/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ #pragma once /** \file * \ingroup bli */ #include "BLI_math_inline.h" #ifdef __cplusplus extern "C" { #endif /* -------------------------------------------------------------------- */ /** \name Defines * \{ */ /* YCbCr */ #define BLI_YCC_ITU_BT601 0 #define BLI_YCC_ITU_BT709 1 #define BLI_YCC_JFIF_0_255 2 /* YUV */ #define BLI_YUV_ITU_BT601 0 #define BLI_YUV_ITU_BT709 1 /** \} */ /* -------------------------------------------------------------------- */ /** \name Conversion to RGB * \{ */ void hsv_to_rgb(float h, float s, float v, float *r_r, float *r_g, float *r_b); void hsv_to_rgb_v(const float hsv[3], float r_rgb[3]); void hsl_to_rgb(float h, float s, float l, float *r_r, float *r_g, float *r_b); void hsl_to_rgb_v(const float hsl[3], float r_rgb[3]); void hex_to_rgb(const char *hexcol, float *r_r, float *r_g, float *r_b); void yuv_to_rgb(float y, float u, float v, float *r_r, float *r_g, float *r_b, int colorspace); void ycc_to_rgb(float y, float cb, float cr, float *r_r, float *r_g, float *r_b, int colorspace); void cpack_to_rgb(unsigned int col, float *r_r, float *r_g, float *r_b); /** \} */ /* -------------------------------------------------------------------- */ /** \name Conversion from RGB * \{ */ void rgb_to_yuv(float r, float g, float b, float *r_y, float *r_u, float *r_v, int colorspace); /** * The RGB inputs are supposed gamma corrected and in the range 0 - 1.0f * * Output YCC have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255. */ void rgb_to_ycc(float r, float g, float b, float *r_y, float *r_cb, float *r_cr, int colorspace); void rgb_to_hsv(float r, float g, float b, float *r_h, float *r_s, float *r_v); void rgb_to_hsv_v(const float rgb[3], float r_hsv[3]); void rgb_to_hsl(float r, float g, float b, float *r_h, float *r_s, float *r_l); void rgb_to_hsl_v(const float rgb[3], float r_hsl[3]); void rgb_to_hsl_compat(float r, float g, float b, float *r_h, float *r_s, float *r_l); void rgb_to_hsl_compat_v(const float rgb[3], float r_hsl[3]); void rgb_to_hsv_compat(float r, float g, float b, float *r_h, float *r_s, float *r_v); void rgb_to_hsv_compat_v(const float rgb[3], float r_hsv[3]); unsigned int rgb_to_cpack(float r, float g, float b); /** * We define a 'cpack' here as a (3 byte color code) * number that can be expressed like 0xFFAA66 or so. * For that reason it is sensitive for endianness... with this function it works correctly. * \see #imm_cpack */ unsigned int hsv_to_cpack(float h, float s, float v); /** \} */ /* -------------------------------------------------------------------- */ /** \name Profile Transformations * \{ */ float srgb_to_linearrgb(float c); float linearrgb_to_srgb(float c); MINLINE void srgb_to_linearrgb_v3_v3(float linear[3], const float srgb[3]); MINLINE void linearrgb_to_srgb_v3_v3(float srgb[3], const float linear[3]); MINLINE void srgb_to_linearrgb_v4(float linear[4], const float srgb[4]); MINLINE void linearrgb_to_srgb_v4(float srgb[4], const float linear[4]); MINLINE void srgb_to_linearrgb_predivide_v4(float linear[4], const float srgb[4]); MINLINE void linearrgb_to_srgb_predivide_v4(float srgb[4], const float linear[4]); MINLINE unsigned short to_srgb_table_lookup(float f); MINLINE void linearrgb_to_srgb_ushort4(unsigned short srgb[4], const float linear[4]); MINLINE void srgb_to_linearrgb_uchar4(float linear[4], const unsigned char srgb[4]); MINLINE void srgb_to_linearrgb_uchar4_predivide(float linear[4], const unsigned char srgb[4]); MINLINE void linearrgb_to_srgb_uchar3(unsigned char srgb[3], const float linear[3]); MINLINE void linearrgb_to_srgb_uchar4(unsigned char srgb[4], const float linear[4]); void