/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2006 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup bli * \brief BVH-tree implementation. * * k-DOP BVH (Discrete Oriented Polytope, Bounding Volume Hierarchy). * A k-DOP is represented as k/2 pairs of min , max values for k/2 directions (intervals, "slabs"). * * See: http://www.gris.uni-tuebingen.de/people/staff/jmezger/papers/bvh.pdf * * implements a bvh-tree structure with support for: * * - Ray-cast: * #BLI_bvhtree_ray_cast, #BVHRayCastData * - Nearest point on surface: * #BLI_bvhtree_find_nearest, #BVHNearestData * - Overlapping 2 trees: * #BLI_bvhtree_overlap, #BVHOverlapData_Shared, #BVHOverlapData_Thread * - Range Query: * #BLI_bvhtree_range_query */ #include #include "MEM_guardedalloc.h" #include "BLI_alloca.h" #include "BLI_heap_simple.h" #include "BLI_kdopbvh.h" #include "BLI_math.h" #include "BLI_stack.h" #include "BLI_task.h" #include "BLI_utildefines.h" #include "BLI_strict_flags.h" /* used for iterative_raycast */ // #define USE_SKIP_LINKS /* Use to print balanced output. */ // #define USE_PRINT_TREE /* Check tree is valid. */ // #define USE_VERIFY_TREE #define MAX_TREETYPE 32 /* Setting zero so we can catch bugs in BLI_task/KDOPBVH. * TODO(sergey): Deduplicate the limits with PBVH from BKE. */ #ifdef DEBUG # define KDOPBVH_THREAD_LEAF_THRESHOLD 0 #else # define KDOPBVH_THREAD_LEAF_THRESHOLD 1024 #endif /* -------------------------------------------------------------------- */ /** \name Struct Definitions * \{ */ typedef unsigned char axis_t; typedef struct BVHNode { struct BVHNode **children; struct BVHNode *parent; /* some user defined traversed need that */ #ifdef USE_SKIP_LINKS struct BVHNode *skip[2]; #endif float *bv; /* Bounding volume of all nodes, max 13 axis */ int index; /* face, edge, vertex index */ char totnode; /* how many nodes are used, used for speedup */ char main_axis; /* Axis used to split this node */ } BVHNode; /* keep under 26 bytes for speed purposes */ struct BVHTree { BVHNode **nodes; BVHNode *nodearray; /* pre-alloc branch nodes */ BVHNode **nodechild; /* pre-alloc children for nodes */ float *nodebv; /* pre-alloc bounding-volumes for nodes */ float epsilon; /* epslion is used for inflation of the k-dop */ int totleaf; /* leafs */ int totbranch; axis_t start_axis, stop_axis; /* bvhtree_kdop_axes array indices according to axis */ axis_t axis; /* kdop type (6 => OBB, 7 => AABB, ...) */ char tree_type; /* type of tree (4 => quadtree) */ }; /* optimization, ensure we stay small */ BLI_STATIC_ASSERT((sizeof(void *) == 8 && sizeof(BVHTree) <= 48) || (sizeof(void *) == 4 && sizeof(BVHTree) <= 32), "over sized") /* avoid duplicating vars in BVHOverlapData_Thread */ typedef struct BVHOverlapData_Shared { const BVHTree *tree1, *tree2; axis_t start_axis, stop_axis; /* use for callbacks */ BVHTree_OverlapCallback callback; void *userdata; } BVHOverlapData_Shared; typedef struct BVHOverlapData_Thread { BVHOverlapData_Shared *shared; struct BLI_Stack *overlap; /* store BVHTreeOverlap */ uint max_interactions; /* use for callbacks */ int thread; } BVHOverlapData_Thread; typedef struct BVHNearestData { const BVHTree *tree; const float *co; BVHTree_NearestPointCallback callback; void *userdata; float proj[13]; /* coordinates projection over axis */ BVHTreeNearest nearest; } BVHNearestData; typedef struct BVHRayCastData { const BVHTree *tree; BVHTree_RayCastCallback callback; void *userdata; BVHTreeRay ray; #ifdef USE_KDOPBVH_WATERTIGHT struct IsectRayPrecalc isect_precalc; #endif /* initialized by bvhtree_ray_cast_data_precalc */ float ray_dot_axis[13]; float idot_axis[13]; int index[6]; BVHTreeRayHit hit; } BVHRayCastData; typedef struct BVHNearestProjectedData { const BVHTree *tree; struct DistProjectedAABBPrecalc precalc; bool closest_axis[3]; float clip_plane[6][4]; int clip_plane_len; BVHTree_NearestProjectedCallback callback; void *userdata; BVHTreeNearest nearest; } BVHNearestProjectedData; /** \} */ /** * Bounding Volume Hierarchy Definition * * Notes: From OBB until 26-DOP --> all bounding volumes possible, just choose type below * Notes: You have to choose the type at compile time ITM * Notes: You can choose the tree type --> binary, quad, octree, choose below */ const float bvhtree_kdop_axes[13][3] = { {1.0, 0, 0}, {0, 1.0, 0}, {0, 0, 1.0}, {1.0, 1.0, 1.0}, {1.0, -1.0, 1.0}, {1.0, 1.0, -1.0}, {1.0, -1.0, -1.0}, {1.0, 1.0, 0}, {1.0, 0, 1.0}, {0, 1.0, 1.0}, {1.0, -1.0, 0}, {1.0, 0, -1.0}, {0, 1.0, -1.0}, }; /* -------------------------------------------------------------------- */ /** \name Utility Functions * \{ */ MINLINE axis_t min_axis(axis_t a, axis_t b) { return (a < b) ? a : b; } #if 0 MINLINE axis_t max_axis(axis_t a, axis_t b) { return (b < a) ? a : b; } #endif /** * Intro-sort * with permission deriving from the following Java code: * http://ralphunden.net/content/tutorials/a-guide-to-introsort/ * and he derived it from the SUN STL */ static void node_minmax_init(const BVHTree *tree, BVHNode *node) { axis_t axis_iter; float(*bv)[2] = (float(*)[2])node->bv; for (axis_iter = tree->start_axis; axis_iter != tree->stop_axis; axis_iter++) { bv[axis_iter][0] = FLT_MAX; bv[axis_iter][1] = -FLT_MAX; } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Balance Utility Functions * \{ */ /** * Insertion sort algorithm */ static void bvh_insertionsort(BVHNode **a, int lo, int hi, int axis) { int i, j; BVHNode *t; for (i = lo; i < hi; i++) { j = i; t = a[i]; while ((j != lo) && (t->bv[axis] < (a[j - 1])->bv[axis])) { a[j] = a[j - 1]; j--; } a[j] = t; } } static int bvh_partition(BVHNode **a, int lo, int hi, BVHNode *x, int axis) { int i = lo, j = hi; while (1) { while (a[i]->bv[axis] < x->bv[axis]) { i++; } j--; while (x->bv[axis] < a[j]->bv[axis]) { j--; } if (!(i < j)) { return i; } SWAP(BVHNode *, a[i], a[j]); i++; } } /* returns Sortable */ static BVHNode *bvh_medianof3(BVHNode **a, int lo, int mid, int hi, int axis) { if ((a[mid])->bv[axis] < (a[lo])->bv[axis]) { if ((a[hi])->bv[axis] < (a[mid])->bv[axis]) { return a[mid]; } else { if ((a[hi])->bv[axis] < (a[lo])->bv[axis]) { return a[hi]; } else { return a[lo]; } } } else { if ((a[hi])->bv[axis] < (a[mid])->bv[axis]) { if ((a[hi])->bv[axis] < (a[lo])->bv[axis]) { return a[lo]; } else { return a[hi]; } } else { return a[mid]; } } } /** * \note after a call to this function you can expect one of: * - every node to left of a[n] are smaller or equal to it * - every node to the right of a[n] are greater or equal to it */ static void partition_nth_element(BVHNode **a, int begin, int end, const int n, const int axis) { while (end - begin > 3) { const int cut = bvh_partition( a, begin, end, bvh_medianof3(a, begin, (begin + end) / 2, end - 1, axis), axis); if (cut <= n) { begin = cut; } else { end = cut; } } bvh_insertionsort(a, begin, end, axis); } #ifdef USE_SKIP_LINKS static void build_skip_links(BVHTree *tree, BVHNode *node, BVHNode *left, BVHNode *right) { int i; node->skip[0] = left; node->skip[1] = right; for (i = 0; i < node->totnode; i++) { if (i + 1 < node->totnode) { build_skip_links(tree, node->children[i], left, node->children[i + 1]); } else { build_skip_links(tree, node->children[i], left, right); } left = node->children[i]; } } #endif /* * BVHTree bounding volumes functions */ static void create_kdop_hull( const BVHTree *tree, BVHNode *node, const float *co, int numpoints, int moving) { float newminmax; float *bv = node->bv; int k; axis_t axis_iter; /* don't init boudings for the moving case */ if (!moving) { node_minmax_init(tree, node); } for (k = 0; k < numpoints; k++) { /* for all Axes. */ for (axis_iter = tree->start_axis; axis_iter < tree->stop_axis; axis_iter++) { newminmax = dot_v3v3(&co[k * 3], bvhtree_kdop_axes[axis_iter]); if (newminmax < bv[2 * axis_iter]) { bv[2 * axis_iter] = newminmax; } if (newminmax > bv[(2 * axis_iter) + 1]) { bv[(2 * axis_iter) + 1] = newminmax; } } } } /** * \note depends on the fact that the BVH's for each face is already built */ static void refit_kdop_hull(const BVHTree *tree, BVHNode *node, int start, int end) { float newmin, newmax; float *__restrict bv = node->bv; int j; axis_t axis_iter; node_minmax_init(tree, node); for (j = start; j < end; j++) { float *__restrict node_bv = tree->nodes[j]->bv; /* for all Axes. */ for (axis_iter = tree->start_axis; axis_iter < tree->stop_axis; axis_iter++) { newmin = node_bv[(2 * axis_iter)]; if ((newmin < bv[(2 * axis_iter)])) { bv[(2 * axis_iter)] = newmin; } newmax = node_bv[(2 * axis_iter) + 1]; if ((newmax > bv[(2 * axis_iter) + 1])) { bv[(2 * axis_iter) + 1] = newmax; } } } } /** * only supports x,y,z axis in the moment * but we should use a plain and simple function here for speed sake */ static char get_largest_axis(const float *bv) { float middle_point[3]; middle_point[0] = (bv[1]) - (bv[0]); /* x axis */ middle_point[1] = (bv[3]) - (bv[2]); /* y axis */ middle_point[2] = (bv[5]) - (bv[4]); /* z axis */ if (middle_point[0] > middle_point[1]) { if (middle_point[0] > middle_point[2]) { return 1; /* max x axis */ } else { return 5; /* max z axis */ } } else { if (middle_point[1] > middle_point[2]) { return 3; /* max y axis */ } else { return 5; /* max z axis */ } } } /** * bottom-up update of bvh node BV * join the children on the parent BV */ static void node_join(BVHTree *tree, BVHNode *node) { int i; axis_t axis_iter; node_minmax_init(tree, node); for (i = 0; i < tree->tree_type; i++) { if (node->children[i]) { for (axis_iter = tree->start_axis; axis_iter < tree->stop_axis; axis_iter++) { /* update minimum */ if (node->children[i]->bv[(2 * axis_iter)] < node->bv[(2 * axis_iter)]) { node->bv[(2 * axis_iter)] = node->children[i]->bv[(2 * axis_iter)]; } /* update maximum */ if (node->children[i]->bv[(2 * axis_iter) + 1] > node->bv[(2 * axis_iter) + 1]) { node->bv[(2 * axis_iter) + 1] = node->children[i]->bv[(2 * axis_iter) + 1]; } } } else { break; } } } #ifdef USE_PRINT_TREE /** * Debug and information functions */ static void bvhtree_print_tree(BVHTree *tree, BVHNode *node, int depth) { int i; axis_t axis_iter; for (i = 0; i < depth; i++) { printf(" "); } printf(" - %d (%ld): ", node->index, (long int)(node - tree->nodearray)); for (axis_iter = (axis_t)(2 * tree->start_axis); axis_iter < (axis_t)(2 * tree->stop_axis); axis_iter++) { printf("%.3f ", node->bv[axis_iter]); } printf("\n"); for (i = 0; i < tree->tree_type; i++) { if (node->children[i]) { bvhtree_print_tree(tree, node->children[i], depth + 1); } } } static void bvhtree_info(BVHTree *tree) { printf("BVHTree Info: tree_type = %d, axis = %d, epsilon = %f\n", tree->tree_type, tree->axis, tree->epsilon); printf("nodes = %d, branches = %d, leafs = %d\n", tree->totbranch + tree->totleaf, tree->totbranch, tree->totleaf); printf( "Memory per node = %ubytes\n", (uint)(sizeof(BVHNode) + sizeof(BVHNode *) * tree->tree_type + sizeof(float) * tree->axis)); printf("BV memory = %ubytes\n", (uint)MEM_allocN_len(tree->nodebv)); printf("Total memory = %ubytes\n", (uint)(sizeof(BVHTree) + MEM_allocN_len(tree->nodes) + MEM_allocN_len(tree->nodearray) + MEM_allocN_len(tree->nodechild) + MEM_allocN_len(tree->nodebv))); bvhtree_print_tree(tree, tree->nodes[tree->totleaf], 0); } #endif /* USE_PRINT_TREE */ #ifdef USE_VERIFY_TREE static void bvhtree_verify(BVHTree *tree) { int i, j, check = 0; /* check the pointer list */ for (i = 0; i < tree->totleaf; i++) { if (tree->nodes[i]->parent == NULL) { printf("Leaf has no parent: %d\n", i); } else { for (j = 0; j < tree->tree_type; j++) { if (tree->nodes[i]->parent->children[j] == tree->nodes[i]) { check = 1; } } if (!check) { printf("Parent child relationship doesn't match: %d\n", i); } check = 0; } } /* check the leaf list */ for (i = 0; i < tree->totleaf; i++) { if (tree->nodearray[i].parent == NULL) { printf("Leaf has no parent: %d\n", i); } else { for (j = 0; j < tree->tree_type; j++) { if (tree->nodearray[i].parent->children[j] == &tree->nodearray[i]) { check = 1; } } if (!check) { printf("Parent child relationship doesn't match: %d\n", i); } check = 0; } } printf("branches: %d, leafs: %d, total: %d\n", tree->totbranch, tree->totleaf, tree->totbranch + tree->totleaf); } #endif /* USE_VERIFY_TREE */ /* Helper data and structures to build a min-leaf generalized implicit tree * This code can be easily reduced * (basically this is only method to calculate pow(k, n) in O(1).. and stuff like that) */ typedef struct BVHBuildHelper { int tree_type; int totleafs; /** Min number of leafs that are archievable from a node at depth N */ int leafs_per_child[32]; /** Number of nodes at depth N (tree_type^N) */ int branches_on_level[32]; /** Number of leafs that are placed on the level that is not 100% filled */ int remain_leafs; } BVHBuildHelper; static void build_implicit_tree_helper(const BVHTree *tree, BVHBuildHelper *data) { int depth = 0; int remain; int nnodes; data->totleafs = tree->totleaf; data->tree_type = tree->tree_type; /* Calculate the smallest tree_type^n such that tree_type^n >= num_leafs */ for (data->leafs_per_child[0] = 1; data->leafs_per_child[0] < data->totleafs; data->leafs_per_child[0] *= data->tree_type) { /* pass */ } data->branches_on_level[0] = 1; for (depth = 1; (depth < 32) && data->leafs_per_child[depth - 1]; depth++) { data->branches_on_level[depth] = data->branches_on_level[depth - 1] * data->tree_type; data->leafs_per_child[depth] = data->leafs_per_child[depth - 1] / data->tree_type; } remain = data->totleafs - data->leafs_per_child[1]; nnodes = (remain + data->tree_type - 2) / (data->tree_type - 1); data->remain_leafs = remain + nnodes; } /** * Return the min index of all the leafs achievable with the given branch. */ static int implicit_leafs_index(const BVHBuildHelper *data, const int depth, const int child_index) { int min_leaf_index = child_index * data->leafs_per_child[depth - 1]; if (min_leaf_index <= data->remain_leafs) { return min_leaf_index; } else if (data->leafs_per_child[depth]) { return data->totleafs - (data->branches_on_level[depth - 1] - child_index) * data->leafs_per_child[depth]; } else { return data->remain_leafs; } } /** * Generalized implicit tree build * * An implicit tree is a tree where its structure is implied, * thus there is no need to store child pointers or indexes. * It's possible to find the position of the child or the parent with simple maths * (multiplication and addition). * This type of tree is for example used on heaps.. * where node N has its child at indices N*2 and N*2+1. * * Although in this case