/* * $Id$ * * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): none yet. * * ***** END GPL LICENSE BLOCK ***** * */ #ifdef HAVE_CONFIG_H #include #endif #include "zlib.h" #ifdef WIN32 #include "winsock2.h" #include "BLI_winstuff.h" #endif #include #include // for printf fopen fwrite fclose sprintf FILE #include // for getenv atoi #include // for open #include // for strrchr strncmp strstr #include // for fabs #ifndef WIN32 #include // for read close #include // for MAXPATHLEN #else #include // for open close read #endif #include "nla.h" #include "DNA_action_types.h" #include "DNA_armature_types.h" #include "DNA_ID.h" #include "DNA_actuator_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_cloth_types.h" #include "DNA_color_types.h" #include "DNA_controller_types.h" #include "DNA_constraint_types.h" #include "DNA_curve_types.h" #include "DNA_customdata_types.h" #include "DNA_effect_types.h" #include "DNA_fileglobal_types.h" #include "DNA_group_types.h" #include "DNA_gpencil_types.h" #include "DNA_ipo_types.h" #include "DNA_image_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" #include "DNA_lamp_types.h" #include "DNA_meta_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_modifier_types.h" #include "DNA_nla_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_object_fluidsim.h" // NT #include "DNA_oops_types.h" #include "DNA_object_force.h" #include "DNA_packedFile_types.h" #include "DNA_particle_types.h" #include "DNA_property_types.h" #include "DNA_text_types.h" #include "DNA_view3d_types.h" #include "DNA_screen_types.h" #include "DNA_sensor_types.h" #include "DNA_sdna_types.h" #include "DNA_scene_types.h" #include "DNA_sequence_types.h" #include "DNA_sound_types.h" #include "DNA_space_types.h" #include "DNA_texture_types.h" #include "DNA_userdef_types.h" #include "DNA_vfont_types.h" #include "DNA_world_types.h" #include "MEM_guardedalloc.h" #include "BLI_blenlib.h" #include "BLI_arithb.h" #include "BLI_storage_types.h" // for relname flags #include "BDR_sculptmode.h" #include "BKE_bad_level_calls.h" // for reopen_text build_seqar (from WHILE_SEQ) set_rects_butspace check_imasel_copy #include "BKE_action.h" #include "BKE_armature.h" #include "BKE_cloth.h" #include "BKE_colortools.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_customdata.h" #include "BKE_deform.h" #include "BKE_depsgraph.h" #include "BKE_effect.h" /* give_parteff */ #include "BKE_global.h" // for G #include "BKE_group.h" #include "BKE_image.h" #include "BKE_key.h" //void set_four_ipo #include "BKE_lattice.h" #include "BKE_library.h" // for wich_libbase #include "BKE_main.h" // for Main #include "BKE_mesh.h" // for ME_ defines (patching) #include "BKE_modifier.h" #include "BKE_node.h" // for tree type defines #include "BKE_object.h" #include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_property.h" // for get_ob_property #include "BKE_sca.h" // for init_actuator #include "BKE_scene.h" #include "BKE_softbody.h" // sbNew() #include "BKE_bullet.h" // bsbNew() #include "BKE_sculpt.h" #include "BKE_texture.h" // for open_plugin_tex #include "BKE_utildefines.h" // SWITCH_INT DATA ENDB DNA1 O_BINARY GLOB USER TEST REND #include "BKE_idprop.h" #include "BIF_butspace.h" // badlevel, for do_versions, patching event codes #include "BIF_filelist.h" // badlevel too, where to move this? - elubie #include "BIF_previewrender.h" // bedlelvel, for struct RenderInfo #include "BLO_readfile.h" #include "BLO_undofile.h" #include "BLO_readblenfile.h" // streaming read pipe, for BLO_readblenfile BLO_readblenfilememory #include "readfile.h" #include "genfile.h" #include "mydevice.h" #include "blendef.h" #include /* Remark: still a weak point is the newadress() function, that doesnt solve reading from multiple files at the same time (added remark: oh, i thought that was solved? will look at that... (ton) READ - Existing Library (Main) push or free - allocate new Main - load file - read SDNA - for each LibBlock - read LibBlock - if a Library - make a new Main - attach ID's to it - else - read associated 'direct data' - link direct data (internal and to LibBlock) - read FileGlobal - read USER data, only when indicated (file is ~/.B.blend) - free file - per Library (per Main) - read file - read SDNA - find LibBlocks and attach IDs to Main - if external LibBlock - search all Main's - or it's already read, - or not read yet - or make new Main - per LibBlock - read recursive - read associated direct data - link direct data (internal and to LibBlock) - free file - per Library with unread LibBlocks - read file - read SDNA - per LibBlock - read recursive - read associated direct data - link direct data (internal and to LibBlock) - free file - join all Mains - link all LibBlocks and indirect pointers to libblocks - initialize FileGlobal and copy pointers to Global */ /* also occurs in library.c */ /* GS reads the memory pointed at in a specific ordering. There are, * however two definitions for it. I have jotted them down here, both, * but I think the first one is actually used. The thing is that * big-endian systems might read this the wrong way round. OTOH, we * constructed the IDs that are read out with this macro explicitly as * well. I expect we'll sort it out soon... */ /* from blendef: */ #define GS(a) (*((short *)(a))) /* from misc_util: flip the bytes from x */ /* #define GS(x) (((unsigned char *)(x))[0] << 8 | ((unsigned char *)(x))[1]) */ // only used here in readfile.c #define SWITCH_LONGINT(a) { \ char s_i, *p_i; \ p_i= (char *)&(a); \ s_i=p_i[0]; p_i[0]=p_i[7]; p_i[7]=s_i; \ s_i=p_i[1]; p_i[1]=p_i[6]; p_i[6]=s_i; \ s_i=p_i[2]; p_i[2]=p_i[5]; p_i[5]=s_i; \ s_i=p_i[3]; p_i[3]=p_i[4]; p_i[4]=s_i; } /***/ typedef struct OldNew { void *old, *newp; int nr; } OldNew; typedef struct OldNewMap { OldNew *entries; int nentries, entriessize; int sorted; int lasthit; } OldNewMap; /* local prototypes */ static void *read_struct(FileData *fd, BHead *bh, char *blockname); static OldNewMap *oldnewmap_new(void) { OldNewMap *onm= MEM_callocN(sizeof(*onm), "OldNewMap"); onm->entriessize= 1024; onm->entries= MEM_mallocN(sizeof(*onm->entries)*onm->entriessize, "OldNewMap.entries"); return onm; } static int verg_oldnewmap(const void *v1, const void *v2) { const struct OldNew *x1=v1, *x2=v2; if( x1->old > x2->old) return 1; else if( x1->old < x2->old) return -1; return 0; } static void oldnewmap_sort(FileData *fd) { qsort(fd->libmap->entries, fd->libmap->nentries, sizeof(OldNew), verg_oldnewmap); fd->libmap->sorted= 1; } /* nr is zero for data, and ID code for libdata */ static void oldnewmap_insert(OldNewMap *onm, void *oldaddr, void *newaddr, int nr) { OldNew *entry; if(oldaddr==NULL || newaddr==NULL) return; if (onm->nentries==onm->entriessize) { int osize= onm->entriessize; OldNew *oentries= onm->entries; onm->entriessize*= 2; onm->entries= MEM_mallocN(sizeof(*onm->entries)*onm->entriessize, "OldNewMap.entries"); memcpy(onm->entries, oentries, sizeof(*oentries)*osize); MEM_freeN(oentries); } entry= &onm->entries[onm->nentries++]; entry->old= oldaddr; entry->newp= newaddr; entry->nr= nr; } static void *oldnewmap_lookup_and_inc(OldNewMap *onm, void *addr) { int i; if (onm->lasthitnentries-1) { OldNew *entry= &onm->entries[++onm->lasthit]; if (entry->old==addr) { entry->nr++; return entry->newp; } } for (i=0; inentries; i++) { OldNew *entry= &onm->entries[i]; if (entry->old==addr) { onm->lasthit= i; entry->nr++; return entry->newp; } } return NULL; } /* for libdata, nr has ID code, no increment */ static void *oldnewmap_liblookup(OldNewMap *onm, void *addr, void *lib) { int i; if(addr==NULL) return NULL; /* lasthit works fine for non-libdata, linking there is done in same sequence as writing */ if(onm->sorted) { OldNew entry_s, *entry; entry_s.old= addr; entry= bsearch(&entry_s, onm->entries, onm->nentries, sizeof(OldNew), verg_oldnewmap); if(entry) { ID *id= entry->newp; if (id && (!lib || id->lib)) { return entry->newp; } } } for (i=0; inentries; i++) { OldNew *entry= &onm->entries[i]; if (entry->old==addr) { ID *id= entry->newp; if (id && (!lib || id->lib)) { return entry->newp; } } } return NULL; } static void oldnewmap_free_unused(OldNewMap *onm) { int i; for (i=0; inentries; i++) { OldNew *entry= &onm->entries[i]; if (entry->nr==0) { MEM_freeN(entry->newp); entry->newp= NULL; } } } static void oldnewmap_clear(OldNewMap *onm) { onm->nentries= 0; onm->lasthit= 0; } static void oldnewmap_free(OldNewMap *onm) { MEM_freeN(onm->entries); MEM_freeN(onm); } /***/ static void read_libraries(FileData *basefd, ListBase *mainlist); /* ************ help functions ***************** */ static void add_main_to_main(Main *mainvar, Main *from) { ListBase *lbarray[MAX_LIBARRAY], *fromarray[MAX_LIBARRAY]; int a; a= set_listbasepointers(mainvar, lbarray); a= set_listbasepointers(from, fromarray); while(a--) { addlisttolist(lbarray[a], fromarray[a]); } } void blo_join_main(ListBase *mainlist) { Main *tojoin, *mainl; mainl= mainlist->first; while ((tojoin= mainl->next)) { add_main_to_main(mainl, tojoin); BLI_remlink(mainlist, tojoin); MEM_freeN(tojoin); } } static void split_libdata(ListBase *lb, Main *first) { ListBase *lbn; ID *id, *idnext; Main *mainvar; id= lb->first; while(id) { idnext= id->next; if(id->lib) { mainvar= first; while(mainvar) { if(mainvar->curlib==id->lib) { lbn= wich_libbase(mainvar, GS(id->name)); BLI_remlink(lb, id); BLI_addtail(lbn, id); break; } mainvar= mainvar->next; } if(mainvar==0) printf("error split_libdata\n"); } id= idnext; } } void blo_split_main(ListBase *mainlist, Main *main) { ListBase *lbarray[MAX_LIBARRAY]; Library *lib; int i; mainlist->first= mainlist->last= main; main->next= NULL; if(main->library.first==NULL) return; for (lib= main->library.first; lib; lib= lib->id.next) { Main *libmain= MEM_callocN(sizeof(Main), "libmain"); libmain->curlib= lib; BLI_addtail(mainlist, libmain); } i= set_listbasepointers(main, lbarray); while(i--) split_libdata(lbarray[i], main->next); } /* removes things like /blah/blah/../../blah/ etc, then writes in *name the full path */ static void cleanup_path(const char *relabase, char *name) { char filename[FILE_MAXFILE]; BLI_splitdirstring(name, filename); BLI_cleanup_dir(relabase, name); strcat(name, filename); } static void read_file_version(FileData *fd, Main *main) { BHead *bhead; for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) { if (bhead->code==GLOB) { FileGlobal *fg= read_struct(fd, bhead, "Global"); if(fg) { main->subversionfile= fg->subversion; main->minversionfile= fg->minversion; main->minsubversionfile= fg->minsubversion; MEM_freeN(fg); } else if (bhead->code==ENDB) break; } } } static Main *blo_find_main(FileData *fd, ListBase *mainlist, const char *name, const char *relabase) { Main *m; Library *lib; char name1[FILE_MAXDIR+FILE_MAXFILE]; strncpy(name1, name, sizeof(name1)-1); cleanup_path(relabase, name1); // printf("blo_find_main: original in %s\n", name); // printf("blo_find_main: converted to %s\n", name1); for (m= mainlist->first; m; m= m->next) { char *libname= (m->curlib)?m->curlib->filename:m->name; if (BLI_streq(name1, libname)) { if(G.f & G_DEBUG) printf("blo_find_main: found library %s\n", libname); return m; } } m= MEM_callocN(sizeof(Main), "find_main"); BLI_addtail(mainlist, m); lib= alloc_libblock(&m->library, ID_LI, "lib"); strncpy(lib->name, name, sizeof(lib->name)-1); BLI_strncpy(lib->filename, name1, sizeof(lib->filename)); m->curlib= lib; read_file_version(fd, m); if(G.f & G_DEBUG) printf("blo_find_main: added new lib %s\n", name); return m; } /* ************ FILE PARSING ****************** */ static void switch_endian_bh4(BHead4 *bhead) { /* the ID_.. codes */ if((bhead->code & 0xFFFF)==0) bhead->code >>=16; if (bhead->code != ENDB) { SWITCH_INT(bhead->len); SWITCH_INT(bhead->SDNAnr); SWITCH_INT(bhead->nr); } } static void switch_endian_bh8(BHead8 *bhead) { /* the ID_.. codes */ if((bhead->code & 0xFFFF)==0) bhead->code >>=16; if (bhead->code != ENDB) { SWITCH_INT(bhead->len); SWITCH_INT(bhead->SDNAnr); SWITCH_INT(bhead->nr); } } static void bh4_from_bh8(BHead *bhead, BHead8 *bhead8, int do_endian_swap) { BHead4 *bhead4 = (BHead4 *) bhead; #if defined(WIN32) && !defined(FREE_WINDOWS) __int64 old; #else long long old; #endif bhead4->code= bhead8->code; bhead4->len= bhead8->len; if (bhead4->code != ENDB) { // why is this here ?? if (do_endian_swap) { SWITCH_LONGINT(bhead8->old); } /* this patch is to avoid a long long being read from not-eight aligned positions is necessary on any modern 64bit architecture) */ memcpy(&old, &bhead8->old, 8); bhead4->old = (int) (old >> 3); bhead4->SDNAnr= bhead8->SDNAnr; bhead4->nr= bhead8->nr; } } static void bh8_from_bh4(BHead *bhead, BHead4 *bhead4) { BHead8 *bhead8 = (BHead8 *) bhead; bhead8->code= bhead4->code; bhead8->len= bhead4->len; if (bhead8->code != ENDB) { bhead8->old= bhead4->old; bhead8->SDNAnr= bhead4->SDNAnr; bhead8->nr= bhead4->nr; } } static BHeadN *get_bhead(FileData *fd) { BHead8 bhead8; BHead4 bhead4; BHead bhead; BHeadN *new_bhead = 0; int readsize; if (fd) { if ( ! fd->eof) { // First read the bhead structure. // Depending on the platform the file was written on this can // be a big or little endian BHead4 or BHead8 structure. // As usual 'ENDB' (the last *partial* bhead of the file) // needs some special handling. We don't want to EOF just yet. if (fd->flags & FD_FLAGS_FILE_POINTSIZE_IS_4) { bhead4.code = DATA; readsize = fd->read(fd, &bhead4, sizeof(bhead4)); if (readsize == sizeof(bhead4) || bhead4.code == ENDB) { if (fd->flags & FD_FLAGS_SWITCH_ENDIAN) { switch_endian_bh4(&bhead4); } if (fd->flags & FD_FLAGS_POINTSIZE_DIFFERS) { bh8_from_bh4(&bhead, &bhead4); } else { memcpy(&bhead, &bhead4, sizeof(bhead)); } } else { fd->eof = 1; bhead.len= 0; } } else { bhead8.code = DATA; readsize = fd->read(fd, &bhead8, sizeof(bhead8)); if (readsize == sizeof(bhead8) || bhead8.code == ENDB) { if (fd->flags & FD_FLAGS_SWITCH_ENDIAN) { switch_endian_bh8(&bhead8); } if (fd->flags & FD_FLAGS_POINTSIZE_DIFFERS) { bh4_from_bh8(&bhead, &bhead8, (fd->flags & FD_FLAGS_SWITCH_ENDIAN)); } else { memcpy(&bhead, &bhead8, sizeof(bhead)); } } else { fd->eof = 1; bhead.len= 0; } } /* make sure people are not trying to pass bad blend files */ if (bhead.len < 0) fd->eof = 1; // bhead now contains the (converted) bhead structure. Now read // the associated data and put everything in a BHeadN (creative naming !) if ( ! fd->eof) { new_bhead = MEM_mallocN(sizeof(BHeadN) + bhead.len, "new_bhead"); if (new_bhead) { new_bhead->next = new_bhead->prev = 0; new_bhead->bhead = bhead; readsize = fd->read(fd, new_bhead + 1, bhead.len); if (readsize != bhead.len) { fd->eof = 1; MEM_freeN(new_bhead); new_bhead = 0; } } else { fd->eof = 1; } } } } // We've read a new block. Now add it to the list // of blocks. if (new_bhead) { BLI_addtail(&fd->listbase, new_bhead); } return(new_bhead); } BHead *blo_firstbhead(FileData *fd) { BHeadN *new_bhead; BHead *bhead = 0; // Rewind the file // Read in a new block if necessary new_bhead = fd->listbase.first; if (new_bhead == 0) { new_bhead = get_bhead(fd); } if (new_bhead) { bhead = &new_bhead->bhead; } return(bhead); } BHead *blo_prevbhead(FileData *fd, BHead *thisblock) { BHeadN *bheadn= (BHeadN *) (((char *) thisblock) - GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) ); BHeadN *prev= bheadn->prev; return prev?&prev->bhead:NULL; } BHead *blo_nextbhead(FileData *fd, BHead *thisblock) { BHeadN *new_bhead = NULL; BHead *bhead = NULL; if (thisblock) { // bhead is actually a sub part of BHeadN // We calculate the BHeadN pointer from the BHead pointer below new_bhead = (BHeadN *) (((char *) thisblock) - GET_INT_FROM_POINTER( &((BHeadN*)0)->bhead) ); // get the next BHeadN. If it doesn't exist we read in the next one new_bhead = new_bhead->next; if (new_bhead == 0) { new_bhead = get_bhead(fd); } } if (new_bhead) { // here we do the reverse: // go from the BHeadN pointer to the BHead pointer bhead = &new_bhead->bhead; } return(bhead); } static void decode_blender_header(FileData *fd) { char header[SIZEOFBLENDERHEADER], num[4]; int readsize; // read in the header data readsize = fd->read(fd, header, sizeof(header)); if (readsize == sizeof(header)) { if(strncmp(header, "BLENDER", 7) == 0) { int remove_this_endian_test= 1; fd->flags |= FD_FLAGS_FILE_OK; // what size are pointers in the file ? if(header[7]=='_') { fd->flags |= FD_FLAGS_FILE_POINTSIZE_IS_4; if (sizeof(void *) != 4) { fd->flags |= FD_FLAGS_POINTSIZE_DIFFERS; } } else { if (sizeof(void *) != 8) { fd->flags |= FD_FLAGS_POINTSIZE_DIFFERS; } } // is the file saved in a different endian // than we need ? if (((((char*)&remove_this_endian_test)[0]==1)?L_ENDIAN:B_ENDIAN) != ((header[8]=='v')?L_ENDIAN:B_ENDIAN)) { fd->flags |= FD_FLAGS_SWITCH_ENDIAN; } // get the version number memcpy(num, header+9, 3); num[3] = 0; fd->fileversion = atoi(num); } } } static int read_file_dna(FileData *fd) { BHead *bhead; for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) { if (bhead->code==DNA1) { int do_endian_swap= (fd->flags&FD_FLAGS_SWITCH_ENDIAN)?1:0; fd->filesdna= dna_sdna_from_data(&bhead[1], bhead->len, do_endian_swap); if (fd->filesdna) { fd->compflags= dna_get_structDNA_compareflags(fd->filesdna, fd->memsdna); /* used to retrieve ID names from (bhead+1) */ fd->id_name_offs= dna_elem_offset(fd->filesdna, "ID", "char", "name[]"); } return 1; } else if (bhead->code==ENDB) break; } return 0; } static int fd_read_from_file(FileData *filedata, void *buffer, int size) { int readsize = read(filedata->filedes, buffer, size); if (readsize < 0) { readsize = EOF; } else { filedata->seek += readsize; } return (readsize); } static int fd_read_gzip_from_file(FileData *filedata, void *buffer, int size) { int readsize = gzread(filedata->gzfiledes, buffer, size); if (readsize < 0) { readsize = EOF; } else { filedata->seek += readsize; } return (readsize); } static int fd_read_from_memory(FileData *filedata, void *buffer, int size) { // don't read more bytes then there are available in the buffer int readsize = MIN2(size, filedata->buffersize - filedata->seek); memcpy(buffer, filedata->buffer + filedata->seek, readsize); filedata->seek += readsize; return (readsize); } static int fd_read_from_memfile(FileData *filedata, void *buffer, int size) { static unsigned int seek= 1<<30; /* the current position */ static unsigned int offset= 0; /* size of previous chunks */ static MemFileChunk *chunk=NULL; unsigned int chunkoffset, readsize, totread; if(size==0) return 0; if(seek != (unsigned int)filedata->seek) { chunk= filedata->memfile->chunks.first; seek= 0; while(chunk) { if(seek + chunk->size > (unsigned) filedata->seek) break; seek+= chunk->size; chunk= chunk->next; } offset= seek; seek= filedata->seek; } if(chunk) { totread= 0; do { /* first check if it's on the end if current chunk */ if(seek-offset == chunk->size) { offset+= chunk->size; chunk= chunk->next; } /* debug, should never happen */ if(chunk==NULL) { printf("illegal read, chunk zero\n"); return 0; } chunkoffset= seek-offset; readsize= size-totread; /* data can be spread over multiple chunks, so clamp size * to within this chunk, and then it will read further in * the next chunk */ if(chunkoffset+readsize > chunk->size) readsize= chunk->size-chunkoffset; memcpy((char*)buffer+totread, chunk->buf+chunkoffset, readsize); totread += readsize; filedata->seek += readsize; seek += readsize; } while(totread < size); return totread; } return 0; } static FileData *filedata_new(void) { extern unsigned char DNAstr[]; /* DNA.c */ extern int DNAlen; FileData *fd = MEM_callocN(sizeof(FileData), "FileData"); fd->filedes = -1; fd->gzfiledes = NULL; /* XXX, this doesn't need to be done all the time, * but it keeps us reentrant, remove once we have * a lib that provides a nice lock. - zr */ fd->memsdna = dna_sdna_from_data(DNAstr, DNAlen, 0); fd->datamap = oldnewmap_new(); fd->globmap = oldnewmap_new(); fd->libmap = oldnewmap_new(); return fd; } static FileData *blo_decode_and_check(FileData *fd, BlendReadError *error_r) { decode_blender_header(fd); if (fd->flags & FD_FLAGS_FILE_OK) { if (!read_file_dna(fd)) { *error_r = BRE_INCOMPLETE; blo_freefiledata(fd); fd= NULL; } } else { *error_r = BRE_NOT_A_BLEND; blo_freefiledata(fd); fd= NULL; } return fd; } /* cannot be called with relative paths anymore! */ /* on each new library added, it now checks for the current FileData and expands relativeness */ FileData *blo_openblenderfile(char *name, BlendReadError *error_r) { gzFile gzfile; gzfile= gzopen(name, "rb"); if (NULL == gzfile) { *error_r = BRE_UNABLE_TO_OPEN; return NULL; } else { FileData *fd = filedata_new(); fd->gzfiledes = gzfile; fd->read = fd_read_gzip_from_file; /* needed for library_append and read_libraries */ BLI_strncpy(fd->filename, name, sizeof(fd->filename)); return blo_decode_and_check(fd, error_r); } } FileData *blo_openblendermemory(void *mem, int memsize, BlendReadError *error_r) { if (!mem || memsizebuffer= mem; fd->buffersize= memsize; fd->read= fd_read_from_memory; fd->flags|= FD_FLAGS_NOT_MY_BUFFER; return blo_decode_and_check(fd, error_r); } } FileData *blo_openblendermemfile(MemFile *memfile, BlendReadError *error_r) { if (!memfile) { *error_r = BRE_UNABLE_TO_OPEN; return NULL; } else { FileData *fd= filedata_new(); fd->memfile= memfile; fd->read= fd_read_from_memfile; fd->flags|= FD_FLAGS_NOT_MY_BUFFER; return blo_decode_and_check(fd, error_r); } } void blo_freefiledata(FileData *fd) { if (fd) { if (fd->filedes != -1) { close(fd->filedes); } if (fd->gzfiledes != NULL) { gzclose(fd->gzfiledes); } if (fd->buffer && !(fd->flags & FD_FLAGS_NOT_MY_BUFFER)) { MEM_freeN(fd->buffer); fd->buffer = 0; } // Free all BHeadN data blocks BLI_freelistN(&fd->listbase); if (fd->memsdna) dna_freestructDNA(fd->memsdna); if (fd->filesdna) dna_freestructDNA(fd->filesdna); if (fd->compflags) MEM_freeN(fd->compflags); if (fd->datamap) oldnewmap_free(fd->datamap); if (fd->globmap) oldnewmap_free(fd->globmap); if (fd->imamap) oldnewmap_free(fd->imamap); if (fd->libmap && !(fd->flags & FD_FLAGS_NOT_MY_LIBMAP)) oldnewmap_free(fd->libmap); if (fd->bheadmap) MEM_freeN(fd->bheadmap); MEM_freeN(fd); } } /* ************ DIV ****************** */ int BLO_has_bfile_extension(char *str) { return (BLI_testextensie(str, ".ble") || BLI_testextensie(str, ".blend")||BLI_testextensie(str, ".blend.gz")); } /* ************** OLD POINTERS ******************* */ static void *newdataadr(FileData *fd, void *adr) /* only direct databocks */ { return oldnewmap_lookup_and_inc(fd->datamap, adr); } static void *newglobadr(FileData *fd, void *adr) /* direct datablocks with global linking */ { return oldnewmap_lookup_and_inc(fd->globmap, adr); } static void *newimaadr(FileData *fd, void *adr) /* used to restore image data after undo */ { if(fd->imamap && adr) return oldnewmap_lookup_and_inc(fd->imamap, adr); return NULL; } static void *newlibadr(FileData *fd, void *lib, void *adr) /* only lib data */ { return oldnewmap_liblookup(fd->libmap, adr, lib); } static void *newlibadr_us(FileData *fd, void *lib, void *adr) /* increases user number */ { ID *id= newlibadr(fd, lib, adr); if(id) id->us++; return id; } static void change_idid_adr_fd(FileData *fd, void *old, void *new) { int i; for (i=0; ilibmap->nentries; i++) { OldNew *entry= &fd->libmap->entries[i]; if (old==entry->newp && entry->nr==ID_ID) { entry->newp= new; if(new) entry->nr= GS( ((ID *)new)->name ); break; } } } static void change_idid_adr(ListBase *mainlist, FileData *basefd, void *old, void *new) { Main *mainptr; for(mainptr= mainlist->first; mainptr; mainptr= mainptr->next) { FileData *fd; if(mainptr->curlib) fd= mainptr->curlib->filedata; else fd= basefd; if(fd) { change_idid_adr_fd(fd, old, new); } } } /* lib linked proxy objects point to our local data, we need * to clear that pointer before reading the undo memfile since * the object might be removed, it is set again in reading * if the local object still exists */ void blo_clear_proxy_pointers_from_lib(FileData *fd) { Object *ob= G.main->object.first; for(;ob; ob= ob->id.next) if(ob->id.lib) ob->proxy_from= NULL; } /* assumed; G.main still exists */ void blo_make_image_pointer_map(FileData *fd) { Image *ima= G.main->image.first; Scene *sce= G.main->scene.first; fd->imamap= oldnewmap_new(); for(;ima; ima= ima->id.next) { Link *ibuf= ima->ibufs.first; for(; ibuf; ibuf= ibuf->next) oldnewmap_insert(fd->imamap, ibuf, ibuf, 0); if(ima->gputexture) oldnewmap_insert(fd->imamap, ima->gputexture, ima->gputexture, 0); } for(; sce; sce= sce->id.next) { if(sce->nodetree) { bNode *node; for(node= sce->nodetree->nodes.first; node; node= node->next) oldnewmap_insert(fd->imamap, node->preview, node->preview, 0); } } } /* set G.main image ibufs to zero if it has been restored */ /* this works because freeing G.main only happens after this call */ void blo_end_image_pointer_map(FileData *fd) { OldNew *entry= fd->imamap->entries; Image *ima= G.main->image.first; Scene *sce= G.main->scene.first; int i; /* used entries were restored, so we put them to zero */ for (i=0; iimamap->nentries; i++, entry++) { if (entry->nr>0) entry->newp= NULL; } for(;ima; ima= ima->id.next) { Link *ibuf, *next; /* this mirrors direct_link_image */ for(ibuf= ima->ibufs.first; ibuf; ibuf= next) { next= ibuf->next; if(NULL==newimaadr(fd, ibuf)) { /* so was restored */ BLI_remlink(&ima->ibufs, ibuf); ima->bindcode= 0; ima->gputexture= NULL; } } ima->gputexture= newimaadr(fd, ima->gputexture); } for(; sce; sce= sce->id.next) { if(sce->nodetree) { bNode *node; for(node= sce->nodetree->nodes.first; node; node= node->next) node->preview= newimaadr(fd, node->preview); } } } /* undo file support: add all library pointers in lookup */ void blo_add_library_pointer_map(ListBase *mainlist, FileData *fd) { Main *ptr= mainlist->first; ListBase *lbarray[MAX_LIBARRAY]; for(ptr= ptr->next; ptr; ptr= ptr->next) { int i= set_listbasepointers(ptr, lbarray); while(i--) { ID *id; for(id= lbarray[i]->first; id; id= id->next) oldnewmap_insert(fd->libmap, id, id, GS(id->name)); } } } /* ********** END OLD POINTERS ****************** */ /* ********** READ FILE ****************** */ static void switch_endian_structs(struct SDNA *filesdna, BHead *bhead) { int blocksize, nblocks; char *data; data= (char *)(bhead+1); blocksize= filesdna->typelens[ filesdna->structs[bhead->SDNAnr][0] ]; nblocks= bhead->nr; while(nblocks--) { dna_switch_endian_struct(filesdna, bhead->SDNAnr, data); data+= blocksize; } } static void *read_struct(FileData *fd, BHead *bh, char *blockname) { void *temp= NULL; if (bh->len) { /* switch is based on file dna */ if (bh->SDNAnr && (fd->flags & FD_FLAGS_SWITCH_ENDIAN)) switch_endian_structs(fd->filesdna, bh); if (fd->compflags[bh->SDNAnr]) { /* flag==0: doesn't exist anymore */ if(fd->compflags[bh->SDNAnr]==2) { temp= dna_reconstruct(fd->memsdna, fd->filesdna, fd->compflags, bh->SDNAnr, bh->nr, (bh+1)); } else { temp= MEM_mallocN(bh->len, blockname); memcpy(temp, (bh+1), bh->len); } } } return temp; } static void link_list(FileData *fd, ListBase *lb) /* only direct data */ { Link *ln, *prev; if(lb->first==NULL) return; lb->first= newdataadr(fd, lb->first); ln= lb->first; prev= NULL; while(ln) { ln->next= newdataadr(fd, ln->next); ln->prev= prev; prev= ln; ln= ln->next; } lb->last= prev; } static void link_glob_list(FileData *fd, ListBase *lb) /* for glob data */ { Link *ln, *prev; void *poin; if(lb->first==0) return; poin= newdataadr(fd, lb->first); if(lb->first) { oldnewmap_insert(fd->globmap, lb->first, poin, 0); } lb->first= poin; ln= lb->first; prev= 0; while(ln) { poin= newdataadr(fd, ln->next); if(ln->next) { oldnewmap_insert(fd->globmap, ln->next, poin, 0); } ln->next= poin; ln->prev= prev; prev= ln; ln= ln->next; } lb->last= prev; } static void test_pointer_array(FileData *fd, void **mat) { #if defined(WIN32) && !defined(FREE_WINDOWS) __int64 *lpoin, *lmat; #else long long *lpoin, *lmat; #endif int len, *ipoin, *imat; /* manually convert the pointer array in * the old dna format to a pointer array in * the new dna format. */ if(*mat) { len= MEM_allocN_len(*mat)/fd->filesdna->pointerlen; if(fd->filesdna->pointerlen==8 && fd->memsdna->pointerlen==4) { ipoin=imat= MEM_mallocN( len*4, "newmatar"); lpoin= *mat; while(len-- > 0) { if((fd->flags & FD_FLAGS_SWITCH_ENDIAN)) SWITCH_LONGINT(*lpoin); *ipoin= (int) ((*lpoin) >> 3); ipoin++; lpoin++; } MEM_freeN(*mat); *mat= imat; } if(fd->filesdna->pointerlen==4 && fd->memsdna->pointerlen==8) { lpoin=lmat= MEM_mallocN( len*8, "newmatar"); ipoin= *mat; while(len-- > 0) { *lpoin= *ipoin; ipoin++; lpoin++; } MEM_freeN(*mat); *mat= lmat; } } } /* ************ READ ID Properties *************** */ void IDP_DirectLinkProperty(IDProperty *prop, int switch_endian, void *fd); void IDP_LibLinkProperty(IDProperty *prop, int switch_endian, void *fd); static void IDP_DirectLinkArray(IDProperty *prop, int switch_endian, void *fd) { int i; /*since we didn't save the extra buffer, set totallen to len.