/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bli */ /* The #blender::meshintersect API needs GMP. */ #ifdef WITH_GMP # include # include # include # include "BLI_allocator.hh" # include "BLI_array.hh" # include "BLI_assert.h" # include "BLI_delaunay_2d.h" # include "BLI_double3.hh" # include "BLI_float3.hh" # include "BLI_hash.hh" # include "BLI_kdopbvh.h" # include "BLI_map.hh" # include "BLI_math_boolean.hh" # include "BLI_math_mpq.hh" # include "BLI_mpq2.hh" # include "BLI_mpq3.hh" # include "BLI_span.hh" # include "BLI_task.h" # include "BLI_threads.h" # include "BLI_vector.hh" # include "BLI_vector_set.hh" # include "PIL_time.h" # include "BLI_mesh_intersect.hh" // # define PERFDEBUG namespace blender::meshintersect { # ifdef PERFDEBUG static void perfdata_init(void); static void incperfcount(int countnum); static void bumpperfcount(int countnum, int amt); static void doperfmax(int maxnum, int val); static void dump_perfdata(void); # endif /** For debugging, can disable threading in intersect code with this static constant. */ static constexpr bool intersect_use_threading = true; Vert::Vert(const mpq3 &mco, const double3 &dco, int id, int orig) : co_exact(mco), co(dco), id(id), orig(orig) { } bool Vert::operator==(const Vert &other) const { return this->co_exact == other.co_exact; } uint64_t Vert::hash() const { return co_exact.hash(); } std::ostream &operator<<(std::ostream &os, const Vert *v) { os << "v" << v->id; if (v->orig != NO_INDEX) { os << "o" << v->orig; } os << v->co; return os; } bool Plane::operator==(const Plane &other) const { return norm_exact == other.norm_exact && d_exact == other.d_exact; } void Plane::make_canonical() { if (norm_exact[0] != 0) { mpq_class den = norm_exact[0]; norm_exact = mpq3(1, norm_exact[1] / den, norm_exact[2] / den); d_exact = d_exact / den; } else if (norm_exact[1] != 0) { mpq_class den = norm_exact[1]; norm_exact = mpq3(0, 1, norm_exact[2] / den); d_exact = d_exact / den; } else { if (norm_exact[2] != 0) { mpq_class den = norm_exact[2]; norm_exact = mpq3(0, 0, 1); d_exact = d_exact / den; } else { /* A degenerate plane. */ d_exact = 0; } } norm = double3(norm_exact[0].get_d(), norm_exact[1].get_d(), norm_exact[2].get_d()); d = d_exact.get_d(); } Plane::Plane(const mpq3 &norm_exact, const mpq_class &d_exact) : norm_exact(norm_exact), d_exact(d_exact) { norm = double3(norm_exact[0].get_d(), norm_exact[1].get_d(), norm_exact[2].get_d()); d = d_exact.get_d(); } Plane::Plane(const double3 &norm, const double d) : norm(norm), d(d) { norm_exact = mpq3(0, 0, 0); /* Marks as "exact not yet populated". */ } /** This is wrong for degenerate planes, but we don't expect to call it on those. */ bool Plane::exact_populated() const { return norm_exact[0] != 0 || norm_exact[1] != 0 || norm_exact[2] != 0; } uint64_t Plane::hash() const { constexpr uint64_t h1 = 33; constexpr uint64_t h2 = 37; constexpr uint64_t h3 = 39; uint64_t hashx = hash_mpq_class(this->norm_exact.x); uint64_t hashy = hash_mpq_class(this->norm_exact.y); uint64_t hashz = hash_mpq_class(this->norm_exact.z); uint64_t hashd = hash_mpq_class(this->d_exact); uint64_t ans = hashx ^ (hashy * h1) ^ (hashz * h1 * h2) ^ (hashd * h1 * h2 * h3); return ans; } std::ostream &operator<<(std::ostream &os, const Plane *plane) { os << "[" << plane->norm << ";" << plane->d << "]"; return os; } Face::Face( Span verts, int id, int orig, Span edge_origs, Span is_intersect) : vert(verts), edge_orig(edge_origs), is_intersect(is_intersect), id(id), orig(orig) { } Face::Face(Span verts, int id, int orig) : vert(verts), id(id), orig(orig) { } void Face::populate_plane(bool need_exact) { if (plane != nullptr) { if (!need_exact || plane->exact_populated()) { return; } } if (need_exact) { mpq3 normal_exact; if (vert.size() > 3) { Array co(vert.size()); for (int i : index_range()) { co[i] = vert[i]->co_exact; } normal_exact = mpq3::cross_poly(co); } else { mpq3 tr02 = vert[0]->co_exact - vert[2]->co_exact; mpq3 tr12 = vert[1]->co_exact - vert[2]->co_exact; normal_exact = mpq3::cross(tr02, tr12); } mpq_class d_exact = -mpq3::dot(normal_exact, vert[0]->co_exact); plane = new Plane(normal_exact, d_exact); } else { double3 normal; if (vert.size() > 3) { Array co(vert.size()); for (int i : index_range()) { co[i] = vert[i]->co; } normal = double3::cross_poly(co); } else { double3 tr02 = vert[0]->co - vert[2]->co; double3 tr12 = vert[1]->co - vert[2]->co; normal = double3::cross_high_precision(tr02, tr12); } double d = -double3::dot(normal, vert[0]->co); plane = new Plane(normal, d); } } Face::~Face() { delete plane; } bool Face::operator==(const Face &other) const { if (this->size() != other.size()) { return false; } for (FacePos i : index_range()) { /* Can test pointer equality since we will have * unique vert pointers for unique co_equal's. */ if (this->vert[i] != other.vert[i]) { return false; } } return true; } bool Face::cyclic_equal(const Face &other) const { if (this->size() != other.size()) { return false; } int flen = this->size(); for (FacePos start : index_range()) { for (FacePos start_other : index_range()) { bool ok = true; for (int i = 0; ok && i < flen; ++i) { FacePos p = (start + i) % flen; FacePos p_other = (start_other + i) % flen; if (this->vert[p] != other.vert[p_other]) { ok = false; } } if (ok) { return true; } } } return false; } std::ostream &operator<<(std::ostream &os, const Face *f) { os << "f" << f->id << "o" << f->orig << "["; for (const Vert *v : *f) { os << "v" << v->id; if (v->orig != NO_INDEX) { os << "o" << v->orig; } if (v != f->vert[f->size() - 1]) { os << " "; } } os << "]"; if (f->orig != NO_INDEX) { os << "o" << f->orig; } os << " e_orig["; for (int i : f->index_range()) { os << f->edge_orig[i]; if (f->is_intersect[i]) { os << "#"; } if (i != f->size() - 1) { os << " "; } } os << "]"; return os; } /** * Un-comment the following to try using a spin-lock instead of * a mutex in the arena allocation routines. * Initial tests showed that it doesn't seem to help very much, * if at all, to use a spin-lock. */ // #define USE_SPINLOCK /** * #IMeshArena is the owner of the Vert and Face resources used * during a run of one of the mesh-intersect main functions. * It also keeps has a hash table of all Verts created so that it can * ensure that only one instance of a Vert with a given co_exact will * exist. I.e., it de-duplicates the vertices. */ class IMeshArena::IMeshArenaImpl : NonCopyable, NonMovable { /** * Don't use Vert itself as key since resizing may move * pointers to the Vert around, and we need to have those pointers * stay the same throughout the lifetime of the #IMeshArena. */ struct VSetKey { Vert *vert; VSetKey(Vert *p) : vert(p) { } uint32_t hash() const { return vert->hash(); } bool operator==(const VSetKey &other) const { return *this->vert == *other.vert; } }; VectorSet vset_; /* TODO: replace with Set */ /** * Ownership of the Vert memory is here, so destroying this reclaims that memory. * * TODO: replace these with pooled allocation, and just destroy the pools at the end. */ Vector> allocated_verts_; Vector> allocated_faces_; /* Use these to allocate ids when Verts and Faces are allocated. */ int next_vert_id_ = 0; int next_face_id_ = 0; /* Need a lock when multi-threading to protect allocation of new elements. */ # ifdef USE_SPINLOCK SpinLock lock_; # else ThreadMutex *mutex_; # endif public: IMeshArenaImpl() { if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_init(&lock_); # else mutex_ = BLI_mutex_alloc(); # endif } } ~IMeshArenaImpl() { if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_end(&lock_); # else BLI_mutex_free(mutex_); # endif } } void reserve(int vert_num_hint, int face_num_hint) { vset_.reserve(vert_num_hint); allocated_verts_.reserve(vert_num_hint); allocated_faces_.reserve(face_num_hint); } int tot_allocated_verts() const { return allocated_verts_.size(); } int tot_allocated_faces() const { return allocated_faces_.size(); } const Vert *add_or_find_vert(const mpq3 &co, int orig) { double3 dco(co[0].get_d(), co[1].get_d(), co[2].get_d()); return add_or_find_vert(co, dco, orig); } const Vert *add_or_find_vert(const double3 &co, int orig) { mpq3 mco(co[0], co[1], co[2]); return add_or_find_vert(mco, co, orig); } Face *add_face(Span verts, int orig, Span edge_origs, Span is_intersect) { Face *f = new Face(verts, next_face_id_++, orig, edge_origs, is_intersect); if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_lock(&lock_); # else BLI_mutex_lock(mutex_); # endif } allocated_faces_.append(std::unique_ptr(f)); if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_unlock(&lock_); # else BLI_mutex_unlock(mutex_); # endif } return f; } Face *add_face(Span verts, int orig, Span edge_origs) { Array is_intersect(verts.size(), false); return add_face(verts, orig, edge_origs, is_intersect); } Face *add_face(Span verts, int orig) { Array edge_origs(verts.size(), NO_INDEX); Array is_intersect(verts.size(), false); return add_face(verts, orig, edge_origs, is_intersect); } const Vert *find_vert(const mpq3 &co) { const Vert *ans; Vert vtry(co, double3(), NO_INDEX, NO_INDEX); VSetKey vskey(&vtry); if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_lock(&lock_); # else BLI_mutex_lock(mutex_); # endif } int i = vset_.index_of_try(vskey); if (i == -1) { ans = nullptr; } else { ans = vset_[i].vert; } if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_unlock(&lock_); # else BLI_mutex_unlock(mutex_); # endif } return ans; } /** * This is slow. Only used for unit tests right now. * Since it is only used for that purpose, access is not lock-protected. * The argument vs can be a cyclic shift of the actual stored Face. */ const Face *find_face(Span vs) { Array eorig(vs.size(), NO_INDEX); Array is_intersect(vs.size(), false); Face ftry(vs, NO_INDEX, NO_INDEX, eorig, is_intersect); for (const int i : allocated_faces_.index_range()) { if (ftry.cyclic_equal(*allocated_faces_[i])) { return allocated_faces_[i].get(); } } return nullptr; } private: const Vert *add_or_find_vert(const mpq3 &mco, const double3 &dco, int orig) { /* Don't allocate Vert yet, in case it is already there. */ Vert vtry(mco, dco, NO_INDEX, NO_INDEX); const Vert *ans; VSetKey vskey(&vtry); if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_lock(&lock_); # else BLI_mutex_lock(mutex_); # endif } int i = vset_.index_of_try(vskey); if (i == -1) { vskey.vert = new Vert(mco, dco, next_vert_id_++, orig); vset_.add_new(vskey); allocated_verts_.append(std::unique_ptr(vskey.vert)); ans = vskey.vert; } else { /* It was a duplicate, so return the existing one. * Note that the returned Vert may have a different orig. * This is the intended semantics: if the Vert already * exists then we are merging verts and using the first-seen * one as the canonical one. */ ans = vset_[i].vert; } if (intersect_use_threading) { # ifdef USE_SPINLOCK BLI_spin_unlock(&lock_); # else BLI_mutex_unlock(mutex_); # endif } return ans; }; }; IMeshArena::IMeshArena() { pimpl_ = std::unique_ptr(std::make_unique()); } IMeshArena::~IMeshArena() { } void IMeshArena::reserve(int vert_num_hint, int face_num_hint) { pimpl_->reserve(vert_num_hint, face_num_hint); } int