/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** */ #ifndef BLO_READFILE_H #define BLO_READFILE_H /** \file BLO_readfile.h * \ingroup blenloader * \brief external readfile function prototypes. */ #ifdef __cplusplus extern "C" { #endif struct bScreen; struct direntry; struct LinkNode; struct Main; struct MemFile; struct ReportList; struct Scene; struct SpaceFile; struct SpaceImaSel; struct UserDef; struct bContext; struct BHead; struct FileData; typedef struct BlendHandle BlendHandle; typedef enum BlenFileType { BLENFILETYPE_BLEND= 1, BLENFILETYPE_PUB= 2, BLENFILETYPE_RUNTIME= 3 } BlenFileType; typedef struct BlendFileData { struct Main* main; struct UserDef* user; int winpos; int fileflags; int displaymode; int globalf; char filename[240]; /* 240 = FILE_MAX */ struct bScreen* curscreen; struct Scene* curscene; BlenFileType type; } BlendFileData; /** * Open a blender file from a pathname. The function * returns NULL and sets a report in the list if * it cannot open the file. * * @param filepath The path of the file to open. * @param reports If the return value is NULL, errors * indicating the cause of the failure. * @return The data of the file. */ BlendFileData* BLO_read_from_file(const char *filepath, struct ReportList *reports); /** * Open a blender file from memory. The function * returns NULL and sets a report in the list if * it cannot open the file. * * @param mem The file data. * @param memsize The length of @a mem. * @param reports If the return value is NULL, errors * indicating the cause of the failure. * @return The data of the file. */ BlendFileData* BLO_read_from_memory(void *mem, int memsize, struct ReportList *reports); /** * oldmain is old main, from which we will keep libraries, images, .. * file name is current file, only for retrieving library data */ BlendFileData *BLO_read_from_memfile(struct Main *oldmain, const char *filename, struct MemFile *memfile, struct ReportList *reports); /** * Free's a BlendFileData structure and _all_ the * data associated with it (the userdef data, and * the main libblock data). * * @param bfd The structure to free. */ void BLO_blendfiledata_free( BlendFileData *bfd); /** * Open a blendhandle from a file path. * * @param file The file path to open. * @param reports Report errors in opening the file (can be NULL). * @return A handle on success, or NULL on failure. */ BlendHandle* BLO_blendhandle_from_file( char *file, struct ReportList *reports); /** * Open a blendhandle from memory. * * @param mem The data to load from. * @param memsize The size of the data. * @return A handle on success, or NULL on failure. */ BlendHandle* BLO_blendhandle_from_memory( void *mem, int memsize); /** * Gets the names of all the datablocks in a file * of a certain type (ie. All the scene names in * a file). * * @param bh The blendhandle to access. * @param ofblocktype The type of names to get. * @param tot_names The length of the returned list. * @return A BLI_linklist of strings. The string links * should be freed with malloc. */ struct LinkNode* BLO_blendhandle_get_datablock_names( BlendHandle *bh, int ofblocktype, int *tot_names); /** * Gets the previews of all the datablocks in a file * of a certain type (ie. All the scene names in * a file). * * @param bh The blendhandle to access. * @param ofblocktype The type of names to get. * @param tot_prev The length of the returned list. * @return A BLI_linklist of PreviewImage. The PreviewImage links * should be freed with malloc. */ struct LinkNode* BLO_blendhandle_get_previews( BlendHandle *bh, int ofblocktype, int *tot_prev); /** * Gets the names of all the datablock groups in a * file. (ie. file contains Scene, Mesh, and Lamp * datablocks). * * @param bh The blendhandle to access. * @return A BLI_linklist of strings. The string links * should be freed with malloc. */ struct LinkNode* BLO_blendhandle_get_linkable_groups( BlendHandle *bh); /** * Close and free a blendhandle. The handle * becomes invalid after this call. * * @param bh The handle to close. */ void BLO_blendhandle_close( BlendHandle *bh); /***/ #define GROUP_MAX 32 int BLO_has_bfile_extension(char *str); /* return ok when a blenderfile, in dir is the filename, * in group the type of libdata */ int BLO_is_a_library(const char *path, char *dir, char *group); struct Main* BLO_library_append_begin(const struct bContext *C, BlendHandle** bh, const char *filepath); /** * Link/Append a named datablock from an external blend file. * * @param mainl The main database to link from (not the active one). * @param bh The blender file handle. * @param idname The name of the datablock (without the 2 char ID prefix) * @param idcode The kind of datablock to link. * @return the appended ID when found. */ struct ID *BLO_library_append_named_part(struct Main *mainl, BlendHandle** bh, const char *idname, const int idcode); /** * Link/Append a named datablock from an external blend file. * optionally instance the object in the scene when the flags are set. * * @param C The context, when NULL instancing object in the scene isnt done. * @param mainl The main database to link from (not the active one). * @param bh The blender file handle. * @param idname The name of the datablock (without the 2 char ID prefix) * @param idcode The kind of datablock to link. * @param flag Options for linking, used for instancing. * @return the appended ID when found. */ struct ID *BLO_library_append_named_part_ex(const struct bContext *C, struct Main *mainl, BlendHandle** bh, const char *idname, const int idcode, const short flag); void BLO_library_append_end(const struct bContext *C, struct Main *mainl, BlendHandle** bh, int idcode, short flag); void *BLO_library_read_struct(struct FileData *fd, struct BHead *bh, const char *blockname); /* deprecated */ #if 1 void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, int idcode, short flag, struct Main *mainvar, struct Scene *scene, struct ReportList *reports); #endif BlendFileData* blo_read_blendafterruntime(int file, char *name, int actualsize, struct ReportList *reports); #ifdef __cplusplus } #endif #endif