/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: some of this file. * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/blenlib/intern/math_color.c * \ingroup bli */ #include #include "BLI_math.h" #include "BLI_utildefines.h" #include "BLI_strict_flags.h" void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b) { float nr, ng, nb; nr = fabsf(h * 6.0f - 3.0f) - 1.0f; ng = 2.0f - fabsf(h * 6.0f - 2.0f); nb = 2.0f - fabsf(h * 6.0f - 4.0f); CLAMP(nr, 0.0f, 1.0f); CLAMP(nb, 0.0f, 1.0f); CLAMP(ng, 0.0f, 1.0f); *r = ((nr - 1.0f) * s + 1.0f) * v; *g = ((ng - 1.0f) * s + 1.0f) * v; *b = ((nb - 1.0f) * s + 1.0f) * v; } void hsl_to_rgb(float h, float s, float l, float *r, float *g, float *b) { float nr, ng, nb, chroma; nr = fabsf(h * 6.0f - 3.0f) - 1.0f; ng = 2.0f - fabsf(h * 6.0f - 2.0f); nb = 2.0f - fabsf(h * 6.0f - 4.0f); CLAMP(nr, 0.0f, 1.0f); CLAMP(nb, 0.0f, 1.0f); CLAMP(ng, 0.0f, 1.0f); chroma = (1.0f - fabsf(2.0f * l - 1.0f)) * s; *r = (nr - 0.5f) * chroma + l; *g = (ng - 0.5f) * chroma + l; *b = (nb - 0.5f) * chroma + l; } /* convenience function for now */ void hsv_to_rgb_v(const float hsv[3], float r_rgb[3]) { hsv_to_rgb(hsv[0], hsv[1], hsv[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]); } /* convenience function for now */ void hsl_to_rgb_v(const float hsl[3], float r_rgb[3]) { hsl_to_rgb(hsl[0], hsl[1], hsl[2], &r_rgb[0], &r_rgb[1], &r_rgb[2]); } void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv) { float y, u, v; y = 0.299f * r + 0.587f * g + 0.114f * b; u = -0.147f * r - 0.289f * g + 0.436f * b; v = 0.615f * r - 0.515f * g - 0.100f * b; *ly = y; *lu = u; *lv = v; } void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb) { float r, g, b; r = y + 1.140f * v; g = y - 0.394f * u - 0.581f * v; b = y + 2.032f * u; *lr = r; *lg = g; *lb = b; } /* The RGB inputs are supposed gamma corrected and in the range 0 - 1.0f * * Output YCC have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255 */ void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr, int colorspace) { float sr, sg, sb; float y = 128.0f, cr = 128.0f, cb = 128.0f; sr = 255.0f * r; sg = 255.0f * g; sb = 255.0f * b; switch (colorspace) { case BLI_YCC_ITU_BT601: y = (0.257f * sr) + (0.504f * sg) + (0.098f * sb) + 16.0f; cb = (-0.148f * sr) - (0.291f * sg) + (0.439f * sb) + 128.0f; cr = (0.439f * sr) - (0.368f * sg) - (0.071f * sb) + 128.0f; break; case BLI_YCC_ITU_BT709: y = (0.183f * sr) + (0.614f * sg) + (0.062f * sb) + 16.0f; cb = (-0.101f * sr) - (0.338f * sg) + (0.439f * sb) + 128.0f; cr = (0.439f * sr) - (0.399f * sg) - (0.040f * sb) + 128.0f; break; case BLI_YCC_JFIF_0_255: y = (0.299f * sr) + (0.587f * sg) + (0.114f * sb); cb = (-0.16874f * sr) - (0.33126f * sg) + (0.5f * sb) + 128.0f; cr = (0.5f * sr) - (0.41869f * sg) - (0.08131f * sb) + 128.0f; break; default: assert(!"invalid