/* SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bli */ #ifdef __cplusplus extern "C" { #endif struct Object; struct ProjCameraInfo; /** * Create UV info from the camera, needs to be freed. * * \param rotmat: can be `obedit->object_to_world` when uv project is used. * \param winx, winy: can be from `scene->r.xsch / ysch`. */ struct ProjCameraInfo *BLI_uvproject_camera_info(struct Object *ob, float rotmat[4][4], float winx, float winy); /** * Apply UV from uvinfo (camera). */ void BLI_uvproject_from_camera(float target[2], float source[3], struct ProjCameraInfo *uci); /** * Apply uv from perspective matrix. * \param persmat: Can be `rv3d->persmat`. */ void BLI_uvproject_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy); /** * Apply orthographic UV's. */ void BLI_uvproject_from_view_ortho(float target[2], float source[3], const float rotmat[4][4]); /** * So we can adjust scale with keeping the struct private. */ void BLI_uvproject_camera_info_scale(struct ProjCameraInfo *uci, float scale_x, float scale_y); #ifdef __cplusplus } #endif