/* SPDX-License-Identifier: GPL-2.0-or-later */ #include "BLI_generic_vector_array.hh" namespace blender { GVectorArray::GVectorArray(const CPPType &type, const int64_t array_size) : type_(type), element_size_(type.size()), items_(array_size) { } GVectorArray::~GVectorArray() { if (type_.is_trivially_destructible()) { return; } for (Item &item : items_) { type_.destruct_n(item.start, item.length); } } void GVectorArray::append(const int64_t index, const void *value) { Item &item = items_[index]; if (item.length == item.capacity) { this->realloc_to_at_least(item, item.capacity + 1); } void *dst = POINTER_OFFSET(item.start, element_size_ * item.length); type_.copy_construct(value, dst); item.length++; } void GVectorArray::extend(const int64_t index, const GVArray &values) { BLI_assert(values.type() == type_); for (const int i : IndexRange(values.size())) { BUFFER_FOR_CPP_TYPE_VALUE(type_, buffer); values.get(i, buffer); this->append(index, buffer); type_.destruct(buffer); } } void GVectorArray::extend(const int64_t index, const GSpan values) { this->extend(index, GVArray::ForSpan(values)); } void GVectorArray::extend(IndexMask mask, const GVVectorArray &values) { for (const int i : mask) { GVArray_For_GVVectorArrayIndex array{values, i}; this->extend(i, GVArray(&array)); } } void GVectorArray::extend(IndexMask mask, const GVectorArray &values) { GVVectorArray_For_GVectorArray virtual_values{values}; this->extend(mask, virtual_values); } void GVectorArray::clear(IndexMask mask) { for (const int64_t i : mask) { Item &item = items_[i]; type_.destruct_n(item.start, item.length); item.length = 0; } } GMutableSpan GVectorArray::operator[](const int64_t index) { Item &item = items_[index]; return GMutableSpan{type_, item.start, item.length}; } GSpan GVectorArray::operator[](const int64_t index) const { const Item &item = items_[index]; return GSpan{type_, item.start, item.length}; } void GVectorArray::realloc_to_at_least(Item &item, int64_t min_capacity) { const int64_t new_capacity = std::max(min_capacity, item.length * 2); void *new_buffer = allocator_.allocate(element_size_ * new_capacity, type_.alignment()); type_.relocate_assign_n(item.start, new_buffer, item.length); item.start = new_buffer; item.capacity = new_capacity; } } // namespace blender