colorspace"); break; } *ly = y; *lcb = cb; *lcr = cr; } /* YCC input have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255 */ /* RGB outputs are in the range 0 - 1.0f */ /* FIXME comment above must be wrong because BLI_YCC_ITU_BT601 y 16.0 cr 16.0 -> r -0.7009 */ void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb, int colorspace) { float r = 128.0f, g = 128.0f, b = 128.0f; switch (colorspace) { case BLI_YCC_ITU_BT601: r = 1.164f * (y - 16.0f) + 1.596f * (cr - 128.0f); g = 1.164f * (y - 16.0f) - 0.813f * (cr - 128.0f) - 0.392f * (cb - 128.0f); b = 1.164f * (y - 16.0f) + 2.017f * (cb - 128.0f); break; case BLI_YCC_ITU_BT709: r = 1.164f * (y - 16.0f) + 1.793f * (cr - 128.0f); g = 1.164f * (y - 16.0f) - 0.534f * (cr - 128.0f) - 0.213f * (cb - 128.0f); b = 1.164f * (y - 16.0f) + 2.115f * (cb - 128.0f); break; case BLI_YCC_JFIF_0_255: r = y + 1.402f * cr - 179.456f; g = y - 0.34414f * cb - 0.71414f * cr + 135.45984f; b = y + 1.772f * cb - 226.816f; break; default: BLI_assert(0); break; } *lr = r / 255.0f; *lg = g / 255.0f; *lb = b / 255.0f; } void hex_to_rgb(char *hexcol, float *r, float *g, float *b) { unsigned int ri, gi, bi; if (hexcol[0] == '#') hexcol++; if (sscanf(hexcol, "%02x%02x%02x", &ri, &gi, &bi) == 3) { /* six digit hex colors */ } else if (sscanf(hexcol, "%01x%01x%01x", &ri, &gi, &bi) == 3) { /* three digit hex colors (#123 becomes #112233) */ ri += ri << 4; gi += gi << 4; bi += bi << 4; } else { /* avoid using un-initialized vars */ *r = *g = *b = 0.0f; return; } *r = (float)ri * (1.0f / 255.0f); *g = (float)gi * (1.0f / 255.0f); *b = (float)bi * (1.0f / 255.0f); CLAMP(*r, 0.0f, 1.0f); CLAMP(*g, 0.0f, 1.0f); CLAMP(*b, 0.0f, 1.0f); } void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv) { float k = 0.0f; float chroma; float min_gb; if (g < b) { SWAP(float, g, b); k = -1.0f; } min_gb = b; if (r < g) { SWAP(float, r, g); k = -2.0f / 6.0f - k; min_gb = min_ff(g, b); } chroma = r - min_gb; *lh = fabsf(k + (g - b) / (6.0f * chroma + 1e-20f)); *ls = chroma / (r + 1e-20f); *lv = r; } /* convenience function for now */ void rgb_to_hsv_v(const float rgb[3], float r_hsv[3]) { rgb_to_hsv(rgb[0], rgb[1], rgb[2], &r_hsv[0], &r_hsv[1], &r_hsv[2]); } void rgb_to_hsl(float r, float g, float b, float *lh, float *ls, float *ll) { const float cmax = max_fff(r, g, b); const float cmin = min_fff(r, g, b); float h, s, l = min_ff(1.0, (cmax + cmin) / 2.0f); if (cmax == cmin) { h = s = 0.0f; // achromatic } else { float d = cmax - cmin; s = l > 0.5f ? d / (2.0f - cmax - cmin) : d / (cmax + cmin); if (cmax == r) { h = (g - b) / d + (g < b ? 