/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Dalai Felinto * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/blenloader/intern/versioning_280.c * \ingroup blenloader */ /* allow readfile to use deprecated functionality */ #define DNA_DEPRECATED_ALLOW #include #include "BLI_listbase.h" #include "BLI_mempool.h" #include "BLI_string.h" #include "BLI_string_utf8.h" #include "BLI_utildefines.h" #include "DNA_object_types.h" #include "DNA_camera_types.h" #include "DNA_gpu_types.h" #include "DNA_group_types.h" #include "DNA_lamp_types.h" #include "DNA_layer_types.h" #include "DNA_lightprobe_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_particle_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_view3d_types.h" #include "DNA_genfile.h" #include "DNA_workspace_types.h" #include "BKE_collection.h" #include "BKE_customdata.h" #include "BKE_freestyle.h" #include "BKE_group.h" #include "BKE_idprop.h" #include "BKE_layer.h" #include "BKE_main.h" #include "BKE_mesh.h" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_scene.h" #include "BKE_workspace.h" #include "BLO_readfile.h" #include "readfile.h" #include "MEM_guardedalloc.h" static bScreen *screen_parent_find(const bScreen *screen) { /* can avoid lookup if screen state isn't maximized/full (parent and child store the same state) */ if (ELEM(screen->state, SCREENMAXIMIZED, SCREENFULL)) { for (const ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { if (sa->full && sa->full != screen) { BLI_assert(sa->full->state == screen->state); return sa->full; } } } return NULL; } static void do_version_workspaces_create_from_screens(Main *bmain) { for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { const bScreen *screen_parent = screen_parent_find(screen); Scene *scene = screen->scene; WorkSpace *workspace; ViewLayer *layer = BKE_view_layer_from_scene_get(scene); ListBase *transform_orientations; if (screen_parent) { /* fullscreen with "Back to Previous" option, don't create * a new workspace, add layout workspace containing parent */ workspace = BLI_findstring( &bmain->workspaces, screen_parent->id.name + 2, offsetof(ID, name) + 2); } else { workspace = BKE_workspace_add(bmain, screen->id.name + 2); } BKE_workspace_layout_add(workspace, screen, screen->id.name + 2); BKE_workspace_view_layer_set(workspace, layer, scene); #ifdef WITH_CLAY_ENGINE BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_CLAY, sizeof(workspace->view_render.engine_id)); #else BLI_strncpy(workspace->view_render.engine_id, RE_engine_id_BLENDER_EEVEE, sizeof(workspace->view_render.engine_id)); #endif transform_orientations = BKE_workspace_transform_orientations_get(workspace); BLI_duplicatelist(transform_orientations, &scene->transform_spaces); } } /** * \brief After lib-link versioning for new workspace design. * * * Adds a workspace for (almost) each screen of the old file * and adds the needed workspace-layout to wrap the screen. * * Active screen isn't stored directly in window anymore, but in the active workspace. * * Active scene isn't stored in screen anymore, but in window. * * Create workspace instance hook for each window. * * \note Some of the created workspaces might be deleted again in case of reading the default startup.blend. */ static void do_version_workspaces_after_lib_link(Main *bmain) { BLI_assert(BLI_listbase_is_empty(&bmain->workspaces)); do_version_workspaces_create_from_screens(bmain); for (wmWindowManager *wm = bmain->wm.first; wm; wm = wm->id.next) { for (wmWindow *win = wm->windows.first; win; win = win->next) { bScreen *screen_parent = screen_parent_find(win->screen); bScreen *screen = screen_parent ? screen_parent : win->screen; WorkSpace *workspace = BLI_findstring(&bmain->workspaces, screen->id.name + 2, offsetof(ID, name) + 2); ListBase *layouts = BKE_workspace_layouts_get(workspace); win->workspace_hook = BKE_workspace_instance_hook_create(bmain); BKE_workspace_active_set(win->workspace_hook, workspace); BKE_workspace_active_layout_set(win->workspace_hook, layouts->first); win->scene = screen->scene; /* Deprecated from now on! */ win->screen = NULL; } } for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { /* Deprecated from now on! */ BLI_freelistN(&screen->scene->transform_spaces); screen->scene = NULL; } } enum { DO_VERSION_COLLECTION_VISIBLE = 0, DO_VERSION_COLLECTION_HIDE = 1, DO_VERSION_COLLECTION_HIDE_RENDER = 2, DO_VERSION_COLLECTION_HIDE_ALL = 3, }; void do_versions_after_linking_280(Main *main) { if (!MAIN_VERSION_ATLEAST(main, 280, 0)) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { /* since we don't have access to FileData we check the (always valid) first render layer instead */ if (scene->view_layers.first == NULL) { SceneCollection *sc_master = BKE_collection_master(&scene->id); BLI_strncpy(sc_master->name, "Master Collection", sizeof(sc_master->name)); struct DoVersionSceneCollections { SceneCollection *collections[20]; int created; const char *suffix; int flag_viewport; int flag_render; } collections[] = { { .collections = {NULL}, .created = 0, .suffix = "", .flag_viewport = COLLECTION_SELECTABLE, .flag_render = COLLECTION_SELECTABLE }, { .collections = {NULL}, .created = 0, .suffix = " - Hide Viewport", .flag_viewport = COLLECTION_SELECTABLE, .flag_render = COLLECTION_SELECTABLE }, { .collections = {NULL}, .created = 0, .suffix = " - Hide Render", .flag_viewport = COLLECTION_SELECTABLE, .flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED }, { .collections = {NULL}, .created = 0, .suffix = " - Hide Render All", .flag_viewport = COLLECTION_SELECTABLE | COLLECTION_DISABLED, .flag_render = COLLECTION_SELECTABLE | COLLECTION_DISABLED } }; for (int layer = 0; layer < 20; layer++) { for (Base *base = scene->base.first; base; base = base->next) { if (base->lay & (1 << layer)) { int collection_index = -1; if ((base->object->restrictflag & OB_RESTRICT_VIEW) && (base->object->restrictflag & OB_RESTRICT_RENDER)) { collection_index = DO_VERSION_COLLECTION_HIDE_ALL; } else if (base->object->restrictflag & OB_RESTRICT_VIEW) { collection_index = DO_VERSION_COLLECTION_HIDE; } else if (base->object->restrictflag & OB_RESTRICT_RENDER) { collection_index = DO_VERSION_COLLECTION_HIDE_RENDER; } else { collection_index = DO_VERSION_COLLECTION_VISIBLE; } /* Create collections when needed only. */ if ((collections[collection_index].created & (1 << layer)) == 0) { char name[MAX_NAME]; if ((collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) == 0) { BLI_snprintf(name, sizeof(sc_master->name), "Collection %d%s", layer + 1, collections[DO_VERSION_COLLECTION_VISIBLE].suffix); collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer] = BKE_collection_add(&scene->id, sc_master, COLLECTION_TYPE_NONE, name); collections[DO_VERSION_COLLECTION_VISIBLE].created |= (1 << layer); } if (collection_index != DO_VERSION_COLLECTION_VISIBLE) { SceneCollection *sc_parent; sc_parent = collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer]; BLI_snprintf(name, sizeof(sc_master->name), "Collection %d%s", layer + 1, collections[collection_index].suffix); collections[collection_index].collections[layer] = BKE_collection_add( &scene->id, sc_parent, COLLECTION_TYPE_NONE, name); collections[collection_index].created |= (1 << layer); } } BKE_collection_object_add( &scene->id, collections[collection_index].collections[layer], base->object); } if (base->flag & SELECT) { base->object->flag |= SELECT; } else { base->object->flag &= ~SELECT; } } } /* Re-order the nested hidden collections. */ SceneCollection *scene_collection_parent = sc_master->scene_collections.first; for (int layer = 0; layer < 20; layer++) { if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) { if ((collections[DO_VERSION_COLLECTION_HIDE].created & (1 << layer)) && (collections[DO_VERSION_COLLECTION_HIDE].collections[layer] != scene_collection_parent->scene_collections.first)) { BLI_listbase_swaplinks( &scene_collection_parent->scene_collections, collections[DO_VERSION_COLLECTION_HIDE].collections[layer], scene_collection_parent->scene_collections.first); } if ((collections[DO_VERSION_COLLECTION_HIDE_ALL].created & (1 << layer)) && (collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer] != scene_collection_parent->scene_collections.last)) { BLI_listbase_swaplinks( &scene_collection_parent->scene_collections, collections[DO_VERSION_COLLECTION_HIDE_ALL].collections[layer], scene_collection_parent->scene_collections.last); } scene_collection_parent = scene_collection_parent->next; } } BLI_assert(scene_collection_parent == NULL); scene->active_view_layer = 0; /* Handle legacy render layers. */ if (!BKE_scene_uses_blender_game(scene)) { for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) { ViewLayer *view_layer = BKE_view_layer_add(scene, srl->name); if (srl->samples != 0) { /* It is up to the external engine to handle * its own doversion in this case. */ BKE_override_view_layer_int_add( view_layer, ID_SCE, "samples", srl->samples); } if (srl->mat_override) { BKE_override_view_layer_datablock_add( view_layer, ID_MA, "self", (ID *)srl->mat_override); } if (srl->layflag & SCE_LAY_DISABLE) { view_layer->flag &= ~VIEW_LAYER_RENDER; } if ((srl->layflag & SCE_LAY_FRS) == 0) { view_layer->flag &= ~VIEW_LAYER_FREESTYLE; } /* XXX If we are to keep layflag it should be merged with flag (dfelinto). */ view_layer->layflag = srl->layflag; /* XXX Not sure if we should keep the passes (dfelinto). */ view_layer->passflag = srl->passflag; view_layer->pass_xor = srl->pass_xor; view_layer->pass_alpha_threshold = srl->pass_alpha_threshold; BKE_freestyle_config_free(&view_layer->freestyle_config, true); view_layer->freestyle_config = srl->freestyleConfig; view_layer->id_properties = srl->prop; /* unlink master collection */ BKE_collection_unlink(view_layer, view_layer->layer_collections.first); /* Add new collection bases. */ for (int layer = 0; layer < 20; layer++) { if ((scene->lay & srl->lay & ~(srl->lay_exclude) & (1 << layer)) || (srl->lay_zmask & (scene->lay | srl->lay_exclude) & (1 << layer))) { if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) { LayerCollection *layer_collection_parent; layer_collection_parent = BKE_collection_link( view_layer, collections[DO_VERSION_COLLECTION_VISIBLE].collections[layer]); if (srl->lay_zmask & (1 << layer)) { BKE_override_layer_collection_boolean_add( layer_collection_parent, ID_OB, "cycles.is_holdout", true); } if ((srl->lay & (1 << layer)) == 0) { BKE_override_layer_collection_boolean_add( layer_collection_parent, ID_OB, "cycles_visibility.camera", false); } LayerCollection *layer_collection_child; layer_collection_child = layer_collection_parent->layer_collections.first; for (int j = 1; j < 4; j++) { if (collections[j].created & (1 << layer)) { layer_collection_child->flag = COLLECTION_VIEWPORT | COLLECTION_RENDER | collections[j].flag_render; layer_collection_child = layer_collection_child->next; } } BLI_assert(layer_collection_child == NULL); } } } /* for convenience set the same active object in all the layers */ if (scene->basact) { view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object); } for (Base *base = view_layer->object_bases.first; base; base = base->next) { if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) { base->flag |= BASE_SELECTED; } } } if (BLI_findlink(&scene->view_layers, scene->r.actlay)) { scene->active_view_layer = scene->r.actlay; } } else { for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) { if (srl->prop) { IDP_FreeProperty(srl->prop); MEM_freeN(srl->prop); } BKE_freestyle_config_free(&srl->freestyleConfig, true); } } BLI_freelistN(&scene->r.layers); ViewLayer *view_layer = BKE_view_layer_add(scene, "Viewport"); /* If we ported all the original render layers, we don't need to make the viewport layer renderable. */ if (!BLI_listbase_is_single(&scene->view_layers)) { view_layer->flag &= ~VIEW_LAYER_RENDER; } /* If layer was not set, disable it. */ LayerCollection *layer_collection_parent; layer_collection_parent = ((LayerCollection *)view_layer->layer_collections.first)->layer_collections.first; for (int layer = 0; layer < 20; layer++) { if (collections[DO_VERSION_COLLECTION_VISIBLE].created & (1 << layer)) { const bool is_disabled = (scene->lay & (1 << layer)) == 0; /* We only need to disable the parent collection. */ if (is_disabled) { layer_collection_parent->flag |= COLLECTION_DISABLED; } LayerCollection *layer_collection_child; layer_collection_child = layer_collection_parent->layer_collections.first; for (int j = 1; j < 4; j++) { if (collections[j].created & (1 << layer)) { layer_collection_child->flag = COLLECTION_VIEWPORT | COLLECTION_RENDER | collections[j].flag_viewport; layer_collection_child = layer_collection_child->next; } } BLI_assert(layer_collection_child == NULL); layer_collection_parent = layer_collection_parent->next; } } BLI_assert(layer_collection_parent == NULL); /* convert active base */ if (scene->basact) { view_layer->basact = BKE_view_layer_base_find(view_layer, scene->basact->object); } /* convert selected bases */ for (Base *base = scene->base.first; base; base = base->next) { if ((base->flag & BASE_SELECTABLED) && (base->object->flag & SELECT)) { base->flag |= BASE_SELECTED; } /* keep lay around for forward compatibility (open those files in 2.79) */ base->lay = base->object->lay; } /* remove bases once and for all */ for (Base *base = scene->base.first; base; base = base->next) { id_us_min(&base->object->id); } BLI_freelistN(&scene->base); scene->basact = NULL; } } } if (!MAIN_VERSION_ATLEAST(main, 280, 0)) { for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) { /* same render-layer as do_version_workspaces_after_lib_link will activate, * so same layer as BKE_view_layer_from_workspace_get would return */ ViewLayer *layer = screen->scene->view_layers.first; for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *view_layer = sa->spacedata.first; view_layer; view_layer = view_layer->next) { if (view_layer->spacetype == SPACE_OUTLINER) { SpaceOops *soutliner = (SpaceOops *)view_layer; soutliner->outlinevis = SO_ACT_LAYER; if (BLI_listbase_count_ex(&layer->layer_collections, 2) == 1) { if (soutliner->treestore == NULL) { soutliner->treestore = BLI_mempool_create( sizeof(TreeStoreElem), 1, 512, BLI_MEMPOOL_ALLOW_ITER); } /* Create a tree store element for the collection. This is normally * done in check_persistent (outliner_tree.c), but we need to access * it here :/ (expand element if it's the only one) */ TreeStoreElem *tselem = BLI_mempool_calloc(soutliner->treestore); tselem->type = TSE_LAYER_COLLECTION; tselem->id = layer->layer_collections.first; tselem->nr = tselem->used = 0; tselem->flag &= ~TSE_CLOSED; } } } } } } /* New workspace design */ if (!MAIN_VERSION_ATLEAST(main, 280, 1)) { do_version_workspaces_after_lib_link(main); } if (!MAIN_VERSION_ATLEAST(main, 280, 2)) { /* Cleanup any remaining SceneRenderLayer data