/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: some of this file. * * */ #ifndef __BLI_MATH_GEOM_H__ #define __BLI_MATH_GEOM_H__ /** \file * \ingroup bli */ #include "BLI_compiler_attrs.h" #include "BLI_math_inline.h" #ifdef BLI_MATH_GCC_WARN_PRAGMA # pragma GCC diagnostic push # pragma GCC diagnostic ignored "-Wredundant-decls" #endif #ifdef __cplusplus extern "C" { #endif /********************************** Polygons *********************************/ float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]); float normal_quad_v3( float r[3], const float a[3], const float b[3], const float c[3], const float d[3]); float normal_poly_v3(float r[3], const float verts[][3], unsigned int nr); MINLINE float area_tri_v2(const float a[2], const float b[2], const float c[2]); MINLINE float area_squared_tri_v2(const float a[2], const float b[2], const float c[2]); MINLINE float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]); float area_tri_v3(const float a[3], const float b[3], const float c[3]); float area_squared_tri_v3(const float a[3], const float b[3], const float c[3]); float area_tri_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float normal[3]); float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]); float area_squared_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]); float area_poly_v3(const float verts[][3], unsigned int nr); float area_poly_v2(const float verts[][2], unsigned int nr); float area_squared_poly_v3(const float verts[][3], unsigned int nr); float area_squared_poly_v2(const float verts[][2], unsigned int nr); float area_poly_signed_v2(const float verts[][2], unsigned int nr); float cotangent_tri_weight_v3(const float v1[3], const float v2[3], const float v3[3]); void cross_tri_v3(float n[3], const float v1[3], const float v2[3], const float v3[3]); MINLINE float cross_tri_v2(const float v1[2], const float v2[2], const float v3[2]); void cross_poly_v3(float n[3], const float verts[][3], unsigned int nr); float cross_poly_v2(const float verts[][2], unsigned int nr); /********************************* Planes **********************************/ void plane_from_point_normal_v3(float r_plane[4], const float plane_co[3], const float plane_no[3]); void plane_to_point_vector_v3(const float plane[4], float r_plane_co[3], float r_plane_no[3]); void plane_to_point_vector_v3_normalized(const float plane[4], float r_plane_co[3], float r_plane_no[3]); MINLINE float plane_point_side_v3(const float plane[4], const float co[3]); /********************************* Volume **********************************/ float volume_tetrahedron_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); float volume_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); float volume_tri_tetrahedron_signed_v3_6x(const float v1[3], const float v2[3], const float v3[3]); float volume_tri_tetrahedron_signed_v3(const float v1[3], const float v2[3], const float v3[3]); bool is_edge_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); bool is_quad_convex_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); bool is_quad_convex_v2(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); bool is_poly_convex_v2(const float verts[][2], unsigned int nr); int is_quad_flip_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); bool is_quad_flip_v3_first_third_fast(const float v1[3], const float v2[3], const float v3[3], const float v4[3]); /********************************* Distance **********************************/ float dist_squared_to_line_v2(const float p[2], const float l1[2], const float l2[2]); float dist_to_line_v2(const float p[2], const float l1[2], const float l2[2]); float dist_squared_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]); float dist_to_line_segment_v2(const float p[2], const float l1[2], const float l2[2]); float dist_signed_squared_to_plane_v3(const float p[3], const float plane[4]); float dist_squared_to_plane_v3(const float p[3], const float plane[4]); float dist_signed_to_plane_v3(const float p[3], const float plane[4]); float dist_to_plane_v3(const float p[3], const float plane[4]); /* plane3 versions */ float dist_signed_squared_to_plane3_v3(const float p[3], const float plane[4]); float dist_squared_to_plane3_v3(const float p[3], const float plane[4]); float dist_signed_to_plane3_v3(const float p[3], const float plane[4]); float dist_to_plane3_v3(const float p[3], const float plane[4]); float dist_squared_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); float dist_to_line_segment_v3(const float p[3], const float l1[3], const float l2[3]); float dist_squared_to_line_v3(const float p[3], const float l1[3], const float l2[3]); float dist_to_line_v3(const float p[3], const float l1[3], const float l2[3]); float