/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2001-2002 NaN Holding BV. All rights reserved. */ /** \file * \ingroup bli */ #ifndef __MATH_VECTOR_INLINE_C__ #define __MATH_VECTOR_INLINE_C__ #include "BLI_math.h" /********************************** Init *************************************/ MINLINE void zero_v2(float r[2]) { r[0] = 0.0f; r[1] = 0.0f; } MINLINE void zero_v3(float r[3]) { r[0] = 0.0f; r[1] = 0.0f; r[2] = 0.0f; } MINLINE void zero_v4(float r[4]) { r[0] = 0.0f; r[1] = 0.0f; r[2] = 0.0f; r[3] = 0.0f; } MINLINE void copy_v2_v2(float r[2], const float a[2]) { r[0] = a[0]; r[1] = a[1]; } MINLINE void copy_v3_v3(float r[3], const float a[3]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; } MINLINE void copy_v3fl_v3s(float r[3], const short a[3]) { r[0] = (float)a[0]; r[1] = (float)a[1]; r[2] = (float)a[2]; } MINLINE void copy_v4_v4(float r[4], const float a[4]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; r[3] = a[3]; } MINLINE void copy_v2_fl(float r[2], float f) { r[0] = f; r[1] = f; } MINLINE void copy_v3_fl(float r[3], float f) { r[0] = f; r[1] = f; r[2] = f; } MINLINE void copy_v4_fl(float r[4], float f) { r[0] = f; r[1] = f; r[2] = f; r[3] = f; } /* unsigned char */ MINLINE void copy_v2_v2_uchar(unsigned char r[2], const unsigned char a[2]) { r[0] = a[0]; r[1] = a[1]; } MINLINE void copy_v3_v3_uchar(unsigned char r[3], const unsigned char a[3]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; } MINLINE void copy_v4_v4_uchar(unsigned char r[4], const unsigned char a[4]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; r[3] = a[3]; } MINLINE void copy_v2_uchar(unsigned char r[2], const unsigned char a) { r[0] = a; r[1] = a; } MINLINE void copy_v3_uchar(unsigned char r[3], const unsigned char a) { r[0] = a; r[1] = a; r[2] = a; } MINLINE void copy_v4_uchar(unsigned char r[4], const unsigned char a) { r[0] = a; r[1] = a; r[2] = a; r[3] = a; } /* char */ MINLINE void copy_v2_v2_char(char r[2], const char a[2]) { r[0] = a[0]; r[1] = a[1]; } MINLINE void copy_v3_v3_char(char r[3], const char a[3]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; } MINLINE void copy_v4_v4_char(char r[4], const char a[4]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; r[3] = a[3]; } /* short */ MINLINE void copy_v2_v2_short(short r[2], const short a[2]) { r[0] = a[0]; r[1] = a[1]; } MINLINE void copy_v3_v3_short(short r[3], const short a[3]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; } MINLINE void copy_v4_v4_short(short r[4], const short a[4]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; r[3] = a[3]; } /* int */ MINLINE void zero_v2_int(int r[2]) { r[0] = 0; r[1] = 0; } MINLINE void zero_v3_int(int r[3]) { r[0] = 0; r[1] = 0; r[2] = 0; } MINLINE void copy_v2_v2_int(int r[2], const int a[2]) { r[0] = a[0]; r[1] = a[1]; } MINLINE void copy_v3_v3_int(int r[3], const int a[3]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; } MINLINE void copy_v4_v4_int(int r[4], const int a[4]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; r[3] = a[3]; } /* double */ MINLINE void zero_v3_db(double r[3]) { r[0] = 0.0; r[1] = 0.0; r[2] = 0.0; } MINLINE void copy_v2_v2_db(double r[2], const double a[2]) { r[0] = a[0]; r[1] = a[1]; } MINLINE void copy_v3_v3_db(double r[3], const double a[3]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; } MINLINE void copy_v4_v4_db(double r[4], const double a[4]) { r[0] = a[0]; r[1] = a[1]; r[2] = a[2]; r[3] = a[3]; } MINLINE void round_v2i_v2fl(int r[2], const float