IMeshArena::tot_allocated_verts() const { return pimpl_->tot_allocated_verts(); } int IMeshArena::tot_allocated_faces() const { return pimpl_->tot_allocated_faces(); } const Vert *IMeshArena::add_or_find_vert(const mpq3 &co, int orig) { return pimpl_->add_or_find_vert(co, orig); } Face *IMeshArena::add_face(Span verts, int orig, Span edge_origs, Span is_intersect) { return pimpl_->add_face(verts, orig, edge_origs, is_intersect); } Face *IMeshArena::add_face(Span verts, int orig, Span edge_origs) { return pimpl_->add_face(verts, orig, edge_origs); } Face *IMeshArena::add_face(Span verts, int orig) { return pimpl_->add_face(verts, orig); } const Vert *IMeshArena::add_or_find_vert(const double3 &co, int orig) { return pimpl_->add_or_find_vert(co, orig); } const Vert *IMeshArena::find_vert(const mpq3 &co) const { return pimpl_->find_vert(co); } const Face *IMeshArena::find_face(Span verts) const { return pimpl_->find_face(verts); } void IMesh::set_faces(Span faces) { face_ = faces; } int IMesh::lookup_vert(const Vert *v) const { BLI_assert(vert_populated_); return vert_to_index_.lookup_default(v, NO_INDEX); } void IMesh::populate_vert() { /* This is likely an overestimate, since verts are shared between * faces. It is ok if estimate is over or even under. */ constexpr int ESTIMATE_VERTS_PER_FACE = 4; int estimate_num_verts = ESTIMATE_VERTS_PER_FACE * face_.size(); populate_vert(estimate_num_verts); } void IMesh::populate_vert(int max_verts) { if (vert_populated_) { return; } vert_to_index_.reserve(max_verts); int next_allocate_index = 0; for (const Face *f : face_) { for (const Vert *v : *f) { if (v->id == 1) { } int index = vert_to_index_.lookup_default(v, NO_INDEX); if (index == NO_INDEX) { BLI_assert(next_allocate_index < UINT_MAX - 2); vert_to_index_.add(v, next_allocate_index++); } } } int tot_v = next_allocate_index; vert_ = Array(tot_v); for (auto item : vert_to_index_.items()) { int index = item.value; BLI_assert(index < tot_v); vert_[index] = item.key; } /* Easier debugging (at least when there are no merged input verts) * if output vert order is same as input, with new verts at the end. * TODO: when all debugged, set fix_order = false. */ const bool fix_order = true; if (fix_order) { std::sort(vert_.begin(), vert_.end(), [](const Vert *a, const Vert *b) { if (a->orig != NO_INDEX && b->orig != NO_INDEX) { return a->orig < b->orig; } if (a->orig != NO_INDEX) { return true; } if (b->orig != NO_INDEX) { return false; } return a->id < b->id; }); for (int i : vert_.index_range()) { const Vert *v = vert_[i]; vert_to_index_.add_overwrite(v, i); } } vert_populated_ = true; } void IMesh::erase_face_positions(int f_index, Span face_pos_erase, IMeshArena *arena) { const Face *cur_f = this->face(f_index); int cur_len = cur_f->size(); int num_to_erase = 0; for (int i : cur_f->index_range()) { if (face_pos_erase[i]) { ++num_to_erase; } } if (num_to_erase == 0) { return; } int new_len = cur_len - num_to_erase; if (new_len < 3) { /* Invalid erase. Don't do anything. */ return; } Array new_vert(new_len); Array new_edge_orig(new_len); Array new_is_intersect(new_len); int new_index = 0; for (int i : cur_f->index_range()) { if (!face_pos_erase[i]) { new_vert[new_index] = (*cur_f)[i]; new_edge_orig[new_index] = cur_f->edge_orig[i]; new_is_intersect[new_index] = cur_f->is_intersect[i]; ++new_index; } } BLI_assert(new_index == new_len); this->face_[f_index] = arena->add_face(new_vert, cur_f->orig, new_edge_orig, new_is_intersect); } std::ostream &operator<<(std::ostream &os, const IMesh &mesh) { if (mesh.has_verts()) { os << "Verts:\n"; int i = 0; for (const Vert *v : mesh.vertices()) { os << i << ": " << v << "\n"; ++i; } } os << "\nFaces:\n"; int i = 0; for (const Face *f : mesh.faces()) { os << i << ": " << f << "\n"; if (f->plane != nullptr) { os << " plane=" << f->plane << " eorig=["; for (Face::FacePos p = 0; p < f->size(); ++p) { os << f->edge_orig[p] << " "; } os << "]\n"; } ++i; } return os; } struct BoundingBox { float3 min{FLT_MAX, FLT_MAX, FLT_MAX}; float3 max{-FLT_MAX, -FLT_MAX, -FLT_MAX}; BoundingBox() = default; BoundingBox(const float3 &min, const float3 &max) : min(min), max(max) { } BoundingBox(const BoundingBox &other) : min(other.min), max(other.max) { } BoundingBox(BoundingBox &&other) noexcept : min(std::move(other.min)), max(std::move(other.max)) { } ~BoundingBox() = default; BoundingBox operator=(const BoundingBox &other) { if (this != &other) { min = other.min; max = other.max; } return *this; } BoundingBox operator=(BoundingBox &&other) noexcept { min = std::move(other.min); max = std::move(other.max); return *this; } void combine(const float3 &p) { min.x = min_ff(min.x, p.x); min.y = min_ff(min.y, p.y); min.z = min_ff(min.z, p.z); max.x = max_ff(max.x, p.x); max.y = max_ff(max.y, p.y); max.z = max_ff(max.z, p.z); } void combine(const double3 &p) { min.x = min_ff(min.x, static_cast(p.x)); min.y = min_ff(min.y, static_cast(p.y)); min.z = min_ff(min.z, static_cast(p.z)); max.x = max_ff(max.x, static_cast(p.x)); max.y = max_ff(max.y, static_cast(p.y)); max.z = max_ff(max.z, static_cast(p.z)); } void combine(const BoundingBox &bb) { min.x = min_ff(min.x, bb.min.x); min.y = min_ff(min.y, bb.min.y); min.z = min_ff(min.z, bb.min.z); max.x = max_ff(max.x, bb.max.x); max.y = max_ff(max.y, bb.max.y); max.z = max_ff(max.z, bb.max.z); } void expand(float pad) { min.x -= pad; min.y -= pad; min.z -= pad; max.x += pad; max.y += pad; max.z += pad; } }; /** * Assume bounding boxes have been expanded by a sufficient epsilon on all sides * so that the comparisons against the bb bounds are sufficient to guarantee that * if an overlap or even touching could happen, this will return true. */ static bool bbs_might_intersect(const BoundingBox &bb_a, const BoundingBox &bb_b) { return isect_aabb_aabb_v3(bb_a.min, bb_a.max, bb_b.min, bb_b.max); } /** * Data and functions to calculate bounding boxes and pad them, in parallel. * The bounding box calculation has the additional task of calculating the maximum * absolute value of any coordinate in the mesh, which will be used to calculate * the pad value. */ struct BBChunkData { double max_abs_val = 0.0; }; struct BBCalcData { const IMesh &im; Array *face_bounding_box; BBCalcData(const IMesh &im, Array *fbb) : im(im), face_bounding_box(fbb){}; }; static void calc_face_bb_range_func(void *__restrict userdata, const int iter, const TaskParallelTLS *__restrict tls) { BBCalcData *bbdata = static_cast(userdata); double max_abs = 0.0; const Face &face = *bbdata->im.face(iter); BoundingBox &bb = (*bbdata->face_bounding_box)[iter]; for (const Vert *v : face) { bb.combine(v->co); for (int i = 0; i < 3; ++i) { max_abs = max_dd(max_abs, fabs(v->co[i])); } } BBChunkData *chunk = static_cast(tls->userdata_chunk); chunk->max_abs_val = max_dd(max_abs, chunk->max_abs_val); } struct BBPadData { Array *face_bounding_box; double pad; BBPadData(Array *fbb, double pad) : face_bounding_box(fbb), pad(pad){}; }; static void pad_face_bb_range_func(void *__restrict userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { BBPadData *pad_data = static_cast(userdata); (*pad_data->face_bounding_box)[iter].expand(pad_data->pad); } static void calc_face_bb_reduce(const void *__restrict UNUSED(userdata), void *__restrict chunk_join, void *__restrict chunk) { BBChunkData *bbchunk_join = static_cast(chunk_join); BBChunkData *bbchunk = static_cast(chunk); bbchunk_join->max_abs_val = max_dd(bbchunk_join->max_abs_val, bbchunk->max_abs_val); } /** * We will expand the bounding boxes by an epsilon on all sides so that * the "less than" tests in isect_aabb_aabb_v3 are sufficient to detect * touching or overlap. */ static Array calc_face_bounding_boxes(const IMesh &m) { int n = m.face_size(); Array ans(n); TaskParallelSettings settings; BBCalcData data(m, &ans); BBChunkData chunk_data; BLI_parallel_range_settings_defaults(&settings); settings.userdata_chunk = &chunk_data; settings.userdata_chunk_size = sizeof(chunk_data); settings.func_reduce = calc_face_bb_reduce; settings.min_iter_per_thread = 1000; settings.use_threading = intersect_use_threading; BLI_task_parallel_range(0, n, &data, calc_face_bb_range_func, &settings); double max_abs_val = chunk_data.max_abs_val; constexpr float pad_factor = 10.0f; float pad = max_abs_val == 0.0f ? FLT_EPSILON : 2 * FLT_EPSILON * max_abs_val; pad *= pad_factor; /* For extra safety. */ TaskParallelSettings pad_settings; BLI_parallel_range_settings_defaults(&pad_settings); settings.min_iter_per_thread = 1000; settings.use_threading = intersect_use_threading; BBPadData pad_data(&ans, pad); BLI_task_parallel_range(0, n, &pad_data, pad_face_bb_range_func, &pad_settings); return ans; } /** * A cluster of co-planar triangles, by index. * A pair of triangles T0 and T1 is said to "non-trivially co-planar-intersect" * if they are co-planar, intersect, and their intersection is not just existing * elements (verts, edges) of both triangles. * A co-planar cluster is said to be "nontrivial" if it has more than one triangle * and every triangle in it non-trivially co-planar-intersects with at least one other * triangle in the cluster. */ class CoplanarCluster { Vector tris_; BoundingBox bb_; public: CoplanarCluster() = default; CoplanarCluster(int t, const BoundingBox &bb) { this->add_tri(t, bb); } CoplanarCluster(const CoplanarCluster &other) : tris_(other.tris_), bb_(other.bb_) { } CoplanarCluster(CoplanarCluster &&other) noexcept : tris_(std::move(other.tris_)), bb_(std::move(other.bb_)) { } ~CoplanarCluster() = default; CoplanarCluster &operator=(const CoplanarCluster &other) { if (this != &other) { tris_ = other.tris_; bb_ = other.bb_; } return *this; } CoplanarCluster &operator=(CoplanarCluster &&other) noexcept { tris_ = std::move(other.tris_); bb_ = std::move(other.bb_); return *this; } /* Assume that caller knows this will not be a duplicate. */ void add_tri(int t, const BoundingBox &bb) { tris_.append(t); bb_.combine(bb); } int tot_tri() const { return tris_.size(); } int tri(int index) const { return tris_[index]; } const int *begin() const { return tris_.begin(); } const int *end() const { return tris_.end(); } const BoundingBox &bounding_box() const { return bb_; } }; /** * Maintains indexed set of #CoplanarCluster, with the added ability * to efficiently find the cluster index of any given triangle * (the max triangle index needs to be given in the initializer). * The #tri_cluster(t) function returns -1 if t is not part of any cluster. */ class CoplanarClusterInfo { Vector clusters_; Array tri_cluster_; public: CoplanarClusterInfo() = default; explicit CoplanarClusterInfo(int numtri) : tri_cluster_(Array(numtri)) { tri_cluster_.fill(-1); } int tri_cluster(int t) const { BLI_assert(t < tri_cluster_.size()); return tri_cluster_[t]; } int add_cluster(CoplanarCluster cl) { int c_index = clusters_.append_and_get_index(cl); for (int t : cl) { BLI_assert(t < tri_cluster_.size()); tri_cluster_[t] = c_index; } return c_index; } int tot_cluster() const { return clusters_.size(); } const CoplanarCluster *begin() { return clusters_.begin(); } const CoplanarCluster *end() { return