dist_signed_squared_to_corner_v3v3v3(const float p[3], const float v1[3], const float v2[3], const float v3[3], const float axis_ref[3]); float dist_squared_to_ray_v3_normalized(const float ray_origin[3], const float ray_direction[3], const float co[3]); float dist_squared_ray_to_seg_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float r_point[3], float *r_depth); void aabb_get_near_far_from_plane(const float plane_no[3], const float bbmin[3], const float bbmax[3], float bb_near[3], float bb_afar[3]); struct DistRayAABB_Precalc { float ray_origin[3]; float ray_direction[3]; float ray_inv_dir[3]; }; void dist_squared_ray_to_aabb_v3_precalc(struct DistRayAABB_Precalc *neasrest_precalc, const float ray_origin[3], const float ray_direction[3]); float dist_squared_ray_to_aabb_v3(const struct DistRayAABB_Precalc *data, const float bb_min[3], const float bb_max[3], float r_point[3], float *r_depth); /* when there is no advantage to precalc. */ float dist_squared_ray_to_aabb_v3_simple(const float ray_origin[3], const float ray_direction[3], const float bb_min[3], const float bb_max[3], float r_point[3], float *r_depth); struct DistProjectedAABBPrecalc { float ray_origin[3]; float ray_direction[3]; float ray_inv_dir[3]; float pmat[4][4]; float mval[2]; }; void dist_squared_to_projected_aabb_precalc(struct DistProjectedAABBPrecalc *precalc, const float projmat[4][4], const float winsize[2], const float mval[2]); float dist_squared_to_projected_aabb(struct DistProjectedAABBPrecalc *data, const float bbmin[3], const float bbmax[3], bool r_axis_closest[3]); float dist_squared_to_projected_aabb_simple(const float projmat[4][4], const float winsize[2], const float mval[2], const float bbmin[3], const float bbmax[3]); float closest_to_line_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]); double closest_to_line_v2_db(double r_close[2], const double p[2], const double l1[2], const double l2[2]); float closest_to_line_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]); void closest_to_line_segment_v2(float r_close[2], const float p[2], const float l1[2], const float l2[2]); void closest_to_line_segment_v3(float r_close[3], const float p[3], const float l1[3], const float l2[3]); void closest_to_plane_normalized_v3(float r_close[3], const float plane[4], const float pt[3]); void closest_to_plane_v3(float r_close[3], const float plane[4], const float pt[3]); void closest_to_plane3_normalized_v3(float r_close[3], const float plane[3], const float pt[3]); void closest_to_plane3_v3(float r_close[3], const float plane[3], const float pt[3]); /* Set 'r' to the point in triangle (t1, t2, t3) closest to point 'p' */ void closest_on_tri_to_point_v3( float r[3], const float p[3], const float t1[3], const float t2[3], const float t3[3]); float ray_point_factor_v3_ex(const float p[3], const float ray_origin[3], const float ray_direction[3], const float epsilon, const float fallback); float ray_point_factor_v3(const float p[3], const float ray_origin[3], const float ray_direction[3]); float line_point_factor_v3_ex(const float p[3], const float l1[3], const float l2[3], const float epsilon, const float fallback); float line_point_factor_v3(const float p[3], const float l1[3], const float l2[3]); float line_point_factor_v2_ex(const float p[2], const float l1[2], const float l2[2], const float epsilon, const float fallback); float line_point_factor_v2(const float p[2], const float l1[2], const float l2[2]); float line_plane_factor_v3(const float plane_co[3], const float plane_no[3], const float l1[3], const float l2[3]); void limit_dist_v3(float v1[3], float v2[3], const float dist); /******************************* Intersection ********************************/ /* TODO int return value consistency */ /* line-line */ #define ISECT_LINE_LINE_COLINEAR -1 #define ISECT_LINE_LINE_NONE 0 #define ISECT_LINE_LINE_EXACT 1 #define ISECT_LINE_LINE_CROSS 2 int isect_seg_seg_v2(const float a1[2], const float a2[2], const float b1[2], const float b2[2]); void isect_seg_seg_v3(const float a0[3], const float a1[3], const float b0[3], const float b1[3], float r_a[3], float r_b[3]); int isect_seg_seg_v2_int(const int a1[2], const int a2[2], const int b1[2], const int b2[2]); int isect_seg_seg_v2_point_ex(const float v0[2], const float v1[2], const float v2[2], const float v3[2], const float endpoint_bias, float vi[2]); int isect_seg_seg_v2_point( const float v0[2], const float v1[2], const float v2[2], const float v3[2], float vi[2]); bool isect_seg_seg_v2_simple(const float v1[2], const float v2[2], const float v3[2], const float v4[2]); int isect_seg_seg_v2_lambda_mu_db(const double v1[2], const double v2[2], const double v3[2], const double v4[2], double *r_lambda, double *r_mu); int isect_line_sphere_v3(const float