/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef __BLI_MPQ2_HH__ #define __BLI_MPQ2_HH__ #include "BLI_math_mpq.hh" #include "BLI_mpq3.hh" namespace blender { struct mpq2 { mpq_class x, y; mpq2() = default; mpq2(const mpq_class *ptr) : x{ptr[0]}, y{ptr[1]} { } mpq2(mpq_class x, mpq_class y) : x(x), y(y) { } mpq2(const blender::mpq3 &other) : x(other.x), y(other.y) { } operator mpq_class *() { return &x; } operator const mpq_class *() const { return &x; } /* Cannot do this exactly in rational arithmetic! * Approximate by going in and out of doubles. */ mpq_class length() const { mpq_class lsquared = dot(*this, *this); return mpq_class(sqrt(lsquared.get_d())); } friend mpq2 operator+(const mpq2 &a, const mpq2 &b) { return {a.x + b.x, a.y + b.y}; } friend mpq2 operator-(const mpq2 &a, const mpq2 &b) { return {a.x - b.x, a.y - b.y}; } friend mpq2 operator*(const mpq2 &a, mpq_class b) { return {a.x * b, a.y * b}; } friend mpq2 operator/(const mpq2 &a, mpq_class b) { BLI_assert(b != 0); return {a.x / b, a.y / b}; } friend mpq2 operator*(mpq_class a, const mpq2 &b) { return b * a; } friend bool operator==(const mpq2 &a, const mpq2 &b) { return a.x == b.x && a.y == b.y; } friend std::ostream &operator<<(std::ostream &stream, const mpq2 &v) { stream << "(" << v.x << ", " << v.y << ")"; return stream; } static mpq_class dot(const mpq2 &a, const mpq2 &b) { return a.x * b.x + a.y * b.y; } static mpq2 interpolate(const mpq2 &a, const mpq2 &b, mpq_class t) { return a * (1 - t) + b * t; } static mpq_class distance(const mpq2 &a, const mpq2 &b) { return (a - b).length(); } static mpq_class distance_squared(const mpq2 &a, const mpq2 &b) { return dot(a, b); } struct isect_result { enum { LINE_LINE_COLINEAR = -1, LINE_LINE_NONE = 0, LINE_LINE_EXACT = 1, LINE_LINE_CROSS = 2, } kind; mpq_class lambda; mpq_class mu; }; static isect_result isect_seg_seg(const mpq2 &v1, const mpq2 &v2, const mpq2 &v3, const mpq2 &v4); static int orient2d(const mpq2 &a, const mpq2 &b, const mpq2 &c); static int incircle(const mpq2 &a, const mpq2 &b, const mpq2 &c, const mpq2 &d); /* There is a sensible use for hashing on exact arithmetic types. */ uint32_t hash() const; }; } // namespace blender #endif /* __BLI_MPQ_HH__ */