/** * A heap / priority queue ADT * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: none of this file. * * Contributor(s): Brecht Van Lommel * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ #ifndef BLI_HEAP_H #define BLI_HEAP_H struct Heap; struct HeapNode; typedef struct Heap Heap; typedef struct HeapNode HeapNode; typedef void (*HeapFreeFP)(void *ptr); /* Creates a new heap. BLI_memarena is used for allocating nodes. Removed nodes are recycled, so memory usage will not shrink. */ Heap* BLI_heap_new (void); void BLI_heap_free (Heap *heap, HeapFreeFP ptrfreefp); /* Insert heap node with a value (often a 'cost') and pointer into the heap, duplicate values are allowed. */ HeapNode* BLI_heap_insert (Heap *heap, float value, void *ptr); /* Remove a heap node. */ void BLI_heap_remove (Heap *heap, HeapNode *node); /* Return 0 if the heap is empty, 1 otherwise. */ int BLI_heap_empty (Heap *heap); /* Return the size of the heap. */ int BLI_heap_size (Heap *heap); /* Return the top node of the heap. This is the node with the lowest value. */ HeapNode* BLI_heap_top (Heap *heap); /* Pop the top node off the heap and return it's pointer. */ void* BLI_heap_popmin (Heap *heap); /* Return the value or pointer of a heap node. */ float BLI_heap_node_value (HeapNode *heap); void* BLI_heap_node_ptr (HeapNode *heap); #endif