*/ prop->totallen = prop->len; prop->data.pointer = newdataadr(fd, prop->data.pointer); if (switch_endian) { if (prop->subtype != IDP_DOUBLE) { for (i=0; ilen; i++) { SWITCH_INT(((int*)prop->data.pointer)[i]); } } else { for (i=0; ilen; i++) { SWITCH_LONGINT(((double*)prop->data.pointer)[i]); } } } } static void IDP_DirectLinkString(IDProperty *prop, int switch_endian, void *fd) { /*since we didn't save the extra string buffer, set totallen to len.*/ prop->totallen = prop->len; prop->data.pointer = newdataadr(fd, prop->data.pointer); } static void IDP_DirectLinkGroup(IDProperty *prop, int switch_endian, void *fd) { ListBase *lb = &prop->data.group; IDProperty *loop; link_list(fd, lb); /*Link child id properties now*/ for (loop=prop->data.group.first; loop; loop=loop->next) { IDP_DirectLinkProperty(loop, switch_endian, fd); } } void IDP_DirectLinkProperty(IDProperty *prop, int switch_endian, void *fd) { switch (prop->type) { case IDP_GROUP: IDP_DirectLinkGroup(prop, switch_endian, fd); break; case IDP_STRING: IDP_DirectLinkString(prop, switch_endian, fd); break; case IDP_ARRAY: IDP_DirectLinkArray(prop, switch_endian, fd); break; case IDP_DOUBLE: /*erg, stupid doubles. since I'm storing them in the same field as int val; val2 in the IDPropertyData struct, they have to deal with endianness specifically in theory, val and val2 would've already been swapped if switch_endian is true, so we have to first unswap them then reswap them as a single 64-bit entity. */ if (switch_endian) { SWITCH_INT(prop->data.val); SWITCH_INT(prop->data.val2); SWITCH_LONGINT(prop->data.val); } break; } } /*stub function*/ void IDP_LibLinkProperty(IDProperty *prop, int switch_endian, void *fd) { } /* ************ READ Brush *************** */ /* library brush linking after fileread */ static void lib_link_brush(FileData *fd, Main *main) { Brush *brush; MTex *mtex; int a; /* only link ID pointers */ for(brush= main->brush.first; brush; brush= brush->id.next) { if(brush->id.flag & LIB_NEEDLINK) { brush->id.flag -= LIB_NEEDLINK; for(a=0; amtex[a]; if(mtex) mtex->tex= newlibadr_us(fd, brush->id.lib, mtex->tex); } } } } static void direct_link_brush(FileData *fd, Brush *brush) { /* brush itself has been read */ int a; for(a=0; amtex[a]= newdataadr(fd, brush->mtex[a]); } static void direct_link_script(FileData *fd, Script *script) { script->id.us = 1; SCRIPT_SET_NULL(script) } /* ************ READ CurveMapping *************** */ /* cuma itself has been read! */ static void direct_link_curvemapping(FileData *fd, CurveMapping *cumap) { int a; /* flag seems to be able to hang? Maybe old files... not bad to clear anyway */ cumap->flag &= ~CUMA_PREMULLED; for(a=0; acm[a].curve= newdataadr(fd, cumap->cm[a].curve); cumap->cm[a].table= NULL; } } /* ************ READ NODE TREE *************** */ /* singe node tree (also used for material/scene trees), ntree is not NULL */ static void lib_link_ntree(FileData *fd, ID *id, bNodeTree *ntree) { bNode *node; for(node= ntree->nodes.first; node; node= node->next) node->id= newlibadr_us(fd, id->lib, node->id); } /* library ntree linking after fileread */ static void lib_link_nodetree(FileData *fd, Main *main) { bNodeTree *ntree; /* only link ID pointers */ for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) { if(ntree->id.flag & LIB_NEEDLINK) { ntree->id.flag -= LIB_NEEDLINK; lib_link_ntree(fd, &ntree->id, ntree); } } } /* verify types for nodes and groups, all data has to be read */ /* open = 0: appending/linking, open = 1: open new file (need to clean out dynamic * typedefs*/ static void lib_verify_nodetree(Main *main, int open) { Scene *sce; Material *ma; Tex *tx; bNodeTree *ntree; /* this crashes blender on undo/redo if(open==1) { reinit_nodesystem(); }*/ /* now create the own typeinfo structs an verify nodes */ /* here we still assume no groups in groups */ for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) { ntreeVerifyTypes(ntree); /* internal nodes, no groups! */ ntreeMakeOwnType(ntree); /* for group usage */ } /* now verify all types in material trees, groups are set OK now */ for(ma= main->mat.first; ma; ma= ma->id.next) { if(ma->nodetree) ntreeVerifyTypes(ma->nodetree); } /* and scene trees */ for(sce= main->scene.first; sce; sce= sce->id.next) { if(sce->nodetree) ntreeVerifyTypes(sce->nodetree); } /* and texture trees */ for(tx= main->tex.first; tx; tx= tx->id.next) { if(tx->nodetree) ntreeVerifyTypes(tx->nodetree); } } /* ntree itself has been read! */ static void direct_link_nodetree(FileData *fd, bNodeTree *ntree) { /* note: writing and reading goes in sync, for speed */ bNode *node; bNodeSocket *sock; bNodeLink *link; ntree->init= 0; /* to set callbacks and force setting types */ ntree->owntype= NULL; ntree->timecursor= NULL; link_list(fd, &ntree->nodes); for(node= ntree->nodes.first; node; node= node->next) { if(node->type == NODE_DYNAMIC) { node->custom1= 0; node->custom1= BSET(node->custom1, NODE_DYNAMIC_LOADED); node->typeinfo= NULL; } node->storage= newdataadr(fd, node->storage); if(node->storage) { /* could be handlerized at some point */ if(ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB)) direct_link_curvemapping(fd, node->storage); else if(ntree->type==NTREE_COMPOSIT) { if( ELEM3(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB)) direct_link_curvemapping(fd, node->storage); else if(ELEM3(node->type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) ((ImageUser *)node->storage)->ok= 1; } else if( ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) ) { direct_link_curvemapping(fd, node->storage); } } link_list(fd, &node->inputs); link_list(fd, &node->outputs); } link_list(fd, &ntree->links); /* and we connect the rest */ for(node= ntree->nodes.first; node; node= node->next) { node->preview= newimaadr(fd, node->preview); node->lasty= 0; for(sock= node->inputs.first; sock; sock= sock->next) sock->link= newdataadr(fd, sock->link); for(sock= node->outputs.first; sock; sock= sock->next) sock->ns.data= NULL; } for(link= ntree->links.first; link; link= link->next) { link->fromnode= newdataadr(fd, link->fromnode); link->tonode= newdataadr(fd, link->tonode); link->fromsock= newdataadr(fd, link->fromsock); link->tosock= newdataadr(fd, link->tosock); } /* set selin and selout */ for(node= ntree->nodes.first; node; node= node->next) { for(sock= node->inputs.first; sock; sock= sock->next) { if(sock->flag & SOCK_SEL) { ntree->selin= sock; break; } } for(sock= node->outputs.first; sock; sock= sock->next) { if(sock->flag & SOCK_SEL) { ntree->selout= sock; break; } } } /* type verification is in lib-link */ } /* ************ READ PACKEDFILE *************** */ static PackedFile *direct_link_packedfile(FileData *fd, PackedFile *oldpf) { PackedFile *pf= newdataadr(fd, oldpf); if (pf) { pf->data= newdataadr(fd, pf->data); } return pf; } /* ************ READ IMAGE PREVIEW *************** */ static PreviewImage *direct_link_preview_image(FileData *fd, PreviewImage *old_prv) { PreviewImage *prv= newdataadr(fd, old_prv); if (prv) { int i; for (i=0; i < PREVIEW_MIPMAPS; ++i) { if (prv->rect[i]) { prv->rect[i] = newdataadr(fd, prv->rect[i]); } } } return prv; } /* ************ READ SCRIPTLINK *************** */ static void lib_link_scriptlink(FileData *fd, ID *id, ScriptLink *slink) { int i; for(i=0; itotscript; i++) { slink->scripts[i]= newlibadr(fd, id->lib, slink->scripts[i]); } } static void direct_link_scriptlink(FileData *fd, ScriptLink *slink) { slink->scripts= newdataadr(fd, slink->scripts); test_pointer_array(fd, (void **)&slink->scripts); slink->flag= newdataadr(fd, slink->flag); if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) { int a; for(a=0; atotscript; a++) { SWITCH_SHORT(slink->flag[a]); } } } /* ************ READ ARMATURE ***************** */ static void lib_link_nlastrips(FileData *fd, ID *id, ListBase *striplist) { bActionStrip *strip; bActionModifier *amod; for (strip=striplist->first; strip; strip=strip->next){ strip->object = newlibadr(fd, id->lib, strip->object); strip->act = newlibadr_us(fd, id->lib, strip->act); strip->ipo = newlibadr(fd, id->lib, strip->ipo); for(amod= strip->modifiers.first; amod; amod= amod->next) amod->ob= newlibadr(fd, id->lib, amod->ob); } } static void lib_link_constraint_channels(FileData *fd, ID *id, ListBase *chanbase) { bConstraintChannel *chan; for (chan=chanbase->first; chan; chan=chan->next){ chan->ipo = newlibadr_us(fd, id->lib, chan->ipo); } } static void lib_link_constraints(FileData *fd, ID *id, ListBase *conlist) { bConstraint *con; for (con = conlist->first; con; con=con->next) { /* patch for error introduced by changing constraints (dunno how) */ /* if con->data type changes, dna cannot resolve the pointer! (ton) */ if(con->data==NULL) { con->type= CONSTRAINT_TYPE_NULL; } /* own ipo, all constraints have it */ con->ipo= newlibadr_us(fd, id->lib, con->ipo); switch (con->type) { case CONSTRAINT_TYPE_PYTHON: { bPythonConstraint *data= (bPythonConstraint*)con->data; bConstraintTarget *ct; for (ct= data->targets.first; ct; ct= ct->next) ct->tar = newlibadr(fd, id->lib, ct->tar); data->text = newlibadr(fd, id->lib, data->text); //IDP_LibLinkProperty(data->prop, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); } break; case CONSTRAINT_TYPE_ACTION: { bActionConstraint *data; data= ((bActionConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); data->act = newlibadr(fd, id->lib, data->act); } break; case CONSTRAINT_TYPE_LOCLIKE: { bLocateLikeConstraint *data; data= ((bLocateLikeConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_ROTLIKE: { bRotateLikeConstraint *data; data= ((bRotateLikeConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_SIZELIKE: { bSizeLikeConstraint *data; data= ((bSizeLikeConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_KINEMATIC: { bKinematicConstraint *data; data = ((bKinematicConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); data->poletar = newlibadr(fd, id->lib, data->poletar); } break; case CONSTRAINT_TYPE_TRACKTO: { bTrackToConstraint *data; data = ((bTrackToConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_MINMAX: { bMinMaxConstraint *data; data = ((bMinMaxConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_LOCKTRACK: { bLockTrackConstraint *data; data= ((bLockTrackConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_FOLLOWPATH: { bFollowPathConstraint *data; data= ((bFollowPathConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_STRETCHTO: { bStretchToConstraint *data; data= ((bStretchToConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_RIGIDBODYJOINT: { bRigidBodyJointConstraint *data; data= ((bRigidBodyJointConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_CLAMPTO: { bClampToConstraint *data; data= ((bClampToConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_CHILDOF: { bChildOfConstraint *data; data= ((bChildOfConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_TRANSFORM: { bTransformConstraint *data; data= ((bTransformConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_DISTLIMIT: { bDistLimitConstraint *data; data= ((bDistLimitConstraint*)con->data); data->tar = newlibadr(fd, id->lib, data->tar); } break; case CONSTRAINT_TYPE_SHRINKWRAP: { bShrinkwrapConstraint *data; data= ((bShrinkwrapConstraint*)con->data); data->target = newlibadr(fd, id->lib, data->target); } break; case CONSTRAINT_TYPE_NULL: break; } } } static void direct_link_constraints(FileData *fd, ListBase *lb) { bConstraint *cons; link_list(fd, lb); for (cons=lb->first; cons; cons=cons->next) { cons->data = newdataadr(fd, cons->data); if (cons->type == CONSTRAINT_TYPE_PYTHON) { bPythonConstraint *data= cons->data; link_list(fd, &data->targets); data->prop = newdataadr(fd, data->prop); IDP_DirectLinkProperty(data->prop, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); } } } static void lib_link_pose(FileData *fd, Object *ob, bPose *pose) { bPoseChannel *pchan; bArmature *arm= ob->data; int rebuild; if (!pose || !arm) return; /* always rebuild to match proxy or lib changes */ rebuild= ob->proxy || (ob->id.lib==NULL && arm->id.lib); for (pchan = pose->chanbase.first; pchan; pchan=pchan->next) { lib_link_constraints(fd, (ID *)ob, &pchan->constraints); /* hurms... loop in a loop, but yah... later... (ton) */ pchan->bone= get_named_bone(arm, pchan->name); pchan->custom= newlibadr(fd, arm->id.lib, pchan->custom); if(pchan->bone==NULL) rebuild= 1; else if(ob->id.lib==NULL && arm->id.lib) { /* local pose selection copied to armature, bit hackish */ pchan->bone->flag &= ~(BONE_SELECTED|BONE_ACTIVE); pchan->bone->flag |= pchan->selectflag; } } if(rebuild) { ob->recalc= OB_RECALC; pose->flag |= POSE_RECALC; } } static void lib_link_armature(FileData *fd, Main *main) { bArmature *arm; arm= main->armature.first; while(arm) { if(arm->id.flag & LIB_NEEDLINK) { arm->id.flag -= LIB_NEEDLINK; } arm= arm->id.next; } } static void lib_link_action(FileData *fd, Main *main) { bAction *act; bActionChannel *chan; act= main->action.first; while(act) { if(act->id.flag & LIB_NEEDLINK) { act->id.flag -= LIB_NEEDLINK; for (chan=act->chanbase.first; chan; chan=chan->next) { chan->ipo= newlibadr_us(fd, act->id.lib, chan->ipo); lib_link_constraint_channels(fd, &act->id, &chan->constraintChannels); } } act= act->id.next; } } static void direct_link_bones(FileData *fd, Bone* bone) { Bone *child; bone->parent= newdataadr(fd, bone->parent); link_list(fd, &bone->childbase); for (child=bone->childbase.first; child; child=child->next) { direct_link_bones(fd, child); } } static void direct_link_action(FileData *fd, bAction *act) { bActionChannel *achan; bActionGroup *agrp; link_list(fd, &act->chanbase); link_list(fd, &act->groups); link_list(fd, &act->markers); for (achan = act->chanbase.first; achan; achan=achan->next) { achan->grp= newdataadr(fd, achan->grp); link_list(fd, &achan->constraintChannels); } for (agrp = act->groups.first; agrp; agrp= agrp->next) { if (agrp->channels.first) { agrp->channels.first= newdataadr(fd, agrp->channels.first); agrp->channels.last= newdataadr(fd, agrp->channels.last); } } } static void direct_link_armature(FileData *fd, bArmature *arm) { Bone *bone; link_list(fd, &arm->bonebase); bone=arm->bonebase.first; while (bone) { direct_link_bones(fd, bone); bone=bone->next; } } /* ************ READ CAMERA ***************** */ static void lib_link_camera(FileData *fd, Main *main) { Camera *ca; ca= main->camera.first; while(ca) { if(ca->id.flag & LIB_NEEDLINK) { ca->ipo= newlibadr_us(fd, ca->id.lib, ca->ipo); ca->dof_ob= newlibadr_us(fd, ca->id.lib, ca->dof_ob); lib_link_scriptlink(fd, &ca->id, &ca->scriptlink); ca->id.flag -= LIB_NEEDLINK; } ca= ca->id.next; } } static void direct_link_camera(FileData *fd, Camera *ca) { direct_link_scriptlink(fd, &ca->scriptlink); } /* ************ READ LAMP ***************** */ static void lib_link_lamp(FileData *fd, Main *main) { Lamp *la; MTex *mtex; int a; la= main->lamp.first; while(la) { if(la->id.flag & LIB_NEEDLINK) { for(a=0; amtex[a]; if(mtex) { mtex->tex= newlibadr_us(fd, la->id.lib, mtex->tex); mtex->object= newlibadr(fd, la->id.lib, mtex->object); } } la->ipo= newlibadr_us(fd, la->id.lib, la->ipo); lib_link_scriptlink(fd, &la->id, &la->scriptlink); la->id.flag -= LIB_NEEDLINK; } la= la->id.next; } } static void direct_link_lamp(FileData *fd, Lamp *la) { int a; direct_link_scriptlink(fd, &la->scriptlink); for(a=0; amtex[a]= newdataadr(fd, la->mtex[a]); } la->curfalloff= newdataadr(fd, la->curfalloff); if(la->curfalloff) direct_link_curvemapping(fd, la->curfalloff); la->preview = direct_link_preview_image(fd, la->preview); } /* ************ READ keys ***************** */ static void lib_link_key(FileData *fd, Main *main) { Key *key; key= main->key.first; while(key) { if(key->id.flag & LIB_NEEDLINK) { key->ipo= newlibadr_us(fd, key->id.lib, key->ipo); key->from= newlibadr(fd, key->id.lib, key->from); key->id.flag -= LIB_NEEDLINK; } key= key->id.next; } } static void switch_endian_keyblock(Key *key, KeyBlock *kb) { int elemsize, a, b; char *data, *poin, *cp; elemsize= key->elemsize; data= kb->data; for(a=0; atotelem; a++) { cp= key->elemstr; poin= data; while( cp[0] ) { /* cp[0]==amount */ switch(cp[1]) { /* cp[1]= type */ case IPO_FLOAT: case IPO_BPOINT: case IPO_BEZTRIPLE: b= cp[0]; while(b--) { SWITCH_INT((*poin)); poin+= 4; } break; } cp+= 2; } data+= elemsize; } } static void direct_link_key(FileData *fd, Key *key) { KeyBlock *kb; link_list(fd, &(key->block)); key->refkey= newdataadr(fd, key->refkey); kb= key->block.first; while(kb) { kb->data= newdataadr(fd, kb->data); if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) switch_endian_keyblock(key, kb); kb= kb->next; } } /* ************ READ mball ***************** */ static void lib_link_mball(FileData *fd, Main *main) { MetaBall *mb; int a; mb= main->mball.first; while(mb) { if(mb->id.flag & LIB_NEEDLINK) { for(a=0; atotcol; a++) mb->mat[a]= newlibadr_us(fd, mb->id.lib, mb->mat[a]); mb->ipo= newlibadr_us(fd, mb->id.lib, mb->ipo); mb->id.flag -= LIB_NEEDLINK; } mb= mb->id.next; } } static void direct_link_mball(FileData *fd, MetaBall *mb) { mb->mat= newdataadr(fd, mb->mat); test_pointer_array(fd, (void **)&mb->mat); link_list(fd, &(mb->elems)); mb->disp.first= mb->disp.last= 0; mb->bb= 0; } /* ************ READ WORLD ***************** */ static void lib_link_world(FileData *fd, Main *main) { World *wrld; MTex *mtex; int a; wrld= main->world.first; while(wrld) { if(wrld->id.flag & LIB_NEEDLINK) { wrld->ipo= newlibadr_us(fd, wrld->id.lib, wrld->ipo); for(a=0; amtex[a]; if(mtex) { mtex->tex= newlibadr_us(fd, wrld->id.lib, mtex->tex); mtex->object= newlibadr(fd, wrld->id.lib, mtex->object); } } lib_link_scriptlink(fd, &wrld->id, &wrld->scriptlink); wrld->id.flag -= LIB_NEEDLINK; } wrld= wrld->id.next; } } static void direct_link_world(FileData *fd, World *wrld) { int a; direct_link_scriptlink(fd, &wrld->scriptlink); for(a=0; amtex[a]= newdataadr(fd, wrld->mtex[a]); } wrld->preview = direct_link_preview_image(fd, wrld->preview); } /* ************ READ IPO ***************** */ static void lib_link_ipo(FileData *fd, Main *main) { Ipo *ipo; ipo= main->ipo.first; while(ipo) { if(ipo->id.flag & LIB_NEEDLINK) { IpoCurve *icu; for(icu= ipo->curve.first; icu; icu= icu->next) { if(icu->driver) icu->driver->ob= newlibadr(fd, ipo->id.lib, icu->driver->ob); } ipo->id.flag -= LIB_NEEDLINK; } ipo= ipo->id.next; } } static void direct_link_ipo(FileData *fd, Ipo *ipo) { IpoCurve *icu; link_list(fd, &(ipo->curve)); icu= ipo->curve.first; while(icu) { icu->bezt= newdataadr(fd, icu->bezt); icu->bp= newdataadr(fd, icu->bp); icu->driver= newdataadr(fd, icu->driver); icu= icu->next; } } /* ************ READ VFONT ***************** */ static void lib_link_vfont(FileData *fd, Main *main) { VFont *vf; vf= main->vfont.first; while(vf) { if(vf->id.flag & LIB_NEEDLINK) { vf->id.flag -= LIB_NEEDLINK; } vf= vf->id.next; } } static void direct_link_vfont(FileData *fd, VFont *vf) { vf->data= NULL; vf->packedfile= direct_link_packedfile(fd, vf->packedfile); } /* ************ READ TEXT ****************** */ static void lib_link_text(FileData *fd, Main *main) { Text *text; text= main->text.first; while(text) { if(text->id.flag & LIB_NEEDLINK) { text->id.flag -= LIB_NEEDLINK; } text= text->id.next; } } static void direct_link_text(FileData *fd, Text *text) { TextLine *ln; text->name= newdataadr(fd, text->name); text->undo_pos= -1; text->undo_len= TXT_INIT_UNDO; text->undo_buf= MEM_mallocN(text->undo_len, "undo buf"); text->compiled= NULL; /* if(text->flags & TXT_ISEXT) { reopen_text(text); } else { */ link_list(fd, &text->lines); link_list(fd, &text->markers); text->curl= newdataadr(fd, text->curl); text->sell= newdataadr(fd, text->sell); ln= text->lines.first; while(ln) { ln->line= newdataadr(fd, ln->line); ln->format= NULL; if (ln->len != (int) strlen(ln->line)) { printf("Error loading text, line lengths differ\n"); ln->len = strlen(ln->line); } ln= ln->next; } text->flags = (text->flags|TXT_ISTMP) & ~TXT_ISEXT; text->id.us= 1; } /* ************ READ IMAGE ***************** */ static void lib_link_image(FileData *fd, Main *main) { Image *ima; ima= main->image.first; while (ima) { if(ima->id.flag & LIB_NEEDLINK) { if (ima->id.properties) IDP_LibLinkProperty(ima->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); ima->id.flag -= LIB_NEEDLINK; } ima= ima->id.next; } } static void link_ibuf_list(FileData *fd, ListBase *lb) { Link *ln, *prev; if(lb->first==NULL) return; lb->first= newimaadr(fd, lb->first); ln= lb->first; prev= NULL; while(ln) { ln->next= newimaadr(fd, ln->next); ln->prev= prev; prev= ln; ln= ln->next; } lb->last= prev; } static void direct_link_image(FileData *fd, Image *ima) { /* for undo system, pointers could be restored */ if(fd->imamap) link_ibuf_list(fd, &ima->ibufs); else ima->ibufs.first= ima->ibufs.last= NULL; /* if not restored, we keep the binded opengl index */ if(ima->ibufs.first==NULL) { ima->bindcode= 0; ima->gputexture= NULL; } ima->anim= NULL; ima->rr= NULL; ima->repbind= NULL; ima->packedfile = direct_link_packedfile(fd, ima->packedfile); ima->preview = direct_link_preview_image(fd, ima->preview); ima->ok= 1; } /* ************ READ CURVE ***************** */ static void lib_link_curve(FileData *fd, Main *main) { Curve *cu; int a; cu= main->curve.first; while(cu) { if(cu->id.flag & LIB_NEEDLINK) { for(a=0; atotcol; a++) cu->mat[a]= newlibadr_us(fd, cu->id.lib, cu->mat[a]); cu->bevobj= newlibadr(fd, cu->id.lib, cu->bevobj); cu->taperobj= newlibadr(fd, cu->id.lib, cu->taperobj); cu->textoncurve= newlibadr(fd, cu->id.lib, cu->textoncurve); cu->vfont= newlibadr_us(fd, cu->id.lib, cu->vfont); cu->vfontb= newlibadr_us(fd, cu->id.lib, cu->vfontb); cu->vfonti= newlibadr_us(fd, cu->id.lib, cu->vfonti); cu->vfontbi= newlibadr_us(fd, cu->id.lib, cu->vfontbi); cu->ipo= newlibadr_us(fd, cu->id.lib, cu->ipo); cu->key= newlibadr_us(fd, cu->id.lib, cu->key); cu->id.flag -= LIB_NEEDLINK; } cu= cu->id.next; } } static void switch_endian_knots(Nurb *nu) { int len; if(nu->knotsu) { len= KNOTSU(nu); while(len--) { SWITCH_INT(nu->knotsu[len]); } } if(nu->knotsv) { len= KNOTSV(nu); while(len--) { SWITCH_INT(nu->knotsv[len]); } } } static void direct_link_curve(FileData *fd, Curve *cu) { Nurb *nu; TextBox *tb; cu->mat= newdataadr(fd, cu->mat); test_pointer_array(fd, (void **)&cu->mat); cu->str= newdataadr(fd, cu->str); cu->strinfo= newdataadr(fd, cu->strinfo); cu->tb= newdataadr(fd, cu->tb); if(cu->vfont==0) link_list(fd, &(cu->nurb)); else { cu->nurb.first=cu->nurb.last= 0; tb= MEM_callocN(MAXTEXTBOX*sizeof(TextBox), "TextBoxread"); if (cu->tb) { memcpy(tb, cu->tb, cu->totbox*sizeof(TextBox)); MEM_freeN(cu->tb); cu->tb= tb; } else { cu->totbox = 1; cu->actbox = 1; cu->tb = tb; cu->tb[0].w = cu->linewidth; } if (cu->wordspace == 0.0) cu->wordspace = 1.0; } cu->bev.first=cu->bev.last= 0; cu->disp.first=cu->disp.last= 0; cu->path= 0; nu= cu->nurb.first; while(nu) { nu->bezt= newdataadr(fd, nu->bezt); nu->bp= newdataadr(fd, nu->bp); nu->knotsu= newdataadr(fd, nu->knotsu); nu->knotsv= newdataadr(fd, nu->knotsv); if (cu->vfont==0) nu->charidx= nu->mat_nr; if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) { switch_endian_knots(nu); } nu= nu->next; } cu->bb= NULL; } /* ************ READ TEX ***************** */ static void lib_link_texture(FileData *fd, Main *main) { Tex *tex; tex= main->tex.first; while(tex) { if(tex->id.flag & LIB_NEEDLINK) { tex->ima= newlibadr_us(fd, tex->id.lib, tex->ima); tex->ipo= newlibadr_us(fd, tex->id.lib, tex->ipo); if(tex->env) tex->env->object= newlibadr(fd, tex->id.lib, tex->env->object); if(tex->nodetree) lib_link_ntree(fd, &tex->id, tex->nodetree); tex->id.flag -= LIB_NEEDLINK; } tex= tex->id.next; } } static void direct_link_texture(FileData *fd, Tex *tex) { tex->plugin= newdataadr(fd, tex->plugin); if(tex->plugin) { tex->plugin->handle= 0; open_plugin_tex(tex->plugin); /* initialize data for this instance, if an initialization * function exists. */ if (tex->plugin->instance_init) tex->plugin->instance_init((void *) tex->plugin->data); } tex->coba= newdataadr(fd, tex->coba); tex->env= newdataadr(fd, tex->env); if(tex->env) { tex->env->ima= NULL; memset(tex->env->cube, 0, 6*sizeof(void *)); tex->env->ok= 0; } tex->nodetree= newdataadr(fd, tex->nodetree); if(tex->nodetree) direct_link_nodetree(fd, tex->nodetree); tex->preview = direct_link_preview_image(fd, tex->preview); tex->iuser.ok= 1; } /* ************ READ MATERIAL ***************** */ static void lib_link_material(FileData *fd, Main *main) { Material *ma; MTex *mtex; int a; ma= main->mat.first; while(ma) { if(ma->id.flag & LIB_NEEDLINK) { /*Link ID Properties -- and copy this comment EXACTLY for easy finding of library blocks that implement this.