/* * * Some vector operations. * * Always use * - vector with x components : float x[3], int x[3], etc * * $Id$ * * ***** BEGIN GPL/BL DUAL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. The Blender * Foundation also sells licenses for use in proprietary software under * the Blender License. See http://www.blender.org/BL/ for information * about this. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL/BL DUAL LICENSE BLOCK ***** */ /* ------------------------------------------------------------------------- */ /* General format: op(a, b, c): a = b op c */ /* Copying is done cp */ /* ------------------------------------------------------------------------- */ #include "MTC_vectorops.h" #include void MTC_diff3Int(int v1[3], int v2[3], int v3[3]) { v1[0] = v2[0] - v3[0]; v1[1] = v2[1] - v3[1]; v1[2] = v2[2] - v3[2]; } /* ------------------------------------------------------------------------- */ void MTC_diff3Float(float v1[3], float v2[3], float v3[3]) { v1[0] = v2[0] - v3[0]; v1[1] = v2[1] - v3[1]; v1[2] = v2[2] - v3[2]; } /* ------------------------------------------------------------------------- */ void MTC_cross3Int(int v1[3], int v2[3], int v3[3]) { v1[0] = v2[1]*v3[2] - v2[2]*v3[1]; v1[1] = v2[2]*v3[0] - v2[0]*v3[2]; v1[2] = v2[0]*v3[1] - v2[1]*v3[0]; } /* ------------------------------------------------------------------------- */ void MTC_cross3Float(float v1[3], float v2[3], float v3[3]) { v1[0] = v2[1]*v3[2] - v2[2]*v3[1]; v1[1] = v2[2]*v3[0] - v2[0]*v3[2]; v1[2] = v2[0]*v3[1] - v2[1]*v3[0]; } /* ------------------------------------------------------------------------- */ void MTC_cross3Double(double v1[3], double v2[3], double v3[3]) { v1[0] = v2[1]*v3[2] - v2[2]*v3[1]; v1[1] = v2[2]*v3[0] - v2[0]*v3[2]; v1[2] = v2[0]*v3[1] - v2[1]*v3[0]; } /* ------------------------------------------------------------------------- */ int MTC_dot3Int(int v1[3], int v2[3]) { return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]); } /* ------------------------------------------------------------------------- */ float MTC_dot3Float(float v1[3], float v2[3]) { return (v1[0]*v2[0] + v1[1]*v2[1] + v1[2]*v2[2]); } /* ------------------------------------------------------------------------- */ void MTC_cp3Float(float v1[3], float v2[3]) { v2[0] = v1[0]; v2[1] = v1[1]; v2[2] = v1[2]; } /* ------------------------------------------------------------------------- */ void MTC_cp3FloatInv(float v1[3], float v2[3]) { v2[0] = -v1[0]; v2[1] = -v1[1]; v2[2] = -v1[2]; } /* ------------------------------------------------------------------------- */ void MTC_swapInt(int *i1, int *i2) { int swap; swap = *i1; *i1 = *i2; *i2 = swap; } /* ------------------------------------------------------------------------- */ void MTC_diff3DFF(double v1[3], float v2[3], float v3[3]) { v1[0] = v2[0] - v3[0]; v1[1] = v2[1] - v3[1]; v1[2] = v2[2] - v3[2]; } /* ------------------------------------------------------------------------- */ float MTC_normalise3DF(float n[3]) { float d; d= n[0]*n[0]+n[1]*n[1]+n[2]*n[2]; /* FLT_EPSILON is too large! A larger value causes normalise errors in */ /* a scaled down utah teapot */ if(d>0.0000000000001) { /* d= sqrt(d); This _should_ be sqrt, but internally it's a double*/ /* anyway. This is safe. */ d = sqrt(d); n[0]/=d; n[1]/=d; n[2]/=d; } else { n[0]=n[1]=n[2]= 0.0; d= 0.0; } return d; } /* ------------------------------------------------------------------------- */ /* eof */