/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: some of this file. * * ***** END GPL LICENSE BLOCK ***** * */ #ifndef __BLI_MATH_ROTATION_H__ #define __BLI_MATH_ROTATION_H__ /** \file BLI_math_rotation.h * \ingroup bli */ #ifdef __cplusplus extern "C" { #endif #define RAD2DEG(_rad) ((_rad) * (180.0 / M_PI)) #define DEG2RAD(_deg) ((_deg) * (M_PI / 180.0)) #define RAD2DEGF(_rad) ((_rad) * (float)(180.0 / M_PI)) #define DEG2RADF(_deg) ((_deg) * (float)(M_PI / 180.0)) /******************************** Quaternions ********************************/ /* stored in (w, x, y, z) order */ /* init */ void unit_axis_angle(float axis[3], float *angle); void unit_qt(float q[4]); void copy_qt_qt(float q[4], const float a[4]); /* arithmetic */ void mul_qt_qtqt(float q[4], const float a[4], const float b[4]); void mul_qt_v3(const float q[4], float r[3]); void mul_qt_fl(float q[4], const float f); void mul_fac_qt_fl(float q[4], const float f); void sub_qt_qtqt(float q[4], const float a[4], const float b[4]); void invert_qt(float q[4]); void invert_qt_qt(float q1[4], const float q2[4]); void invert_qt_normalized(float q[4]); void invert_qt_qt_normalized(float q1[4], const float q2[4]); void conjugate_qt(float q[4]); void conjugate_qt_qt(float q1[4], const float q2[4]); float dot_qtqt(const float a[4], const float b[4]); float normalize_qt(float q[4]); float normalize_qt_qt(float q1[4], const float q2[4]); /* comparison */ bool is_zero_qt(const float q[4]); /* interpolation */ void interp_dot_slerp(const float t, const float cosom, float w[2]); void interp_qt_qtqt(float q[4], const float a[4], const float b[4], const float t); void add_qt_qtqt(float q[4], const float a[4], const float b[4], const float t); /* conversion */ void quat_to_mat3(float mat[3][3], const float q[4]); void quat_to_mat4(float mat[4][4], const float q[4]); void mat3_normalized_to_quat(float q[4], float mat[3][3]); void mat4_normalized_to_quat(float q[4], float mat[4][4]); void mat3_to_quat(float q[4], float mat[3][3]); void mat4_to_quat(float q[4], float mat[4][4]); void tri_to_quat_ex(float quat[4], const float v1[3], const float v2[3], const float v3[3], const float no_orig[3]); float tri_to_quat(float q[4], const float a[3], const float b[3], const float c[3]); void vec_to_quat(float q[4], const float vec[3], short axis, const short upflag); /* note: v1 and v2 must be normalized */ void rotation_between_vecs_to_mat3(float m[3][3], const float v1[3], const float v2[3]); void rotation_between_vecs_to_quat(float q[4], const float v1[3], const float v2[3]); void rotation_between_quats_to_quat(float q[4], const float q1[4], const float q2[4]); float angle_normalized_qt(const float q[4]); float angle_normalized_qtqt(const float q1[4], const float q2[4]); float angle_qt(const float q[4]); float angle_qtqt(const float q1[4], const float q2[4]); /* TODO: don't what this is, but it's not the same as mat3_to_quat */ void mat3_to_quat_is_ok(float q[4], float mat[3][3]); /* other */ void print_qt(const char *str, const float q[4]); #define print_qt_id(q) print_qt(STRINGIFY(q), q) /******************************** Axis Angle *********************************/ /* conversion */ void axis_angle_normalized_to_quat(float r[4], const float axis[3], const float angle); void axis_angle_to_quat(float r[4], const float axis[3], const float angle); void axis_angle_to_mat3(float R[3][3], const float axis[3], const float angle); void axis_angle_normalized_to_mat3_ex(float mat[3][3], const float axis[3], const float angle_sin, const float angle_cos); void axis_angle_normalized_to_mat3(float R[3][3], const float axis[3], const float angle); void axis_angle_to_mat4(float R[4][4], const float axis[3], const float angle); void mat3_normalized_to_axis_angle(float axis[3], float *angle, float M[3][3]); void mat4_normalized_to_axis_angle(float axis[3], float *angle, float M[4][4]); void mat3_to_axis_angle(float axis[3], float *angle, float M[3][3]); void mat4_to_axis_angle(float axis[3], float *angle, float M[4][4]); void quat_to_axis_angle(float axis[3], float *angle, const float q[4]); void axis_angle_to_mat3_single(float R[3][3], const char axis, const float angle); void angle_to_mat2(float R[2][2], const