6.0f : 0.0f); } else if (cmax == g) { h = (b - r) / d + 2.0f; } else { h = (r - g) / d + 4.0f; } } h /= 6.0f; *lh = h; *ls = s; *ll = l; } void rgb_to_hsl_compat(float r, float g, float b, float *lh, float *ls, float *ll) { const float orig_s = *ls; const float orig_h = *lh; rgb_to_hsl(r, g, b, lh, ls, ll); if (*ll <= 0.0f) { *lh = orig_h; *ls = orig_s; } else if (*ls <= 0.0f) { *lh = orig_h; *ls = orig_s; } if (*lh == 0.0f && orig_h >= 1.0f) { *lh = 1.0f; } } void rgb_to_hsl_compat_v(const float rgb[3], float r_hsl[3]) { rgb_to_hsl_compat(rgb[0], rgb[1], rgb[2], &r_hsl[0], &r_hsl[1], &r_hsl[2]); } /* convenience function for now */ void rgb_to_hsl_v(const float rgb[3], float r_hsl[3]) { rgb_to_hsl(rgb[0], rgb[1], rgb[2], &r_hsl[0], &r_hsl[1], &r_hsl[2]); } void rgb_to_hsv_compat(float r, float g, float b, float *lh, float *ls, float *lv) { const float orig_h = *lh; const float orig_s = *ls; rgb_to_hsv(r, g, b, lh, ls, lv); if (*lv <= 0.0f) { *lh = orig_h; *ls = orig_s; } else if (*ls <= 0.0f) { *lh = orig_h; } if (*lh == 0.0f && orig_h >= 1.0f) { *lh = 1.0f; } } /* convenience function for now */ void rgb_to_hsv_compat_v(const float rgb[3], float r_hsv[3]) { rgb_to_hsv_compat(rgb[0], rgb[1], rgb[2], &r_hsv[0], &r_hsv[1], &r_hsv[2]); } /* clamp hsv to usable values */ void hsv_clamp_v(float hsv[3], float v_max) { if (UNLIKELY(hsv[0] < 0.0f || hsv[0] > 1.0f)) { hsv[0] = hsv[0] - floorf(hsv[0]); } CLAMP(hsv[1], 0.0f, 1.0f); CLAMP(hsv[2], 0.0f, v_max); } /*http://brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html */ void xyz_to_rgb(float xc, float yc, float zc, float *r, float *g, float *b, int colorspace) { switch (colorspace) { case BLI_XYZ_SMPTE: *r = (3.50570f * xc) + (-1.73964f * yc) + (-0.544011f * zc); *g = (-1.06906f * xc) + (1.97781f * yc) + (0.0351720f * zc); *b = (0.0563117f * xc) + (-0.196994f * yc) + (1.05005f * zc); break; case BLI_XYZ_REC709_SRGB: *r = (3.240476f * xc) + (-1.537150f * yc) + (-0.498535f * zc); *g = (-0.969256f * xc) + (1.875992f * yc) + (0.041556f * zc); *b = (0.055648f * xc) + (-0.204043f * yc) + (1.057311f * zc); break; case BLI_XYZ_CIE: *r = (2.28783848734076f * xc) + (-0.833367677835217f * yc) + (-0.454470795871421f * zc); *g = (-0.511651380743862f * xc) + (1.42275837632178f * yc) + (0.0888930017552939f * zc); *b = (0.00572040983140966f * xc) + (-0.0159068485104036f * yc) + (1.0101864083734f * zc); break; } } /* we define a 'cpack' here as a (3 byte color code) number that can be expressed like 0xFFAA66 or so. * for that reason it is sensitive for endianness... with this function it works correctly */ unsigned int hsv_to_cpack(float h, float s, float v) { unsigned int r, g, b; float rf, gf, bf; unsigned int col; hsv_to_rgb(h, s, v, &rf, &gf, &bf); r = (unsigned int) (rf * 255.0f); g = (unsigned int) (gf * 255.0f); b = (unsigned int) (bf * 255.0f); col = (r + (g * 256) + (b * 256 * 256)); return col; } unsigned int rgb_to_cpack(float r, float g, float b) { unsigned int ir, ig, ib; ir = (unsigned int)floorf(255.0f * max_ff(r, 0.0f)); ig = (unsigned