a[2]) { r[0] = (int)roundf(a[0]); r[1] = (int)roundf(a[1]); } MINLINE void copy_v2fl_v2i(float r[2], const int a[2]) { r[0] = (float)a[0]; r[1] = (float)a[1]; } /* double -> float */ MINLINE void copy_v2fl_v2db(float r[2], const double a[2]) { r[0] = (float)a[0]; r[1] = (float)a[1]; } MINLINE void copy_v3fl_v3db(float r[3], const double a[3]) { r[0] = (float)a[0]; r[1] = (float)a[1]; r[2] = (float)a[2]; } MINLINE void copy_v4fl_v4db(float r[4], const double a[4]) { r[0] = (float)a[0]; r[1] = (float)a[1]; r[2] = (float)a[2]; r[3] = (float)a[3]; } /* float -> double */ MINLINE void copy_v2db_v2fl(double r[2], const float a[2]) { r[0] = (double)a[0]; r[1] = (double)a[1]; } MINLINE void copy_v3db_v3fl(double r[3], const float a[3]) { r[0] = (double)a[0]; r[1] = (double)a[1]; r[2] = (double)a[2]; } MINLINE void copy_v4db_v4fl(double r[4], const float a[4]) { r[0] = (double)a[0]; r[1] = (double)a[1]; r[2] = (double)a[2]; r[3] = (double)a[3]; } MINLINE void swap_v2_v2(float a[2], float b[2]) { SWAP(float, a[0], b[0]); SWAP(float, a[1], b[1]); } MINLINE void swap_v3_v3(float a[3], float b[3]) { SWAP(float, a[0], b[0]); SWAP(float, a[1], b[1]); SWAP(float, a[2], b[2]); } MINLINE void swap_v4_v4(float a[4], float b[4]) { SWAP(float, a[0], b[0]); SWAP(float, a[1], b[1]); SWAP(float, a[2], b[2]); SWAP(float, a[3], b[3]); } MINLINE void swap_v2_v2_db(double a[2], double b[2]) { SWAP(double, a[0], b[0]); SWAP(double, a[1], b[1]); } MINLINE void swap_v3_v3_db(double a[3], double b[3]) { SWAP(double, a[0], b[0]); SWAP(double, a[1], b[1]); SWAP(double, a[2], b[2]); } MINLINE void swap_v4_v4_db(double a[4], double b[4]) { SWAP(double, a[0], b[0]); SWAP(double, a[1], b[1]); SWAP(double, a[2], b[2]); SWAP(double, a[3], b[3]); } /* float args -> vec */ MINLINE void copy_v2_fl2(float v[2], float x, float y) { v[0] = x; v[1] = y; } MINLINE void copy_v3_fl3(float v[3], float x, float y, float z) { v[0] = x; v[1] = y; v[2] = z; } MINLINE void copy_v4_fl4(float v[4], float x, float y, float z, float w) { v[0] = x; v[1] = y; v[2] = z; v[3] = w; } /********************************* Arithmetic ********************************/ MINLINE void add_v2_fl(float r[2], float f) { r[0] += f; r[1] += f; } MINLINE void add_v3_fl(float r[3], float f) { r[0] += f; r[1] += f; r[2] += f; } MINLINE void add_v4_fl(float r[4], float f) { r[0] += f; r[1] += f; r[2] += f; r[3] += f; } MINLINE void add_v2_v2(float r[2], const float a[2]) { r[0] += a[0]; r[1] += a[1]; } MINLINE void add_v2_v2_db(double r[2], const double a[2]) { r[0] += a[0]; r[1] += a[1]; } MINLINE void add_v2_v2v2(float r[2], const float a[2], const float b[2]) { r[0] = a[0] + b[0]; r[1] = a[1] + b[1]; } MINLINE void add_v2_v2_int(int r[2], const int a[2]) { r[0] = r[0] + a[0]; r[1] = r[1] + a[1]; } MINLINE void add_v2_v2v2_int(int r[2], const int a[2], const int b[2]) { r[0] = a[0] + b[0]; r[1] = a[1] + b[1]; } MINLINE void add_v3_v3(float r[3], const float a[3]) { r[0] += a[0]; r[1] += a[1]; r[2] += a[2]; } MINLINE void add_v3_v3_db(double r[3], const double a[3]) { r[0] += a[0]; r[1] += a[1]; r[2] += a[2]; } MINLINE void add_v3_v3v3(float r[3], const float a[3], const float b[3]) { r[0] = a[0] + b[0]; r[1] = a[1] + b[1]; r[2] = a[2] + b[2]; } MINLINE void add_v3fl_v3fl_v3i(float r[3], const float a[3], const int b[3]) { r[0] = a[0] + (float)b[0]; r[1] = a[1] + (float)b[1]; r[2] = a[2] + (float)b[2]; } MINLINE void add_v4_v4(float r[4], const float a[4]) { r[0] += a[0]; r[1] += a[1]; r[2] += a[2]; r[3] += a[3]; } MINLINE