/* * * Some matrix operations. * * Always use * - vector with x components : float x[3], int x[3], etc * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* ------------------------------------------------------------------------- */ #include #include "MTC_matrixops.h" #include "MTC_vectorops.h" /* ------------------------------------------------------------------------- */ #ifdef WIN32 #include "BLI_winstuff.h" #endif #ifdef __sun__ #include #endif #define ABS(x) ((x) < 0 ? -(x) : (x)) #define SWAP(type, a, b) { type sw_ap; sw_ap=(a); (a)=(b); (b)=sw_ap; } void MTC_Mat4CpyMat4(float m1[][4], float m2[][4]) { memcpy(m1, m2, 4*4*sizeof(float)); } /* ------------------------------------------------------------------------- */ void MTC_Mat4MulSerie(float answ[][4], float m1[][4], float m2[][4], float m3[][4], float m4[][4], float m5[][4], float m6[][4], float m7[][4], float m8[][4]) { float temp[4][4]; if(m1==0 || m2==0) return; MTC_Mat4MulMat4(answ, m2, m1); if(m3) { MTC_Mat4MulMat4(temp, m3, answ); if(m4) { MTC_Mat4MulMat4(answ, m4, temp); if(m5) { MTC_Mat4MulMat4(temp, m5, answ); if(m6) { MTC_Mat4MulMat4(answ, m6, temp); if(m7) { MTC_Mat4MulMat4(temp, m7, answ); if(m8) { MTC_Mat4MulMat4(answ, m8, temp); } else MTC_Mat4CpyMat4(answ, temp); } } else MTC_Mat4CpyMat4(answ, temp); } } else MTC_Mat4CpyMat4(answ, temp); } } /* ------------------------------------------------------------------------- */ void MTC_Mat4MulMat4(float m1[][4], float m2[][4], float m3[][4]) { /* matrix product: c[j][k] = a[j][i].b[i][k] */ m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0] + m2[0][3]*m3[3][0]; m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1] + m2[0][3]*m3[3][1]; m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2] + m2[0][3]*m3[3][2]; m1[0][3] = m2[0][0]*m3[0][3] + m2[0][1]*m3[1][3] + m2[0][2]*m3[2][3] + m2[0][3]*m3[3][3]; m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0] + m2[1][3]*m3[3][0]; m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1] + m2[1][3]*m3[3][1]; m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2] + m2[1][3]*m3[3][2]; m1[1][3] = m2[1][0]*m3[0][3] + m2[1][1]*m3[1][3] + m2[1][2]*m3[2][3] + m2[1][3]*m3[3][3]; m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0] + m2[2][3]*m3[3][0]; m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1] + m2[2][3]*m3[3][1]; m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2] + m2[2][3]*m3[3][2]; m1[2][3] = m2[2][0]*m3[0][3] + m2[2][1]*m3[1][3] + m2[2][2]*m3[2][3] + m2[2][3]*m3[3][3]; m1[3][0] = m2[3][0]*m3[0][0] + m2[3][1]*m3[1][0] + m2[3][2]*m3[2][0] + m2[3][3]*m3[3][0]; m1[3][1] = m2[3][0]*m3[0][1] + m2[3][1]*m3[1][1] + m2[3][2]*m3[2][1] + m2[3][3]*m3[3][1]; m1[3][2] = m2[3][0]*m3[0][2] + m2[3][1]*m3[1][2] + m2[3][2]*m3[2][2] + m2[3][3]*m3[3][2]; m1[3][3] = m2[3][0]*m3[0][3] + m2[3][1]*m3[1][3] + m2[3][2]*m3[2][3] + m2[3][3]*m3[3][3]; } /* ------------------------------------------------------------------------- */ void MTC_Mat4MulVecfl(float mat[][4], float *vec) { float x,y; x=vec[0]; y=vec[1]; vec[0]=x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2] + mat[3][0]; vec[1]=x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2] + mat[3][1]; vec[2]=x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2] + mat[3][2]; } /* ------------------------------------------------------------------------- */ void MTC_Mat3MulVecfl(float mat[][3], float *vec) { float x,y; x=vec[0]; y=vec[1]; vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2]; vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2]; vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2]; } /* ------------------------------------------------------------------------- */ int MTC_Mat4Invert(float inverse[][4], float mat[][4]) { int i, j, k; double temp; float