int)floorf(255.0f * max_ff(g, 0.0f)); ib = (unsigned int)floorf(255.0f * max_ff(b, 0.0f)); if (ir > 255) ir = 255; if (ig > 255) ig = 255; if (ib > 255) ib = 255; return (ir + (ig * 256) + (ib * 256 * 256)); } void cpack_to_rgb(unsigned int col, float *r, float *g, float *b) { *r = ((float)(((col) ) & 0xFF)) * (1.0f / 255.0f); *g = ((float)(((col) >> 8) & 0xFF)) * (1.0f / 255.0f); *b = ((float)(((col) >> 16) & 0xFF)) * (1.0f / 255.0f); } void rgb_uchar_to_float(float r_col[3], const unsigned char col_ub[3]) { r_col[0] = ((float)col_ub[0]) * (1.0f / 255.0f); r_col[1] = ((float)col_ub[1]) * (1.0f / 255.0f); r_col[2] = ((float)col_ub[2]) * (1.0f / 255.0f); } void rgba_uchar_to_float(float r_col[4], const unsigned char col_ub[4]) { r_col[0] = ((float)col_ub[0]) * (1.0f / 255.0f); r_col[1] = ((float)col_ub[1]) * (1.0f / 255.0f); r_col[2] = ((float)col_ub[2]) * (1.0f / 255.0f); r_col[3] = ((float)col_ub[3]) * (1.0f / 255.0f); } void rgb_float_to_uchar(unsigned char r_col[3], const float col_f[3]) { F3TOCHAR3(col_f, r_col); } void rgba_float_to_uchar(unsigned char r_col[4], const float col_f[4]) { F4TOCHAR4(col_f, r_col); } /* ********************************* color transforms ********************************* */ float srgb_to_linearrgb(float c) { if (c < 0.04045f) return (c < 0.0f) ? 0.0f : c * (1.0f / 12.92f); else return powf((c + 0.055f) * (1.0f / 1.055f), 2.4f); } float linearrgb_to_srgb(float c) { if (c < 0.0031308f) return (c < 0.0f) ? 0.0f : c * 12.92f; else return 1.055f * powf(c, 1.0f / 2.4f) - 0.055f; } void minmax_rgb(short c[3]) { if (c[0] > 255) c[0] = 255; else if (c[0] < 0) c[0] = 0; if (c[1] > 255) c[1] = 255; else if (c[1] < 0) c[1] = 0; if (c[2] > 255) c[2] = 255; else if (c[2] < 0) c[2] = 0; } /* If the requested RGB shade contains a negative weight for * one of the primaries, it lies outside the color gamut * accessible from the given triple of primaries. Desaturate * it by adding white, equal quantities of R, G, and B, enough * to make RGB all positive. The function returns 1 if the * components were modified, zero otherwise.*/ int constrain_rgb(float *r, float *g, float *b) { /* Amount of white needed */ const float w = -min_ffff(0.0f, *r, *g, *b); /* Add just enough white to make r, g, b all positive. */ if (w > 0.0f) { *r += w; *g += w; *b += w; return 1; /* Color modified to fit RGB gamut */ } return 0; /* Color within RGB gamut */ } /* ********************************* lift/gamma/gain / ASC-CDL conversion ********************************* */ void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power) { int c; for (c = 0; c < 3; c++) { offset[c] = lift[c] * gain[c]; slope[c] = gain[c] * (1.0f - lift[c]); if (gamma[c] == 0) power[c] = FLT_MAX; else power[c] = 1.0f / gamma[c]; } } /* ******************************************** other ************************************************* */ /* Applies an hue offset to a float rgb color */ void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset) { float hsv[3]; rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv + 1, hsv + 2); hsv[0] += hue_offset; if (hsv[0] > 1.0f) hsv[0] -= 1.0f; else if (hsv[0] < 0.0f) hsv[0] += 1.0f; hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb + 1, rgb + 2); } /* Applies an hue offset to a byte rgb color */ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset) { float rgb_float[3]; rgb_uchar_to_float(rgb_float, rgb); rgb_float_set_hue_float_offset(rgb_float, hue_offset); rgb_float_to_uchar(rgb, rgb_float); } /* fast sRGB conversion * LUT from linear float to 16-bit short * based on http://mysite.verizon.net/spitzak/conversion/ */ float BLI_color_from_srgb_table[256]; unsigned short BLI_color_to_srgb_table[0x10000]; static unsigned short hipart(const float f) { union { float f; unsigned short us[2]; } tmp; tmp.f = f; #ifdef __BIG_ENDIAN__ return tmp.us[0]; #else return tmp.us[1]; #endif } static float index_to_float(const unsigned short i) { union { float f; unsigned short us[2]; } tmp; /* positive and negative zeros, and all gradual underflow, turn into zero: */ if (i < 0x80 || (i >= 0x8000 && i < 0x8080)) return 0; /* All NaN's and infinity turn into the largest possible legal float: */ if (i >= 0x7f80 && i < 0x8000) return FLT_MAX; if (i >= 0xff80) return -FLT_MAX; #ifdef __BIG_ENDIAN__ tmp.us[0] = i; tmp.us[1] = 0x8000; #else tmp.us[0] = 0x8000; tmp.us[1] = i; #endif return tmp.f; } void BLI_init_srgb_conversion(void) { static bool initialized = false; unsigned int i, b; if (initialized) return; initialized = true; /* Fill in the lookup table to convert floats to bytes: */ for (i = 0; i < 0x10000; i++) { float f = linearrgb_to_srgb(index_to_float((unsigned short)i)) * 255.0f; if (f <= 0) BLI_color_to_srgb_table[i] = 0; else if (f < 255) BLI_color_to_srgb_table[i] = (unsigned short) (f * 0x100 + 0.5f); else BLI_color_to_srgb_table[i] = 0xff00; } /* Fill in the lookup table to convert bytes to float: */ for (b = 0; b <= 255; b++) { float f = srgb_to_linearrgb(((float)b) * (1.0f / 255.0f)); BLI_color_from_srgb_table[b] = f; i = hipart(f); /* replace entries so byte->float->byte does not change the data: */ BLI_color_to_srgb_table[i] = (unsigned short)(b * 0x100); } } static float inverse_srgb_companding(float v) { if (v > 0.04045f) { return powf((v + 0.055f) / 1.055f, 2.4f); } else { return v / 12.92f; } } /** * \note Does sRGB to linear conversion */ void rgb_to_xyz(float r, float g, float b, float *x, float *y, float *z) { r = inverse_srgb_companding(r) * 100.0f; g = inverse_srgb_companding(g) * 100.0f; b = inverse_srgb_companding(b) * 100.0f; *x = r * 0.412453f + g * 0.357580f + b * 0.180423f; *y = r * 0.212671f + g * 0.715160f + b * 