/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * The Original Code is: some of this file. * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/blenlib/intern/math_color.c * \ingroup bli */ #include #include "MEM_guardedalloc.h" #include "BLI_math.h" #include "BLI_rand.h" #include "BLI_utildefines.h" void hsv_to_rgb(float h, float s, float v, float *r, float *g, float *b) { int i; float f, p, q, t; if(s==0.0f) { *r = v; *g = v; *b = v; } else { h= (h - floorf(h))*6.0f; i = (int)floorf(h); f = h - i; p = v*(1.0f-s); q = v*(1.0f-(s*f)); t = v*(1.0f-(s*(1.0f-f))); switch (i) { case 0 : *r = v; *g = t; *b = p; break; case 1 : *r = q; *g = v; *b = p; break; case 2 : *r = p; *g = v; *b = t; break; case 3 : *r = p; *g = q; *b = v; break; case 4 : *r = t; *g = p; *b = v; break; case 5 : *r = v; *g = p; *b = q; break; } } } void rgb_to_yuv(float r, float g, float b, float *ly, float *lu, float *lv) { float y, u, v; y= 0.299f*r + 0.587f*g + 0.114f*b; u=-0.147f*r - 0.289f*g + 0.436f*b; v= 0.615f*r - 0.515f*g - 0.100f*b; *ly=y; *lu=u; *lv=v; } void yuv_to_rgb(float y, float u, float v, float *lr, float *lg, float *lb) { float r, g, b; r=y+1.140f*v; g=y-0.394f*u - 0.581f*v; b=y+2.032f*u; *lr=r; *lg=g; *lb=b; } /* The RGB inputs are supposed gamma corrected and in the range 0 - 1.0f */ /* Output YCC have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255 */ void rgb_to_ycc(float r, float g, float b, float *ly, float *lcb, float *lcr, int colorspace) { float sr,sg, sb; float y = 128.f, cr = 128.f, cb = 128.f; sr=255.0f*r; sg=255.0f*g; sb=255.0f*b; switch (colorspace) { case BLI_YCC_ITU_BT601 : y=(0.257f*sr)+(0.504f*sg)+(0.098f*sb)+16.0f; cb=(-0.148f*sr)-(0.291f*sg)+(0.439f*sb)+128.0f; cr=(0.439f*sr)-(0.368f*sg)-(0.071f*sb)+128.0f; break; case BLI_YCC_ITU_BT709 : y=(0.183f*sr)+(0.614f*sg)+(0.062f*sb)+16.0f; cb=(-0.101f*sr)-(0.338f*sg)+(0.439f*sb)+128.0f; cr=(0.439f*sr)-(0.399f*sg)-(0.040f*sb)+128.0f; break; case BLI_YCC_JFIF_0_255 : y=(0.299f*sr)+(0.587f*sg)+(0.114f*sb); cb=(-0.16874f*sr)-(0.33126f*sg)+(0.5f*sb)+128.0f; cr=(0.5f*sr)-(0.41869f*sg)-(0.08131f*sb)+128.0f; break; default: assert(!"invalid colorspace"); } *ly=y; *lcb=cb; *lcr=cr; } /* YCC input have a range of 16-235 and 16-240 except with JFIF_0_255 where the range is 0-255 */ /* RGB outputs are in the range 0 - 1.0f */ /* FIXME comment above must be wrong because BLI_YCC_ITU_BT601 y 16.0 cr 16.0 -> r -0.7009 */ void ycc_to_rgb(float y, float cb, float cr, float *lr, float *lg, float *lb, int colorspace) { float r = 128.f, g = 128.f, b = 128.f; switch (colorspace) { case BLI_YCC_ITU_BT601 : r=1.164f*(y-16.0f)+1.596f*(cr-128.0f); g=1.164f*(y-16.0f)-0.813f*(cr-128.0f)-0.392f*(cb-128.0f); b=1.164f*(y-16.0f)+2.017f*(cb-128.0f); break; case BLI_YCC_ITU_BT709 : r=1.164f*(y-16.0f)+1.793f*(cr-128.0f); g=1.164f*(y-16.0f)-0.534f*(cr-128.0f)-0.213f*(cb-128.0f); b=1.164f*(y-16.0f)+2.115f*(cb-128.0f); break; case BLI_YCC_JFIF_0_255 : r=y+1.402f*cr - 179.456f; g=y-0.34414f*cb - 0.71414f*cr + 135.45984f; b=y+1.772f*cb - 226.816f; break; default: assert(!"invalid colorspace"); } *lr=r/255.0f; *lg=g/255.0f; *lb=b/255.0f; } void hex_to_rgb(char *hexcol, float *r, float *g, float *b) { unsigned int ri, gi, bi; if (hexcol[0] == '#') hexcol++; if (sscanf(hexcol, "%02x%02x%02x", &ri, &gi, &bi)==3) { *r = ri / 255.0f; *g = gi / 255.0f; *b = bi / 255.0f; CLAMP(*r, 0.0f, 1.0f); CLAMP(*g, 0.0f, 1.0f); CLAMP(*b, 0.0f, 1.0f); } else { /* avoid using un-initialized vars */ *r= *g= *b= 0.0f; } } void rgb_to_hsv(float r, float g, float b, float *lh, float *ls, float *lv) { float h, s, v; float cmax, cmin, cdelta; float rc, gc, bc; cmax = r; cmin = r; cmax = (g>cmax ? g:cmax); cmin = (gcmax ? b:cmax); cmin = (b= 1.0f) { *lh= 1.0f; } } /*http://brucelindbloom.com/index.html?Eqn_RGB_XYZ_Matrix.html */ void xyz_to_rgb(float xc, float yc, float zc, float *r, float *g, float *b, int colorspace) { switch (colorspace) { case BLI_XYZ_SMPTE: *r = (3.50570f * xc) + (-1.73964f * yc) + (-0.544011f * zc); *g = (-1.06906f * xc) + (1.97781f * yc) + (0.0351720f * zc); *b = (0.0563117f * xc) + (-0.196994f * yc) + (1.05005f * zc); break; case BLI_XYZ_REC709_SRGB: *r = (3.240476f * xc) + (-1.537150f * yc) + (-0.498535f * zc); *g = (-0.969256f * xc) + (1.875992f * yc) + (0.041556f * zc); *b = (0.055648f * xc) + (-0.204043f * yc) + (1.057311f * zc); break; case BLI_XYZ_CIE: *r = (2.28783848734076f * xc) + (-0.833367677835217f * yc) + (-0.454470795871421f * zc); *g = (-0.511651380743862f * xc) + (1.42275837632178f * yc) + (0.0888930017552939f * zc); *b = (0.00572040983140966f * xc) + (-0.0159068485104036f * yc) + (1.0101864083734f * zc); break; } } /* we define a 'cpack' here as a (3 byte color code) number that can be expressed like 0xFFAA66 or so. for that reason it is sensitive for endianness... with this function it works correctly */ unsigned int hsv_to_cpack(float h, float s, float v) { short r, g, b; float rf, gf, bf; unsigned int col; hsv_to_rgb(h, s, v, &rf, &gf, &bf); r= (short)(rf*255.0f); g= (short)(gf*255.0f); b= (short)(bf*255.0f); col= ( r + (g*256) + (b*256*256) ); return col; } unsigned int rgb_to_cpack(float r, float g, float b) { int ir, ig, ib; ir= (int)floor(255.0f*r); if(ir<0) ir= 0; else if(ir>255) ir= 255; ig= (int)floor(255.0f*g); if(ig<0) ig= 0; else if(ig>255) ig= 255; ib= (int)floor(255.0f*b); if(ib<0) ib= 0; else if(ib>255) ib= 255; return (ir+ (ig*256) + (ib*256*256)); } void cpack_to_rgb(unsigned int col, float *r, float *g, float *b) { *r= (float)((col)&0xFF); *r /= 255.0f; *g= (float)(((col)>>8)&0xFF); *g /= 255.0f; *b= (float)(((col)>>16)&0xFF); *b /= 255.0f; } void rgb_uchar_to_float(float col_r[3], const unsigned char col_ub[3]) { col_r[0]= ((float)col_ub[0]) / 255.0f; col_r[1]= ((float)col_ub[1]) / 255.0f; col_r[2]= ((float)col_ub[2]) / 255.0f; } void rgba_uchar_to_float(float col_r[4], const unsigned char col_ub[4]) { col_r[0]= ((float)col_ub[0]) / 255.0f; col_r[1]= ((float)col_ub[1]) / 255.0f; col_r[2]= ((float)col_ub[2]) / 255.0f; col_r[3]= ((float)col_ub[3]) / 255.0f; } void rgb_float_to_uchar(unsigned char col_r[3], const float col_f[3]) { F3TOCHAR3(col_f, col_r); } void rgba_float_to_uchar(unsigned char col_r[4], const float col_f[4]) { F4TOCHAR4(col_f, col_r); } /* ********************************* color transforms ********************************* */ void gamma_correct(float *c, float gamma) { *c = powf((*c), gamma); } float rec709_to_linearrgb(float c) { if (c < 0.081f) return (c < 0.0f)? 0.0f: c * (1.0f/4.5f); else return powf((c + 0.099f)*(1.0f/1.099f), (1.0f/0.45f)); } float linearrgb_to_rec709(float c) { if (c < 0.018f) return (c < 0.0f)? 0.0f: c * 4.5f; else return 1.099f * powf(c, 0.45f) - 0.099f; } float srgb_to_linearrgb(float c) { if (c < 0.04045f) return (c < 0.0f)? 0.0f: c * (1.0f/12.92f); else return powf((c + 0.055f)*(1.0f/1.055f), 2.4f); } float linearrgb_to_srgb(float c) { if (c < 0.0031308f) return (c < 0.0f)? 0.0f: c * 12.92f; else return 1.055f * powf(c, 1.0f/2.4f) - 0.055f; } void minmax_rgb(short c[]) { if(c[0]>255) c[0]=255; else if(c[0]<0) c[0]=0; if(c[1]>255) c[1]=255; else if(c[1]<0) c[1]=0; if(c[2]>255) c[2]=255; else if(c[2]<0) c[2]=0; } /*If the requested RGB shade contains a negative weight for one of the primaries, it lies outside the color gamut accessible from the given triple of primaries. Desaturate it by adding white, equal quantities of R, G, and B, enough to make RGB all positive. The function returns 1 if the components were modified, zero otherwise.