/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #pragma once /** \file * \ingroup bli * * A `ResourceScope` takes ownership of arbitrary data/resources. Those resources will be * destructed and/or freed when the `ResourceScope` is destructed. Destruction happens in reverse * order. That allows resources do depend on other resources that have been added before. * * A `ResourceScope` can also be thought of as a dynamic/runtime version of normal scopes in C++ * that are surrounded by braces. * * The main purpose of a `ResourceScope` is to allow functions to inject data into the scope of the * caller. Traditionally, that can only be done by returning a value that owns everything it needs. * This is fine until one has to deal with optional ownership. There are many ways to have a type * optionally own something else, all of which are fairly annoying. A `ResourceScope` can be used * to avoid having to deal with optional ownership. If some value would be owned, it can just be * added to the resource scope, otherwise not. * * When a function takes a `ResourceScope` as parameter, it usually means that its return value * will live at least as long as the passed in resources scope. However, it might also live longer. * That can happen when the function returns a reference to statically allocated data or * dynamically allocated data depending on some condition. */ #include "BLI_linear_allocator.hh" #include "BLI_utility_mixins.hh" #include "BLI_vector.hh" namespace blender { class ResourceScope : NonCopyable, NonMovable { private: struct ResourceData { void *data; void (*free)(void *data); const char *debug_name; }; LinearAllocator<> m_allocator; Vector m_resources; public: ResourceScope() = default; ~ResourceScope() { /* Free in reversed order. */ for (int64_t i = m_resources.size(); i--;) { ResourceData &data = m_resources[i]; data.free(data.data); } } /** * Pass ownership of the resource to the ResourceScope. It will be destructed and freed when * the collector is destructed. */ template T *add(std::unique_ptr resource, const char *name) { BLI_assert(resource.get() != nullptr); T *ptr = resource.release(); if (ptr == nullptr) { return nullptr; } this->add( ptr, [](void *data) { T *typed_data = reinterpret_cast(data); delete typed_data; }, name); return ptr; } /** * Pass ownership of the resource to the ResourceScope. It will be destructed when the * collector is destructed. */ template T *add(destruct_ptr resource, const char *name) { T *ptr = resource.release(); if (ptr == nullptr) { return nullptr; } /* There is no need to keep track of such types. */ if (std::is_trivially_destructible_v) { return ptr; } this->add( ptr, [](void *data) { T *typed_data = reinterpret_cast(data); typed_data->~T(); }, name); return ptr; } /** * Pass ownership of some resource to the ResourceScope. The given free function will be * called when the collector is destructed. */ void add(void *userdata, void (*free)(void *), const char *name) { ResourceData data; data.debug_name = name; data.data = userdata; data.free = free; m_resources.append(data); } /** * Construct an object with the same value in the ResourceScope and return a reference to the * new value. */ template T &add_value(T &&value, const char *name) { return this->construct(name, std::forward(value)); } /** * The passed in function will be called when the scope is destructed. */ template void add_destruct_call(Func func, const char *name) { void *buffer = m_allocator.allocate(sizeof(func), alignof(func)); new (buffer) Func(std::move(func)); this->add( buffer, [](void *data) { (*(Func *)data)(); }, name); } /** * Returns a reference to a linear allocator that is owned by the ResourcesCollector. Memory * allocated through this allocator will be freed when the collector is destructed. */ LinearAllocator<> &linear_allocator() { return m_allocator; } /** * Utility method to construct an instance of type T that will be owned by the ResourceScope. */ template T &construct(const char *name, Args &&...args) { destruct_ptr value_ptr = m_allocator.construct(std::forward(args)...); T &value_ref = *value_ptr; this->add(std::move(value_ptr), name); return value_ref; } /** * Print the names of all the resources that are owned by this ResourceScope. This can be * useful for debugging. */ void print(StringRef name) const { if (m_resources.size() == 0) { std::cout << "\"" << name << "\" has no resources.\n"; return; } else { std::cout << "Resources for \"" << name << "\":\n"; for (const ResourceData &data : m_resources) { std::cout << " " << data.data << ": " << data.debug_name << '\n'; } } } }; } // namespace blender