float angle); void axis_angle_to_quat_single(float q[4], const char axis, const float angle); /****************************** Exponential Map ******************************/ void quat_to_expmap(float expmap[3], const float q[4]); void quat_normalized_to_expmap(float expmap[3], const float q[4]); void expmap_to_quat(float r[4], const float expmap[3]); /******************************** XYZ Eulers *********************************/ void eul_to_quat(float quat[4], const float eul[3]); void eul_to_mat3(float mat[3][3], const float eul[3]); void eul_to_mat4(float mat[4][4], const float eul[3]); void mat3_normalized_to_eul(float eul[3], float mat[3][3]); void mat4_normalized_to_eul(float eul[3], float mat[4][4]); void mat3_to_eul(float eul[3], float mat[3][3]); void mat4_to_eul(float eul[3], float mat[4][4]); void quat_to_eul(float eul[3], const float quat[4]); void mat3_normalized_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]); void mat3_to_compatible_eul(float eul[3], const float old[3], float mat[3][3]); void quat_to_compatible_eul(float eul[3], const float oldrot[3], const float quat[4]); void compatible_eul(float eul[3], const float old[3]); void rotate_eul(float eul[3], const char axis, const float angle); /************************** Arbitrary Order Eulers ***************************/ /* warning: must match the eRotationModes in DNA_action_types.h * order matters - types are saved to file. */ typedef enum eEulerRotationOrders { EULER_ORDER_DEFAULT = 1, /* blender classic = XYZ */ EULER_ORDER_XYZ = 1, EULER_ORDER_XZY, EULER_ORDER_YXZ, EULER_ORDER_YZX, EULER_ORDER_ZXY, EULER_ORDER_ZYX /* there are 6 more entries with dulpicate entries included */ } eEulerRotationOrders; void eulO_to_quat(float quat[4], const float eul[3], const short order); void eulO_to_mat3(float mat[3][3], const float eul[3], const short order); void eulO_to_mat4(float mat[4][4], const float eul[3], const short order); void eulO_to_axis_angle(float axis[3], float *angle, const float eul[3], const short order); void eulO_to_gimbal_axis(float gmat[3][3], const float eul[3], const short order); void mat3_normalized_to_eulO(float eul[3], const short order, float mat[3][3]); void mat4_normalized_to_eulO(float eul[3], const short order, float mat[4][4]); void mat3_to_eulO(float eul[3], const short order, float mat[3][3]); void mat4_to_eulO(float eul[3], const short order, float mat[4][4]); void quat_to_eulO(float eul[3], const short order, const float quat[4]); void axis_angle_to_eulO(float eul[3], const short order, const float axis[3], const float angle); void mat3_normalized_to_compatible_eulO(float eul[3], float old[3], const short order, float mat[3][3]); void mat4_normalized_to_compatible_eulO(float eul[3], float old[3], const short order, float mat[4][4]); void mat3_to_compatible_eulO(float eul[3], float old[3], const short order, float mat[3][3]); void mat4_to_compatible_eulO(float eul[3], float old[3], const short order, float mat[4][4]); void quat_to_compatible_eulO(float eul[3], float old[3], const short order, const float quat[4]); void rotate_eulO(float eul[3], const short order, char axis, float angle); /******************************* Dual Quaternions ****************************/ typedef struct DualQuat { float quat[4]; float trans[4]; float scale[4][4]; float scale_weight; } DualQuat; void copy_dq_dq(DualQuat *r, const DualQuat *dq); void normalize_dq(DualQuat *dq, float totw); void add_weighted_dq_dq(DualQuat *r, const DualQuat *dq, float weight); void mul_v3m3_dq(float r[3], float R[3][3], DualQuat *dq); void mat4_to_dquat(DualQuat *r, float base[4][4], float M[4][4]); void dquat_to_mat4(float R[4][4], const DualQuat *dq); void quat_apply_track(float quat[4], short axis, short upflag); void vec_apply_track(float vec[3], short axis); float focallength_to_fov(float focal_length, float sensor); float fov_to_focallength(float fov, float sensor); float angle_wrap_rad(float angle); float angle_wrap_deg(float angle); float angle_compat_rad(float angle, float angle_compat); int mat3_from_axis_conversion(int from_forward, int from_up, int to_forward, int to_up, float r_mat[3][3]); #ifdef __cplusplus } #endif #endif /* __BLI_MATH_ROTATION_H__ */