/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bli */ #ifdef WITH_GMP # include # include "BLI_math.h" # include "BLI_math_mpq.hh" # include "BLI_span.hh" namespace blender { struct mpq3 { mpq_class x, y, z; mpq3() = default; mpq3(const mpq_class *ptr) : x{ptr[0]}, y{ptr[1]}, z{ptr[2]} { } mpq3(const mpq_class (*ptr)[3]) : mpq3((const mpq_class *)ptr) { } explicit mpq3(mpq_class value) : x(value), y(value), z(value) { } explicit mpq3(int value) : x(value), y(value), z(value) { } mpq3(mpq_class x, mpq_class y, mpq_class z) : x{x}, y{y}, z{z} { } operator const mpq_class *() const { return &x; } operator mpq_class *() { return &x; } /* Cannot do this exactly in rational arithmetic! * Approximate by going in and out of doubles. */ mpq_class normalize_and_get_length() { double dv[3] = {x.get_d(), y.get_d(), z.get_d()}; double len = normalize_v3_db(dv); this->x = mpq_class(dv[0]); this->y = mpq_class(dv[1]); this->z = mpq_class(dv[2]); return len; } mpq3 normalized() const { double dv[3] = {x.get_d(), y.get_d(), z.get_d()}; double dr[3]; normalize_v3_v3_db(dr, dv); return mpq3(mpq_class(dr[0]), mpq_class(dr[1]), mpq_class(dr[2])); } /* Cannot do this exactly in rational arithmetic! * Approximate by going in and out of double. */ mpq_class length() const { mpq_class lsquared = this->length_squared(); double dsquared = lsquared.get_d(); double d = sqrt(dsquared); return mpq_class(d); } mpq_class length_squared() const { return x * x + y * y + z * z; } void reflect(const mpq3 &normal) { *this = this->reflected(normal); } mpq3 reflected(const mpq3 &normal) const { mpq3 result; const mpq_class dot2 = 2 * dot(*this, normal); result.x = this->x - (dot2 * normal.x); result.y = this->y - (dot2 * normal.y); result.z = this->z - (dot2 * normal.z); return result; } static mpq3 safe_divide(const mpq3 &a, const mpq3 &b) { mpq3 result; result.x = (b.x == 0) ? mpq_class(0) : a.x / b.x; result.y = (b.y == 0) ? mpq_class(0) : a.y / b.y; result.z = (b.z == 0) ? mpq_class(0) : a.z / b.z; return result; } void invert() { x = -x; y = -y; z = -z; } friend mpq3 operator+(const mpq3 &a, const mpq3 &b) { return mpq3(a.x + b.x, a.y + b.y, a.z + b.z); } void operator+=(const mpq3 &b) { this->x += b.x; this->y += b.y; this->z += b.z; } friend mpq3 operator-(const mpq3 &a, const mpq3 &b) { return mpq3(a.x - b.x, a.y - b.y, a.z - b.z); } friend mpq3 operator-(const mpq3 &a) { return mpq3(-a.x, -a.y, -a.z); } void operator-=(const mpq3 &b) { this->x -= b.x; this->y -= b.y; this->z -= b.z; } void operator*=(mpq_class scalar) { this->x *= scalar; this->y *= scalar; this->z *= scalar; } void operator*=(const mpq3 &other) { this->x *= other.x; this->y *= other.y; this->z *= other.z; } friend mpq3 operator*(const mpq3 &a, const mpq3 &b) { return {a.x * b.x, a.y * b.y, a.z * b.z}; } friend mpq3 operator*(const mpq3 &a, const mpq_class &b) { return mpq3(a.x * b, a.y * b, a.z * b); } friend mpq3 operator*(const mpq_class &a, const mpq3 &b) { return mpq3(a * b.x, a * b.y, a * b.z); } friend mpq3 operator/(const mpq3 &a, const mpq_class &b) { BLI_assert(b != 0); return mpq3(a.x / b, a.y / b, a.z / b); } friend bool operator==(const mpq3 &a, const mpq3 &b) { return a.x == b.x && a.y == b.y && a.z == b.z; } friend bool operator!=(const mpq3 &a, const mpq3 &b) { return a.x != b.x || a.y != b.y || a.z != b.z; } friend std::ostream &operator<<(std::ostream &stream, const mpq3 &v) { stream << "(" << v.x << ", " << v.y << ", " << v.z << ")"; return stream; } static mpq_class dot(const mpq3 &a, const mpq3 &b) { return a.x * b.x + a.y * b.y + a.z * b.z; } static mpq3 cross(const mpq3 &a, const mpq3 &b) { return mpq3(a[1] * b[2] - a[2] * b[1], a[2] * b[0] - a[0] * b[2], a[0] * b[1] - a[1] * b[0]); } static mpq3 cross_high_precision(const mpq3 &a, const mpq3 &b) { return cross(a, b); } static mpq3 project(const mpq3 &a, const mpq3 &b) { const mpq_class mul = mpq3::dot(a, b) / mpq3::dot(b, b); return mpq3(mul * b[0], mul * b[1], mul * b[2]); } static mpq_class distance(const mpq3 &a, const mpq3 &b) { mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z); return diff.length(); } static mpq_class distance_squared(const mpq3 &a, const mpq3 &b) { mpq3 diff(a.x - b.x, a.y - b.y, a.z - b.z); return mpq3::dot(diff, diff); } static mpq3 interpolate(const mpq3 &a, const mpq3 &b, mpq_class t) { mpq_class s = 1 - t; return mpq3(a.x * s + b.x * t, a.y * s + b.y * t, a.z * s + b.z * t); } static mpq3 abs(const mpq3 &a) { mpq_class abs_x = (a.x >= 0) ? a.x : -a.x; mpq_class abs_y = (a.y >= 0) ? a.y : -a.y; mpq_class abs_z = (a.z >= 0) ? a.z : -a.z; return mpq3(abs_x, abs_y, abs_z); } static int dominant_axis(const mpq3 &a) { mpq_class x = (a.x >= 0) ? a.x : -a.x; mpq_class y = (a.y >= 0) ? a.y : -a.y; mpq_class z = (a.z >= 0) ? a.z : -a.z; return ((x > y) ? ((x > z) ? 0 : 2) : ((y > z) ? 1 : 2)); } static mpq3 cross_poly(Span poly); /** There is a sensible use for hashing on exact arithmetic types. */ uint64_t hash() const; }; uint64_t hash_mpq_class(const mpq_class &value); } // namespace blender #endif /* WITH_GMP */