/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup bli */ #include #include "MEM_guardedalloc.h" #include "DNA_camera_types.h" #include "DNA_object_types.h" #include "BLI_math.h" #include "BLI_uvproject.h" typedef struct ProjCameraInfo { float camangle; float camsize; float xasp, yasp; float shiftx, shifty; float rotmat[4][4]; float caminv[4][4]; bool do_persp, do_pano, do_rotmat; } ProjCameraInfo; void BLI_uvproject_from_camera(float target[2], float source[3], ProjCameraInfo *uci) { float pv4[4]; copy_v3_v3(pv4, source); pv4[3] = 1.0; /* rotmat is the object matrix in this case */ if (uci->do_rotmat) { mul_m4_v4(uci->rotmat, pv4); } /* caminv is the inverse camera matrix */ mul_m4_v4(uci->caminv, pv4); if (uci->do_pano) { float angle = atan2f(pv4[0], -pv4[2]) / ((float)M_PI * 2.0f); /* angle around the camera */ if (uci->do_persp == false) { target[0] = angle; /* no correct method here, just map to 0-1 */ target[1] = pv4[1] / uci->camsize; } else { float vec2d[2]; /* 2D position from the camera */ vec2d[0] = pv4[0]; vec2d[1] = pv4[2]; target[0] = angle * ((float)M_PI / uci->camangle); target[1] = pv4[1] / (len_v2(vec2d) * (uci->camsize * 2.0f)); } } else { if (pv4[2] == 0.0f) { pv4[2] = 0.00001f; /* don't allow div by 0 */ } if (uci->do_persp == false) { target[0] = (pv4[0] / uci->camsize); target[1] = (pv4[1] / uci->camsize); } else { target[0] = (-pv4[0] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f; target[1] = (-pv4[1] * ((1.0f / uci->camsize) / pv4[2])) / 2.0f; } } target[0] *= uci->xasp; target[1] *= uci->yasp; /* adds camera shift + 0.5 */ target[0] += uci->shiftx; target[1] += uci->shifty; } /* could rv3d->persmat */ void BLI_uvproject_from_view(float target[2], float source[3], float persmat[4][4], float rotmat[4][4], float winx, float winy) { float pv4[4], x = 0.0, y = 0.0; copy_v3_v3(pv4, source); pv4[3] = 1.0; /* rotmat is the object matrix in this case */ mul_m4_v4(rotmat, pv4); /* almost ED_view3d_project_short */ mul_m4_v4(persmat, pv4); if (fabsf(pv4[3]) > 0.00001f) { /* avoid division by zero */ target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0] / pv4[3]; target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1] / pv4[3]; } else { /* scaling is lost but give a valid result */ target[0] = winx / 2.0f + (winx / 2.0f) * pv4[0]; target[1] = winy / 2.0f + (winy / 2.0f) * pv4[1]; } /* v3d->persmat seems to do this funky scaling */ if (winx > winy) { y = (winx - winy) / 2.0f; winy = winx; } else { x = (winy - winx) / 2.0f; winx = winy; } target[0] = (x + target[0]) / winx; target[1] = (y + target[1]) / winy; } /* 'rotmat' can be obedit->obmat when uv project is used. * 'winx' and 'winy' can be from scene->r.xsch/ysch */ ProjCameraInfo *BLI_uvproject_camera_info(Object *ob, float (*rotmat)[4], float winx, float winy) { ProjCameraInfo uci; Camera *camera = ob->data; uci.do_pano = (camera->type == CAM_PANO); uci.do_persp = (camera->type == CAM_PERSP); uci.camangle = focallength_to_fov(camera->lens, camera->sensor_x) / 2.0f; uci.camsize = uci.do_persp ? tanf(uci.camangle) : camera->ortho_scale; /* account for scaled cameras */ copy_m4_m4(uci.caminv, ob->obmat); normalize_m4(uci.caminv); if (invert_m4(uci.caminv)) { ProjCameraInfo *uci_pt; /* normal projection */ if (rotmat) { copy_m4_m4(uci.rotmat, rotmat); uci.do_rotmat = true; } else { uci.do_rotmat = false; } /* also make aspect ratio adjustment factors */ if (winx > winy) { uci.xasp = 1.0f; uci.yasp = winx / winy; } else { uci.xasp = winy / winx; uci.yasp = 1.0f; } /* include 0.5f here to move the UVs into the center */ uci.shiftx = 0.5f - (camera->shiftx * uci.xasp); uci.shifty = 0.5f - (camera->shifty * uci.yasp); uci_pt = MEM_mallocN(sizeof(ProjCameraInfo), "ProjCameraInfo"); *uci_pt = uci; return uci_pt; } return NULL; } void BLI_uvproject_from_view_ortho(float target[2], float source[3], const float rotmat[4][4]) { float pv[3]; mul_v3_m4v3(pv, rotmat, source); /* ortho projection */ target[0] = -pv[0]; target[1] = pv[2]; } void BLI_uvproject_camera_info_scale(ProjCameraInfo *uci, float scale_x, float scale_y) { uci->xasp *= scale_x; uci->yasp *= scale_y; }