/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Copyright 2022, Blender Foundation. */ #pragma once /** \file * \ingroup bli */ #include #include #include "BLI_math_base_safe.h" #include "BLI_math_vector.h" #include "BLI_span.hh" #include "BLI_utildefines.h" #ifdef WITH_GMP # include "BLI_math_mpq.hh" #endif namespace blender::math { #ifndef NDEBUG # define BLI_ASSERT_UNIT(v) \ { \ const float _test_unit = length_squared(v); \ BLI_assert(!(std::abs(_test_unit - 1.0f) >= BLI_ASSERT_UNIT_EPSILON) || \ !(std::abs(_test_unit) >= BLI_ASSERT_UNIT_EPSILON)); \ } \ (void)0 #else # define BLI_ASSERT_UNIT(v) (void)(v) #endif #define bT typename T::base_type #ifdef WITH_GMP # define BLI_ENABLE_IF_FLT_VEC(T) \ BLI_ENABLE_IF((std::is_floating_point_v || \ std::is_same_v)) #else # define BLI_ENABLE_IF_FLT_VEC(T) BLI_ENABLE_IF((std::is_floating_point_v)) #endif #define BLI_ENABLE_IF_INT_VEC(T) BLI_ENABLE_IF((std::is_integral_v)) template inline bool is_zero(const T &a) { for (int i = 0; i < T::type_length; i++) { if (a[i] != bT(0)) { return false; } } return true; } template inline bool is_any_zero(const T &a) { for (int i = 0; i < T::type_length; i++) { if (a[i] == bT(0)) { return true; } } return false; } template inline T abs(const T &a) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = a[i] >= 0 ? a[i] : -a[i]; } return result; } template inline T min(const T &a, const T &b) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = a[i] < b[i] ? a[i] : b[i]; } return result; } template inline T max(const T &a, const T &b) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = a[i] > b[i] ? a[i] : b[i]; } return result; } template inline T clamp(const T &a, const T &min_v, const T &max_v) { T result = a; for (int i = 0; i < T::type_length; i++) { CLAMP(result[i], min_v[i], max_v[i]); } return result; } template inline T clamp(const T &a, const bT &min_v, const bT &max_v) { T result = a; for (int i = 0; i < T::type_length; i++) { CLAMP(result[i], min_v, max_v); } return result; } template inline T mod(const T &a, const T &b) { T result; for (int i = 0; i < T::type_length; i++) { BLI_assert(b[i] != 0); result[i] = std::fmod(a[i], b[i]); } return result; } template inline T mod(const T &a, bT b) { BLI_assert(b != 0); T result; for (int i = 0; i < T::type_length; i++) { result[i] = std::fmod(a[i], b); } return result; } template inline T safe_mod(const T &a, const T &b) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = (b[i] != 0) ? std::fmod(a[i], b[i]) : 0; } return result; } template inline T safe_mod(const T &a, bT b) { if (b == 0) { return T(0.0f); } T result; for (int i = 0; i < T::type_length; i++) { result[i] = std::fmod(a[i], b); } return result; } template inline void min_max(const T &vector, T &min_vec, T &max_vec) { min_vec = min(vector, min_vec); max_vec = max(vector, max_vec); } template inline T safe_divide(const T &a, const T &b) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = (b[i] == 0) ? 0 : a[i] / b[i]; } return result; } template inline T safe_divide(const T &a, const bT b) { return (b != 0) ? a / b : T(0.0f); } template inline T floor(const T &a) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = std::floor(a[i]); } return result; } template inline T ceil(const T &a) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = std::ceil(a[i]); } return result; } template inline T fract(const T &a) { T result; for (int i = 0; i < T::type_length; i++) { result[i] = a[i] - std::floor(a[i]); } return result; } template inline bT dot(const T &a, const T &b) { bT result = a[0] * b[0]; for (int i = 1; i < T::type_length; i++) { result += a[i] * b[i]; } return result; } template inline bT length_manhattan(const T &a) { bT result = std::abs(a[0]); for (int i = 1; i < T::type_length; i++) { result += std::abs(a[i]); } return result; } template inline bT length_squared(const T &a) { return dot(a, a); } template inline bT length(const T &a) { return std::sqrt(length_squared(a)); } template inline bT distance_manhattan(const T &a, const T &b) { return length_manhattan(a - b); } template inline bT distance_squared(const T &a, const T &b) { return length_squared(a - b); } template inline bT distance(const T &a, const T &b) { return length(a - b); } template uint64_t vector_hash(const T &vec) { BLI_STATIC_ASSERT(T::type_length <= 4, "Longer types need to implement vector_hash themself."); const typename T::uint_type &uvec = *reinterpret_cast(&vec); uint64_t result; result = uvec[0] * uint64_t(435109); if constexpr (T::type_length > 1) { result ^= uvec[1] * uint64_t(380867); } if constexpr (T::type_length > 2) { result ^= uvec[2] * uint64_t(1059217); } if constexpr (T::type_length > 3) { result ^= uvec[3] * uint64_t(2002613); } return result; } template inline T reflect(const T &incident, const T &normal) { BLI_ASSERT_UNIT(normal); return incident - 2.0 * dot(normal, incident) * normal; } template inline T refract(const T &incident, const T &normal, const bT eta) { float dot_ni = dot(normal, incident); float k = 1.0f - eta * eta * (1.0f - dot_ni * dot_ni); if (k < 0.0f) { return T(0.0f); } return eta * incident - (eta * dot_ni + sqrt(k)) * normal; } template inline T project(const T &p, const T &v_proj) { if (UNLIKELY(is_zero(v_proj))) { return T(0.0f); } return v_proj * (dot(p, v_proj) / dot(v_proj, v_proj)); } template inline T normalize_and_get_length(const T &v, bT &out_length) { out_length = length_squared(v); /* A larger value causes normalize errors in a scaled down models with camera extreme close. */ constexpr bT threshold = std::is_same_v ? 1.0e-70 : 1.0e-35f; if (out_length > threshold) { out_length = sqrt(out_length); return v / out_length; } /* Either the vector is small or one of it's values contained `nan`. */ out_length = 0.0; return T(0.0); } template inline T normalize(const T &v) { bT len; return normalize_and_get_length(v, len); } template inline T cross(const T &a, const T &b) { return {a.y * b.z - a.z * b.y, a.z * b.x - a.x * b.z, a.x * b.y - a.y * b.x}; } template)), BLI_ENABLE_IF((T::type_length == 3))> inline T cross_high_precision(const T &a, const T &b) { return {(float)((double)a.y * b.z - (double)a.z * b.y), (float)((double)a.z * b.x - (double)a.x * b.z), (float)((double)a.x * b.y - (double)a.y * b.x)}; } template inline T cross_poly(Span poly) { /* Newell's Method. */ int nv = static_cast(poly.size()); if (nv < 3) { return T(0, 0, 0); } const T *v_prev = &poly[nv - 1]; const T *v_curr = &poly[0]; T n(0, 0, 0); for (int i = 0; i < nv;) { n[0] = n[0] + ((*v_prev)[1] - (*v_curr)[1]) * ((*v_prev)[2] + (*v_curr)[2]); n[1] = n[1] + ((*v_prev)[2] - (*v_curr)[2]) * ((*v_prev)[0] + (*v_curr)[0]); n[2] = n[2] + ((*v_prev)[0] - (*v_curr)[0]) * ((*v_prev)[1] + (*v_curr)[1]); v_prev = v_curr; ++i; if (i < nv) { v_curr = &poly[i]; } } return n; } template inline T interpolate(const T &a, const T &b, bT t) { return a * (1 - t) + b * t; } template inline T faceforward(const T &vector, const T &incident, const T &reference) { return (dot(reference, incident) < 0) ? vector : -vector; } template inline int dominant_axis(const T &a) { T b = abs(a); return ((b.x > b.y) ? ((b.x > b.z) ? 0 : 2) : ((b.y > b.z) ? 1 : 2)); } /** Intersections. */ template struct isect_result { enum { LINE_LINE_COLINEAR = -1, LINE_LINE_NONE = 0, LINE_LINE_EXACT = 1, LINE_LINE_CROSS = 2, } kind; bT lambda; }; template isect_result isect_seg_seg(const T &v1, const T &v2, const T &v3, const T &v4); #undef BLI_ENABLE_IF_FLT_VEC #undef BLI_ENABLE_IF_INT_VEC #undef bT } // namespace blender::math