the tree type is general.. and not know until run-time. * tree_type stands for the maximum number of children that a tree node can have. * All tree types >= 2 are supported. * * Advantages of the used trees include: * - No need to store child/parent relations (they are implicit); * - Any node child always has an index greater than the parent; * - Brother nodes are sequential in memory; * Some math relations derived for general implicit trees: * * K = tree_type, ( 2 <= K ) * ROOT = 1 * N child of node A = A * K + (2 - K) + N, (0 <= N < K) * * Util methods: * TODO... * (looping elements, knowing if its a leaf or not.. etc...) */ /* This functions returns the number of branches needed to have the requested number of leafs. */ static int implicit_needed_branches(int tree_type, int leafs) { return max_ii(1, (leafs + tree_type - 3) / (tree_type - 1)); } /** * This function handles the problem of "sorting" the leafs (along the split_axis). * * It arranges the elements in the given partitions such that: * - any element in partition N is less or equal to any element in partition N+1. * - if all elements are different all partition will get the same subset of elements * as if the array was sorted. * * partition P is described as the elements in the range ( nth[P], nth[P+1] ] * * TODO: This can be optimized a bit by doing a specialized nth_element instead of K nth_elements */ static void split_leafs(BVHNode **leafs_array, const int nth[], const int partitions, const int split_axis) { int i; for (i = 0; i < partitions - 1; i++) { if (nth[i] >= nth[partitions]) { break; } partition_nth_element(leafs_array, nth[i], nth[partitions], nth[i + 1], split_axis); } } typedef struct BVHDivNodesData { const BVHTree *tree; BVHNode *branches_array; BVHNode **leafs_array; int tree_type; int tree_offset; const BVHBuildHelper *data; int depth; int i; int first_of_next_level; } BVHDivNodesData; static void non_recursive_bvh_div_nodes_task_cb(void *__restrict userdata, const int j, const TaskParallelTLS *__restrict UNUSED(tls)) { BVHDivNodesData *data = userdata; int k; const int parent_level_index = j - data->i; BVHNode *parent = &data->branches_array[j]; int nth_positions[MAX_TREETYPE + 1]; char split_axis; int parent_leafs_begin = implicit_leafs_index(data->data, data->depth, parent_level_index); int parent_leafs_end = implicit_leafs_index(data->data, data->depth, parent_level_index + 1); /* This calculates the bounding box of this branch * and chooses the largest axis as the axis to divide leafs */ refit_kdop_hull(data->tree, parent, parent_leafs_begin, parent_leafs_end); split_axis = get_largest_axis(parent->bv); /* Save split axis (this can be used on ray-tracing to speedup the query time) */ parent->main_axis = split_axis / 2; /* Split the children along the split_axis, note: its not needed to sort the whole leafs array * Only to assure that the elements are partitioned on a way that each child takes the elements * it would take in case the whole array was sorted. * Split_leafs takes care of that "sort" problem. */ nth_positions[0] = parent_leafs_begin; nth_positions[data->tree_type] = parent_leafs_end; for (k = 1; k < data->tree_type; k++) { const int child_index = j * data->tree_type + data->tree_offset + k; /* child level index */ const int child_level_index = child_index - data->first_of_next_level; nth_positions[k] = implicit_leafs_index(data->data, data->depth + 1, child_level_index); } split_leafs(data->leafs_array, nth_positions, data->tree_type, split_axis); /* Setup children and totnode counters * Not really needed but currently most of BVH code * relies on having an explicit children structure */ for (k = 0; k < data->tree_type; k++) { const int child_index = j * data->tree_type + data->tree_offset + k; /* child level index */ const int child_level_index = child_index - data->first_of_next_level; const int child_leafs_begin = implicit_leafs_index( data->data, data->depth + 1, child_level_index); const int child_leafs_end = implicit_leafs_index( data->data, data->depth + 1, child_level_index + 1); if (child_leafs_end - child_leafs_begin > 1) { parent->children[k] = &data->branches_array[child_index]; parent->children[k]->parent = parent; } else if (child_leafs_end - child_leafs_begin == 1) { parent->children[k] = data->leafs_array[child_leafs_begin]; parent->children[k]->parent = parent; } else { break; } } parent->totnode = (char)k; } /** * This functions builds an optimal implicit tree from the given leafs. * Where optimal stands for: * - The resulting tree will have the smallest number of branches; * - At most only one branch will have NULL children; * - All leafs will be stored at level N or N+1. * * This function creates an implicit tree on branches_array, * the leafs are given on the leafs_array. * * The tree is built per depth levels. First branches at depth 1.. then branches at depth 2.. etc.. * The reason is that we can build level N+1 from level N without any data dependencies.. * thus it allows to use multi-thread building. * * To archive this is necessary to find how much leafs are accessible from a certain branch, * #BVHBuildHelper, #implicit_needed_branches and #implicit_leafs_index * are auxiliary functions to solve that "optimal-split". */ static void non_recursive_bvh_div_nodes(const BVHTree *tree, BVHNode *branches_array, BVHNode **leafs_array, int num_leafs) { int i; const int tree_type = tree->tree_type; /* this value is 0 (on binary trees) and negative on the others */ const int tree_offset = 2 - tree->tree_type; const int num_branches = implicit_needed_branches(tree_type, num_leafs); BVHBuildHelper data; int depth; { /* set parent from root node to NULL */ BVHNode *root = &branches_array[1]; root->parent = NULL; /* Most of bvhtree code relies on 1-leaf trees having at least one branch * We handle that special case here */ if (num_leafs == 1) { refit_kdop_hull(tree, root, 0, num_leafs); root->main_axis = get_largest_axis(root->bv) / 2; root->totnode = 1; root->children[0] = leafs_array[0]; root->children[0]->parent = root; return; } } build_implicit_tree_helper(tree, &data); BVHDivNodesData cb_data = { .tree = tree, .branches_array = branches_array, .leafs_array = leafs_array, .tree_type = tree_type, .tree_offset = tree_offset, .data = &data, .first_of_next_level = 0, .depth = 0, .i = 0, }; /* Loop tree levels (log N) loops */ for (i = 1, depth = 1; i <= num_branches; i = i * tree_type + tree_offset, depth++) { const int first_of_next_level = i * tree_type + tree_offset; /* index of last branch on this level */ const int i_stop = min_ii(first_of_next_level, num_branches + 1); /* Loop all branches on this level */ cb_data.first_of_next_level = first_of_next_level; cb_data.i = i; cb_data.depth = depth; if (true) { TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.use_threading = (num_leafs > KDOPBVH_THREAD_LEAF_THRESHOLD); BLI_task_parallel_range(i, i_stop, &cb_data, non_recursive_bvh_div_nodes_task_cb, &settings); } else { /* Less hassle for debugging. */ TaskParallelTLS tls = {0}; for (int i_task = i; i_task < i_stop; i_task++) { non_recursive_bvh_div_nodes_task_cb(&cb_data, i_task, &tls); } } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree API * \{ */ /** * \note many