void add_v4_v4v4(float r[4], const float a[4], const float b[4]) { r[0] = a[0] + b[0]; r[1] = a[1] + b[1]; r[2] = a[2] + b[2]; r[3] = a[3] + b[3]; } MINLINE void sub_v2_v2(float r[2], const float a[2]) { r[0] -= a[0]; r[1] -= a[1]; } MINLINE void sub_v2_v2v2(float r[2], const float a[2], const float b[2]) { r[0] = a[0] - b[0]; r[1] = a[1] - b[1]; } MINLINE void sub_v2_v2v2_db(double r[2], const double a[2], const double b[2]) { r[0] = a[0] - b[0]; r[1] = a[1] - b[1]; } MINLINE void sub_v2_v2v2_int(int r[2], const int a[2], const int b[2]) { r[0] = a[0] - b[0]; r[1] = a[1] - b[1]; } MINLINE void sub_v3_v3(float r[3], const float a[3]) { r[0] -= a[0]; r[1] -= a[1]; r[2] -= a[2]; } MINLINE void sub_v3_v3v3(float r[3], const float a[3], const float b[3]) { r[0] = a[0] - b[0]; r[1] = a[1] - b[1]; r[2] = a[2] - b[2]; } MINLINE void sub_v3_v3v3_int(int r[3], const int a[3], const int b[3]) { r[0] = a[0] - b[0]; r[1] = a[1] - b[1]; r[2] = a[2] - b[2]; } MINLINE void sub_v3_v3v3_db(double r[3], const double a[3], const double b[3]) { r[0] = a[0] - b[0]; r[1] = a[1] - b[1]; r[2] = a[2] - b[2]; } MINLINE void sub_v2db_v2fl_v2fl(double r[2], const float a[2], const float b[2]) { r[0] = (double)a[0] - (double)b[0]; r[1] = (double)a[1] - (double)b[1]; } MINLINE void sub_v3db_v3fl_v3fl(double r[3], const float a[3], const float b[3]) { r[0] = (double)a[0] - (double)b[0]; r[1] = (double)a[1] - (double)b[1]; r[2] = (double)a[2] - (double)b[2]; } MINLINE void sub_v4_v4(float r[4], const float a[4]) { r[0] -= a[0]; r[1] -= a[1]; r[2] -= a[2]; r[3] -= a[3]; } MINLINE void sub_v4_v4v4(float r[4], const float a[4], const float b[4]) { r[0] = a[0] - b[0]; r[1] = a[1] - b[1]; r[2] = a[2] - b[2]; r[3] = a[3] - b[3]; } MINLINE void mul_v2_fl(float r[2], float f) { r[0] *= f; r[1] *= f; } MINLINE void mul_v2_v2fl(float r[2], const float a[2], float f) { r[0] = a[0] * f; r[1] = a[1] * f; } MINLINE void mul_v3_fl(float r[3], float f) { r[0] *= f; r[1] *= f; r[2] *= f; } MINLINE void mul_v3db_db(double r[3], double f) { r[0] *= f; r[1] *= f; r[2] *= f; } MINLINE void mul_v3_v3fl(float r[3], const float a[3], float f) { r[0] = a[0] * f; r[1] = a[1] * f; r[2] = a[2] * f; } MINLINE void mul_v3_v3db_db(double r[3], const double a[3], double f) { r[0] = a[0] * f; r[1] = a[1] * f; r[2] = a[2] * f; } MINLINE void mul_v2_v2(float r[2], const float a[2]) { r[0] *= a[0]; r[1] *= a[1]; } MINLINE void mul_v3_v3(float r[3], const float a[3]) { r[0] *= a[0]; r[1] *= a[1]; r[2] *= a[2]; } MINLINE void mul_v4_fl(float r[4], float f) { r[0] *= f; r[1] *= f; r[2] *= f; r[3] *= f; } MINLINE void mul_v4_v4(float r[4], const float a[4]) { r[0] *= a[0]; r[1] *= a[1]; r[2] *= a[2]; r[3] *= a[3]; } MINLINE void mul_v4_v4fl(float r[4], const float a[4], float f) { r[0] = a[0] * f; r[1] = a[1] * f; r[2] = a[2] * f; r[3] = a[3] * f; } /** * Avoid doing: * * angle = atan2f(dvec[0], dvec[1]); * angle_to_mat2(mat, angle); * * instead use a vector as a matrix. */ MINLINE void mul_v2_v2_cw(float r[2], const float mat[2], const float vec[2]) { BLI_assert(r != vec); r[0] = mat[0] * vec[0] + (+mat[1]) * vec[1]; r[1] = mat[1] * vec[0] + (-mat[0]) * vec[1]; } MINLINE void mul_v2_v2_ccw(float r[2], const float mat[2], const float vec[2]) { float r0 = mat[0] * vec[0] + (-mat[1]) * vec[1]; float r1 = mat[1] * vec[0] + (+mat[0]) * vec[1]; r[0] = r0; r[1] = r1; } MINLINE float mul_project_m4_v3_zfac(const float mat[4][4], const float co[3]) { return (mat[0][3] * co[0]) + (mat[1][3] * co[1]) + (mat[2][3] * co[2]) + mat[3][3]; } MINLINE