/* * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BLI_THREADS_H #define BLI_THREADS_H /** \file BLI_threads.h * \ingroup bli */ #include /* for tables, button in UI, etc */ #define BLENDER_MAX_THREADS 64 struct ListBase; /* Threading API */ /*this is run once at startup*/ void BLI_threadapi_init(void); void BLI_init_threads (struct ListBase *threadbase, void *(*do_thread)(void *), int tot); int BLI_available_threads(struct ListBase *threadbase); int BLI_available_thread_index(struct ListBase *threadbase); void BLI_insert_thread (struct ListBase *threadbase, void *callerdata); void BLI_remove_thread (struct ListBase *threadbase, void *callerdata); void BLI_remove_thread_index(struct ListBase *threadbase, int index); void BLI_remove_threads(struct ListBase *threadbase); void BLI_end_threads (struct ListBase *threadbase); int BLI_thread_is_main(void); /* System Information */ int BLI_system_thread_count(void); /* gets the number of threads the system can make use of */ /* Global Mutex Locks * * One custom lock available now. can be extended. */ #define LOCK_IMAGE 0 #define LOCK_PREVIEW 1 #define LOCK_VIEWER 2 #define LOCK_CUSTOM1 3 #define LOCK_RCACHE 4 #define LOCK_OPENGL 5 void BLI_lock_thread(int type); void BLI_unlock_thread(int type); /* Mutex Lock */ typedef pthread_mutex_t ThreadMutex; #define BLI_MUTEX_INITIALIZER PTHREAD_MUTEX_INITIALIZER void BLI_mutex_init(ThreadMutex *mutex); void BLI_mutex_lock(ThreadMutex *mutex); void BLI_mutex_unlock(ThreadMutex *mutex); void BLI_mutex_end(ThreadMutex *mutex); /* Read/Write Mutex Lock */ #define THREAD_LOCK_READ 1 #define THREAD_LOCK_WRITE 2 typedef pthread_rwlock_t ThreadRWMutex; void BLI_rw_mutex_init(ThreadRWMutex *mutex); void BLI_rw_mutex_lock(ThreadRWMutex *mutex, int mode); void BLI_rw_mutex_unlock(ThreadRWMutex *mutex); void BLI_rw_mutex_end(ThreadRWMutex *mutex); /* ThreadedWorker * * A simple tool for dispatching work to a limited number of threads * in a transparent fashion from the caller's perspective. */ struct ThreadedWorker; /* Create a new worker supporting tot parallel threads. * When new work in inserted and all threads are busy, sleep(sleep_time) before checking again */ struct ThreadedWorker *BLI_create_worker(void *(*do_thread)(void *), int tot, int sleep_time); /* join all working threads */ void BLI_end_worker(struct ThreadedWorker *worker); /* also ends all working threads */ void BLI_destroy_worker(struct ThreadedWorker *worker); /* Spawns a new work thread if possible, sleeps until one is available otherwise * NOTE: inserting work is NOT thread safe, so make sure it is only done from one thread */ void BLI_insert_work(struct ThreadedWorker *worker, void *param); /* ThreadWorkQueue * * Thread-safe work queue to push work/pointers between threads. */ typedef struct ThreadQueue ThreadQueue; ThreadQueue *BLI_thread_queue_init(void); void BLI_thread_queue_free(ThreadQueue *queue); void BLI_thread_queue_push(ThreadQueue *queue, void *work); void *BLI_thread_queue_pop(ThreadQueue *queue); void *BLI_thread_queue_pop_timeout(ThreadQueue *queue, int ms); int BLI_thread_queue_size(ThreadQueue *queue); void BLI_thread_queue_nowait(ThreadQueue *queue); #endif