/* SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup blenloader */ #pragma once struct ARegion; struct ListBase; struct Main; struct bNodeTree; #ifdef __cplusplus extern "C" { #endif struct ARegion *do_versions_add_region_if_not_found(struct ListBase *regionbase, int region_type, const char *name, int link_after_region_type); /** * Rename if the ID doesn't exist. * * \return the ID (if found). */ ID *do_versions_rename_id(Main *bmain, short id_type, const char *name_src, const char *name_dst); void version_node_socket_name(struct bNodeTree *ntree, int node_type, const char *old_name, const char *new_name); void version_node_input_socket_name(struct bNodeTree *ntree, int node_type, const char *old_name, const char *new_name); void version_node_output_socket_name(struct bNodeTree *ntree, int node_type, const char *old_name, const char *new_name); /** * Adjust animation data for newly added node sockets. * * Node sockets are addressed by their index (in their RNA path, and thus FCurves/drivers), and * thus when a new node is added in the middle of the list, existing animation data needs to be * adjusted. * * Since this is about animation data, it only concerns input sockets. * * \param node_tree_type: Node tree type that has these nodes, for example #NTREE_SHADER. * \param node_type: Node type to adjust, for example #SH_NODE_BSDF_PRINCIPLED. * \param socket_index_orig: The original index of the moved socket; when socket 4 moved to 6, * pass 4 here. * \param socket_index_offset: The offset of the nodes, so when socket 4 moved to 6, * pass 2 here. * \param total_number_of_sockets: The total number of sockets in the node. */ void version_node_socket_index_animdata( Main *bmain, int node_tree_type, /* NTREE_....., e.g. NTREE_SHADER */ int node_type, /* SH_NODE_..., e.g. SH_NODE_BSDF_PRINCIPLED */ int socket_index_orig, int socket_index_offset, int total_number_of_sockets); /** * Replace the ID name of all nodes in the tree with the given type with the new name. */ void version_node_id(struct bNodeTree *ntree, int node_type, const char *new_name); /** * Convert `SocketName.001` unique name format to `SocketName_001`. Previously both were used. */ void version_node_socket_id_delim(bNodeSocket *socket); struct bNodeSocket *version_node_add_socket_if_not_exist(struct bNodeTree *ntree, struct bNode *node, eNodeSocketInOut in_out, int type, int subtype, const char *identifier, const char *name); /** * The versioning code generally expects `SOCK_IN_USE` to be set correctly. This function updates * the flag on all sockets after changes to the node tree. */ void version_socket_update_is_used(bNodeTree *ntree); #ifdef __cplusplus } #endif