float dot_m3_v3_row_x(const float M[3][3], const float a[3]) { return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2]; } MINLINE float dot_m3_v3_row_y(const float M[3][3], const float a[3]) { return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2]; } MINLINE float dot_m3_v3_row_z(const float M[3][3], const float a[3]) { return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2]; } MINLINE float dot_m4_v3_row_x(const float M[4][4], const float a[3]) { return M[0][0] * a[0] + M[1][0] * a[1] + M[2][0] * a[2]; } MINLINE float dot_m4_v3_row_y(const float M[4][4], const float a[3]) { return M[0][1] * a[0] + M[1][1] * a[1] + M[2][1] * a[2]; } MINLINE float dot_m4_v3_row_z(const float M[4][4], const float a[3]) { return M[0][2] * a[0] + M[1][2] * a[1] + M[2][2] * a[2]; } MINLINE void madd_v2_v2fl(float r[2], const float a[2], float f) { r[0] += a[0] * f; r[1] += a[1] * f; } MINLINE void madd_v3_v3fl(float r[3], const float a[3], float f) { r[0] += a[0] * f; r[1] += a[1] * f; r[2] += a[2] * f; } MINLINE void madd_v3_v3v3(float r[3], const float a[3], const float b[3]) { r[0] += a[0] * b[0]; r[1] += a[1] * b[1]; r[2] += a[2] * b[2]; } MINLINE void madd_v2_v2v2fl(float r[2], const float a[2], const float b[2], float f) { r[0] = a[0] + b[0] * f; r[1] = a[1] + b[1] * f; } MINLINE void madd_v3_v3v3fl(float r[3], const float a[3], const float b[3], float f) { r[0] = a[0] + b[0] * f; r[1] = a[1] + b[1] * f; r[2] = a[2] + b[2] * f; } MINLINE void madd_v3_v3v3db_db(double r[3], const double a[3], const double b[3], double f) { r[0] = a[0] + b[0] * f; r[1] = a[1] + b[1] * f; r[2] = a[2] + b[2] * f; } MINLINE void madd_v3_v3v3v3(float r[3], const float a[3], const float b[3], const float c[3]) { r[0] = a[0] + b[0] * c[0]; r[1] = a[1] + b[1] * c[1]; r[2] = a[2] + b[2] * c[2]; } MINLINE void madd_v3fl_v3fl_v3fl_v3i(float r[3], const float a[3], const float b[3], const int c[3]) { r[0] = a[0] + b[0] * (float)c[0]; r[1] = a[1] + b[1] * (float)c[1]; r[2] = a[2] + b[2] * (float)c[2]; } MINLINE void madd_v4_v4fl(float r[4], const float a[4], float f) { r[0] += a[0] * f; r[1] += a[1] * f; r[2] += a[2] * f; r[3] += a[3] * f; } MINLINE void madd_v4_v4v4(float r[4], const float a[4], const float b[4]) { r[0] += a[0] * b[0]; r[1] += a[1] * b[1]; r[2] += a[2] * b[2]; r[3] += a[3] * b[3]; } MINLINE void mul_v3_v3v3(float r[3], const float v1[3], const float v2[3]) { r[0] = v1[0] * v2[0]; r[1] = v1[1] * v2[1]; r[2] = v1[2] * v2[2]; } MINLINE void mul_v2_v2v2(float r[2], const float a[2], const float b[2]) { r[0] = a[0] * b[0]; r[1] = a[1] * b[1]; } MINLINE void negate_v2(float r[2]) { r[0] = -r[0]; r[1] = -r[1]; } MINLINE void negate_v2_v2(float r[2], const float a[2]) { r[0] = -a[0]; r[1] = -a[1]; } MINLINE void negate_v3(float r[3]) { r[0] = -r[0]; r[1] = -r[1]; r[2] = -r[2]; } MINLINE void negate_v3_v3(float r[3], const float a[3]) { r[0] = -a[0]; r[1] = -a[1]; r[2] = -a[2]; } MINLINE void negate_v4(float r[4]) { r[0] = -r[0]; r[1] = -r[1]; r[2] = -r[2]; r[3] = -r[3]; } MINLINE void negate_v4_v4(float r[4], const float a[4]) { r[0] = -a[0]; r[1] = -a[1]; r[2] = -a[2]; r[3] = -a[3]; } MINLINE void negate_v3_short(short r[3]) { r[0] = (short)-r[0]; r[1] = (short)-r[1]; r[2] = (short)-r[2]; } MINLINE void negate_v3_db(double r[3]) { r[0] = -r[0]; r[1] = -r[1]; r[2] = -r[2]; } MINLINE void invert_v2(float r[2]) { BLI_assert(!ELEM(0.0f, r[0], r[1])); r[0] = 1.0f / r[0]; r[1] = 1.0f / r[1]; } MINLINE void invert_v3(float