/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/blenloader/intern/versioning_defaults.c * \ingroup blenloader */ #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "DNA_gpencil_types.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "DNA_workspace_types.h" #include "BKE_brush.h" #include "BKE_colortools.h" #include "BKE_keyconfig.h" #include "BKE_layer.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_paint.h" #include "BKE_screen.h" #include "BKE_workspace.h" #include "BLO_readfile.h" /** * Override values in in-memory startup.blend, avoids resaving for small changes. */ void BLO_update_defaults_userpref_blend(void) { /* default so DPI is detected automatically */ U.dpi = 0; U.ui_scale = 1.0f; #ifdef WITH_PYTHON_SECURITY /* use alternative setting for security nuts * otherwise we'd need to patch the binary blob - startup.blend.c */ U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE; #else U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE; #endif /* Transform tweak with single click and drag. */ U.flag |= USER_RELEASECONFIRM; /* Ignore the theme saved in the blend file, * instead use the theme from 'userdef_default_theme.c' */ { bTheme *theme = U.themes.first; memcpy(theme, &U_theme_default, sizeof(bTheme)); } /* Leave temp directory empty, will then get appropriate value per OS. */ U.tempdir[0] = '\0'; /* Only enable tooltips translation by default, without actually enabling translation itself, for now. */ U.transopts = USER_TR_TOOLTIPS; U.memcachelimit = 4096; /* Default to left click select. */ BKE_keyconfig_pref_set_select_mouse(&U, 0, true); } /** * Update defaults in startup.blend, without having to save and embed the file. * This function can be emptied each time the startup.blend is updated. */ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { /* For all startup.blend files. */ for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { /* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */ BKE_area_region_panels_free(&ar->panels); /* some toolbars have been saved as initialized, * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { ar->v2d.flag &= ~V2D_IS_INITIALISED; } } for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { switch (sl->spacetype) { case SPACE_VIEW3D: { View3D *v3d = (View3D *)sl; v3d->overlay.weight_paint_mode_opacity = 1.0f; /* grease pencil settings */ v3d->vertex_opacity = 1.0f; v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES; } } } } } if (app_template == NULL) { /* Name all screens by their workspaces (avoids 'Default.###' names). */ { /* Default only has one window. */ wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first; for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace); bScreen *screen = layout->screen; BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); } } { /* 'UV Editing' should use UV mode. */ bScreen *screen = BLI_findstring(&bmain->screen, "UV Editing", offsetof(ID, name) + 2); for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_IMAGE) { SpaceImage *sima = (SpaceImage *)sl; if (sima->mode == SI_MODE_VIEW) { sima->mode = SI_MODE_UV; } } } } } } /* For 2D animation template. */ if (app_template && STREQ(app_template, "2D_Animation")) { for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { const char *name = workspace->id.name + 2; if (STREQ(name, "Drawing")) { workspace->object_mode = OB_MODE_GPENCIL_PAINT; } } /* set object in drawing mode */ for (Object *object = bmain->object.first; object; object = object->id.next) { if (object->type == OB_GPENCIL) { bGPdata *gpd = (bGPdata *)object->data; object->mode = OB_MODE_GPENCIL_PAINT; gpd->flag |= GP_DATA_STROKE_PAINTMODE; break; } } /* Be sure curfalloff is initializated */ for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { ToolSettings *ts = scene->toolsettings; if (ts->gp_sculpt.cur_falloff == NULL) { ts->gp_sculpt.cur_falloff = curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff; curvemapping_initialize(gp_falloff_curve); curvemap_reset(gp_falloff_curve->cm, &gp_falloff_curve->clipr, CURVE_PRESET_GAUSS, CURVEMAP_SLOPE_POSITIVE); } } } /* For all builtin templates shipped with Blender. */ bool builtin_template = !app_template || STREQ(app_template, "2D_Animation") || STREQ(app_template, "Sculpting") || STREQ(app_template, "VFX") || STREQ(app_template, "Video_Editing"); if (builtin_template) { /* Clear all tools to use default options instead, ignore the tool saved in the file. */ for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { while (!BLI_listbase_is_empty(&workspace->tools)) { BKE_workspace_tool_remove(workspace, workspace->tools.first); } } for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { /* Hide channels in timelines. */ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { SpaceAction *saction = (sa->spacetype == SPACE_ACTION) ? sa->spacedata.first : NULL; if (saction && saction->mode == SACTCONT_TIMELINE) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_CHANNELS) { ar->flag |= RGN_FLAG_HIDDEN; } } } } } for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); scene->r.cfra = 1.0f; scene->r.displaymode = R_OUTPUT_WINDOW; /* AV Sync break physics sim caching, disable until that is fixed. */ if (!(app_template && STREQ(app_template, "Video_Editing"))) { scene->audio.flag &= ~AUDIO_SYNC; scene->flag &= ~SCE_FRAME_DROP; } /* Don't enable compositing nodes. */ if (scene->nodetree) { ntreeFreeTree(scene->nodetree); MEM_freeN(scene->nodetree); scene->nodetree = NULL; scene->use_nodes = false; } /* Rename render layers. */ BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer"); } /* Rename lamp objects. */ for (Object *ob = bmain->object.first; ob; ob = ob->id.next) { if (STREQ(ob->id.name, "OBLamp")) { STRNCPY(ob->id.name, "OBLight"); } } for (Lamp *lamp = bmain->lamp.first; lamp; lamp = lamp->id.next) { if (STREQ(lamp->id.name, "LALamp")) { STRNCPY(lamp->id.name, "LALight"); } } for (Mesh *mesh = bmain->mesh.first; mesh; mesh = mesh->id.next) { /* Match default for new meshes. */ mesh->smoothresh = DEG2RADF(30); } /* Grease Pencil New Eraser Brush */ Brush *br; /* Rename old Hard Eraser */ br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Eraser Hard"); if (br) { strcpy(br->id.name, "BREraser Point"); } for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { ToolSettings *ts = scene->toolsettings; /* create new hard brush (only create one, but need ToolSettings) */ br = (Brush *)BKE_libblock_find_name(bmain, ID_BR, "Eraser Hard"); if (!br) { Paint *paint = &ts->gp_paint->paint; Brush *old_brush = paint->brush; br = BKE_brush_add_gpencil(bmain, ts, "Eraser Hard"); br->size = 30.0f; br->gpencil_settings->draw_strength = 1.0f; br->gpencil_settings->flag = (GP_BRUSH_ENABLE_CURSOR | GP_BRUSH_DEFAULT_ERASER); br->gpencil_settings->icon_id = GP_BRUSH_ICON_ERASE_HARD; br->gpencil_tool = GPAINT_TOOL_ERASE; br->gpencil_settings->eraser_mode = GP_BRUSH_ERASER_SOFT; br->gpencil_settings->era_strength_f = 100.0f; br->gpencil_settings->era_thickness_f = 50.0f; /* back to default brush */ BKE_paint_brush_set(paint, old_brush); } } } for (bScreen *sc = bmain->screen.first; sc; sc = sc->id.next) { for (ScrArea *sa = sc->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT; } } } } }