/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ #pragma once /** \file * \ingroup bli */ #ifdef __cplusplus extern "C" { #endif /** Calculate the index number of a voxel, given x/y/z integer coords and resolution vector. */ #define BLI_VOXEL_INDEX(x, y, z, res) \ ((int64_t)(x) + (int64_t)(y) * (int64_t)(res)[0] + \ (int64_t)(z) * (int64_t)(res)[0] * (int64_t)(res)[1]) /* All input coordinates must be in bounding box 0.0 - 1.0. */ float BLI_voxel_sample_nearest(const float *data, const int res[3], const float co[3]); float BLI_voxel_sample_trilinear(const float *data, const int res[3], const float co[3]); float BLI_voxel_sample_triquadratic(const float *data, const int res[3], const float co[3]); float BLI_voxel_sample_tricubic(const float *data, const int res[3], const float co[3], int bspline); #ifdef __cplusplus } #endif