*/ if (ma->id.properties) IDP_LibLinkProperty(ma->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); ma->ipo= newlibadr_us(fd, ma->id.lib, ma->ipo); ma->group= newlibadr_us(fd, ma->id.lib, ma->group); for(a=0; amtex[a]; if(mtex) { mtex->tex= newlibadr_us(fd, ma->id.lib, mtex->tex); mtex->object= newlibadr(fd, ma->id.lib, mtex->object); } } lib_link_scriptlink(fd, &ma->id, &ma->scriptlink); if(ma->nodetree) lib_link_ntree(fd, &ma->id, ma->nodetree); ma->id.flag -= LIB_NEEDLINK; } ma= ma->id.next; } } static void direct_link_material(FileData *fd, Material *ma) { int a; for(a=0; amtex[a]= newdataadr(fd, ma->mtex[a]); } ma->ramp_col= newdataadr(fd, ma->ramp_col); ma->ramp_spec= newdataadr(fd, ma->ramp_spec); direct_link_scriptlink(fd, &ma->scriptlink); ma->nodetree= newdataadr(fd, ma->nodetree); if(ma->nodetree) direct_link_nodetree(fd, ma->nodetree); ma->preview = direct_link_preview_image(fd, ma->preview); ma->gpumaterial.first = ma->gpumaterial.last = NULL; } /* ************ READ PARTICLE SETTINGS ***************** */ static void direct_link_pointcache(FileData *fd, PointCache *cache) { cache->flag &= ~(PTCACHE_SIMULATION_VALID|PTCACHE_BAKE_EDIT_ACTIVE); cache->simframe= 0; } static void lib_link_particlesettings(FileData *fd, Main *main) { ParticleSettings *part; part= main->particle.first; while(part) { if(part->id.flag & LIB_NEEDLINK) { part->ipo= newlibadr_us(fd, part->id.lib, part->ipo); part->dup_ob = newlibadr(fd, part->id.lib, part->dup_ob); part->dup_group = newlibadr(fd, part->id.lib, part->dup_group); part->eff_group = newlibadr(fd, part->id.lib, part->eff_group); part->bb_ob = newlibadr(fd, part->id.lib, part->bb_ob); part->id.flag -= LIB_NEEDLINK; } part= part->id.next; } } static void direct_link_particlesettings(FileData *fd, ParticleSettings *part) { part->pd= newdataadr(fd, part->pd); part->pd2= newdataadr(fd, part->pd2); } static void lib_link_particlesystems(FileData *fd, Object *ob, ID *id, ListBase *particles) { ParticleSystem *psys, *psysnext; int a; for(psys=particles->first; psys; psys=psysnext){ ParticleData *pa; psysnext= psys->next; psys->part = newlibadr_us(fd, id->lib, psys->part); if(psys->part) { psys->target_ob = newlibadr(fd, id->lib, psys->target_ob); psys->keyed_ob = newlibadr(fd, id->lib, psys->keyed_ob); for(a=0,pa=psys->particles; atotpart; a++,pa++){ pa->stick_ob=newlibadr(fd, id->lib, pa->stick_ob); } } else { /* particle modifier must be removed before particle system */ ParticleSystemModifierData *psmd= psys_get_modifier(ob,psys); BLI_remlink(&ob->modifiers, psmd); modifier_free((ModifierData *)psmd); BLI_remlink(particles, psys); MEM_freeN(psys); } } } static void direct_link_particlesystems(FileData *fd, ListBase *particles) { ParticleSystem *psys; int a; for(psys=particles->first; psys; psys=psys->next) { psys->particles=newdataadr(fd,psys->particles); if(psys->particles && psys->particles->hair){ ParticleData *pa = psys->particles; for(a=0; atotpart; a++, pa++) pa->hair=newdataadr(fd,pa->hair); } if(psys->particles && psys->particles->keys){ ParticleData *pa = psys->particles; for(a=0; atotpart; a++, pa++) { pa->keys= NULL; pa->totkey= 0; } psys->flag &= ~PSYS_KEYED; } psys->child=newdataadr(fd,psys->child); psys->effectors.first=psys->effectors.last=0; psys->soft= newdataadr(fd, psys->soft); if(psys->soft) { SoftBody *sb = psys->soft; sb->particles = psys; sb->bpoint= NULL; // init pointers so it gets rebuilt nicely sb->bspring= NULL; sb->scratch= NULL; sb->pointcache= newdataadr(fd, sb->pointcache); if(sb->pointcache) direct_link_pointcache(fd, sb->pointcache); } psys->edit = 0; psys->pathcache = 0; psys->childcache = 0; psys->pathcachebufs.first = psys->pathcachebufs.last = 0; psys->childcachebufs.first = psys->childcachebufs.last = 0; psys->reactevents.first = psys->reactevents.last = 0; psys->pointcache= newdataadr(fd, psys->pointcache); if(psys->pointcache) direct_link_pointcache(fd, psys->pointcache); } return; } /* ************ READ MESH ***************** */ static void lib_link_mtface(FileData *fd, Mesh *me, MTFace *mtface, int totface) { MTFace *tf= mtface; int i; for (i=0; itpage= newlibadr(fd, me->id.lib, tf->tpage); if(tf->tpage && tf->tpage->id.us==0) tf->tpage->id.us= 1; } } static void lib_link_customdata_mtface(FileData *fd, Mesh *me, CustomData *fdata, int totface) { int i; for(i=0; itotlayer; i++) { CustomDataLayer *layer = &fdata->layers[i]; if(layer->type == CD_MTFACE) lib_link_mtface(fd, me, layer->data, totface); } } static void lib_link_mesh(FileData *fd, Main *main) { Mesh *me; me= main->mesh.first; while(me) { if(me->id.flag & LIB_NEEDLINK) { int i; /*Link ID Properties -- and copy this comment EXACTLY for easy finding of library blocks that implement this.*/ if (me->id.properties) IDP_LibLinkProperty(me->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); /* this check added for python created meshes */ if(me->mat) { for(i=0; itotcol; i++) { me->mat[i]= newlibadr_us(fd, me->id.lib, me->mat[i]); } } else me->totcol= 0; me->ipo= newlibadr_us(fd, me->id.lib, me->ipo); me->key= newlibadr_us(fd, me->id.lib, me->key); me->texcomesh= newlibadr_us(fd, me->id.lib, me->texcomesh); lib_link_customdata_mtface(fd, me, &me->fdata, me->totface); if(me->mr && me->mr->levels.first) lib_link_customdata_mtface(fd, me, &me->mr->fdata, ((MultiresLevel*)me->mr->levels.first)->totface); me->id.flag -= LIB_NEEDLINK; } me= me->id.next; } } static void direct_link_dverts(FileData *fd, int count, MDeformVert *mdverts) { int i; if (!mdverts) return; for (i=0; ilayers= newdataadr(fd, data->layers); while (i < data->totlayer) { CustomDataLayer *layer = &data->layers[i]; if (CustomData_verify_versions(data, i)) { layer->data = newdataadr(fd, layer->data); i++; } } } static void direct_link_mesh(FileData *fd, Mesh *mesh) { mesh->mat= newdataadr(fd, mesh->mat); test_pointer_array(fd, (void **)&mesh->mat); mesh->mvert= newdataadr(fd, mesh->mvert); mesh->medge= newdataadr(fd, mesh->medge); mesh->mface= newdataadr(fd, mesh->mface); mesh->tface= newdataadr(fd, mesh->tface); mesh->mtface= newdataadr(fd, mesh->mtface); mesh->mcol= newdataadr(fd, mesh->mcol); mesh->msticky= newdataadr(fd, mesh->msticky); mesh->dvert= newdataadr(fd, mesh->dvert); /* Partial-mesh visibility (do this before using totvert, totface, or totedge!) */ mesh->pv= newdataadr(fd, mesh->pv); if(mesh->pv) { mesh->pv->vert_map= newdataadr(fd, mesh->pv->vert_map); mesh->pv->edge_map= newdataadr(fd, mesh->pv->edge_map); mesh->pv->old_faces= newdataadr(fd, mesh->pv->old_faces); mesh->pv->old_edges= newdataadr(fd, mesh->pv->old_edges); } /* normally direct_link_dverts should be called in direct_link_customdata, but for backwards compat in do_versions to work we do it here */ direct_link_dverts(fd, mesh->pv ? mesh->pv->totvert : mesh->totvert, mesh->dvert); direct_link_customdata(fd, &mesh->vdata, mesh->pv ? mesh->pv->totvert : mesh->totvert); direct_link_customdata(fd, &mesh->edata, mesh->pv ? mesh->pv->totedge : mesh->totedge); direct_link_customdata(fd, &mesh->fdata, mesh->pv ? mesh->pv->totface : mesh->totface); mesh->bb= NULL; mesh->mselect = NULL; /* Multires data */ mesh->mr= newdataadr(fd, mesh->mr); if(mesh->mr) { MultiresLevel *lvl; link_list(fd, &mesh->mr->levels); lvl= mesh->mr->levels.first; direct_link_customdata(fd, &mesh->mr->vdata, lvl->totvert); direct_link_dverts(fd, lvl->totvert, CustomData_get(&mesh->mr->vdata, 0, CD_MDEFORMVERT)); direct_link_customdata(fd, &mesh->mr->fdata, lvl->totface); if(mesh->mr->edge_flags) mesh->mr->edge_flags= newdataadr(fd, mesh->mr->edge_flags); if(mesh->mr->edge_creases) mesh->mr->edge_creases= newdataadr(fd, mesh->mr->edge_creases); if(!mesh->mr->edge_flags) mesh->mr->edge_flags= MEM_callocN(sizeof(short)*lvl->totedge, "Multires Edge Flags"); if(!mesh->mr->edge_creases) mesh->mr->edge_creases= MEM_callocN(sizeof(char)*lvl->totedge, "Multires Edge Creases"); mesh->mr->verts = newdataadr(fd, mesh->mr->verts); for(; lvl; lvl= lvl->next) { lvl->verts= newdataadr(fd, lvl->verts); lvl->faces= newdataadr(fd, lvl->faces); lvl->edges= newdataadr(fd, lvl->edges); lvl->colfaces= newdataadr(fd, lvl->colfaces); lvl->edge_boundary_states= NULL; lvl->vert_face_map = lvl->vert_edge_map = NULL; lvl->map_mem= NULL; } } /* Gracefully handle corrupted mesh */ if(mesh->mr && !mesh->mr->verts) { /* If totals match, simply load the current mesh verts into multires */ if(mesh->totvert == ((MultiresLevel*)mesh->mr->levels.last)->totvert) mesh->mr->verts = MEM_dupallocN(mesh->mvert); else { /* Otherwise, we can't recover the data, silently remove multires */ multires_free(mesh->mr); mesh->mr = NULL; } } if((fd->flags & FD_FLAGS_SWITCH_ENDIAN) && mesh->tface) { TFace *tf= mesh->tface; int i; for (i=0; i< (mesh->pv ? mesh->pv->totface : mesh->totface); i++, tf++) { SWITCH_INT(tf->col[0]); SWITCH_INT(tf->col[1]); SWITCH_INT(tf->col[2]); SWITCH_INT(tf->col[3]); } } } /* ************ READ LATTICE ***************** */ static void lib_link_latt(FileData *fd, Main *main) { Lattice *lt; lt= main->latt.first; while(lt) { if(lt->id.flag & LIB_NEEDLINK) { lt->ipo= newlibadr_us(fd, lt->id.lib, lt->ipo); lt->key= newlibadr_us(fd, lt->id.lib, lt->key); lt->id.flag -= LIB_NEEDLINK; } lt= lt->id.next; } } static void direct_link_latt(FileData *fd, Lattice *lt) { lt->def= newdataadr(fd, lt->def); lt->dvert= newdataadr(fd, lt->dvert); direct_link_dverts(fd, lt->pntsu*lt->pntsv*lt->pntsw, lt->dvert); } /* ************ READ OBJECT ***************** */ static void lib_link_modifiers__linkModifiers(void *userData, Object *ob, ID **idpoin) { FileData *fd = userData; *idpoin = newlibadr(fd, ob->id.lib, *idpoin); /* hardcoded bad exception; non-object modifier data gets user count (texture, displace) */ if(*idpoin && GS((*idpoin)->name)!=ID_OB) (*idpoin)->us++; } static void lib_link_modifiers(FileData *fd, Object *ob) { modifiers_foreachIDLink(ob, lib_link_modifiers__linkModifiers, fd); } static void lib_link_object(FileData *fd, Main *main) { Object *ob; PartEff *paf; bSensor *sens; bController *cont; bActuator *act; void *poin; int warn=0, a; ob= main->object.first; while(ob) { if(ob->id.flag & LIB_NEEDLINK) { if (ob->id.properties) IDP_LibLinkProperty(ob->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); ob->parent= newlibadr(fd, ob->id.lib, ob->parent); ob->track= newlibadr(fd, ob->id.lib, ob->track); ob->ipo= newlibadr_us(fd, ob->id.lib, ob->ipo); ob->action = newlibadr_us(fd, ob->id.lib, ob->action); ob->poselib= newlibadr_us(fd, ob->id.lib, ob->poselib); ob->dup_group= newlibadr_us(fd, ob->id.lib, ob->dup_group); ob->proxy= newlibadr_us(fd, ob->id.lib, ob->proxy); if(ob->proxy) { /* paranoia check, actually a proxy_from pointer should never be written... */ if(ob->proxy->id.lib==NULL) { ob->proxy->proxy_from= NULL; ob->proxy= NULL; } else { /* this triggers object_update to always use a copy */ ob->proxy->proxy_from= ob; /* force proxy updates after load/undo, a bit weak */ ob->recalc= ob->proxy->recalc= OB_RECALC; } } ob->proxy_group= newlibadr(fd, ob->id.lib, ob->proxy_group); poin= ob->data; ob->data= newlibadr_us(fd, ob->id.lib, ob->data); if(ob->data==NULL && poin!=NULL) { ob->type= OB_EMPTY; warn= 1; if(ob->id.lib) printf("Can't find obdata of %s lib %s\n", ob->id.name+2, ob->id.lib->name); else printf("Object %s lost data.", ob->id.name+2); if(ob->pose) { free_pose(ob->pose); ob->pose= NULL; ob->flag &= ~OB_POSEMODE; } } for(a=0; atotcol; a++) ob->mat[a]= newlibadr_us(fd, ob->id.lib, ob->mat[a]); ob->id.flag -= LIB_NEEDLINK; /* if id.us==0 a new base will be created later on */ /* WARNING! Also check expand_object(), should reflect the stuff below. */ lib_link_pose(fd, ob, ob->pose); lib_link_constraints(fd, &ob->id, &ob->constraints); lib_link_nlastrips(fd, &ob->id, &ob->nlastrips); lib_link_constraint_channels(fd, &ob->id, &ob->constraintChannels); for(paf= ob->effect.first; paf; paf= paf->next) { if(paf->type==EFF_PARTICLE) { paf->group= newlibadr_us(fd, ob->id.lib, paf->group); } } sens= ob->sensors.first; while(sens) { for(a=0; atotlinks; a++) sens->links[a]= newglobadr(fd, sens->links[a]); if(sens->type==SENS_TOUCH) { bTouchSensor *ts= sens->data; ts->ma= newlibadr(fd, ob->id.lib, ts->ma); } else if(sens->type==SENS_MESSAGE) { bMessageSensor *ms= sens->data; ms->fromObject= newlibadr(fd, ob->id.lib, ms->fromObject); } sens= sens->next; } cont= ob->controllers.first; while(cont) { for(a=0; atotlinks; a++) cont->links[a]= newglobadr(fd, cont->links[a]); if(cont->type==CONT_PYTHON) { bPythonCont *pc= cont->data; pc->text= newlibadr(fd, ob->id.lib, pc->text); } cont->slinks= NULL; cont->totslinks= 0; cont= cont->next; } act= ob->actuators.first; while(act) { if(act->type==ACT_SOUND) { bSoundActuator *sa= act->data; sa->sound= newlibadr_us(fd, ob->id.lib, sa->sound); } else if(act->type==ACT_CD) { /* bCDActuator *cda= act->data; */ } else if(act->type==ACT_GAME) { /* bGameActuator *ga= act->data; */ } else if(act->type==ACT_CAMERA) { bCameraActuator *ca= act->data; ca->ob= newlibadr(fd, ob->id.lib, ca->ob); } /* leave this one, it's obsolete but necessary to read for conversion */ else if(act->type==ACT_ADD_OBJECT) { bAddObjectActuator *eoa= act->data; if(eoa) eoa->ob= newlibadr(fd, ob->id.lib, eoa->ob); } else if(act->type==ACT_EDIT_OBJECT) { bEditObjectActuator *eoa= act->data; if(eoa==NULL) { init_actuator(act); } else { eoa->ob= newlibadr(fd, ob->id.lib, eoa->ob); eoa->me= newlibadr(fd, ob->id.lib, eoa->me); } } else if(act->type==ACT_SCENE) { bSceneActuator *sa= act->data; sa->camera= newlibadr(fd, ob->id.lib, sa->camera); sa->scene= newlibadr(fd, ob->id.lib, sa->scene); } else if(act->type==ACT_ACTION) { bActionActuator *aa= act->data; aa->act= newlibadr(fd, ob->id.lib, aa->act); } else if(act->type==ACT_SHAPEACTION) { bActionActuator *aa= act->data; aa->act= newlibadr(fd, ob->id.lib, aa->act); } else if(act->type==ACT_PROPERTY) { bPropertyActuator *pa= act->data; pa->ob= newlibadr(fd, ob->id.lib, pa->ob); } else if(act->type==ACT_MESSAGE) { bMessageActuator *ma= act->data; ma->toObject= newlibadr(fd, ob->id.lib, ma->toObject); } else if(act->type==ACT_2DFILTER){ bTwoDFilterActuator *_2dfa = act->data; _2dfa->text= newlibadr(fd, ob->id.lib, _2dfa->text); } else if(act->type==ACT_PARENT) { bParentActuator *parenta = act->data; parenta->ob = newlibadr(fd, ob->id.lib, parenta->ob); } else if(act->type==ACT_STATE) { /* bStateActuator *statea = act->data; */ } act= act->next; } { FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim); if(fluidmd && fluidmd->fss) fluidmd->fss->ipo = newlibadr_us(fd, ob->id.lib, fluidmd->fss->ipo); } /* texture field */ if(ob->pd) if(ob->pd->tex) ob->pd->tex=newlibadr_us(fd, ob->id.lib, ob->pd->tex); lib_link_scriptlink(fd, &ob->id, &ob->scriptlink); lib_link_particlesystems(fd, ob, &ob->id, &ob->particlesystem); lib_link_modifiers(fd, ob); } ob= ob->id.next; } if(warn) error("WARNING IN CONSOLE"); } static void direct_link_pose(FileData *fd, bPose *pose) { bPoseChannel *pchan; if (!pose) return; link_list(fd, &pose->chanbase); link_list(fd, &pose->agroups); for (pchan = pose->chanbase.first; pchan; pchan=pchan->next) { pchan->bone= NULL; pchan->parent= newdataadr(fd, pchan->parent); pchan->child= newdataadr(fd, pchan->child); direct_link_constraints(fd, &pchan->constraints); pchan->iktree.first= pchan->iktree.last= NULL; pchan->path= NULL; } } static void direct_link_modifiers(FileData *fd, ListBase *lb) { ModifierData *md; link_list(fd, lb); for (md=lb->first; md; md=md->next) { md->error = NULL; /* if modifiers disappear, or for upward compatibility */ if(NULL==modifierType_getInfo(md->type)) md->type= eModifierType_None; if (md->type==eModifierType_Subsurf) { SubsurfModifierData *smd = (SubsurfModifierData*) md; smd->emCache = smd->mCache = 0; } else if (md->type==eModifierType_Armature) { ArmatureModifierData *amd = (ArmatureModifierData*) md; amd->prevCos= NULL; } else if (md->type==eModifierType_Cloth) { ClothModifierData *clmd = (ClothModifierData*) md; clmd->clothObject = NULL; clmd->sim_parms= newdataadr(fd, clmd->sim_parms); clmd->coll_parms= newdataadr(fd, clmd->coll_parms); clmd->point_cache= newdataadr(fd, clmd->point_cache); if(clmd->point_cache) direct_link_pointcache(fd, clmd->point_cache); if(clmd->sim_parms) { if(clmd->sim_parms->presets > 10) clmd->sim_parms->presets = 0; } } else if (md->type==eModifierType_Fluidsim) { FluidsimModifierData *fluidmd = (FluidsimModifierData*) md; fluidmd->fss= newdataadr(fd, fluidmd->fss); fluidmd->fss->meshSurfNormals = 0; } else if (md->type==eModifierType_Collision) { CollisionModifierData *collmd = (CollisionModifierData*) md; /* // TODO: CollisionModifier should use pointcache // + have proper reset events before enabling this collmd->x = newdataadr(fd, collmd->x); collmd->xnew = newdataadr(fd, collmd->xnew); collmd->mfaces = newdataadr(fd, collmd->mfaces); collmd->current_x = MEM_callocN(sizeof(MVert)*collmd->numverts,"current_x"); collmd->current_xnew = MEM_callocN(sizeof(MVert)*collmd->numverts,"current_xnew"); collmd->current_v = MEM_callocN(sizeof(MVert)*collmd->numverts,"current_v"); */ collmd->x = NULL; collmd->xnew = NULL; collmd->current_x = NULL; collmd->current_xnew = NULL; collmd->current_v = NULL; collmd->time = -1; collmd->numverts = 0; collmd->bvhtree = NULL; collmd->mfaces = NULL; } else if (md->type==eModifierType_Surface) { SurfaceModifierData *surmd = (SurfaceModifierData*) md; surmd->dm = NULL; surmd->bvhtree = NULL; } else if (md->type==eModifierType_Hook) { HookModifierData *hmd = (HookModifierData*) md; hmd->indexar= newdataadr(fd, hmd->indexar); if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) { int a; for(a=0; atotindex; a++) { SWITCH_INT(hmd->indexar[a]); } } } else if (md->type==eModifierType_ParticleSystem) { ParticleSystemModifierData *psmd = (ParticleSystemModifierData*) md; psmd->dm=0; psmd->psys=newdataadr(fd, psmd->psys); psmd->flag &= ~eParticleSystemFlag_psys_updated; } else if (md->type==eModifierType_Explode) { ExplodeModifierData *psmd = (ExplodeModifierData*) md; psmd->facepa=0; } else if (md->type==eModifierType_MeshDeform) { MeshDeformModifierData *mmd = (MeshDeformModifierData*) md; mmd->bindweights= newdataadr(fd, mmd->bindweights); mmd->bindcos= newdataadr(fd, mmd->bindcos); mmd->dyngrid= newdataadr(fd, mmd->dyngrid); mmd->dyninfluences= newdataadr(fd, mmd->dyninfluences); mmd->dynverts= newdataadr(fd, mmd->dynverts); if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) { int a; if(mmd->bindweights) for(a=0; atotcagevert*mmd->totvert; a++) SWITCH_INT(mmd->bindweights[a]) if(mmd->bindcos) for(a=0; atotcagevert*3; a++) SWITCH_INT(mmd->bindcos[a]) if(mmd->dynverts) for(a=0; atotvert; a++) SWITCH_INT(mmd->dynverts[a]) } } } } static void direct_link_nlastrips(FileData *fd, ListBase *strips) { bActionStrip *strip; link_list(fd, strips); for(strip= strips->first; strip; strip= strip->next) link_list(fd, &strip->modifiers); } static void direct_link_object(FileData *fd, Object *ob) { PartEff *paf; bProperty *prop; bSensor *sens; bController *cont; bActuator *act; int a; /* weak weak... this was only meant as draw flag, now is used in give_base too */ ob->flag &= ~OB_FROMGROUP; ob->disp.first=ob->disp.last= NULL; ob->pose= newdataadr(fd, ob->pose); direct_link_pose(fd, ob->pose); link_list(fd, &ob->defbase); direct_link_nlastrips(fd, &ob->nlastrips); link_list(fd, &ob->constraintChannels); direct_link_scriptlink(fd, &ob->scriptlink); ob->mat= newdataadr(fd, ob->mat); test_pointer_array(fd, (void **)&ob->mat); /* do it here, below old data gets converted */ direct_link_modifiers(fd, &ob->modifiers); link_list(fd, &ob->effect); paf= ob->effect.first; while(paf) { if(paf->type==EFF_PARTICLE) { paf->keys= NULL; } if(paf->type==EFF_WAVE) { WaveEff *wav = (WaveEff*) paf; PartEff *next = paf->next; WaveModifierData *wmd = (WaveModifierData*) modifier_new(eModifierType_Wave); wmd->damp = wav->damp; wmd->flag = wav->flag; wmd->height = wav->height; wmd->lifetime = wav->lifetime; wmd->narrow = wav->narrow; wmd->speed = wav->speed; wmd->startx = wav->startx; wmd->starty = wav->startx; wmd->timeoffs = wav->timeoffs; wmd->width = wav->width; BLI_addtail(&ob->modifiers, wmd); BLI_remlink(&ob->effect, paf); MEM_freeN(paf); paf = next; continue; } if(paf->type==EFF_BUILD) { BuildEff *baf = (BuildEff*) paf; PartEff *next = paf->next; BuildModifierData *bmd = (BuildModifierData*) modifier_new(eModifierType_Build); bmd->start = baf->sfra; bmd->length = baf->len; bmd->randomize = 0; bmd->seed = 1; BLI_addtail(&ob->modifiers, bmd); BLI_remlink(&ob->effect, paf); MEM_freeN(paf); paf = next; continue; } paf= paf->next; } ob->pd= newdataadr(fd, ob->pd); ob->soft= newdataadr(fd, ob->soft); if(ob->soft) { SoftBody *sb= ob->soft; sb->bpoint= NULL; // init pointers so it gets rebuilt nicely sb->bspring= NULL; sb->scratch= NULL; /* although not used anymore */ /* still have to be loaded to be compatible with old files */ sb->keys= newdataadr(fd, sb->keys); test_pointer_array(fd, (void **)&sb->keys); if(sb->keys) { for(a=0; atotkey; a++) { sb->keys[a]= newdataadr(fd, sb->keys[a]); } } sb->pointcache= newdataadr(fd, sb->pointcache); if(sb->pointcache) direct_link_pointcache(fd, sb->pointcache); } ob->bsoft= newdataadr(fd, ob->bsoft); ob->fluidsimSettings= newdataadr(fd, ob->fluidsimSettings); /* NT */ link_list(fd, &ob->particlesystem); direct_link_particlesystems(fd,&ob->particlesystem); link_list(fd, &ob->prop); prop= ob->prop.first; while(prop) { prop->poin= newdataadr(fd, prop->poin); if(prop->poin==0) prop->poin= &prop->data; prop= prop->next; } link_list(fd, &ob->sensors); sens= ob->sensors.first; while(sens) { sens->data= newdataadr(fd, sens->data); sens->links= newdataadr(fd, sens->links); test_pointer_array(fd, (void **)&sens->links); sens= sens->next; } direct_link_constraints(fd, &ob->constraints); link_glob_list(fd, &ob->controllers); if (ob->init_state) { /* if a known first state is specified, set it so that the game will start ok */ ob->state = ob->init_state; } else if (!ob->state) { ob->state = 1; } cont= ob->controllers.first; while(cont) { cont->data= newdataadr(fd, cont->data); cont->links= newdataadr(fd, cont->links); test_pointer_array(fd, (void **)&cont->links); if (cont->state_mask == 0) cont->state_mask = 1; cont= cont->next; } link_glob_list(fd, &ob->actuators); act= ob->actuators.first; while(act) { act->data= newdataadr(fd, act->data); act= act->next; } link_list(fd, &ob->hooks); while (ob->hooks.first) { ObHook *hook = ob->hooks.first; HookModifierData *hmd = (HookModifierData*) modifier_new(eModifierType_Hook); hook->indexar= newdataadr(fd, hook->indexar); if(fd->flags & FD_FLAGS_SWITCH_ENDIAN) { int a; for(a=0; atotindex; a++) { SWITCH_INT(hook->indexar[a]); } } /* Do conversion here because if we have loaded * a hook we need to make sure it gets converted * and free'd, regardless of version. */ VECCOPY(hmd->cent, hook->cent); hmd->falloff = hook->falloff; hmd->force = hook->force; hmd->indexar = hook->indexar; hmd->object = hook->parent; memcpy(hmd->parentinv, hook->parentinv, sizeof(hmd->parentinv)); hmd->totindex = hook->totindex; BLI_addhead(&ob->modifiers, hmd); BLI_remlink(&ob->hooks, hook); MEM_freeN(hook); } ob->bb= NULL; ob->derivedDeform= NULL; ob->derivedFinal= NULL; ob->gpulamp.first= ob->gpulamp.last= NULL; } /* ************ READ SCENE ***************** */ static void lib_link_scene(FileData *fd, Main *main) { Scene *sce; Base *base, *next; Editing *ed; Sequence *seq; SceneRenderLayer *srl; int a; sce= main->scene.first; while(sce) { if(sce->id.flag & LIB_NEEDLINK) { /*Link ID Properties -- and copy this comment EXACTLY for easy finding of library blocks that implement this.*/ if (sce->id.properties) IDP_LibLinkProperty(sce->id.