/* * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of the author nor the names of contributors may be * used to endorse or promote products derived from this software without * specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE * ARE DISCLAIMED. IN NO EVENT SHALL BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. * * Copyright (c) 2001 Robert Penner * All rights reserved. */ #pragma once /** \file * \ingroup bli */ #ifdef __cplusplus extern "C" { #endif float BLI_easing_back_ease_in( float time, float begin, float change, float duration, float overshoot); float BLI_easing_back_ease_out( float time, float begin, float change, float duration, float overshoot); float BLI_easing_back_ease_in_out( float time, float begin, float change, float duration, float overshoot); float BLI_easing_bounce_ease_out(float time, float begin, float change, float duration); float BLI_easing_bounce_ease_in(float time, float begin, float change, float duration); float BLI_easing_bounce_ease_in_out(float time, float begin, float change, float duration); float BLI_easing_circ_ease_in(float time, float begin, float change, float duration); float BLI_easing_circ_ease_out(float time, float begin, float change, float duration); float BLI_easing_circ_ease_in_out(float time, float begin, float change, float duration); float BLI_easing_cubic_ease_in(float time, float begin, float change, float duration); float BLI_easing_cubic_ease_out(float time, float begin, float change, float duration); float BLI_easing_cubic_ease_in_out(float time, float begin, float change, float duration); float BLI_easing_elastic_ease_in( float time, float begin, float change, float duration, float amplitude, float period); float BLI_easing_elastic_ease_out( float time, float begin, float change, float duration, float amplitude, float period); float BLI_easing_elastic_ease_in_out( float time, float begin, float change, float duration, float amplitude, float period); float BLI_easing_expo_ease_in(float time, float begin, float change, float duration); float BLI_easing_expo_ease_out(float time, float begin, float change, float duration); float BLI_easing_expo_ease_in_out(float time, float begin, float change, float duration); float BLI_easing_linear_ease(float time, float begin, float change, float duration); float BLI_easing_quad_ease_in(float time, float begin, float change, float duration); float BLI_easing_quad_ease_out(float time, float begin, float change, float duration); float BLI_easing_quad_ease_in_out(float time, float begin, float change, float duration); float BLI_easing_quart_ease_in(float time, float begin, float change, float duration); float BLI_easing_quart_ease_out(float time, float begin, float change, float duration); float BLI_easing_quart_ease_in_out(float time, float begin, float change, float duration); float BLI_easing_quint_ease_in(float time, float begin, float change, float duration); float BLI_easing_quint_ease_out(float time, float begin, float change, float duration); float BLI_easing_quint_ease_in_out(float time, float begin, float change, float duration); float BLI_easing_sine_ease_in(float time, float begin, float change, float duration); float BLI_easing_sine_ease_out(float time, float begin, float change, float duration); float BLI_easing_sine_ease_in_out(float time, float begin, float change, float duration); #ifdef __cplusplus } #endif