/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup blenloader */ #ifndef WIN32 # include /* for read close */ #else # include /* odd include order-issue */ # include // for open close read # include "winsock2.h" # include "BLI_winstuff.h" #endif /* allow readfile to use deprecated functionality */ #define DNA_DEPRECATED_ALLOW #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_cloth_types.h" #include "DNA_constraint_types.h" #include "DNA_ipo_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" #include "DNA_light_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_node_types.h" #include "DNA_object_fluidsim_types.h" #include "DNA_object_types.h" #include "DNA_view3d_types.h" #include "DNA_screen_types.h" #include "DNA_sdna_types.h" #include "DNA_sequence_types.h" #include "DNA_smoke_types.h" #include "DNA_sound_types.h" #include "DNA_space_types.h" #include "DNA_world_types.h" #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_blenlib.h" #include "BLI_math.h" #include "BKE_anim.h" #include "BKE_armature.h" #include "BKE_colortools.h" #include "BKE_global.h" // for G #include "BKE_library.h" #include "BKE_main.h" #include "BKE_mesh.h" // for ME_ defines (patching) #include "BKE_modifier.h" #include "BKE_multires.h" #include "BKE_particle.h" #include "BKE_pointcache.h" #include "BKE_screen.h" #include "BKE_sequencer.h" #include "BKE_texture.h" #include "BKE_sound.h" #include "NOD_socket.h" #include "BLO_readfile.h" #include "readfile.h" #include /* 2.50 patch */ static void area_add_header_region(ScrArea *sa, ListBase *lb) { ARegion *ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_HEADER; if (sa->headertype == 1) { ar->alignment = RGN_ALIGN_BOTTOM; } else { ar->alignment = RGN_ALIGN_TOP; } /* initialize view2d data for header region, to allow panning */ /* is copy from ui_view2d.c */ ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); ar->v2d.keepofs = V2D_LOCKOFS_Y; ar->v2d.keeptot = V2D_KEEPTOT_STRICT; ar->v2d.align = V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y; ar->v2d.flag = (V2D_PIXELOFS_X | V2D_PIXELOFS_Y); } static void sequencer_init_preview_region(ARegion *ar) { // XXX a bit ugly still, copied from space_sequencer /* NOTE: if you change values here, also change them in space_sequencer.c, sequencer_new */ ar->regiontype = RGN_TYPE_PREVIEW; ar->alignment = RGN_ALIGN_TOP; ar->flag |= RGN_FLAG_HIDDEN; ar->v2d.keepzoom = V2D_KEEPASPECT | V2D_KEEPZOOM; ar->v2d.minzoom = 0.00001f; ar->v2d.maxzoom = 100000.0f; ar->v2d.tot.xmin = -960.0f; /* 1920 width centered */ ar->v2d.tot.ymin = -540.0f; /* 1080 height centered */ ar->v2d.tot.xmax = 960.0f; ar->v2d.tot.ymax = 540.0f; ar->v2d.min[0] = 0.0f; ar->v2d.min[1] = 0.0f; ar->v2d.max[0] = 12000.0f; ar->v2d.max[1] = 12000.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.align = V2D_ALIGN_FREE; // (V2D_ALIGN_NO_NEG_X|V2D_ALIGN_NO_NEG_Y); ar->v2d.keeptot = V2D_KEEPTOT_FREE; } static void area_add_window_regions(ScrArea *sa, SpaceLink *sl, ListBase *lb) { ARegion *ar; ARegion *ar_main; if (sl) { /* first channels for ipo action nla... */ switch (sl->spacetype) { case SPACE_GRAPH: ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_CHANNELS; ar->alignment = RGN_ALIGN_LEFT; ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); /* for some reason, this doesn't seem to go auto like for NLA... */ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_RIGHT; ar->v2d.scroll = V2D_SCROLL_RIGHT; ar->v2d.flag = RGN_FLAG_HIDDEN; break; case SPACE_ACTION: ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_CHANNELS; ar->alignment = RGN_ALIGN_LEFT; ar->v2d.scroll = V2D_SCROLL_BOTTOM; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; break; case SPACE_NLA: ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_CHANNELS; ar->alignment = RGN_ALIGN_LEFT; ar->v2d.scroll = V2D_SCROLL_BOTTOM; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* for some reason, some files still don't get this auto */ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_RIGHT; ar->v2d.scroll = V2D_SCROLL_RIGHT; ar->v2d.flag = RGN_FLAG_HIDDEN; break; case SPACE_NODE: ar = MEM_callocN(sizeof(ARegion), "nodetree area for node"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_LEFT; ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* temporarily hide it */ ar->flag = RGN_FLAG_HIDDEN; break; case SPACE_FILE: ar = MEM_callocN(sizeof(ARegion), "nodetree area for node"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_CHANNELS; ar->alignment = RGN_ALIGN_LEFT; ar = MEM_callocN(sizeof(ARegion), "ui area for file"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_TOP; break; case SPACE_SEQ: ar_main = (ARegion *)lb->first; for (; ar_main; ar_main = ar_main->next) { if (ar_main->regiontype == RGN_TYPE_WINDOW) { break; } } ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer"); BLI_insertlinkbefore(lb, ar_main, ar); sequencer_init_preview_region(ar); break; case SPACE_VIEW3D: /* toolbar */ ar = MEM_callocN(sizeof(ARegion), "toolbar for view3d"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_TOOLS; ar->alignment = RGN_ALIGN_LEFT; ar->flag = RGN_FLAG_HIDDEN; /* tool properties */ ar = MEM_callocN(sizeof(ARegion), "tool properties for view3d"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_TOOL_PROPS; ar->alignment = RGN_ALIGN_BOTTOM | RGN_SPLIT_PREV; ar->flag = RGN_FLAG_HIDDEN; /* buttons/list view */ ar = MEM_callocN(sizeof(ARegion), "buttons for view3d"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_RIGHT; ar->flag = RGN_FLAG_HIDDEN; #if 0 case SPACE_PROPERTIES: /* context UI region */ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->regiontype = RGN_TYPE_UI; ar->alignment = RGN_ALIGN_RIGHT; break; #endif } } /* main region */ ar = MEM_callocN(sizeof(ARegion), "area region from do_versions"); BLI_addtail(lb, ar); ar->winrct = sa->totrct; ar->regiontype = RGN_TYPE_WINDOW; if (sl) { /* if active spacetype has view2d data, copy that over to main region */ /* and we split view3d */ switch (sl->spacetype) { case SPACE_VIEW3D: blo_do_versions_view3d_split_250((View3D *)sl, lb); break; case SPACE_OUTLINER: { SpaceOutliner *soops = (SpaceOutliner *)sl; memcpy(&ar->v2d, &soops->v2d, sizeof(View2D)); ar->v2d.scroll &= ~V2D_SCROLL_LEFT; ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y); ar->v2d.keepzoom |= (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_KEEPASPECT); ar->v2d.keeptot = V2D_KEEPTOT_STRICT; ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f; // ar->v2d.flag |= V2D_IS_INITIALISED; break; } case SPACE_GRAPH: { SpaceGraph *sipo = (SpaceGraph *)sl; memcpy(&ar->v2d, &sipo->v2d, sizeof(View2D)); /* init mainarea view2d */ ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES); ar->v2d.scroll |= (V2D_SCROLL_LEFT | V2D_SCROLL_VERTICAL_HANDLES); ar->v2d.min[0] = FLT_MIN; ar->v2d.min[1] = FLT_MIN; ar->v2d.max[0] = MAXFRAMEF; ar->v2d.max[1] = FLT_MAX; // ar->v2d.flag |= V2D_IS_INITIALISED; break; } case SPACE_NLA: { SpaceNla *snla = (SpaceNla *)sl; memcpy(&ar->v2d, &snla->v2d, sizeof(View2D)); ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f; ar->v2d.tot.ymax = 0.0f; ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES); ar->v2d.scroll |= (V2D_SCROLL_RIGHT); ar->v2d.align = V2D_ALIGN_NO_POS_Y; ar->v2d.flag |= V2D_VIEWSYNC_AREA_VERTICAL; break; } case SPACE_ACTION: { SpaceAction *saction = (SpaceAction *)sl; /* We totally reinit the view for the Action Editor, * as some old instances had some weird cruft set. */ ar->v2d.tot.xmin = -20.0f; ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f; ar->v2d.tot.xmax = (float)((sa->winx > 120) ? (sa->winx) : 120); ar->v2d.tot.ymax = 0.0f; ar->v2d.cur = ar->v2d.tot; ar->v2d.min[0] = 0.0f; ar->v2d.min[1] = 0.0f; ar->v2d.max[0] = MAXFRAMEF; ar->v2d.max[1] = FLT_MAX; ar->v2d.minzoom = 0.01f; ar->v2d.maxzoom = 50; ar->v2d.scroll = (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES); ar->v2d.scroll |= (V2D_SCROLL_RIGHT); ar->v2d.keepzoom = V2D_LOCKZOOM_Y; ar->v2d.align = V2D_ALIGN_NO_POS_Y; ar->v2d.flag = V2D_VIEWSYNC_AREA_VERTICAL; /* for old files with ShapeKey editors open + an action set, clear the action as * it doesn't make sense in the new system (i.e. violates concept that ShapeKey edit * only shows ShapeKey-rooted actions only) */ if (saction->mode == SACTCONT_SHAPEKEY) { saction->action = NULL; } break; } case SPACE_SEQ: { SpaceSeq *sseq = (SpaceSeq *)sl; memcpy(&ar->v2d, &sseq->v2d, sizeof(View2D)); ar->v2d.scroll |= (V2D_SCROLL_BOTTOM | V2D_SCROLL_HORIZONTAL_HANDLES); ar->v2d.scroll |= (V2D_SCROLL_LEFT | V2D_SCROLL_VERTICAL_HANDLES); ar->v2d.align = V2D_ALIGN_NO_NEG_Y; ar->v2d.flag |= V2D_IS_INITIALISED; break; } case SPACE_NODE: { SpaceNode *snode = (SpaceNode *)sl; memcpy(&ar->v2d, &snode->v2d, sizeof(View2D)); ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); ar->v2d.keepzoom = V2D_LIMITZOOM | V2D_KEEPASPECT; break; } case SPACE_PROPERTIES: { SpaceProperties *sbuts = (SpaceProperties *)sl; memcpy(&ar->v2d, &sbuts->v2d, sizeof(View2D)); ar->v2d.scroll |= (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); break; } case SPACE_FILE: { // SpaceFile *sfile = (SpaceFile *)sl; ar->v2d.tot.xmin = ar->v2d.tot.ymin = 0; ar->v2d.tot.xmax = ar->winx; ar->v2d.tot.ymax = ar->winy; ar->v2d.cur = ar->v2d.tot; ar->regiontype = RGN_TYPE_WINDOW; ar->v2d.scroll = (V2D_SCROLL_RIGHT | V2D_SCROLL_BOTTOM); ar->v2d.align = (V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_POS_Y); ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); break; } case SPACE_TEXT: { SpaceText *st = (SpaceText *)sl; st->flags |= ST_FIND_WRAP; } // case SPACE_XXX: // FIXME... add other ones // memcpy(&ar->v2d, &((SpaceXxx *)sl)->v2d, sizeof(View2D)); // break; } } } static void do_versions_windowmanager_2_50(bScreen *screen) { ScrArea *sa; SpaceLink *sl; /* add regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { /* we keep headertype variable to convert old files only */ if (sa->headertype) { area_add_header_region(sa, &sa->regionbase); } area_add_window_regions(sa, sa->spacedata.first, &sa->regionbase); /* space imageselect is deprecated */ for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_IMASEL) { sl->spacetype = SPACE_EMPTY; /* spacedata then matches */ } } /* space sound is deprecated */ for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_SOUND) { sl->spacetype = SPACE_EMPTY; /* spacedata then matches */ } } /* pushed back spaces also need regions! */ if (sa->spacedata.first) { sl = sa->spacedata.first; for (sl = sl->next; sl; sl = sl->next) { if (sa->headertype) { area_add_header_region(sa, &sl->regionbase); } area_add_window_regions(sa, sl, &sl->regionbase); } } } } static void versions_gpencil_add_main(ListBase *lb, ID *id, const char *name) { BLI_addtail(lb, id); id->us = 1; id->flag = LIB_FAKEUSER; *((short *)id->name) = ID_GD; BKE_id_new_name_validate(lb, id, name); /* alphabetic insertion: is in BKE_id_new_name_validate */ if (G.debug & G_DEBUG) { printf("Converted GPencil to ID: %s\n", id->name + 2); } } static void do_versions_gpencil_2_50(Main *main, bScreen *screen) { ScrArea *sa; SpaceLink *sl; /* add regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; if (v3d->gpd) { versions_gpencil_add_main(&main->gpencils, (ID *)v3d->gpd, "GPencil View3D"); v3d->gpd = NULL; } } else if (sl->spacetype == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)sl; if (snode->gpd) { versions_gpencil_add_main(&main->gpencils, (ID *)snode->gpd, "GPencil Node"); snode->gpd = NULL; } } else if (sl->spacetype == SPACE_SEQ) { SpaceSeq *sseq = (SpaceSeq *)sl; if (sseq->gpd) { versions_gpencil_add_main(&main->gpencils, (ID *)sseq->gpd, "GPencil Node"); sseq->gpd = NULL; } } else if (sl->spacetype == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)sl; #if 0 /* see comment on r28002 */ if (sima->gpd) { versions_gpencil_add_main(&main->gpencil, (ID *)sima->gpd, "GPencil Image"); sima->gpd = NULL; } #else sima->gpd = NULL; #endif } } } } static void do_version_mdef_250(Main *main) { Object *ob; ModifierData *md; MeshDeformModifierData *mmd; for (ob = main->objects.first; ob; ob = ob->id.next) { for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_MeshDeform) { mmd = (MeshDeformModifierData *)md; if (mmd->bindcos) { /* make bindcos NULL in order to trick older versions * into thinking that the mesh was not bound yet */ mmd->bindcagecos = mmd->bindcos; mmd->bindcos = NULL; modifier_mdef_compact_influences(md); } } } } } static void do_version_constraints_radians_degrees_250(ListBase *lb) { bConstraint *con; for (con = lb->first; con; con = con->next) { if (con->type == CONSTRAINT_TYPE_KINEMATIC) { bKinematicConstraint *data = con->data; data->poleangle *= (float)(M_PI / 180.0); } else if (con->type == CONSTRAINT_TYPE_ROTLIMIT) { bRotLimitConstraint *data = con->data; data->xmin *= (float)(M_PI / 180.0); data->xmax *= (float)(M_PI / 180.0); data->ymin *= (float)(M_PI / 180.0); data->ymax *= (float)(M_PI / 180.0); data->zmin *= (float)(M_PI / 180.0); data->zmax *= (float)(M_PI / 180.0); } } } static void do_version_bone_roll_256(Bone *bone) { Bone *child; float submat[3][3]; copy_m3_m4(submat, bone->arm_mat); mat3_to_vec_roll(submat, NULL, &bone->arm_roll); for (child = bone->childbase.first; child; child = child->next) { do_version_bone_roll_256(child); } } /* deprecated, only keep this for readfile.c */ /* XXX Deprecated function to add a socket in ntree->inputs/ntree->outputs list * (previously called node_group_add_socket). This function has been superseded * by the implementation of proxy nodes. It is still necessary though * for do_versions of pre-2.56.2 code (r35033), so later proxy nodes * can be generated consistently from ntree socket lists. */ static bNodeSocket *do_versions_node_group_add_socket_2_56_2(bNodeTree *ngroup, const char *name, int type, int in_out) { // bNodeSocketType *stype = ntreeGetSocketType(type); bNodeSocket *gsock = MEM_callocN(sizeof(bNodeSocket), "bNodeSocket"); BLI_strncpy(gsock->name, name, sizeof(gsock->name)); gsock->type = type; gsock->next = gsock->prev = NULL; gsock->new_sock = NULL; gsock->link = NULL; /* assign new unique index */ gsock->own_index = ngroup->cur_index++; gsock->limit = (in_out == SOCK_IN ? 