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); sce->camera= newlibadr(fd, sce->id.lib, sce->camera); sce->world= newlibadr_us(fd, sce->id.lib, sce->world); sce->set= newlibadr(fd, sce->id.lib, sce->set); sce->ima= newlibadr_us(fd, sce->id.lib, sce->ima); sce->toolsettings->imapaint.brush= newlibadr_us(fd, sce->id.lib, sce->toolsettings->imapaint.brush); sce->toolsettings->skgen_template = newlibadr(fd, sce->id.lib, sce->toolsettings->skgen_template); /* Sculptdata textures */ for(a=0; asculptdata.mtex[a]; if(mtex) mtex->tex= newlibadr_us(fd, sce->id.lib, mtex->tex); } for(base= sce->base.first; base; base= next) { next= base->next; /* base->object= newlibadr_us(fd, sce->id.lib, base->object); */ base->object= newlibadr_us(fd, sce->id.lib, base->object); /* when save during radiotool, needs cleared */ base->flag &= ~OB_RADIO; if(base->object==NULL) { printf("LIB ERROR: base removed\n"); BLI_remlink(&sce->base, base); if(base==sce->basact) sce->basact= 0; MEM_freeN(base); } } ed= sce->ed; if(ed) { WHILE_SEQ(&ed->seqbase) { if(seq->ipo) seq->ipo= newlibadr_us(fd, sce->id.lib, seq->ipo); if(seq->scene) seq->scene= newlibadr(fd, sce->id.lib, seq->scene); if(seq->sound) { seq->sound= newlibadr(fd, sce->id.lib, seq->sound); if (seq->sound) { seq->sound->id.us++; seq->sound->flags |= SOUND_FLAGS_SEQUENCE; } } seq->anim= 0; seq->hdaudio = 0; } END_SEQ } lib_link_scriptlink(fd, &sce->id, &sce->scriptlink); if(sce->nodetree) lib_link_ntree(fd, &sce->id, sce->nodetree); for(srl= sce->r.layers.first; srl; srl= srl->next) { srl->mat_override= newlibadr_us(fd, sce->id.lib, srl->mat_override); srl->light_override= newlibadr_us(fd, sce->id.lib, srl->light_override); } /*Game Settings: Dome Warp Text*/ sce->r.dometext= newlibadr_us(fd, sce->id.lib, sce->r.dometext); sce->id.flag -= LIB_NEEDLINK; } sce= sce->id.next; } } static void link_recurs_seq(FileData *fd, ListBase *lb) { Sequence *seq; link_list(fd, lb); seq= lb->first; while(seq) { if(seq->seqbase.first) link_recurs_seq(fd, &seq->seqbase); seq= seq->next; } } static void direct_link_scene(FileData *fd, Scene *sce) { Editing *ed; Sequence *seq; MetaStack *ms; int a; sce->theDag = NULL; sce->dagisvalid = 0; /* set users to one by default, not in lib-link, this will increase it for compo nodes */ sce->id.us= 1; link_list(fd, &(sce->base)); sce->basact= newdataadr(fd, sce->basact); sce->radio= newdataadr(fd, sce->radio); sce->toolsettings= newdataadr(fd, sce->toolsettings); sce->sculptdata.session= NULL; /* SculptData textures */ for(a=0; asculptdata.mtex[a]= newdataadr(fd,sce->sculptdata.mtex[a]); /* Sculpt intensity curve */ sce->sculptdata.cumap= newdataadr(fd, sce->sculptdata.cumap); if(sce->sculptdata.cumap) direct_link_curvemapping(fd, sce->sculptdata.cumap); else sculpt_reset_curve(&sce->sculptdata); if(sce->ed) { ListBase *old_seqbasep= &((Editing *)sce->ed)->seqbase; ed= sce->ed= newdataadr(fd, sce->ed); /* recursive link sequences, lb will be correctly initialized */ link_recurs_seq(fd, &ed->seqbase); WHILE_SEQ(&ed->seqbase) { seq->seq1= newdataadr(fd, seq->seq1); seq->seq2= newdataadr(fd, seq->seq2); seq->seq3= newdataadr(fd, seq->seq3); /* a patch: after introduction of effects with 3 input strips */ if(seq->seq3==0) seq->seq3= seq->seq2; seq->plugin= newdataadr(fd, seq->plugin); seq->effectdata= newdataadr(fd, seq->effectdata); if (seq->type & SEQ_EFFECT) { seq->flag |= SEQ_EFFECT_NOT_LOADED; } seq->strip= newdataadr(fd, seq->strip); if(seq->strip && seq->strip->done==0) { seq->strip->done= 1; seq->strip->tstripdata = 0; seq->strip->tstripdata_startstill = 0; seq->strip->tstripdata_endstill = 0; seq->strip->ibuf_startstill = 0; seq->strip->ibuf_endstill = 0; if(seq->type == SEQ_IMAGE || seq->type == SEQ_MOVIE || seq->type == SEQ_RAM_SOUND || seq->type == SEQ_HD_SOUND) { seq->strip->stripdata = newdataadr( fd, seq->strip->stripdata); } else { seq->strip->stripdata = 0; } if (seq->flag & SEQ_USE_CROP) { seq->strip->crop = newdataadr( fd, seq->strip->crop); } else { seq->strip->crop = 0; } if (seq->flag & SEQ_USE_TRANSFORM) { seq->strip->transform = newdataadr( fd, seq->strip->transform); } else { seq->strip->transform = 0; } if (seq->flag & SEQ_USE_PROXY) { seq->strip->proxy = newdataadr( fd, seq->strip->proxy); } else { seq->strip->proxy = 0; } if (seq->flag & SEQ_USE_COLOR_BALANCE) { seq->strip->color_balance = newdataadr( fd, seq->strip->color_balance); } else { seq->strip->color_balance = 0; } } } END_SEQ /* link metastack, slight abuse of structs here, have to restore pointer to internal part in struct */ { Sequence temp; char *poin; intptr_t offset; offset= ((intptr_t)&(temp.seqbase)) - ((intptr_t)&temp); /* root pointer */ if(ed->seqbasep == old_seqbasep) { ed->seqbasep= &ed->seqbase; } else { poin= (char *)ed->seqbasep; poin -= offset; poin= newdataadr(fd, poin); if(poin) ed->seqbasep= (ListBase *)(poin+offset); else ed->seqbasep= &ed->seqbase; } /* stack */ link_list(fd, &(ed->metastack)); for(ms= ed->metastack.first; ms; ms= ms->next) { ms->parseq= newdataadr(fd, ms->parseq); if(ms->oldbasep == old_seqbasep) ms->oldbasep= &ed->seqbase; else { poin= (char *)ms->oldbasep; poin -= offset; poin= newdataadr(fd, poin); if(poin) ms->oldbasep= (ListBase *)(poin+offset); else ms->oldbasep= &ed->seqbase; } } } } direct_link_scriptlink(fd, &sce->scriptlink); sce->r.avicodecdata = newdataadr(fd, sce->r.avicodecdata); if (sce->r.avicodecdata) { sce->r.avicodecdata->lpFormat = newdataadr(fd, sce->r.avicodecdata->lpFormat); sce->r.avicodecdata->lpParms = newdataadr(fd, sce->r.avicodecdata->lpParms); } sce->r.qtcodecdata = newdataadr(fd, sce->r.qtcodecdata); if (sce->r.qtcodecdata) { sce->r.qtcodecdata->cdParms = newdataadr(fd, sce->r.qtcodecdata->cdParms); } if (sce->r.ffcodecdata.properties) { sce->r.ffcodecdata.properties = newdataadr( fd, sce->r.ffcodecdata.properties); if (sce->r.ffcodecdata.properties) { IDP_DirectLinkProperty( sce->r.ffcodecdata.properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); } } link_list(fd, &(sce->markers)); link_list(fd, &(sce->transform_spaces)); link_list(fd, &(sce->r.layers)); sce->nodetree= newdataadr(fd, sce->nodetree); if(sce->nodetree) direct_link_nodetree(fd, sce->nodetree); } /* Nasty exception; IpoWindow stores a non-ID pointer in *from for sequence strips... bad code warning! We work around it by retrieving the missing pointer from the corresponding Sequence-structure. This is needed, to make Ipo-Pinning work for Sequence-Ipos... */ static Sequence * find_sequence_from_ipo_helper(Main * main, Ipo * ipo) { Editing *ed; Sequence *seq = NULL; Scene * sce= main->scene.first; while(sce) { if(sce->ed) { int found = 0; ed= sce->ed; WHILE_SEQ(&ed->seqbase) { if (seq->ipo == ipo) { found = 1; break; } } END_SEQ if (found) { break; } seq = NULL; } sce= sce->id.next; } if (seq) return seq; else return NULL; } static void lib_link_screen_sequence_ipos(Main *main) { bScreen *sc; ScrArea *sa; for(sc= main->screen.first; sc; sc= sc->id.next) { for(sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype == SPACE_IPO) { SpaceIpo *sipo= (SpaceIpo *)sl; if(sipo->blocktype==ID_SEQ) { sipo->from = (ID*) find_sequence_from_ipo_helper(main, sipo->ipo); } } } } } } /* ************ READ SCREEN ***************** */ /* relinks grease-pencil data for 3d-view(s) - used for direct_link */ static void link_gpencil(FileData *fd, bGPdata *gpd) { bGPDlayer *gpl; bGPDframe *gpf; bGPDstroke *gps; /* relink layers */ link_list(fd, &gpd->layers); for (gpl= gpd->layers.first; gpl; gpl= gpl->next) { /* relink frames */ link_list(fd, &gpl->frames); gpl->actframe= newdataadr(fd, gpl->actframe); for (gpf= gpl->frames.first; gpf; gpf= gpf->next) { /* relink strokes (and their points) */ link_list(fd, &gpf->strokes); for (gps= gpf->strokes.first; gps; gps= gps->next) { gps->points= newdataadr(fd, gps->points); } } } } /* note: file read without screens option G_FILE_NO_UI; check lib pointers in call below */ static void lib_link_screen(FileData *fd, Main *main) { bScreen *sc; ScrArea *sa; for(sc= main->screen.first; sc; sc= sc->id.next) { if(sc->id.flag & LIB_NEEDLINK) { sc->id.us= 1; sc->scene= newlibadr(fd, sc->id.lib, sc->scene); sa= sc->areabase.first; while(sa) { SpaceLink *sl; sa->full= newlibadr(fd, sc->id.lib, sa->full); /* space handler scriptlinks */ lib_link_scriptlink(fd, &sc->id, &sa->scriptlink); for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; v3d->camera= newlibadr(fd, sc->id.lib, v3d->camera); v3d->ob_centre= newlibadr(fd, sc->id.lib, v3d->ob_centre); if(v3d->bgpic) { v3d->bgpic->ima= newlibadr_us(fd, sc->id.lib, v3d->bgpic->ima); } if(v3d->localvd) { v3d->localvd->camera= newlibadr(fd, sc->id.lib, v3d->localvd->camera); } v3d->depths= NULL; v3d->ri= NULL; } else if(sl->spacetype==SPACE_IPO) { SpaceIpo *sipo= (SpaceIpo *)sl; sipo->editipo= 0; if(sipo->blocktype==ID_SEQ) sipo->from= NULL; // no libdata else sipo->from= newlibadr(fd, sc->id.lib, sipo->from); sipo->ipokey.first= sipo->ipokey.last= 0; sipo->ipo= newlibadr(fd, sc->id.lib, sipo->ipo); } else if(sl->spacetype==SPACE_BUTS) { SpaceButs *sbuts= (SpaceButs *)sl; sbuts->lockpoin= NULL; sbuts->ri= NULL; if(main->versionfile<132) set_rects_butspace(sbuts); } else if(sl->spacetype==SPACE_FILE) { SpaceFile *sfile= (SpaceFile *)sl; sfile->filelist= NULL; sfile->libfiledata= NULL; sfile->returnfunc= NULL; sfile->menup= NULL; sfile->pupmenu= NULL; } else if(sl->spacetype==SPACE_IMASEL) { SpaceImaSel *simasel= (SpaceImaSel *)sl; simasel->files = NULL; simasel->returnfunc= NULL; simasel->menup= NULL; simasel->pupmenu= NULL; simasel->img= NULL; } else if(sl->spacetype==SPACE_ACTION) { SpaceAction *saction= (SpaceAction *)sl; saction->action = newlibadr(fd, sc->id.lib, saction->action); } else if(sl->spacetype==SPACE_IMAGE) { SpaceImage *sima= (SpaceImage *)sl; sima->image= newlibadr_us(fd, sc->id.lib, sima->image); } else if(sl->spacetype==SPACE_NLA){ /* SpaceNla *snla= (SpaceNla *)sl; */ } else if(sl->spacetype==SPACE_TEXT) { SpaceText *st= (SpaceText *)sl; st->text= newlibadr(fd, sc->id.lib, st->text); } else if(sl->spacetype==SPACE_SCRIPT) { SpaceScript *scpt= (SpaceScript *)sl; /*scpt->script = NULL; - 2.45 set to null, better re-run the script */ if (scpt->script) { scpt->script= newlibadr(fd, sc->id.lib, scpt->script); if (scpt->script) { SCRIPT_SET_NULL(scpt->script) } } } else if(sl->spacetype==SPACE_OOPS) { SpaceOops *so= (SpaceOops *)sl; Oops *oops; TreeStoreElem *tselem; int a; oops= so->oops.first; while(oops) { oops->id= newlibadr(fd, NULL, oops->id); oops= oops->next; } so->lockpoin= NULL; so->tree.first= so->tree.last= NULL; so->search_tse.id= newlibadr(fd, NULL, so->search_tse.id); if(so->treestore) { tselem= so->treestore->data; for(a=0; atreestore->usedelem; a++, tselem++) { tselem->id= newlibadr(fd, NULL, tselem->id); } } } else if(sl->spacetype==SPACE_SOUND) { SpaceSound *ssound= (SpaceSound *)sl; ssound->sound= newlibadr_us(fd, sc->id.lib, ssound->sound); } } sa= sa->next; } sc->id.flag -= LIB_NEEDLINK; } } } /* Only for undo files, or to restore a screen after reading without UI... */ static void *restore_pointer_by_name(Main *mainp, ID *id, int user) { if(id) { ListBase *lb= wich_libbase(mainp, GS(id->name)); if(lb) { // there's still risk of checking corrupt mem (freed Ids in oops) ID *idn= lb->first; char *name= id->name+2; while(idn) { if(idn->name[2]==name[0] && strcmp(idn->name+2, name)==0) { if(idn->lib==id->lib) { if(user && idn->us==0) idn->us++; break; } } idn= idn->next; } return idn; } } return NULL; } /* called from kernel/blender.c */ /* used to link a file (without UI) to the current UI */ /* note that it assumes the old pointers in UI are still valid, so old Main is not freed */ void lib_link_screen_restore(Main *newmain, Scene *curscene) { bScreen *sc; ScrArea *sa; for(sc= newmain->screen.first; sc; sc= sc->id.next) { sc->scene= restore_pointer_by_name(newmain, (ID *)sc->scene, 1); if(sc->scene==NULL) sc->scene= curscene; sa= sc->areabase.first; while(sa) { SpaceLink *sl; if (sa->scriptlink.totscript) { /* restore screen area script links */ ScriptLink *slink = &sa->scriptlink; int script_idx; for (script_idx = 0; script_idx < slink->totscript; script_idx++) { slink->scripts[script_idx] = restore_pointer_by_name(newmain, (ID *)slink->scripts[script_idx], 1); } } for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; v3d->camera= restore_pointer_by_name(newmain, (ID *)v3d->camera, 1); if(v3d->camera==NULL) v3d->camera= sc->scene->camera; v3d->ob_centre= restore_pointer_by_name(newmain, (ID *)v3d->ob_centre, 1); if(v3d->bgpic) { v3d->bgpic->ima= restore_pointer_by_name(newmain, (ID *)v3d->bgpic->ima, 1); } if(v3d->localvd) { Base *base; v3d->localvd->camera= sc->scene->camera; /* localview can become invalid during undo/redo steps, so we exit it when no could be found */ for(base= sc->scene->base.first; base; base= base->next) { if(base->lay & v3d->lay) break; } if(base==NULL) { v3d->lay= v3d->localvd->lay; v3d->layact= v3d->localvd->layact; MEM_freeN(v3d->localvd); v3d->localvd= NULL; v3d->localview= 0; } } else if(v3d->scenelock) v3d->lay= sc->scene->lay; /* not very nice, but could help */ if((v3d->layact & v3d->lay)==0) v3d->layact= v3d->lay; } else if(sl->spacetype==SPACE_IPO) { SpaceIpo *sipo= (SpaceIpo *)sl; if(sipo->blocktype==ID_SEQ) sipo->from= NULL; // no libdata else sipo->from= restore_pointer_by_name(newmain, (ID *)sipo->from, 0); // not free sipo->ipokey, creates dependency with src/ sipo->ipo= restore_pointer_by_name(newmain, (ID *)sipo->ipo, 0); if(sipo->editipo) MEM_freeN(sipo->editipo); sipo->editipo= NULL; } else if(sl->spacetype==SPACE_BUTS) { SpaceButs *sbuts= (SpaceButs *)sl; sbuts->lockpoin= NULL; if (sbuts->ri) sbuts->ri->curtile = 0; } else if(sl->spacetype==SPACE_FILE) { SpaceFile *sfile= (SpaceFile *)sl; if(sfile->libfiledata) BLO_blendhandle_close(sfile->libfiledata); sfile->libfiledata= 0; } else if(sl->spacetype==SPACE_IMASEL) { SpaceImaSel *simasel= (SpaceImaSel *)sl; if (simasel->files) { BIF_filelist_freelib(simasel->files); } } else if(sl->spacetype==SPACE_ACTION) { SpaceAction *saction= (SpaceAction *)sl; saction->action = restore_pointer_by_name(newmain, (ID *)saction->action, 1); } else if(sl->spacetype==SPACE_IMAGE) { SpaceImage *sima= (SpaceImage *)sl; sima->image= restore_pointer_by_name(newmain, (ID *)sima->image, 1); } else if(sl->spacetype==SPACE_NLA){ /* SpaceNla *snla= (SpaceNla *)sl; */ } else if(sl->spacetype==SPACE_TEXT) { SpaceText *st= (SpaceText *)sl; st->text= restore_pointer_by_name(newmain, (ID *)st->text, 1); if(st->text==NULL) st->text= newmain->text.first; } else if(sl->spacetype==SPACE_SCRIPT) { SpaceScript *scpt= (SpaceScript *)sl; scpt->script= restore_pointer_by_name(newmain, (ID *)scpt->script, 1); /*sc->script = NULL; - 2.45 set to null, better re-run the script */ if (scpt->script) { SCRIPT_SET_NULL(scpt->script) } } else if(sl->spacetype==SPACE_OOPS) { SpaceOops *so= (SpaceOops *)sl; Oops *oops; int a; oops= so->oops.first; while(oops) { oops->id= restore_pointer_by_name(newmain, (ID *)oops->id, 0); oops= oops->next; } so->lockpoin= NULL; so->search_tse.id= restore_pointer_by_name(newmain, so->search_tse.id, 0); if(so->treestore) { TreeStore *ts= so->treestore; TreeStoreElem *tselem=ts->data; for(a=0; ausedelem; a++, tselem++) { tselem->id= restore_pointer_by_name(newmain, tselem->id, 0); } } } else if(sl->spacetype==SPACE_SOUND) { SpaceSound *ssound= (SpaceSound *)sl; ssound->sound= restore_pointer_by_name(newmain, (ID *)ssound->sound, 1); } else if(sl->spacetype==SPACE_NODE) { SpaceNode *snode= (SpaceNode *)sl; snode->nodetree= snode->edittree= NULL; snode->flag |= SNODE_DO_PREVIEW; } } sa= sa->next; } } } static void direct_link_screen(FileData *fd, bScreen *sc) { ScrArea *sa; ScrVert *sv; ScrEdge *se; Oops *oops; int a; link_list(fd, &(sc->vertbase)); link_list(fd, &(sc->edgebase)); link_list(fd, &(sc->areabase)); sc->winakt= 0; /* hacky patch... but people have been saving files with the verse-blender, causing the handler to keep running for ever, with no means to disable it */ for(a=0; ahandler[a]==SCREEN_HANDLER_VERSE) { sc->handler[a]= 0; break; } } /* edges */ se= sc->edgebase.first; while(se) { se->v1= newdataadr(fd, se->v1); se->v2= newdataadr(fd, se->v2); if( (intptr_t)se->v1 > (intptr_t)se->v2) { sv= se->v1; se->v1= se->v2; se->v2= sv; } if(se->v1==NULL) { printf("error reading screen... file corrupt\n"); se->v1= se->v2; } se= se->next; } /* areas */ sa= sc->areabase.first; while(sa) { Panel *pa; SpaceLink *sl; link_list(fd, &(sa->spacedata)); link_list(fd, &(sa->panels)); /* accident can happen when read/save new file with older version */ if(sa->spacedata.first==NULL && sa->spacetype>SPACE_NLA) sa->spacetype= SPACE_EMPTY; for(pa= sa->panels.first; pa; pa=pa->next) { pa->paneltab= newdataadr(fd, pa->paneltab); pa->active= 0; pa->sortcounter= 0; } for (sl= sa->spacedata.first; sl; sl= sl->next) { if (sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; v3d->bgpic= newdataadr(fd, v3d->bgpic); if(v3d->bgpic) v3d->bgpic->iuser.ok= 1; if(v3d->gpd) { v3d->gpd= newdataadr(fd, v3d->gpd); link_gpencil(fd, v3d->gpd); } v3d->localvd= newdataadr(fd, v3d->localvd); v3d->afterdraw.first= v3d->afterdraw.last= NULL; v3d->clipbb= newdataadr(fd, v3d->clipbb); v3d->retopo_view_data= NULL; v3d->properties_storage= NULL; } else if (sl->spacetype==SPACE_OOPS) { SpaceOops *soops= (SpaceOops*) sl; link_list(fd, &(soops->oops)); oops= soops->oops.first; while(oops) { oops->link.first= oops->link.last= 0; oops= oops->next; } soops->treestore= newdataadr(fd, soops->treestore); if(soops->treestore) { soops->treestore->data= newdataadr(fd, soops->treestore->data); /* we only saved what was used */ soops->treestore->totelem= soops->treestore->usedelem; soops->storeflag |= SO_TREESTORE_CLEANUP; // at first draw } } else if(sl->spacetype==SPACE_IMAGE) { SpaceImage *sima= (SpaceImage *)sl; sima->cumap= newdataadr(fd, sima->cumap); if(sima->cumap) direct_link_curvemapping(fd, sima->cumap); sima->gpd= newdataadr(fd, sima->gpd); if (sima->gpd) link_gpencil(fd, sima->gpd); sima->iuser.ok= 1; } else if(sl->spacetype==SPACE_NODE) { SpaceNode *snode= (SpaceNode *)sl; if(snode->gpd) { snode->gpd= newdataadr(fd, snode->gpd); link_gpencil(fd, snode->gpd); } snode->nodetree= snode->edittree= NULL; snode->flag |= SNODE_DO_PREVIEW; } else if(sl->spacetype==SPACE_SEQ) { SpaceSeq *sseq= (SpaceSeq *)sl; if(sseq->gpd) { sseq->gpd= newdataadr(fd, sseq->gpd); link_gpencil(fd, sseq->gpd); } } } sa->v1= newdataadr(fd, sa->v1); sa->v2= newdataadr(fd, sa->v2); sa->v3= newdataadr(fd, sa->v3); sa->v4= newdataadr(fd, sa->v4); sa->win= sa->headwin= 0; sa->uiblocks.first= sa->uiblocks.last= NULL; /* space handler scriptlinks */ direct_link_scriptlink(fd, &sa->scriptlink); sa= sa->next; } } /* ********** READ LIBRARY *************** */ static void direct_link_library(FileData *fd, Library *lib, Main *main) { Main *newmain; for(newmain= fd->mainlist.first; newmain; newmain= newmain->next) { if(newmain->curlib) { if(strcmp(newmain->curlib->filename, lib->filename)==0) { printf("Fixed error in file; multiple instances of lib:\n %s\n", lib->filename); change_idid_adr(&fd->mainlist, fd, lib, newmain->curlib); // change_idid_adr_fd(fd, lib, newmain->curlib); BLI_remlink(&main->library, lib); MEM_freeN(lib); error("Library had multiple instances, save and reload!"); return; } } } /* make sure we have full path in lib->filename */ BLI_strncpy(lib->filename, lib->name, sizeof(lib->name)); cleanup_path(fd->filename, lib->filename); // printf("direct_link_library: name %s\n", lib->name); // printf("direct_link_library: filename %s\n", lib->filename); /* new main */ newmain= MEM_callocN(sizeof(Main), "directlink"); BLI_addtail(&fd->mainlist, newmain); newmain->curlib= lib; lib->parent= NULL; } static void lib_link_library(FileData *fd, Main *main) { Library *lib; for(lib= main->library.first; lib; lib= lib->id.next) { lib->id.us= 1; } } /* Always call this once you havbe loaded new library data to set the relative paths correctly in relation to the blend file */ static void fix_relpaths_library(const char *basepath, Main *main) { Library *lib; /* BLO_read_from_memory uses a blank filename */ if (basepath==NULL || basepath[0] == '\0') return; for(lib= main->library.first; lib; lib= lib->id.next) { /* Libraries store both relative and abs paths, recreate relative paths, * relative to the blend file since indirectly linked libs will be relative to their direct linked library */ if (strncmp(lib->name, "//", 2)==0) { /* if this is relative to begin with? */ strncpy(lib->name, lib->filename, sizeof(lib->name)); BLI_makestringcode(basepath, lib->name); } } } /* ************** READ SOUND ******************* */ static void direct_link_sound(FileData *fd, bSound *sound) { sound->sample = NULL; sound->snd_sound = NULL; sound->packedfile = direct_link_packedfile(fd, sound->packedfile); sound->newpackedfile = direct_link_packedfile(fd, sound->newpackedfile); } static void lib_link_sound(FileData *fd, Main *main) { bSound *sound; sound= main->sound.first; while(sound) { if(sound->id.flag & LIB_NEEDLINK) { sound->id.flag -= LIB_NEEDLINK; sound->ipo= newlibadr_us(fd, sound->id.lib, sound->ipo); sound->stream = 0; } sound= sound->id.next; } } /* ***************** READ GROUP *************** */ static void direct_link_group(FileData *fd, Group *group) { link_list(fd, &group->gobject); } static void lib_link_group(FileData *fd, Main *main) { Group *group= main->group.first; GroupObject *go; int add_us; while(group) { if(group->id.flag & LIB_NEEDLINK) { group->id.flag -= LIB_NEEDLINK; add_us= 0; go= group->gobject.first; while(go) { go->ob= newlibadr(fd, group->id.lib, go->ob); if(go->ob) { go->ob->flag |= OB_FROMGROUP; /* if group has an object, it increments user... */ add_us= 1; if(go->ob->id.us==0) go->ob->id.us= 1; } go= go->next; } if(add_us) group->id.us++; rem_from_group(group, NULL); /* removes NULL entries */ } group= group->id.next; } } /* ************** GENERAL & MAIN ******************** */ static char *dataname(short id_code) { switch( id_code ) { case ID_OB: return "Data from OB"; case ID_ME: return "Data from ME"; case ID_IP: return "Data from IP"; case ID_SCE: return "Data from SCE"; case ID_MA: return "Data from MA"; case ID_TE: return "Data from TE"; case ID_CU: return "Data from CU"; case ID_GR: return "Data from GR"; case ID_AR: return "Data from AR"; case ID_AC: return "Data from AC"; case ID_LI: return "Data from LI"; case ID_MB: return "Data from MB"; case ID_IM: return "Data from IM"; case ID_LT: return "Data from LT"; case ID_LA: return "Data from LA"; case ID_CA: return "Data from CA"; case ID_KE: return "Data from KE"; case ID_WO: return "Data from WO"; case ID_SCR: return "Data from SCR"; case ID_VF: return "Data from VF"; case ID_TXT : return "Data from TXT"; case ID_SO: return "Data from SO"; case ID_NT: return "Data from NT"; case ID_BR: return "Data from BR"; case ID_PA: return "Data from PA"; } return "Data from Lib Block"; } static BHead *read_libblock(FileData *fd, Main *main, BHead *bhead, int flag, ID **id_r) { /* this routine reads a libblock and its direct data. Use link functions * to connect it all */ ID *id; ListBase *lb; char *allocname; /* read libblock */ id = read_struct(fd, bhead, "lib block"); if (id_r) *id_r= id; if (!id) return blo_nextbhead(fd, bhead); oldnewmap_insert(fd->libmap, bhead->old, id, bhead->code); /* for ID_ID check */ /* do after read_struct, for dna reconstruct */ if(bhead->code==ID_ID) { lb= wich_libbase(main, GS(id->name)); } else { lb= wich_libbase(main, bhead->code); } BLI_addtail(lb, id); /* clear first 8 bits */ id->flag= (id->flag & 0xFF00) | flag | LIB_NEEDLINK; id->lib= main->curlib; if(id->flag & LIB_FAKEUSER) id->us= 1; else id->us= 0; id->icon_id = 0; /* this case cannot be direct_linked: it's just the ID part */ if(bhead->code==ID_ID) { return blo_nextbhead(fd, bhead); } bhead = blo_nextbhead(fd, bhead); /* need a name for the mallocN, just for debugging and sane prints on leaks */ allocname= dataname(GS(id->name)); /* read all data */ while(bhead && bhead->code==DATA) { void *data= read_struct(fd, bhead, allocname); if (data) { oldnewmap_insert(fd->datamap, bhead->old, data, 0); } bhead = blo_nextbhead(fd, bhead); } /* init pointers direct data */ switch( GS(id->name) ) { case ID_SCR: direct_link_screen(fd, (bScreen *)id); break; case ID_SCE: direct_link_scene(fd, (Scene *)id); break; case ID_OB: direct_link_object(fd, (Object *)id); break; case ID_ME: direct_link_mesh(fd, (Mesh *)id); break; case ID_CU: direct_link_curve(fd, (Curve *)id); break; case ID_MB: direct_link_mball(fd, (MetaBall *)id); break; case ID_MA: direct_link_material(fd, (Material *)id); break; case ID_TE: direct_link_texture(fd, (Tex *)id); break; case ID_IM: direct_link_image(fd, (Image *)id); break; case ID_LA: direct_link_lamp(fd, (Lamp *)id); break; case ID_VF: direct_link_vfont(fd, (VFont *)id); break; case ID_TXT: direct_link_text(fd, (Text *)id); break; case ID_IP: direct_link_ipo(fd, (Ipo *)id); break; case ID_KE: direct_link_key(fd, (Key *)id); break; case ID_LT: direct_link_latt(fd, (Lattice *)id); break; case ID_WO: direct_link_world(fd, (World *)id); break; case ID_LI: direct_link_library(fd, (Library *)id, main); break; case ID_CA: direct_link_camera(fd, (Camera *)id); break; case ID_SO: direct_link_sound(fd, (bSound *)id); break; case ID_GR: direct_link_group(fd, (Group *)id); break; case ID_AR: direct_link_armature(fd, (bArmature*)id); break; case ID_AC: direct_link_action(fd, (bAction*)id); break; case ID_NT: direct_link_nodetree(fd, (bNodeTree*)id); break; case ID_BR: direct_link_brush(fd, (Brush*)id); break; case ID_PA: direct_link_particlesettings(fd, (ParticleSettings*)id); break; case ID_SCRIPT: direct_link_script(fd, (Script*)id); break; } /*link direct data of ID properties*/ if (id->properties) { id->properties = newdataadr(fd, id->properties); if (id->properties) { /* this case means the data was written incorrectly, it should not happen */ IDP_DirectLinkProperty(id->properties, (fd->flags & FD_FLAGS_SWITCH_ENDIAN), fd); } } oldnewmap_free_unused(fd->datamap); oldnewmap_clear(fd->datamap); return (bhead); } static void link_global(FileData *fd, BlendFileData *bfd, FileGlobal *fg) { // this is nonsense... make it struct once (ton) bfd->winpos= fg->winpos; bfd->fileflags= fg->fileflags; bfd->displaymode= fg->displaymode; bfd->globalf= fg->globalf; bfd->curscreen= newlibadr(fd, 0, fg->curscreen); bfd->curscene= newlibadr(fd, 0, fg->curscene); // this happens in files older than 2.35 if(bfd->curscene==NULL) { if(bfd->curscreen) bfd->curscene= bfd->curscreen->scene; } } static void vcol_to_fcol(Mesh *me) { MFace *mface; unsigned int *mcol, *mcoln, *mcolmain; int a; if(me->totface==0 || me->mcol==0) return; mcoln= mcolmain= MEM_mallocN(4*sizeof(int)*me->totface, "mcoln"); mcol = (unsigned int *)me->mcol; mface= me->mface; for(a=me->totface; a>0; a--, mface++) { mcoln[0]= mcol[mface->v1]; mcoln[1]= mcol[mface->v2]; mcoln[2]= mcol[mface->v3]; mcoln[3]= mcol[mface->v4]; mcoln+= 4; } MEM_freeN(me->mcol); me->mcol= (MCol *)mcolmain; } static int map_223_keybd_code_to_224_keybd_code(int code) { switch (code) { case 312: return F12KEY; case 159: return PADSLASHKEY; case 161: return PAD0; case 154: return PAD1; case 150: return PAD2; case 155: return PAD3; case 151: return PAD4; case 156: return PAD5; case 152: return PAD6; case 157: return PAD7; case 153: return PAD8; case 158: return PAD9; default: return code; } } static void bone_version_238(ListBase *lb) { Bone *bone; for(bone= lb->first; bone; bone= bone->next) { if(bone->rad_tail==0.0f && bone->rad_head==0.0f) { bone->rad_head= 0.25f*bone->length; bone->rad_tail= 0.1f*bone->length; bone->dist-= bone->rad_head; if(bone->dist<=0.0f) bone->dist= 0.0f; } bone_version_238(&bone->childbase); } } static void bone_version_239(ListBase *lb) { Bone *bone; for(bone= lb->first; bone; bone= bone->next) { if(bone->layer==0) bone->layer= 1; bone_version_239(&bone->childbase); } } static void ntree_version_241(bNodeTree *ntree) { bNode *node; if(ntree->type==NTREE_COMPOSIT) { for(node= ntree->nodes.first; node; node= node->next) { if(node->type==CMP_NODE_BLUR) { if(node->storage==NULL) { NodeBlurData *nbd= MEM_callocN(sizeof(NodeBlurData), "node blur patch"); nbd->sizex= node->custom1; nbd->sizey= node->custom2; nbd->filtertype= R_FILTER_QUAD; node->storage= nbd; } } else if(node->type==CMP_NODE_VECBLUR) { if(node->storage==NULL) { NodeBlurData *nbd= MEM_callocN(sizeof(NodeBlurData), "node blur patch"); nbd->samples= node->custom1; nbd->maxspeed= node->custom2; nbd->fac= 1.0f; node->storage= nbd; } } } } } static void ntree_version_242(bNodeTree *ntree) { bNode *node; if(ntree->type==NTREE_COMPOSIT) { for(node= ntree->nodes.first; node; node= node->next) { if(node->type==CMP_NODE_HUE_SAT) { if(node->storage) { NodeHueSat *nhs= node->storage; if(nhs->val==0.0f) nhs->val= 1.0f; } } } } else if(ntree->type==NTREE_SHADER) { for(node= ntree->nodes.first; node; node= node->next) if(node->type == SH_NODE_GEOMETRY && node->storage == NULL) node->storage= MEM_callocN(sizeof(NodeGeometry), "NodeGeometry"); } } /* somehow, probably importing via python, keyblock adrcodes are not in order */ static void sort_shape_fix(Main *main) { Key *key; KeyBlock *kb; int sorted= 0; while(sorted==0) { sorted= 1; for(key= main->key.first; key; key= key->id.next) { for(kb= key->block.first; kb; kb= kb->next) { if(kb->next && kb->adrcode>kb->next->adrcode) { KeyBlock *next= kb->next; BLI_remlink(&key->block, kb); BLI_insertlink(&key->block, next, kb); kb= next; sorted= 0; } } } if(sorted==0) printf("warning, shape keys were sorted incorrect, fixed it!