l1[3], const float l2[3], const float sp[3], const float r, float r_p1[3], float r_p2[3]); int isect_line_sphere_v2(const float l1[2], const float l2[2], const float sp[2], const float r, float r_p1[2], float r_p2[2]); int isect_line_line_v2_point( const float v0[2], const float v1[2], const float v2[2], const float v3[2], float r_vi[2]); int isect_line_line_epsilon_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float i1[3], float i2[3], const float epsilon); int isect_line_line_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float r_i1[3], float r_i2[3]); bool isect_line_line_strict_v3(const float v1[3], const float v2[3], const float v3[3], const float v4[3], float vi[3], float *r_lambda); bool isect_ray_ray_epsilon_v3(const float ray_origin_a[3], const float ray_direction_a[3], const float ray_origin_b[3], const float ray_direction_b[3], const float epsilon, float *r_lambda_a, float *r_lambda_b); bool isect_ray_ray_v3(const float ray_origin_a[3], const float ray_direction_a[3], const float ray_origin_b[3], const float ray_direction_b[3], float *r_lambda_a, float *r_lambda_b); bool isect_ray_plane_v3(const float ray_origin[3], const float ray_direction[3], const float plane[4], float *r_lambda, const bool clip); bool isect_point_planes_v3(float (*planes)[4], int totplane, const float p[3]); bool isect_point_planes_v3_negated(const float (*planes)[4], const int totplane, const float p[3]); bool isect_line_plane_v3(float r_isect_co[3], const float l1[3], const float l2[3], const float plane_co[3], const float plane_no[3]) ATTR_WARN_UNUSED_RESULT; bool isect_plane_plane_plane_v3(const float plane_a[4], const float plane_b[4], const float plane_c[4], float r_isect_co[3]) ATTR_WARN_UNUSED_RESULT; bool isect_plane_plane_v3(const float plane_a[4], const float plane_b[4], float r_isect_co[3], float r_isect_no[3]) ATTR_WARN_UNUSED_RESULT; /* line/ray triangle */ bool isect_line_segment_tri_v3(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]); bool isect_line_segment_tri_epsilon_v3(const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float epsilon); bool isect_axial_line_segment_tri_v3(const int axis, const float p1[3], const float p2[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda); bool isect_ray_tri_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]); bool isect_ray_tri_threshold_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float threshold); bool isect_ray_tri_epsilon_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2], const float epsilon); bool isect_tri_tri_epsilon_v3(const float t_a0[3], const float t_a1[3], const float t_a2[3], const float t_b0[3], const float t_b1[3], const float t_b2[3], float r_i1[3], float r_i2[3], const float epsilon); bool isect_tri_tri_v2(const float p1[2], const float q1[2], const float r1[2], const float p2[2], const float q2[2], const float r2[2]); /* water-tight raycast (requires pre-calculation) */ struct IsectRayPrecalc { /* Maximal dimension kz, and orthogonal dimensions. */ int kx, ky, kz; /* Shear constants. */ float sx, sy, sz; }; void isect_ray_tri_watertight_v3_precalc(struct IsectRayPrecalc *isect_precalc, const float ray_direction[3]); bool isect_ray_tri_watertight_v3(const float ray_origin[3], const struct IsectRayPrecalc *isect_precalc, const float v0[3], const float v1[3], const float v2[3], float *r_dist, float r_uv[2]); /* slower version which calculates IsectRayPrecalc each time */ bool isect_ray_tri_watertight_v3_simple(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float r_uv[2]); bool isect_ray_seg_v2(const float ray_origin[2], const float ray_direction[2], const float v0[2], const float v1[2], float *r_lambda, float *r_u); bool isect_ray_seg_v3(const float ray_origin[3], const float ray_direction[3], const float v0[3], const float v1[3], float *r_lambda); /* point in polygon */ bool isect_point_poly_v2(const float pt[2], const float verts[][2], const unsigned int nr, const bool use_holes); bool isect_point_poly_v2_int(const int pt[2], const int verts[][2], const unsigned int nr, const bool use_holes); int isect_point_quad_v2( const float p[2], const float a[2], const float b[2], const float c[2], const float d[2]); int isect_point_tri_v2(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); bool isect_point_tri_v2_cw(const float pt[2], const float v1[2], const float v2[2], const float v3[2]); int isect_point_tri_v2_int( const int x1, const int y1, const int x2, const int y2, const int a, const int b); bool isect_point_tri_prism_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3]); bool isect_point_tri_v3(const float p[3], const float v1[3], const float v2[3], const float v3[3], float r_isect_co[3]); /* axis-aligned bounding box */ bool isect_aabb_aabb_v3(const float min1[3], const