0xFFF : 1); // if (stype->value_structsize > 0) // gsock->default_value = MEM_callocN(stype->value_structsize, "default socket value"); BLI_addtail(in_out == SOCK_IN ? &ngroup->inputs : &ngroup->outputs, gsock); ngroup->update |= (in_out == SOCK_IN ? NTREE_UPDATE_GROUP_IN : NTREE_UPDATE_GROUP_OUT); return gsock; } /* Create default_value structs for node sockets from the internal bNodeStack value. * These structs were used from 2.59.2 on, but are replaced in the subsequent do_versions for * custom nodes by generic ID property values. This conversion happened _after_ do_versions * originally due to messy type initialization for node sockets. * Now created here intermediately for convenience and to keep do_versions consistent. * * Node compatibility code is gross ... */ static void do_versions_socket_default_value_259(bNodeSocket *sock) { bNodeSocketValueFloat *valfloat; bNodeSocketValueVector *valvector; bNodeSocketValueRGBA *valrgba; if (sock->default_value) { return; } switch (sock->type) { case SOCK_FLOAT: valfloat = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueFloat), "default socket value"); valfloat->value = sock->ns.vec[0]; valfloat->min = sock->ns.min; valfloat->max = sock->ns.max; valfloat->subtype = PROP_NONE; break; case SOCK_VECTOR: valvector = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueVector), "default socket value"); copy_v3_v3(valvector->value, sock->ns.vec); valvector->min = sock->ns.min; valvector->max = sock->ns.max; valvector->subtype = PROP_NONE; break; case SOCK_RGBA: valrgba = sock->default_value = MEM_callocN(sizeof(bNodeSocketValueRGBA), "default socket value"); copy_v4_v4(valrgba->value, sock->ns.vec); break; } } void blo_do_versions_250(FileData *fd, Library *lib, Main *bmain) { /* WATCH IT!!!: pointers from libdata have not been converted */ if (bmain->versionfile < 250) { bScreen *screen; Scene *scene; Base *base; Material *ma; Camera *cam; Curve *cu; Scene *sce; Tex *tx; ParticleSettings *part; Object *ob; // PTCacheID *pid; // ListBase pidlist; bSound *sound; Sequence *seq; for (sound = bmain->sounds.first; sound; sound = sound->id.next) { if (sound->newpackedfile) { sound->packedfile = sound->newpackedfile; sound->newpackedfile = NULL; } } for (scene = bmain->scenes.first; scene; scene = scene->id.next) { if (scene->ed && scene->ed->seqbasep) { SEQ_BEGIN (scene->ed, seq) { if (seq->type == SEQ_TYPE_SOUND_HD) { char str[FILE_MAX]; BLI_join_dirfile(str, sizeof(str), seq->strip->dir, seq->strip->stripdata->name); BLI_path_abs(str, BKE_main_blendfile_path(bmain)); seq->sound = BKE_sound_new_file(bmain, str); } #define SEQ_USE_PROXY_CUSTOM_DIR (1 << 19) #define SEQ_USE_PROXY_CUSTOM_FILE (1 << 21) /* don't know, if anybody used that this way, but just in case, upgrade to new way... */ if ((seq->flag & SEQ_USE_PROXY_CUSTOM_FILE) && !(seq->flag & SEQ_USE_PROXY_CUSTOM_DIR)) { BLI_snprintf(seq->strip->proxy->dir, FILE_MAXDIR, "%s/BL_proxy", seq->strip->dir); } #undef SEQ_USE_PROXY_CUSTOM_DIR #undef SEQ_USE_PROXY_CUSTOM_FILE } SEQ_END; } } for (screen = bmain->screens.first; screen; screen = screen->id.next) { do_versions_windowmanager_2_50(screen); do_versions_gpencil_2_50(bmain, screen); } /* shader, composite and texture node trees have id.name empty, put something in * to have them show in RNA viewer and accessible otherwise. */ for (ma = bmain->materials.first; ma; ma = ma->id.next) { if (ma->nodetree && ma->nodetree->id.name[0] == '\0') { strcpy(ma->nodetree->id.name, "NTShader Nodetree"); } } /* and composite trees */ for (sce = bmain->scenes.first; sce; sce = sce->id.next) { enum { R_PANORAMA = (1 << 10) }; if (sce->nodetree && sce->nodetree->id.name[0] == '\0') { strcpy(sce->nodetree->id.name, "NTCompositing Nodetree"); } /* move to cameras */ if (sce->r.mode & R_PANORAMA) { for (base = sce->base.first; base; base = base->next) { ob = blo_do_versions_newlibadr(fd, lib, base->object); if (ob->type == OB_CAMERA && !ob->id.lib) { cam = blo_do_versions_newlibadr(fd, lib, ob->data); cam->flag |= CAM_PANORAMA; } } sce->r.mode &= ~R_PANORAMA; } } /* and texture trees */ for (tx = bmain->textures.first; tx; tx = tx->id.next) { bNode *node; if (tx->nodetree) { if (tx->nodetree->id.name[0] == '\0') { strcpy(tx->nodetree->id.name, "NTTexture Nodetree"); } /* which_output 0 is now "not specified" */ for (node = tx->nodetree->nodes.first; node; node = node->next) { if (node->type == TEX_NODE_OUTPUT) { node->custom1++; } } } } /* particle draw and render types */ for (part = bmain->particles.first; part; part = part->id.next) { if (part->draw_as) { if (part->draw_as == PART_DRAW_DOT) { part->ren_as = PART_DRAW_HALO; part->draw_as = PART_DRAW_REND; } else if (part->draw_as <= PART_DRAW_AXIS) { part->ren_as = PART_DRAW_HALO; } else { part->ren_as = part->draw_as; part->draw_as = PART_DRAW_REND; } } part->path_end = 1.0f; part->clength = 1.0f; } /* set old pointcaches to have disk cache flag */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { // BKE_ptcache_ids_from_object(&pidlist, ob); // for (pid = pidlist.first; pid; pid = pid->next) // pid->cache->flag |= PTCACHE_DISK_CACHE; // BLI_freelistN(&pidlist); } /* type was a mixed flag & enum. move the 2d flag elsewhere */ for (cu = bmain->curves.first; cu; cu = cu->id.next) { Nurb *nu; for (nu = cu->nurb.first; nu; nu = nu->next) { nu->flag |= (nu->type & CU_2D); nu->type &= CU_TYPE; } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 1)) { Object *ob; Tex *tex; Scene *sce; ToolSettings *ts; // PTCacheID *pid; // ListBase pidlist; for (ob = bmain->objects.first; ob; ob = ob->id.next) { // BKE_ptcache_ids_from_object(&pidlist, ob); // for (pid = pidlist.first; pid; pid = pid->next) { // if (BLI_listbase_is_empty(pid->ptcaches)) // pid->ptcaches->first = pid->ptcaches->last = pid->cache; //} // BLI_freelistN(&pidlist); if (ob->type == OB_MESH) { Mesh *me = blo_do_versions_newlibadr(fd, lib, ob->data); void *olddata = ob->data; ob->data = me; /* XXX - library meshes crash on loading most yoFrankie levels, * the multires pointer gets invalid - Campbell */ if (me && me->id.lib == NULL && me->mr && me->mr->level_count > 1) { multires_load_old(ob, me); } ob->data = olddata; } if (ob->totcol && ob->matbits == NULL) { int a; ob->matbits = MEM_calloc_arrayN(ob->totcol, sizeof(char), "ob->matbits"); for (a = 0; a < ob->totcol; a++) { ob->matbits[a] = (ob->colbits & (1 << a)) != 0; } } } /* texture filter */ for (tex = bmain->textures.first; tex; tex = tex->id.next) { if (tex->afmax == 0) { tex->afmax = 8; } } for (sce = bmain->scenes.first; sce; sce = sce->id.next) { ts = sce->toolsettings; if (!ts->uv_selectmode || ts->vgroup_weight == 0.0f) { ts->selectmode = SCE_SELECT_VERTEX; /* autokeying - setting should be taken from the user-prefs * but the userprefs version may not have correct flags set * (i.e. will result in blank box when enabled) */ ts->autokey_mode = U.autokey_mode; if (ts->autokey_mode == 0) { ts->autokey_mode = 2; /* 'add/replace' but not on */ } ts->uv_selectmode = UV_SELECT_VERTEX; ts->vgroup_weight = 1.0f; } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 2)) { Object *ob; for (ob = bmain->objects.first; ob; ob = ob->id.next) { if (ob->flag & 8192) { // OB_POSEMODE = 8192 ob->mode |= OB_MODE_POSE; } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 4)) { Scene *sce; Object *ob; ParticleSettings *part; bool do_gravity = false; for (sce = bmain->scenes.first; sce; sce = sce->id.next) { if (sce->unit.scale_length == 0.0f) { sce->unit.scale_length = 1.0f; } } for (ob = bmain->objects.first; ob; ob = ob->id.next) { /* fluid-sim stuff */ FluidsimModifierData *fluidmd = (FluidsimModifierData *)modifiers_findByType( ob, eModifierType_Fluidsim); if (fluidmd) { fluidmd->fss->fmd = fluidmd; } /* rotation modes were added, * but old objects would now default to being 'quaternion based' */ ob->rotmode = ROT_MODE_EUL; } for (sce = bmain->scenes.first; sce; sce = sce->id.next) { if (sce->audio.main == 0.0f) { sce->audio.main = 1.0f; } sce->r.ffcodecdata.audio_mixrate = sce->audio.mixrate; sce->r.ffcodecdata.audio_volume = sce->audio.main; sce->audio.distance_model = 2; sce->audio.doppler_factor = 1.0f; sce->audio.speed_of_sound = 343.3f; } /* Add default gravity to scenes */ for (sce = bmain->scenes.first; sce; sce = sce->id.next) { if ((sce->physics_settings.flag & PHYS_GLOBAL_GRAVITY) == 0 && is_zero_v3(sce->physics_settings.gravity)) { sce->physics_settings.gravity[0] = sce->physics_settings.gravity[1] = 0.0f; sce->physics_settings.gravity[2] = -9.81f; sce->physics_settings.flag = PHYS_GLOBAL_GRAVITY; do_gravity = true; } } /* Assign proper global gravity weights for dynamics * (only z-coordinate is taken into account) */ if (do_gravity) { for (part = bmain->particles.first; part; part = part->id.next) { part->effector_weights->global_gravity = part->acc[2] / -9.81f; } } for (ob = bmain->objects.first; ob; ob = ob->id.next) { ModifierData *md; if (do_gravity) { for (md = ob->modifiers.first; md; md = md->next) { ClothModifierData *clmd = (ClothModifierData *)modifiers_findByType(ob, eModifierType_Cloth); if (clmd) { clmd->sim_parms->effector_weights->global_gravity = clmd->sim_parms->gravity[2] / -9.81f; } } if (ob->soft) { ob->soft->effector_weights->global_gravity = ob->soft->grav / 9.81f; } } /* Normal wind shape is plane */ if (ob->pd) { if (ob->pd->forcefield == PFIELD_WIND) { ob->pd->shape = PFIELD_SHAPE_PLANE; } if (ob->pd->flag & PFIELD_PLANAR) { ob->pd->shape = PFIELD_SHAPE_PLANE; } else if (ob->pd->flag & PFIELD_SURFACE) { ob->pd->shape = PFIELD_SHAPE_SURFACE; } ob->pd->flag |= PFIELD_DO_LOCATION; } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 6)) { Object *ob; /* New variables for axis-angle rotations and/or quaternion rotations were added, * and need proper initialization */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { /* new variables for all objects */ ob->quat[0] = 1.0f; ob->rotAxis[1] = 1.0f; /* bones */ if (ob->pose) { bPoseChannel *pchan; for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { /* just need to initialise rotation axis properly... */ pchan->rotAxis[1] = 1.0f; } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 7)) { Mesh *me; Nurb *nu; Lattice *lt; Curve *cu; Key *key; const float *data; int a, tot; /* shape keys are no longer applied to the mesh itself, but rather * to the derivedmesh/displist, so here we ensure that the basis * shape key is always set in the mesh coordinates. */ for (me = bmain->meshes.first; me; me = me->id.next) { if ((key = blo_do_versions_newlibadr(fd, lib, me->key)) && key->refkey) { data = key->refkey->data; tot = MIN2(me->totvert, key->refkey->totelem); for (a = 0; a < tot; a++, data += 3) { copy_v3_v3(me->mvert[a].co, data); } } } for (lt = bmain->lattices.first; lt; lt = lt->id.next) { if ((key = blo_do_versions_newlibadr(fd, lib, lt->key)) && key->refkey) { data = key->refkey->data; tot = MIN2(lt->pntsu * lt->pntsv * lt->pntsw, key->refkey->totelem); for (a = 0; a < tot; a++, data += 3) { copy_v3_v3(lt->def[a].vec, data); } } } for (cu = bmain->curves.first; cu; cu = cu->id.next) { if ((key = blo_do_versions_newlibadr(fd, lib, cu->key)) && key->refkey) { data = key->refkey->data; for (nu = cu->nurb.first; nu; nu = nu->next) { if (nu->bezt) { BezTriple *bezt = nu->bezt; for (a = 0; a < nu->pntsu; a++, bezt++) { copy_v3_v3(bezt->vec[0], data); data += 3; copy_v3_v3(bezt->vec[1], data); data += 3; copy_v3_v3(bezt->vec[2], data); data += 3; bezt->tilt = *data; data++; } } else if (nu->bp) { BPoint *bp = nu->bp; for (a = 0; a < nu->pntsu * nu->pntsv; a++, bp++) { copy_v3_v3(bp->vec, data); data += 3; bp->tilt = *data; data++; } } } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 8)) { { Scene *sce = bmain->scenes.first; while (sce) { if (sce->r.frame_step == 0) { sce->r.frame_step = 1; } sce = sce->id.next; } } { /* ensure all nodes have unique names */ bNodeTree *ntree = bmain->nodetrees.first; while (ntree) { bNode *node = ntree->nodes.first; while (node) { nodeUniqueName(ntree, node); node = node->next; } ntree = ntree->id.next; } } { Object *ob = bmain->objects.first; while (ob) { /* shaded mode disabled for now */ if (ob->dt == OB_MATERIAL) { ob->dt = OB_TEXTURE; } ob = ob->id.next; } } { bScreen *screen; ScrArea *sa; SpaceLink *sl; for (screen = bmain->screens.first; screen; screen = screen->id.next) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; if (v3d->drawtype == OB_MATERIAL) { v3d->drawtype = OB_SOLID; } } } } } } /* only convert old 2.50 files with color management */ if (bmain->versionfile == 250) { Scene *sce = bmain->scenes.first; Material *ma = bmain->materials.first; Tex *tex = bmain->textures.first; int i, convert = 0; /* convert to new color management system: * while previously colors were stored as srgb, * now they are stored as linear internally, * with screen gamma correction in certain places in the UI. */ /* don't know what scene is active, so we'll convert if any scene has it enabled... */ while (sce) { if (sce->r.color_mgt_flag & R_COLOR_MANAGEMENT) { convert = 1; } sce = sce->id.next; } if (convert) { while (ma) { srgb_to_linearrgb_v3_v3(&ma->r, &ma->r); srgb_to_linearrgb_v3_v3(&ma->specr, &ma->specr); ma = ma->id.next; } while (tex) { if (tex->coba) { ColorBand *band = (ColorBand *)tex->coba; for (i = 0; i < band->tot; i++) { CBData *data = band->data + i; srgb_to_linearrgb_v3_v3(&data->r, &data->r); } } tex = tex->id.next; } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 9)) { Scene *sce; Mesh *me; Object *ob; for (sce = bmain->scenes.first; sce; sce = sce->id.next) { if (!sce->toolsettings->particle.selectmode) { sce->toolsettings->particle.selectmode = SCE_SELECT_PATH; } } if (bmain->versionfile == 250 && bmain->subversionfile > 1) { for (me = bmain->meshes.first; me; me = me->id.next) { multires_load_old_250(me); } for (ob = bmain->objects.first; ob; ob = ob->id.next) { MultiresModifierData *mmd = (MultiresModifierData *)modifiers_findByType( ob, eModifierType_Multires); if (mmd) { mmd->totlvl--; mmd->lvl--; mmd->sculptlvl = mmd->lvl; mmd->renderlvl = mmd->lvl; } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 10)) { Object *ob; /* properly initialize hair clothsim data on old files */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { ModifierData *md; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Cloth) { ClothModifierData *clmd = (ClothModifierData *)md; if (clmd->sim_parms->velocity_smooth < 0.01f) { clmd->sim_parms->velocity_smooth = 0.f; } } } } } /* fix bad area setup in subversion 10 */ if (bmain->versionfile == 250 && bmain->subversionfile == 10) { /* fix for new view type in sequencer */ bScreen *screen; ScrArea *sa; SpaceLink *sl; /* remove all preview window in wrong spaces */ for (screen = bmain->screens.first; screen; screen = screen->id.next) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype != SPACE_SEQ) { ARegion *ar; ListBase *regionbase; if (sl == sa->spacedata.first) { regionbase = &sa->regionbase; } else { regionbase = &sl->regionbase; } for (ar = regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_PREVIEW) { break; } } if (ar && (ar->regiontype == RGN_TYPE_PREVIEW)) { SpaceType *st = BKE_spacetype_from_id(SPACE_SEQ); BKE_area_region_free(st, ar); BLI_freelinkN(regionbase, ar); } } } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 11)) { { /* fix for new view type in sequencer */ bScreen *screen; ScrArea *sa; SpaceLink *sl; for (screen = bmain->screens.first; screen; screen = screen->id.next) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_SEQ) { ARegion *ar; ARegion *ar_main; ListBase *regionbase; SpaceSeq *sseq = (SpaceSeq *)sl; if (sl == sa->spacedata.first) { regionbase = &sa->regionbase; } else { regionbase = &sl->regionbase; } if (sseq->view == 0) { sseq->view = SEQ_VIEW_SEQUENCE; } if (sseq->mainb == 0) { sseq->mainb = SEQ_DRAW_IMG_IMBUF; } ar_main = (ARegion *)regionbase->first; for (; ar_main; ar_main = ar_main->next) { if (ar_main->regiontype == RGN_TYPE_WINDOW) { break; } } ar = MEM_callocN(sizeof(ARegion), "preview area for sequencer"); BLI_insertlinkbefore(regionbase, ar_main, ar); sequencer_init_preview_region(ar); } } } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 12)) { Object *ob; Brush *brush; /* anim viz changes */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { /* initialize object defaults */ animviz_settings_init(&ob->avs); /* if armature, copy settings for pose from armature data * performing initialization where appropriate */ if (ob->pose && ob->data) { bArmature *arm = blo_do_versions_newlibadr(fd, lib, ob->data); if (arm) { /* XXX - why does this fail in some cases? */ bAnimVizSettings *avs = &ob->pose->avs; /* path settings --------------------- */ /* ranges */ avs->path_bc = 10; avs->path_ac = 10; avs->path_sf = 1; avs->path_ef = 250; /* flags */ if (arm->pathflag & ARM_PATH_FNUMS) { avs->path_viewflag |= MOTIONPATH_VIEW_FNUMS; } if (arm->pathflag & ARM_PATH_KFRAS) { avs->path_viewflag |= MOTIONPATH_VIEW_KFRAS; } if (arm->pathflag & ARM_PATH_KFNOS) { avs->path_viewflag |= MOTIONPATH_VIEW_KFNOS; } /* bake flags */ if (arm->pathflag & ARM_PATH_HEADS) { avs->path_bakeflag |= MOTIONPATH_BAKE_HEADS; } /* type */ if (arm->pathflag & ARM_PATH_ACFRA) { avs->path_type = MOTIONPATH_TYPE_ACFRA; } /* stepsize */ avs->path_step = 1; } else { animviz_settings_init(&ob->pose->avs); } } } /* brush texture changes */ for (brush = bmain->brushes.first; brush; brush = brush->id.next) { BKE_texture_mtex_default(&brush->mtex); BKE_texture_mtex_default(&brush->mask_mtex); } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 13)) { /* NOTE: if you do more conversion, be sure to do it outside of this and * increase subversion again, otherwise it will not be correct */ Object *ob; /* convert degrees to radians for internal use */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { bPoseChannel *pchan; do_version_constraints_radians_degrees_250(&ob->constraints); if (ob->pose) { for (pchan = ob->pose->chanbase.first; pchan; pchan = pchan->next) { pchan->limitmin[0] *= (float)(M_PI / 180.0); pchan->limitmin[1] *= (float)(M_PI / 180.0); pchan->limitmin[2] *= (float)(M_PI / 180.0); pchan->limitmax[0] *= (float)(M_PI / 180.0); pchan->limitmax[1] *= (float)(M_PI / 180.0); pchan->limitmax[2] *= (float)(M_PI / 180.0); do_version_constraints_radians_degrees_250(&pchan->constraints); } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 14)) { /* fix for bad View2D extents for Animation Editors */ bScreen *screen; ScrArea *sa; SpaceLink *sl; for (screen = bmain->screens.first; screen; screen = screen->id.next) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (sl = sa->spacedata.first; sl; sl = sl->next) { ListBase *regionbase; ARegion *ar; if (sl == sa->spacedata.first) { regionbase = &sa->regionbase; } else { regionbase = &sl->regionbase; } if (ELEM(sl->spacetype, SPACE_ACTION, SPACE_NLA)) { for (ar = (ARegion *)regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { ar->v2d.cur.ymax = ar->v2d.tot.ymax = 0.0f; ar->v2d.cur.ymin = ar->v2d.tot.ymin = (float)(-sa->winy) / 3.0f; } } } } } } } if (bmain->versionfile < 250 || (bmain->versionfile == 250 && bmain->subversionfile < 17)) { Scene *sce; Sequence *seq; /* initialize to sane default so toggling on border shows something */ for (sce = bmain->scenes.first; sce; sce = sce->id.next) { if (sce->r.border.xmin == 0.0f && sce->r.border.ymin == 0.0f && sce->r.border.xmax == 0.0f && sce->r.border.ymax == 0.0f) { sce->r.border.xmin = 0.0f; sce->r.border.ymin = 0.0f; sce->r.border.xmax = 1.0f; sce->r.border.ymax = 1.0f; } if ((sce->r.ffcodecdata.flags & FFMPEG_MULTIPLEX_AUDIO) == 0) { sce->r.ffcodecdata.audio_codec = 0x0; // CODEC_ID_NONE } SEQ_BEGIN (sce->ed, seq) { seq->volume = 1.0f; } SEQ_END; } /* particle brush strength factor was changed from int to float */ for (sce = bmain->scenes.first; sce; sce = sce->id.next) { ParticleEditSettings *pset = &sce->toolsettings->particle; int a; for (a = 0; a < ARRAY_SIZE(pset->brush); a++) { pset->brush[a].strength /= 100.0f; } } /* sequencer changes */ { bScreen *screen; ScrArea *sa; SpaceLink *sl; for (screen = bmain->screens.first; screen; screen = screen->id.next) { for (sa = screen->areabase.first; sa; sa = sa->next) { for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_SEQ) { ARegion *ar_preview; ListBase *regionbase; if (sl == sa->spacedata.first) { regionbase = &sa->regionbase; } else { regionbase = &sl->regionbase; } ar_preview = (ARegion *)regionbase->first; for (; ar_preview; ar_preview = ar_preview->next) { if (ar_preview->regiontype == RGN_TYPE_PREVIEW) { break; } } if (ar_preview && (ar_preview->regiontype == RGN_TYPE_PREVIEW)) { sequencer_init_preview_region(ar_preview); } } } } } } /* sequencer changes */ } if (bmain->versionfile <= 251) { /* 2.5.1 had no subversions */ bScreen *sc; /* Blender 2.5.2 - subversion 0 introduced a new setting: V3D_HIDE_OVERLAYS. * This bit was used in the past for V3D_TRANSFORM_SNAP, which is now deprecated. * Here we clear it for old files so they don't come in with V3D_HIDE_OVERLAYS set, * which would cause cameras, lights, etc to become invisible */ for (sc = bmain->screens.first; sc; sc = sc->id.next) { ScrArea *sa; for (sa = sc->areabase.first; sa; sa = sa->next) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; v3d->flag2 &= ~V3D_HIDE_OVERLAYS; } } } } } if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 