\n"); } } static void customdata_version_242(Mesh *me) { CustomDataLayer *layer; MTFace *mtf; MCol *mcol; TFace *tf; int a, mtfacen, mcoln; if (!me->vdata.totlayer) { CustomData_add_layer(&me->vdata, CD_MVERT, CD_ASSIGN, me->mvert, me->totvert); if (me->msticky) CustomData_add_layer(&me->vdata, CD_MSTICKY, CD_ASSIGN, me->msticky, me->totvert); if (me->dvert) CustomData_add_layer(&me->vdata, CD_MDEFORMVERT, CD_ASSIGN, me->dvert, me->totvert); } if (!me->edata.totlayer) CustomData_add_layer(&me->edata, CD_MEDGE, CD_ASSIGN, me->medge, me->totedge); if (!me->fdata.totlayer) { CustomData_add_layer(&me->fdata, CD_MFACE, CD_ASSIGN, me->mface, me->totface); if (me->tface) { if (me->mcol) MEM_freeN(me->mcol); me->mcol= CustomData_add_layer(&me->fdata, CD_MCOL, CD_CALLOC, NULL, me->totface); me->mtface= CustomData_add_layer(&me->fdata, CD_MTFACE, CD_CALLOC, NULL, me->totface); mtf= me->mtface; mcol= me->mcol; tf= me->tface; for (a=0; a < me->totface; a++, mtf++, tf++, mcol+=4) { memcpy(mcol, tf->col, sizeof(tf->col)); memcpy(mtf->uv, tf->uv, sizeof(tf->uv)); mtf->flag= tf->flag; mtf->unwrap= tf->unwrap; mtf->mode= tf->mode; mtf->tile= tf->tile; mtf->tpage= tf->tpage; mtf->transp= tf->transp; } MEM_freeN(me->tface); me->tface= NULL; } else if (me->mcol) { me->mcol= CustomData_add_layer(&me->fdata, CD_MCOL, CD_ASSIGN, me->mcol, me->totface); } } if (me->tface) { MEM_freeN(me->tface); me->tface= NULL; } for (a=0, mtfacen=0, mcoln=0; a < me->fdata.totlayer; a++) { layer= &me->fdata.layers[a]; if (layer->type == CD_MTFACE) { if (layer->name[0] == 0) { if (mtfacen == 0) strcpy(layer->name, "UVTex"); else sprintf(layer->name, "UVTex.%.3d", mtfacen); } mtfacen++; } else if (layer->type == CD_MCOL) { if (layer->name[0] == 0) { if (mcoln == 0) strcpy(layer->name, "Col"); else sprintf(layer->name, "Col.%.3d", mcoln); } mcoln++; } } mesh_update_customdata_pointers(me); } /*only copy render texface layer from active*/ static void customdata_version_243(Mesh *me) { CustomDataLayer *layer; int a; for (a=0; a < me->fdata.totlayer; a++) { layer= &me->fdata.layers[a]; layer->active_rnd = layer->active; } } /* struct NodeImageAnim moved to ImageUser, and we make it default available */ static void do_version_ntree_242_2(bNodeTree *ntree) { bNode *node; if(ntree->type==NTREE_COMPOSIT) { for(node= ntree->nodes.first; node; node= node->next) { if(ELEM3(node->type, CMP_NODE_IMAGE, CMP_NODE_VIEWER, CMP_NODE_SPLITVIEWER)) { /* only image had storage */ if(node->storage) { NodeImageAnim *nia= node->storage; ImageUser *iuser= MEM_callocN(sizeof(ImageUser), "ima user node"); iuser->frames= nia->frames; iuser->sfra= nia->sfra; iuser->offset= nia->nr-1; iuser->cycl= nia->cyclic; iuser->fie_ima= 2; iuser->ok= 1; node->storage= iuser; MEM_freeN(nia); } else { ImageUser *iuser= node->storage= MEM_callocN(sizeof(ImageUser), "node image user"); iuser->sfra= 1; iuser->fie_ima= 2; iuser->ok= 1; } } } } } static void ntree_version_245(FileData *fd, Library *lib, bNodeTree *ntree) { bNode *node; NodeTwoFloats *ntf; ID *nodeid; Image *image; ImageUser *iuser; if(ntree->type==NTREE_COMPOSIT) { for(node= ntree->nodes.first; node; node= node->next) { if(node->type == CMP_NODE_ALPHAOVER) { if(!node->storage) { ntf= MEM_callocN(sizeof(NodeTwoFloats), "NodeTwoFloats"); node->storage= ntf; if(node->custom1) ntf->x= 1.0f; } } /* fix for temporary flag changes during 245 cycle */ nodeid= newlibadr(fd, lib, node->id); if(node->storage && nodeid && GS(nodeid->name) == ID_IM) { image= (Image*)nodeid; iuser= node->storage; if(iuser->flag & IMA_OLD_PREMUL) { iuser->flag &= ~IMA_OLD_PREMUL; iuser->flag |= IMA_DO_PREMUL; } if(iuser->flag & IMA_DO_PREMUL) { image->flag &= ~IMA_OLD_PREMUL; image->flag |= IMA_DO_PREMUL; } } } } } static void idproperties_fix_groups_lengths_recurse(IDProperty *prop) { IDProperty *loop; int i; for (loop=prop->data.group.first, i=0; loop; loop=loop->next, i++) { if (loop->type == IDP_GROUP) idproperties_fix_groups_lengths_recurse(loop); } if (prop->len != i) { printf("Found and fixed bad id property group length.\n"); prop->len = i; } } static void idproperties_fix_group_lengths(ListBase idlist) { ID *id; for (id=idlist.first; id; id=id->next) { if (id->properties) { idproperties_fix_groups_lengths_recurse(id->properties); } } } static void alphasort_version_246(FileData *fd, Library *lib, Mesh *me) { Material *ma; MFace *mf; MTFace *tf; int a, b, texalpha; /* verify we have a tface layer */ for(b=0; bfdata.totlayer; b++) if(me->fdata.layers[b].type == CD_MTFACE) break; if(b == me->fdata.totlayer) return; /* if we do, set alpha sort if the game engine did it before */ for(a=0, mf=me->mface; atotface; a++, mf++) { if(mf->mat_nr < me->totcol) { ma= newlibadr(fd, lib, me->mat[mf->mat_nr]); texalpha = 0; /* we can't read from this if it comes from a library, * because direct_link might not have happened on it, * so ma->mtex is not pointing to valid memory yet */ if(ma && ma->id.lib) ma= NULL; for(b=0; ma && bmtex && ma->mtex[b] && ma->mtex[b]->mapto & MAP_ALPHA) texalpha = 1; } else { ma= NULL; texalpha = 0; } for(b=0; bfdata.totlayer; b++) { if(me->fdata.layers[b].type == CD_MTFACE) { tf = ((MTFace*)me->fdata.layers[b].data) + a; tf->mode &= ~TF_ALPHASORT; if(ma && (ma->mode & MA_ZTRA)) if(ELEM(tf->transp, TF_ALPHA, TF_ADD) || (texalpha && (tf->transp != TF_CLIP))) tf->mode |= TF_ALPHASORT; } } } } static void do_versions(FileData *fd, Library *lib, Main *main) { /* WATCH IT!!!: pointers from libdata have not been converted */ if(G.f & G_DEBUG) printf("read file %s\n Version %d sub %d\n", fd->filename, main->versionfile, main->subversionfile); if(main->versionfile == 100) { /* tex->extend and tex->imageflag have changed: */ Tex *tex = main->tex.first; while(tex) { if(tex->id.flag & LIB_NEEDLINK) { if(tex->extend==0) { if(tex->xrepeat || tex->yrepeat) tex->extend= TEX_REPEAT; else { tex->extend= TEX_EXTEND; tex->xrepeat= tex->yrepeat= 1; } } } tex= tex->id.next; } } if(main->versionfile <= 101) { /* frame mapping */ Scene *sce = main->scene.first; while(sce) { sce->r.framapto= 100; sce->r.images= 100; sce->r.framelen= 1.0; sce= sce->id.next; } } if(main->versionfile <= 102) { /* init halo's at 1.0 */ Material *ma = main->mat.first; while(ma) { ma->add= 1.0; ma= ma->id.next; } } if(main->versionfile <= 103) { /* new variable in object: colbits */ Object *ob = main->object.first; int a; while(ob) { ob->colbits= 0; if(ob->totcol) { for(a=0; atotcol; a++) { if(ob->mat[a]) ob->colbits |= (1<id.next; } } if(main->versionfile <= 104) { /* timeoffs moved */ Object *ob = main->object.first; while(ob) { if(ob->transflag & 1) { ob->transflag -= 1; ob->ipoflag |= OB_OFFS_OB; } ob= ob->id.next; } } if(main->versionfile <= 105) { Object *ob = main->object.first; while(ob) { ob->dupon= 1; ob->dupoff= 0; ob->dupsta= 1; ob->dupend= 100; ob= ob->id.next; } } if(main->versionfile <= 106) { /* mcol changed */ Mesh *me = main->mesh.first; while(me) { if(me->mcol) vcol_to_fcol(me); me= me->id.next; } } if(main->versionfile <= 107) { Object *ob; Scene *sce = main->scene.first; while(sce) { sce->r.mode |= R_GAMMA; sce= sce->id.next; } ob= main->object.first; while(ob) { ob->ipoflag |= OB_OFFS_PARENT; if(ob->dt==0) ob->dt= OB_SOLID; ob= ob->id.next; } } if(main->versionfile <= 109) { /* new variable: gridlines */ bScreen *sc = main->screen.first; while(sc) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while (sl) { if (sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; if (v3d->gridlines==0) v3d->gridlines= 20; } sl= sl->next; } sa= sa->next; } sc= sc->id.next; } } if(main->versionfile <= 112) { Mesh *me = main->mesh.first; while(me) { me->cubemapsize= 1.0; me= me->id.next; } } if(main->versionfile <= 113) { Material *ma = main->mat.first; while(ma) { if(ma->flaresize==0.0) ma->flaresize= 1.0; ma->subsize= 1.0; ma->flareboost= 1.0; ma= ma->id.next; } } if(main->versionfile <= 134) { Tex *tex = main->tex.first; while (tex) { if ((tex->rfac == 0.0) && (tex->gfac == 0.0) && (tex->bfac == 0.0)) { tex->rfac = 1.0; tex->gfac = 1.0; tex->bfac = 1.0; tex->filtersize = 1.0; } tex = tex->id.next; } } if(main->versionfile <= 140) { /* r-g-b-fac in texure */ Tex *tex = main->tex.first; while (tex) { if ((tex->rfac == 0.0) && (tex->gfac == 0.0) && (tex->bfac == 0.0)) { tex->rfac = 1.0; tex->gfac = 1.0; tex->bfac = 1.0; tex->filtersize = 1.0; } tex = tex->id.next; } } if(main->versionfile <= 153) { Scene *sce = main->scene.first; while(sce) { if(sce->r.blurfac==0.0) sce->r.blurfac= 1.0; sce= sce->id.next; } } if(main->versionfile <= 163) { Scene *sce = main->scene.first; while(sce) { if(sce->r.frs_sec==0) sce->r.frs_sec= 25; sce= sce->id.next; } } if(main->versionfile <= 164) { Mesh *me= main->mesh.first; while(me) { me->smoothresh= 30; me= me->id.next; } } if(main->versionfile <= 165) { Mesh *me= main->mesh.first; TFace *tface; int nr; char *cp; while(me) { if(me->tface) { nr= me->totface; tface= me->tface; while(nr--) { cp= (char *)&tface->col[0]; if(cp[1]>126) cp[1]= 255; else cp[1]*=2; if(cp[2]>126) cp[2]= 255; else cp[2]*=2; if(cp[3]>126) cp[3]= 255; else cp[3]*=2; cp= (char *)&tface->col[1]; if(cp[1]>126) cp[1]= 255; else cp[1]*=2; if(cp[2]>126) cp[2]= 255; else cp[2]*=2; if(cp[3]>126) cp[3]= 255; else cp[3]*=2; cp= (char *)&tface->col[2]; if(cp[1]>126) cp[1]= 255; else cp[1]*=2; if(cp[2]>126) cp[2]= 255; else cp[2]*=2; if(cp[3]>126) cp[3]= 255; else cp[3]*=2; cp= (char *)&tface->col[3]; if(cp[1]>126) cp[1]= 255; else cp[1]*=2; if(cp[2]>126) cp[2]= 255; else cp[2]*=2; if(cp[3]>126) cp[3]= 255; else cp[3]*=2; tface++; } } me= me->id.next; } } if(main->versionfile <= 169) { Mesh *me= main->mesh.first; while(me) { if(me->subdiv==0) me->subdiv= 1; me= me->id.next; } } if(main->versionfile <= 169) { bScreen *sc= main->screen.first; while(sc) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while(sl) { if(sl->spacetype==SPACE_IPO) { SpaceIpo *sipo= (SpaceIpo*) sl; sipo->v2d.max[0]= 15000.0; } sl= sl->next; } sa= sa->next; } sc= sc->id.next; } } if(main->versionfile <= 170) { Object *ob = main->object.first; PartEff *paf; while (ob) { paf = give_parteff(ob); if (paf) { if (paf->staticstep == 0) { paf->staticstep= 5; } } ob = ob->id.next; } } if(main->versionfile <= 171) { bScreen *sc= main->screen.first; while(sc) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while(sl) { if(sl->spacetype==SPACE_TEXT) { SpaceText *st= (SpaceText*) sl; if(st->font_id>1) { st->font_id= 0; st->lheight= 13; } } sl= sl->next; } sa= sa->next; } sc= sc->id.next; } } if(main->versionfile <= 173) { int a, b; Mesh *me= main->mesh.first; while(me) { if(me->tface) { TFace *tface= me->tface; for(a=0; atotface; a++, tface++) { for(b=0; b<4; b++) { tface->uv[b][0]/= 32767.0; tface->uv[b][1]/= 32767.0; } } } me= me->id.next; } } if(main->versionfile <= 191) { bScreen *sc= main->screen.first; Object *ob= main->object.first; Material *ma = main->mat.first; /* let faces have default add factor of 0.0 */ while(ma) { if (!(ma->mode & MA_HALO)) ma->add = 0.0; ma = ma->id.next; } while(ob) { ob->mass= 1.0f; ob->damping= 0.1f; /*ob->quat[1]= 1.0f;*/ /* quats arnt used yet */ ob= ob->id.next; } while(sc) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while(sl) { if(sl->spacetype==SPACE_BUTS) { SpaceButs *sbuts= (SpaceButs*) sl; sbuts->scaflag= BUTS_SENS_LINK|BUTS_SENS_ACT|BUTS_CONT_ACT|BUTS_ACT_ACT|BUTS_ACT_LINK; } sl= sl->next; } sa= sa->next; } sc= sc->id.next; } } if(main->versionfile <= 193) { Object *ob= main->object.first; while(ob) { ob->inertia= 1.0f; ob->rdamping= 0.1f; ob= ob->id.next; } } if(main->versionfile <= 196) { Mesh *me= main->mesh.first; int a, b; while(me) { if(me->tface) { TFace *tface= me->tface; for(a=0; atotface; a++, tface++) { for(b=0; b<4; b++) { tface->mode |= TF_DYNAMIC; tface->mode &= ~TF_INVISIBLE; } } } me= me->id.next; } } if(main->versionfile <= 200) { Object *ob= main->object.first; while(ob) { ob->scaflag = ob->gameflag & (64+128+256+512+1024+2048); /* 64 is do_fh */ ob->gameflag &= ~(128+256+512+1024+2048); ob = ob->id.next; } } if(main->versionfile <= 201) { /* add-object + end-object are joined to edit-object actuator */ Object *ob = main->object.first; bProperty *prop; bActuator *act; bIpoActuator *ia; bEditObjectActuator *eoa; bAddObjectActuator *aoa; while (ob) { act = ob->actuators.first; while (act) { if(act->type==ACT_IPO) { ia= act->data; prop= get_ob_property(ob, ia->name); if(prop) { ia->type= ACT_IPO_FROM_PROP; } } else if(act->type==ACT_ADD_OBJECT) { aoa= act->data; eoa= MEM_callocN(sizeof(bEditObjectActuator), "edit ob act"); eoa->type= ACT_EDOB_ADD_OBJECT; eoa->ob= aoa->ob; eoa->time= aoa->time; MEM_freeN(aoa); act->data= eoa; act->type= act->otype= ACT_EDIT_OBJECT; } else if(act->type==ACT_END_OBJECT) { eoa= MEM_callocN(sizeof(bEditObjectActuator), "edit ob act"); eoa->type= ACT_EDOB_END_OBJECT; act->data= eoa; act->type= act->otype= ACT_EDIT_OBJECT; } act= act->next; } ob = ob->id.next; } } if(main->versionfile <= 202) { /* add-object and end-object are joined to edit-object * actuator */ Object *ob= main->object.first; bActuator *act; bObjectActuator *oa; while(ob) { act= ob->actuators.first; while(act) { if(act->type==ACT_OBJECT) { oa= act->data; oa->flag &= ~(ACT_TORQUE_LOCAL|ACT_DROT_LOCAL); /* this actuator didn't do local/glob rot before */ } act= act->next; } ob= ob->id.next; } } if(main->versionfile <= 204) { /* patches for new physics */ Object *ob= main->object.first; bActuator *act; bObjectActuator *oa; bSound *sound; while(ob) { /* please check this for demo20 files like * original Egypt levels etc. converted * rotation factor of 50 is not workable */ act= ob->actuators.first; while(act) { if(act->type==ACT_OBJECT) { oa= act->data; oa->forceloc[0]*= 25.0; oa->forceloc[1]*= 25.0; oa->forceloc[2]*= 25.0; oa->forcerot[0]*= 10.0; oa->forcerot[1]*= 10.0; oa->forcerot[2]*= 10.0; } act= act->next; } ob= ob->id.next; } sound = main->sound.first; while (sound) { if (sound->volume < 0.01) { sound->volume = 1.0; } sound = sound->id.next; } } if(main->versionfile <= 205) { /* patches for new physics */ Object *ob= main->object.first; bActuator *act; bSensor *sens; bEditObjectActuator *oa; bRaySensor *rs; bCollisionSensor *cs; while(ob) { /* Set anisotropic friction off for old objects, * values to 1.0. */ ob->gameflag &= ~OB_ANISOTROPIC_FRICTION; ob->anisotropicFriction[0] = 1.0; ob->anisotropicFriction[1] = 1.0; ob->anisotropicFriction[2] = 1.0; act= ob->actuators.first; while(act) { if(act->type==ACT_EDIT_OBJECT) { /* Zero initial velocity for newly * added objects */ oa= act->data; oa->linVelocity[0] = 0.0; oa->linVelocity[1] = 0.0; oa->linVelocity[2] = 0.0; oa->localflag = 0; } act= act->next; } sens= ob->sensors.first; while (sens) { /* Extra fields for radar sensors. */ if(sens->type == SENS_RADAR) { bRadarSensor *s = sens->data; s->range = 10000.0; } /* Pulsing: defaults for new sensors. */ if(sens->type != SENS_ALWAYS) { sens->pulse = 0; sens->freq = 0; } else { sens->pulse = 1; } /* Invert: off. */ sens->invert = 0; /* Collision and ray: default = trigger * on property. The material field can * remain empty. */ if(sens->type == SENS_COLLISION) { cs = (bCollisionSensor*) sens->data; cs->mode = 0; } if(sens->type == SENS_RAY) { rs = (bRaySensor*) sens->data; rs->mode = 0; } sens = sens->next; } ob= ob->id.next; } /* have to check the exact multiplier */ } if(main->versionfile <= 211) { /* Render setting: per scene, the applicable gamma value * can be set. Default is 1.0, which means no * correction. */ bActuator *act; bObjectActuator *oa; Object *ob; /* added alpha in obcolor */ ob= main->object.first; while(ob) { ob->col[3]= 1.0; ob= ob->id.next; } /* added alpha in obcolor */ ob= main->object.first; while(ob) { act= ob->actuators.first; while(act) { if (act->type==ACT_OBJECT) { /* multiply velocity with 50 in old files */ oa= act->data; if (fabs(oa->linearvelocity[0]) >= 0.01f) oa->linearvelocity[0] *= 50.0; if (fabs(oa->linearvelocity[1]) >= 0.01f) oa->linearvelocity[1] *= 50.0; if (fabs(oa->linearvelocity[2]) >= 0.01f) oa->linearvelocity[2] *= 50.0; if (fabs(oa->angularvelocity[0])>=0.01f) oa->angularvelocity[0] *= 50.0; if (fabs(oa->angularvelocity[1])>=0.01f) oa->angularvelocity[1] *= 50.0; if (fabs(oa->angularvelocity[2])>=0.01f) oa->angularvelocity[2] *= 50.0; } act= act->next; } ob= ob->id.next; } } if(main->versionfile <= 212) { bSound* sound; bProperty *prop; Object *ob; Mesh *me; sound = main->sound.first; while (sound) { sound->max_gain = 1.0; sound->min_gain = 0.0; sound->distance = 1.0; if (sound->attenuation > 0.0) sound->flags |= SOUND_FLAGS_3D; else sound->flags &= ~SOUND_FLAGS_3D; sound = sound->id.next; } ob = main->object.first; while (ob) { prop= ob->prop.first; while(prop) { if (prop->type == PROP_TIME) { // convert old PROP_TIME values from int to float *((float *)&prop->data) = (float) prop->data; } prop= prop->next; } ob = ob->id.next; } /* me->subdiv changed to reflect the actual reparametization * better, and smeshes were removed - if it was a smesh make * it a subsurf, and reset the subdiv level because subsurf * takes a lot more work to calculate. */ for (me= main->mesh.first; me; me= me->id.next) { if (me->flag&ME_SMESH) { me->flag&= ~ME_SMESH; me->flag|= ME_SUBSURF; me->subdiv= 1; } else { if (me->subdiv<2) me->subdiv= 1; else me->subdiv--; } } } if(main->versionfile <= 220) { Object *ob; Mesh *me; ob = main->object.first; /* adapt form factor in order to get the 'old' physics * behaviour back...*/ while (ob) { /* in future, distinguish between different * object bounding shapes */ ob->formfactor = 0.4f; /* patch form factor , note that inertia equiv radius * of a rotation symmetrical obj */ if (ob->inertia != 1.0) { ob->formfactor /= ob->inertia * ob->inertia; } ob = ob->id.next; } /* Began using alpha component of vertex colors, but * old file vertex colors are undefined, reset them * to be fully opaque. -zr */ for (me= main->mesh.first; me; me= me->id.next) { if (me->mcol) { int i; for (i=0; itotface*4; i++) { MCol *mcol= &me->mcol[i]; mcol->a= 255; } } if (me->tface) { int i, j; for (i=0; itotface; i++) { TFace *tf= &((TFace*) me->tface)[i]; for (j=0; j<4; j++) { char *col= (char*) &tf->col[j]; col[0]= 255; } } } } } if(main->versionfile <= 221) { Scene *sce= main->scene.first; // new variables for std-alone player and runtime while(sce) { sce->r.xplay= 640; sce->r.yplay= 480; sce->r.freqplay= 60; sce= sce->id.next; } } if(main->versionfile <= 222) { Scene *sce= main->scene.first; // new variables for std-alone player and runtime while(sce) { sce->r.depth= 32; sce= sce->id.next; } } if(main->versionfile <= 223) { VFont *vf; Image *ima; Object *ob; for (vf= main->vfont.first; vf; vf= vf->id.next) { if (BLI_streq(vf->name+strlen(vf->name)-6, ".Bfont")) { strcpy(vf->name, ""); } } /* Old textures animate at 25 FPS */ for (ima = main->image.first; ima; ima=ima->id.next){ ima->animspeed = 25; } /* Zr remapped some keyboard codes to be linear (stupid zr) */ for (ob= main->object.first; ob; ob= ob->id.next) { bSensor *sens; for (sens= ob->sensors.first; sens; sens= sens->next) { if (sens->type==SENS_KEYBOARD) { bKeyboardSensor *ks= sens->data; ks->key= map_223_keybd_code_to_224_keybd_code(ks->key); ks->qual= map_223_keybd_code_to_224_keybd_code(ks->qual); ks->qual2= map_223_keybd_code_to_224_keybd_code(ks->qual2); } } } } if(main->versionfile <= 224) { bSound* sound; Scene *sce; Mesh *me; bScreen *sc; for (sound=main->sound.first; sound; sound=sound->id.next) { if (sound->packedfile) { if (sound->newpackedfile == NULL) { sound->newpackedfile = sound->packedfile; } sound->packedfile = NULL; } } /* Make sure that old subsurf meshes don't have zero subdivision level for rendering */ for (me=main->mesh.first; me; me=me->id.next){ if ((me->flag & ME_SUBSURF) && (me->subdivr==0)) me->subdivr=me->subdiv; } for (sce= main->scene.first; sce; sce= sce->id.next) { sce->r.stereomode = 1; // no stereo } /* some oldfile patch, moved from set_func_space */ for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if (sl->spacetype==SPACE_IPO) { SpaceSeq *sseq= (SpaceSeq*) sl; sseq->v2d.keeptot= 0; } } } } } if(main->versionfile <= 225) { World *wo; /* Use Sumo for old games */ for (wo = main->world.first; wo; wo= wo->id.next) { wo->physicsEngine = 2; } } if(main->versionfile <= 227) { Scene *sce; Material *ma; bScreen *sc; Object *ob; /* As of now, this insures that the transition from the old Track system to the new full constraint Track is painless for everyone. - theeth */ ob = main->object.first; while (ob) { ListBase *list; list = &ob->constraints; /* check for already existing TrackTo constraint set their track and up flag correctly */ if (list){ bConstraint *curcon; for (curcon = list->first; curcon; curcon=curcon->next){ if (curcon->type == CONSTRAINT_TYPE_TRACKTO){ bTrackToConstraint *data = curcon->data; data->reserved1 = ob->trackflag; data->reserved2 = ob->upflag; } } } if (ob->type == OB_ARMATURE) { if (ob->pose){ bConstraint *curcon; bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next){ for (curcon = pchan->constraints.first; curcon; curcon=curcon->next){ if (curcon->type == CONSTRAINT_TYPE_TRACKTO){ bTrackToConstraint *data = curcon->data; data->reserved1 = ob->trackflag; data->reserved2 = ob->upflag; } } } } } /* Change Ob->Track in real TrackTo constraint */ if (ob->track){ bConstraint *con; bConstraintTypeInfo *cti; bTrackToConstraint *data; void *cdata; list = &ob->constraints; if (list) { con = MEM_callocN(sizeof(bConstraint), "constraint"); strcpy (con->name, "AutoTrack"); unique_constraint_name(con, list); con->flag |= CONSTRAINT_EXPAND; con->enforce=1.0F; con->type = CONSTRAINT_TYPE_TRACKTO; cti= get_constraint_typeinfo(CONSTRAINT_TYPE_TRACKTO); cdata= MEM_callocN(cti->size, cti->structName); cti->new_data(cdata); data = (bTrackToConstraint *)cdata; data->tar = ob->track; data->reserved1 = ob->trackflag; data->reserved2 = ob->upflag; con->data= (void*) data; BLI_addtail(list, con); } ob->track = 0; } ob = ob->id.next; } for (sce= main->scene.first; sce; sce= sce->id.next) { sce->audio.mixrate = 44100; sce->audio.flag |= AUDIO_SCRUB; sce->r.mode |= R_ENVMAP; } // init new shader vars for (ma= main->mat.first; ma; ma= ma->id.next) { ma->refrac= 4.0f; ma->roughness= 0.5f; ma->param[0]= 0.5f; ma->param[1]= 0.1f; ma->param[2]= 0.1f; ma->param[3]= 0.05f; } // patch for old wrong max view2d settings, allows zooming out more for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if (sl->spacetype==SPACE_ACTION) { SpaceAction *sac= (SpaceAction *) sl; sac->v2d.max[0]= 32000; } else if (sl->spacetype==SPACE_NLA) { SpaceNla *sla= (SpaceNla *) sl; sla->v2d.max[0]= 32000; } } } } } if(main->versionfile <= 228) { Scene *sce; bScreen *sc; Object *ob; /* As of now, this insures that the transition from the old Track system to the new full constraint Track is painless for everyone.