/** * blenlib/BLI_storage_types.h * * Some types for dealing with directories * * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BLI_UTIL_H #define BLI_UTIL_H /* XXX doesn't seem to be used, marded for removal #define mallocstructN(x,y,name) (x*)MEM_mallocN((y)* sizeof(x),name) #define callocstructN(x,y,name) (x*)MEM_callocN((y)* sizeof(x),name) */ struct ListBase; struct direntry; char *BLI_gethome(void); char *BLI_gethome_folder(char *folder_name); void BLI_make_file_string(const char *relabase, char *string, const char *dir, const char *file); void BLI_make_exist(char *dir); void BLI_make_existing_file(char *name); void BLI_split_dirfile(char *string, char *dir, char *file); void BLI_split_dirfile_basic(const char *string, char *dir, char *file); void BLI_join_dirfile(char *string, const char *dir, const char *file); void BLI_getlastdir(const char* dir, char *last, int maxlen); int BLI_testextensie(const char *str, const char *ext); void BLI_uniquename(struct ListBase *list, void *vlink, char defname[], char delim, short name_offs, short len); void BLI_newname(char * name, int add); int BLI_stringdec(char *string, char *kop, char *start, unsigned short *numlen); void BLI_stringenc(char *string, char *kop, char *start, unsigned short numlen, int pic); void BLI_splitdirstring(char *di,char *fi); /* make sure path separators conform to system one */ void BLI_clean(char *path); /** * dir can be any input, like from buttons, and this function * converts it to a regular full path. * Also removes garbage from directory paths, like /../ or double slashes etc */ void BLI_cleanup_file(const char *relabase, char *dir); void BLI_cleanup_dir(const char *relabase, char *dir); /* same as above but adds a trailing slash */ /* go back one directory */ int BLI_parent_dir(char *path); /** * Blender's path code replacement function. * Bases @a path strings leading with "//" by the * directory @a basepath, and replaces instances of * '#' with the @a framenum. Results are written * back into @a path. * * @a path The path to convert * @a basepath The directory to base relative paths with. * @a framenum The framenumber to replace the frame code with. * @retval Returns true if the path was relative (started with "//"). */ int BLI_convertstringcode(char *path, const char *basepath); int BLI_convertstringframe(char *path, int frame); int BLI_convertstringcwd(char *path); void BLI_makestringcode(const char *relfile, char *file); /** * Change every @a from in @a string into @a to. The * result will be in @a string * * @a string The string to work on * @a from The character to replace * @a to The character to replace with */ void BLI_char_switch(char *string, char from, char to); /** * Checks if name is a fully qualified filename to an executable. * If not it searches $PATH for the file. On Windows it also * adds the correct extension (.com .exe etc) from * $PATHEXT if necessary. Also on Windows it translates * the name to its 8.3 version to prevent problems with * spaces and stuff. Final result is returned in fullname. * * @param fullname The full path and full name of the executable * @param name The name of the executable (usually argv[0]) to be checked */ void BLI_where_am_i(char *fullname, const char *name); char *get_install_dir(void); /** * Gets the temp directory when blender first runs. * If the default path is not found, use try $TEMP * * Also make sure the temp dir has a trailing slash * * @param fullname The full path to the temp directory */ void BLI_where_is_temp(char *fullname, int usertemp); /** * determines the full path to the application bundle on OS X * * @return path to application bundle */ #ifdef __APPLE__ char* BLI_getbundle(void); #endif #ifdef WITH_ICONV void BLI_string_to_utf8(char *original, char *utf_8, const char *code); #endif #endif