*/ int constrain_rgb(float *r, float *g, float *b) { float w; /* Amount of white needed is w = - min(0, *r, *g, *b) */ w = (0 < *r) ? 0 : *r; w = (w < *g) ? w : *g; w = (w < *b) ? w : *b; w = -w; /* Add just enough white to make r, g, b all positive. */ if (w > 0) { *r += w; *g += w; *b += w; return 1; /* Color modified to fit RGB gamut */ } return 0; /* Color within RGB gamut */ } float rgb_to_grayscale(const float rgb[3]) { return 0.3f*rgb[0] + 0.58f*rgb[1] + 0.12f*rgb[2]; } unsigned char rgb_to_grayscale_byte(const unsigned char rgb[3]) { return (76*(unsigned short)rgb[0] + 148*(unsigned short)rgb[1] + 31*(unsigned short)rgb[2]) / 255; } float rgb_to_luma(const float rgb[3]) { return 0.299f*rgb[0] + 0.587f*rgb[1] + 0.114f*rgb[2]; } unsigned char rgb_to_luma_byte(const unsigned char rgb[3]) { return (76*(unsigned short)rgb[0] + 150*(unsigned short)rgb[1] + 29*(unsigned short)rgb[2]) / 255; } /* ********************************* lift/gamma/gain / ASC-CDL conversion ********************************* */ void lift_gamma_gain_to_asc_cdl(float *lift, float *gamma, float *gain, float *offset, float *slope, float *power) { int c; for(c=0; c<3; c++) { offset[c]= lift[c]*gain[c]; slope[c]= gain[c]*(1.0f-lift[c]); if(gamma[c] == 0) power[c]= FLT_MAX; else power[c]= 1.0f/gamma[c]; } } /* ******************************************** other ************************************************* */ /* Applies an hue offset to a float rgb color */ void rgb_float_set_hue_float_offset(float rgb[3], float hue_offset) { float hsv[3]; rgb_to_hsv(rgb[0], rgb[1], rgb[2], hsv, hsv+1, hsv+2); hsv[0]+= hue_offset; if(hsv[0] > 1.0f) hsv[0] -= 1.0f; else if(hsv[0] < 0.0f) hsv[0] += 1.0f; hsv_to_rgb(hsv[0], hsv[1], hsv[2], rgb, rgb+1, rgb+2); } /* Applies an hue offset to a byte rgb color */ void rgb_byte_set_hue_float_offset(unsigned char rgb[3], float hue_offset) { float rgb_float[3]; rgb_uchar_to_float(rgb_float, rgb); rgb_float_set_hue_float_offset(rgb_float, hue_offset); rgb_float_to_uchar(rgb, rgb_float); } /* fast sRGB conversion * LUT from linear float to 16-bit short * based on http://mysite.verizon.net/spitzak/conversion/ */ float BLI_color_from_srgb_table[256]; unsigned short BLI_color_to_srgb_table[0x10000]; static unsigned short hipart(const float f) { union { float f; unsigned short us[2]; } tmp; tmp.f = f; #ifdef __BIG_ENDIAN__ return tmp.us[0]; #else return tmp.us[1]; #endif } static float index_to_float(const unsigned short i) { union { float f; unsigned short us[2]; } tmp; /* positive and negative zeros, and all gradual underflow, turn into zero: */ if (i<0x80 || (i >= 0x8000 && i < 0x8080)) return 0; /* All NaN's and infinity turn into the largest possible legal float: */ if (i>=0x7f80 && i<0x8000) return FLT_MAX; if (i>=0xff80) return -FLT_MAX; #ifdef __BIG_ENDIAN__ tmp.us[0] = i; tmp.us[1] = 0x8000; #else tmp.us[0] = 0x8000; tmp.us[1] = i; #endif return tmp.f; } void BLI_init_srgb_conversion(void) { static int initialized= 0; int i, b; if (initialized) return; initialized = 1; /* Fill in the lookup table to convert floats to bytes: */ for (i = 0; i < 0x10000; i++) { float f = linearrgb_to_srgb(index_to_float(i))*255.0f; if (f <= 0) BLI_color_to_srgb_table[i] = 0; else if (f < 255) BLI_color_to_srgb_table[i] = (unsigned short)(f*0x100+0.5f); else BLI_color_to_srgb_table[i] = 0xff00; } /* Fill in the lookup table to convert bytes to float: */ for (b = 0; b <= 255; b++) { float f = srgb_to_linearrgb(((float)b)*(1.0f/255.0f)); BLI_color_from_srgb_table[b] = f; i = hipart(f); /* replace entries so byte->float->byte does not change the data: */ BLI_color_to_srgb_table[i] = b*0x100; } }