/** * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: some of this file. * * ***** END GPL LICENSE BLOCK ***** * */ #ifndef BLI_MATH_GEOM #define BLI_MATH_GEOM #ifdef __cplusplus extern "C" { #endif /********************************** Polygons *********************************/ void cent_tri_v3(float r[3], float a[3], float b[3], float c[3]); void cent_quad_v3(float r[3], float a[3], float b[3], float c[3], float d[3]); float normal_tri_v3(float r[3], const float a[3], const float b[3], const float c[3]); float normal_quad_v3(float r[3], const float a[3], const float b[3], const float c[3], const float d[3]); float area_tri_v2(const float a[2], const float b[2], const float c[2]); float area_tri_signed_v2(const float v1[2], const float v2[2], const float v3[2]); float area_tri_v3(const float a[3], const float b[3], const float c[3]); float area_quad_v3(const float a[3], const float b[3], const float c[3], const float d[3]); float area_poly_v3(int nr, float verts[][3], float normal[3]); /********************************* Distance **********************************/ float dist_to_line_v2(float p[2], float l1[2], float l2[2]); float dist_to_line_segment_v2(float p[2], float l1[2], float l2[2]); float dist_to_line_segment_v3(float p[3], float l1[3], float l2[3]); float closest_to_line_v3(float r[3], float p[3], float l1[3], float l2[3]); void closest_to_line_segment_v3(float r[3], float p[3], float l1[3], float l2[3]); /******************************* Intersection ********************************/ /* TODO int return value consistency */ /* line-line */ #define ISECT_LINE_LINE_COLINEAR -1 #define ISECT_LINE_LINE_NONE 0 #define ISECT_LINE_LINE_EXACT 1 #define ISECT_LINE_LINE_CROSS 2 int isect_line_line_v2(float a1[2], float a2[2], float b1[2], float b2[2]); int isect_line_line_v2_short(short a1[2], short a2[2], short b1[2], short b2[2]); /* Returns the number of point of interests * 0 - lines are colinear * 1 - lines are coplanar, i1 is set to intersection * 2 - i1 and i2 are the nearest points on line 1 (v1, v2) and line 2 (v3, v4) respectively * */ int isect_line_line_v3(float v1[3], float v2[3], float v3[3], float v4[3], float i1[3], float i2[3]); int isect_line_line_strict_v3(float v1[3], float v2[3], float v3[3], float v4[3], float vi[3], float *lambda); /* line/ray triangle */ int isect_line_tri_v3(float p1[3], float p2[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv); int isect_ray_tri_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv); int isect_ray_tri_threshold_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float threshold); int isect_ray_tri_epsilon_v3(float p1[3], float d[3], float v0[3], float v1[3], float v2[3], float *lambda, float *uv, float epsilon); /* point in polygon */ int isect_point_tri_v2(float p[2], float a[2], float b[2], float c[2]); int isect_point_quad_v2(float p[2], float a[2], float b[2], float c[2], float d[2]); int isect_point_tri_v2(float v1[2], float v2[2], float v3[2], float pt[2]); int isect_point_tri_v2_int(int x1, int y1, int x2, int y2, int a, int b); int isect_point_tri_prism_v3(float p[3], float v1[3], float v2[3], float v3[3]); void isect_point_quad_uv_v2(float v0[2], float v1[2], float v2[2], float v3[2], float pt[2], float *uv); void isect_point_face_uv_v2(int isquad, float v0[2], float v1[2], float v2[2], float v3[2], float pt[2], float *uv); /* other */ int isect_sweeping_sphere_tri_v3(float p1[3], float p2[3], float radius, float v0[3], float v1[3], float v2[3], float *lambda, float *ipoint); int isect_axial_line_tri_v3(int axis, float co1[3], float co2[3], float v0[3], float v1[3], float v2[3], float *lambda); int isect_aabb_aabb_v3(float min1[3], float max1[3], float min2[3], float max2[3]); int clip_line_plane(float clipco[3], float plane[4], float co[3]); /****************************** Interpolation ********************************/ /* tri or quad, d can be NULL */ void interp_weights_face_v3(float w[4], float a[3], float b[3], float c[3], float d[3], float p[3]); void interp_weights_poly_v3(float w[], float v[][3], int n, float p[3]); void interp_cubic_v3(float x[3], float v[3], float x1[3], float v1[3], float x2[3], float v2[3], float t); int interp_sparse_array(float *array, int list_size, float invalid); void barycentric_transform(float pt_tar[3], float const pt_src[3], const float tri_tar_p1[3], const float tri_tar_p2[3], const float tri_tar_p3[3], const float tri_src_p1[3], const float tri_src_p2[3], const float tri_src_p3[3]); void barycentric_weights_v2(const float v1[2], const float v2[2], const float v3[2], const float co[2], float w[3]); /***************************** View & Projection *****************************/ void lookat_m4(float mat[4][4], float vx, float vy, float vz, float px, float py, float pz, float twist); void polarview_m4(float mat[4][4], float dist, float azimuth, float incidence, float twist); void perspective_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip); void orthographic_m4(float mat[4][4], float left, float right, float bottom, float top, float nearClip, float farClip); int box_clip_bounds_m4(float boundbox[2][3], float bounds[4], float winmat[4][4]); /********************************** Mapping **********************************/ void map_to_tube(float *u, float *v, float x, float y, float z); void map_to_sphere(float *u, float *v, float x, float y, float z); /********************************* Tangents **********************************/ typedef struct VertexTangent { float tang[3], uv[2]; struct VertexTangent *next; } VertexTangent; float *find_vertex_tangent(VertexTangent *vtang, float *uv); void sum_or_add_vertex_tangent(void *arena, VertexTangent **vtang, float *tang, float *uv); void tangent_from_uv(float *uv1, float *uv2, float *uv3, float *co1, float *co2, float *co3, float *n, float *tang); /********************************* vector clouds******************************/ void vcloud_estimate_transform(int list_size, float (*pos)[3], float *weight,float (*rpos)[3], float *rweight, float lloc[3],float rloc[3],float lrot[3][3],float lscale[3][3]); #ifdef __cplusplus } #endif #endif /* BLI_MATH_GEOM */