tempmat[4][4]; float max; int maxj; /* Set inverse to identity */ for (i=0; i<4; i++) for (j=0; j<4; j++) inverse[i][j] = 0; for (i=0; i<4; i++) inverse[i][i] = 1; /* Copy original matrix so we don't mess it up */ for(i = 0; i < 4; i++) for(j = 0; j <4; j++) tempmat[i][j] = mat[i][j]; for(i = 0; i < 4; i++) { /* Look for row with max pivot */ max = ABS(tempmat[i][i]); maxj = i; for(j = i + 1; j < 4; j++) { if(ABS(tempmat[j][i]) > max) { max = ABS(tempmat[j][i]); maxj = j; } } /* Swap rows if necessary */ if (maxj != i) { for( k = 0; k < 4; k++) { SWAP(float, tempmat[i][k], tempmat[maxj][k]); SWAP(float, inverse[i][k], inverse[maxj][k]); } } temp = tempmat[i][i]; if (temp == 0) return 0; /* No non-zero pivot */ for(k = 0; k < 4; k++) { tempmat[i][k] /= temp; inverse[i][k] /= temp; } for(j = 0; j < 4; j++) { if(j != i) { temp = tempmat[j][i]; for(k = 0; k < 4; k++) { tempmat[j][k] -= tempmat[i][k]*temp; inverse[j][k] -= inverse[i][k]*temp; } } } } return 1; } /* ------------------------------------------------------------------------- */ void MTC_Mat3CpyMat4(float m1[][3], float m2[][4]) { m1[0][0]= m2[0][0]; m1[0][1]= m2[0][1]; m1[0][2]= m2[0][2]; m1[1][0]= m2[1][0]; m1[1][1]= m2[1][1]; m1[1][2]= m2[1][2]; m1[2][0]= m2[2][0]; m1[2][1]= m2[2][1]; m1[2][2]= m2[2][2]; } /* ------------------------------------------------------------------------- */ void MTC_Mat3CpyMat3(float m1[][3], float m2[][3]) { memcpy(m1, m2, 3*3*sizeof(float)); } /* ------------------------------------------------------------------------- */ /* void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */ void MTC_Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) { /* be careful about this rewrite... */ /* m1[i][j] = m2[i][k]*m3[k][j], args are flipped! */ m1[0][0]= m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0]; m1[0][1]= m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1]; m1[0][2]= m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2]; m1[1][0]= m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0]; m1[1][1]= m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1]; m1[1][2]= m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2]; m1[2][0]= m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0]; m1[2][1]= m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1]; m1[2][2]= m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2]; /* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */ /* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */ /* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */ /* m1+=3; */ /* m2+=3; */ /* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */ /* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */ /* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */ /* m1+=3; */ /* m2+=3; */ /* m1[0]= m2[0]*m3[0] + m2[1]*m3[3] + m2[2]*m3[6]; */ /* m1[1]= m2[0]*m3[1] + m2[1]*m3[4] + m2[2]*m3[7]; */ /* m1[2]= m2[0]*m3[2] + m2[1]*m3[5] + m2[2]*m3[8]; */ } /* end of void Mat3MulMat3(float m1[][3], float m3[][3], float m2[][3]) */ /* ------------------------------------------------------------------------- */ void MTC_Mat4Ortho(float mat[][4]) { float len; len= MTC_normalise3DF(mat[0]); if(len!=0.0) mat[0][3]/= len; len= MTC_normalise3DF(mat[1]); if(len!=0.0) mat[1][3]/= len; len= MTC_normalise3DF(mat[2]); if(len!=0.0) mat[2][3]/= len; } /* ------------------------------------------------------------------------- */ void MTC_Mat4Mul3Vecfl(float mat[][4], float *vec) { float x,y; /* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/ x= vec[0]; y= vec[1]; vec[0]= x*mat[0][0] + y*mat[1][0] + mat[2][0]*vec[2]; vec[1]= x*mat[0][1] + y*mat[1][1] + mat[2][1]*vec[2]; vec[2]= x*mat[0][2] + y*mat[1][2] + mat[2][2]*vec[2]; } /* ------------------------------------------------------------------------- */ void MTC_Mat4One(float m[][4]) { m[0][0]= m[1][1]= m[2][2]= m[3][3]= 1.0; m[0][1]= m[0][2]= m[0][3]= 0.0; m[1][0]= m[1][2]= m[1][3]= 0.0; m[2][0]= m[2][1]= m[2][3]= 0.0; m[3][0]= m[3][1]= m[3][2]= 0.0; } /* ------------------------------------------------------------------------- */ /* Result is a 3-vector!