clusters_.end(); } IndexRange index_range() const { return clusters_.index_range(); } const CoplanarCluster &cluster(int index) const { BLI_assert(index < clusters_.size()); return clusters_[index]; } }; static std::ostream &operator<<(std::ostream &os, const CoplanarCluster &cl); static std::ostream &operator<<(std::ostream &os, const CoplanarClusterInfo &clinfo); enum ITT_value_kind { INONE, IPOINT, ISEGMENT, ICOPLANAR }; struct ITT_value { enum ITT_value_kind kind; mpq3 p1; /* Only relevant for IPOINT and ISEGMENT kind. */ mpq3 p2; /* Only relevant for ISEGMENT kind. */ int t_source; /* Index of the source triangle that intersected the target one. */ ITT_value() : kind(INONE), t_source(-1) { } ITT_value(ITT_value_kind k) : kind(k), t_source(-1) { } ITT_value(ITT_value_kind k, int tsrc) : kind(k), t_source(tsrc) { } ITT_value(ITT_value_kind k, const mpq3 &p1) : kind(k), p1(p1), t_source(-1) { } ITT_value(ITT_value_kind k, const mpq3 &p1, const mpq3 &p2) : kind(k), p1(p1), p2(p2), t_source(-1) { } ITT_value(const ITT_value &other) : kind(other.kind), p1(other.p1), p2(other.p2), t_source(other.t_source) { } ITT_value(ITT_value &&other) noexcept : kind(other.kind), p1(std::move(other.p1)), p2(std::move(other.p2)), t_source(other.t_source) { } ~ITT_value() { } ITT_value &operator=(const ITT_value &other) { if (this != &other) { kind = other.kind; p1 = other.p1; p2 = other.p2; t_source = other.t_source; } return *this; } ITT_value &operator=(ITT_value &&other) noexcept { kind = other.kind; p1 = std::move(other.p1); p2 = std::move(other.p2); t_source = other.t_source; return *this; } }; static std::ostream &operator<<(std::ostream &os, const ITT_value &itt); /** * Project a 3d vert to a 2d one by eliding proj_axis. This does not create * degeneracies as long as the projection axis is one where the corresponding * component of the originating plane normal is non-zero. */ static mpq2 project_3d_to_2d(const mpq3 &p3d, int proj_axis) { mpq2 p2d; switch (proj_axis) { case (0): { p2d[0] = p3d[1]; p2d[1] = p3d[2]; break; } case (1): { p2d[0] = p3d[0]; p2d[1] = p3d[2]; break; } case (2): { p2d[0] = p3d[0]; p2d[1] = p3d[1]; break; } default: BLI_assert(false); } return p2d; } /** Is a point in the interior of a 2d triangle or on one of its * edges but not either endpoint of the edge? * orient[pi][i] is the orientation test of the point pi against * the side of the triangle starting at index i. * Assume the triangle is non-degenerate and CCW-oriented. * Then answer is true if p is left of or on all three of triangle a's edges, * and strictly left of at least on of them. */ static bool non_trivially_2d_point_in_tri(const int orients[3][3], int pi) { int p_left_01 = orients[pi][0]; int p_left_12 = orients[pi][1]; int p_left_20 = orients[pi][2]; return (p_left_01 >= 0 && p_left_12 >= 0 && p_left_20 >= 0 && (p_left_01 + p_left_12 + p_left_20) >= 2); } /** * Given orients as defined in non_trivially_2d_intersect, do the triangles * overlap in a "hex" pattern? That is, the overlap region is a hexagon, which * one gets by having, each point of one triangle being strictly right-of one * edge of the other and strictly left of the other two edges; and vice versa. * In addition, it must not be the case that all of the points of one triangle * are totally on the outside of one edge of the other triangle, and vice versa. */ static bool non_trivially_2d_hex_overlap(int orients[2][3][3]) { for (int ab = 0; ab < 2; ++ab) { for (int i = 0; i < 3; ++i) { bool ok = orients[ab][i][0] + orients[ab][i][1] + orients[ab][i][2] == 1 && orients[ab][i][0] != 0 && orients[ab][i][1] != 0 && orients[i][2] != nullptr; if (!ok) { return false; } int s = orients[ab][0][i] + orients[ab][1][i] + orients[ab][2][i]; if (s == -3) { return false; } } } return true; } /** * Given orients as defined in non_trivially_2d_intersect, do the triangles * have one shared edge in a "folded-over" configuration? * As well as a shared edge, the third vertex of one triangle needs to be * right-of one and left-of the other two edges of the other triangle. */ static bool non_trivially_2d_shared_edge_overlap(int orients[2][3][3], const mpq2 *a[3], const mpq2 *b[3]) { for (int i = 0; i < 3; ++i) { int in = (i + 1) % 3; int inn = (i + 2) % 3; for (int j = 0; j < 3; ++j) { int jn = (j + 1) % 3; int jnn = (j + 2) % 3; if (*a[i] == *b[j] && *a[in] == *b[jn]) { /* Edge from a[i] is shared with edge from b[j]. */ /* See if a[inn] is right-of or on one of the other edges of b. * If it is on, then it has to be right-of or left-of the shared edge, * depending on which edge it is. */ if (orients[0][inn][jn] < 0 || orients[0][inn][jnn] < 0) { return true; } if (orients[0][inn][jn] == 0 && orients[0][inn][j] == 1) { return true; } if (orients[0][inn][jnn] == 0 && orients[0][inn][j] == -1) { return true; } /* Similarly for `b[jnn]`. */ if (orients[1][jnn][in] < 0 || orients[1][jnn][inn] < 0) { return true; } if (orients[1][jnn][in] == 0 && orients[1][jnn][i] == 1) { return true; } if (orients[1][jnn][inn] == 0 && orients[1][jnn][i] == -1) { return true; } } } } return false; } /** * Are the triangles the same, perhaps with some permutation of vertices? */ static bool same_triangles(const mpq2 *a[3], const mpq2 *b[3]) { for (int i = 0; i < 3; ++i) { if (a[0] == b[i] && a[1] == b[(i + 1) % 3] && a[2] == b[(i + 2) % 3]) { return true; } } return false; } /** * Do 2d triangles (a[0], a[1], a[2]) and (b[0], b[1], b2[2]) intersect at more than just shared * vertices or a shared edge? This is true if any point of one triangle is non-trivially inside the * other. NO: that isn't quite sufficient: there is also the case where the verts are all mutually * outside the other's triangle, but there is a hexagonal overlap region where they overlap. */ static bool non_trivially_2d_intersect(const mpq2 *a[3], const mpq2 *b[3]) { /* TODO: Could experiment with trying bounding box tests before these. * TODO: Find a less expensive way than 18 orient tests to do this. */ /* `orients[0][ai][bi]` is orient of point `a[ai]` compared to segment starting at `b[bi]`. * `orients[1][bi][ai]` is orient of point `b[bi]` compared to segment starting at `a[ai]`. */ int orients[2][3][3]; for (int ab = 0; ab < 2; ++ab) { for (int ai = 0; ai < 3; ++ai) { for (int bi = 0; bi < 3; ++bi) { if (ab == 0) { orients[0][ai][bi] = orient2d(*b[bi], *b[(bi + 1) % 3], *a[ai]); } else { orients[1][bi][ai] = orient2d(*a[ai], *a[(ai + 1) % 3], *b[bi]); } } } } return non_trivially_2d_point_in_tri(orients[0], 0) || non_trivially_2d_point_in_tri(orients[0], 1) || non_trivially_2d_point_in_tri(orients[0], 2) || non_trivially_2d_point_in_tri(orients[1], 0) || non_trivially_2d_point_in_tri(orients[1], 1) || non_trivially_2d_point_in_tri(orients[1], 2) || non_trivially_2d_hex_overlap(orients) || non_trivially_2d_shared_edge_overlap(orients, a, b) || same_triangles(a, b); return true; } /** * Does triangle t in tm non-trivially non-co-planar intersect any triangle * in `CoplanarCluster cl`? Assume t is known to be in the same plane as all * the triangles in cl, and that proj_axis is a good axis to project down * to solve this problem in 2d. */ static bool non_trivially_coplanar_intersects(const IMesh &tm, int t, const CoplanarCluster &cl, int proj_axis, const Map, ITT_value> &itt_map) { const Face &tri = *tm.face(t); mpq2 v0 = project_3d_to_2d(tri[0]->co_exact, proj_axis); mpq2 v1 = project_3d_to_2d(tri[1]->co_exact, proj_axis); mpq2 v2 = project_3d_to_2d(tri[2]->co_exact, proj_axis); if (orient2d(v0, v1, v2) != 1) { mpq2 tmp = v1; v1 = v2; v2 = tmp; } for (const int cl_t : cl) { if (!itt_map.contains(std::pair(t, cl_t)) && !itt_map.contains(std::pair(cl_t, t))) { continue; } const Face &cl_tri = *tm.face(cl_t); mpq2 ctv0 = project_3d_to_2d(cl_tri[0]->co_exact, proj_axis); mpq2 ctv1 = project_3d_to_2d(cl_tri[1]->co_exact, proj_axis); mpq2 ctv2 = project_3d_to_2d(cl_tri[2]->co_exact, proj_axis); if (orient2d(ctv0, ctv1, ctv2) != 1) { mpq2 tmp = ctv1; ctv1 = ctv2; ctv2 = tmp; } const mpq2 *v[] = {&v0, &v1, &v2}; const mpq2 *ctv[] = {&ctv0, &ctv1, &ctv2}; if (non_trivially_2d_intersect(v, ctv)) { return true; } } return false; } /* Keeping this code for a while, but for now, almost all * trivial intersects are found before calling intersect_tri_tri now. */ # if 0 /** * Do tri1 and tri2 intersect at all, and if so, is the intersection * something other than a common vertex or a common edge? * The \a itt value is the result of calling intersect_tri_tri on tri1, tri2. */ static bool non_trivial_intersect(const ITT_value &itt, const Face * tri1, const Face * tri2) { if (itt.kind == INONE) { return false; } const Face * tris[2] = {tri1, tri2}; if (itt.kind == IPOINT) { bool has_p_as_vert[2] {false, false}; for (int i = 0; i < 2; ++i) { for (const Vert * v : *tris[i]) { if (itt.p1 == v->co_exact) { has_p_as_vert[i] = true; break; } } } return !(has_p_as_vert[0] && has_p_as_vert[1]); } if (itt.kind == ISEGMENT) { bool has_seg_as_edge[2] = {false, false}; for (int i = 0; i < 2; ++i) { const Face &t = *tris[i]; for (int pos : t.index_range()) { int nextpos = t.next_pos(pos); if ((itt.p1 == t[pos]->co_exact && itt.p2 == t[nextpos]->co_exact) || (itt.p2 == t[pos]->co_exact && itt.p1 == t[nextpos]->co_exact)) { has_seg_as_edge[i] = true; break; } } } return !(has_seg_as_edge[0] && has_seg_as_edge[1]); } BLI_assert(itt.kind == ICOPLANAR); /* TODO: refactor this common code with code above. */ int proj_axis = mpq3::dominant_axis(tri1->plane.norm_exact); mpq2 tri_2d[2][3]; for (int i = 0; i < 2; ++i) { mpq2 v0 = project_3d_to_2d((*tris[i])[0]->co_exact, proj_axis); mpq2 v1 = project_3d_to_2d((*tris[i])[1]->co_exact, proj_axis); mpq2 v2 = project_3d_to_2d((*tris[i])[2]->co_exact, proj_axis); if (mpq2::orient2d(v0, v1, v2) != 1) { mpq2 tmp = v1; v1 = v2; v2 = tmp; } tri_2d[i][0] = v0; tri_2d[i][1] = v1; tri_2d[i][2] = v2; } const mpq2 *va[] = {&tri_2d[0][0], &tri_2d[0][1], &tri_2d[0][2]}; const mpq2 *vb[] = {&tri_2d[1][0], &tri_2d[1][1], &tri_2d[1][2]}; return non_trivially_2d_intersect(va, vb); } # endif /** * The sup and index functions are defined in the paper: * EXACT GEOMETRIC COMPUTATION USING CASCADING, by * Burnikel, Funke, and Seel. They are used to find absolute * bounds on the error due to doing a calculation in double * instead of exactly. For calculations involving only +, -, and *, * the supremum is the same function except using absolute values * on inputs and using + instead of -. * The index function follows these rules: * index(x op y) = 1 + max(index(x), index(y)) for op + or - * index(x * y) = 1 + index(x) + index(y) * index(x) = 0 if input x can be represented exactly as a double * index(x) = 1 otherwise. * * With these rules in place, we know an absolute error bound: * * |E_exact - E| <= supremum(E) * index(E) * DBL_EPSILON * * where E_exact is what would have been the exact value of the * expression and E is the one calculated with doubles. * * So the sign of E is the same as the sign of E_exact if * |E| > supremum(E) * index(E) * DBL_EPSILON * * Note: a possible speedup would be to have a simple function * that calculates the error bound if one knows that all