*/ ob = main->object.first; while (ob) { ListBase *list; list = &ob->constraints; /* check for already existing TrackTo constraint set their track and up flag correctly */ if (list){ bConstraint *curcon; for (curcon = list->first; curcon; curcon=curcon->next){ if (curcon->type == CONSTRAINT_TYPE_TRACKTO){ bTrackToConstraint *data = curcon->data; data->reserved1 = ob->trackflag; data->reserved2 = ob->upflag; } } } if (ob->type == OB_ARMATURE) { if (ob->pose){ bConstraint *curcon; bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next){ for (curcon = pchan->constraints.first; curcon; curcon=curcon->next){ if (curcon->type == CONSTRAINT_TYPE_TRACKTO){ bTrackToConstraint *data = curcon->data; data->reserved1 = ob->trackflag; data->reserved2 = ob->upflag; } } } } } ob = ob->id.next; } for (sce= main->scene.first; sce; sce= sce->id.next) { sce->r.mode |= R_ENVMAP; } // convert old mainb values for new button panels for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if (sl->spacetype==SPACE_BUTS) { SpaceButs *sbuts= (SpaceButs *) sl; sbuts->v2d.maxzoom= 1.2f; sbuts->align= 1; /* horizontal default */ if(sbuts->mainb==BUTS_LAMP) { sbuts->mainb= CONTEXT_SHADING; sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_LAMP; } else if(sbuts->mainb==BUTS_MAT) { sbuts->mainb= CONTEXT_SHADING; sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_MAT; } else if(sbuts->mainb==BUTS_TEX) { sbuts->mainb= CONTEXT_SHADING; sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_TEX; } else if(sbuts->mainb==BUTS_ANIM) { sbuts->mainb= CONTEXT_OBJECT; } else if(sbuts->mainb==BUTS_WORLD) { sbuts->mainb= CONTEXT_SCENE; sbuts->tab[CONTEXT_SCENE]= TAB_SCENE_WORLD; } else if(sbuts->mainb==BUTS_RENDER) { sbuts->mainb= CONTEXT_SCENE; sbuts->tab[CONTEXT_SCENE]= TAB_SCENE_RENDER; } else if(sbuts->mainb==BUTS_GAME) { sbuts->mainb= CONTEXT_LOGIC; } else if(sbuts->mainb==BUTS_FPAINT) { sbuts->mainb= CONTEXT_EDITING; } else if(sbuts->mainb==BUTS_RADIO) { sbuts->mainb= CONTEXT_SHADING; sbuts->tab[CONTEXT_SHADING]= TAB_SHADING_RAD; } else if(sbuts->mainb==BUTS_CONSTRAINT) { sbuts->mainb= CONTEXT_OBJECT; } else if(sbuts->mainb==BUTS_SCRIPT) { sbuts->mainb= CONTEXT_OBJECT; } else if(sbuts->mainb==BUTS_EDIT) { sbuts->mainb= CONTEXT_EDITING; } else sbuts->mainb= CONTEXT_SCENE; } } } } } /* ton: made this 230 instead of 229, to be sure (tuho files) and this is a reliable check anyway nevertheless, we might need to think over a fitness (initialize) check apart from the do_versions() */ if(main->versionfile <= 230) { bScreen *sc; // new variable blockscale, for panels in any area for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->blockscale==0.0) sl->blockscale= 0.7f; /* added: 5x better zoom in for action */ if(sl->spacetype==SPACE_ACTION) { SpaceAction *sac= (SpaceAction *)sl; sac->v2d.maxzoom= 50; } } } } } if(main->versionfile <= 231) { /* new bit flags for showing/hiding grid floor and axes */ bScreen *sc = main->screen.first; while(sc) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while (sl) { if (sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; if (v3d->gridflag==0) { v3d->gridflag |= V3D_SHOW_X; v3d->gridflag |= V3D_SHOW_Y; v3d->gridflag |= V3D_SHOW_FLOOR; v3d->gridflag &= ~V3D_SHOW_Z; } } sl= sl->next; } sa= sa->next; } sc= sc->id.next; } } if(main->versionfile <= 231) { Material *ma= main->mat.first; bScreen *sc = main->screen.first; Scene *sce; Lamp *la; World *wrld; /* introduction of raytrace */ while(ma) { if(ma->fresnel_tra_i==0.0) ma->fresnel_tra_i= 1.25; if(ma->fresnel_mir_i==0.0) ma->fresnel_mir_i= 1.25; ma->ang= 1.0; ma->ray_depth= 2; ma->ray_depth_tra= 2; ma->fresnel_tra= 0.0; ma->fresnel_mir= 0.0; ma= ma->id.next; } sce= main->scene.first; while(sce) { if(sce->r.gauss==0.0) sce->r.gauss= 1.0; sce= sce->id.next; } la= main->lamp.first; while(la) { if(la->k==0.0) la->k= 1.0; if(la->ray_samp==0) la->ray_samp= 1; if(la->ray_sampy==0) la->ray_sampy= 1; if(la->ray_sampz==0) la->ray_sampz= 1; if(la->area_size==0.0) la->area_size= 1.0; if(la->area_sizey==0.0) la->area_sizey= 1.0; if(la->area_sizez==0.0) la->area_sizez= 1.0; la= la->id.next; } wrld= main->world.first; while(wrld) { if(wrld->range==0.0) { wrld->range= 1.0f/wrld->exposure; } wrld= wrld->id.next; } /* new bit flags for showing/hiding grid floor and axes */ while(sc) { ScrArea *sa= sc->areabase.first; while(sa) { SpaceLink *sl= sa->spacedata.first; while (sl) { if (sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; if (v3d->gridflag==0) { v3d->gridflag |= V3D_SHOW_X; v3d->gridflag |= V3D_SHOW_Y; v3d->gridflag |= V3D_SHOW_FLOOR; v3d->gridflag &= ~V3D_SHOW_Z; } } sl= sl->next; } sa= sa->next; } sc= sc->id.next; } } if(main->versionfile <= 232) { Tex *tex= main->tex.first; World *wrld= main->world.first; bScreen *sc; Scene *sce; while(tex) { if((tex->flag & (TEX_CHECKER_ODD+TEX_CHECKER_EVEN))==0) { tex->flag |= TEX_CHECKER_ODD; } /* copied from kernel texture.c */ if(tex->ns_outscale==0.0) { /* musgrave */ tex->mg_H = 1.0f; tex->mg_lacunarity = 2.0f; tex->mg_octaves = 2.0f; tex->mg_offset = 1.0f; tex->mg_gain = 1.0f; tex->ns_outscale = 1.0f; /* distnoise */ tex->dist_amount = 1.0f; /* voronoi */ tex->vn_w1 = 1.0f; tex->vn_mexp = 2.5f; } tex= tex->id.next; } while(wrld) { if(wrld->aodist==0.0) { wrld->aodist= 10.0f; wrld->aobias= 0.05f; } if(wrld->aosamp==0.0) wrld->aosamp= 5; if(wrld->aoenergy==0.0) wrld->aoenergy= 1.0; wrld= wrld->id.next; } // new variable blockscale, for panels in any area, do again because new // areas didnt initialize it to 0.7 yet for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->blockscale==0.0) sl->blockscale= 0.7f; /* added: 5x better zoom in for nla */ if(sl->spacetype==SPACE_NLA) { SpaceNla *snla= (SpaceNla *)sl; snla->v2d.maxzoom= 50; } } } } sce= main->scene.first; while(sce) { if(sce->r.ocres==0) sce->r.ocres= 64; sce= sce->id.next; } } if(main->versionfile <= 233) { bScreen *sc; Material *ma= main->mat.first; Object *ob= main->object.first; while(ma) { if(ma->rampfac_col==0.0) ma->rampfac_col= 1.0; if(ma->rampfac_spec==0.0) ma->rampfac_spec= 1.0; if(ma->pr_lamp==0) ma->pr_lamp= 3; ma= ma->id.next; } /* this should have been done loooong before! */ while(ob) { if(ob->ipowin==0) ob->ipowin= ID_OB; ob= ob->id.next; } for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D *)sl; v3d->flag |= V3D_SELECT_OUTLINE; } } } } } if(main->versionfile <= 234) { Scene *sce; World *wo; bScreen *sc; int set_zbuf_sel=0; // force sumo engine to be active for (wo = main->world.first; wo; wo= wo->id.next) { if(wo->physicsEngine==0) wo->physicsEngine = 2; } for (sce= main->scene.first; sce; sce= sce->id.next) { if(sce->selectmode==0) { sce->selectmode= SCE_SELECT_VERTEX; set_zbuf_sel= 1; } } for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D *)sl; if(set_zbuf_sel) v3d->flag |= V3D_ZBUF_SELECT; } else if(sl->spacetype==SPACE_TEXT) { SpaceText *st= (SpaceText *)sl; if(st->tabnumber==0) st->tabnumber= 2; } } } } } if(main->versionfile <= 235) { Tex *tex= main->tex.first; Scene *sce= main->scene.first; Sequence *seq; Editing *ed; while(tex) { if(tex->nabla==0.0) tex->nabla= 0.025f; tex= tex->id.next; } while(sce) { ed= sce->ed; if(ed) { WHILE_SEQ(&ed->seqbase) { if(seq->type==SEQ_IMAGE || seq->type==SEQ_MOVIE) seq->flag |= SEQ_MAKE_PREMUL; } END_SEQ } sce= sce->id.next; } } if(main->versionfile <= 236) { Object *ob; Scene *sce= main->scene.first; Camera *cam= main->camera.first; Material *ma; bScreen *sc; while(sce) { if(sce->editbutsize==0.0) sce->editbutsize= 0.1f; sce= sce->id.next; } while(cam) { if(cam->ortho_scale==0.0) { cam->ortho_scale= 256.0f/cam->lens; if(cam->type==CAM_ORTHO) printf("NOTE: ortho render has changed, tweak new Camera 'scale' value.\n"); } cam= cam->id.next; } /* set manipulator type */ /* force oops draw if depgraph was set*/ /* set time line var */ for (sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for (sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D *)sl; if(v3d->twtype==0) v3d->twtype= V3D_MANIP_TRANSLATE; } #ifndef SHOWDEPGRAPH else if(sl->spacetype==SPACE_OOPS) { if ( ((SpaceOops *)sl)->type==SO_DEPSGRAPH) ((SpaceOops *)sl)->type=SO_OOPS; } #endif else if(sl->spacetype==SPACE_TIME) { SpaceTime *stime= (SpaceTime *)sl; if(stime->redraws==0) stime->redraws= TIME_ALL_3D_WIN|TIME_ALL_ANIM_WIN; } } } } // init new shader vars for (ma= main->mat.first; ma; ma= ma->id.next) { if(ma->darkness==0.0) { ma->rms=0.1f; ma->darkness=1.0f; } } /* softbody init new vars */ for(ob= main->object.first; ob; ob= ob->id.next) { if(ob->soft) { if(ob->soft->defgoal==0.0) ob->soft->defgoal= 0.7f; if(ob->soft->physics_speed==0.0) ob->soft->physics_speed= 1.0f; if(ob->soft->interval==0) { ob->soft->interval= 2; ob->soft->sfra= 1; ob->soft->efra= 100; } } if(ob->soft && ob->soft->vertgroup==0) { bDeformGroup *locGroup = get_named_vertexgroup(ob, "SOFTGOAL"); if(locGroup){ /* retrieve index for that group */ ob->soft->vertgroup = 1 + get_defgroup_num(ob, locGroup); } } } } if(main->versionfile <= 237) { bArmature *arm; bConstraint *con; Object *ob; // armature recode checks for(arm= main->armature.first; arm; arm= arm->id.next) { where_is_armature(arm); } for(ob= main->object.first; ob; ob= ob->id.next) { if(ob->parent) { Object *parent= newlibadr(fd, lib, ob->parent); if (parent && parent->type==OB_LATTICE) ob->partype = PARSKEL; } // btw. armature_rebuild_pose is further only called on leave editmode if(ob->type==OB_ARMATURE) { if(ob->pose) ob->pose->flag |= POSE_RECALC; ob->recalc |= OB_RECALC; // cannot call stuff now (pointers!), done in setup_app_data /* new generic xray option */ arm= newlibadr(fd, lib, ob->data); if(arm->flag & ARM_DRAWXRAY) { ob->dtx |= OB_DRAWXRAY; } } else if (ob->type==OB_MESH) { Mesh *me = newlibadr(fd, lib, ob->data); if ((me->flag&ME_SUBSURF)) { SubsurfModifierData *smd = (SubsurfModifierData*) modifier_new(eModifierType_Subsurf); smd->levels = MAX2(1, me->subdiv); smd->renderLevels = MAX2(1, me->subdivr); smd->subdivType = me->subsurftype; smd->modifier.mode = 0; if (me->subdiv!=0) smd->modifier.mode |= 1; if (me->subdivr!=0) smd->modifier.mode |= 2; if (me->flag&ME_OPT_EDGES) smd->flags |= eSubsurfModifierFlag_ControlEdges; BLI_addtail(&ob->modifiers, smd); } } // follow path constraint needs to set the 'path' option in curves... for(con=ob->constraints.first; con; con= con->next) { if(con->type==CONSTRAINT_TYPE_FOLLOWPATH) { bFollowPathConstraint *data = con->data; Object *obc= newlibadr(fd, lib, data->tar); if(obc && obc->type==OB_CURVE) { Curve *cu= newlibadr(fd, lib, obc->data); if(cu) cu->flag |= CU_PATH; } } } } } if(main->versionfile <= 238) { Lattice *lt; Object *ob; bArmature *arm; Mesh *me; Key *key; Scene *sce= main->scene.first; while(sce){ if(sce->toolsettings == NULL){ sce->toolsettings = MEM_callocN(sizeof(struct ToolSettings),"Tool Settings Struct"); sce->toolsettings->cornertype=0; sce->toolsettings->degr = 90; sce->toolsettings->step = 9; sce->toolsettings->turn = 1; sce->toolsettings->extr_offs = 1; sce->toolsettings->doublimit = 0.001f; sce->toolsettings->segments = 32; sce->toolsettings->rings = 32; sce->toolsettings->vertices = 32; sce->toolsettings->editbutflag =1; } sce= sce->id.next; } for (lt=main->latt.first; lt; lt=lt->id.next) { if (lt->fu==0.0 && lt->fv==0.0 && lt->fw==0.0) { calc_lat_fudu(lt->flag, lt->pntsu, <->fu, <->du); calc_lat_fudu(lt->flag, lt->pntsv, <->fv, <->dv); calc_lat_fudu(lt->flag, lt->pntsw, <->fw, <->dw); } } for(ob=main->object.first; ob; ob= ob->id.next) { ModifierData *md; PartEff *paf; for (md=ob->modifiers.first; md; md=md->next) { if (md->type==eModifierType_Subsurf) { SubsurfModifierData *smd = (SubsurfModifierData*) md; smd->flags &= ~(eSubsurfModifierFlag_Incremental|eSubsurfModifierFlag_DebugIncr); } } if ((ob->softflag&OB_SB_ENABLE) && !modifiers_findByType(ob, eModifierType_Softbody)) { if (ob->softflag&OB_SB_POSTDEF) { md = ob->modifiers.first; while (md && modifierType_getInfo(md->type)->type==eModifierTypeType_OnlyDeform) { md = md->next; } BLI_insertlinkbefore(&ob->modifiers, md, modifier_new(eModifierType_Softbody)); } else { BLI_addhead(&ob->modifiers, modifier_new(eModifierType_Softbody)); } ob->softflag &= ~OB_SB_ENABLE; } if(ob->pose) { bPoseChannel *pchan; bConstraint *con; for(pchan= ob->pose->chanbase.first; pchan; pchan= pchan->next) { // note, pchan->bone is also lib-link stuff if (pchan->limitmin[0] == 0.0f && pchan->limitmax[0] == 0.0f) { pchan->limitmin[0]= pchan->limitmin[1]= pchan->limitmin[2]= -180.0f; pchan->limitmax[0]= pchan->limitmax[1]= pchan->limitmax[2]= 180.0f; for(con= pchan->constraints.first; con; con= con->next) { if(con->type == CONSTRAINT_TYPE_KINEMATIC) { bKinematicConstraint *data = (bKinematicConstraint*)con->data; data->weight = 1.0f; data->orientweight = 1.0f; data->flag &= ~CONSTRAINT_IK_ROT; /* enforce conversion from old IK_TOPARENT to rootbone index */ data->rootbone= -1; /* update_pose_etc handles rootbone==-1 */ ob->pose->flag |= POSE_RECALC; } } } } } paf = give_parteff(ob); if (paf) { if(paf->disp == 0) paf->disp = 100; if(paf->speedtex == 0) paf->speedtex = 8; if(paf->omat == 0) paf->omat = 1; } } for(arm=main->armature.first; arm; arm= arm->id.next) { bone_version_238(&arm->bonebase); arm->deformflag |= ARM_DEF_VGROUP; } for(me=main->mesh.first; me; me= me->id.next) { if (!me->medge) { make_edges(me, 1); /* 1 = use mface->edcode */ } else { mesh_strip_loose_faces(me); } } for(key= main->key.first; key; key= key->id.next) { KeyBlock *kb; int index= 1; /* trick to find out if we already introduced adrcode */ for(kb= key->block.first; kb; kb= kb->next) if(kb->adrcode) break; if(kb==NULL) { for(kb= key->block.first; kb; kb= kb->next) { if(kb==key->refkey) { if(kb->name[0]==0) strcpy(kb->name, "Basis"); } else { if(kb->name[0]==0) sprintf(kb->name, "Key %d", index); kb->adrcode= index++; } } } } } if(main->versionfile <= 239) { bArmature *arm; Object *ob; Scene *sce= main->scene.first; Camera *cam= main->camera.first; Material *ma= main->mat.first; int set_passepartout= 0; /* deformflag is local in modifier now */ for(ob=main->object.first; ob; ob= ob->id.next) { ModifierData *md; for (md=ob->modifiers.first; md; md=md->next) { if (md->type==eModifierType_Armature) { ArmatureModifierData *amd = (ArmatureModifierData*) md; if(amd->object && amd->deformflag==0) { Object *oba= newlibadr(fd, lib, amd->object); bArmature *arm= newlibadr(fd, lib, oba->data); amd->deformflag= arm->deformflag; } } } } /* updating stepsize for ghost drawing */ for(arm= main->armature.first; arm; arm= arm->id.next) { if (arm->ghostsize==0) arm->ghostsize=1; bone_version_239(&arm->bonebase); if(arm->layer==0) arm->layer= 1; } for(;sce;sce= sce->id.next) { /* make 'innervert' the default subdivide type, for backwards compat */ sce->toolsettings->cornertype=1; if(sce->r.scemode & R_PASSEPARTOUT) { set_passepartout= 1; sce->r.scemode &= ~R_PASSEPARTOUT; } /* gauss is filter variable now */ if(sce->r.mode & R_GAUSS) { sce->r.filtertype= R_FILTER_GAUSS; sce->r.mode &= ~R_GAUSS; } } for(;cam; cam= cam->id.next) { if(set_passepartout) cam->flag |= CAM_SHOWPASSEPARTOUT; /* make sure old cameras have title safe on */ if (!(cam->flag & CAM_SHOWTITLESAFE)) cam->flag |= CAM_SHOWTITLESAFE; /* set an appropriate camera passepartout alpha */ if (!(cam->passepartalpha)) cam->passepartalpha = 0.2f; } for(; ma; ma= ma->id.next) { if(ma->strand_sta==0.0f) { ma->strand_sta= ma->strand_end= 1.0f; ma->mode |= MA_TANGENT_STR; } if(ma->mode & MA_TRACEBLE) ma->mode |= MA_SHADBUF; } } if(main->versionfile <= 241) { Object *ob; Tex *tex; Scene *sce; World *wo; Lamp *la; Material *ma; bArmature *arm; bNodeTree *ntree; for (wo = main->world.first; wo; wo= wo->id.next) { /* Migrate to Bullet for games, except for the NaN versions */ /* People can still explicitely choose for Sumo (after 2.42 is out) */ if(main->versionfile > 225) wo->physicsEngine = WOPHY_BULLET; if(WO_AODIST == wo->aomode) wo->aocolor= WO_AOPLAIN; } /* updating layers still */ for(arm= main->armature.first; arm; arm= arm->id.next) { bone_version_239(&arm->bonebase); if(arm->layer==0) arm->layer= 1; } for(sce= main->scene.first; sce; sce= sce->id.next) { if(sce->jumpframe==0) sce->jumpframe= 10; if(sce->audio.mixrate==0) sce->audio.mixrate= 44100; if(sce->r.xparts<2) sce->r.xparts= 4; if(sce->r.yparts<2) sce->r.yparts= 4; /* adds default layer */ if(sce->r.layers.first==NULL) scene_add_render_layer(sce); else { SceneRenderLayer *srl; /* new layer flag for sky, was default for solid */ for(srl= sce->r.layers.first; srl; srl= srl->next) { if(srl->layflag & SCE_LAY_SOLID) srl->layflag |= SCE_LAY_SKY; srl->passflag &= (SCE_PASS_COMBINED|SCE_PASS_Z|SCE_PASS_NORMAL|SCE_PASS_VECTOR); } } /* node version changes */ if(sce->nodetree) ntree_version_241(sce->nodetree); /* uv calculation options moved to toolsettings */ if (sce->toolsettings->uvcalc_radius == 0.0) { sce->toolsettings->uvcalc_radius = 1.0f; sce->toolsettings->uvcalc_cubesize = 1.0f; sce->toolsettings->uvcalc_mapdir = 1; sce->toolsettings->uvcalc_mapalign = 1; sce->toolsettings->uvcalc_flag = UVCALC_FILLHOLES; sce->toolsettings->unwrapper = 1; } if(sce->r.mode & R_PANORAMA) { /* all these checks to ensure saved files with cvs version keep working... */ if(sce->r.xsch < sce->r.ysch) { Object *obc= newlibadr(fd, lib, sce->camera); if(obc && obc->type==OB_CAMERA) { Camera *cam= newlibadr(fd, lib, obc->data); if(cam->lens>=10.0f) { sce->r.xsch*= sce->r.xparts; cam->lens*= (float)sce->r.ysch/(float)sce->r.xsch; } } } } } for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) ntree_version_241(ntree); for(la= main->lamp.first; la; la= la->id.next) if(la->buffers==0) la->buffers= 1; for(tex= main->tex.first; tex; tex= tex->id.next) { if(tex->env && tex->env->viewscale==0.0f) tex->env->viewscale= 1.0f; // tex->imaflag |= TEX_GAUSS_MIP; } /* for empty drawsize and drawtype */ for(ob=main->object.first; ob; ob= ob->id.next) { if(ob->empty_drawsize==0.0f) { ob->empty_drawtype = OB_ARROWS; ob->empty_drawsize = 1.0; } } for(ma= main->mat.first; ma; ma= ma->id.next) { /* stucci returns intensity from now on */ int a; for(a=0; amtex[a] && ma->mtex[a]->tex) { Tex *tex= newlibadr(fd, lib, ma->mtex[a]->tex); if(tex && tex->type==TEX_STUCCI) ma->mtex[a]->mapto &= ~(MAP_COL|MAP_SPEC|MAP_REF); } } /* transmissivity defaults */ if(ma->tx_falloff==0.0) ma->tx_falloff= 1.0; } /* during 2.41 images with this name were used for viewer node output, lets fix that */ if(main->versionfile == 241) { Image *ima; for(ima= main->image.first; ima; ima= ima->id.next) if(strcmp(ima->name, "Compositor")==0) { strcpy(ima->id.name+2, "Viewer Node"); strcpy(ima->name, "Viewer Node"); } } } if(main->versionfile <= 242) { Scene *sce; bScreen *sc; Object *ob; Curve *cu; Material *ma; Mesh *me; Group *group; Nurb *nu; BezTriple *bezt; BPoint *bp; bNodeTree *ntree; int a; for(sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; sa= sc->areabase.first; while(sa) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D*) sl; if (v3d->gridsubdiv == 0) v3d->gridsubdiv = 10; } } sa = sa->next; } } for(sce= main->scene.first; sce; sce= sce->id.next) { if (sce->toolsettings->select_thresh == 0.0f) sce->toolsettings->select_thresh= 0.01f; if (sce->toolsettings->clean_thresh == 0.0f) sce->toolsettings->clean_thresh = 0.1f; if (sce->r.threads==0) { if (sce->r.mode & R_THREADS) sce->r.threads= 2; else sce->r.threads= 1; } if(sce->nodetree) ntree_version_242(sce->nodetree); } for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) ntree_version_242(ntree); /* add default radius values to old curve points */ for(cu= main->curve.first; cu; cu= cu->id.next) { for(nu= cu->nurb.first; nu; nu= nu->next) { if (nu) { if(nu->bezt) { for(bezt=nu->bezt, a=0; apntsu; a++, bezt++) { if (!bezt->radius) bezt->radius= 1.0; } } else if(nu->bp) { for(bp=nu->bp, a=0; apntsu*nu->pntsv; a++, bp++) { if(!bp->radius) bp->radius= 1.0; } } } } } for(ob = main->object.first; ob; ob= ob->id.next) { ModifierData *md; ListBase *list; list = &ob->constraints; /* check for already existing MinMax (floor) constraint and update the sticky flagging */ if (list){ bConstraint *curcon; for (curcon = list->first; curcon; curcon=curcon->next){ switch (curcon->type) { case CONSTRAINT_TYPE_MINMAX: { bMinMaxConstraint *data = curcon->data; if (data->sticky==1) data->flag |= MINMAX_STICKY; else data->flag &= ~MINMAX_STICKY; } break; case CONSTRAINT_TYPE_ROTLIKE: { bRotateLikeConstraint *data = curcon->data; /* version patch from buttons_object.c */ if(data->flag==0) data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z; } break; } } } if (ob->type == OB_ARMATURE) { if (ob->pose){ bConstraint *curcon; bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next){ for (curcon = pchan->constraints.first; curcon; curcon=curcon->next){ switch (curcon->type) { case CONSTRAINT_TYPE_MINMAX: { bMinMaxConstraint *data = curcon->data; if (data->sticky==1) data->flag |= MINMAX_STICKY; else data->flag &= ~MINMAX_STICKY; } break; case CONSTRAINT_TYPE_KINEMATIC: { bKinematicConstraint *data = curcon->data; if (!(data->flag & CONSTRAINT_IK_POS)) { data->flag |= CONSTRAINT_IK_POS; data->flag |= CONSTRAINT_IK_STRETCH; } } break; case CONSTRAINT_TYPE_ROTLIKE: { bRotateLikeConstraint *data = curcon->data; /* version patch from buttons_object.c */ if(data->flag==0) data->flag = ROTLIKE_X|ROTLIKE_Y|ROTLIKE_Z; } break; } } } } } /* copy old object level track settings to curve modifers */ for (md=ob->modifiers.first; md; md=md->next) { if (md->type==eModifierType_Curve) { CurveModifierData *cmd = (CurveModifierData*) md; if (cmd->defaxis == 0) cmd->defaxis = ob->trackflag+1; } } } for(ma = main->mat.first; ma; ma= ma->id.next) { if(ma->shad_alpha==0.0f) ma->shad_alpha= 1.0f; if(ma->nodetree) ntree_version_242(ma->nodetree); } for(me=main->mesh.first; me; me=me->id.next) customdata_version_242(me); for(group= main->group.first; group; group= group->id.next) if(group->layer==0) group->layer= (1<<20)-1; /* History fix (python?), shape key adrcode numbers have to be sorted */ sort_shape_fix(main); /* now, subversion control! */ if(main->subversionfile < 3) { bScreen *sc; Image *ima; Tex *tex; /* Image refactor initialize */ for(ima= main->image.first; ima; ima= ima->id.next) { ima->source= IMA_SRC_FILE; ima->type= IMA_TYPE_IMAGE; ima->gen_x= 256; ima->gen_y= 256; ima->gen_type= 1; if(0==strncmp(ima->id.name+2, "Viewer Node", sizeof(ima->id.name+2))) { ima->source= IMA_SRC_VIEWER; ima->type= IMA_TYPE_COMPOSITE; } if(0==strncmp(ima->id.name+2, "Render Result", sizeof(ima->id.name+2))) { ima->source= IMA_SRC_VIEWER; ima->type= IMA_TYPE_R_RESULT; } } for(tex= main->tex.first; tex; tex= tex->id.next) { if(tex->type==TEX_IMAGE && tex->ima) { ima= newlibadr(fd, lib, tex->ima); if(tex->imaflag & TEX_ANIM5_) ima->source= IMA_SRC_MOVIE; if(tex->imaflag & TEX_FIELDS_) ima->flag |= IMA_FIELDS; if(tex->imaflag & TEX_STD_FIELD_) ima->flag |= IMA_STD_FIELD; if(tex->imaflag & TEX_ANTIALI_) ima->flag |= IMA_ANTIALI; } tex->iuser.frames= tex->frames; tex->iuser.fie_ima= tex->fie_ima; tex->iuser.offset= tex->offset; tex->iuser.sfra= tex->sfra; tex->iuser.cycl= (tex->imaflag & TEX_ANIMCYCLIC_)!=0; } for(sce= main->scene.first; sce; sce= sce->id.next) { if(sce->nodetree) do_version_ntree_242_2(sce->nodetree); } for(ntree= main->nodetree.first; ntree; ntree= ntree->id.next) do_version_ntree_242_2(ntree); for(ma = main->mat.first; ma; ma= ma->id.next) if(ma->nodetree) do_version_ntree_242_2(ma->nodetree); for(sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; for(sa= sc->areabase.first; sa; sa= sa->next) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_IMAGE) ((SpaceImage *)sl)->iuser.fie_ima= 2; else if(sl->spacetype==SPACE_VIEW3D) { View3D *v3d= (View3D *)sl; if(v3d->bgpic) v3d->bgpic->iuser.fie_ima= 2; } } } } } if(main->subversionfile < 4) { for(sce= main->scene.first; sce; sce= sce->id.next) { sce->r.bake_mode= 1; /* prevent to include render stuff here */ sce->r.bake_filter= 2; sce->r.bake_osa= 5; sce->r.bake_flag= R_BAKE_CLEAR; } } if(main->subversionfile < 5) { for(sce= main->scene.first; sce; sce= sce->id.next) { /* improved triangle to quad conversion settings */ if(sce->toolsettings->jointrilimit==0.0f) sce->toolsettings->jointrilimit= 0.8f; } } } if(main->versionfile <= 243) { Object *ob= main->object.first; Camera *cam = main->camera.first; Material *ma; for(; cam; cam= cam->id.next) { cam->angle= 360.0f * atan(16.0f/cam->lens) / M_PI; } for(ma=main->mat.first; ma; ma= ma->id.next) { if(ma->sss_scale==0.0f) { ma->sss_radius[0]= 1.0f; ma->sss_radius[1]= 1.0f; ma->sss_radius[2]= 1.0f; ma->sss_col[0]= 0.8f; ma->sss_col[1]= 0.8f; ma->sss_col[2]= 0.8f; ma->sss_error= 0.05f; ma->sss_scale= 0.1f; ma->sss_ior= 1.3f; ma->sss_colfac= 1.0f; ma->sss_texfac= 0.0f; } if(ma->sss_front==0 && ma->sss_back==0) { ma->sss_front= 1.0f; ma->sss_back= 1.0f; } if(ma->sss_col[0]==0 && ma->sss_col[1]==0 && ma->sss_col[2]==0) { ma->sss_col[0]= ma->r; ma->sss_col[1]= ma->g; ma->sss_col[2]= ma->b; } } for(; ob; ob= ob->id.next) { bDeformGroup *curdef; for(curdef= ob->defbase.first; curdef; curdef=curdef->next) { /* replace an empty-string name with unique name */ if (curdef->name[0] == '\0') { unique_vertexgroup_name(curdef, ob); } } if(main->versionfile < 243 || main->subversionfile < 1) { ModifierData *md; /* translate old mirror modifier axis values to new flags */ for (md=ob->modifiers.first; md; md=md->next) { if (md->type==eModifierType_Mirror) { MirrorModifierData *mmd = (MirrorModifierData*) md; switch(mmd->axis) { case 0: mmd->flag |= MOD_MIR_AXIS_X; break; case 1: mmd->flag |= MOD_MIR_AXIS_Y; break; case 2: mmd->flag |= MOD_MIR_AXIS_Z; break; } mmd->axis = 0; } } } } /* render layer added, this is not the active layer */ if(main->versionfile <= 243 || main->subversionfile < 2) { Mesh *me; for(me=main->mesh.first; me; me=me->id.next) customdata_version_243(me); } } if(main->versionfile <= 244) { Scene *sce; bScreen *sc; Lamp *la; World *wrld; if(main->versionfile != 244 || main->subversionfile < 2) { for(sce= main->scene.first; sce; sce= sce->id.next) sce->r.mode |= R_SSS; /* correct older action editors - incorrect scrolling */ for(sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; sa= sc->areabase.first; while(sa) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_ACTION) { SpaceAction *saction= (SpaceAction*) sl; saction->v2d.tot.ymin= -1000.0; saction->v2d.tot.ymax= 0.0; saction->v2d.cur.ymin= -75.0; saction->v2d.cur.ymax= 5.0; } } sa = sa->next; } } } if (main->versionfile != 244 || main->subversionfile < 3) { /* constraints recode version patch used to be here. Moved to 245 now... */ for(wrld=main->world.first; wrld; wrld= wrld->id.next) { if (wrld->mode & WO_AMB_OCC) wrld->ao_samp_method = WO_AOSAMP_CONSTANT; else wrld->ao_samp_method = WO_AOSAMP_HAMMERSLEY; wrld->ao_adapt_thresh = 0.005f; } for(la=main->lamp.first; la; la= la->id.next) { if (la->type == LA_AREA) la->ray_samp_method = LA_SAMP_CONSTANT; else la->ray_samp_method = LA_SAMP_HALTON; la->adapt_thresh = 0.001; } } } if(main->versionfile <= 245) { Scene *sce; bScreen *sc; Object *ob; Image *ima; Lamp *la; Material *ma; ParticleSettings *part; World *wrld; Mesh *me; bNodeTree *ntree; Tex *tex; ModifierData *md; ParticleSystem *psys; /* unless the file was created 2.44.3 but not 2.45, update the constraints */ if ( !