r[3]) { BLI_assert(!ELEM(0.0f, r[0], r[1], r[2])); r[0] = 1.0f / r[0]; r[1] = 1.0f / r[1]; r[2] = 1.0f / r[2]; } MINLINE void invert_v3_safe(float r[3]) { if (r[0] != 0.0f) { r[0] = 1.0f / r[0]; } if (r[1] != 0.0f) { r[1] = 1.0f / r[1]; } if (r[2] != 0.0f) { r[2] = 1.0f / r[2]; } } MINLINE void abs_v2(float r[2]) { r[0] = fabsf(r[0]); r[1] = fabsf(r[1]); } MINLINE void abs_v2_v2(float r[2], const float a[2]) { r[0] = fabsf(a[0]); r[1] = fabsf(a[1]); } MINLINE void abs_v3(float r[3]) { r[0] = fabsf(r[0]); r[1] = fabsf(r[1]); r[2] = fabsf(r[2]); } MINLINE void abs_v3_v3(float r[3], const float a[3]) { r[0] = fabsf(a[0]); r[1] = fabsf(a[1]); r[2] = fabsf(a[2]); } MINLINE void abs_v4(float r[4]) { r[0] = fabsf(r[0]); r[1] = fabsf(r[1]); r[2] = fabsf(r[2]); r[3] = fabsf(r[3]); } MINLINE void abs_v4_v4(float r[4], const float a[4]) { r[0] = fabsf(a[0]); r[1] = fabsf(a[1]); r[2] = fabsf(a[2]); r[3] = fabsf(a[3]); } MINLINE float dot_v2v2(const float a[2], const float b[2]) { return a[0] * b[0] + a[1] * b[1]; } MINLINE double dot_v2v2_db(const double a[2], const double b[2]) { return a[0] * b[0] + a[1] * b[1]; } MINLINE float dot_v3v3(const float a[3], const float b[3]) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; } MINLINE float dot_v3v3v3(const float p[3], const float a[3], const float b[3]) { float vec1[3], vec2[3]; sub_v3_v3v3(vec1, a, p); sub_v3_v3v3(vec2, b, p); if (is_zero_v3(vec1) || is_zero_v3(vec2)) { return 0.0f; } return dot_v3v3(vec1, vec2); } MINLINE float dot_v4v4(const float a[4], const float b[4]) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2] + a[3] * b[3]; } MINLINE double dot_v3db_v3fl(const double a[3], const float b[3]) { return a[0] * (double)b[0] + a[1] * (double)b[1] + a[2] * (double)b[2]; } MINLINE double dot_v3v3_db(const double a[3], const double b[3]) { return a[0] * b[0] + a[1] * b[1] + a[2] * b[2]; } MINLINE float cross_v2v2(const float a[2], const float b[2]) { return a[0] * b[1] - a[1] * b[0]; } MINLINE double cross_v2v2_db(const double a[2], const double b[2]) { return a[0] * b[1] - a[1] * b[0]; } MINLINE void cross_v3_v3v3(float r[3], const float a[3], const float b[3]) { BLI_assert(r != a && r != b); r[0] = a[1] * b[2] - a[2] * b[1]; r[1] = a[2] * b[0] - a[0] * b[2]; r[2] = a[0] * b[1] - a[1] * b[0]; } MINLINE void cross_v3_v3v3_hi_prec(float r[3], const float a[3], const float b[3]) { BLI_assert(r != a && r != b); r[0] = (float)((double)a[1] * (double)b[2] - (double)a[2] * (double)b[1]); r[1] = (float)((double)a[2] * (double)b[0] - (double)a[0] * (double)b[2]); r[2] = (float)((double)a[0] * (double)b[1] - (double)a[1] * (double)b[0]); } MINLINE void cross_v3_v3v3_db(double r[3], const double a[3], const double b[3]) { BLI_assert(r != a && r != b); r[0] = a[1] * b[2] - a[2] * b[1]; r[1] = a[2] * b[0] - a[0] * b[2]; r[2] = a[0] * b[1] - a[1] * b[0]; } MINLINE void add_newell_cross_v3_v3v3(float n[3], const float v_prev[3], const float v_curr[3]) { n[0] += (v_prev[1] - v_curr[1]) * (v_prev[2] + v_curr[2]); n[1] += (v_prev[2] - v_curr[2]) * (v_prev[0] + v_curr[0]); n[2] += (v_prev[0] - v_curr[0]) * (v_prev[1] + v_curr[1]); } MINLINE void star_m3_v3(float rmat[3][3], const float a[3]) { rmat[0][0] = rmat[1][1] = rmat[2][2] = 0.0; rmat[0][1] = -a[2]; rmat[0][2] = a[1]; rmat[1][0] = a[2]; rmat[1][2] = -a[0]; rmat[2][0] = -a[1]; rmat[2][1] = a[0]; } /*********************************** Length **********************************/ MINLINE float len_squared_v2(const float v[2]) { return v[0] * v[0] + v[1] * v[1]; } MINLINE