*/ void MTC_Mat3MulVecd(float mat[][3], double *vec) { double x,y; /* vec = mat^T dot vec !!! or vec a row, then vec = vec dot mat*/ x=vec[0]; y=vec[1]; vec[0]= x * mat[0][0] + y * mat[1][0] + mat[2][0] * vec[2]; vec[1]= x * mat[0][1] + y * mat[1][1] + mat[2][1] * vec[2]; vec[2]= x * mat[0][2] + y * mat[1][2] + mat[2][2] * vec[2]; } /* ------------------------------------------------------------------------- */ void MTC_Mat3Inv(float m1[][3], float m2[][3]) { short a,b; float det; /* eerst adjoint */ MTC_Mat3Adj(m1,m2); /* dan det oude mat! */ det= m2[0][0]* (m2[1][1]*m2[2][2] - m2[1][2]*m2[2][1]) -m2[1][0]* (m2[0][1]*m2[2][2] - m2[0][2]*m2[2][1]) +m2[2][0]* (m2[0][1]*m2[1][2] - m2[0][2]*m2[1][1]); if(det==0) det=1; det= 1/det; for(a=0;a<3;a++) { for(b=0;b<3;b++) { m1[a][b]*=det; } } } /* ------------------------------------------------------------------------- */ void MTC_Mat3Adj(float m1[][3], float m[][3]) { m1[0][0]=m[1][1]*m[2][2]-m[1][2]*m[2][1]; m1[0][1]= -m[0][1]*m[2][2]+m[0][2]*m[2][1]; m1[0][2]=m[0][1]*m[1][2]-m[0][2]*m[1][1]; m1[1][0]= -m[1][0]*m[2][2]+m[1][2]*m[2][0]; m1[1][1]=m[0][0]*m[2][2]-m[0][2]*m[2][0]; m1[1][2]= -m[0][0]*m[1][2]+m[0][2]*m[1][0]; m1[2][0]=m[1][0]*m[2][1]-m[1][1]*m[2][0]; m1[2][1]= -m[0][0]*m[2][1]+m[0][1]*m[2][0]; m1[2][2]=m[0][0]*m[1][1]-m[0][1]*m[1][0]; } /* ------------------------------------------------------------------------- */ void MTC_Mat3One(float m[][3]) { m[0][0]= m[1][1]= m[2][2]= 1.0; m[0][1]= m[0][2]= 0.0; m[1][0]= m[1][2]= 0.0; m[2][0]= m[2][1]= 0.0; } /* ------------------------------------------------------------------------- */ void MTC_Mat4SwapMat4(float m1[][4], float m2[][4]) { float t; int i, j; for(i = 0; i < 4; i++) { for (j = 0; j < 4; j++) { t = m1[i][j]; m1[i][j] = m2[i][j]; m2[i][j] = t; } } } /* ------------------------------------------------------------------------- */ void MTC_Mat4MulVec4fl(float mat[][4], float *vec) { float x,y,z; x = vec[0]; y = vec[1]; z = vec[2]; vec[0] = x*mat[0][0] + y*mat[1][0] + z*mat[2][0] + mat[3][0]*vec[3]; vec[1] = x*mat[0][1] + y*mat[1][1] + z*mat[2][1] + mat[3][1]*vec[3]; vec[2] = x*mat[0][2] + y*mat[1][2] + z*mat[2][2] + mat[3][2]*vec[3]; vec[3] = x*mat[0][3] + y*mat[1][3] + z*mat[2][3] + mat[3][3]*vec[3]; } /* ------------------------------------------------------------------------- */ void MTC_Mat4CpyMat3nc(float m1[][4], float m2[][3]) /* no clear */ { m1[0][0]= m2[0][0]; m1[0][1]= m2[0][1]; m1[0][2]= m2[0][2]; m1[1][0]= m2[1][0]; m1[1][1]= m2[1][1]; m1[1][2]= m2[1][2]; m1[2][0]= m2[2][0]; m1[2][1]= m2[2][1]; m1[2][2]= m2[2][2]; } /* ------------------------------------------------------------------------- */ void MTC_Mat4MulMat33(float m1[][3], float m2[][4], float m3[][3]) { /* m1_i_j = m2_i_k * m3_k_j ? */ m1[0][0] = m2[0][0]*m3[0][0] + m2[0][1]*m3[1][0] + m2[0][2]*m3[2][0]; m1[0][1] = m2[0][0]*m3[0][1] + m2[0][1]*m3[1][1] + m2[0][2]*m3[2][1]; m1[0][2] = m2[0][0]*m3[0][2] + m2[0][1]*m3[1][2] + m2[0][2]*m3[2][2]; m1[1][0] = m2[1][0]*m3[0][0] + m2[1][1]*m3[1][0] + m2[1][2]*m3[2][0]; m1[1][1] = m2[1][0]*m3[0][1] + m2[1][1]*m3[1][1] + m2[1][2]*m3[2][1]; m1[1][2] = m2[1][0]*m3[0][2] + m2[1][1]*m3[1][2] + m2[1][2]*m3[2][2]; m1[2][0] = m2[2][0]*m3[0][0] + m2[2][1]*m3[1][0] + m2[2][2]*m3[2][0]; m1[2][1] = m2[2][0]*m3[0][1] + m2[2][1]*m3[1][1] + m2[2][2]*m3[2][1]; m1[2][2] = m2[2][0]*m3[0][2] + m2[2][1]*m3[1][2] + m2[2][2]*m3[2][2]; } /* ------------------------------------------------------------------------- */ /* eof */