/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: some of this file. * * */ #pragma once /** \file * \ingroup bli */ #include "BLI_math_inline.h" #ifdef __cplusplus extern "C" { #endif /* YCbCr */ #define BLI_YCC_ITU_BT601 0 #define BLI_YCC_ITU_BT709 1 #define BLI_YCC_JFIF_0_255 2 /* YUV */ #define BLI_YUV_ITU_BT601 0 #define BLI_YUV_ITU_BT709 1 /******************* Conversion to RGB ********************/ void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b); void hsv_to_rgb_v(const float hsv[3], float r_rgb[3]); void hsl_to_rgb(float h, float c, float l, float *r_r, float *r_g, float *r_b); void hsl_to_rgb_v(const float hcl[3], float r_rgb[3]); void hex_to_rgb(char *hexcol, float *r_r, float *r_g, float *r_b); void yuv_to_rgb(float y, float u, float v, float *r_r, float *r_g, float *r_b, int colorspace); void ycc_to_rgb(float y, float cb, float cr, float *r_r, float *r_g, float *r_b, int colorspace); void cpack_to_rgb(unsigned int col, float *r_r, float *r_g, float *r_b); /***************** Conversion from RGB ********************/ void rgb_to_yuv(float r, float g, float b, float *r_y, float *r_u, float *r_v, int colorspace); void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr, int colorspace); void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v); void rgb_to_hsv_v(const float rgb[3], float r_hsv[3]); void rgb_to_hsl(float r, float g, float b, float *r_h, float *r_s, float *r_l); void rgb_to_hsl_v(const float rgb[3], float r_hsl[3]); void rgb_to_hsl_compat(float r, float g, float b, float *r_h, float *r_s, float *r_l); void rgb_to_hsl_compat_v(const float rgb[3], float r_hsl[3]); void rgb_to_hsv_compat(float r, float g, float b, float *r_h, float *r_s, float *r_v); void rgb_to_hsv_compat_v(const float rgb[3], float r_hsv[3]); unsigned int rgb_to_cpack(float r, float g, float b); unsigned int hsv_to_cpack(float h, float s, float v); /**************** Profile Transformations *****************/ float srgb_to_linearrgb(float c); float linearrgb_to_srgb(float c); MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3]); MINLINE void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3]); MINLINE void srgb_to_linearrgb_v4(float linear[4], const float srgb[4]); MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4]); MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4]); MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]); MINLINE unsigned short to_srgb_table_lookup(const float f); MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linear[4]); MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4]); MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned char srgb[4]); MINLINE void linearrgb_to_srgb_uchar3(unsigned char srgb[3], const float linear[3]); MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[4]); void BLI_init_srgb_conversion(void); /**************** Alpha Transformations *****************/ MINLINE void premul_to_straight_v4_v4(float straight[4], const float premul[4]); MINLINE void premul_to_straight_v4(float color[4]); MINLINE void straight_to_premul_v4_v4(float premul[4], const float straight[4]); MINLINE void straight_to_premul_v4(float color[4]); MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char color[4]); MINLINE void premul_float_to_straight_uchar(unsigned char *result, const float color[4]); /************************** Other *************************/ int constrain_rgb(float *r, float *g, float *b); void minmax_rgb(short c[3]); void hsv_clamp_v(float hsv[3], float v_max); void rgb_float_set_hue_float_offset(float *rgb, float hue_offset); void rgb_byte_set_hue_float_offset(unsigned char *rgb, float hue_offset); void rgb_uchar_to_float(float r_col[3], const unsigned char col_ub[3]); void rgba_uchar_to_float(float r_col[4], const unsigned char col_ub[4]); void rgb_float_to_uchar(unsigned char r_col[3], const float col_f[3]); void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4]); MINLINE float rgb_to_grayscale(const float rgb[3]); MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]); MINLINE int compare_rgb_uchar(const unsigned char a[3], const unsigned char b[3], const int limit); MINLINE float dither_random_value(float s, float t); MINLINE void float_to_byte_dither_v3( unsigned char b[3], const float f[3], float dither, float s, float t); #define rgba_char_args_set_fl(col, r, g, b, a) \ rgba_char_args_set(col, (r)*255, (g)*255, (b)*255, (a)*255) #define rgba_float_args_set_ch(col, r, g, b, a) \ rgba_float_args_set(col, (r) / 255.0f, (g) / 255.0f, (b) / 255.0f, (a) / 255.0f) MINLINE void rgba_uchar_args_set(unsigned char col[4], const unsigned char r, const unsigned char g, const unsigned char b, const unsigned char a); MINLINE void rgba_float_args_set( float col[4], const float r, const float g, const float b, const float a); MINLINE void rgba_uchar_args_test_set(unsigned char col[4], const unsigned char r, const unsigned char g, const unsigned char b, const unsigned char a); MINLINE void cpack_cpy_3ub(unsigned char r_col[3], const unsigned int pack); void blackbody_temperature_to_rgb_table(float *r_table, int width, float min, float max); /********* lift/gamma/gain / ASC-CDL conversion ***********/ void lift_gamma_gain_to_asc_cdl(const float *lift, const float *gamma, const float *gain, float *offset, float *slope, float *power); #if BLI_MATH_DO_INLINE # include "intern/math_color_inline.c" #endif #ifdef __cplusplus } #endif