/** * blenlib/BLI_editVert.h mar 2001 Nzc * * Some editing types needed in the lib (unfortunately) for * scanfill.c * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BLI_EDITVERT_H #define BLI_EDITVERT_H #include "DNA_customdata_types.h" #include "DNA_mesh_types.h" #include "BLO_sys_types.h" // for intptr_t support struct DerivedMesh; struct RetopoPaintData; /* note; changing this also might affect the undo copy in editmesh.c */ typedef struct EditVert { struct EditVert *next, *prev; union { /* some lean storage for temporary usage * in editmesh routines */ struct EditVert *v; struct EditEdge *e; struct EditFace *f; void *p; intptr_t l; float fp; } tmp; float no[3]; /*vertex normal */ float co[3]; /*vertex location */ short xs, ys; /* used to store a screenspace 2d projection of the verts */ /* f stores selection eg. if (eve->f & SELECT) {... h for hidden. if (!eve->h) {... f1 and f2 can be used for temp data, clear them first*/ unsigned char f, h, f1, f2; float bweight; short fast; /* only 0 or 1, for editmesh_fastmalloc, do not store temp data here! */ int hash; int keyindex; /* original index #, for restoring key information */ void *data; /* custom vertex data */ } EditVert; struct EditEdge; typedef struct HashEdge { struct EditEdge *eed; struct HashEdge *next; } HashEdge; /* note; changing this also might affect the undo copy in editmesh.c */ typedef struct EditEdge { struct EditEdge *next, *prev; struct EditVert *v1, *v2; union { /* some lean storage for temporary usage * in editmesh routines */ struct EditVert *v; struct EditEdge *e; struct EditFace *f; void *p; intptr_t l; float fp; } tmp; short f1, f2; /* short, f1 is (ab)used in subdiv */ unsigned char f, h, dir, seam, sharp; float crease; float bweight; short fast; /* only 0 or 1, for editmesh_fastmalloc */ short fgoni; /* index for fgon, for search */ HashEdge hash; void *data; /*custom edge data*/ } EditEdge; /* note; changing this also might affect the undo copy in editmesh.c */ typedef struct EditFace { struct EditFace *next, *prev; struct EditVert *v1, *v2, *v3, *v4; struct EditEdge *e1, *e2, *e3, *e4; union { /* some lean storage for temporary usage * in editmesh routines */ struct EditVert *v; struct EditEdge *e; struct EditFace *f; void *p; intptr_t l; float fp; } tmp; float n[3], cent[3]; unsigned char flag; unsigned char f, f1, h; unsigned char fast; /* only 0 or 1, for editmesh_fastmalloc */ unsigned char fgonf; /* flag for fgon options */ short mat_nr; void *data; /* custom face data */ } EditFace; /*selection types*/ #define EDITVERT 0 #define EDITEDGE 1 #define EDITFACE 2 typedef struct EditSelection { struct EditSelection *next, *prev; short type; void *data; } EditSelection; typedef struct EditMesh { ListBase verts, edges, faces; ListBase selected; /*EditSelections. Used to store the order in which things are selected.*/ HashEdge *hashedgetab; /* this is for the editmesh_fastmalloc */ EditVert *allverts, *curvert; EditEdge *alledges, *curedge; EditFace *allfaces, *curface; /* DerivedMesh caches... note that derived cage can be equivalent * to derived final, care should be taken on release. */ /* used for keeping track of the last clicked on face - so the space image * when using the last selected face - (EditSelection) the space image flickered too much * * never access this directly, use EM_set_actFace and EM_get_actFace */ EditFace *act_face; /* copy from scene */ short selectmode; /* copy from object actcol */ short mat_nr; /* stats */ int totvert, totedge, totface, totvertsel, totedgesel, totfacesel; struct DerivedMesh *derivedCage, *derivedFinal; /* the custom data layer mask that was last used to calculate * derivedCage and derivedFinal */ int lastDataMask; struct RetopoPaintData *retopo_paint_data; CustomData vdata, edata, fdata; } EditMesh; #endif