float max1[3], const float min2[3], const float max2[3]); struct IsectRayAABB_Precalc { float ray_origin[3]; float ray_inv_dir[3]; int sign[3]; }; void isect_ray_aabb_v3_precalc(struct IsectRayAABB_Precalc *data, const float ray_origin[3], const float ray_direction[3]); bool isect_ray_aabb_v3(const struct IsectRayAABB_Precalc *data, const float bb_min[3], const float bb_max[3], float *tmin); bool isect_ray_aabb_v3_simple(const float orig[3], const float dir[3], const float bb_min[3], const float bb_max[3], float *tmin, float *tmax); /* other */ #define ISECT_AABB_PLANE_BEHIND_ANY 0 #define ISECT_AABB_PLANE_CROSS_ANY 1 #define ISECT_AABB_PLANE_IN_FRONT_ALL 2 int isect_aabb_planes_v3(const float (*planes)[4], const int totplane, const float bbmin[3], const float bbmax[3]); bool isect_sweeping_sphere_tri_v3(const float p1[3], const float p2[3], const float radius, const float v0[3], const float v1[3], const float v2[3], float *r_lambda, float ipoint[3]); bool clip_segment_v3_plane( const float p1[3], const float p2[3], const float plane[4], float r_p1[3], float r_p2[3]); bool clip_segment_v3_plane_n(const float p1[3], const float p2[3], const float plane_array[][4], const int plane_tot, float r_p1[3], float r_p2[3]); bool point_in_slice_seg(float p[3], float l1[3], float l2[3]); /****************************** Interpolation ********************************/ void interp_weights_tri_v3( float w[3], const float a[3], const float b[3], const float c[3], const float p[3]); void interp_weights_quad_v3(float w[4], const float a[3], const float b[3], const float c[3], const float d[3], const float p[3]); void interp_weights_poly_v3(float w[], float v[][3], const int n, const float co[3]); void interp_weights_poly_v2(float w[], float v[][2], const int n, const float co[2]); void interp_cubic_v3(float x[3], float v[3], const float x1[3], const float v1[3], const float x2[3], const float v2[3], const float t); int interp_sparse_array(float *array, const int list_size, const float invalid); void transform_point_by_tri_v3(float pt_tar[3], float const pt_src[3], const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3], const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]); void transform_point_by_seg_v3(float p_dst[3], const float p_src[3], const float l_dst_p1[3], const float l_dst_p2[3], const float l_src_p1[3], const float l_src_p2[3]); void barycentric_weights_v2( const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]); void barycentric_weights_v2_clamped( const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]); void barycentric_weights_v2_persp( const float v1[4], const float v2[4], const float v3[4], const float co[2], float w[3]); void barycentric_weights_v2_quad(const float v1[2], const float v2[2], const float v3[2], const float v4[2], const float co[2], float w[4]); bool barycentric_coords_v2( const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]); int barycentric_inside_triangle_v2(const float w[3]); void resolve_tri_uv_v2( float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2]); void resolve_tri_uv_v3( float r_uv[2], const float st[3], const float st0[3], const float st1[3], const float st2[3]); void resolve_quad_uv_v2(float r_uv[2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); void resolve_quad_uv_v2_deriv(float r_uv[2], float r_deriv[2][2], const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); float resolve_quad_u_v2(const float st[2], const float st0[2], const float st1[2], const float st2[2], const float st3[2]); /* use to find the point of a UV on a face */ void interp_bilinear_quad_v3(float data[4][3], float u, float v, float res[3]); void interp_barycentric_tri_v3(float data[3][3], float u, float v, float res[3]); /***************************** View & Projection *****************************/ void lookat_m4( float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist); void polarview_m4(float mat[4][4], float dist, float azimuth, float incidence, float twist); void perspective_m4(float mat[4][4], const float left, const float right, const float bottom, const float top, const float nearClip, const float farClip); void perspective_m4_fov(float mat[4][4], const float angle_left, const float angle_right, const float angle_up, const float angle_down, const float nearClip, const float farClip); void orthographic_m4(float mat[4][4], const float left, const float right, const float bottom, const float top, const float nearClip, const float farClip); void window_translate_m4(float winmat[4][4], float perspmat[4][4], const float x, const float y); void planes_from_projmat(const float mat[4][4], float left[4], float right[4], float top[4], float bottom[4], float front[4], float back[4]); void projmat_dimensions(const float projmat[4][4], float *r_left, float *r_right, float *r_bottom, float *r_top, float *r_near, float *r_far); void projmat_from_subregion(const float projmat[4][4], const int win_size[2], const int x_min, const int x_max, const int y_min, const int y_max, float r_projmat[4][4]); int box_clip_bounds_m4(float boundbox[2][3], const float bounds[4], float winmat[4][4]); void box_minmax_bounds_m4(float min[3], float max[3], float boundbox[2][3], float mat[4][4]); /********************************** Mapping **********************************/ void map_to_tube(float *r_u, float *r_v, const float x, const float y, const float z); void map_to_sphere(float *r_u, float *r_v, const float x, const float y, const float z); void map_to_plane_v2_v3v3(float r_co[2], const float co[3], const float no[3]); void map_to_plane_axis_angle_v2_v3v3fl(float r_co[2], const float co[3], const float axis[3], const float angle); /********************************** Normals **********************************/ void accumulate_vertex_normals_tri_v3(float n1[3], float n2[3], float n3[3], const float f_no[3], const float co1[3], const float co2[3], const float co3[3]); void accumulate_vertex_normals_v3(float n1[3], float n2[3], float n3[3], float n4[3], const float f_no[3], const float co1[3], const float co2[3], const float co3[3], const float co4[3]); void accumulate_vertex_normals_poly_v3(float **vertnos, const float polyno[3], const float **vertcos, float vdiffs[][3], const int nverts); /********************************* Tangents **********************************/ void tangent_from_uv_v3(const float uv1[2], const float uv2[2], const float uv3[2], const float co1[3], const float co2[3], const float co3[3], const float n[3], float r_tang[3]); /******************************** Vector Clouds ******************************/ void vcloud_estimate_transform_v3(const int list_size, const float (*pos)[3], const float *weight, const float (*rpos)[3], const float *rweight, float lloc[3], float rloc[3], float lrot[3][3], float lscale[3][3]); /****************************** Spherical Harmonics *************************/ /* Uses 2nd order SH => 9 coefficients, stored in this order: * 0 = (0, 0), * 1 = (1, -1), 2 = (1, 0), 3 = (1, 1), * 4 = (2, -2), 5 = (2, -1), 6 = (2, 0), 7 = (2, 1), 8 = (2, 2) */ MINLINE void zero_sh(float r[9]); MINLINE void copy_sh_sh(float r[9], const float a[9]); MINLINE void mul_sh_fl(float r[9], const float f); MINLINE void add_sh_shsh(float r[9], const float a[9], const float b[9]); MINLINE float dot_shsh(const float a[9], const float b[9]); MINLINE float eval_shv3(float r[9], const float v[3]); MINLINE float diffuse_shv3(float r[9], const float v[3]); MINLINE void vec_fac_to_sh(float r[9], const float v[3], const float f); MINLINE void madd_sh_shfl(float r[9], const float sh[3], const float f); /********************************* Form Factor *******************************/ float form_factor_quad(const float p[3], const float n[3], const float q0[3], const float q1[3], const float q2[3], const float q3[3]); bool form_factor_visible_quad(const float p[3], const float n[3], const float v0[3], const float v1[3], const float v2[3], float q0[3], float q1[3], float q2[3], float q3[3]); float form_factor_hemi_poly( float p[3], float n[3], float v1[3], float v2[3], float v3[3], float v4[3]); void axis_dominant_v3_to_m3_negate(float r_mat[3][3], const float normal[3]); void axis_dominant_v3_to_m3(float r_mat[3][3], const float normal[3]); MINLINE void axis_dominant_v3(int *r_axis_a, int *r_axis_b, const float axis[3]); MINLINE float axis_dominant_v3_max(int *r_axis_a, int *r_axis_b, const float axis[3]) ATTR_WARN_UNUSED_RESULT; MINLINE int axis_dominant_v3_single(const float vec[3]); MINLINE int axis_dominant_v3_ortho_single(const float vec[3]); MINLINE int max_axis_v3(const float vec[3]); MINLINE int min_axis_v3(const float vec[3]); MINLINE int poly_to_tri_count(const int poly_count, const int corner_count); MINLINE float shell_angle_to_dist(const float angle); MINLINE float shell_v3v3_normalized_to_dist(const float a[3], const float b[3]); MINLINE float shell_v2v2_normalized_to_dist(const float a[2], const float b[2]); MINLINE float shell_v3v3_mid_normalized_to_dist(const float a[3], const float b[3]); MINLINE float shell_v2v2_mid_normalized_to_dist(const float a[2], const float b[2]); /********************************* Cubic (Bezier) *******************************/ float cubic_tangent_factor_circle_v3(const float tan_l[3], const float tan_r[3]); /**************************** Inline Definitions ******************************/ #if BLI_MATH_DO_INLINE # include "intern/math_geom_inline.c" #endif #ifdef BLI_MATH_GCC_WARN_PRAGMA # pragma GCC diagnostic pop #endif #ifdef __cplusplus } #endif #endif /* __BLI_MATH_GEOM_H__ */