1)) { Brush *brush; Object *ob; Scene *scene; bNodeTree *ntree; for (brush = bmain->brushes.first; brush; brush = brush->id.next) { if (brush->curve) { brush->curve->preset = CURVE_PRESET_SMOOTH; } } /* properly initialize active flag for fluidsim modifiers */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { ModifierData *md; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Fluidsim) { FluidsimModifierData *fmd = (FluidsimModifierData *)md; fmd->fss->flag |= OB_FLUIDSIM_ACTIVE; fmd->fss->flag |= OB_FLUIDSIM_OVERRIDE_TIME; } } } /* adjustment to color balance node values */ for (scene = bmain->scenes.first; scene; scene = scene->id.next) { if (scene->nodetree) { bNode *node = scene->nodetree->nodes.first; while (node) { if (node->type == CMP_NODE_COLORBALANCE) { NodeColorBalance *n = (NodeColorBalance *)node->storage; n->lift[0] += 1.f; n->lift[1] += 1.f; n->lift[2] += 1.f; } node = node->next; } } } /* check inside node groups too */ for (ntree = bmain->nodetrees.first; ntree; ntree = ntree->id.next) { bNode *node = ntree->nodes.first; while (node) { if (node->type == CMP_NODE_COLORBALANCE) { NodeColorBalance *n = (NodeColorBalance *)node->storage; n->lift[0] += 1.f; n->lift[1] += 1.f; n->lift[2] += 1.f; } node = node->next; } } } /* old-track -> constraints (this time we're really doing it!) */ if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 2)) { Object *ob; for (ob = bmain->objects.first; ob; ob = ob->id.next) { blo_do_version_old_trackto_to_constraints(ob); } } if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 5)) { bScreen *sc; /* Image editor scopes */ for (sc = bmain->screens.first; sc; sc = sc->id.next) { ScrArea *sa; for (sa = sc->areabase.first; sa; sa = sa->next) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)sl; scopes_new(&sima->scopes); } } } } } if (bmain->versionfile < 253) { Object *ob; Scene *scene; bScreen *sc; Tex *tex; Brush *brush; for (sc = bmain->screens.first; sc; sc = sc->id.next) { ScrArea *sa; for (sa = sc->areabase.first; sa; sa = sa->next) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)sl; ListBase *regionbase; ARegion *ar; if (sl == sa->spacedata.first) { regionbase = &sa->regionbase; } else { regionbase = &sl->regionbase; } if (snode->v2d.minzoom > 0.09f) { snode->v2d.minzoom = 0.09f; } if (snode->v2d.maxzoom < 2.31f) { snode->v2d.maxzoom = 2.31f; } for (ar = regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { if (ar->v2d.minzoom > 0.09f) { ar->v2d.minzoom = 0.09f; } if (ar->v2d.maxzoom < 2.31f) { ar->v2d.maxzoom = 2.31f; } } } } } } } do_version_mdef_250(bmain); /* parent type to modifier */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { if (ob->parent) { Object *parent = (Object *)blo_do_versions_newlibadr(fd, lib, ob->parent); if (parent) { /* parent may not be in group */ enum { PARCURVE = 1 }; if (parent->type == OB_ARMATURE && ob->partype == PARSKEL) { ArmatureModifierData *amd; bArmature *arm = (bArmature *)blo_do_versions_newlibadr(fd, lib, parent->data); amd = (ArmatureModifierData *)modifier_new(eModifierType_Armature); amd->object = ob->parent; BLI_addtail((ListBase *)&ob->modifiers, amd); amd->deformflag = arm->deformflag; ob->partype = PAROBJECT; } else if (parent->type == OB_LATTICE && ob->partype == PARSKEL) { LatticeModifierData *lmd; lmd = (LatticeModifierData *)modifier_new(eModifierType_Lattice); lmd->object = ob->parent; BLI_addtail((ListBase *)&ob->modifiers, lmd); ob->partype = PAROBJECT; } else if (parent->type == OB_CURVE && ob->partype == PARCURVE) { CurveModifierData *cmd; cmd = (CurveModifierData *)modifier_new(eModifierType_Curve); cmd->object = ob->parent; BLI_addtail((ListBase *)&ob->modifiers, cmd); ob->partype = PAROBJECT; } } } } /* initialize scene active layer */ for (scene = bmain->scenes.first; scene; scene = scene->id.next) { int i; for (i = 0; i < 20; i++) { if (scene->lay & (1 << i)) { scene->layact = 1 << i; break; } } } for (tex = bmain->textures.first; tex; tex = tex->id.next) { /* If you're picky, this isn't correct until we do a version bump * since you could set saturation to be 0.0. */ if (tex->saturation == 0.0f) { tex->saturation = 1.0f; } } { Curve *cu; for (cu = bmain->curves.first; cu; cu = cu->id.next) { cu->smallcaps_scale = 0.75f; } } for (scene = bmain->scenes.first; scene; scene = scene->id.next) { if (scene) { Sequence *seq; SEQ_BEGIN (scene->ed, seq) { if (seq->sat == 0.0f) { seq->sat = 1.0f; } } SEQ_END; } } /* GSOC 2010 Sculpt - New settings for Brush */ for (brush = bmain->brushes.first; brush; brush = brush->id.next) { /* Sanity Check */ /* infinite number of dabs */ if (brush->spacing == 0) { brush->spacing = 10; } /* will have no effect */ if (brush->alpha == 0) { brush->alpha = 0.5f; } /* bad radius */ if (brush->unprojected_radius == 0) { brush->unprojected_radius = 0.125f; } /* unusable size */ if (brush->size == 0) { brush->size = 35; } /* can't see overlay */ if (brush->texture_overlay_alpha == 0) { brush->texture_overlay_alpha = 33; } /* same as draw brush */ if (brush->crease_pinch_factor == 0) { brush->crease_pinch_factor = 0.5f; } /* will sculpt no vertexes */ if (brush->plane_trim == 0) { brush->plane_trim = 0.5f; } /* same as smooth stroke off */ if (brush->smooth_stroke_radius == 0) { brush->smooth_stroke_radius = 75; } /* will keep cursor in one spot */ if (brush->smooth_stroke_radius == 1) { brush->smooth_stroke_factor = 0.9f; } /* same as dots */ if (brush->rate == 0) { brush->rate = 0.1f; } /* New Settings */ if (bmain->versionfile < 252 || (bmain->versionfile == 252 && bmain->subversionfile < 5)) { brush->flag |= BRUSH_SPACE_ATTEN; // explicitly enable adaptive space /* spacing was originally in pixels, convert it to percentage for new version * size should not be zero due to sanity check above */ brush->spacing = (int)(100 * ((float)brush->spacing) / ((float)brush->size)); if (brush->add_col[0] == 0 && brush->add_col[1] == 0 && brush->add_col[2] == 0) { brush->add_col[0] = 1.00f; brush->add_col[1] = 0.39f; brush->add_col[2] = 0.39f; } if (brush->sub_col[0] == 0 && brush->sub_col[1] == 0 && brush->sub_col[2] == 0) { brush->sub_col[0] = 0.39f; brush->sub_col[1] = 0.39f; brush->sub_col[2] = 1.00f; } } } } /* GSOC Sculpt 2010 - Sanity check on Sculpt/Paint settings */ if (bmain->versionfile < 253) { Scene *sce; for (sce = bmain->scenes.first; sce; sce = sce->id.next) { if (sce->toolsettings->sculpt_paint_unified_alpha == 0) { sce->toolsettings->sculpt_paint_unified_alpha = 0.5f; } if (sce->toolsettings->sculpt_paint_unified_unprojected_radius == 0) { sce->toolsettings->sculpt_paint_unified_unprojected_radius = 0.125f; } if (sce->toolsettings->sculpt_paint_unified_size == 0) { sce->toolsettings->sculpt_paint_unified_size = 35; } } } if (bmain->versionfile < 253 || (bmain->versionfile == 253 && bmain->subversionfile < 1)) { Object *ob; for (ob = bmain->objects.first; ob; ob = ob->id.next) { ModifierData *md; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Smoke) { SmokeModifierData *smd = (SmokeModifierData *)md; if ((smd->type & MOD_SMOKE_TYPE_DOMAIN) && smd->domain) { smd->domain->vorticity = 2.0f; smd->domain->time_scale = 1.0f; if (!