/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * Contributor(s): Laurence Bourn, Campbell Barton * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __BLI_QUADRIC_H__ #define __BLI_QUADRIC_H__ /** \file BLI_quadric.h * \ingroup bli */ typedef struct Quadric { double a2, ab, ac, ad, b2, bc, bd, c2, cd, d2; } Quadric; /* conversion */ void BLI_quadric_from_plane(Quadric *q, const double v[4]); void BLI_quadric_to_tensor_m3(const Quadric *q, float m[3][3]); void BLI_quadric_to_vector_v3(const Quadric *q, float v[3]); void BLI_quadric_clear(Quadric *q); /* math */ void BLI_quadric_add_qu_qu(Quadric *a, const Quadric *b); void BLI_quadric_add_qu_ququ(Quadric *r, const Quadric *a, const Quadric *b); void BLI_quadric_mul(Quadric *a, const double scalar); /* solve */ double BLI_quadric_evaluate(const Quadric *q, const float v_fl[3]); bool BLI_quadric_optimize(const Quadric *q, float v[3], const float epsilon); #endif /* __BLI_QUADRIC_H__ */