(main->versionfile==244 && main->subversionfile==3) && ((main->versionfile<245) || (main->versionfile==245 && main->subversionfile==0)) ) { for (ob = main->object.first; ob; ob= ob->id.next) { ListBase *list; list = &ob->constraints; /* fix up constraints due to constraint recode changes (originally at 2.44.3) */ if (list) { bConstraint *curcon; for (curcon = list->first; curcon; curcon=curcon->next) { /* old CONSTRAINT_LOCAL check -> convert to CONSTRAINT_SPACE_LOCAL */ if (curcon->flag & 0x20) { curcon->ownspace = CONSTRAINT_SPACE_LOCAL; curcon->tarspace = CONSTRAINT_SPACE_LOCAL; } switch (curcon->type) { case CONSTRAINT_TYPE_LOCLIMIT: { bLocLimitConstraint *data= (bLocLimitConstraint *)curcon->data; /* old limit without parent option for objects */ if (data->flag2) curcon->ownspace = CONSTRAINT_SPACE_LOCAL; } break; } } } /* correctly initialise constinv matrix */ Mat4One(ob->constinv); if (ob->type == OB_ARMATURE) { if (ob->pose) { bConstraint *curcon; bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan=pchan->next) { /* make sure constraints are all up to date */ for (curcon = pchan->constraints.first; curcon; curcon=curcon->next) { /* old CONSTRAINT_LOCAL check -> convert to CONSTRAINT_SPACE_LOCAL */ if (curcon->flag & 0x20) { curcon->ownspace = CONSTRAINT_SPACE_LOCAL; curcon->tarspace = CONSTRAINT_SPACE_LOCAL; } switch (curcon->type) { case CONSTRAINT_TYPE_ACTION: { bActionConstraint *data= (bActionConstraint *)curcon->data; /* 'data->local' used to mean that target was in local-space */ if (data->local) curcon->tarspace = CONSTRAINT_SPACE_LOCAL; } break; } } /* correctly initialise constinv matrix */ Mat4One(pchan->constinv); } } } } } /* fix all versions before 2.45 */ if (main->versionfile != 245) { /* repair preview from 242 - 244*/ for(ima= main->image.first; ima; ima= ima->id.next) { ima->preview = NULL; } /* repair imasel space - completely reworked */ for(sc= main->screen.first; sc; sc= sc->id.next) { ScrArea *sa; sa= sc->areabase.first; while(sa) { SpaceLink *sl; for (sl= sa->spacedata.first; sl; sl= sl->next) { if(sl->spacetype==SPACE_IMASEL) { SpaceImaSel *simasel= (SpaceImaSel*) sl; simasel->blockscale= 0.7; /* view 2D */ simasel->v2d.tot.xmin= -10.0; simasel->v2d.tot.ymin= -10.0; simasel->v2d.tot.xmax= (float)sa->winx + 10.0f; simasel->v2d.tot.ymax= (float)sa->winy + 10.0f; simasel->v2d.cur.xmin= 0.0; simasel->v2d.cur.ymin= 0.0; simasel->v2d.cur.xmax= (float)sa->winx; simasel->v2d.cur.ymax= (float)sa->winy; simasel->v2d.min[0]= 1.0; simasel->v2d.min[1]= 1.0; simasel->v2d.max[0]= 32000.0f; simasel->v2d.max[1]= 32000.0f; simasel->v2d.minzoom= 0.5f; simasel->v2d.maxzoom= 1.21f; simasel->v2d.scroll= 0; simasel->v2d.keepaspect= 1; simasel->v2d.keepzoom= 1; simasel->v2d.keeptot= 0; simasel->prv_h = 96; simasel->prv_w = 96; simasel->flag = 7; /* ??? elubie */ strcpy (simasel->dir, U.textudir); /* TON */ strcpy (simasel->file, ""); simasel->returnfunc = 0; simasel->title[0] = 0; } } sa = sa->next; } } } /* add point caches */ for(ob=main->object.first; ob; ob=ob->id.next) { if(ob->soft && !ob->soft->pointcache) ob->soft->pointcache= BKE_ptcache_add(); for(psys=ob->particlesystem.first; psys; psys=psys->next) { if(psys->soft && !psys->soft->pointcache) psys->soft->pointcache= BKE_ptcache_add(); if(!psys->pointcache) psys->pointcache= BKE_ptcache_add(); } for(md=ob->modifiers.first; md; md=md->next) { if(md->type==eModifierType_Cloth) { ClothModifierData *clmd = (ClothModifierData*) md; if(!clmd->point_cache) clmd->point_cache= BKE_ptcache_add(); } } } /* Copy over old per-level multires vertex data into a single vertex array in struct Multires */ for(me = main->mesh.first; me; me=me->id.next) { if(me->mr && !me->mr->verts) { MultiresLevel *lvl = me->mr->levels.last; if(lvl) { me->mr->verts = lvl->verts; lvl->verts = NULL; /* Don't need the other vert arrays */ for(lvl = lvl->prev; lvl; lvl = lvl->prev) { MEM_freeN(lvl->verts); lvl->verts = NULL; } } } } if (main->versionfile != 245 || main->subversionfile < 1) { for(la=main->lamp.first; la; la= la->id.next) { if (la->mode & LA_QUAD) la->falloff_type = LA_FALLOFF_SLIDERS; else la->falloff_type = LA_FALLOFF_INVLINEAR; if (la->curfalloff == NULL) { la->curfalloff = curvemapping_add(1, 0.0f, 1.0f, 1.0f, 0.0f); curvemapping_initialize(la->curfalloff); } } } for(ma=main->mat.first; ma; ma= ma->id.next) { if(ma->samp_gloss_mir == 0) { ma->gloss_mir = ma->gloss_tra= 1.0; ma->aniso_gloss_mir = 1.0; ma->samp_gloss_mir = ma->samp_gloss_tra= 18; ma->adapt_thresh_mir = ma->adapt_thresh_tra = 0.005; ma->dist_mir = 0.0; ma->fadeto_mir = MA_RAYMIR_FADETOSKY; } if(ma->strand_min == 0.0f) ma->strand_min= 1.0f; } for(part=main->particle.first; part; part=part->id.next) { if(part->ren_child_nbr==0) part->ren_child_nbr= part->child_nbr; if(part->simplify_refsize==0) { part->simplify_refsize= 1920; part->simplify_rate= 1.0f; part->simplify_transition= 0.1f; part->simplify_viewport= 0.8f; } } for(wrld=main->world.first; wrld; wrld= wrld->id.next) { if(wrld->ao_approx_error == 0.0f) wrld->ao_approx_error= 0.25f; } for(sce= main->scene.first; sce; sce= sce->id.next) { if(sce->nodetree) ntree_version_245(fd, lib, sce->nodetree); if(sce->r.simplify_shadowsamples == 0) { sce->r.simplify_subsurf= 6; sce->r.simplify_particles= 1.0f; sce->r.simplify_shadowsamples= 16; sce->r.simplify_aosss= 1.0f; } if(sce->r.cineongamma == 0) { sce->r.cineonblack= 95; sce->r.cineonwhite= 685; sce->r.cineongamma= 1.7f; } } for(ntree=main->nodetree.first; ntree; ntree= ntree->id.next) ntree_version_245(fd, lib, ntree); /* fix for temporary flag changes during 245 cycle */ for(ima= main->image.first; ima; ima= ima->id.next) { if(ima->flag & IMA_OLD_PREMUL) { ima->flag &= ~IMA_OLD_PREMUL; ima->flag |= IMA_DO_PREMUL; } } for(tex=main->tex.first; tex; tex=tex->id.next) { if(tex->iuser.flag & IMA_OLD_PREMUL) { tex->iuser.flag &= ~IMA_OLD_PREMUL; tex->iuser.flag |= IMA_DO_PREMUL; } ima= newlibadr(fd, lib, tex->ima); if(ima && (tex->iuser.flag & IMA_DO_PREMUL)) { ima->flag &= ~IMA_OLD_PREMUL; ima->flag |= IMA_DO_PREMUL; } } } /* sanity check for skgen * */ { Scene *sce; for(sce=main->scene.first; sce; sce = sce->id.next) { if (sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[1] || sce->toolsettings->skgen_subdivisions[0] == sce->toolsettings->skgen_subdivisions[2] || sce->toolsettings->skgen_subdivisions[1] == sce->toolsettings->skgen_subdivisions[2]) { sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION; sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH; sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE; } } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 2)) { Image *ima; /* initialize 1:1 Aspect */ for(ima= main->image.first; ima; ima= ima->id.next) { ima->aspx = ima->aspy = 1.0f; } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 4)) { bArmature *arm; ModifierData *md; Object *ob; for(arm= main->armature.first; arm; arm= arm->id.next) arm->deformflag |= ARM_DEF_B_BONE_REST; for(ob = main->object.first; ob; ob= ob->id.next) { for(md=ob->modifiers.first; md; md=md->next) { if(md->type==eModifierType_Armature) ((ArmatureModifierData*)md)->deformflag |= ARM_DEF_B_BONE_REST; } } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 5)) { /* foreground color needs to be somthing other then black */ Scene *sce; for(sce= main->scene.first; sce; sce=sce->id.next) { sce->r.fg_stamp[0] = sce->r.fg_stamp[1] = sce->r.fg_stamp[2] = 0.8; sce->r.fg_stamp[3] = 1.0; /* dont use text alpha yet */ sce->r.bg_stamp[3] = 0.25; /* make sure the background has full alpha */ } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 6)) { Scene *sce; /* fix frs_sec_base */ for(sce= main->scene.first; sce; sce= sce->id.next) { if (sce->r.frs_sec_base == 0) { sce->r.frs_sec_base = 1; } } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 7)) { Object *ob; bPoseChannel *pchan; bConstraint *con; bConstraintTarget *ct; for (ob = main->object.first; ob; ob= ob->id.next) { if (ob->pose) { for (pchan=ob->pose->chanbase.first; pchan; pchan=pchan->next) { for (con=pchan->constraints.first; con; con=con->next) { if (con->type == CONSTRAINT_TYPE_PYTHON) { bPythonConstraint *data= (bPythonConstraint *)con->data; if (data->tar) { /* version patching needs to be done */ ct= MEM_callocN(sizeof(bConstraintTarget), "PyConTarget"); ct->tar = data->tar; strcpy(ct->subtarget, data->subtarget); ct->space = con->tarspace; BLI_addtail(&data->targets, ct); data->tarnum++; /* clear old targets to avoid problems */ data->tar = NULL; strcpy(data->subtarget, ""); } } else if (con->type == CONSTRAINT_TYPE_LOCLIKE) { bLocateLikeConstraint *data= (bLocateLikeConstraint *)con->data; /* new headtail functionality makes Bone-Tip function obsolete */ if (data->flag & LOCLIKE_TIP) con->headtail = 1.0f; } } } } for (con=ob->constraints.first; con; con=con->next) { if (con->type==CONSTRAINT_TYPE_PYTHON) { bPythonConstraint *data= (bPythonConstraint *)con->data; if (data->tar) { /* version patching needs to be done */ ct= MEM_callocN(sizeof(bConstraintTarget), "PyConTarget"); ct->tar = data->tar; strcpy(ct->subtarget, data->subtarget); ct->space = con->tarspace; BLI_addtail(&data->targets, ct); data->tarnum++; /* clear old targets to avoid problems */ data->tar = NULL; strcpy(data->subtarget, ""); } } else if (con->type == CONSTRAINT_TYPE_LOCLIKE) { bLocateLikeConstraint *data= (bLocateLikeConstraint *)con->data; /* new headtail functionality makes Bone-Tip function obsolete */ if (data->flag & LOCLIKE_TIP) con->headtail = 1.0f; } } if(ob->soft && ob->soft->keys) { SoftBody *sb = ob->soft; int k; for(k=0; ktotkey; k++) { if(sb->keys[k]) MEM_freeN(sb->keys[k]); } MEM_freeN(sb->keys); sb->keys = NULL; sb->totkey = 0; } } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 8)) { Scene *sce; Object *ob; PartEff *paf=0; for(ob = main->object.first; ob; ob= ob->id.next) { if(ob->soft && ob->soft->keys) { SoftBody *sb = ob->soft; int k; for(k=0; ktotkey; k++) { if(sb->keys[k]) MEM_freeN(sb->keys[k]); } MEM_freeN(sb->keys); sb->keys = NULL; sb->totkey = 0; } /* convert old particles to new system */ if((paf = give_parteff(ob))) { ParticleSystem *psys; ModifierData *md; ParticleSystemModifierData *psmd; ParticleSettings *part; /* create new particle system */ psys = MEM_callocN(sizeof(ParticleSystem), "particle_system"); psys->pointcache = BKE_ptcache_add(); part = psys->part = psys_new_settings("PSys", main); /* needed for proper libdata lookup */ oldnewmap_insert(fd->libmap, psys->part, psys->part, 0); part->id.lib= ob->id.lib; part->id.us--; part->id.flag |= (ob->id.flag & LIB_NEEDLINK); psys->totpart=0; psys->flag= PSYS_ENABLED|PSYS_CURRENT; BLI_addtail(&ob->particlesystem, psys); md= modifier_new(eModifierType_ParticleSystem); sprintf(md->name, "ParticleSystem %i", BLI_countlist(&ob->particlesystem)); psmd= (ParticleSystemModifierData*) md; psmd->psys=psys; BLI_addtail(&ob->modifiers, md); /* convert settings from old particle system */ /* general settings */ part->totpart = MIN2(paf->totpart, 100000); part->sta = paf->sta; part->end = paf->end; part->lifetime = paf->lifetime; part->randlife = paf->randlife; psys->seed = paf->seed; part->disp = paf->disp; part->omat = paf->mat[0]; part->hair_step = paf->totkey; part->eff_group = paf->group; /* old system didn't interpolate between keypoints at render time */ part->draw_step = part->ren_step = 0; /* physics */ part->normfac = paf->normfac * 25.0f; part->obfac = paf->obfac; part->randfac = paf->randfac * 25.0f; part->dampfac = paf->damp; VECCOPY(part->acc, paf->force); /* flags */ if(paf->stype & PAF_VECT) { if(paf->flag & PAF_STATIC) { /* new hair lifetime is always 100.0f */ float fac = paf->lifetime / 100.0f; part->draw_as = PART_DRAW_PATH; part->type = PART_HAIR; psys->recalc |= PSYS_RECALC_HAIR; part->normfac *= fac; part->randfac *= fac; } else { part->draw_as = PART_DRAW_LINE; part->draw |= PART_DRAW_VEL_LENGTH; part->draw_line[1] = 0.04f; } } part->rotmode = PART_ROT_VEL; part->flag |= (paf->flag & PAF_BSPLINE) ? PART_HAIR_BSPLINE : 0; part->flag |= (paf->flag & PAF_TRAND) ? PART_TRAND : 0; part->flag |= (paf->flag & PAF_EDISTR) ? PART_EDISTR : 0; part->flag |= (paf->flag & PAF_UNBORN) ? PART_UNBORN : 0; part->flag |= (paf->flag & PAF_DIED) ? PART_DIED : 0; part->from |= (paf->flag & PAF_FACE) ? PART_FROM_FACE : 0; part->draw |= (paf->flag & PAF_SHOWE) ? PART_DRAW_EMITTER : 0; psys->vgroup[PSYS_VG_DENSITY] = paf->vertgroup; psys->vgroup[PSYS_VG_VEL] = paf->vertgroup_v; psys->vgroup[PSYS_VG_LENGTH] = paf->vertgroup_v; /* dupliobjects */ if(ob->transflag & OB_DUPLIVERTS) { Object *dup = main->object.first; for(; dup; dup= dup->id.next) { if(ob == newlibadr(fd, lib, dup->parent)) { part->dup_ob = dup; ob->transflag |= OB_DUPLIPARTS; ob->transflag &= ~OB_DUPLIVERTS; part->draw_as = PART_DRAW_OB; /* needed for proper libdata lookup */ oldnewmap_insert(fd->libmap, dup, dup, 0); } } } { FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType(ob, eModifierType_Fluidsim); if(fluidmd && fluidmd->fss && fluidmd->fss->type == OB_FLUIDSIM_PARTICLE) part->type = PART_FLUID; } free_effects(&ob->effect); printf("Old particle system converted to new system.\n"); } } for(sce= main->scene.first; sce; sce=sce->id.next) { ParticleEditSettings *pset= &sce->toolsettings->particle; int a; if(pset->brush[0].size == 0) { pset->flag= PE_KEEP_LENGTHS|PE_LOCK_FIRST|PE_DEFLECT_EMITTER; pset->emitterdist= 0.25f; pset->totrekey= 5; pset->totaddkey= 5; pset->brushtype= PE_BRUSH_NONE; for(a=0; abrush[a].strength= 50; pset->brush[a].size= 50; pset->brush[a].step= 10; } pset->brush[PE_BRUSH_CUT].strength= 100; } } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 9)) { Material *ma; int a; for(ma=main->mat.first; ma; ma= ma->id.next) if(ma->mode & MA_NORMAP_TANG) for(a=0; amtex[a] && ma->mtex[a]->tex) ma->mtex[a]->normapspace = MTEX_NSPACE_TANGENT; } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 10)) { Object *ob; /* dupliface scale */ for(ob= main->object.first; ob; ob= ob->id.next) ob->dupfacesca = 1.0f; } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 11)) { Object *ob; bActionStrip *strip; /* nla-strips - scale */ for (ob= main->object.first; ob; ob= ob->id.next) { for (strip= ob->nlastrips.first; strip; strip= strip->next) { float length, actlength, repeat; if (strip->flag & ACTSTRIP_USESTRIDE) repeat= 1.0f; else repeat= strip->repeat; length = strip->end-strip->start; if (length == 0.0f) length= 1.0f; actlength = strip->actend-strip->actstart; strip->scale = length / (repeat * actlength); if (strip->scale == 0.0f) strip->scale= 1.0f; } if(ob->soft){ ob->soft->inpush = ob->soft->inspring; ob->soft->shearstiff = 1.0f; } } } if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 14)) { Scene *sce= main->scene.first; Sequence *seq; Editing *ed; while(sce) { ed= sce->ed; if(ed) { WHILE_SEQ(&ed->seqbase) { if (seq->blend_mode == 0) { seq->blend_opacity = 100.0; } } END_SEQ } sce= sce->id.next; } } /*fix broken group lengths in id properties*/ if ((main->versionfile < 245) || (main->versionfile == 245 && main->subversionfile < 15)) { idproperties_fix_group_lengths(main->scene); idproperties_fix_group_lengths(main->library); idproperties_fix_group_lengths(main->object); idproperties_fix_group_lengths(main->mesh); idproperties_fix_group_lengths(main->curve); idproperties_fix_group_lengths(main->mball); idproperties_fix_group_lengths(main->mat); idproperties_fix_group_lengths(main->tex); idproperties_fix_group_lengths(main->image); idproperties_fix_group_lengths(main->wave); idproperties_fix_group_lengths(main->latt); idproperties_fix_group_lengths(main->lamp); idproperties_fix_group_lengths(main->camera); idproperties_fix_group_lengths(main->ipo); idproperties_fix_group_lengths(main->key); idproperties_fix_group_lengths(main->world); idproperties_fix_group_lengths(main->screen); idproperties_fix_group_lengths(main->script); idproperties_fix_group_lengths(main->vfont); idproperties_fix_group_lengths(main->text); idproperties_fix_group_lengths(main->sound); idproperties_fix_group_lengths(main->group); idproperties_fix_group_lengths(main->armature); idproperties_fix_group_lengths(main->action); idproperties_fix_group_lengths(main->nodetree); idproperties_fix_group_lengths(main->brush); idproperties_fix_group_lengths(main->particle); } /* sun/sky */ if(main->versionfile < 246) { Object *ob; bActuator *act; /* dRot actuator change direction in 2.46 */ for(ob = main->object.first; ob; ob= ob->id.next) { for(act= ob->actuators.first; act; act= act->next) { if (act->type == ACT_OBJECT) { bObjectActuator *ba= act->data; ba->drot[0] = -ba->drot[0]; ba->drot[1] = -ba->drot[1]; ba->drot[2] = -ba->drot[2]; } } } } // convert fluids to modifier if(main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) { Object *ob; for(ob = main->object.first; ob; ob= ob->id.next) { if(ob->fluidsimSettings) { FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifier_new(eModifierType_Fluidsim); BLI_addhead(&ob->modifiers, (ModifierData *)fluidmd); MEM_freeN(fluidmd->fss); fluidmd->fss = MEM_dupallocN(ob->fluidsimSettings); fluidmd->fss->ipo = newlibadr_us(fd, ob->id.lib, ob->fluidsimSettings->ipo); MEM_freeN(ob->fluidsimSettings); fluidmd->fss->lastgoodframe = INT_MAX; fluidmd->fss->flag = 0; fluidmd->fss->meshSurfNormals = 0; } } } if(main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)) { Mesh *me; for(me=main->mesh.first; me; me= me->id.next) alphasort_version_246(fd, lib, me); } if(main->versionfile < 246 || (main->versionfile == 246 && main->subversionfile < 1)){ Object *ob; for(ob = main->object.first; ob; ob= ob->id.next) { if(ob->pd && (ob->pd->forcefield == PFIELD_WIND)) ob->pd->f_noise = 0.0; } } if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 2)){ Object *ob; for(ob = main->object.first; ob; ob= ob->id.next) { ob->gameflag |= OB_COLLISION; ob->margin = 0.06; } } if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 3)){ Object *ob; for(ob = main->object.first; ob; ob= ob->id.next) { // Starting from subversion 3, ACTOR is a separate feature. // Before it was conditioning all the other dynamic flags if (!(ob->gameflag & OB_ACTOR)) ob->gameflag &= ~(OB_GHOST|OB_DYNAMIC|OB_RIGID_BODY|OB_SOFT_BODY|OB_COLLISION_RESPONSE); /* suitable default for older files */ } } if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 4)){ Scene *sce= main->scene.first; while(sce) { if(sce->frame_step==0) sce->frame_step= 1; sce= sce->id.next; } } if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 5)) { Lamp *la= main->lamp.first; for(; la; la= la->id.next) { la->skyblendtype= MA_RAMP_ADD; la->skyblendfac= 1.0f; } } /* set the curve radius interpolation to 2.47 default - easy */ if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 6)) { Curve *cu; Nurb *nu; for(cu= main->curve.first; cu; cu= cu->id.next) { for(nu= cu->nurb.first; nu; nu= nu->next) { if (nu) { nu->radius_interp = 3; /* resolu and resolv are now used differently for surfaces * rather then using the resolution to define the entire number of divisions, * use it for the number of divisions per segment */ if (nu->pntsv > 1) { nu->resolu = MAX2( 1, (int)(((float)nu->resolu / (float)nu->pntsu)+0.5f) ); nu->resolv = MAX2( 1, (int)(((float)nu->resolv / (float)nu->pntsv)+0.5f) ); } } } } } /* direction constraint actuators were always local in previous version */ if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 7)) { bActuator *act; Object *ob; for(ob = main->object.first; ob; ob= ob->id.next) { for(act= ob->actuators.first; act; act= act->next) { if (act->type == ACT_CONSTRAINT) { bConstraintActuator *coa = act->data; if (coa->type == ACT_CONST_TYPE_DIST) { coa->flag |= ACT_CONST_LOCAL; } } } } } /* autokey mode settings now used from scene, but need to be initialised off userprefs */ if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 8)) { Scene *sce; for (sce= main->scene.first; sce; sce= sce->id.next) { if (sce->autokey_mode == 0) sce->autokey_mode= U.autokey_mode; } } if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 9)) { Lamp *la= main->lamp.first; for(; la; la= la->id.next) { la->sky_exposure= 1.0f; } } /* BGE message actuators needed OB prefix, very confusing */ if (main->versionfile < 247 || (main->versionfile == 247 && main->subversionfile < 10)) { bActuator *act; Object *ob; for(ob = main->object.first; ob; ob= ob->id.next) { for(act= ob->actuators.first; act; act= act->next) { if (act->type == ACT_MESSAGE) { bMessageActuator *msgAct = (bMessageActuator *) act->data; if (strlen(msgAct->toPropName) > 2) { /* strip first 2 chars, would have only worked if these were OB anyway */ memmove( msgAct->toPropName, msgAct->toPropName+2, sizeof(msgAct->toPropName)-2 ); } else { msgAct->toPropName[0] = '\0'; } } } } } if (main->versionfile < 248) { Lamp *la; for(la=main->lamp.first; la; la= la->id.next) { if(la->atm_turbidity == 0.0) { la->sun_effect_type = 0; la->horizon_brightness = 1.0; la->spread = 1.0; la->sun_brightness = 1.0; la->sun_size = 1.0; la->backscattered_light = 1.0; la->atm_turbidity = 2.0; la->atm_inscattering_factor = 1.0; la->atm_extinction_factor = 1.0; la->atm_distance_factor = 1.0; la->sun_intensity = 1.0; } } } if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 2)) { Scene *sce; /* Note, these will need to be added for painting */ for (sce= main->scene.first; sce; sce= sce->id.next) { sce->toolsettings->imapaint.seam_bleed = 2; sce->toolsettings->imapaint.normal_angle = 80; /* initialize skeleton generation toolsettings */ sce->toolsettings->skgen_resolution = 250; sce->toolsettings->skgen_threshold_internal = 0.1f; sce->toolsettings->skgen_threshold_external = 0.1f; sce->toolsettings->skgen_angle_limit = 30.0f; sce->toolsettings->skgen_length_ratio = 1.3f; sce->toolsettings->skgen_length_limit = 1.5f; sce->toolsettings->skgen_correlation_limit = 0.98f; sce->toolsettings->skgen_symmetry_limit = 0.1f; sce->toolsettings->skgen_postpro = SKGEN_SMOOTH; sce->toolsettings->skgen_postpro_passes = 3; sce->toolsettings->skgen_options = SKGEN_FILTER_INTERNAL|SKGEN_FILTER_EXTERNAL|SKGEN_FILTER_SMART|SKGEN_SUB_CORRELATION|SKGEN_HARMONIC; sce->toolsettings->skgen_subdivisions[0] = SKGEN_SUB_CORRELATION; sce->toolsettings->skgen_subdivisions[1] = SKGEN_SUB_LENGTH; sce->toolsettings->skgen_subdivisions[2] = SKGEN_SUB_ANGLE; sce->toolsettings->skgen_retarget_angle_weight = 1.0f; sce->toolsettings->skgen_retarget_length_weight = 1.0f; sce->toolsettings->skgen_retarget_distance_weight = 1.0f; /* Skeleton Sketching */ sce->toolsettings->bone_sketching = 0; sce->toolsettings->skgen_retarget_roll = SK_RETARGET_ROLL_VIEW; } } if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 3)) { Object *ob; /* Adjustments needed after Bullets update */ for(ob = main->object.first; ob; ob= ob->id.next) { ob->damping *= 0.635f; ob->rdamping = 0.1 + (0.59f * ob->rdamping); } } if (main->versionfile < 248 || (main->versionfile == 248 && main->subversionfile < 4)) { Scene *sce; World *wrld; /* Dome (Fisheye) default parameters */ for (sce= main->scene.first; sce; sce= sce->id.next) { sce->r.domeangle = 180; sce->r.domemode = 1; sce->r.domesize = 1.0f; sce->r.domeres = 4; sce->r.domeresbuf = 1.0f; } /* DBVT culling by default */ for(wrld=main->world.first; wrld; wrld= wrld->id.next) { wrld->mode |= WO_DBVT_CULLING; wrld->occlusionRes = 128; } } /* WATCH IT!!!: pointers from libdata have not been converted yet here! */ /* WATCH IT 2!: Userdef struct init has to be in src/usiblender.c! */ /* don't forget to set version number in blender.c! */ } static void lib_link_all(FileData *fd, Main *main) { oldnewmap_sort(fd); lib_link_screen(fd, main); lib_link_scene(fd, main); lib_link_object(fd, main); lib_link_curve(fd, main); lib_link_mball(fd, main); lib_link_material(fd, main); lib_link_texture(fd, main); lib_link_image(fd, main); lib_link_ipo(fd, main); lib_link_key(fd, main); lib_link_world(fd, main); lib_link_lamp(fd, main); lib_link_latt(fd, main); lib_link_text(fd, main); lib_link_camera(fd, main); lib_link_sound(fd, main); lib_link_group(fd, main); lib_link_armature(fd, main); lib_link_action(fd, main); lib_link_vfont(fd, main); lib_link_screen_sequence_ipos(main); lib_link_nodetree(fd, main); /* has to be done after scene/materials, this will verify group nodes */ lib_link_brush(fd, main); lib_link_particlesettings(fd, main); lib_link_mesh(fd, main); /* as last: tpage images with users at zero */ lib_link_library(fd, main); /* only init users */ } static BHead *read_userdef(BlendFileData *bfd, FileData *fd, BHead *bhead) { Link *link; bfd->user= read_struct(fd, bhead, "user def"); bfd->user->themes.first= bfd->user->themes.last= NULL; bhead = blo_nextbhead(fd, bhead); /* read all attached data */ while(bhead && bhead->code==DATA) { link= read_struct(fd, bhead, "user def data"); BLI_addtail(&bfd->user->themes, link); bhead = blo_nextbhead(fd, bhead); } return bhead; } BlendFileData *blo_read_file_internal(FileData *fd, BlendReadError *error_r) { BHead *bhead= blo_firstbhead(fd); BlendFileData *bfd; FileGlobal *fg = (FileGlobal *)NULL; bfd= MEM_callocN(sizeof(BlendFileData), "blendfiledata"); bfd->main= MEM_callocN(sizeof(Main), "main"); BLI_addtail(&fd->mainlist, bfd->main); bfd->main->versionfile= fd->fileversion; while(bhead) { switch(bhead->code) { case GLOB: case DATA: case DNA1: case TEST: case REND: if (bhead->code==GLOB) { fg= read_struct(fd, bhead, "Global"); /* set right away */ bfd->main->subversionfile= fg->subversion; bfd->main->minversionfile= fg->minversion; bfd->main->minsubversionfile= fg->minsubversion; } bhead = blo_nextbhead(fd, bhead); break; case USER: bhead= read_userdef(bfd, fd, bhead); break; case ENDB: bhead = NULL; break; case ID_LI: bhead = read_libblock(fd, bfd->main, bhead, LIB_LOCAL, NULL); break; case ID_ID: /* always adds to the most recently loaded * ID_LI block, see direct_link_library. * this is part of the file format definition. */ bhead = read_libblock(fd, fd->mainlist.last, bhead, LIB_READ+LIB_EXTERN, NULL); break; default: bhead = read_libblock(fd, bfd->main, bhead, LIB_LOCAL, NULL); } } /* do before read_libraries, but skip undo case */ // if(fd->memfile==NULL) (the mesh shuffle hacks don't work yet? ton) do_versions(fd, NULL, bfd->main); read_libraries(fd, &fd->mainlist); blo_join_main(&fd->mainlist); lib_link_all(fd, bfd->main); lib_verify_nodetree(bfd->main, 1); fix_relpaths_library(fd->filename, bfd->main); /* make all relative paths, relative to the open blend file */ if(fg) link_global(fd, bfd, fg); /* as last */ /* removed here: check for existance of curscreen/scene, moved to kernel setup_app */ MEM_freeN(fg); return bfd; } /* ************* APPEND LIBRARY ************** */ struct bheadsort { BHead *bhead; void *old; }; static int verg_bheadsort(const void *v1, const void *v2) { const struct bheadsort *x1=v1, *x2=v2; if( x1->old > x2->old) return 1; else if( x1->old < x2->old) return -1; return 