values * are less than some global maximum - most of the function would * be calculated ahead of time. The global max could be passed * from above. */ static double supremum_dot_cross(const double3 &a, const double3 &b) { double3 abs_a = double3::abs(a); double3 abs_b = double3::abs(b); double3 c; /* This is dot(cross(a, b), cross(a,b)) but using absolute values for a and b * and always using + when operation is + or -. */ c[0] = abs_a[1] * abs_b[2] + abs_a[2] * abs_b[1]; c[1] = abs_a[2] * abs_b[0] + abs_a[0] * abs_b[2]; c[2] = abs_a[0] * abs_b[1] + abs_a[1] * abs_b[0]; return double3::dot(c, c); } /* The index of dot when inputs are plane_coords with index 1 is much higher. * Plane coords have index 6. */ constexpr int index_dot_plane_coords = 15; /** * Used with supremum to get error bound. See Burnikel et al paper. * index_plane_coord is the index of a plane coordinate calculated * for a triangle using the usual formula, assuming the input * coordinates have index 1. * index_cross is the index of each coordinate of the cross product. * It is actually 2 + 2 * (max index of input coords). * index_dot_cross is the index of the dot product of two cross products. * It is actually 7 + 4 * (max index of input coords) */ constexpr int index_dot_cross = 11; /* Not using this at the moment. Leaving it for a bit in case we want it again. */ # if 0 static double supremum_dot(const double3 &a, const double3 &b) { double3 abs_a = double3::abs(a); double3 abs_b = double3::abs(b); return double3::dot(abs_a, abs_b); } static double supremum_orient3d(const double3 &a, const double3 &b, const double3 &c, const double3 &d) { double3 abs_a = double3::abs(a); double3 abs_b = double3::abs(b); double3 abs_c = double3::abs(c); double3 abs_d = double3::abs(d); double adx = abs_a[0] + abs_d[0]; double bdx = abs_b[0] + abs_d[0]; double cdx = abs_c[0] + abs_d[0]; double ady = abs_a[1] + abs_d[1]; double bdy = abs_b[1] + abs_d[1]; double cdy = abs_c[1] + abs_d[1]; double adz = abs_a[2] + abs_d[2]; double bdz = abs_b[2] + abs_d[2]; double cdz = abs_c[2] + abs_d[2]; double bdxcdy = bdx * cdy; double cdxbdy = cdx * bdy; double cdxady = cdx * ady; double adxcdy = adx * cdy; double adxbdy = adx * bdy; double bdxady = bdx * ady; double det = adz * (bdxcdy + cdxbdy) + bdz * (cdxady + adxcdy) + cdz * (adxbdy + bdxady); return det; } /** Actually index_orient3d = 10 + 4 * (max degree of input coordinates) */ constexpr int index_orient3d = 14; /** * Return the approximate orient3d of the four double3's, with * the guarantee that if the value is -1 or 1 then the underlying * mpq3 test would also have returned that value. * When the return value is 0, we are not sure of the sign. */ static int filter_orient3d(const double3 &a, const double3 &b, const double3 &c, const double3 &d) { double o3dfast = orient3d_fast(a, b, c, d); if (o3dfast == 0.0) { return 0; } double err_bound = supremum_orient3d(a, b, c, d) * index_orient3d * DBL_EPSILON; if (fabs(o3dfast) > err_bound) { return o3dfast > 0.0 ? 1 : -1; } return 0; } /** * Return the approximate orient3d of the triangle plane points and v, with * the guarantee that if the value is -1 or 1 then the underlying * mpq3 test would also have returned that value. * When the return value is 0, we are not sure of the sign. */ static int filter_tri_plane_vert_orient3d(const Face &tri, const Vert *v) { return filter_orient3d(tri[0]->co, tri[1]->co, tri[2]->co, v->co); } /** * Are vectors a and b parallel or nearly parallel? * This routine should only return false if we are certain * that they are not parallel, taking into account the * possible numeric errors and input value approximation. */ static bool near_parallel_vecs(const double3 &a, const double3 &b) { double3 cr = double3::cross_high_precision(a, b); double cr_len_sq = cr.length_squared(); if (cr_len_sq == 0.0) { return true; } double err_bound = supremum_dot_cross(a, b) * index_dot_cross * DBL_EPSILON; if (cr_len_sq > err_bound) { return false; } return true; } /** * Return true if we are sure that dot(a,b) > 0, taking into * account the error bounds due to numeric errors and input value * approximation. */ static bool dot_must_be_positive(const double3 &a, const double3 &b) { double d = double3::dot(a, b); if (d <= 0.0) { return false; } double err_bound = supremum_dot(a, b) * index_dot_plane_coords * DBL_EPSILON; if (d > err_bound) { return true; } return false; } # endif /** * Return the approximate side of point p on a plane with normal plane_no and point plane_p. * The answer will be 1 if p is definitely above the plane, -1 if it is definitely below. * If the answer is 0, we are unsure about which side of the plane (or if it is on the plane). * In exact arithmetic, the answer is just `sgn(dot(p - plane_p, plane_no))`. * * The plane_no input is constructed, so has a higher index. */ constexpr int index_plane_side = 3 + 2 * index_dot_plane_coords; static int filter_plane_side(const double3 &p, const double3 &plane_p, const double3 &plane_no, const double3 &abs_p, const double3 &abs_plane_p, const double3 &abs_plane_no) { double d = double3::dot(p - plane_p, plane_no); if (d == 0.0) { return 0; } double supremum = double3::dot(abs_p + abs_plane_p, abs_plane_no); double err_bound = supremum * index_plane_side * DBL_EPSILON; if (fabs(d) > err_bound) { return d > 0 ? 1 : -1; } return 0; } /* Not using this at the moment. Leave it here for a while in case we want it again. */ # if 0 /** * A fast, non-exhaustive test for non_trivial intersection. * If this returns false then we are sure that tri1 and tri2 * do not intersect. If it returns true, they may or may not * non-trivially intersect. * We assume that bounding box overlap tests have already been * done, so don't repeat those here. This routine is checking * for the very common cases (when doing mesh self-intersect) * where triangles share an edge or a vertex, but don't * otherwise intersect. */ static bool may_non_trivially_intersect(Face *t1, Face *t2) { Face &tri1 = *t1; Face &tri2 = *t2; BLI_assert(t1->plane_populated() && t2->plane_populated()); Face::FacePos share1_pos[3]; Face::FacePos share2_pos[3]; int n_shared = 0; for (Face::FacePos p1 = 0; p1 < 3; ++p1) { const Vert *v1 = tri1[p1]; for (Face::FacePos p2 = 0; p2 < 3; ++p2) { const Vert *v2 = tri2[p2]; if (v1 == v2) { share1_pos[n_shared] = p1; share2_pos[n_shared] = p2; ++n_shared; } } } if (n_shared == 2) { /* t1 and t2 share an entire edge. * If their normals are not parallel, they cannot non-trivially intersect. */ if (!near_parallel_vecs(tri1.plane->norm, tri2.plane->norm)) { return false; } /* The normals are parallel or nearly parallel. * If the normals are in the same direction and the edges have opposite * directions in the two triangles, they cannot non-trivially intersect. */ bool erev1 = tri1.prev_pos(share1_pos[0]) == share1_pos[1]; bool erev2 = tri2.prev_pos(share2_pos[0]) == share2_pos[1]; if (erev1 != erev2) { if (dot_must_be_positive(tri1.plane->norm, tri2.plane->norm)) { return false; } } } else if (n_shared == 1) { /* t1 and t2 share a vertex, but not an entire edge. * If the two non-shared verts of t2 are both on the same * side of tri1's plane, then they cannot non-trivially intersect. * (There are some other cases that could be caught here but * they are more expensive to check). */ Face::FacePos p = share2_pos[0]; const Vert *v2a = p == 0 ? tri2[1] : tri2[0]; const Vert *v2b = (p == 0 || p == 1) ? tri2[2] : tri2[1]; int o1 = filter_tri_plane_vert_orient3d(tri1, v2a); int o2 = filter_tri_plane_vert_orient3d(tri1, v2b); if (o1 == o2 && o1 != 0) { return false; } p = share1_pos[0]; const Vert *v1a = p == 0 ? tri1[1] : tri1[0]; const Vert *v1b = (p == 0 || p == 1) ? tri1[2] : tri1[1]; o1 = filter_tri_plane_vert_orient3d(tri2, v1a); o2 = filter_tri_plane_vert_orient3d(tri2, v1b); if (o1 == o2 && o1 != 0) { return false; } } /* We weren't able to prove that any intersection is trivial. */ return true; } # endif /* * interesect_tri_tri and helper functions. * This code uses the algorithm of Guigue and Devillers, as described * in "Faster Triangle-Triangle Intersection Tests". * Adapted from github code by Eric Haines: * github.com/erich666/jgt-code/tree/master/Volume_08/Number_1/Guigue2003 */ /** * Return the point on ab where the plane with normal n containing point c intersects it. * Assumes ab is not perpendicular to n. * This works because the ratio of the projections of ab and ac onto n is the same as * the ratio along the line ab of the intersection point to the whole of ab. */ static inline mpq3 tti_interp(const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &n) { mpq3 ab = a - b; mpq_class den = mpq3::dot(ab, n); BLI_assert(den != 0); mpq_class alpha = mpq3::dot(a - c, n) / den; return a - alpha * ab; } /** * Return +1, 0, -1 as a + ad is above, on, or below the oriented plane containing a, b, c in CCW * order. This is the same as -oriented(a, b, c, a + ad), but uses fewer arithmetic operations. * TODO: change arguments to `const Vert *` and use floating filters. */ static inline int tti_above(const mpq3 &a, const mpq3 &b, const mpq3 &c, const mpq3 &ad) { mpq3 n = mpq3::cross(b - a, c - a); return sgn(mpq3::dot(ad, n)); } /** * Given that triangles (p1, q1, r1) and (p2, q2, r2) are in canonical order, * use the classification chart in the Guigue and Devillers paper to find out * how the intervals [i,j] and [k,l] overlap, where [i,j] is where p1r1 and p1q1 * intersect the plane-plane intersection line, L, and [k,l] is where p2q2 and p2r2 * intersect L. By the canonicalization, those segments intersect L exactly once. * Canonicalization has made it so that for p1, q1, r1, either: * (a)) p1 is off the second triangle's plane and both q1 and r1 are either * on the plane or on the other side of it from p1; or * (b) p1 is on the plane both q1 and r1 are on the same side * of the plane and at least one of q1 and r1 are off the plane. * Similarly for p2, q2, r2 with respect to the first triangle's plane. */ static ITT_value itt_canon2(const mpq3 &p1, const mpq3 &q1, const mpq3 &r1, const mpq3 &p2, const mpq3 &q2, const mpq3 &r2, const mpq3 &n1, const mpq3 &n2) { constexpr int dbg_level = 0; if (dbg_level > 0) { std::cout << "\ntri_tri_intersect_canon:\n"; std::cout << "p1=" << p1 << " q1=" << q1 << " r1=" << r1 << "\n"; std::cout << "p2=" << p2 << " q2=" << q2 << " r2=" << r2 << "\n"; std::cout << "n1=" << n1 << " n2=" << n2 << "\n"; std::cout << "approximate values:\n"; std::cout << "p1=(" << p1[0].get_d() << "," << p1[1].get_d() << "," << p1[2].get_d() << ")\n"; std::cout << "q1=(" << q1[0].get_d() << "," << q1[1].get_d() << "," << q1[2].get_d() << ")\n"; std::cout << "r1=(" << r1[0].get_d() << "," << r1[1].get_d() << "," << r1[2].get_d() << ")\n"; std::cout << "p2=(" << p2[0].get_d() << "," << p2[1].get_d() << "," << p2[2].get_d() << ")\n"; std::cout << "q2=(" << q2[0].get_d() << "," << q2[1].get_d() << "," << q2[2].get_d() << ")\n"; std::cout << "r2=(" << r2[0].get_d() << "," << r2[1].get_d() << "," << r2[2].get_d() << ")\n"; std::cout << "n1=(" << n1[0].get_d() << "," << n1[1].get_d() << "," << n1[2].get_d() << ")\n"; std::cout << "n2=(" << n2[0].get_d() << "," << n2[1].get_d() << "," << n2[2].get_d() << ")\n"; } mpq3 p1p2 = p2 - p1; mpq3 intersect_1; mpq3 intersect_2; bool no_overlap = false; /* Top test in classification tree. */ if (tti_above(p1, q1, r2, p1p2) > 0) { /* Middle right test in classification tree. */ if (tti_above(p1, r1, r2, p1p2) <= 0) { /* Bottom right test in classification tree. */ if (tti_above(p1, r1, q2, p1p2) > 0) { /* Overlap is [k [i l] j]. */ if (dbg_level > 0) { std::cout << "overlap [k [i l] j]\n"; } /* i is intersect with p1r1. l is intersect with p2r2. */ intersect_1 = tti_interp(p1, r1, p2, n2); intersect_2 = tti_interp(p2, r2, p1, n1); } else { /* Overlap is [i [k l] j]. */ if (dbg_level > 0) { std::cout << "overlap [i [k l] j]\n"; } /* k is intersect with p2q2. l is intersect is p2r2. */ intersect_1 = tti_interp(p2, q2, p1, n1); intersect_2 = tti_interp(p2, r2, p1, n1); } } else { /* No overlap: [k l] [i j]. */ if (dbg_level > 0) { std::cout << "no overlap: [k l] [i j]\n"; } no_overlap = true; } } else { /* Middle left test in classification tree. */ if (tti_above(p1, q1, q2, p1p2) < 0) { /* No overlap: [i j] [k l]. */ if (dbg_level > 0) { std::cout << "no overlap: [i j] [k l]\n"; } no_overlap = true; } else { /* Bottom left test in classification tree. */ if (tti_above(p1, r1, q2, p1p2) >= 0) { /* Overlap is [k [i j] l]. */ if (dbg_level > 0) { std::cout << "overlap [k [i j] l]\n"; } /* i is intersect with p1r1. j is intersect with p1q1. */ intersect_1 = tti_interp(p1, r1, p2, n2); intersect_2 = tti_interp(p1, q1, p2, n2); } else { /* Overlap is [i [k j] l]. */ if (dbg_level > 0) { std::cout << "overlap [i [k j] l]\n"; } /* k is intersect with p2q2. j is intersect with p1q1. */ intersect_1 = tti_interp(p2, q2, p1, n1); intersect_2 = tti_interp(p1, q1, p2, n2); } } } if (no_overlap) { return ITT_value(INONE); } if (intersect_1 == intersect_2) { if (dbg_level > 0) { std::cout << "single intersect: " << intersect_1 << "\n"; } return ITT_value(IPOINT, intersect_1); } if (dbg_level > 0) { std::cout << "intersect segment: " << intersect_1 << ", " << intersect_2 << "\n"; } return ITT_value(ISEGMENT, intersect_1, intersect_2); } /* Helper function for intersect_tri_tri. Args have been canonicalized for triangle 1. */ static ITT_value itt_canon1(const mpq3 &p1, const mpq3 &q1, const mpq3 &r1, const mpq3 &p2, const mpq3 &q2, const mpq3 &r2, const mpq3 &n1, const mpq3 &n2, int sp2, int sq2, int sr2) { constexpr int dbg_level = 0; if (sp2 > 0) { if (sq2 > 0) { return itt_canon2(p1, r1, q1, r2, p2, q2, n1, n2); } if (sr2 > 0) { return itt_canon2(p1, r1, q1, q2, r2, p2, n1, n2); } return itt_canon2(p1, q1, r1, p2, q2, r2, n1, n2); } if (sp2 < 0) { if (sq2 < 0) { return itt_canon2(p1, q1, r1, r2, p2, q2, n1, n2); } if (sr2 < 0) { return itt_canon2(p1, q1, r1, q2, r2, p2, n1, n2); } return itt_canon2(p1, r1, q1, p2, q2, r2, n1, n2); } if (sq2 < 0) { if (sr2 >= 0) { return itt_canon2(p1, r1, q1, q2, r2, p2, n1, n2); } return itt_canon2(p1, q1, r1, p2, q2, r2, n1, n2); } if (sq2 > 0) { if (sr2 > 0) { return itt_canon2(p1, r1, q1, p2, q2, r2, n1, n2); } return itt_canon2(p1, q1, r1, q2, r2, p2, n1, n2); } if (sr2 > 0) { return itt_canon2(p1, q1, r1, r2, p2, q2, n1, n2); } if (sr2 < 0) { return itt_canon2(p1, r1, q1, r2, p2, q2, n1, n2); } if (dbg_level > 0) { std::cout << "triangles are co-planar\n"; } return ITT_value(ICOPLANAR); } static ITT_value intersect_tri_tri(const IMesh &tm, int t1, int t2) { constexpr int dbg_level = 0; # ifdef PERFDEBUG incperfcount(1); /* Intersect_tri_tri calls. */ # endif const Face &tri1 = *tm.face(t1); const Face &tri2 = *tm.face(t2); BLI_assert(tri1.plane_populated() && tri2.plane_populated()); const Vert *vp1 = tri1[0]; const Vert *vq1 = tri1[1]; const Vert *vr1 = tri1[2]; const Vert *vp2 = tri2[0]; const Vert *vq2 = tri2[1]; const Vert *vr2 = tri2[2]; if (dbg_level > 0) { std::cout << "\nINTERSECT_TRI_TRI t1=" << t1 << ", t2=" << t2 << "\n"; std::cout << " p1 = " << vp1 << "\n"; std::cout << " q1 = " << vq1 << "\n"; std::cout << " r1 = " << vr1 << "\n"; std::cout << " p2 = " << vp2 << "\n"; std::cout << " q2 = " << vq2 << "\n"; std::cout << " r2 = " << vr2 << "\n"; } /* Get signs of t1's vertices' distances to plane of t2 and vice versa. */ /* Try first getting signs with double arithmetic, with error bounds. * If the signs calculated in this section are not 0, they are the same * as what they would be using exact arithmetic. */ const double3 &d_p1 = vp1->co; const double3 &d_q1 = vq1->co; const double3 &d_r1 = vr1->co; const double3 &d_p2 = vp2->co; const double3 &d_q2 = vq2->co; const double3 &d_r2 = vr2->co; const double3 &d_n2 = tri2.plane->norm; const double3 &abs_d_p1 = double3::abs(d_p1); const double3 &abs_d_q1 = double3::abs(d_q1); const double3 &abs_d_r1 = double3::abs(d_r1); const double3 &abs_d_r2 = double3::abs(d_r2); const double3 &abs_d_n2 = double3::abs(d_n2); int sp1 = filter_plane_side(d_p1, d_r2, d_n2, abs_d_p1, abs_d_r2, abs_d_n2); int sq1 = filter_plane_side(d_q1, d_r2, d_n2, abs_d_q1, abs_d_r2, abs_d_n2); int sr1 = filter_plane_side(d_r1, d_r2, d_n2, abs_d_r1, abs_d_r2, abs_d_n2); if ((sp1 > 0 && sq1 > 0 && sr1 > 0) || (sp1 < 0 && sq1 < 0 && sr1 < 0)) { # ifdef PERFDEBUG incperfcount(2); /* Tri tri intersects decided by filter plane tests. */ # endif if (dbg_level > 0) { std::cout << "no intersection, all t1's verts above or below t2\n"; } return ITT_value(INONE); } const double3 &d_n1 = tri1.plane->norm; const double3 &abs_d_p2 = double3::abs(d_p2); const double3 &abs_d_q2 = double3::abs(d_q2); const double3 &abs_d_n1 = double3::abs(d_n1); int sp2 = filter_plane_side(d_p2, d_r1, d_n1, abs_d_p2, abs_d_r1, abs_d_n1); int sq2 = filter_plane_side(d_q2, d_r1, d_n1, abs_d_q2, abs_d_r1, abs_d_n1); int sr2 = filter_plane_side(d_r2, d_r1, d_n1, abs_d_r2, abs_d_r1, abs_d_n1); if ((sp2 > 0 && sq2 > 0 && sr2 > 0) || (sp2 < 0 && sq2 < 0 && sr2 < 0)) { # ifdef PERFDEBUG incperfcount(2); /* Tri tri intersects decided by filter plane tests. */ # endif if (dbg_level > 0) { std::cout << "no intersection, all t2's verts above or below t1\n"; } return ITT_value(INONE); } const mpq3 &p1 = vp1->co_exact; const mpq3 &q1 = vq1->co_exact; const mpq3 &r1 = vr1->co_exact; const mpq3 &p2 = vp2->co_exact; const mpq3 &q2 = vq2->co_exact; const mpq3 &r2 = vr2->co_exact; const mpq3 &n2 = tri2.plane->norm_exact; if (sp1 == 0) { sp1 = sgn(mpq3::dot(p1 - r2, n2)); } if (sq1 == 0) { sq1 = sgn(mpq3::dot(q1 - r2, n2)); } if (sr1 == 0) { sr1 = sgn(mpq3::dot(r1 - r2, n2)); } if (dbg_level > 1) { std::cout << " sp1=" << sp1 << " sq1=" << sq1 << " sr1=" << sr1 << "\n"; } if ((sp1 * sq1 > 0) && (sp1 * sr1 > 0)) { if (dbg_level > 0) { std::cout << "no intersection, all t1's verts above or below t2 (exact)\n"; } # ifdef PERFDEBUG incperfcount(3); /* Tri tri intersects decided by exact plane tests. */ # endif return ITT_value(INONE); } /* Repeat for signs of t2's vertices with respect to plane of t1. */ const mpq3 &n1 = tri1.plane->norm_exact; if (sp2 == 0) { sp2 = sgn(mpq3::dot(p2 - r1, n1)); } if (sq2 == 0) { sq2 = sgn(mpq3::dot(q2 - r1, n1)); } if (sr2 == 0) { sr2 = sgn(mpq3::dot(r2 - r1, n1)); } if (dbg_level > 1) { std::cout << " sp2=" << sp2 << " sq2=" << sq2 << " sr2=" << sr2 << "\n"; } if ((sp2 * sq2 > 0) && (sp2 * sr2 > 0)) { if (dbg_level > 0) { std::cout << "no intersection, all t2's verts above or below t1 (exact)\n"; } # ifdef PERFDEBUG incperfcount(3); /* Tri tri intersects decided by exact plane tests. */ # endif return ITT_value(INONE); } /* Do rest of the work with vertices in a canonical order, where p1 is on * positive side of plane and q1, r1 are not, or p1 is on the plane and * q1 and r1 are off the plane on the same side. */ ITT_value ans; if (sp1 > 0) { if (sq1 > 0) { ans = itt_canon1(r1, p1, q1, p2, r2, q2, n1, n2, sp2, sr2, sq2); } else if (sr1 > 0) { ans = itt_canon1(q1, r1, p1, p2, r2, q2, n1, n2, sp2, sr2, sq2); } else { ans = itt_canon1(p1, q1, r1, p2, q2, r2, n1, n2, sp2, sq2, sr2); } } else if (sp1 < 0) { if (sq1 < 0) { ans = itt_canon1(r1, p1, q1, p2, q2, r2, n1, n2, sp2, sq2, sr2); } else if (sr1 < 0) { ans = itt_canon1(q1, r1, p1, p2, q2, r2, n1, n2, sp2, sq2, sr2); } else { ans = itt_canon1(p1, q1, r1, p2, r2, q2, n1, n2, sp2, sr2, sq2); } } else { if (sq1 < 0) { if (sr1 >= 0) { ans = itt_canon1(q1, r1, p1, p2, r2, q2, n1, n2, sp2, sr2, sq2); } else { ans = itt_canon1(p1, q1, r1, p2, q2, r2, n1, n2, sp2, sq2, sr2); } } else if (sq1 > 0) { if (sr1 > 0) { ans = itt_canon1(p1, q1, r1, p2, r2, q2, n1, n2, sp2, sr2, sq2); } else { ans = itt_canon1(q1, r1, p1, p2, q2, r2, n1, n2, sp2, sq2, sr2); } } else { if (sr1 > 0) { ans = itt_canon1(r1, p1, q1, p2, q2, r2, n1, n2, sp2, sq2, sr2); } else if (sr1 < 0) { ans = itt_canon1(r1, p1, q1, p2, r2, q2, n1, n2, sp2, sr2, sq2); } else { if (dbg_level > 0) { std::cout << "triangles are co-planar\n"; } ans = ITT_value(ICOPLANAR); } } } if (ans.kind == ICOPLANAR) { ans.t_source = t2; } # ifdef PERFDEBUG if (ans.kind != INONE) { incperfcount(4); } # endif return ans; } struct CDT_data { const Plane *t_plane; Vector vert; Vector> edge; Vector> face; /** Parallels face, gives id from input #IMesh of input face. */ Vector input_face; /** Parallels face, says if input face orientation is opposite. */ Vector is_reversed; /** Result of running CDT on input with (vert, edge, face). */ CDT_result cdt_out; int proj_axis; }; /** * We could de-duplicate verts here, but CDT routine will do that anyway. */ static int prepare_need_vert(CDT_data &cd, const mpq3 &p3d) { mpq2 p2d = project_3d_to_2d(p3d, cd.proj_axis); int v = cd.vert.append_and_get_index(p2d); return v; } /** * To un-project a 2d vert that was projected along cd.proj_axis, we copy the coordinates * from the two axes not involved in the projection, and use the plane equation of the * originating 3d plane, cd.t_plane, to derive the coordinate of the projected axis. * The plane equation says a point p is on the plane if dot(p, plane.n()) + plane.d() == 0. * Assume that the projection axis is such that plane.n()[proj_axis] != 0. */ static mpq3 unproject_cdt_vert(const CDT_data &cd, const mpq2 &p2d) { mpq3 p3d; BLI_assert(cd.t_plane->exact_populated()); BLI_assert(cd.t_plane->norm_exact[cd.proj_axis] != 0); const mpq3 &n = cd.t_plane->norm_exact; const mpq_class &d = cd.t_plane->d_exact; switch (cd.proj_axis) { case (0): { mpq_class num = n[1] * p2d[0] + n[2] * p2d[1] + d; num = -num; p3d[0] = num / n[0]; p3d[1] = p2d[0]; p3d[2] = p2d[1]; break; } case (1): { p3d[0] = p2d[0]; mpq_class num = n[0] * p2d[0] + n[2] * p2d[1] + d; num = -num; p3d[1] = num / n[1]; p3d[2] = p2d[1]; break; } case (2): { p3d[0] = p2d[0]; p3d[1] = p2d[1]; mpq_class num = n[0] * p2d[0] + n[1] * p2d[1] + d; num = -num; p3d[2] = num / n[2]; break; } default: BLI_assert(false); } return p3d; } static void prepare_need_edge(CDT_data &cd, const mpq3 &p1, const mpq3 &p2) { int v1 = prepare_need_vert(cd, p1); int v2 = prepare_need_vert(cd, p2); cd.edge.append(std::pair(v1, v2)); } static void prepare_need_tri(CDT_data &cd, const IMesh &tm, int t) { const Face &tri = *tm.face(t); int v0 = prepare_need_vert(cd, tri[0]->co_exact); int