/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ #pragma once /** \file * \ingroup bli */ #include "BLI_math_inline.h" #ifdef __cplusplus extern "C" { #endif /******************** Blending Modes ********************** * - byte function assume straight alpha * - float functions assume premultiplied alpha */ MINLINE void blend_color_mix_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_add_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_sub_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_mul_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_lighten_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_darken_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_erase_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_add_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_overlay_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_hardlight_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_burn_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_linearburn_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_dodge_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_screen_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_softlight_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_pinlight_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_linearlight_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_vividlight_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_difference_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_exclusion_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_color_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_hue_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_saturation_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_luminosity_byte(unsigned char dst[4], const uchar src1[4], const uchar src2[4]); MINLINE void blend_color_interpolate_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4], float t); MINLINE void blend_color_mix_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_add_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_sub_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_mul_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_lighten_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_darken_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_erase_alpha_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_add_alpha_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_overlay_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_hardlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_burn_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_linearburn_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_dodge_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_screen_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_softlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_pinlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_linearlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_vividlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_difference_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_exclusion_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_color_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_hue_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_saturation_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_luminosity_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_interpolate_float(float dst[4], const float src1[4], const float src2[4], float t); #if BLI_MATH_DO_INLINE # include "intern/math_color_blend_inline.c" #endif #ifdef __cplusplus } #endif