/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Dalai Felinto * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/blenloader/intern/versioning_280.c * \ingroup blenloader */ /* allow readfile to use deprecated functionality */ #define DNA_DEPRECATED_ALLOW #include "DNA_object_types.h" #include "DNA_layer_types.h" #include "DNA_material_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_genfile.h" #include "BKE_blender.h" #include "BKE_collection.h" #include "BKE_idprop.h" #include "BKE_layer.h" #include "BKE_main.h" #include "BKE_scene.h" #include "BLI_listbase.h" #include "BLI_mempool.h" #include "BLI_string.h" #include "BLO_readfile.h" #include "readfile.h" #include "MEM_guardedalloc.h" void do_versions_after_linking_280(Main *main) { if (!MAIN_VERSION_ATLEAST(main, 280, 0)) { char version[48]; BKE_blender_version_string(version, sizeof(version), main->versionfile, main->subversionfile, false, false); for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { /* since we don't have access to FileData we check the (always valid) first render layer instead */ if (scene->render_layers.first == NULL) { SceneCollection *sc_master = BKE_collection_master(scene); BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name)); SceneCollection *collections[20] = {NULL}; bool is_visible[20]; int lay_used = 0; for (int i = 0; i < 20; i++) { char name[MAX_NAME]; BLI_snprintf(name, sizeof(collections[i]->name), "Collection %d [converted from %s]", i + 1, version); collections[i] = BKE_collection_add(scene, sc_master, name); is_visible[i] = (scene->lay & (1 << i)); } for (Base *base = scene->base.first; base; base = base->next) { lay_used |= base->lay & ((1 << 20) - 1); /* ignore localview */ for (int i = 0; i < 20; i++) { if ((base->lay & (1 << i)) != 0) { BKE_collection_object_add(scene, collections[i], base->object); } } } scene->active_layer = 0; if (!BKE_scene_uses_blender_game(scene)) { for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) { SceneLayer *sl = BKE_scene_layer_add(scene, srl->name); BKE_scene_layer_engine_set(sl, scene->r.engine); if (srl->mat_override) { BKE_collection_override_datablock_add((LayerCollection *)sl->layer_collections.first, "material", (ID *)srl->mat_override); } if (srl->light_override && BKE_scene_uses_blender_internal(scene)) { /* not sure how we handle this, pending until we design the override system */ TODO_LAYER_OVERRIDE; } if (srl->lay != scene->lay) { /* unlink master collection */ BKE_collection_unlink(sl, sl->layer_collections.first); /* add new collection bases */ for (int i = 0; i < 20; i++) { if ((srl->lay & (1 << i)) != 0) { BKE_collection_link(sl, collections[i]); } } } /* for convenience set the same active object in all the layers */ if (scene->basact) { sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object); } /* TODO: passes, samples, mask_layesr, exclude, ... */ } if (BLI_findlink(&scene->render_layers, scene->r.actlay)) { scene->active_layer = scene->r.actlay; } } SceneLayer *sl = BKE_scene_layer_add(scene, "Viewport"); /* In this particular case we can safely assume the data struct */ LayerCollection *lc = ((LayerCollection *)sl->layer_collections.first)->layer_collections.first; for (int i = 0; i < 20; i++) { if (!is_visible[i]) { lc->flag &= ~COLLECTION_VISIBLE; } lc = lc->next; } /* convert active base */ if (scene->basact) { sl->basact = BKE_scene_layer_base_find(sl, scene->basact->object); } /* convert selected bases */ for (Base *base = scene->base.first; base; base = base->next) { Base *ob_base = BKE_scene_layer_base_find(sl, base->object); if ((base->flag & SELECT) != 0) { if ((ob_base->flag & BASE_SELECTABLED) != 0) { ob_base->flag |= BASE_SELECTED; } } else { ob_base->flag &= ~BASE_SELECTED; } /* keep lay around for forward compatibility (open those files in 2.79) */ ob_base->lay = base->lay; } /* TODO: copy scene render data to layer */ /* Cleanup */ for (int i = 0; i < 20; i++) { if ((lay_used & (1 << i)) == 0) { BKE_collection_remove(scene, collections[i]); } } /* Fallback name if only one layer was found in the original file */ if (BLI_listbase_count_ex(&sc_master->scene_collections, 2) == 1) { BKE_collection_rename(scene, sc_master->scene_collections.first, "Default Collection"); } /* remove bases once and for all */ for (Base *base = scene->base.first; base; base = base->next) { id_us_min(&base->object->id); } BLI_freelistN(&scene->base); scene->basact = NULL; } } for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_OUTLINER) { SpaceOops *soutliner = (SpaceOops *)sl; SceneLayer *layer = BKE_scene_layer_context_active(screen->scene); soutliner->outlinevis = SO_ACT_LAYER; if (BLI_listbase_count_ex(&layer->layer_collections, 2) == 1) { /* Create a tree store element for the collection. This is normally * done in check_persistent (outliner_tree.c), but we need to access * it here :/ (expand element if it's the only one) */ TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore); tselem->type = TSE_LAYER_COLLECTION; tselem->id = layer->layer_collections.first; tselem->nr = tselem->used = 0; tselem->flag &= ~TSE_CLOSED; } } } } } } if (!MAIN_VERSION_ATLEAST(main, 280, 0)) { IDPropertyTemplate val = {0}; for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { scene->collection_properties = IDP_New(IDP_GROUP, &val, ROOT_PROP); BKE_layer_collection_engine_settings_create(scene->collection_properties); } } } static void do_version_layer_collections_idproperties(ListBase *lb) { IDPropertyTemplate val = {0}; for (LayerCollection *lc = lb->first; lc; lc = lc->next) { lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP); BKE_layer_collection_engine_settings_create(lc->properties); /* No overrides at first */ for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) { while (prop->data.group.first) { IDP_FreeFromGroup(prop, prop->data.group.first); } } /* Do it recursively */ do_version_layer_collections_idproperties(&lc->layer_collections); } } void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) { if (!MAIN_VERSION_ATLEAST(main, 280, 0)) { if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "render_layers")) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { /* Master Collection */ scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection"); BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name)); } } if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") && !DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties")) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { for (SceneLayer *sl = scene->render_layers.first; sl; sl = sl->next) { do_version_layer_collections_idproperties(&sl->layer_collections); } } } } }