BLI_init_srgb_conversion(void); /** \} */ /* -------------------------------------------------------------------- */ /** \name Alpha Transformations * \{ */ MINLINE void premul_to_straight_v4_v4(float straight[4], const float premul[4]); MINLINE void premul_to_straight_v4(float color[4]); MINLINE void straight_to_premul_v4_v4(float premul[4], const float straight[4]); MINLINE void straight_to_premul_v4(float color[4]); MINLINE void straight_uchar_to_premul_float(float result[4], const unsigned char color[4]); MINLINE void premul_float_to_straight_uchar(unsigned char *result, const float color[4]); /** \} */ /* -------------------------------------------------------------------- */ /** \name Other * \{ */ /** * If the requested RGB shade contains a negative weight for * one of the primaries, it lies outside the color gamut * accessible from the given triple of primaries. Desaturate * it by adding white, equal quantities of R, G, and B, enough * to make RGB all positive. The function returns 1 if the * components were modified, zero otherwise. */ int constrain_rgb(float *r, float *g, float *b); void minmax_rgb(short c[3]); /** * Clamp `hsv` to usable values. */ void hsv_clamp_v(float hsv[3], float v_max); /** * Applies an HUE offset to a float RGB color. */ void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset); /** * Applies an HUE offset to a byte RGB color. */ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset); void rgb_uchar_to_float(float r_col[3], const unsigned char col_ub[3]); void rgba_uchar_to_float(float r_col[4], const unsigned char col_ub[4]); void rgb_float_to_uchar(unsigned char r_col[3], const float col_f[3]); void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4]); /** * ITU-R BT.709 primaries * https://en.wikipedia.org/wiki/Relative_luminance * * Real values are: * `Y = 0.2126390059(R) + 0.7151686788(G) + 0.0721923154(B)` * according to: "Derivation of Basic Television Color Equations", RP 177-1993 * * As this sums slightly above 1.0, the document recommends to use: * `0.2126(R) + 0.7152(G) + 0.0722(B)`, as used here. * * The high precision values are used to calculate the rounded byte weights so they add up to 255: * `54(R) + 182(G) + 19(B)` */ MINLINE float rgb_to_grayscale(const float rgb[3]); MINLINE unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]); MINLINE int compare_rgb_uchar(const unsigned char col_a[3], const unsigned char col_b[3], int limit); /** * Return triangle noise in [-0.5..1.5] range. */ MINLINE float dither_random_value(float s, float t); MINLINE void float_to_byte_dither_v3( unsigned char b[3], const float f[3], float dither, float s, float t); #define rgba_char_args_set_fl(col, r, g, b, a) \ rgba_char_args_set(col, (r)*255, (g)*255, (b)*255, (a)*255) #define rgba_float_args_set_ch(col, r, g, b, a) \ rgba_float_args_set(col, (r) / 255.0f, (g) / 255.0f, (b) / 255.0f, (a) / 255.0f) MINLINE void rgba_uchar_args_set( unsigned char col[4], unsigned char r, unsigned char g, unsigned char b, unsigned char a); MINLINE void rgba_float_args_set(float col[4], float r, float g, float b, float a); MINLINE void rgba_uchar_args_test_set( unsigned char col[4], unsigned char r, unsigned char g, unsigned char b, unsigned char a); MINLINE void cpack_cpy_3ub(unsigned char r_col[3], unsigned int pack); /** \} */ /* -------------------------------------------------------------------- */ /** \name lift/gamma/gain / ASC-CDL conversion * \{ */ void lift_gamma_gain_to_asc_cdl(const float *lift, const float *gamma, const float *gain, float *offset, float *slope, float *power); #if BLI_MATH_DO_INLINE # include "intern/math_color_inline.c" #endif /** \} */ #ifdef __cplusplus } #endif