float len_squared_v3(const float v[3]) { return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; } MINLINE double len_squared_v3_db(const double v[3]) { return v[0] * v[0] + v[1] * v[1] + v[2] * v[2]; } MINLINE float len_manhattan_v2(const float v[2]) { return fabsf(v[0]) + fabsf(v[1]); } MINLINE int len_manhattan_v2_int(const int v[2]) { return abs(v[0]) + abs(v[1]); } MINLINE float len_manhattan_v3(const float v[3]) { return fabsf(v[0]) + fabsf(v[1]) + fabsf(v[2]); } MINLINE float len_v2(const float v[2]) { return sqrtf(v[0] * v[0] + v[1] * v[1]); } MINLINE double len_v2_db(const double v[2]) { return sqrt(v[0] * v[0] + v[1] * v[1]); } MINLINE float len_v2v2(const float v1[2], const float v2[2]) { float x, y; x = v1[0] - v2[0]; y = v1[1] - v2[1]; return sqrtf(x * x + y * y); } MINLINE double len_v2v2_db(const double v1[2], const double v2[2]) { double x, y; x = v1[0] - v2[0]; y = v1[1] - v2[1]; return sqrt(x * x + y * y); } MINLINE float len_v2v2_int(const int v1[2], const int v2[2]) { float x, y; x = (float)(v1[0] - v2[0]); y = (float)(v1[1] - v2[1]); return sqrtf(x * x + y * y); } MINLINE float len_v3(const float a[3]) { return sqrtf(dot_v3v3(a, a)); } MINLINE double len_v3_db(const double a[3]) { return sqrt(dot_v3v3_db(a, a)); } MINLINE float len_squared_v2v2(const float a[2], const float b[2]) { float d[2]; sub_v2_v2v2(d, b, a); return dot_v2v2(d, d); } MINLINE double len_squared_v2v2_db(const double a[2], const double b[2]) { double d[2]; sub_v2_v2v2_db(d, b, a); return dot_v2v2_db(d, d); } MINLINE float len_squared_v3v3(const float a[3], const float b[3]) { float d[3]; sub_v3_v3v3(d, b, a); return dot_v3v3(d, d); } MINLINE float len_squared_v4v4(const float a[4], const float b[4]) { float d[4]; sub_v4_v4v4(d, b, a); return dot_v4v4(d, d); } MINLINE float len_manhattan_v2v2(const float a[2], const float b[2]) { float d[2]; sub_v2_v2v2(d, b, a); return len_manhattan_v2(d); } MINLINE int len_manhattan_v2v2_int(const int a[2], const int b[2]) { int d[2]; sub_v2_v2v2_int(d, b, a); return len_manhattan_v2_int(d); } MINLINE float len_manhattan_v3v3(const float a[3], const float b[3]) { float d[3]; sub_v3_v3v3(d, b, a); return len_manhattan_v3(d); } MINLINE float len_v3v3(const float a[3], const float b[3]) { float d[3]; sub_v3_v3v3(d, b, a); return len_v3(d); } MINLINE float len_v4(const float a[4]) { return sqrtf(dot_v4v4(a, a)); } MINLINE float len_v4v4(const float a[4], const float b[4]) { float d[4]; sub_v4_v4v4(d, b, a); return len_v4(d); } MINLINE float normalize_v2_v2_length(float r[2], const float a[2], const float unit_length) { float d = dot_v2v2(a, a); if (d > 1.0e-35f) { d = sqrtf(d); mul_v2_v2fl(r, a, unit_length / d); } else { /* Either the vector is small or one of it's values contained `nan`. */ zero_v2(r); d = 0.0f; } return d; } MINLINE float normalize_v2_v2(float r[2], const float a[2]) { return normalize_v2_v2_length(r, a, 1.0f); } MINLINE float normalize_v2(float n[2]) { return normalize_v2_v2(n, n); } MINLINE float normalize_v2_length(float n[2], const float unit_length) { return normalize_v2_v2_length(n, n, unit_length); } MINLINE float normalize_v3_v3_length(float r[3], const float a[3], const float unit_length) { float d = dot_v3v3(a, a); /* A larger value causes normalize errors in a scaled down models with camera extreme close. */ if (d > 1.0e-35f) { d = sqrtf(d); mul_v3_v3fl(r, a, unit_length / d); } else { /* Either the vector is small or one of it's values contained `nan`. */ zero_v3(r); d = 0.0f; } return d; } MINLINE float normalize_v3_v3(float r[3], const float a[3]) { return normalize_v3_v3_length(r, a, 1.0f); } MINLINE double normalize_v3_v3_length_db(double r[3], const double a[3], double const unit_length) { double d = dot_v3v3_db(a, a); /* a larger value causes normalize errors in a * scaled down models with camera extreme close */ if (d > 1.0e-70) { d = sqrt(d); mul_v3_v3db_db(r, a, unit_length / d); } else { zero_v3_db(r); d = 0.0; } return d; } MINLINE double normalize_v3_v3_db(double r[3], const double a[3]) { return normalize_v3_v3_length_db(r, a, 1.0); } MINLINE double normalize_v3_length_db(double n[3], const double unit_length) { double d = n[0] * n[0] + n[1] * n[1] + n[2] * n[2]; /* a larger value causes normalize errors in a * scaled down models with camera extreme close */ if (d > 1.0e-35) { double mul; d = sqrt(d); mul = unit_length / d; n[0] *= mul; n[1] *= mul; n[2] *= mul; } else { n[0] = n[1] = n[2] = 0; d = 0.0; } return d; } MINLINE double normalize_v3_db(double n[3]) { return normalize_v3_length_db(n, 1.0); } MINLINE float normalize_v3_length(float n[3], const float unit_length) { return normalize_v3_v3_length(n, n, unit_length); } MINLINE float normalize_v3(float n[3]) { return normalize_v3_v3(n, n); } MINLINE void normal_float_to_short_v2(short out[2], const float in[2]) { out[0] = (short)(in[0] * 32767.0f); out[1] = (short)(in[1] * 32767.0f); } MINLINE void normal_short_to_float_v3(float out[3], const short in[3]) { out[0] = in[0] * (1.0f / 32767.0f); out[1] = in[1] * (1.0f / 32767.0f); out[2] = in[2] * (1.0f / 32767.0f); } MINLINE void normal_float_to_short_v3(short out[3], const float in[3]) { out[0] = (short)(in[0] * 32767.0f); out[1] = (short)(in[1] * 32767.0f); out[2] = (short)(in[2] * 32767.0f); } MINLINE void normal_float_to_short_v4(short out[4], const float in[4]) { out[0] = (short)(in[0] * 32767.0f); out[1] = (short)(in[1] * 32767.0f); out[2] = (short)(in[2] * 32767.0f); out[3] = (short)(in[3] * 32767.0f); } /********************************* Comparison ********************************/ MINLINE bool is_zero_v2(const float v[2]) { return (v[0] == 0.0f && v[1] == 0.0f); } MINLINE bool is_zero_v3(const float v[3]) { return (v[0] == 0.0f && v[1] == 0.0f && v[2] == 0.0f); } MINLINE bool is_zero_v4(const float v[4]) { return (v[0] == 0.0f && v[1] == 0.0f && v[2] == 0.0f && v[3] == 0.0f); } MINLINE bool is_zero_v2_db(const double v[2]) { return (v[0] == 0.0 && v[1] == 0.0); } MINLINE bool is_zero_v3_db(const double v[3]) { return (v[0] == 0.0 && v[1] == 0.0 && v[2] == 0.0); } MINLINE bool is_zero_v4_db(const double v[4]) { return (v[0] == 0.0 && v[1] == 0.0 && v[2] == 0.0 && v[3] == 0.0); } MINLINE bool is_one_v3(const float v[3]) { return (v[0] == 1.0f && v[1] == 1.0f && v[2] == 1.0f); } /* -------------------------------------------------------------------- */ /** \name Vector Comparison * * \note use `value <= limit`, so a limit of zero doesn't fail on an exact match. * \{ */ MINLINE bool equals_v2v2(const float v1[2], const float v2[2]) { return ((v1[0] == v2[0]) && (v1[1] == v2[1])); } MINLINE bool equals_v3v3(const float v1[3], const float v2[3]) { return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2])); } MINLINE bool equals_v4v4(const float v1[4], const float v2[4]) { return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3])); } MINLINE bool equals_v2v2_int(const int v1[2], const int v2[2]) { return ((v1[0] == v2[0]) && (v1[1] == v2[1])); } MINLINE bool equals_v3v3_int(const