/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2012 Blender Foundation. All rights reserved. */ #pragma once struct ListBase; /** \file * \ingroup bli */ #ifdef __cplusplus extern "C" { #endif typedef struct VoronoiSite { float co[2]; float color[3]; } VoronoiSite; typedef struct VoronoiEdge { struct VoronoiEdge *next, *prev; /* start and end points */ float start[2], end[2]; /* this fields are used during diagram computation only */ /* directional vector, from "start", points to "end", normal of |left, right| */ float direction[2]; /* point on Voronoi place on the left side of edge */ float left[2]; /* point on Voronoi place on the right side of edge */ float right[2]; /* Directional coefficients satisfying equation `y = f * x + g` (edge lies on this line). */ float f, g; /* some edges consist of two parts, * so we add the pointer to another part to connect them at the end of an algorithm */ struct VoronoiEdge *neighbor; } VoronoiEdge; typedef struct VoronoiTriangulationPoint { float co[2]; float color[3]; int power; } VoronoiTriangulationPoint; void BLI_voronoi_compute( const VoronoiSite *sites, int sites_total, int width, int height, struct ListBase *edges); void BLI_voronoi_triangulate(const VoronoiSite *sites, int sites_total, struct ListBase *edges, int width, int height, VoronoiTriangulationPoint **r_triangulated_points, int *r_triangulated_points_total, int (**r_triangles)[3], int *r_triangles_total); #ifdef __cplusplus } #endif