v1 = prepare_need_vert(cd, tri[1]->co_exact); int v2 = prepare_need_vert(cd, tri[2]->co_exact); bool rev; /* How to get CCW orientation of projected triangle? Note that when look down y axis * as opposed to x or z, the orientation of the other two axes is not right-and-up. */ BLI_assert(cd.t_plane->exact_populated()); if (tri.plane->norm_exact[cd.proj_axis] >= 0) { rev = cd.proj_axis == 1; } else { rev = cd.proj_axis != 1; } int cd_t = cd.face.append_and_get_index(Vector()); cd.face[cd_t].append(v0); if (rev) { cd.face[cd_t].append(v2); cd.face[cd_t].append(v1); } else { cd.face[cd_t].append(v1); cd.face[cd_t].append(v2); } cd.input_face.append(t); cd.is_reversed.append(rev); } static CDT_data prepare_cdt_input(const IMesh &tm, int t, const Vector itts) { CDT_data ans; BLI_assert(tm.face(t)->plane_populated()); ans.t_plane = tm.face(t)->plane; BLI_assert(ans.t_plane->exact_populated()); ans.proj_axis = mpq3::dominant_axis(ans.t_plane->norm_exact); prepare_need_tri(ans, tm, t); for (const ITT_value &itt : itts) { switch (itt.kind) { case INONE: break; case IPOINT: { prepare_need_vert(ans, itt.p1); break; } case ISEGMENT: { prepare_need_edge(ans, itt.p1, itt.p2); break; } case ICOPLANAR: { prepare_need_tri(ans, tm, itt.t_source); break; } } } return ans; } static CDT_data prepare_cdt_input_for_cluster(const IMesh &tm, const CoplanarClusterInfo &clinfo, int c, const Vector itts) { CDT_data ans; BLI_assert(c < clinfo.tot_cluster()); const CoplanarCluster &cl = clinfo.cluster(c); BLI_assert(cl.tot_tri() > 0); int t0 = cl.tri(0); BLI_assert(tm.face(t0)->plane_populated()); ans.t_plane = tm.face(t0)->plane; BLI_assert(ans.t_plane->exact_populated()); ans.proj_axis = mpq3::dominant_axis(ans.t_plane->norm_exact); for (const int t : cl) { prepare_need_tri(ans, tm, t); } for (const ITT_value &itt : itts) { switch (itt.kind) { case IPOINT: { prepare_need_vert(ans, itt.p1); break; } case ISEGMENT: { prepare_need_edge(ans, itt.p1, itt.p2); break; } default: break; } } return ans; } /** * Fills in cd.cdt_out with result of doing the cdt calculation on (vert, edge, face). */ static void do_cdt(CDT_data &cd) { constexpr int dbg_level = 0; CDT_input cdt_in; cdt_in.vert = Span(cd.vert); cdt_in.edge = Span>(cd.edge); cdt_in.face = Span>(cd.face); if (dbg_level > 0) { std::cout << "CDT input\nVerts:\n"; for (int i : cdt_in.vert.index_range()) { std::cout << "v" << i << ": " << cdt_in.vert[i] << "=(" << cdt_in.vert[i][0].get_d() << "," << cdt_in.vert[i][1].get_d() << ")\n"; } std::cout << "Edges:\n"; for (int i : cdt_in.edge.index_range()) { std::cout << "e" << i << ": (" << cdt_in.edge[i].first << ", " << cdt_in.edge[i].second << ")\n"; } std::cout << "Tris\n"; for (int f : cdt_in.face.index_range()) { std::cout << "f" << f << ": "; for (int j : cdt_in.face[f].index_range()) { std::cout << cdt_in.face[f][j] << " "; } std::cout << "\n"; } } cdt_in.epsilon = 0; /* TODO: needs attention for non-exact T. */ cd.cdt_out = blender::meshintersect::delaunay_2d_calc(cdt_in, CDT_INSIDE); if (dbg_level > 0) { std::cout << "\nCDT result\nVerts:\n"; for (int i : cd.cdt_out.vert.index_range()) { std::cout << "v" << i << ": " << cd.cdt_out.vert[i] << "=(" << cd.cdt_out.vert[i][0].get_d() << "," << cd.cdt_out.vert[i][1].get_d() << "\n"; } std::cout << "Tris\n"; for (int f : cd.cdt_out.face.index_range()) { std::cout << "f" << f << ": "; for (int j : cd.cdt_out.face[f].index_range()) { std::cout << cd.cdt_out.face[f][j] << " "; } std::cout << "orig: "; for (int j : cd.cdt_out.face_orig[f].index_range()) { std::cout << cd.cdt_out.face_orig[f][j] << " "; } std::cout << "\n"; } std::cout << "Edges\n"; for (int e : cd.cdt_out.edge.index_range()) { std::cout << "e" << e << ": (" << cd.cdt_out.edge[e].first << ", " << cd.cdt_out.edge[e].second << ") "; std::cout << "orig: "; for (int j : cd.cdt_out.edge_orig[e].index_range()) { std::cout << cd.cdt_out.edge_orig[e][j] << " "; } std::cout << "\n"; } } } static int get_cdt_edge_orig( int i0, int i1, const CDT_data &cd, const IMesh &in_tm, bool *r_is_intersect) { int foff = cd.cdt_out.face_edge_offset; *r_is_intersect = false; for (int e : cd.cdt_out.edge.index_range()) { std::pair edge = cd.cdt_out.edge[e]; if ((edge.first == i0 && edge.second == i1) || (edge.first == i1 && edge.second == i0)) { /* Pick an arbitrary orig, but not one equal to NO_INDEX, if we can help it. */ /* TODO: if edge has origs from more than on part of the nary input, * then want to set *r_is_intersect to true. */ for (int orig_index : cd.cdt_out.edge_orig[e]) { /* orig_index encodes the triangle and pos within the triangle of the input edge. */ if (orig_index >= foff) { int in_face_index = (orig_index / foff) - 1; int pos = orig_index % foff; /* We need to retrieve the edge orig field from the Face used to populate the * in_face_index'th face of the CDT, at the pos'th position of the face. */ int in_tm_face_index = cd.input_face[in_face_index]; BLI_assert(in_tm_face_index < in_tm.face_size()); const Face *facep = in_tm.face(in_tm_face_index); BLI_assert(pos < facep->size()); bool is_rev = cd.is_reversed[in_face_index]; int eorig = is_rev ? facep->edge_orig[2 - pos] : facep->edge_orig[pos]; if (eorig != NO_INDEX) { return eorig; } } else { /* This edge came from an edge input to the CDT problem, * so it is an intersect edge. */ *r_is_intersect = true; /* TODO: maybe there is an orig index: * This happens if an input edge was formed by an input face having * an edge that is co-planar with the cluster, while the face as a whole is not. */ return NO_INDEX; } } return NO_INDEX; } } return NO_INDEX; } /** * Using the result of CDT in cd.cdt_out, extract an #IMesh representing the subdivision * of input triangle t, which should be an element of cd.input_face. */ static IMesh extract_subdivided_tri(const CDT_data &cd, const IMesh &in_tm, int t, IMeshArena *arena) { const CDT_result &cdt_out = cd.cdt_out; int t_in_cdt = -1; for (int i = 0; i < cd.input_face.size(); ++i) { if (cd.input_face[i] == t) { t_in_cdt = i; } } if (t_in_cdt == -1) { std::cout << "Could not find " << t << " in cdt input tris\n"; BLI_assert(false); return IMesh(); } int t_orig = in_tm.face(t)->orig; constexpr int inline_buf_size = 20; Vector faces; for (int f : cdt_out.face.index_range()) { if (cdt_out.face_orig[f].contains(t_in_cdt)) { BLI_assert(cdt_out.face[f].size() == 3); int i0 = cdt_out.face[f][0]; int i1 = cdt_out.face[f][1]; int i2 = cdt_out.face[f][2]; mpq3 v0co = unproject_cdt_vert(cd, cdt_out.vert[i0]); mpq3 v1co = unproject_cdt_vert(cd, cdt_out.vert[i1]); mpq3 v2co = unproject_cdt_vert(cd, cdt_out.vert[i2]); /* No need to provide an original index: if coord matches * an original one, then it will already be in the arena * with the correct orig field. */ const Vert *v0 = arena->add_or_find_vert(v0co, NO_INDEX); const Vert *v1 = arena->add_or_find_vert(v1co, NO_INDEX); const Vert *v2 = arena->add_or_find_vert(v2co, NO_INDEX); Face *facep; bool is_isect0; bool is_isect1; bool is_isect2; if (cd.is_reversed[t_in_cdt]) { int oe0 = get_cdt_edge_orig(i0, i2, cd, in_tm, &is_isect0); int oe1 = get_cdt_edge_orig(i2, i1, cd, in_tm, &is_isect1); int oe2 = get_cdt_edge_orig(i1, i0, cd, in_tm, &is_isect2); facep = arena->add_face( {v0, v2, v1}, t_orig, {oe0, oe1, oe2}, {is_isect0, is_isect1, is_isect2}); } else { int oe0 = get_cdt_edge_orig(i0, i1, cd, in_tm, &is_isect0); int oe1 = get_cdt_edge_orig(i1, i2, cd, in_tm, &is_isect1); int oe2 = get_cdt_edge_orig(i2, i0, cd, in_tm, &is_isect2); facep = arena->add_face( {v0, v1, v2}, t_orig, {oe0, oe1, oe2}, {is_isect0, is_isect1, is_isect2}); } facep->populate_plane(false); faces.append(facep); } } return IMesh(faces); } static IMesh extract_single_tri(const IMesh &tm, int t) { Face *f = tm.face(t); return IMesh({f}); } static bool bvhtreeverlap_cmp(const BVHTreeOverlap &a, const BVHTreeOverlap &b) { if (a.indexA < b.indexA) { return true; } if ((a.indexA == b.indexA) & (a.indexB < b.indexB)) { return true; } return false; } class TriOverlaps { BVHTree *tree_{nullptr}; BVHTree *tree_b_{nullptr}; BVHTreeOverlap *overlap_{nullptr}; Array first_overlap_; uint overlap_tot_{0}; struct CBData { const IMesh &tm; std::function shape_fn; int nshapes; bool use_self; }; public: TriOverlaps(const IMesh &tm, const Array &tri_bb, int nshapes, std::function shape_fn, bool use_self) { constexpr int dbg_level = 0; if (dbg_level > 0) { std::cout << "TriOverlaps construction\n"; } /* Tree type is 8 => octtree; axis = 6 => using XYZ axes only. */ tree_ = BLI_bvhtree_new(tm.face_size(), FLT_EPSILON, 8, 6); /* In the common case of a binary boolean and no self intersection in * each shape, we will use two trees and simple bounding box overlap. */ bool two_trees_no_self = nshapes == 2 && !use_self; if (two_trees_no_self) { tree_b_ = BLI_bvhtree_new(tm.face_size(), FLT_EPSILON, 8, 6); } float bbpts[6]; for (int t : tm.face_index_range()) { const BoundingBox &bb = tri_bb[t]; copy_v3_v3(bbpts, bb.min); copy_v3_v3(bbpts + 3, bb.max); int shape = shape_fn(tm.face(t)->orig); if (two_trees_no_self) { if (shape == 0) { BLI_bvhtree_insert(tree_, t, bbpts, 2); } else if (shape == 1) { BLI_bvhtree_insert(tree_b_, t, bbpts, 2); } } else { if (shape != -1) { BLI_bvhtree_insert(tree_, t, bbpts, 2); } } } BLI_bvhtree_balance(tree_); if (two_trees_no_self) { BLI_bvhtree_balance(tree_b_); /* Don't expect a lot of trivial intersects in this case. */ overlap_ = BLI_bvhtree_overlap(tree_, tree_b_, &overlap_tot_, nullptr, nullptr); } else { CBData cbdata{tm, shape_fn, nshapes, use_self}; if (nshapes == 1) { overlap_ = BLI_bvhtree_overlap(tree_, tree_, &overlap_tot_, nullptr, nullptr); } else { overlap_ = BLI_bvhtree_overlap( tree_, tree_, &overlap_tot_, only_different_shapes, &cbdata); } } /* The rest of the code is simpler and easier to parallelize if, in the two-trees case, * we repeat the overlaps with indexA and indexB reversed. It is important that * in the repeated part, sorting will then bring things with indexB together. */ if (two_trees_no_self) { overlap_ = static_cast( MEM_reallocN(overlap_, 2 * overlap_tot_ * sizeof(overlap_[0]))); for (uint i = 0; i < overlap_tot_; ++i) { overlap_[overlap_tot_ + i].indexA = overlap_[i].indexB; overlap_[overlap_tot_ + i].indexB = overlap_[i].indexA; } overlap_tot_ += overlap_tot_; } /* Sort the overlaps to bring all the intersects with a given indexA together. */ std::sort(overlap_, overlap_ + overlap_tot_, bvhtreeverlap_cmp); if (dbg_level > 0) { std::cout << overlap_tot_ << " overlaps found:\n"; for (BVHTreeOverlap ov : overlap()) { std::cout << "A: " << ov.indexA << ", B: " << ov.indexB << "\n"; } } first_overlap_ = Array(tm.face_size(), -1); for (int i = 0; i < static_cast(overlap_tot_); ++i) { int t = overlap_[i].indexA; if (first_overlap_[t] == -1) { first_overlap_[t] = i; } } } ~TriOverlaps() { if (tree_) { BLI_bvhtree_free(tree_); } if (tree_b_) { BLI_bvhtree_free(tree_b_); } if (overlap_) { MEM_freeN(overlap_); } } Span overlap() const { return Span(overlap_, overlap_tot_); } int first_overlap_index(int t) const { return first_overlap_[t]; } private: static bool only_different_shapes(void *userdata, int index_a, int