int v1[3], const int v2[3]) { return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2])); } MINLINE bool equals_v4v4_int(const int v1[4], const int v2[4]) { return ((v1[0] == v2[0]) && (v1[1] == v2[1]) && (v1[2] == v2[2]) && (v1[3] == v2[3])); } MINLINE bool compare_v2v2(const float v1[2], const float v2[2], const float limit) { return (compare_ff(v1[0], v2[0], limit) && compare_ff(v1[1], v2[1], limit)); } MINLINE bool compare_v3v3(const float v1[3], const float v2[3], const float limit) { return (compare_ff(v1[0], v2[0], limit) && compare_ff(v1[1], v2[1], limit) && compare_ff(v1[2], v2[2], limit)); } MINLINE bool compare_v4v4(const float v1[4], const float v2[4], const float limit) { return (compare_ff(v1[0], v2[0], limit) && compare_ff(v1[1], v2[1], limit) && compare_ff(v1[2], v2[2], limit) && compare_ff(v1[3], v2[3], limit)); } MINLINE bool compare_v2v2_relative(const float v1[2], const float v2[2], const float limit, const int max_ulps) { return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) && compare_ff_relative(v1[1], v2[1], limit, max_ulps)); } MINLINE bool compare_v3v3_relative(const float v1[3], const float v2[3], const float limit, const int max_ulps) { return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) && compare_ff_relative(v1[1], v2[1], limit, max_ulps) && compare_ff_relative(v1[2], v2[2], limit, max_ulps)); } MINLINE bool compare_v4v4_relative(const float v1[4], const float v2[4], const float limit, const int max_ulps) { return (compare_ff_relative(v1[0], v2[0], limit, max_ulps) && compare_ff_relative(v1[1], v2[1], limit, max_ulps) && compare_ff_relative(v1[2], v2[2], limit, max_ulps) && compare_ff_relative(v1[3], v2[3], limit, max_ulps)); } MINLINE bool compare_len_v3v3(const float v1[3], const float v2[3], const float limit) { float d[3]; sub_v3_v3v3(d, v1, v2); return (dot_v3v3(d, d) <= (limit * limit)); } MINLINE bool compare_size_v3v3(const float v1[3], const float v2[3], const float limit) { for (int i = 0; i < 3; i++) { if (v2[i] == 0.0f) { /* Catch division by zero. */ if (v1[i] != v2[i]) { return false; } } else { if (fabsf(v1[i] / v2[i] - 1.0f) > limit) { return false; } } } return true; } /* -------------------------------------------------------------------- */ /** \name Vector Clamping * \{ */ MINLINE void clamp_v2(float vec[2], const float min, const float max) { CLAMP(vec[0], min, max); CLAMP(vec[1], min, max); } MINLINE void clamp_v3(float vec[3], const float min, const float max) { CLAMP(vec[0], min, max); CLAMP(vec[1], min, max); CLAMP(vec[2], min, max); } MINLINE void clamp_v4(float vec[4], const float min, const float max) { CLAMP(vec[0], min, max); CLAMP(vec[1], min, max); CLAMP(vec[2], min, max); CLAMP(vec[3], min, max); } MINLINE void clamp_v2_v2v2(float vec[2], const float min[2], const float max[2]) { CLAMP(vec[0], min[0], max[0]); CLAMP(vec[1], min[1], max[1]); } MINLINE void clamp_v3_v3v3(float vec[3], const float min[3], const float max[3]) { CLAMP(vec[0], min[0], max[0]); CLAMP(vec[1], min[1], max[1]); CLAMP(vec[2], min[2], max[2]); } MINLINE void clamp_v4_v4v4(float vec[4], const float min[4], const float max[4]) { CLAMP(vec[0], min[0], max[0]); CLAMP(vec[1], min[1], max[1]); CLAMP(vec[2], min[2], max[2]); CLAMP(vec[3], min[3], max[3]); } /** \} */ MINLINE float line_point_side_v2(const float l1[2], const float l2[2], const float pt[2]) { return (((l1[0] - pt[0]) * (l2[1] - pt[1])) - ((l2[0] - pt[0]) * (l1[1] - pt[1]))); } /** \} */ #endif /* __MATH_VECTOR_INLINE_C__ */