for files that were created * with Blender 2.8 before the SceneRenderLayer > RenderLayer refactor. */ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) { if (srl->prop) { IDP_FreeProperty(srl->prop); MEM_freeN(srl->prop); } BKE_freestyle_config_free(&srl->freestyleConfig, true); } BLI_freelistN(&scene->r.layers); } } { for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) { if (workspace->view_layer) { /* During 2.8 work we temporarly stored view-layer in the * workspace directly, but should be stored there per-scene. */ for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { if (BLI_findindex(&scene->view_layers, workspace->view_layer) != -1) { BKE_workspace_view_layer_set(workspace, workspace->view_layer, scene); workspace->view_layer = NULL; } } } /* While this should apply to most cases, it fails when reading workspaces.blend * to get its list of workspaces without actually appending any of them. */ // BLI_assert(workspace->view_layer == NULL); } } { /* Since we don't have access to FileData we check the (always valid) master collection of the group. */ for (Group *group = main->group.first; group; group = group->id.next) { if (group->collection == NULL) { BKE_group_init(group); SceneCollection *sc = GROUP_MASTER_COLLECTION(group); SceneCollection *sc_hidden = NULL; for (GroupObject *go = group->gobject.first; go; go = go->next) { if (go->ob->lay & group->layer) { BKE_collection_object_add(&group->id, sc, go->ob); } else { if (sc_hidden == NULL) { sc_hidden = BKE_collection_add(&group->id, sc, COLLECTION_TYPE_GROUP_INTERNAL, "Hidden"); } BKE_collection_object_add(&group->id, sc_hidden, go->ob); } } if (sc_hidden != NULL) { LayerCollection *layer_collection_master, *layer_collection_hidden; layer_collection_master = group->view_layer->layer_collections.first; layer_collection_hidden = layer_collection_master->layer_collections.first; layer_collection_hidden->flag |= COLLECTION_DISABLED; } } GroupObject *go; while ((go = BLI_pophead(&group->gobject))) { MEM_freeN(go); } } } { for (Object *object = main->object.first; object; object = object->id.next) { #ifndef VERSION_280_SUBVERSION_4 /* If any object already has an initialized value for * duplicator_visibility_flag it means we've already doversioned it. * TODO(all) remove the VERSION_280_SUBVERSION_4 code once the subversion was bumped. */ if (object->duplicator_visibility_flag != 0) { break; } #endif if (object->particlesystem.first) { object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT; for (ParticleSystem *psys = object->particlesystem.first; psys; psys=psys->next) { if (psys->part->draw & PART_DRAW_EMITTER) { object->duplicator_visibility_flag |= OB_DUPLI_FLAG_RENDER; #ifndef VERSION_280_SUBVERSION_4 psys->part->draw &= ~PART_DRAW_EMITTER; #else break; #endif } } } else if (object->transflag & OB_DUPLI){ object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT; } else { object->duplicator_visibility_flag = OB_DUPLI_FLAG_VIEWPORT | OB_DUPLI_FLAG_RENDER; } } } } static void do_version_layer_collections_idproperties(ListBase *lb) { IDPropertyTemplate val = {0}; for (LayerCollection *lc = lb->first; lc; lc = lc->next) { lc->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP); BKE_layer_collection_engine_settings_create(lc->properties); /* No overrides at first */ for (IDProperty *prop = lc->properties->data.group.first; prop; prop = prop->next) { while (prop->data.group.first) { IDP_FreeFromGroup(prop, prop->data.group.first); } } /* Do it recursively */ do_version_layer_collections_idproperties(&lc->layer_collections); } } static void do_version_view_layer_visibility(ViewLayer *view_layer) { LayerCollection *layer_collection; for (layer_collection = view_layer->layer_collections.first; layer_collection; layer_collection = layer_collection->next) { if (layer_collection->flag & COLLECTION_DISABLED) { BKE_collection_enable(view_layer, layer_collection); layer_collection->flag &= ~COLLECTION_DISABLED; } if ((layer_collection->flag & (1 << 0)) == 0) { /* !COLLECTION_VISIBLE */ layer_collection->flag |= COLLECTION_DISABLED; } layer_collection->flag |= COLLECTION_VIEWPORT | COLLECTION_RENDER; } } void blo_do_versions_280(FileData *fd, Library *UNUSED(lib), Main *main) { if (!MAIN_VERSION_ATLEAST(main, 280, 0)) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { if (STREQ(scene->r.engine, RE_engine_id_BLENDER_RENDER)) { #ifdef WITH_CLAY_ENGINE BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_CLAY, sizeof(scene->r.engine)); #else BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); #endif } } if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers")) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { /* Master Collection */ scene->collection = MEM_callocN(sizeof(SceneCollection), "Master Collection"); BLI_strncpy(scene->collection->name, "Master Collection", sizeof(scene->collection->name)); } } if (DNA_struct_elem_find(fd->filesdna, "LayerCollection", "ListBase", "engine_settings") && !DNA_struct_elem_find(fd->filesdna, "LayerCollection", "IDProperty", "properties")) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { do_version_layer_collections_idproperties(&view_layer->layer_collections); } } } } if (!MAIN_VERSION_ATLEAST(main, 280, 1)) { if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "bleedexp")) { for (Lamp *la = main->lamp.first; la; la = la->id.next) { la->bleedexp = 2.5f; } } if (!DNA_struct_elem_find(fd->filesdna, "GPUDOFSettings", "float", "ratio")) { for (Camera *ca = main->camera.first; ca; ca = ca->id.next) { ca->gpu_dof.ratio = 1.0f; } } if (!DNA_struct_elem_find(fd->filesdna, "ViewLayer", "IDProperty", "*properties")) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { for (ViewLayer *view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { IDPropertyTemplate val = {0}; view_layer->properties = IDP_New(IDP_GROUP, &val, ROOT_PROP); BKE_view_layer_engine_settings_create(view_layer->properties); } } } /* MTexPoly now removed. */ if (DNA_struct_find(fd->filesdna, "MTexPoly")) { const int cd_mtexpoly = 15; /* CD_MTEXPOLY, deprecated */ for (Mesh *me = main->mesh.first; me; me = me->id.next) { /* If we have UV's, so this file will have MTexPoly layers too! */ if (me->mloopuv != NULL) { CustomData_update_typemap(&me->pdata); CustomData_free_layers(&me->pdata, cd_mtexpoly, me->totpoly); BKE_mesh_update_customdata_pointers(me, false); } } } } if (!MAIN_VERSION_ATLEAST(main, 280, 2)) { if (!DNA_struct_elem_find(fd->filesdna, "View3D", "short", "custom_orientation_index")) { for (bScreen *screen = main->screen.first; screen; screen = screen->id.next) { for (ScrArea *area = screen->areabase.first; area; area = area->next) { for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; if (v3d->twmode >= V3D_MANIP_CUSTOM) { v3d->custom_orientation_index = v3d->twmode - V3D_MANIP_CUSTOM; v3d->twmode = V3D_MANIP_CUSTOM; } else { v3d->custom_orientation_index = -1; } } } } } } if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "cascade_max_dist")) { for (Lamp *la = main->lamp.first; la; la = la->id.next) { la->cascade_max_dist = 1000.0f; la->cascade_count = 4; la->cascade_exponent = 0.8f; la->cascade_fade = 0.1f; } } if (!DNA_struct_elem_find(fd->filesdna, "Lamp", "float", "contact_dist")) { for (Lamp *la = main->lamp.first; la; la = la->id.next) { la->contact_dist = 1.0f; la->contact_bias = 0.03f; la->contact_spread = 0.2f; la->contact_thickness = 0.5f; } } if (!DNA_struct_elem_find(fd->filesdna, "LightProbe", "float", "vis_bias")) { for (LightProbe *probe = main->lightprobe.first; probe; probe = probe->id.next) { probe->vis_bias = 1.0f; probe->vis_blur = 0.2f; } } typedef enum eNTreeDoVersionErrors { NTREE_DOVERSION_NO_ERROR = 0, NTREE_DOVERSION_NEED_OUTPUT = (1 << 0), NTREE_DOVERSION_TRANSPARENCY_EMISSION = (1 << 1), } eNTreeDoVersionErrors; /* Eevee shader nodes renamed because of the output node system. * Note that a new output node is not being added here, because it would be overkill * to handle this case in lib_verify_nodetree. * * Also, metallic node is now unified into the principled node. */ eNTreeDoVersionErrors error = NTREE_DOVERSION_NO_ERROR; FOREACH_NODETREE(main, ntree, id) { if (ntree->type == NTREE_SHADER) { for (bNode *node = ntree->nodes.first; node; node = node->next) { if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ && STREQ(node->idname, "ShaderNodeOutputMetallic")) { BLI_strncpy(node->idname, "ShaderNodeEeveeMetallic", sizeof(node->idname)); error |= NTREE_DOVERSION_NEED_OUTPUT; } else if (node->type == SH_NODE_EEVEE_SPECULAR && STREQ(node->idname, "ShaderNodeOutputSpecular")) { BLI_strncpy(node->idname, "ShaderNodeEeveeSpecular", sizeof(node->idname)); error |= NTREE_DOVERSION_NEED_OUTPUT; } else if (node->type == 196 /* SH_NODE_OUTPUT_EEVEE_MATERIAL */ && STREQ(node->idname, "ShaderNodeOutputEeveeMaterial")) { node->type = SH_NODE_OUTPUT_MATERIAL; BLI_strncpy(node->idname, "ShaderNodeOutputMaterial", sizeof(node->idname)); } else if (node->type == 194 /* SH_NODE_EEVEE_METALLIC */ && STREQ(node->idname, "ShaderNodeEeveeMetallic")) { node->type = SH_NODE_BSDF_PRINCIPLED; BLI_strncpy(node->idname, "ShaderNodeBsdfPrincipled", sizeof(node->idname)); node->custom1 = SHD_GLOSSY_MULTI_GGX; error |= NTREE_DOVERSION_TRANSPARENCY_EMISSION; } } } } FOREACH_NODETREE_END if (error & NTREE_DOVERSION_NEED_OUTPUT) { BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console"); printf("You need to connect Principled and Eevee Specular shader nodes to new material output nodes.\n"); } if (error & NTREE_DOVERSION_TRANSPARENCY_EMISSION) { BKE_report(fd->reports, RPT_ERROR, "Eevee material conversion problem. Error in console"); printf("You need to combine transparency and emission shaders to the converted Principled shader nodes.\n"); } if (!DNA_struct_elem_find(fd->filesdna, "Scene", "ViewRender", "view_render")) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { BLI_strncpy_utf8(scene->view_render.engine_id, scene->r.engine, sizeof(scene->view_render.engine_id)); } for (WorkSpace *workspace = main->workspaces.first; workspace; workspace = workspace->id.next) { BKE_viewrender_init(&workspace->view_render); } } if ((DNA_struct_elem_find(fd->filesdna, "ViewLayer", "FreestyleConfig", "freestyle_config") == false) && DNA_struct_elem_find(fd->filesdna, "Scene", "ListBase", "view_layers")) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { ViewLayer *view_layer; for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { view_layer->flag |= VIEW_LAYER_FREESTYLE; view_layer->layflag = 0x7FFF; /* solid ztra halo edge strand */ view_layer->passflag = SCE_PASS_COMBINED | SCE_PASS_Z; view_layer->pass_alpha_threshold = 0.5f; BKE_freestyle_config_init(&view_layer->freestyle_config); } } } } if (!MAIN_VERSION_ATLEAST(main, 280, 3)) { for (Scene *scene = main->scene.first; scene; scene = scene->id.next) { ViewLayer *view_layer; for (view_layer = scene->view_layers.first; view_layer; view_layer = view_layer->next) { do_version_view_layer_visibility(view_layer); } } for (Group *group = main->group.first; group; group = group->id.next) { if (group->view_layer != NULL){ do_version_view_layer_visibility(group->view_layer); } } } }