0.072169f; *z = r * 0.019334f + g * 0.119193f + b * 0.950227f; } static float xyz_to_lab_component(float v) { const float eps = 0.008856f; const float k = 903.3f; if (v > eps) { return powf(v, 1.0f / 3.0f); } else { return (k * v + 16.0f) / 116.0f; } } void xyz_to_lab(float x, float y, float z, float *l, float *a, float *b) { const float xr = x / 95.047f; const float yr = y / 100.0f; const float zr = z / 108.883f; const float fx = xyz_to_lab_component(xr); const float fy = xyz_to_lab_component(yr); const float fz = xyz_to_lab_component(zr); *l = 116.0f * fy - 16.0f; *a = 500.0f * (fx - fy); *b = 200.0f * (fy - fz); } void rgb_to_lab(float r, float g, float b, float *ll, float *la, float *lb) { float x, y, z; rgb_to_xyz(r, g, b, &x, &y, &z); xyz_to_lab(x, y, z, ll, la, lb); } static void xyz_to_lms(float x, float y, float z, float *l, float *m, float *s) { *l = 0.3897f * x + 0.6890f * y - 0.0787f * z; *m = -0.2298f * x + 1.1834f * y + 0.0464f * z; *s = z; } static void lms_to_xyz(float l, float m, float s, float *x, float *y, float *z) { *x = 1.9102f * l - 1.1121f * m + 0.2019f * s; *y = 0.3709f * l + 0.6290f * m + 0.0000f * s; *z = s; } static void normalize_rgb(float rgb[3]) { const float max = max_fff(rgb[0], rgb[1], rgb[2]); if (max > 0.0f) { mul_v3_fl(rgb, 1.0f / max); } } /* Color rendering of spectra, adapted from public domain code by John Walker, * http://www.fourmilab.ch/ */ static void spectrum_to_xyz(float temperature, float xyz[3]) { int i; float lambda, x = 0.0f, y = 0.0f, z = 0.0f, xyz_sum; /* CIE colour matching functions xBar, yBar, and zBar for wavelengths from * 380 through 780 nanometers, every 5 nanometers. * For a wavelength lambda in this range: * * cie_colour_match[(lambda - 380) / 5][0] = xBar * cie_colour_match[(lambda - 380) / 5][1] = yBar * cie_colour_match[(lambda - 380) / 5][2] = zBar */ const float cie_colour_match[81][3] = { {0.0014f, 0.0000f, 0.0065f}, {0.0022f, 0.0001f, 0.0105f}, {0.0042f, 0.0001f, 0.0201f}, {0.0076f, 0.0002f, 0.0362f}, {0.0143f, 0.0004f, 0.0679f}, {0.0232f, 0.0006f, 0.1102f}, {0.0435f, 0.0012f, 0.2074f}, {0.0776f, 0.0022f, 0.3713f}, {0.1344f, 0.0040f, 0.6456f}, {0.2148f, 0.0073f, 1.0391f}, {0.2839f, 0.0116f, 1.3856f}, {0.3285f, 0.0168f, 1.6230f}, {0.3483f, 0.0230f, 1.7471f}, {0.3481f, 0.0298f, 1.7826f}, {0.3362f, 0.0380f, 1.7721f}, {0.3187f, 0.0480f, 1.7441f}, {0.2908f, 0.0600f, 1.6692f}, {0.2511f, 0.0739f, 1.5281f}, {0.1954f, 0.0910f, 1.2876f}, {0.1421f, 0.1126f, 1.0419f}, {0.0956f, 0.1390f, 0.8130f}, {0.0580f, 0.1693f, 0.6162f}, {0.0320f, 0.2080f, 0.4652f}, {0.0147f, 0.2586f, 0.3533f}, {0.0049f, 0.3230f, 0.2720f}, {0.0024f, 0.4073f, 0.2123f}, {0.0093f, 0.5030f, 0.1582f}, {0.0291f, 0.6082f, 0.1117f}, {0.0633f, 0.7100f, 0.0782f}, {0.1096f, 0.7932f, 0.0573f}, {0.1655f, 0.8620f, 0.0422f}, {0.2257f, 0.9149f, 0.0298f}, {0.2904f, 