/* Apache License, Version 2.0 */ #include "testing/testing.h" /* TODO: ray intersection, overlap ... etc.*/ #include "MEM_guardedalloc.h" #include "BLI_compiler_attrs.h" #include "BLI_kdopbvh.h" #include "BLI_math_vector.h" #include "BLI_rand.h" /* -------------------------------------------------------------------- */ /* Helper Functions */ static void rng_v3_round(float *coords, int coords_len, struct RNG *rng, int round, float scale) { for (int i = 0; i < coords_len; i++) { float f = BLI_rng_get_float(rng) * 2.0f - 1.0f; coords[i] = ((float)((int)(f * round)) / (float)round) * scale; } } /* -------------------------------------------------------------------- */ /* Tests */ TEST(kdopbvh, Empty) { BVHTree *tree = BLI_bvhtree_new(0, 0.0, 8, 8); BLI_bvhtree_balance(tree); EXPECT_EQ(0, BLI_bvhtree_get_len(tree)); BLI_bvhtree_free(tree); } TEST(kdopbvh, Single) { BVHTree *tree = BLI_bvhtree_new(1, 0.0, 8, 8); { float co[3] = {0}; BLI_bvhtree_insert(tree, 0, co, 1); } EXPECT_EQ(BLI_bvhtree_get_len(tree), 1); BLI_bvhtree_balance(tree); BLI_bvhtree_free(tree); } static void optimal_check_callback(void *userdata, int index, const float co[3], BVHTreeNearest *nearest) { float(*points)[3] = (float(*)[3])userdata; /* BVH_NEAREST_OPTIMAL_ORDER should hit the right node on the first try */ EXPECT_EQ(nearest->index, -1); EXPECT_EQ_ARRAY(co, points[index], 3); nearest->index = index; nearest->dist_sq = len_squared_v3v3(co, points[index]); } /** * Note that a small epsilon is added to the BVH nodes bounds, even if we pass in zero. * Use rounding to ensure very close nodes don't cause the wrong node to be found as nearest. */ static void find_nearest_points_test( int points_len, float scale, int round, int random_seed, bool optimal = false) { struct RNG *rng = BLI_rng_new(random_seed); BVHTree *tree = BLI_bvhtree_new(points_len, 0.0, 8, 8); void *mem = MEM_mallocN(sizeof(float[3]) * points_len, __func__); float(*points)[3] = (float(*)[3])mem; for (int i = 0; i < points_len; i++) { rng_v3_round(points[i], 3, rng, round, scale); BLI_bvhtree_insert(tree, i, points[i], 1); } BLI_bvhtree_balance(tree); /* first find each point */ BVHTree_NearestPointCallback callback = optimal ? optimal_check_callback : NULL; int flags = optimal ? BVH_NEAREST_OPTIMAL_ORDER : 0; for (int i = 0; i < points_len; i++) { const int j = BLI_bvhtree_find_nearest_ex(tree, points[i], NULL, callback, points, flags); if (j != i) { #if 0 const float dist = len_v3v3(points[i], points[j]); if (dist > (1.0f / (float)round)) { printf("%.15f (%d %d)\n", dist, i, j); print_v3_id(points[i]); print_v3_id(points[j]); fflush(stdout); } #endif EXPECT_GE(j, 0); EXPECT_LT(j, points_len); EXPECT_EQ_ARRAY(points[i], points[j], 3); } } BLI_bvhtree_free(tree); BLI_rng_free(rng); MEM_freeN(points); } TEST(kdopbvh, FindNearest_1) { find_nearest_points_test(1, 1.0, 1000, 1234); } TEST(kdopbvh, FindNearest_2) { find_nearest_points_test(2, 1.0, 1000, 123); } TEST(kdopbvh, FindNearest_500) { find_nearest_points_test(500, 1.0, 1000, 12); } TEST(kdopbvh, OptimalFindNearest_1) { find_nearest_points_test(1, 1.0, 1000, 1234, true); } TEST(kdopbvh, OptimalFindNearest_2) { find_nearest_points_test(2, 1.0, 1000, 123, true); } TEST(kdopbvh, OptimalFindNearest_500) { find_nearest_points_test(500, 1.0, 1000, 12, true); }