/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bli * * A specialization of `blender::DefaultHash` provides a hash function for values of type T. * This hash function is used by default in hash table implementations in blenlib. * * The actual hash function is in the `operator()` method of `DefaultHash`. The following code * computes the hash of some value using DefaultHash. * * T value = ...; * DefaultHash hash_function; * uint32_t hash = hash_function(value); * * Hash table implementations like blender::Set support heterogeneous key lookups. That means that * one can do a lookup with a key of type A in a hash table that stores keys of type B. This is * commonly done when B is std::string, because the conversion from e.g. a #StringRef to * std::string can be costly and is unnecessary. To make this work, values of type A and B that * compare equal have to have the same hash value. This is achieved by defining potentially * multiple `operator()` in a specialization of #DefaultHash. All those methods have to compute the * same hash for values that compare equal. * * The computed hash is an unsigned 64 bit integer. Ideally, the hash function would generate * uniformly random hash values for a set of keys. However, in many cases trivial hash functions * are faster and produce a good enough distribution. In general it is better when more information * is in the lower bits of the hash. By choosing a good probing strategy, the effects of a bad hash * function are less noticeable though. In this context a good probing strategy is one that takes * all bits of the hash into account eventually. One has to check on a case by case basis to see if * a better but more expensive or trivial hash function works better. * * There are three main ways to provide a hash table implementation with a custom hash function. * * - When you want to provide a default hash function for your own custom type: Add a `hash` * member function to it. The function should return `uint64_t` and take no arguments. This * method will be called by the default implementation of #DefaultHash. It will automatically be * used by hash table implementations. * * - When you want to provide a default hash function for a type that you cannot modify: Add a new * specialization to the #DefaultHash struct. This can be done by writing code like below in * either global or BLI namespace. * * template<> struct blender::DefaultHash { * uint64_t operator()(const TheType &value) const { * return ...; * } * }; * * - When you want to provide a different hash function for a type that already has a default hash * function: Implement a struct like the one below and pass it as template parameter to the hash * table explicitly. * * struct MyCustomHash { * uint64_t operator()(const TheType &value) const { * return ...; * } * }; */ #include #include #include #include #include "BLI_math_base.h" #include "BLI_string_ref.hh" #include "BLI_utildefines.h" namespace blender { /** * If there is no other specialization of #DefaultHash for a given type, try to call `hash()` on * the value. If there is no such method, this will result in a compiler error. Usually that means * that you have to implement a hash function using one of three strategies listed above. */ template struct DefaultHash { uint64_t operator()(const T &value) const { return value.hash(); } }; /** * Use the same hash function for const and non const variants of a type. */ template struct DefaultHash { uint64_t operator()(const T &value) const { return DefaultHash{}(value); } }; #define TRIVIAL_DEFAULT_INT_HASH(TYPE) \ template<> struct DefaultHash { \ uint64_t operator()(TYPE value) const \ { \ return static_cast(value); \ } \ } /** * We cannot make any assumptions about the distribution of keys, so use a trivial hash function by * default. The default probing strategy is designed to take all bits of the hash into account * to avoid worst case behavior when the lower bits are all zero. Special hash functions can be * implemented when more knowledge about a specific key distribution is available. */ TRIVIAL_DEFAULT_INT_HASH(int8_t); TRIVIAL_DEFAULT_INT_HASH(uint8_t); TRIVIAL_DEFAULT_INT_HASH(int16_t); TRIVIAL_DEFAULT_INT_HASH(uint16_t); TRIVIAL_DEFAULT_INT_HASH(int32_t); TRIVIAL_DEFAULT_INT_HASH(uint32_t); TRIVIAL_DEFAULT_INT_HASH(int64_t); TRIVIAL_DEFAULT_INT_HASH(uint64_t); /** * One should try to avoid using floats as keys in hash tables, but sometimes it is convenient. */ template<> struct DefaultHash { uint64_t operator()(float value) const { return *reinterpret_cast(&value); } }; template<> struct DefaultHash { uint64_t operator()(bool value) const { return static_cast((value != false) * 1298191); } }; inline uint64_t hash_string(StringRef str) { uint64_t hash = 5381; for (char c : str) { hash = hash * 33 + c; } return hash; } template<> struct DefaultHash { /** * Take a #StringRef as parameter to support heterogeneous lookups in hash table implementations * when std::string is used as key. */ uint64_t operator()(StringRef value) const { return hash_string(value); } }; template<> struct DefaultHash { uint64_t operator()(StringRef value) const { return hash_string(value); } }; template<> struct DefaultHash { uint64_t operator()(StringRef value) const { return hash_string(value); } }; template<> struct DefaultHash { uint64_t operator()(StringRef value) const { return hash_string(value); } }; /** * While we cannot guarantee that the lower 4 bits of a pointer are zero, it is often the case. */ template struct DefaultHash { uint64_t operator()(const T *value) const { uintptr_t ptr = reinterpret_cast(value); uint64_t hash = static_cast(ptr >> 4); return hash; } }; template struct DefaultHash> { uint64_t operator()(const std::unique_ptr &value) const { return DefaultHash{}(value.get()); } }; template struct DefaultHash> { uint64_t operator()(const std::pair &value) const { uint64_t hash1 = DefaultHash{}(value.first); uint64_t hash2 = DefaultHash{}(value.second); return hash1 ^ (hash2 * 33); } }; } // namespace blender