0.9540f, 0.0203f}, {0.3597f, 0.9803f, 0.0134f}, {0.4334f, 0.9950f, 0.0087f}, {0.5121f, 1.0000f, 0.0057f}, {0.5945f, 0.9950f, 0.0039f}, {0.6784f, 0.9786f, 0.0027f}, {0.7621f, 0.9520f, 0.0021f}, {0.8425f, 0.9154f, 0.0018f}, {0.9163f, 0.8700f, 0.0017f}, {0.9786f, 0.8163f, 0.0014f}, {1.0263f, 0.7570f, 0.0011f}, {1.0567f, 0.6949f, 0.0010f}, {1.0622f, 0.6310f, 0.0008f}, {1.0456f, 0.5668f, 0.0006f}, {1.0026f, 0.5030f, 0.0003f}, {0.9384f, 0.4412f, 0.0002f}, {0.8544f, 0.3810f, 0.0002f}, {0.7514f, 0.3210f, 0.0001f}, {0.6424f, 0.2650f, 0.0000f}, {0.5419f, 0.2170f, 0.0000f}, {0.4479f, 0.1750f, 0.0000f}, {0.3608f, 0.1382f, 0.0000f}, {0.2835f, 0.1070f, 0.0000f}, {0.2187f, 0.0816f, 0.0000f}, {0.1649f, 0.0610f, 0.0000f}, {0.1212f, 0.0446f, 0.0000f}, {0.0874f, 0.0320f, 0.0000f}, {0.0636f, 0.0232f, 0.0000f}, {0.0468f, 0.0170f, 0.0000f}, {0.0329f, 0.0119f, 0.0000f}, {0.0227f, 0.0082f, 0.0000f}, {0.0158f, 0.0057f, 0.0000f}, {0.0114f, 0.0041f, 0.0000f}, {0.0081f, 0.0029f, 0.0000f}, {0.0058f, 0.0021f, 0.0000f}, {0.0041f, 0.0015f, 0.0000f}, {0.0029f, 0.0010f, 0.0000f}, {0.0020f, 0.0007f, 0.0000f}, {0.0014f, 0.0005f, 0.0000f}, {0.0010f, 0.0004f, 0.0000f}, {0.0007f, 0.0002f, 0.0000f}, {0.0005f, 0.0002f, 0.0000f}, {0.0003f, 0.0001f, 0.0000f}, {0.0002f, 0.0001f, 0.0000f}, {0.0002f, 0.0001f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f}, {0.0001f, 0.0000f, 0.0000f}, {0.0000f, 0.0000f, 0.0000f} }; for (i = 0, lambda = 380.0f; lambda < 780.1f; i++, lambda += 5.0f) { /* wavelength in meter */ const float wlm = lambda * 1e-9f; const float Me = (3.74183e-16f * powf(wlm, -5.0f)) / (expf(1.4388e-2f / (wlm * temperature)) - 1.0f); x += Me * cie_colour_match[i][0]; y += Me * cie_colour_match[i][1]; z += Me * cie_colour_match[i][2]; } xyz_sum = (x + y + z); xyz[0] = x / xyz_sum; xyz[1] = y / xyz_sum; xyz[2] = z / xyz_sum; } void blackbody_temperature_to_rgb_table(float *r_table, int width, float min, float max) { int i, j = 0, dj = 1; float rgb[3], xyz[3], lms[3], lms_w[3]; float bb_temp; if (min < max) { SWAP(float, min, max); j = width - 1; dj = -1; } for (i = 0; i < width; i++, j += dj) { bb_temp = min + (max - min) / (float)width * (float)i; /* integrate blackbody radiation spectrum to XYZ */ spectrum_to_xyz(bb_temp, xyz); /* normalize highest temperature to white (in LMS system) */ xyz_to_lms(xyz[0], xyz[1], xyz[2], &lms[0], &lms[1], &lms[2]); if (i == 0) { lms_w[0] = 1.0f / lms[0]; lms_w[1] = 1.0f / lms[1]; lms_w[2] = 1.0f / lms[2]; } mul_v3_v3(lms, lms_w); lms_to_xyz(lms[0], lms[1], lms[2], &xyz[0], &xyz[1], &xyz[2]); /* convert to RGB */ xyz_to_rgb(xyz[0], xyz[1], xyz[2], &rgb[0], &rgb[1], &rgb[2], BLI_XYZ_CIE); constrain_rgb(&rgb[0], &rgb[1], &rgb[2]); normalize_rgb(rgb); copy_v3_v3(&r_table[(j << 2)], rgb); if (rgb[2] > 0.1f) r_table[(j << 2) + 3] = rgb[2]; else r_table[(j << 2) + 3] = 0.0f; } }