/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: some of this file. * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/blenlib/intern/math_base.c * \ingroup bli */ #include "BLI_math.h" /* WARNING: MSVC compiling hack for double_round() */ #if (defined(WIN32) || defined(WIN64)) && !(defined(FREE_WINDOWS)) /* from python 3.1 pymath.c */ double copysign(double x, double y) { /* use atan2 to distinguish -0. from 0. */ if (y > 0. || (y == 0. && atan2(y, -1.) > 0.)) { return fabs(x); } else { return -fabs(x); } } /* from python 3.1 pymath.c */ double round(double x) { double absx, y; absx = fabs(x); y = floor(absx); if (absx - y >= 0.5) y += 1.0; return copysign(y, x); } #else /* OpenSuse 11.1 seems to need this. */ double round(double x); #endif /* from python 3.1 floatobject.c * ndigits must be between 0 and 21 */ double double_round(double x, int ndigits) { double pow1, pow2, y, z; if (ndigits >= 0) { pow1 = pow(10.0, (double)ndigits); pow2 = 1.0; y = (x*pow1)*pow2; /* if y overflows, then rounded value is exactly x */ if (!finite(y)) return x; } else { pow1 = pow(10.0, (double)-ndigits); pow2 = 1.0; /* unused; silences a gcc compiler warning */ y = x / pow1; } z = round(y); if (fabs(y-z) == 0.5) /* halfway between two integers; use round-half-even */ z = 2.0*round(y/2.0); if (ndigits >= 0) z = (z / pow2) / pow1; else z *= pow1; /* if computation resulted in overflow, raise OverflowError */ return z; }