callers don't check for ``NULL`` return. */ BVHTree *BLI_bvhtree_new(int maxsize, float epsilon, char tree_type, char axis) { BVHTree *tree; int numnodes, i; BLI_assert(tree_type >= 2 && tree_type <= MAX_TREETYPE); tree = MEM_callocN(sizeof(BVHTree), "BVHTree"); /* tree epsilon must be >= FLT_EPSILON * so that tangent rays can still hit a bounding volume.. * this bug would show up when casting a ray aligned with a kdop-axis * and with an edge of 2 faces */ epsilon = max_ff(FLT_EPSILON, epsilon); if (tree) { tree->epsilon = epsilon; tree->tree_type = tree_type; tree->axis = axis; if (axis == 26) { tree->start_axis = 0; tree->stop_axis = 13; } else if (axis == 18) { tree->start_axis = 7; tree->stop_axis = 13; } else if (axis == 14) { tree->start_axis = 0; tree->stop_axis = 7; } else if (axis == 8) { /* AABB */ tree->start_axis = 0; tree->stop_axis = 4; } else if (axis == 6) { /* OBB */ tree->start_axis = 0; tree->stop_axis = 3; } else { /* should never happen! */ BLI_assert(0); goto fail; } /* Allocate arrays */ numnodes = maxsize + implicit_needed_branches(tree_type, maxsize) + tree_type; tree->nodes = MEM_callocN(sizeof(BVHNode *) * (size_t)numnodes, "BVHNodes"); tree->nodebv = MEM_callocN(sizeof(float) * (size_t)(axis * numnodes), "BVHNodeBV"); tree->nodechild = MEM_callocN(sizeof(BVHNode *) * (size_t)(tree_type * numnodes), "BVHNodeBV"); tree->nodearray = MEM_callocN(sizeof(BVHNode) * (size_t)numnodes, "BVHNodeArray"); if (UNLIKELY((!tree->nodes) || (!tree->nodebv) || (!tree->nodechild) || (!tree->nodearray))) { goto fail; } /* link the dynamic bv and child links */ for (i = 0; i < numnodes; i++) { tree->nodearray[i].bv = &tree->nodebv[i * axis]; tree->nodearray[i].children = &tree->nodechild[i * tree_type]; } } return tree; fail: BLI_bvhtree_free(tree); return NULL; } void BLI_bvhtree_free(BVHTree *tree) { if (tree) { MEM_SAFE_FREE(tree->nodes); MEM_SAFE_FREE(tree->nodearray); MEM_SAFE_FREE(tree->nodebv); MEM_SAFE_FREE(tree->nodechild); MEM_freeN(tree); } } void BLI_bvhtree_balance(BVHTree *tree) { BVHNode **leafs_array = tree->nodes; /* This function should only be called once * (some big bug goes here if its being called more than once per tree) */ BLI_assert(tree->totbranch == 0); /* Build the implicit tree */ non_recursive_bvh_div_nodes( tree, tree->nodearray + (tree->totleaf - 1), leafs_array, tree->totleaf); /* current code expects the branches to be linked to the nodes array * we perform that linkage here */ tree->totbranch = implicit_needed_branches(tree->tree_type, tree->totleaf); for (int i = 0; i < tree->totbranch; i++) { tree->nodes[tree->totleaf + i] = &tree->nodearray[tree->totleaf + i]; } #ifdef USE_SKIP_LINKS build_skip_links(tree, tree->nodes[tree->totleaf], NULL, NULL); #endif #ifdef USE_VERIFY_TREE bvhtree_verify(tree); #endif #ifdef USE_PRINT_TREE bvhtree_info(tree); #endif } void BLI_bvhtree_insert(BVHTree *tree, int index, const float co[3], int numpoints) { axis_t axis_iter; BVHNode *node = NULL; /* insert should only possible as long as tree->totbranch is 0 */ BLI_assert(tree->totbranch <= 0); BLI_assert((size_t)tree->totleaf < MEM_allocN_len(tree->nodes) / sizeof(*(tree->nodes))); node = tree->nodes[tree->totleaf] = &(tree->nodearray[tree->totleaf]); tree->totleaf++; create_kdop_hull(tree, node, co, numpoints, 0); node->index = index; /* inflate the bv with some epsilon */ for (axis_iter = tree->start_axis; axis_iter < tree->stop_axis; axis_iter++) { node->bv[(2 * axis_iter)] -= tree->epsilon; /* minimum */ node->bv[(2 * axis_iter) + 1] += tree->epsilon; /* maximum */ } } /* call before BLI_bvhtree_update_tree() */ bool BLI_bvhtree_update_node( BVHTree *tree, int index, const float co[3], const float co_moving[3], int numpoints) { BVHNode *node = NULL; axis_t axis_iter; /* check if index exists */ if (index > tree->totleaf) { return false; } node = tree->nodearray + index; create_kdop_hull(tree, node, co, numpoints, 0); if (co_moving) { create_kdop_hull(tree, node, co_moving, numpoints, 1); } /* inflate the bv with some epsilon */ for (axis_iter = tree->start_axis; axis_iter < tree->stop_axis; axis_iter++) { node->bv[(2 * axis_iter)] -= tree->epsilon; /* minimum */ node->bv[(2 * axis_iter) + 1] += tree->epsilon; /* maximum */ } return true; } /** * Call #BLI_bvhtree_update_node() first for every node/point/triangle. */ void BLI_bvhtree_update_tree(BVHTree *tree) { /* Update bottom=>top * TRICKY: the way we build the tree all the children have an index greater than the parent * This allows us todo a bottom up update by starting on the bigger numbered branch. */ BVHNode **root = tree->nodes + tree->totleaf; BVHNode **index = tree->nodes + tree->totleaf + tree->totbranch - 1; for (; index >= root; index--) { node_join(tree, *index); } } /** * Number of times #BLI_bvhtree_insert has been called. * mainly useful for asserts functions to check we added the correct number. */ int BLI_bvhtree_get_len(const BVHTree *tree) { return tree->totleaf; } /** * Maximum number of children that a node can have. */ int BLI_bvhtree_get_tree_type(const BVHTree *tree) { return tree->tree_type; } float BLI_bvhtree_get_epsilon(const BVHTree *tree) { return tree->epsilon; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree_overlap * \{ */ /** * overlap - is it possible for 2 bv's to collide ? */ static bool tree_overlap_test(const BVHNode *node1, const BVHNode *node2, axis_t start_axis, axis_t stop_axis) { const float *bv1 = node1->bv + (start_axis << 1); const float *bv2 = node2->bv + (start_axis << 1); const float *bv1_end = node1->bv + (stop_axis << 1); /* test all axis if min + max overlap */ for (; bv1 != bv1_end; bv1 += 2, bv2 += 2) { if ((bv1[0] > bv2[1]) || (bv2[0] > bv1[1])) { return 0; } } return 1; } static void tree_overlap_traverse(BVHOverlapData_Thread *data_thread, const BVHNode *node1, const BVHNode *node2) { BVHOverlapData_Shared *data = data_thread->shared; int j; if (tree_overlap_test(node1, node2, data->start_axis, data->stop_axis)) { /* check if node1 is a leaf */ if (!node1->totnode) { /* check if node2 is a leaf */ if (!node2->totnode) { BVHTreeOverlap *overlap; if (UNLIKELY(node1 == node2)) { return; } /* both leafs, insert overlap! */ overlap = BLI_stack_push_r(data_thread->overlap); overlap->indexA = node1->index; overlap->indexB = node2->index; } else { for (j = 0; j < data->tree2->tree_type; j++) { if (node2->children[j]) { tree_overlap_traverse(data_thread, node1, node2->children[j]); } } } } else { for (j = 0; j < data->tree1->tree_type; j++) { if (node1->children[j]) { tree_overlap_traverse(data_thread, node1->children[j], node2); } } } } } /** * a version of #tree_overlap_traverse that runs a callback to check if the nodes really intersect. */ static void tree_overlap_traverse_cb(BVHOverlapData_Thread *data_thread, const BVHNode *node1, const BVHNode *node2) { BVHOverlapData_Shared *data = data_thread->shared; int j; if (tree_overlap_test(node1, node2, data->start_axis, data->stop_axis)) { /* check if node1 is a leaf */ if (!node1->totnode) { /* check if node2 is a leaf */ if (!node2->totnode) { BVHTreeOverlap *overlap; if (UNLIKELY(node1 == node2)) { return; } /* only difference to tree_overlap_traverse! */ if (data->callback(data->userdata, node1->index, node2->index, data_thread->thread)) { /* both