(smd->domain->flags & (1 << 4))) { continue; } /* delete old MOD_SMOKE_INITVELOCITY flag */ smd->domain->flags &= ~(1 << 4); /* for now just add it to all flow objects in the scene */ { Object *ob2; for (ob2 = bmain->objects.first; ob2; ob2 = ob2->id.next) { ModifierData *md2; for (md2 = ob2->modifiers.first; md2; md2 = md2->next) { if (md2->type == eModifierType_Smoke) { SmokeModifierData *smd2 = (SmokeModifierData *)md2; if ((smd2->type & MOD_SMOKE_TYPE_FLOW) && smd2->flow) { smd2->flow->flags |= MOD_SMOKE_FLOW_INITVELOCITY; } } } } } } else if ((smd->type & MOD_SMOKE_TYPE_FLOW) && smd->flow) { smd->flow->vel_multi = 1.0f; } } } } } if (bmain->versionfile < 255 || (bmain->versionfile == 255 && bmain->subversionfile < 1)) { Brush *br; ParticleSettings *part; bScreen *sc; for (br = bmain->brushes.first; br; br = br->id.next) { if (br->ob_mode == 0) { br->ob_mode = OB_MODE_ALL_PAINT; } } for (part = bmain->particles.first; part; part = part->id.next) { if (part->boids) { part->boids->pitch = 1.0f; } part->flag &= ~PART_HAIR_REGROW; /* this was a deprecated flag before */ part->kink_amp_clump = 1.f; /* keep old files looking similar */ } for (sc = bmain->screens.first; sc; sc = sc->id.next) { ScrArea *sa; for (sa = sc->areabase.first; sa; sa = sa->next) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_INFO) { SpaceInfo *sinfo = (SpaceInfo *)sl; ARegion *ar; sinfo->rpt_mask = INFO_RPT_OP; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { ar->v2d.scroll = (V2D_SCROLL_RIGHT); ar->v2d.align = V2D_ALIGN_NO_NEG_X | V2D_ALIGN_NO_NEG_Y; /* align bottom left */ ar->v2d.keepofs = V2D_LOCKOFS_X; ar->v2d.keepzoom = (V2D_LOCKZOOM_X | V2D_LOCKZOOM_Y | V2D_LIMITZOOM | V2D_KEEPASPECT); ar->v2d.keeptot = V2D_KEEPTOT_BOUNDS; ar->v2d.minzoom = ar->v2d.maxzoom = 1.0f; } } } } } } } if (bmain->versionfile < 255 || (bmain->versionfile == 255 && bmain->subversionfile < 3)) { Object *ob; /* ocean res is now squared, reset old ones - will be massive */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { ModifierData *md; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Ocean) { OceanModifierData *omd = (OceanModifierData *)md; omd->resolution = 7; omd->oceancache = NULL; } } } } if (bmain->versionfile < 256) { bScreen *sc; ScrArea *sa; Key *key; /* Fix for sample line scope initializing with no height */ for (sc = bmain->screens.first; sc; sc = sc->id.next) { sa = sc->areabase.first; while (sa) { SpaceLink *sl; for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)sl; if (sima->sample_line_hist.height == 0) { sima->sample_line_hist.height = 100; } } } sa = sa->next; } } /* old files could have been saved with slidermin = slidermax = 0.0, but the UI in * 2.4x would never reveal this to users as a dummy value always ended up getting used * instead */ for (key = bmain->shapekeys.first; key; key = key->id.next) { KeyBlock *kb; for (kb = key->block.first; kb; kb = kb->next) { if (IS_EQF(kb->slidermin, kb->slidermax) && IS_EQF(kb->slidermax, 0.0f)) { kb->slidermax = kb->slidermin + 1.0f; } } } } if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 1)) { /* fix for bones that didn't have arm_roll before */ bArmature *arm; Bone *bone; Object *ob; for (arm = bmain->armatures.first; arm; arm = arm->id.next) { for (bone = arm->bonebase.first; bone; bone = bone->next) { do_version_bone_roll_256(bone); } } /* fix for objects which have zero dquat's * since this is multiplied with the quat rather than added */ for (ob = bmain->objects.first; ob; ob = ob->id.next) { if (is_zero_v4(ob->dquat)) { unit_qt(ob->dquat); } if (is_zero_v3(ob->drotAxis) && ob->drotAngle == 0.0f) { unit_axis_angle(ob->drotAxis, &ob->drotAngle); } } } if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 2)) { bNodeTree *ntree; bNode *node; bNodeSocket *sock, *gsock; bNodeLink *link; /* node sockets are not exposed automatically any more, * this mimics the old behavior by adding all unlinked sockets to groups. */ for (ntree = bmain->nodetrees.first; ntree; ntree = ntree->id.next) { /* this adds copies and links from all unlinked internal sockets to group inputs/outputs. */ /* first make sure the own_index for new sockets is valid */ for (node = ntree->nodes.first; node; node = node->next) { for (sock = node->inputs.first; sock; sock = sock->next) { if (sock->own_index >= ntree->cur_index) { ntree->cur_index = sock->own_index + 1; } } for (sock = node->outputs.first; sock; sock = sock->next) { if (sock->own_index >= ntree->cur_index) { ntree->cur_index = sock->own_index + 1; } } } /* add ntree->inputs/ntree->outputs sockets for all unlinked sockets in the group tree. */ for (node = ntree->nodes.first; node; node = node->next) { for (sock = node->inputs.first; sock; sock = sock->next) { if (!sock->link && !nodeSocketIsHidden(sock)) { gsock = do_versions_node_group_add_socket_2_56_2( ntree, sock->name, sock->type, SOCK_IN); /* initialize the default socket value */ copy_v4_v4(gsock->ns.vec, sock->ns.vec); /* XXX nodeAddLink does not work with incomplete (node==NULL) links any longer, * have to create these directly here. * These links are updated again in subsequent do_version! */ link = MEM_callocN(sizeof(bNodeLink), "link"); BLI_addtail(&ntree->links, link); link->fromnode = NULL; link->fromsock = gsock; link->tonode = node; link->tosock = sock; ntree->update |= NTREE_UPDATE_LINKS; sock->link = link; } } for (sock = node->outputs.first; sock; sock = sock->next) { if (nodeCountSocketLinks(ntree, sock) == 0 && !nodeSocketIsHidden(sock)) { gsock = do_versions_node_group_add_socket_2_56_2( ntree, sock->name, sock->type, SOCK_OUT); /* initialize the default socket value */ copy_v4_v4(gsock->ns.vec, sock->ns.vec); /* XXX nodeAddLink does not work with incomplete (node==NULL) links any longer, * have to create these directly here. * These links are updated again in subsequent do_version! */ link = MEM_callocN(sizeof(bNodeLink), "link"); BLI_addtail(&ntree->links, link); link->fromnode = node; link->fromsock = sock; link->tonode = NULL; link->tosock = gsock; ntree->update |= NTREE_UPDATE_LINKS; gsock->link = link; } } } /* External group node socket need to adjust their own_index to point at * associated 'ntree' inputs/outputs internal sockets. This happens in * do_versions_after_linking_250, after lib linking. */ } } if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 3)) { bScreen *sc; Brush *brush; Object *ob; ParticleSettings *part; /* redraws flag in SpaceTime has been moved to Screen level */ for (sc = bmain->screens.first; sc; sc = sc->id.next) { if (sc->redraws_flag == 0) { /* just initialize to default? */ /* XXX: we could also have iterated through areas, * and taken them from the first timeline available... */ sc->redraws_flag = TIME_ALL_3D_WIN | TIME_ALL_ANIM_WIN; } } for (brush = bmain->brushes.first; brush; brush = brush->id.next) { if (brush->height == 0) { brush->height = 0.4f; } } /* replace 'rim material' option for in offset*/ for (ob = bmain->objects.first; ob; ob = ob->id.next) { ModifierData *md; for (md = ob->modifiers.first; md; md = md->next) { if (md->type == eModifierType_Solidify) { SolidifyModifierData *smd = (SolidifyModifierData *)md; if (smd->flag & MOD_SOLIDIFY_RIM_MATERIAL) { smd->mat_ofs_rim = 1; smd->flag &= ~MOD_SOLIDIFY_RIM_MATERIAL; } } } } /* particle draw color from material */ for (part = bmain->particles.first; part; part = part->id.next) { if (part->draw & PART_DRAW_MAT_COL) { part->draw_col = PART_DRAW_COL_MAT; } } } if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 6)) { Mesh *me; for (me = bmain->meshes.first; me; me = me->id.next) { BKE_mesh_calc_normals_tessface(me->mvert, me->totvert, me->mface, me->totface, NULL); } } if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 2)) { /* update blur area sizes from 0..1 range to 0..100 percentage */ Scene *scene; bNode *node; for (scene = bmain->scenes.first; scene; scene = scene->id.next) { if (scene->nodetree) { for (node = scene->nodetree->nodes.first; node; node = node->next) { if (node->type == CMP_NODE_BLUR) { NodeBlurData *nbd = node->storage; nbd->percentx *= 100.0f; nbd->percenty *= 100.0f; } } } } } if (bmain->versionfile < 258 || (bmain->versionfile == 258 && bmain->subversionfile < 1)) { /* screen view2d settings were not properly initialized T27164. * v2d->scroll caused the bug but best reset other values too * which are in old blend files only. * Need to make less ugly - possibly an iterator? */ bScreen *screen; for (screen = bmain->screens.first; screen; screen = screen->id.next) { ScrArea *sa; /* add regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { SpaceLink *sl = sa->spacedata.first; if (sl->spacetype == SPACE_IMAGE) { ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { View2D *v2d = &ar->v2d; v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom = v2d->keepofs = v2d->align = 0; } } } for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_IMAGE) { ARegion *ar; for (ar = sl->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { View2D *v2d = &ar->v2d; v2d->minzoom = v2d->maxzoom = v2d->scroll = v2d->keeptot = v2d->keepzoom = v2d->keepofs = v2d->align = 0; } } } } } } { ParticleSettings *part; for (part = bmain->particles.first; part; part = part->id.next) { /* Initialize particle billboard scale */ part->bb_size[0] = part->bb_size[1] = 1.0f; } } } if (bmain->versionfile < 259 || (bmain->versionfile == 259 && bmain->subversionfile < 1)) { { Scene *scene; Sequence *seq; for (scene = bmain->scenes.first; scene; scene = scene->id.next) { scene->r.ffcodecdata.audio_channels = 2; scene->audio.volume = 1.0f; SEQ_BEGIN (scene->ed, seq) { seq->pitch = 1.0f; } SEQ_END; } } { bScreen *screen; for (screen = bmain->screens.first; screen; screen = screen->id.next) { ScrArea *sa; /* add regions */ for (sa = screen->areabase.first; sa; sa = sa->next) { SpaceLink *sl = sa->spacedata.first; if (sl->spacetype == SPACE_SEQ) { ARegion *ar; for (ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { if (ar->v2d.min[1] == 4.0f) { ar->v2d.min[1] = 0.5f; } } } } for (sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_SEQ) { ARegion *ar; for (ar = sl->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_WINDOW) { if (ar->v2d.min[1] == 4.0f) { ar->v2d.min[1] = 0.5f; } } } } } } } } { /* Make "auto-clamped" handles a per-keyframe setting instead of per-FCurve * * We're only patching F-Curves in Actions here, since it is assumed that most * drivers out there won't be using this (and if they are, they're in the minority). * While we should aim to fix everything ideally, in practice it's far too hard * to get to every animdata block, not to mention the performance hit that'd have */ bAction *act; FCurve *fcu; for (act = bmain->actions.first; act; act = act->id.next) { for (fcu = act->curves.first; fcu; fcu = fcu->next) { BezTriple *bezt; uint i = 0; /* only need to touch curves that had this flag set */ if ((fcu->flag & FCURVE_AUTO_HANDLES) == 0) { continue; } if ((fcu->totvert == 0) || (fcu->bezt == NULL)) { continue; } /* only change auto-handles to auto-clamped */ for (bezt = fcu->bezt; i < fcu->totvert; i++, bezt++) { if (bezt->h1 == HD_AUTO) { bezt->h1 = HD_AUTO_ANIM; } if (bezt->h2 == HD_AUTO) { bezt->h2 = HD_AUTO_ANIM; } } fcu->flag &= ~FCURVE_AUTO_HANDLES; } } } } if (bmain->versionfile < 259 || (bmain->versionfile == 259 && bmain->subversionfile < 2)) { { /* Convert default socket values from bNodeStack */ FOREACH_NODETREE_BEGIN (bmain, ntree, id) { bNode *node; bNodeSocket *sock; for (node = ntree->nodes.first; node; node = node->next) { for (sock = node->inputs.first; sock; sock = sock->next) { do_versions_socket_default_value_259(sock); } for (sock = node->outputs.first; sock; sock = sock->next) { do_versions_socket_default_value_259(sock); } } for (sock = ntree->inputs.first; sock; sock = sock->next) { do_versions_socket_default_value_259(sock); } for (sock = ntree->outputs.first; sock; sock = sock->next) { do_versions_socket_default_value_259(sock); } ntree->update |= NTREE_UPDATE; } FOREACH_NODETREE_END; } { /* Initialize group tree nodetypes. * These are used to distinguish tree types and * associate them with specific node types for polling. */ bNodeTree *ntree; /* all node trees in bmain->nodetree are considered groups */ for (ntree = bmain->nodetrees.first; ntree; ntree = ntree->id.next) { ntree->nodetype = NODE_GROUP; } } } if (bmain->versionfile < 259 || (bmain->versionfile == 259 && bmain->subversionfile < 4)) { { /* Adaptive time step for particle systems */ ParticleSettings *part; for (part = bmain->particles.first; part; part = part->id.next) { part->courant_target = 0.2f; part->time_flag &= ~PART_TIME_AUTOSF; } } } } /* updates group node socket identifier so that * external links to/from the group node are preserved. */ static void lib_node_do_versions_group_indices(bNode *gnode) { bNodeTree *ngroup = (bNodeTree *)gnode->id; bNodeSocket *sock; bNodeLink *link; for (sock = gnode->outputs.first; sock; sock = sock->next) { int old_index = sock->to_index; for (link = ngroup->links.first; link; link = link->next) { if (link->tonode == NULL && link->fromsock->own_index == old_index) { strcpy(sock->identifier, link->fromsock->identifier); /* deprecated */ sock->own_index = link->fromsock->own_index; sock->to_index = 0; sock->groupsock = NULL; } } } for (sock = gnode->inputs.first; sock; sock = sock->next) { int old_index = sock->to_index; for (link = ngroup->links.first; link; link = link->next) { if (link->fromnode == NULL && link->tosock->own_index == old_index) { strcpy(sock->identifier, link->tosock->identifier); /* deprecated */ sock->own_index = link->tosock->own_index; sock->to_index = 0; sock->groupsock = NULL; } } } } void do_versions_after_linking_250(Main *bmain) { if (bmain->versionfile < 256 || (bmain->versionfile == 256 && bmain->subversionfile < 2)) { FOREACH_NODETREE_BEGIN (bmain, ntree, id) { /* updates external links for all group nodes in a tree */ bNode *node; for (node = ntree->nodes.first; node; node = node->next) { if (node->type == NODE_GROUP) { bNodeTree *ngroup = (bNodeTree *)node->id; if (ngroup) { lib_node_do_versions_group_indices(node); } } } } FOREACH_NODETREE_END; } }