0; } static void sort_bhead_old_map(FileData *fd) { BHead *bhead; struct bheadsort *bhs; int tot= 0; for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) tot++; fd->tot_bheadmap= tot; if(tot==0) return; bhs= fd->bheadmap= MEM_mallocN(tot*sizeof(struct bheadsort), "bheadsort"); for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead), bhs++) { bhs->bhead= bhead; bhs->old= bhead->old; } qsort(fd->bheadmap, tot, sizeof(struct bheadsort), verg_bheadsort); } static BHead *find_previous_lib(FileData *fd, BHead *bhead) { for (; bhead; bhead= blo_prevbhead(fd, bhead)) if (bhead->code==ID_LI) break; return bhead; } static BHead *find_bhead(FileData *fd, void *old) { #if 0 BHead *bhead; #endif struct bheadsort *bhs, bhs_s; if (!old) return NULL; if (fd->bheadmap==NULL) sort_bhead_old_map(fd); bhs_s.old= old; bhs= bsearch(&bhs_s, fd->bheadmap, fd->tot_bheadmap, sizeof(struct bheadsort), verg_bheadsort); if(bhs) return bhs->bhead; #if 0 for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) if (bhead->old==old) return bhead; #endif return NULL; } char *bhead_id_name(FileData *fd, BHead *bhead) { return ((char *)(bhead+1)) + fd->id_name_offs; } static ID *is_yet_read(FileData *fd, Main *mainvar, BHead *bhead) { ListBase *lb; char *idname= bhead_id_name(fd, bhead); lb= wich_libbase(mainvar, GS(idname)); if(lb) { ID *id= lb->first; while(id) { if( strcmp(id->name, idname)==0 ) return id; id= id->next; } } return NULL; } static void expand_doit(FileData *fd, Main *mainvar, void *old) { BHead *bhead; ID *id; bhead= find_bhead(fd, old); if(bhead) { /* from another library? */ if(bhead->code==ID_ID) { BHead *bheadlib= find_previous_lib(fd, bhead); if(bheadlib) { Library *lib= read_struct(fd, bheadlib, "Library"); Main *ptr= blo_find_main(fd, &fd->mainlist, lib->name, fd->filename); id= is_yet_read(fd, ptr, bhead); if(id==NULL) { read_libblock(fd, ptr, bhead, LIB_READ+LIB_INDIRECT, NULL); if(G.f & G_DEBUG) printf("expand_doit: other lib %s\n", lib->name); /* for outliner dependency only */ ptr->curlib->parent= mainvar->curlib; } else { /* The line below was commented by Ton (I assume), when Hos did the merge from the orange branch. rev 6568 * This line is NEEDED, the case is that you have 3 blend files... * user.blend, lib.blend and lib_indirect.blend - if user.blend alredy references a "tree" from * lib_indirect.blend but lib.blend does too, linking in a Scene or Group from lib.blend can result in an * empty without the dupli group referenced. Once you save and reload the group would appier. - Campbell */ /* This crashes files, must look further into it */ /*oldnewmap_insert(fd->libmap, bhead->old, id, 1);*/ change_idid_adr_fd(fd, bhead->old, id); if(G.f & G_DEBUG) printf("expand_doit: already linked: %s lib: %s\n", id->name, lib->name); } MEM_freeN(lib); } } else { id= is_yet_read(fd, mainvar, bhead); if(id==NULL) { read_libblock(fd, mainvar, bhead, LIB_TESTIND, NULL); } else { /* this is actually only needed on UI call? when ID was already read before, and another append happens which invokes same ID... in that case the lookup table needs this entry */ oldnewmap_insert(fd->libmap, bhead->old, id, 1); if(G.f & G_DEBUG) printf("expand: already read %s\n", id->name); } } } } static void expand_particlesettings(FileData *fd, Main *mainvar, ParticleSettings *part) { expand_doit(fd, mainvar, part->dup_ob); expand_doit(fd, mainvar, part->dup_group); expand_doit(fd, mainvar, part->eff_group); expand_doit(fd, mainvar, part->bb_ob); } static void expand_ipo(FileData *fd, Main *mainvar, Ipo *ipo) { IpoCurve *icu; for(icu= ipo->curve.first; icu; icu= icu->next) { if(icu->driver) expand_doit(fd, mainvar, icu->driver->ob); } } static void expand_group(FileData *fd, Main *mainvar, Group *group) { GroupObject *go; for(go= group->gobject.first; go; go= go->next) { expand_doit(fd, mainvar, go->ob); } } static void expand_key(FileData *fd, Main *mainvar, Key *key) { expand_doit(fd, mainvar, key->ipo); } static void expand_nodetree(FileData *fd, Main *mainvar, bNodeTree *ntree) { bNode *node; for(node= ntree->nodes.first; node; node= node->next) if(node->id && node->type!=CMP_NODE_R_LAYERS) expand_doit(fd, mainvar, node->id); } static void expand_texture(FileData *fd, Main *mainvar, Tex *tex) { expand_doit(fd, mainvar, tex->ima); expand_doit(fd, mainvar, tex->ipo); if(tex->nodetree) expand_nodetree(fd, mainvar, tex->nodetree); } static void expand_brush(FileData *fd, Main *mainvar, Brush *brush) { int a; for(a=0; amtex[a]) expand_doit(fd, mainvar, brush->mtex[a]->tex); expand_doit(fd, mainvar, brush->clone.image); } static void expand_material(FileData *fd, Main *mainvar, Material *ma) { int a; for(a=0; amtex[a]) { expand_doit(fd, mainvar, ma->mtex[a]->tex); expand_doit(fd, mainvar, ma->mtex[a]->object); } } expand_doit(fd, mainvar, ma->ipo); if(ma->nodetree) expand_nodetree(fd, mainvar, ma->nodetree); } static void expand_lamp(FileData *fd, Main *mainvar, Lamp *la) { int a; for(a=0; amtex[a]) { expand_doit(fd, mainvar, la->mtex[a]->tex); expand_doit(fd, mainvar, la->mtex[a]->object); } } expand_doit(fd, mainvar, la->ipo); } static void expand_lattice(FileData *fd, Main *mainvar, Lattice *lt) { expand_doit(fd, mainvar, lt->ipo); expand_doit(fd, mainvar, lt->key); } static void expand_world(FileData *fd, Main *mainvar, World *wrld) { int a; for(a=0; amtex[a]) { expand_doit(fd, mainvar, wrld->mtex[a]->tex); expand_doit(fd, mainvar, wrld->mtex[a]->object); } } expand_doit(fd, mainvar, wrld->ipo); } static void expand_mball(FileData *fd, Main *mainvar, MetaBall *mb) { int a; for(a=0; atotcol; a++) { expand_doit(fd, mainvar, mb->mat[a]); } } static void expand_curve(FileData *fd, Main *mainvar, Curve *cu) { int a; for(a=0; atotcol; a++) { expand_doit(fd, mainvar, cu->mat[a]); } expand_doit(fd, mainvar, cu->vfont); expand_doit(fd, mainvar, cu->vfontb); expand_doit(fd, mainvar, cu->vfonti); expand_doit(fd, mainvar, cu->vfontbi); expand_doit(fd, mainvar, cu->key); expand_doit(fd, mainvar, cu->ipo); expand_doit(fd, mainvar, cu->bevobj); expand_doit(fd, mainvar, cu->taperobj); expand_doit(fd, mainvar, cu->textoncurve); } static void expand_mesh(FileData *fd, Main *mainvar, Mesh *me) { CustomDataLayer *layer; MTFace *mtf; TFace *tf; int a, i; for(a=0; atotcol; a++) { expand_doit(fd, mainvar, me->mat[a]); } expand_doit(fd, mainvar, me->key); expand_doit(fd, mainvar, me->texcomesh); if(me->tface) { tf= me->tface; for(i=0; itotface; i++, tf++) if(tf->tpage) expand_doit(fd, mainvar, tf->tpage); } for(a=0; afdata.totlayer; a++) { layer= &me->fdata.layers[a]; if(layer->type == CD_MTFACE) { mtf= (MTFace*)layer->data; for(i=0; itotface; i++, mtf++) if(mtf->tpage) expand_doit(fd, mainvar, mtf->tpage); } } } static void expand_constraints(FileData *fd, Main *mainvar, ListBase *lb) { bConstraint *curcon; for (curcon=lb->first; curcon; curcon=curcon->next) { if (curcon->ipo) expand_doit(fd, mainvar, curcon->ipo); switch (curcon->type) { case CONSTRAINT_TYPE_NULL: break; case CONSTRAINT_TYPE_PYTHON: { bPythonConstraint *data = (bPythonConstraint*)curcon->data; bConstraintTarget *ct; for (ct= data->targets.first; ct; ct= ct->next) expand_doit(fd, mainvar, ct->tar); expand_doit(fd, mainvar, data->text); } break; case CONSTRAINT_TYPE_ACTION: { bActionConstraint *data = (bActionConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); expand_doit(fd, mainvar, data->act); } break; case CONSTRAINT_TYPE_LOCLIKE: { bLocateLikeConstraint *data = (bLocateLikeConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_ROTLIKE: { bRotateLikeConstraint *data = (bRotateLikeConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_SIZELIKE: { bSizeLikeConstraint *data = (bSizeLikeConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_KINEMATIC: { bKinematicConstraint *data = (bKinematicConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); expand_doit(fd, mainvar, data->poletar); } break; case CONSTRAINT_TYPE_TRACKTO: { bTrackToConstraint *data = (bTrackToConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_MINMAX: { bMinMaxConstraint *data = (bMinMaxConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_LOCKTRACK: { bLockTrackConstraint *data = (bLockTrackConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_FOLLOWPATH: { bFollowPathConstraint *data = (bFollowPathConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_STRETCHTO: { bStretchToConstraint *data = (bStretchToConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_RIGIDBODYJOINT: { bRigidBodyJointConstraint *data = (bRigidBodyJointConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_CLAMPTO: { bClampToConstraint *data = (bClampToConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_CHILDOF: { bChildOfConstraint *data = (bChildOfConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_TRANSFORM: { bTransformConstraint *data = (bTransformConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_DISTLIMIT: { bDistLimitConstraint *data = (bDistLimitConstraint*)curcon->data; expand_doit(fd, mainvar, data->tar); } break; case CONSTRAINT_TYPE_SHRINKWRAP: { bShrinkwrapConstraint *data = (bShrinkwrapConstraint*)curcon->data; expand_doit(fd, mainvar, data->target); } break; default: break; } } } static void expand_bones(FileData *fd, Main *mainvar, Bone *bone) { Bone *curBone; for (curBone = bone->childbase.first; curBone; curBone=curBone->next) { expand_bones(fd, mainvar, curBone); } } static void expand_pose(FileData *fd, Main *mainvar, bPose *pose) { bPoseChannel *chan; if (!pose) return; for (chan = pose->chanbase.first; chan; chan=chan->next) { expand_constraints(fd, mainvar, &chan->constraints); expand_doit(fd, mainvar, chan->custom); } } static void expand_armature(FileData *fd, Main *mainvar, bArmature *arm) { Bone *curBone; for (curBone = arm->bonebase.first; curBone; curBone=curBone->next) { expand_bones(fd, mainvar, curBone); } } static void expand_constraint_channels(FileData *fd, Main *mainvar, ListBase *chanbase) { bConstraintChannel *chan; for (chan=chanbase->first; chan; chan=chan->next){ expand_doit(fd, mainvar, chan->ipo); } } static void expand_action(FileData *fd, Main *mainvar, bAction *act) { bActionChannel *chan; for (chan=act->chanbase.first; chan; chan=chan->next) { expand_doit(fd, mainvar, chan->ipo); expand_constraint_channels(fd, mainvar, &chan->constraintChannels); } } static void expand_modifier(FileData *fd, Main *mainvar, ModifierData *md) { if (md->type==eModifierType_Lattice) { LatticeModifierData *lmd = (LatticeModifierData*) md; expand_doit(fd, mainvar, lmd->object); } else if (md->type==eModifierType_Curve) { CurveModifierData *cmd = (CurveModifierData*) md; expand_doit(fd, mainvar, cmd->object); } else if (md->type==eModifierType_Array) { ArrayModifierData *amd = (ArrayModifierData*) md; expand_doit(fd, mainvar, amd->curve_ob); expand_doit(fd, mainvar, amd->offset_ob); } else if (md->type==eModifierType_Mirror) { MirrorModifierData *mmd = (MirrorModifierData*) md; expand_doit(fd, mainvar, mmd->mirror_ob); } else if (md->type==eModifierType_Displace) { DisplaceModifierData *dmd = (DisplaceModifierData*) md; expand_doit(fd, mainvar, dmd->map_object); expand_doit(fd, mainvar, dmd->texture); } } static void expand_scriptlink(FileData *fd, Main *mainvar, ScriptLink *slink) { int i; for(i=0; itotscript; i++) { expand_doit(fd, mainvar, slink->scripts[i]); } } static void expand_object(FileData *fd, Main *mainvar, Object *ob) { ModifierData *md; ParticleSystem *psys; bSensor *sens; bController *cont; bActuator *act; bActionStrip *strip; PartEff *paf; int a; expand_doit(fd, mainvar, ob->data); expand_doit(fd, mainvar, ob->ipo); expand_doit(fd, mainvar, ob->action); expand_doit(fd, mainvar, ob->poselib); for (md=ob->modifiers.first; md; md=md->next) { expand_modifier(fd, mainvar, md); } expand_pose(fd, mainvar, ob->pose); expand_constraints(fd, mainvar, &ob->constraints); expand_constraint_channels(fd, mainvar, &ob->constraintChannels); for (strip=ob->nlastrips.first; strip; strip=strip->next){ expand_doit(fd, mainvar, strip->object); expand_doit(fd, mainvar, strip->act); expand_doit(fd, mainvar, strip->ipo); } for(a=0; atotcol; a++) { expand_doit(fd, mainvar, ob->mat[a]); } paf = give_parteff(ob); if (paf && paf->group) expand_doit(fd, mainvar, paf->group); if(ob->dup_group) expand_doit(fd, mainvar, ob->dup_group); if(ob->proxy) expand_doit(fd, mainvar, ob->proxy); if(ob->proxy_group) expand_doit(fd, mainvar, ob->proxy_group); for(psys=ob->particlesystem.first; psys; psys=psys->next) expand_doit(fd, mainvar, psys->part); sens= ob->sensors.first; while(sens) { if(sens->type==SENS_TOUCH) { bTouchSensor *ts= sens->data; expand_doit(fd, mainvar, ts->ma); } else if(sens->type==SENS_MESSAGE) { bMessageSensor *ms= sens->data; expand_doit(fd, mainvar, ms->fromObject); } sens= sens->next; } cont= ob->controllers.first; while(cont) { if(cont->type==CONT_PYTHON) { bPythonCont *pc= cont->data; expand_doit(fd, mainvar, pc->text); } cont= cont->next; } act= ob->actuators.first; while(act) { if(act->type==ACT_SOUND) { bSoundActuator *sa= act->data; expand_doit(fd, mainvar, sa->sound); } else if(act->type==ACT_CAMERA) { bCameraActuator *ca= act->data; expand_doit(fd, mainvar, ca->ob); } else if(act->type==ACT_EDIT_OBJECT) { bEditObjectActuator *eoa= act->data; if(eoa) { expand_doit(fd, mainvar, eoa->ob); expand_doit(fd, mainvar, eoa->me); } } else if(act->type==ACT_SCENE) { bSceneActuator *sa= act->data; expand_doit(fd, mainvar, sa->camera); expand_doit(fd, mainvar, sa->scene); } else if(act->type==ACT_ACTION) { bActionActuator *aa= act->data; expand_doit(fd, mainvar, aa->act); } else if(act->type==ACT_SHAPEACTION) { bActionActuator *aa= act->data; expand_doit(fd, mainvar, aa->act); } else if(act->type==ACT_PROPERTY) { bPropertyActuator *pa= act->data; expand_doit(fd, mainvar, pa->ob); } else if(act->type==ACT_MESSAGE) { bMessageActuator *ma= act->data; expand_doit(fd, mainvar, ma->toObject); } act= act->next; } if(ob->pd && ob->pd->tex) expand_doit(fd, mainvar, ob->pd->tex); expand_scriptlink(fd, mainvar, &ob->scriptlink); } static void expand_scene(FileData *fd, Main *mainvar, Scene *sce) { Base *base; SceneRenderLayer *srl; for(base= sce->base.first; base; base= base->next) { expand_doit(fd, mainvar, base->object); } expand_doit(fd, mainvar, sce->camera); expand_doit(fd, mainvar, sce->world); if(sce->set) expand_doit(fd, mainvar, sce->set); if(sce->nodetree) expand_nodetree(fd, mainvar, sce->nodetree); for(srl= sce->r.layers.first; srl; srl= srl->next) { expand_doit(fd, mainvar, srl->mat_override); expand_doit(fd, mainvar, srl->light_override); } if(sce->r.dometext) expand_doit(fd, mainvar, sce->r.dometext); } static void expand_camera(FileData *fd, Main *mainvar, Camera *ca) { expand_doit(fd, mainvar, ca->ipo); } static void expand_sound(FileData *fd, Main *mainvar, bSound *snd) { expand_doit(fd, mainvar, snd->ipo); } static void expand_main(FileData *fd, Main *mainvar) { ListBase *lbarray[MAX_LIBARRAY]; ID *id; int a, doit= 1; if(fd==0) return; while(doit) { doit= 0; a= set_listbasepointers(mainvar, lbarray); while(a--) { id= lbarray[a]->first; while(id) { if(id->flag & LIB_TEST) { switch(GS(id->name)) { case ID_OB: expand_object(fd, mainvar, (Object *)id); break; case ID_ME: expand_mesh(fd, mainvar, (Mesh *)id); break; case ID_CU: expand_curve(fd, mainvar, (Curve *)id); break; case ID_MB: expand_mball(fd, mainvar, (MetaBall *)id); break; case ID_SCE: expand_scene(fd, mainvar, (Scene *)id); break; case ID_MA: expand_material(fd, mainvar, (Material *)id); break; case ID_TE: expand_texture(fd, mainvar, (Tex *)id); break; case ID_WO: expand_world(fd, mainvar, (World *)id); break; case ID_LT: expand_lattice(fd, mainvar, (Lattice *)id); break; case ID_LA: expand_lamp(fd, mainvar,(Lamp *)id); break; case ID_KE: expand_key(fd, mainvar, (Key *)id); break; case ID_CA: expand_camera(fd, mainvar, (Camera *)id); break; case ID_SO: expand_sound(fd, mainvar, (bSound *)id); break; case ID_AR: expand_armature(fd, mainvar, (bArmature *)id); break; case ID_AC: expand_action(fd, mainvar, (bAction *)id); break; case ID_GR: expand_group(fd, mainvar, (Group *)id); break; case ID_NT: expand_nodetree(fd, mainvar, (bNodeTree *)id); break; case ID_BR: expand_brush(fd, mainvar, (Brush *)id); break; case ID_IP: expand_ipo(fd, mainvar, (Ipo *)id); break; case ID_PA: expand_particlesettings(fd, mainvar, (ParticleSettings *)id); } doit= 1; id->flag -= LIB_TEST; } id= id->next; } } } } static int object_in_any_scene(Object *ob) { Scene *sce; for(sce= G.main->scene.first; sce; sce= sce->id.next) if(object_in_scene(ob, sce)) return 1; return 0; } /* when *lib set, it also does objects that were in the appended group */ static void give_base_to_objects(Scene *sce, ListBase *lb, Library *lib, int is_group_append) { Object *ob; Base *base; /* give all objects which are LIB_INDIRECT a base, or for a group when *lib has been set */ for(ob= lb->first; ob; ob= ob->id.next) { if( ob->id.flag & LIB_INDIRECT ) { /* IF below is quite confusing! if we are appending, but this object wasnt just added allong with a group, then this is alredy used indirectly in the scene somewhere else and we didnt just append it. (ob->id.flag & LIB_APPEND_TAG)==0 means that this is a newly appended object - Campbell */ if (is_group_append==0 || (ob->id.flag & LIB_APPEND_TAG)==0) { int do_it= 0; if(ob->id.us==0) do_it= 1; else if(ob->id.us==1 && lib) if(ob->id.lib==lib && (ob->flag & OB_FROMGROUP) && object_in_any_scene(ob)==0) do_it= 1; if(do_it) { base= MEM_callocN( sizeof(Base), "add_ext_base"); BLI_addtail(&(sce->base), base); base->lay= ob->lay; base->object= ob; base->flag= ob->flag; ob->id.us= 1; ob->id.flag -= LIB_INDIRECT; ob->id.flag |= LIB_EXTERN; } } } } } static void append_named_part(FileData *fd, Main *mainvar, Scene *scene, char *name, int idcode, short flag) { Object *ob; Base *base; BHead *bhead; ID *id; int endloop=0; bhead = blo_firstbhead(fd); while(bhead && endloop==0) { if(bhead->code==ENDB) endloop= 1; else if(bhead->code==idcode) { char *idname= bhead_id_name(fd, bhead); if(strcmp(idname+2, name)==0) { id= is_yet_read(fd, mainvar, bhead); if(id==NULL) { read_libblock(fd, mainvar, bhead, LIB_TESTEXT, NULL); } else { printf("append: already linked\n"); oldnewmap_insert(fd->libmap, bhead->old, id, 1); if(id->flag & LIB_INDIRECT) { id->flag -= LIB_INDIRECT; id->flag |= LIB_EXTERN; } } if(idcode==ID_OB) { /* loose object: give a base */ base= MEM_callocN( sizeof(Base), "app_nam_part"); BLI_addtail(&scene->base, base); if(id==NULL) ob= mainvar->object.last; else ob= (Object *)id; /* this is bad code... G.vd nor G.scene should be used on this level... */ if((flag & FILE_ACTIVELAY)) { if(G.vd) ob->lay= G.vd->layact; else ob->lay = G.scene->lay; } base->lay= ob->lay; base->object= ob; ob->id.us++; if(flag & FILE_AUTOSELECT) { base->flag |= SELECT; base->object->flag = base->flag; /* do NOT make base active here! screws up GUI stuff, if you want it do it on src/ level */ } } endloop= 1; } } bhead = blo_nextbhead(fd, bhead); } } static void append_id_part(FileData *fd, Main *mainvar, ID *id, ID **id_r) { BHead *bhead; for (bhead= blo_firstbhead(fd); bhead; bhead= blo_nextbhead(fd, bhead)) { if (bhead->code == GS(id->name)) { if (BLI_streq(id->name, bhead_id_name(fd, bhead))) { id->flag &= ~LIB_READ; id->flag |= LIB_TEST; // printf("read lib block %s\n", id->name); read_libblock(fd, mainvar, bhead, id->flag, id_r); break; } } else if (bhead->code==ENDB) break; } } /* common routine to append/link something from a library */ static Library* library_append( Scene *scene, char* file, char *dir, int idcode, int totsel, FileData **fd, struct direntry* filelist, int totfile, short flag) { Main *mainl; Library *curlib; /* make mains */ blo_split_main(&(*fd)->mainlist, G.main); /* which one do we need? */ mainl = blo_find_main(*fd, &(*fd)->mainlist, dir, G.sce); mainl->versionfile= (*fd)->fileversion; /* needed for do_version */ curlib= mainl->curlib; if(totsel==0) { append_named_part(*fd, mainl, scene, file, idcode, flag); } else { int a; for(a=0; amainlist); if(flag & FILE_STRINGCODE) { /* use the full path, this could have been read by other library even */ BLI_strncpy(mainl->curlib->name, mainl->curlib->filename, sizeof(mainl->curlib->name)); /* uses current .blend file as reference */ BLI_makestringcode(G.sce, mainl->curlib->name); } blo_join_main(&(*fd)->mainlist); G.main= (*fd)->mainlist.first; lib_link_all(*fd, G.main); lib_verify_nodetree(G.main, 0); fix_relpaths_library(G.sce, G.main); /* make all relative paths, relative to the open blend file */ /* give a base to loose objects. If group append, do it for objects too */ if(idcode==ID_GR) { if (flag & FILE_LINK) { give_base_to_objects(scene, &(G.main->object), NULL, 0); } else { give_base_to_objects(scene, &(G.main->object), curlib, 1); } } else { give_base_to_objects(scene, &(G.main->object), NULL, 0); } /* has been removed... erm, why? s..ton) */ /* 20040907: looks like they are give base already in append_named_part(); -Nathan L */ /* 20041208: put back. It only linked direct, not indirect objects (ton) */ /* patch to prevent switch_endian happens twice */ if((*fd)->flags & FD_FLAGS_SWITCH_ENDIAN) { blo_freefiledata( *fd ); *fd = NULL; } return curlib; } /* this is a version of BLO_library_append needed by the BPython API, so * scripts can load data from .blend files -- see Blender.Library module.*/ /* append to G.scene */ /* this should probably be moved into the Python code anyway */ void BLO_script_library_append(BlendHandle **bh, char *dir, char *name, int idcode, short flag, Scene *scene ) { /* try to append the requested object */ library_append( scene, name, dir, idcode, 0, (FileData **)bh, NULL, 0, flag ); /* do we need to do this? */ DAG_scene_sort(G.scene); } /* append to G.scene */ /* dir is a full path */ void BLO_library_append(SpaceFile *sfile, char *dir, int idcode) { BLO_library_append_(&sfile->libfiledata, sfile->filelist, sfile->totfile, dir, sfile->file, sfile->flag, idcode); } void BLO_library_append_(BlendHandle** libfiledata, struct direntry* filelist, int totfile, char *dir, char* file, short flag, int idcode) { Library *curlib; Base *centerbase; Object *ob; int a, totsel=0; /* are there files selected? */ for(a=0; abase.first); while(centerbase) { if(centerbase->object->id.lib==curlib && centerbase->object->parent==NULL) { VECCOPY(vec, centerbase->object->loc); DO_MINMAX(vec, min, max); count++; } centerbase= centerbase->next; } if(count) { centerloc[0]= (min[0]+max[0])/2; centerloc[1]= (min[1]+max[1])/2; centerloc[2]= (min[2]+max[2])/2; curs = G.scene->cursor; VECSUB(centerloc,curs,centerloc); centerbase= (G.scene->base.first); while(centerbase) { if(centerbase->object->id.lib==curlib && centerbase->object->parent==NULL) { ob= centerbase->object; ob->loc[0] += centerloc[0]; ob->loc[1] += centerloc[1]; ob->loc[2] += centerloc[2]; } centerbase= centerbase->next; } } } } } /* ************* READ LIBRARY ************** */ static int mainvar_count_libread_blocks(Main *mainvar) { ListBase *lbarray[MAX_LIBARRAY]; int a, tot= 0; a= set_listbasepointers(mainvar, lbarray); while(a--) { ID *id= lbarray[a]->first; for (id= lbarray[a]->first; id; id= id->next) if (id->flag & LIB_READ) tot++; } return tot; } static void read_libraries(FileData *basefd, ListBase *mainlist) { Main *mainl= mainlist->first; Main *mainptr; ListBase *lbarray[MAX_LIBARRAY]; int a, doit= 1; while(doit) { doit= 0; /* test 1: read libdata */ mainptr= mainl->next; while(mainptr) { int tot= mainvar_count_libread_blocks(mainptr); // printf("found LIB_READ %s\n", mainptr->curlib->name); if(tot) { FileData *fd= mainptr->curlib->filedata; if(fd==NULL) { BlendReadError err; printf("read library: lib %s\n", mainptr->curlib->name); fd= blo_openblenderfile(mainptr->curlib->filename, &err); if (fd) { if (fd->libmap) oldnewmap_free(fd->libmap); fd->libmap = oldnewmap_new(); mainptr->curlib->filedata= fd; mainptr->versionfile= fd->fileversion; /* subversion */ read_file_version(fd, mainptr); } else mainptr->curlib->filedata= NULL; if (fd==NULL) printf("ERROR: can't find lib %s \n", mainptr->curlib->filename); } if(fd) { doit= 1; a= set_listbasepointers(mainptr, lbarray); while(a--) { ID *id= lbarray[a]->first; while(id) { ID *idn= id->next; if(id->flag & LIB_READ) { ID *realid= NULL; BLI_remlink(lbarray[a], id); append_id_part(fd, mainptr, id, &realid); if (!realid) printf("LIB ERROR: can't find %s\n", id->name); change_idid_adr(mainlist, basefd, id, realid); MEM_freeN(id); } id= idn; } } expand_main(fd, mainptr); /* dang FileData... now new libraries need to be appended to original filedata, it is not a good replacement for the old global (ton) */ while( fd->mainlist.first ) { Main *mp= fd->mainlist.first; BLI_remlink(&fd->mainlist, mp); BLI_addtail(&basefd->mainlist, mp); } } } mainptr= mainptr->next; } } /* test if there are unread libblocks */ for(mainptr= mainl->next; mainptr; mainptr= mainptr->next) { a= set_listbasepointers(mainptr, lbarray); while(a--) { ID *id= lbarray[a]->first; while(id) { ID *idn= id->next; if(id->flag & LIB_READ) { BLI_remlink(lbarray[a], id); printf("LIB ERROR: can't find %s\n", id->name); change_idid_adr(mainlist, basefd, id, NULL); MEM_freeN(id); } id= idn; } } } /* do versions, link, and free */ for(mainptr= mainl->next; mainptr; mainptr= mainptr->next) { /* some mains still have to be read, then * versionfile is still zero! */ if(mainptr->versionfile) { if(mainptr->curlib->filedata) // can be zero... with shift+f1 append do_versions(mainptr->curlib->filedata, mainptr->curlib, mainptr); else do_versions(basefd, NULL, mainptr); } if(mainptr->curlib->filedata) lib_link_all(mainptr->curlib->filedata, mainptr); if(mainptr->curlib->filedata) blo_freefiledata(mainptr->curlib->filedata); mainptr->curlib->filedata= NULL; } } /* reading runtime */ BlendFileData *blo_read_blendafterruntime(int file, char *name, int actualsize, BlendReadError *error_r) { BlendFileData *bfd = NULL; FileData *fd = filedata_new(); fd->filedes = file; fd->buffersize = actualsize; fd->read = fd_read_from_file; /* needed for library_append and read_libraries */ BLI_strncpy(fd->filename, name, sizeof(fd->filename)); fd = blo_decode_and_check(fd, error_r); if (!fd) return NULL; bfd= blo_read_file_internal(fd, error_r); blo_freefiledata(fd); return bfd; }