leafs, insert overlap! */ overlap = BLI_stack_push_r(data_thread->overlap); overlap->indexA = node1->index; overlap->indexB = node2->index; } } else { for (j = 0; j < data->tree2->tree_type; j++) { if (node2->children[j]) { tree_overlap_traverse_cb(data_thread, node1, node2->children[j]); } } } } else { for (j = 0; j < data->tree1->tree_type; j++) { if (node1->children[j]) { tree_overlap_traverse_cb(data_thread, node1->children[j], node2); } } } } } /** * a version of #tree_overlap_traverse_cb that that break on first true return. */ static bool tree_overlap_traverse_num(BVHOverlapData_Thread *data_thread, const BVHNode *node1, const BVHNode *node2) { BVHOverlapData_Shared *data = data_thread->shared; int j; if (tree_overlap_test(node1, node2, data->start_axis, data->stop_axis)) { /* check if node1 is a leaf */ if (!node1->totnode) { /* check if node2 is a leaf */ if (!node2->totnode) { BVHTreeOverlap *overlap; if (UNLIKELY(node1 == node2)) { return false; } /* only difference to tree_overlap_traverse! */ if (!data->callback || data->callback(data->userdata, node1->index, node2->index, data_thread->thread)) { /* both leafs, insert overlap! */ if (data_thread->overlap) { overlap = BLI_stack_push_r(data_thread->overlap); overlap->indexA = node1->index; overlap->indexB = node2->index; } return (--data_thread->max_interactions) == 0; } } else { for (j = 0; j < node2->totnode; j++) { if (tree_overlap_traverse_num(data_thread, node1, node2->children[j])) { return true; } } } } else { const uint max_interactions = data_thread->max_interactions; for (j = 0; j < node1->totnode; j++) { if (tree_overlap_traverse_num(data_thread, node1->children[j], node2)) { data_thread->max_interactions = max_interactions; } } } } return false; } /** * Use to check the total number of threads #BLI_bvhtree_overlap will use. * * \warning Must be the first tree passed to #BLI_bvhtree_overlap! */ int BLI_bvhtree_overlap_thread_num(const BVHTree *tree) { return (int)MIN2(tree->tree_type, tree->nodes[tree->totleaf]->totnode); } static void bvhtree_overlap_task_cb(void *__restrict userdata, const int j, const TaskParallelTLS *__restrict UNUSED(tls)) { BVHOverlapData_Thread *data = &((BVHOverlapData_Thread *)userdata)[j]; BVHOverlapData_Shared *data_shared = data->shared; if (data->max_interactions) { tree_overlap_traverse_num(data, data_shared->tree1->nodes[data_shared->tree1->totleaf]->children[j], data_shared->tree2->nodes[data_shared->tree2->totleaf]); } else if (data_shared->callback) { tree_overlap_traverse_cb(data, data_shared->tree1->nodes[data_shared->tree1->totleaf]->children[j], data_shared->tree2->nodes[data_shared->tree2->totleaf]); } else { tree_overlap_traverse(data, data_shared->tree1->nodes[data_shared->tree1->totleaf]->children[j], data_shared->tree2->nodes[data_shared->tree2->totleaf]); } } BVHTreeOverlap *BLI_bvhtree_overlap_ex( const BVHTree *tree1, const BVHTree *tree2, uint *r_overlap_tot, /* optional callback to test the overlap before adding (must be thread-safe!) */ BVHTree_OverlapCallback callback, void *userdata, const uint max_interactions, const int flag) { bool overlap_pairs = (flag & BVH_OVERLAP_RETURN_PAIRS) != 0; bool use_threading = (flag & BVH_OVERLAP_USE_THREADING) != 0 && (tree1->totleaf > KDOPBVH_THREAD_LEAF_THRESHOLD); /* `RETURN_PAIRS` was not implemented without `max_interations`. */ BLI_assert(overlap_pairs || max_interactions); const int root_node_len = BLI_bvhtree_overlap_thread_num(tree1); const int thread_num = use_threading ? root_node_len : 1; int j; size_t total = 0; BVHTreeOverlap *overlap = NULL, *to = NULL; BVHOverlapData_Shared data_shared; BVHOverlapData_Thread *data = BLI_array_alloca(data, (size_t)thread_num); axis_t start_axis, stop_axis; /* check for compatibility of both trees (can't compare 14-DOP with 18-DOP) */ if (UNLIKELY((tree1->axis != tree2->axis) && (tree1->axis == 14 || tree2->axis == 14) && (tree1->axis == 18 || tree2->axis == 18))) { BLI_assert(0); return NULL; } const BVHNode *root1 = tree1->nodes[tree1->totleaf]; const BVHNode *root2 = tree2->nodes[tree2->totleaf]; start_axis = min_axis(tree1->start_axis, tree2->start_axis); stop_axis = min_axis(tree1->stop_axis, tree2->stop_axis); /* fast check root nodes for collision before doing big splitting + traversal */ if (!tree_overlap_test(root1, root2, start_axis, stop_axis)) { return NULL; } data_shared.tree1 = tree1; data_shared.tree2 = tree2; data_shared.start_axis = start_axis; data_shared.stop_axis = stop_axis; /* can be NULL */ data_shared.callback = callback; data_shared.userdata = userdata; for (j = 0; j < thread_num; j++) { /* init BVHOverlapData_Thread */ data[j].shared = &data_shared; data[j].overlap = overlap_pairs ? BLI_stack_new(sizeof(BVHTreeOverlap), __func__) : NULL; data[j].max_interactions = max_interactions; /* for callback */ data[j].thread = j; } if (use_threading) { TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.min_iter_per_thread = 1; BLI_task_parallel_range(0, root_node_len, data, bvhtree_overlap_task_cb, &settings); } else { if (max_interactions) { tree_overlap_traverse_num(data, root1, root2); } else if (callback) { tree_overlap_traverse_cb(data, root1, root2); } else { tree_overlap_traverse(data, root1, root2); } } if (overlap_pairs) { for (j = 0; j < thread_num; j++) { total += BLI_stack_count(data[j].overlap); } to = overlap = MEM_mallocN(sizeof(BVHTreeOverlap) * total, "BVHTreeOverlap"); for (j = 0; j < thread_num; j++) { uint count = (uint)BLI_stack_count(data[j].overlap); BLI_stack_pop_n(data[j].overlap, to, count); BLI_stack_free(data[j].overlap); to += count; } *r_overlap_tot = (uint)total; } return overlap; } BVHTreeOverlap *BLI_bvhtree_overlap( const BVHTree *tree1, const BVHTree *tree2, uint *r_overlap_tot, /* optional callback to test the overlap before adding (must be thread-safe!) */ BVHTree_OverlapCallback callback, void *userdata) { return BLI_bvhtree_overlap_ex(tree1, tree2, r_overlap_tot, callback, userdata, 0, BVH_OVERLAP_USE_THREADING | BVH_OVERLAP_RETURN_PAIRS); } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree_find_nearest * \{ */ /* Determines the nearest point of the given node BV. * Returns the squared distance to that point. */ static float calc_nearest_point_squared(const float proj[3], BVHNode *node, float nearest[3]) { int i; const float *bv = node->bv; /* nearest on AABB hull */ for (i = 0; i != 3; i++, bv += 2) { float val = proj[i]; if (bv[0] > val) { val = bv[0]; } if (bv[1] < val) { val = bv[1]; } nearest[i] = val; } return len_squared_v3v3(proj, nearest); } /* Depth first search method */ static void dfs_find_nearest_dfs(BVHNearestData *data, BVHNode *node) { if (node->totnode == 0) { if (data->callback) { data->callback(data->userdata, node->index, data->co, &data->nearest); } else { data->nearest.index = node->index; data->nearest.dist_sq = calc_nearest_point_squared(data->proj, node, data->nearest.co); } } else { /* Better heuristic to pick the closest node to dive on */ int i; float nearest[3]; if (data->proj[node->main_axis] <= node->children[0]->bv[node->main_axis * 2 + 1]) { for (i = 0; i != node->totnode; i++) { if (calc_nearest_point_squared(data->proj, node->children[i], nearest) >= data->nearest.dist_sq) { continue; } dfs_find_nearest_dfs(data, node->children[i]); } } else { for (i = node->totnode - 1; i >= 0; i--) { if (calc_nearest_point_squared(data->proj, node->children[i], nearest) >= data->nearest.dist_sq) { continue; } dfs_find_nearest_dfs(data, node->children[i]); } } } } static void dfs_find_nearest_begin(BVHNearestData *data, BVHNode *node) { float nearest[3], dist_sq; dist_sq = calc_nearest_point_squared(data->proj, node, nearest); if (dist_sq >= data->nearest.dist_sq) { return; } dfs_find_nearest_dfs(data, node); } /* Priority queue method */ static void heap_find_nearest_inner(BVHNearestData *data, HeapSimple *heap, BVHNode *node) { if (node->totnode == 0) { if (data->callback) { data->callback(data->userdata, node->index, data->co, &data->nearest); } else { data->nearest.index = node->index; data->nearest.dist_sq = calc_nearest_point_squared(data->proj, node, data->nearest.co); } } else { float nearest[3]; for (int i = 0; i != node->totnode; i++) { float dist_sq = calc_nearest_point_squared(data->proj, node->children[i], nearest); if (dist_sq < data->nearest.dist_sq) { BLI_heapsimple_insert(heap, dist_sq, node->children[i]); } } } } static void heap_find_nearest_begin(BVHNearestData *data, BVHNode *root) { float nearest[3]; float dist_sq = calc_nearest_point_squared(data->proj, root, nearest); if (dist_sq < data->nearest.dist_sq) { HeapSimple *heap = BLI_heapsimple_new_ex(32); heap_find_nearest_inner(data, heap, root); while (!BLI_heapsimple_is_empty(heap) && BLI_heapsimple_top_value(heap) < data->nearest.dist_sq) { BVHNode *node = BLI_heapsimple_pop_min(heap); heap_find_nearest_inner(data, heap, node); } BLI_heapsimple_free(heap, NULL); } } int BLI_bvhtree_find_nearest_ex(BVHTree *tree, const float co[3], BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata, int flag) { axis_t axis_iter; BVHNearestData data; BVHNode *root = tree->nodes[tree->totleaf]; /* init data to search */ data.tree = tree; data.co = co; data.callback = callback; data.userdata = userdata; for (axis_iter = data.tree->start_axis; axis_iter != data.tree->stop_axis; axis_iter++) { data.proj[axis_iter] = dot_v3v3(data.co, bvhtree_kdop_axes[axis_iter]); } if (nearest) { memcpy(&data.nearest, nearest, sizeof(*nearest)); } else { data.nearest.index = -1; data.nearest.dist_sq = FLT_MAX; } /* dfs search */ if (root) { if (flag & BVH_NEAREST_OPTIMAL_ORDER) { heap_find_nearest_begin(&data, root); } else { dfs_find_nearest_begin(&data, root); } } /* copy back results */ if (nearest) { memcpy(nearest, &data.nearest, sizeof(*nearest)); } return data.nearest.index; } int BLI_bvhtree_find_nearest(BVHTree *tree, const float co[3], BVHTreeNearest *nearest, BVHTree_NearestPointCallback callback, void *userdata) { return BLI_bvhtree_find_nearest_ex(tree, co, nearest, callback, userdata, 0); } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree_find_nearest_first * \{ */ static bool isect_aabb_v3(BVHNode *node, const float co[3]) { const BVHTreeAxisRange *bv = (const BVHTreeAxisRange *)node->bv; if (co[0] > bv[0].min && co[0] < bv[0].max && co[1] > bv[1].min && co[1] < bv[1].max && co[2] > bv[2].min && co[2] < bv[2].max) { return true; } return false; } static bool dfs_find_duplicate_fast_dfs(BVHNearestData *data, BVHNode *node) { if (node->totnode == 0) { if (isect_aabb_v3(node, data->co)) { if (data->callback) { const float dist_sq = data->nearest.dist_sq; data->callback(data->userdata, node->index, data->co, &data->nearest); return (data->nearest.dist_sq < dist_sq); } else { data->nearest.index = node->index; return true; } } } else { /* Better heuristic to pick the closest node to dive on */ int i; if (data->proj[node->main_axis] <= node->children[0]->bv[node->main_axis * 2 + 1]) { for (i = 0; i != node->totnode; i++) { if (isect_aabb_v3(node->children[i], data->co)) { if (dfs_find_duplicate_fast_dfs(data, node->children[i])) { return true; } } } } else { for (i = node->totnode; i--;) { if (isect_aabb_v3(node->children[i], data->co)) { if (dfs_find_duplicate_fast_dfs(data, node->children[i])) { return true; } } } } } return false; } /** * Find the first node nearby. * Favors speed over quality since it doesn't find the best target node. */ int BLI_bvhtree_find_nearest_first(BVHTree *tree, const float co[3], const float dist_sq, BVHTree_NearestPointCallback callback, void *userdata) { BVHNearestData data; BVHNode *root = tree->nodes[tree->totleaf]; /* init data to search */ data.tree = tree; data.co = co; data.callback = callback; data.userdata = userdata; data.nearest.index = -1; data.nearest.dist_sq = dist_sq; /* dfs search */ if (root) { dfs_find_duplicate_fast_dfs(&data, root); } return data.nearest.index; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree_ray_cast * * raycast is done by performing a DFS on the BVHTree and saving the closest hit. * * \{ */ /* Determines the distance that the ray must travel to hit the bounding volume of the given node */ static float ray_nearest_hit(const BVHRayCastData *data, const float bv[6]) { int i; float low = 0, upper = data->hit.dist; for (i = 0; i != 3; i++, bv += 2) { if (data->ray_dot_axis[i] == 0.0f) { /* axis aligned ray */ if (data->ray.origin[i] < bv[0] - data->ray.radius || data->ray.origin[i] > bv[1] + data->ray.radius) { return FLT_MAX; } } else { float ll = (bv[0] - data->ray.radius - data->ray.origin[i]) / data->ray_dot_axis[i]; float lu = (bv[1] + data->ray.radius - data->ray.origin[i]) / data->ray_dot_axis[i]; if (data->ray_dot_axis[i] > 0.0f) { if (ll > low) { low = ll; } if (lu < upper) { upper = lu; } } else { if (lu > low) { low = lu; } if (ll < upper) { upper = ll; } } if (low > upper) { return FLT_MAX; } } } return low; } /** * Determines the distance that the ray must travel to hit the bounding volume of the given node * Based on Tactical Optimization of Ray/Box Intersection, by Graham Fyffe * [http://tog.acm.org/resources/RTNews/html/rtnv21n1.html#art9] * * TODO this doesn't take data->ray.radius into consideration */ static float fast_ray_nearest_hit(const BVHRayCastData *data, const BVHNode *node) { const float *bv = node->bv; float t1x = (bv[data->index[0]] - data->ray.origin[0]) * data->idot_axis[0]; float t2x = (bv[data->index[1]] - data->ray.origin[0]) * data->idot_axis[0]; float t1y = (bv[data->index[2]] - data->ray.origin[1]) * data->idot_axis[1]; float t2y = (bv[data->index[3]] - data->ray.origin[1]) * data->idot_axis[1]; float t1z = (bv[data->index[4]] - data->ray.origin[2]) * data->idot_axis[2]; float t2z = (bv[data->index[5]] - data->ray.origin[2]) * data->idot_axis[2]; if ((t1x > t2y || t2x < t1y || t1x > t2z || t2x < t1z || t1y > t2z || t2y < t1z) || (t2x < 0.0f || t2y < 0.0f || t2z < 0.0f) || (t1x > data->hit.dist || t1y > data->hit.dist || t1z > data->hit.dist)) { return FLT_MAX; } else { return max_fff(t1x, t1y, t1z); } } static void dfs_raycast(BVHRayCastData *data, BVHNode *node) { int i; /* ray-bv is really fast.. and simple tests revealed its worth to test it * before calling the ray-primitive functions */ /* XXX: temporary solution for particles until fast_ray_nearest_hit supports ray.radius */ float dist = (data->ray.radius == 0.0f) ? fast_ray_nearest_hit(data, node) : ray_nearest_hit(data, node->bv); if (dist >= data->hit.dist) { return; } if (node->totnode == 0) { if (data->callback) { data->callback(data->userdata, node->index, &data->ray, &data->hit); } else { data->hit.index = node->index; data->hit.dist = dist; madd_v3_v3v3fl(data->hit.co, data->ray.origin, data->ray.direction, dist); } } else { /* pick loop direction to dive into the tree (based on ray direction and split axis) */ if (data->ray_dot_axis[node->main_axis] > 0.0f) { for (i = 0; i != node->totnode; i++) { dfs_raycast(data, node->children[i]); } } else { for (i = node->totnode - 1; i >= 0; i--) { dfs_raycast(data, node->children[i]); } } } } /** * A version of #dfs_raycast with minor changes to reset the index & dist each ray cast. */ static void dfs_raycast_all(BVHRayCastData *data, BVHNode *node) { int i; /* ray-bv is really fast.. and simple tests revealed its worth to test it * before calling the ray-primitive functions */ /* XXX: temporary solution for particles until fast_ray_nearest_hit supports ray.radius */ float dist = (data->ray.radius == 0.0f) ? fast_ray_nearest_hit(data, node) : ray_nearest_hit(data, node->bv); if (dist >= data->hit.dist) { return; } if (node->totnode == 0) { /* no need to check for 'data->callback' (using 'all' only makes sense with a callback). */ dist = data->hit.dist; data->callback(data->userdata, node->index, &data->ray, &data->hit); data->hit.index = -1; data->hit.dist = dist; } else { /* pick loop direction to dive into the tree (based on ray direction and split axis) */ if (data->ray_dot_axis[node->main_axis] > 0.0f) { for (i = 0; i != node->totnode; i++) { dfs_raycast_all(data, node->children[i]); } } else { for (i = node->totnode - 1; i >= 0; i--) { dfs_raycast_all(data, node->children[i]); } } } } static void bvhtree_ray_cast_data_precalc(BVHRayCastData *data, int flag) { int i; for (i = 0; i < 3; i++) { data->ray_dot_axis[i] = dot_v3v3(data->ray.direction, bvhtree_kdop_axes[i]); if (fabsf(data->ray_dot_axis[i]) < FLT_EPSILON) { data->ray_dot_axis[i] = 0.0f; /* Sign is not important in this case, `data->index` is adjusted anyway. */ data->idot_axis[i] = FLT_MAX; } else { data->idot_axis[i] = 1.0f / data->ray_dot_axis[i]; } data->index[2 * i] = data->idot_axis[i] < 0.0f ? 1 : 0; data->index[2 * i + 1] = 1 - data->index[2 * i]; data->index[2 * i] += 2 * i; data->index[2 * i + 1] += 2 * i; } #ifdef USE_KDOPBVH_WATERTIGHT if (flag & BVH_RAYCAST_WATERTIGHT) { isect_ray_tri_watertight_v3_precalc(&data->isect_precalc, data->ray.direction); data->ray.isect_precalc = &data->isect_precalc; } else { data->ray.isect_precalc = NULL; } #else UNUSED_VARS(flag); #endif } int BLI_bvhtree_ray_cast_ex(BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata, int flag) { BVHRayCastData data; BVHNode *root = tree->nodes[tree->totleaf]; BLI_ASSERT_UNIT_V3(dir); data.tree = tree; data.callback = callback; data.userdata = userdata; copy_v3_v3(data.ray.origin, co); copy_v3_v3(data.ray.direction, dir); data.ray.radius = radius; bvhtree_ray_cast_data_precalc(&data, flag); if (hit) { memcpy(&data.hit, hit, sizeof(*hit)); } else { data.hit.index = -1; data.hit.dist = BVH_RAYCAST_DIST_MAX; } if (root) { dfs_raycast(&data, root); // iterative_raycast(&data, root); } if (hit) { memcpy(hit, &data.hit, sizeof(*hit)); } return data.hit.index; } int BLI_bvhtree_ray_cast(BVHTree *tree, const float co[3], const float dir[3], float radius, BVHTreeRayHit *hit, BVHTree_RayCastCallback callback, void *userdata) { return BLI_bvhtree_ray_cast_ex( tree, co, dir, radius, hit, callback, userdata, BVH_RAYCAST_DEFAULT); } float BLI_bvhtree_bb_raycast(const float bv[6], const float light_start[3], const float light_end[3], float pos[3]) { BVHRayCastData data; float dist; data.hit.dist = BVH_RAYCAST_DIST_MAX; /* get light direction */ sub_v3_v3v3(data.ray.direction, light_end, light_start); data.ray.radius = 0.0; copy_v3_v3(data.ray.origin, light_start); normalize_v3(data.ray.direction); copy_v3_v3(data.ray_dot_axis, data.ray.direction); dist = ray_nearest_hit(&data, bv); madd_v3_v3v3fl(pos, light_start, data.ray.direction, dist); return dist; } /** * Calls the callback for every ray intersection * * \note Using a \a callback which resets or never sets the #BVHTreeRayHit index & dist works too, * however using this function means existing generic callbacks can be used from custom callbacks * without having to handle resetting the hit beforehand. * It also avoid redundant argument and return value which aren't meaningful * when collecting multiple hits. */ void BLI_bvhtree_ray_cast_all_ex(BVHTree *tree, const float co[3], const float dir[3], float radius, float hit_dist, BVHTree_RayCastCallback callback, void *userdata, int flag) { BVHRayCastData data; BVHNode *root = tree->nodes[tree->totleaf]; BLI_ASSERT_UNIT_V3(dir); BLI_assert(callback != NULL); data.tree = tree; data.callback = callback; data.userdata = userdata; copy_v3_v3(data.ray.origin, co); copy_v3_v3(data.ray.direction, dir); data.ray.radius = radius; bvhtree_ray_cast_data_precalc(&data, flag); data.hit.index = -1; data.hit.dist = hit_dist; if (root) { dfs_raycast_all(&data, root); } } void BLI_bvhtree_ray_cast_all(BVHTree *tree, const float co[3], const float dir[3], float radius, float hit_dist, BVHTree_RayCastCallback callback, void *userdata) { BLI_bvhtree_ray_cast_all_ex( tree, co, dir, radius, hit_dist, callback, userdata, BVH_RAYCAST_DEFAULT); } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree_range_query * * Allocates and fills an array with the indices of node that are on the given spherical range * (center, radius). * Returns the size of the array. * * \{ */ typedef struct RangeQueryData { BVHTree *tree; const float *center; float radius_sq; /* squared radius */ int hits; BVHTree_RangeQuery callback; void *userdata; } RangeQueryData; static void dfs_range_query(RangeQueryData *data, BVHNode *node) { if (node->totnode == 0) { #if 0 /*UNUSED*/ /* Calculate the node min-coords * (if the node was a point then this is the point coordinates) */ float co[3]; co[0] = node->bv[0]; co[1] = node->bv[2]; co[2] = node->bv[4]; #endif } else { int i; for (i = 0; i != node->totnode; i++) { float nearest[3]; float dist_sq = calc_nearest_point_squared(data->center, node->children[i], nearest); if (dist_sq < data->radius_sq) { /* Its a leaf.. call the callback */ if (node->children[i]->totnode == 0) { data->hits++; data->callback(data->userdata, node->children[i]->index, data->center, dist_sq); } else { dfs_range_query(data, node->children[i]); } } } } } int BLI_bvhtree_range_query( BVHTree *tree, const float co[3], float radius, BVHTree_RangeQuery callback, void *userdata) { BVHNode *root = tree->nodes[tree->totleaf]; RangeQueryData data; data.tree = tree; data.center = co; data.radius_sq = radius * radius; data.hits = 0; data.callback = callback; data.userdata = userdata; if (root != NULL) { float nearest[3]; float dist_sq = calc_nearest_point_squared(data.center, root, nearest); if (dist_sq < data.radius_sq) { /* Its a leaf.. call the callback */ if (root->totnode == 0) { data.hits++; data.callback(data.userdata, root->index, co, dist_sq); } else { dfs_range_query(&data, root); } } } return data.hits; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree_nearest_projected * \{ */ static void bvhtree_nearest_projected_dfs_recursive(BVHNearestProjectedData *__restrict data, const BVHNode *node) { if (node->totnode == 0) { if (data->callback) { data->callback(data->userdata, node->index, &data->precalc, NULL, 0, &data->nearest); } else { data->nearest.index = node->index; data->nearest.dist_sq = dist_squared_to_projected_aabb( &data->precalc, (float[3]){node->bv[0], node->bv[2], node->bv[4]}, (float[3]){node->bv[1], node->bv[3], node->bv[5]}, data->closest_axis); } } else { /* First pick the closest node to recurse into */ if (data->closest_axis[node->main_axis]) { for (int i = 0; i != node->totnode; i++) { const float *bv = node->children[i]->bv; if (dist_squared_to_projected_aabb(&data->precalc, (float[3]){bv[0], bv[2], bv[4]}, (float[3]){bv[1], bv[3], bv[5]}, data->closest_axis) <= data->nearest.dist_sq) { bvhtree_nearest_projected_dfs_recursive(data, node->children[i]); } } } else { for (int i = node->totnode; i--;) { const float *bv = node->children[i]->bv; if (dist_squared_to_projected_aabb(&data->precalc, (float[3]){bv[0], bv[2], bv[4]}, (float[3]){bv[1], bv[3], bv[5]}, data->closest_axis) <= data->nearest.dist_sq) { bvhtree_nearest_projected_dfs_recursive(data, node->children[i]); } } } } } static void bvhtree_nearest_projected_with_clipplane_test_dfs_recursive( BVHNearestProjectedData *__restrict data, const BVHNode *node) { if (node->totnode == 0) { if (data->callback) { data->callback(data->userdata, node->index, &data->precalc, data->clip_plane, data->clip_plane_len, &data->nearest); } else { data->nearest.index = node->index; data->nearest.dist_sq = dist_squared_to_projected_aabb( &data->precalc, (float[3]){node->bv[0], node->bv[2], node->bv[4]}, (float[3]){node->bv[1], node->bv[3], node->bv[5]}, data->closest_axis); } } else { /* First pick the closest node to recurse into */ if (data->closest_axis[node->main_axis]) { for (int i = 0; i != node->totnode; i++) { const float *bv = node->children[i]->bv; const float bb_min[3] = {bv[0], bv[2], bv[4]}; const float bb_max[3] = {bv[1], bv[3], bv[5]}; int isect_type = isect_aabb_planes_v3( data->clip_plane, data->clip_plane_len, bb_min, bb_max); if ((isect_type != ISECT_AABB_PLANE_BEHIND_ANY) && dist_squared_to_projected_aabb(&data->precalc, bb_min, bb_max, data->closest_axis) <= data->nearest.dist_sq) { if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) { bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]); } else { /* ISECT_AABB_PLANE_IN_FRONT_ALL */ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]); } } } } else { for (int i = node->totnode; i--;) { const float *bv = node->children[i]->bv; const float bb_min[3] = {bv[0], bv[2], bv[4]}; const float bb_max[3] = {bv[1], bv[3], bv[5]}; int isect_type = isect_aabb_planes_v3( data->clip_plane, data->clip_plane_len, bb_min, bb_max); if (isect_type != ISECT_AABB_PLANE_BEHIND_ANY && dist_squared_to_projected_aabb(&data->precalc, bb_min, bb_max, data->closest_axis) <= data->nearest.dist_sq) { if (isect_type == ISECT_AABB_PLANE_CROSS_ANY) { bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(data, node->children[i]); } else { /* ISECT_AABB_PLANE_IN_FRONT_ALL */ bvhtree_nearest_projected_dfs_recursive(data, node->children[i]); } } } } } } int BLI_bvhtree_find_nearest_projected(BVHTree *tree, float projmat[4][4], float winsize[2], float mval[2], float clip_plane[6][4], int clip_plane_len, BVHTreeNearest *nearest, BVHTree_NearestProjectedCallback callback, void *userdata) { BVHNode *root = tree->nodes[tree->totleaf]; if (root != NULL) { BVHNearestProjectedData data; dist_squared_to_projected_aabb_precalc(&data.precalc, projmat, winsize, mval); data.callback = callback; data.userdata = userdata; if (clip_plane) { data.clip_plane_len = clip_plane_len; for (int i = 0; i < data.clip_plane_len; i++) { copy_v4_v4(data.clip_plane[i], clip_plane[i]); } } else { data.clip_plane_len = 1; planes_from_projmat(projmat, NULL, NULL, NULL, NULL, data.clip_plane[0], NULL); } if (nearest) { memcpy(&data.nearest, nearest, sizeof(*nearest)); } else { data.nearest.index = -1; data.nearest.dist_sq = FLT_MAX; } { const float bb_min[3] = {root->bv[0], root->bv[2], root->bv[4]}; const float bb_max[3] = {root->bv[1], root->bv[3], root->bv[5]}; int isect_type = isect_aabb_planes_v3(data.clip_plane, data.clip_plane_len, bb_min, bb_max); if (isect_type != 0 && dist_squared_to_projected_aabb(&data.precalc, bb_min, bb_max, data.closest_axis) <= data.nearest.dist_sq) { if (isect_type == 1) { bvhtree_nearest_projected_with_clipplane_test_dfs_recursive(&data, root); } else { bvhtree_nearest_projected_dfs_recursive(&data, root); } } } if (nearest) { memcpy(nearest, &data.nearest, sizeof(*nearest)); } return data.nearest.index; } return -1; } /** \} */ /* -------------------------------------------------------------------- */ /** \name BLI_bvhtree_walk_dfs * \{ */ typedef struct BVHTree_WalkData { BVHTree_WalkParentCallback walk_parent_cb; BVHTree_WalkLeafCallback walk_leaf_cb; BVHTree_WalkOrderCallback walk_order_cb; void *userdata; } BVHTree_WalkData; /** * Runs first among nodes children of the first node before going * to the next node in the same layer. * * \return false to break out of the search early. */ static bool bvhtree_walk_dfs_recursive(BVHTree_WalkData *walk_data, const BVHNode *node) { if (node->totnode == 0) { return walk_data->walk_leaf_cb( (const BVHTreeAxisRange *)node->bv, node->index, walk_data->userdata); } else { /* First pick the closest node to recurse into */ if (walk_data->walk_order_cb( (const BVHTreeAxisRange *)node->bv, node->main_axis, walk_data->userdata)) { for (int i = 0; i != node->totnode; i++) { if (walk_data->walk_parent_cb((const BVHTreeAxisRange *)node->children[i]->bv, walk_data->userdata)) { if (!bvhtree_walk_dfs_recursive(walk_data, node->children[i])) { return false; } } } } else { for (int i = node->totnode - 1; i >= 0; i--) { if (walk_data->walk_parent_cb((const BVHTreeAxisRange *)node->children[i]->bv, walk_data->userdata)) { if (!bvhtree_walk_dfs_recursive(walk_data, node->children[i])) { return false; } } } } } return true; } /** * This is a generic function to perform a depth first search on the #BVHTree * where the search order and nodes traversed depend on callbacks passed in. * * \param tree: Tree to walk. * \param walk_parent_cb: Callback on a parents bound-box to test if it should be traversed. * \param walk_leaf_cb: Callback to test leaf nodes, callback must store its own result, * returning false exits early. * \param walk_order_cb: Callback that indicates which direction to search, * either from the node with the lower or higher K-DOP axis value. * \param userdata: Argument passed to all callbacks. */ void BLI_bvhtree_walk_dfs(BVHTree *tree, BVHTree_WalkParentCallback walk_parent_cb, BVHTree_WalkLeafCallback walk_leaf_cb, BVHTree_WalkOrderCallback walk_order_cb, void *userdata) { const BVHNode *root = tree->nodes[tree->totleaf]; if (root != NULL) { BVHTree_WalkData walk_data = {walk_parent_cb, walk_leaf_cb, walk_order_cb, userdata}; /* first make sure the bv of root passes in the test too */ if (walk_parent_cb((const BVHTreeAxisRange *)root->bv, userdata)) { bvhtree_walk_dfs_recursive(&walk_data, root); } } } /** \} */