/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: some of this file. * * ***** END GPL LICENSE BLOCK ***** * */ #ifndef __BLI_MATH_COLOR_BLEND_H__ #define __BLI_MATH_COLOR_BLEND_H__ /** \file BLI_math_color_blend.h * \ingroup bli */ #ifdef __cplusplus extern "C" { #endif #include "BLI_math_inline.h" /******************** Blending Modes ********************** * - byte function assume straight alpha * - float functions assume premultiplied alpha */ MINLINE void blend_color_mix_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_add_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_sub_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_mul_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_lighten_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_darken_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_erase_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_add_alpha_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4]); MINLINE void blend_color_overlay_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_hardlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_burn_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_linearburn_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_dodge_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_screen_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_softlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_pinlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_linearlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_vividlight_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_difference_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_exclusion_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_color_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_hue_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_saturation_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_luminosity_byte(unsigned char dst[4], unsigned const char src1[4], unsigned const char src2[4]); MINLINE void blend_color_interpolate_byte(unsigned char dst[4], const unsigned char src1[4], const unsigned char src2[4], float t); MINLINE void blend_color_mix_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_add_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_sub_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_mul_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_lighten_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_darken_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_erase_alpha_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_add_alpha_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_overlay_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_hardlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_burn_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_linearburn_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_dodge_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_screen_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_softlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_pinlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_linearlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_vividlight_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_difference_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_exclusion_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_color_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_hue_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_saturation_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_luminosity_float(float dst[4], const float src1[4], const float src2[4]); MINLINE void blend_color_interpolate_float(float dst[4], const float src1[4], const float src2[4], float t); #if BLI_MATH_DO_INLINE #include "intern/math_color_blend_inline.c" #endif #ifdef __cplusplus } #endif #endif /* __BLI_MATH_COLOR_BLEND_H__ */