index_b, int UNUSED(thread)) { CBData *cbdata = static_cast(userdata); return cbdata->tm.face(index_a)->orig != cbdata->tm.face(index_b)->orig; } }; /** * Data needed for parallelization of #calc_overlap_itts. */ struct OverlapIttsData { Vector> intersect_pairs; Map, ITT_value> &itt_map; const IMesh &tm; IMeshArena *arena; OverlapIttsData(Map, ITT_value> &itt_map, const IMesh &tm, IMeshArena *arena) : itt_map(itt_map), tm(tm), arena(arena) { } }; /** * Return a std::pair containing a and b in canonical order: * With a <= b. */ static std::pair canon_int_pair(int a, int b) { if (a > b) { std::swap(a, b); } return std::pair(a, b); } static void calc_overlap_itts_range_func(void *__restrict userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { constexpr int dbg_level = 0; OverlapIttsData *data = static_cast(userdata); std::pair tri_pair = data->intersect_pairs[iter]; int a = tri_pair.first; int b = tri_pair.second; if (dbg_level > 0) { std::cout << "calc_overlap_itts_range_func a=" << a << ", b=" << b << "\n"; } ITT_value itt = intersect_tri_tri(data->tm, a, b); if (dbg_level > 0) { std::cout << "result of intersecting " << a << " and " << b << " = " << itt << "\n"; } BLI_assert(data->itt_map.contains(tri_pair)); data->itt_map.add_overwrite(tri_pair, itt); } /** * Fill in itt_map with the vector of ITT_values that result from intersecting the triangles in ov. * Use a canonical order for triangles: (a,b) where a < b. */ static void calc_overlap_itts(Map, ITT_value> &itt_map, const IMesh &tm, const TriOverlaps &ov, IMeshArena *arena) { OverlapIttsData data(itt_map, tm, arena); /* Put dummy values in `itt_map` initially, * so map entries will exist when doing the range function. * This means we won't have to protect the `itt_map.add_overwrite` function with a lock. */ for (const BVHTreeOverlap &olap : ov.overlap()) { std::pair key = canon_int_pair(olap.indexA, olap.indexB); if (!itt_map.contains(key)) { itt_map.add_new(key, ITT_value()); data.intersect_pairs.append(key); } } int tot_intersect_pairs = data.intersect_pairs.size(); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.min_iter_per_thread = 1000; settings.use_threading = intersect_use_threading; BLI_task_parallel_range(0, tot_intersect_pairs, &data, calc_overlap_itts_range_func, &settings); } /** * Data needed for parallelization of calc_subdivided_tris. */ struct OverlapTriRange { int tri_index; int overlap_start; int len; }; struct SubdivideTrisData { Array &r_tri_subdivided; const IMesh &tm; const Map, ITT_value> &itt_map; Span overlap; IMeshArena *arena; /* This vector gives, for each triangle in tm that has an intersection * we want to calculate: what the index of that triangle in tm is, * where it starts in the ov structure as indexA, and how many * overlap pairs have that same indexA (they will be continuous). */ Vector overlap_tri_range; SubdivideTrisData(Array &r_tri_subdivided, const IMesh &tm, const Map, ITT_value> &itt_map, Span overlap, IMeshArena *arena) : r_tri_subdivided(r_tri_subdivided), tm(tm), itt_map(itt_map), overlap(overlap), arena(arena) { } }; static void calc_subdivided_tri_range_func(void *__restrict userdata, const int iter, const TaskParallelTLS *__restrict UNUSED(tls)) { constexpr int dbg_level = 0; SubdivideTrisData *data = static_cast(userdata); OverlapTriRange &otr = data->overlap_tri_range[iter]; int t = otr.tri_index; if (dbg_level > 0) { std::cout << "calc_subdivided_tri_range_func\nt=" << t << " start=" << otr.overlap_start << " len=" << otr.len << "\n"; } constexpr int inline_capacity = 100; Vector itts(otr.len); for (int j = otr.overlap_start; j < otr.overlap_start + otr.len; ++j) { int t_other = data->overlap[j].indexB; std::pair key = canon_int_pair(t, t_other); ITT_value itt; if (data->itt_map.contains(key)) { itt = data->itt_map.lookup(key); } if (itt.kind != INONE) { itts.append(itt); } if (dbg_level > 0) { std::cout << " tri t" << t_other << "; result = " << itt << "\n"; } } if (itts.size() > 0) { CDT_data cd_data = prepare_cdt_input(data->tm, t, itts); do_cdt(cd_data); data->r_tri_subdivided[t] = extract_subdivided_tri(cd_data, data->tm, t, data->arena); if (dbg_level > 0) { std::cout << "subdivide output\n" << data->r_tri_subdivided[t]; } } } /** * For each triangle in tm, fill in the corresponding slot in * r_tri_subdivided with the result of intersecting it with * all the other triangles in the mesh, if it intersects any others. * But don't do this for triangles that are part of a cluster. * Also, do nothing here if the answer is just the triangle itself. */ static void calc_subdivided_tris(Array &r_tri_subdivided, const IMesh &tm, const Map, ITT_value> &itt_map, const CoplanarClusterInfo &clinfo, const TriOverlaps &ov, IMeshArena *arena) { const int dbg_level = 0; if (dbg_level > 0) { std::cout << "\nCALC_SUBDIVIDED_TRIS\n\n"; } Span overlap = ov.overlap(); SubdivideTrisData data(r_tri_subdivided, tm, itt_map, overlap, arena); int overlap_tot = overlap.size(); data.overlap_tri_range = Vector(); data.overlap_tri_range.reserve(overlap_tot); int overlap_index = 0; while (overlap_index < overlap_tot) { int t = overlap[overlap_index].indexA; int i = overlap_index; while (i + 1 < overlap_tot && overlap[i + 1].indexA == t) { ++i; } /* Now overlap[overlap_index] to overlap[i] have indexA == t. * We only record ranges for triangles that are not in clusters, * because the ones in clusters are handled separately. */ if (clinfo.tri_cluster(t) == NO_INDEX) { int len = i - overlap_index + 1; if (!(len == 1 && overlap[overlap_index].indexB == t)) { OverlapTriRange range = {t, overlap_index, len}; data.overlap_tri_range.append(range); # ifdef PERFDEBUG bumpperfcount(0, len); /* Non-cluster overlaps. */ # endif } } overlap_index = i + 1; } int overlap_tri_range_tot = data.overlap_tri_range.size(); TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.min_iter_per_thread = 50; settings.use_threading = intersect_use_threading; BLI_task_parallel_range( 0, overlap_tri_range_tot, &data, calc_subdivided_tri_range_func, &settings); } static CDT_data calc_cluster_subdivided(const CoplanarClusterInfo &clinfo, int c, const IMesh &tm, const TriOverlaps &ov, const Map, ITT_value> &itt_map, IMeshArena *UNUSED(arena)) { constexpr int dbg_level = 0; BLI_assert(c < clinfo.tot_cluster()); const CoplanarCluster &cl = clinfo.cluster(c); /* Make a CDT input with triangles from C and intersects from other triangles in tm. */ if (dbg_level > 0) { std::cout << "CALC_CLUSTER_SUBDIVIDED for cluster " << c << " = " << cl << "\n"; } /* Get vector itts of all intersections of a triangle of cl with any triangle of tm not * in cl and not co-planar with it (for that latter, if there were an intersection, * it should already be in cluster cl). */ Vector itts; Span ovspan = ov.overlap(); for (int t : cl) { if (dbg_level > 0) { std::cout << "find intersects with triangle " << t << " of cluster\n"; } int first_i = ov.first_overlap_index(t); if (first_i == -1) { continue; } for (int i = first_i; i < ovspan.size() && ovspan[i].indexA == t; ++i) { int t_other = ovspan[i].indexB; if (clinfo.tri_cluster(t_other) != c) { if (dbg_level > 0) { std::cout << "use intersect(" << t << "," << t_other << "\n"; } std::pair key = canon_int_pair(t, t_other); if (itt_map.contains(key)) { ITT_value itt = itt_map.lookup(key); if (!ELEM(itt.kind, INONE, ICOPLANAR)) { itts.append(itt); if (dbg_level > 0) { std::cout << " itt = " << itt << "\n"; } } } } } } /* Use CDT to subdivide the cluster triangles and the points and segs in itts. */ CDT_data cd_data = prepare_cdt_input_for_cluster(tm, clinfo, c, itts); do_cdt(cd_data); return cd_data; } static IMesh union_tri_subdivides(const blender::Array &tri_subdivided) { int tot_tri = 0; for (const IMesh &m : tri_subdivided) { tot_tri += m.face_size(); } Array faces(tot_tri); int face_index = 0; for (const IMesh &m : tri_subdivided) { for (Face *f : m.faces()) { faces[face_index++] = f; } } return IMesh(faces); } static CoplanarClusterInfo find_clusters(const IMesh &tm, const Array &tri_bb, const Map, ITT_value> &itt_map) { constexpr int dbg_level = 0; if (dbg_level > 0) { std::cout << "FIND_CLUSTERS\n"; } CoplanarClusterInfo ans(tm.face_size()); /* Use a VectorSet to get stable order from run to run. */ VectorSet maybe_coplanar_tris; maybe_coplanar_tris.reserve(2 * itt_map.size()); for (auto item : itt_map.items()) { if (item.value.kind == ICOPLANAR) { int t1 = item.key.first; int t2 = item.key.second; maybe_coplanar_tris.add_multiple({t1, t2}); } } if (dbg_level > 0) { std::cout << "found " << maybe_coplanar_tris.size() << " possible coplanar tris\n"; } if (maybe_coplanar_tris.size() == 0) { if (dbg_level > 0) { std::cout << "No possible coplanar tris, so no clusters\n"; } return ans; } /* There can be more than one #CoplanarCluster per plane. Accumulate them in * a Vector. We will have to merge some elements of the Vector as we discover * triangles that form intersection bridges between two or more clusters. */ Map> plane_cls; plane_cls.reserve(maybe_coplanar_tris.size()); for (int t : maybe_coplanar_tris) { /* Use a canonical version of the plane for map index. * We can't just store the canonical version in the face * since canonicalizing loses the orientation of the normal. */ Plane tplane = *tm.face(t)->plane; BLI_assert(tplane.exact_populated()); tplane.make_canonical(); if (dbg_level > 0) { std::cout << "plane for tri " << t << " = " << &tplane << "\n"; } /* Assume all planes are in canonical from (see canon_plane()). */ if (plane_cls.contains(tplane)) { Vector &curcls = plane_cls.lookup(tplane); if (dbg_level > 0) { std::cout << "already has " << curcls.size() << " clusters\n"; } int proj_axis = mpq3::dominant_axis(tplane.norm_exact); /* Partition `curcls` into those that intersect t non-trivially, and those that don't. */ Vector int_cls; Vector no_int_cls; for (CoplanarCluster &cl : curcls) { if (dbg_level > 1) { std::cout << "consider intersecting with cluster " << cl << "\n"; } if (bbs_might_intersect(tri_bb[t], cl.bounding_box()) && non_trivially_coplanar_intersects(tm, t, cl, proj_axis, itt_map)) { if (dbg_level > 1) { std::cout << "append to int_cls\n"; } int_cls.append(&cl); } else { if (dbg_level > 1) { std::cout << "append to no_int_cls\n"; } no_int_cls.append(&cl); } } if (int_cls.size() == 0) { /* t doesn't intersect any existing cluster in its plane, so make one just for it. */ if (dbg_level > 1) { std::cout << "no intersecting clusters for t, make a new one\n"; } curcls.append(CoplanarCluster(t, tri_bb[t])); } else if (int_cls.size() == 1) { /* t intersects exactly one existing cluster, so can add t to that cluster. */ if (dbg_level > 1) { std::cout << "exactly one existing cluster, " << int_cls[0] << ", adding to it\n"; } int_cls[0]->add_tri(t, tri_bb[t]); } else { /* t intersections 2 or more existing clusters: need to merge them and replace all the * originals with the merged one in `curcls`. */ if (dbg_level > 1) { std::cout << "merging\n"; } CoplanarCluster mergecl; mergecl.add_tri(t, tri_bb[t]); for (CoplanarCluster *cl : int_cls) { for (int t : *cl) { mergecl.add_tri(t, tri_bb[t]); } } Vector newvec; newvec.append(mergecl); for (CoplanarCluster *cl_no_int : no_int_cls) { newvec.append(*cl_no_int); } plane_cls.add_overwrite(tplane, newvec); } } else { if (dbg_level > 0) { std::cout << "first cluster for its plane\n"; } plane_cls.add_new(tplane, Vector{CoplanarCluster(t, tri_bb[t])}); } } /* Does this give deterministic order for cluster ids? I think so, since * hash for planes is on their values, not their addresses. */ for (auto item : plane_cls.items()) { for (const CoplanarCluster &cl : item.value) { if (cl.tot_tri() > 1) { ans.add_cluster(cl); } } } return ans; } static bool face_is_degenerate(const Face *f) { const Face &face = *f; const Vert *v0 = face[0]; const Vert *v1 = face[1]; const Vert *v2 = face[2]; if (v0 == v1 || v0 == v2 || v1 == v2) { return true; } double3 da = v2->co - v0->co; double3 db = v2->co - v1->co; double3 dab = double3::cross_high_precision(da, db); double dab_length_squared = dab.length_squared(); double err_bound = supremum_dot_cross(dab, dab) * index_dot_cross * DBL_EPSILON; if (dab_length_squared > err_bound) { return false; } mpq3 a = v2->co_exact - v0->co_exact; mpq3 b = v2->co_exact - v1->co_exact; mpq3 ab = mpq3::cross(a, b); if (ab.x == 0 && ab.y == 0 && ab.z == 0) { return true; } return false; } /* Data and functions to test triangle degeneracy in parallel. */ struct DegenData { const IMesh &tm; }; struct DegenChunkData { bool has_degenerate_tri = false; }; static void degenerate_range_func(void *__restrict userdata, const int iter, const TaskParallelTLS *__restrict tls) { DegenData *data = static_cast(userdata); DegenChunkData *chunk_data = static_cast(tls->userdata_chunk); const Face *f = data->tm.face(iter); bool is_degenerate = face_is_degenerate(f); chunk_data->has_degenerate_tri |= is_degenerate; } static void degenerate_reduce(const void *__restrict UNUSED(userdata), void *__restrict chunk_join, void *__restrict chunk) { DegenChunkData *degen_chunk_join = static_cast(chunk_join); DegenChunkData *degen_chunk = static_cast(chunk); degen_chunk_join->has_degenerate_tri |= degen_chunk->has_degenerate_tri; } /* Does triangle #IMesh tm have any triangles with zero area? */ static bool has_degenerate_tris(const IMesh &tm) { DegenData degen_data = {tm}; DegenChunkData degen_chunk_data; TaskParallelSettings settings; BLI_parallel_range_settings_defaults(&settings); settings.userdata_chunk = °en_chunk_data; settings.userdata_chunk_size = sizeof(degen_chunk_data); settings.func_reduce = degenerate_reduce; settings.min_iter_per_thread = 1000; settings.use_threading = intersect_use_threading; BLI_task_parallel_range(0, tm.face_size(), °en_data, degenerate_range_func, &settings); return degen_chunk_data.has_degenerate_tri; } static IMesh remove_degenerate_tris(const IMesh &tm_in) { IMesh ans; Vector new_faces; new_faces.reserve(tm_in.face_size()); for (Face *f : tm_in.faces()) { if (!face_is_degenerate(f)) { new_faces.append(f); } } ans.set_faces(new_faces); return ans; } /* This is the main routine for calculating the self_intersection of a triangle mesh. */ IMesh trimesh_self_intersect(const IMesh &tm_in, IMeshArena *arena) { return trimesh_nary_intersect( tm_in, 1, [](int UNUSED(t)) { return 0; }, true, arena); } IMesh trimesh_nary_intersect(const IMesh &tm_in, int nshapes, std::function shape_fn, bool use_self, IMeshArena *arena) { constexpr int dbg_level = 0; if (dbg_level > 0) { std::cout << "\nTRIMESH_NARY_INTERSECT nshapes=" << nshapes << " use_self=" << use_self << "\n"; for (const Face *f : tm_in.faces()) { BLI_assert(f->is_tri()); UNUSED_VARS_NDEBUG(f); } if (dbg_level > 1) { std::cout << "input mesh:\n" << tm_in; for (int t : tm_in.face_index_range()) { std::cout << "shape(" << t << ") = " << shape_fn(tm_in.face(t)->orig) << "\n"; } write_obj_mesh(const_cast(tm_in), "trimesh_input"); } } # ifdef PERFDEBUG perfdata_init(); double start_time = PIL_check_seconds_timer(); std::cout << "trimesh_nary_intersect start\n"; # endif /* Usually can use tm_in but if it has degenerate or illegal triangles, * then need to work on a copy of it without those triangles. */ const IMesh *tm_clean = &tm_in; IMesh tm_cleaned; if (has_degenerate_tris(tm_in)) { if (dbg_level > 0) { std::cout << "cleaning degenerate triangles\n"; } tm_cleaned = remove_degenerate_tris(tm_in); tm_clean = &tm_cleaned; if (dbg_level > 1) { std::cout << "cleaned input mesh:\n" << tm_cleaned; } } # ifdef PERFDEBUG double clean_time = PIL_check_seconds_timer(); std::cout << "cleaned, time = " << clean_time - start_time << "\n"; # endif Array tri_bb = calc_face_bounding_boxes(*tm_clean); # ifdef PERFDEBUG double bb_calc_time = PIL_check_seconds_timer(); std::cout << "bbs calculated, time = " << bb_calc_time - clean_time << "\n"; # endif TriOverlaps tri_ov(*tm_clean, tri_bb, nshapes, shape_fn, use_self); # ifdef PERFDEBUG double overlap_time = PIL_check_seconds_timer(); std::cout << "intersect overlaps calculated, time = " << overlap_time - bb_calc_time << "\n"; # endif for (int t : tm_clean->face_index_range()) { if (tri_ov.first_overlap_index(t) != -1) { tm_clean->face(t)->populate_plane(true); } } # ifdef PERFDEBUG double plane_populate = PIL_check_seconds_timer(); std::cout << "planes populated, time = " << plane_populate - overlap_time << "\n"; # endif /* itt_map((a,b)) will hold the intersection value resulting from intersecting * triangles with indices a and b, where a < b. */ Map, ITT_value> itt_map; itt_map.reserve(tri_ov.overlap().size()); calc_overlap_itts(itt_map, *tm_clean, tri_ov, arena); # ifdef PERFDEBUG double itt_time = PIL_check_seconds_timer(); std::cout << "itts found, time = " << itt_time - plane_populate << "\n"; # endif CoplanarClusterInfo clinfo = find_clusters(*tm_clean, tri_bb, itt_map); if (dbg_level > 1) { std::cout << clinfo; } # ifdef PERFDEBUG double find_cluster_time = PIL_check_seconds_timer(); std::cout << "clusters found, time = " << find_cluster_time - itt_time << "\n"; doperfmax(0, tm_in.face_size()); doperfmax(1, clinfo.tot_cluster()); doperfmax(2, tri_ov.overlap().size()); # endif Array tri_subdivided(tm_clean->face_size()); calc_subdivided_tris(tri_subdivided, *tm_clean, itt_map, clinfo, tri_ov, arena); # ifdef PERFDEBUG double subdivided_tris_time = PIL_check_seconds_timer(); std::cout << "subdivided tris found, time = " << subdivided_tris_time - itt_time << "\n"; # endif Array cluster_subdivided(clinfo.tot_cluster()); for (int c : clinfo.index_range()) { cluster_subdivided[c] = calc_cluster_subdivided(clinfo, c, *tm_clean, tri_ov, itt_map, arena); } # ifdef PERFDEBUG double cluster_subdivide_time = PIL_check_seconds_timer(); std::cout << "subdivided clusters found, time = " << cluster_subdivide_time - subdivided_tris_time << "\n"; # endif for (int t : tm_clean->face_index_range()) { int c = clinfo.tri_cluster(t); if (c != NO_INDEX) { BLI_assert(tri_subdivided[t].face_size() == 0); tri_subdivided[t] = extract_subdivided_tri(cluster_subdivided[c], *tm_clean, t, arena); } else if (tri_subdivided[t].face_size() == 0) { tri_subdivided[t] = extract_single_tri(*tm_clean, t); } } # ifdef PERFDEBUG double extract_time = PIL_check_seconds_timer(); std::cout << "triangles extracted, time = " << extract_time - cluster_subdivide_time << "\n"; # endif IMesh combined = union_tri_subdivides(tri_subdivided); if (dbg_level > 1) { std::cout << "TRIMESH_NARY_INTERSECT answer:\n"; std::cout << combined; } # ifdef PERFDEBUG double end_time = PIL_check_seconds_timer(); std::cout << "triangles combined, time = " << end_time - extract_time << "\n"; std::cout << "trimesh_nary_intersect done, total time = " << end_time - start_time << "\n"; dump_perfdata(); # endif return combined; } static std::ostream &operator<<(std::ostream &os, const CoplanarCluster &cl) { os << "cl("; bool first = true; for (const int t : cl) { if (first) { first = false; } else { os << ","; } os << t; } os << ")"; return os; } static std::ostream &operator<<(std::ostream &os, const CoplanarClusterInfo &clinfo) { os << "Coplanar Cluster Info:\n"; for (int c : clinfo.index_range()) { os << c << ": " << clinfo.cluster(c) << "\n"; } return os; } static std::ostream &operator<<(std::ostream &os, const ITT_value &itt) { switch (itt.kind) { case INONE: os << "none"; break; case IPOINT: os << "point " << itt.p1; break; case ISEGMENT: os << "segment " << itt.p1 << " " << itt.p2; break; case ICOPLANAR: os << "co-planar t" << itt.t_source; break; } return os; } /** * Writing the obj_mesh has the side effect of populating verts. */ void write_obj_mesh(IMesh &m, const std::string &objname) { /* Would like to use #BKE_tempdir_base() here, but that brings in dependence on kernel library. * This is just for developer debugging anyway, * and should never be called in production Blender. */ # ifdef _WIN_32 const char *objdir = BLI_getenv("HOME"); # else const char *objdir = "/tmp/"; # endif if (m.face_size() == 0) { return; } std::string fname = std::string(objdir) + objname + std::string(".obj"); std::ofstream f; f.open(fname); if (!f) { std::cout << "Could not open file " << fname << "\n"; return; } if (!m.has_verts()) { m.populate_vert(); } for (const Vert *v : m.vertices()) { const double3 dv = v->co; f << "v " << dv[0] << " " << dv[1] << " " << dv[2] << "\n"; } int i = 0; for (const Face *face : m.faces()) { /* OBJ files use 1-indexing for vertices. */ f << "f "; for (const Vert *v : *face) { int i = m.lookup_vert(v); BLI_assert(i != NO_INDEX); /* OBJ files use 1-indexing for vertices. */ f << i + 1 << " "; } f << "\n"; ++i; } f.close(); } # ifdef PERFDEBUG struct PerfCounts { Vector count; Vector count_name; Vector max; Vector max_name; }; static PerfCounts *perfdata = nullptr; static void perfdata_init(void) { perfdata = new PerfCounts; /* count 0. */ perfdata->count.append(0); perfdata->count_name.append("Non-cluster overlaps"); /* count 1. */ perfdata->count.append(0); perfdata->count_name.append("intersect_tri_tri calls"); /* count 2. */ perfdata->count.append(0); perfdata->count_name.append("tri tri intersects decided by filter plane tests"); /* count 3. */ perfdata->count.append(0); perfdata->count_name.append("tri tri intersects decided by exact plane tests"); /* count 4. */ perfdata->count.append(0); perfdata->count_name.append("final non-NONE intersects"); /* max 0. */ perfdata->max.append(0); perfdata->max_name.append("total faces"); /* max 1. */ perfdata->max.append(0); perfdata->max_name.append("total clusters"); /* max 2. */ perfdata->max.append(0); perfdata->max_name.append("total overlaps"); } static void incperfcount(int countnum) { perfdata->count[countnum]++; } static void bumpperfcount(int countnum, int amt) { perfdata->count[countnum] += amt; } static void doperfmax(int maxnum, int val) { perfdata->max[maxnum] = max_ii(perfdata->max[maxnum], val); } static void dump_perfdata(void) { std::cout << "\nPERFDATA\n"; for (int i : perfdata->count.index_range()) { std::cout << perfdata->count_name[i] << " = " << perfdata->count[i] << "\n"; } for (int i : perfdata->max.index_range()) { std::cout << perfdata->max_name[i] << " = " << perfdata->max[i] << "\n"; } delete perfdata; } # endif }; // namespace blender::meshintersect #endif // WITH_GMP