/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** * */ /** \file blender/blenloader/intern/versioning_defaults.c * \ingroup blenloader */ #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "DNA_brush_types.h" #include "DNA_freestyle_types.h" #include "DNA_linestyle_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_mesh_types.h" #include "DNA_material_types.h" #include "DNA_object_types.h" #include "BKE_brush.h" #include "BKE_library.h" #include "BKE_main.h" #include "BLO_readfile.h" /** * Override values in in-memory startup.blend, avoids resaving for small changes. */ void BLO_update_defaults_userpref_blend(void) { /* defaults from T37518 */ U.uiflag |= USER_ZBUF_CURSOR; U.uiflag |= USER_QUIT_PROMPT; U.uiflag |= USER_CONTINUOUS_MOUSE; U.versions = 1; U.savetime = 2; /* default from T47064 */ U.audiorate = 48000; /* Keep this a very small, non-zero number so zero-alpha doesn't mask out objects behind it. * but take care since some hardware has driver bugs here (T46962). * Further hardware workarounds should be made in gpu_extensions.c */ U.glalphaclip = (1.0f / 255); /* default so DPI is detected automatically */ U.dpi = 0; U.ui_scale = 1.0f; #ifdef WITH_PYTHON_SECURITY /* use alternative setting for security nuts * otherwise we'd need to patch the binary blob - startup.blend.c */ U.flag |= USER_SCRIPT_AUTOEXEC_DISABLE; #else U.flag &= ~USER_SCRIPT_AUTOEXEC_DISABLE; #endif } /** * Update defaults in startup.blend, without having to save and embed the file. * This function can be emptied each time the startup.blend is updated. */ void BLO_update_defaults_startup_blend(Main *bmain) { for (Scene *scene = bmain->scene.first; scene; scene = scene->id.next) { scene->r.im_format.planes = R_IMF_PLANES_RGBA; scene->r.im_format.compress = 15; for (SceneRenderLayer *srl = scene->r.layers.first; srl; srl = srl->next) { srl->freestyleConfig.sphere_radius = 0.1f; srl->pass_alpha_threshold = 0.5f; } if (scene->toolsettings) { ToolSettings *ts = scene->toolsettings; if (ts->sculpt) { Sculpt *sculpt = ts->sculpt; sculpt->paint.symmetry_flags |= PAINT_SYMM_X; sculpt->flags |= SCULPT_DYNTOPO_COLLAPSE; sculpt->detail_size = 12; } if (ts->gp_sculpt.brush[0].size == 0) { GP_BrushEdit_Settings *gset = &ts->gp_sculpt; GP_EditBrush_Data *brush; brush = &gset->brush[GP_EDITBRUSH_TYPE_SMOOTH]; brush->size = 25; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF | GP_EDITBRUSH_FLAG_SMOOTH_PRESSURE; brush = &gset->brush[GP_EDITBRUSH_TYPE_THICKNESS]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_STRENGTH]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_GRAB]; brush->size = 50; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_PUSH]; brush->size = 25; brush->strength = 0.3f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_TWIST]; brush->size = 50; brush->strength = 0.3f; // XXX? brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_PINCH]; brush->size = 50; brush->strength = 0.5f; // XXX? brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_CLIP]; /* clipping */ brush->size = 40; brush->strength = 0.5f; // XXX? brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; brush = &gset->brush[GP_EDITBRUSH_TYPE_RANDOMIZE]; brush->size = 25; brush->strength = 0.5f; brush->flag = GP_EDITBRUSH_FLAG_USE_FALLOFF; } ts->gpencil_v3d_align = GP_PROJECT_VIEWSPACE; ts->gpencil_v2d_align = GP_PROJECT_VIEWSPACE; ts->gpencil_seq_align = GP_PROJECT_VIEWSPACE; ts->gpencil_ima_align = GP_PROJECT_VIEWSPACE; ParticleEditSettings *pset = &ts->particle; for (int a = 0; a < PE_TOT_BRUSH; a++) { pset->brush[a].strength = 0.5f; pset->brush[a].count = 10; } pset->brush[PE_BRUSH_CUT].strength = 1.0f; } scene->gm.lodflag |= SCE_LOD_USE_HYST; scene->gm.scehysteresis = 10; scene->r.ffcodecdata.audio_mixrate = 48000; } for (FreestyleLineStyle *linestyle = bmain->linestyle.first; linestyle; linestyle = linestyle->id.next) { linestyle->flag = LS_SAME_OBJECT | LS_NO_SORTING | LS_TEXTURE; linestyle->sort_key = LS_SORT_KEY_DISTANCE_FROM_CAMERA; linestyle->integration_type = LS_INTEGRATION_MEAN; linestyle->texstep = 1.0; linestyle->chain_count = 10; } for (bScreen *screen = bmain->screen.first; screen; screen = screen->id.next) { ScrArea *area; for (area = screen->areabase.first; area; area = area->next) { SpaceLink *space_link; ARegion *ar; for (space_link = area->spacedata.first; space_link; space_link = space_link->next) { if (space_link->spacetype == SPACE_CLIP) { SpaceClip *space_clip = (SpaceClip *) space_link; space_clip->flag &= ~SC_MANUAL_CALIBRATION; } } for (ar = area->regionbase.first; ar; ar = ar->next) { /* Remove all stored panels, we want to use defaults (order, open/closed) as defined by UI code here! */ BLI_freelistN(&ar->panels); /* some toolbars have been saved as initialized, * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { ar->v2d.flag &= ~V2D_IS_INITIALISED; } } } } for (Mesh *me = bmain->mesh.first; me; me = me->id.next) { me->smoothresh = DEG2RADF(180.0f); me->flag &= ~ME_TWOSIDED; } for (Material *mat = bmain->mat.first; mat; mat = mat->id.next) { mat->line_col[0] = mat->line_col[1] = mat->line_col[2] = 0.0f; mat->line_col[3] = 1.0f; } { Object *ob; ob = (Object *)BKE_libblock_find_name_ex(bmain, ID_OB, "Camera"); if (ob) { ob->rot[1] = 0.0f; } } { Brush *br; br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Fill"); if (!br) { br = BKE_brush_add(bmain, "Fill", OB_MODE_TEXTURE_PAINT); br->imagepaint_tool = PAINT_TOOL_FILL; br->ob_mode = OB_MODE_TEXTURE_PAINT; } br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Mask"); if (br) { br->imagepaint_tool = PAINT_TOOL_MASK; br->ob_mode |= OB_MODE_TEXTURE_PAINT; } /* remove polish brush (flatten/contrast does the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Polish"); if (br) { BKE_libblock_free(bmain, br); } /* remove brush brush (huh?) from some modes (draw brushes do the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Brush"); if (br) { BKE_libblock_free(bmain, br); } /* remove draw brush from texpaint (draw brushes do the same) */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Draw"); if (br) { br->ob_mode &= ~OB_MODE_TEXTURE_PAINT; } /* rename twist brush to rotate brush to match rotate tool */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Twist"); if (br) { BKE_libblock_rename(bmain, &br->id, "Rotate"); } /* use original normal for grab brush (otherwise flickers with normal weighting). */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Grab"); if (br) { br->flag |= BRUSH_ORIGINAL_NORMAL; } /* use original normal for topo grab brush (otherwise flickers with normal weighting). */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Topo"); if (br) { br->flag |= BRUSH_ORIGINAL_NORMAL; } /* increase strength, better for smoothing method */ br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Blur"); if (br) { br->alpha = 1.0f; } br = (Brush *)BKE_libblock_find_name_ex(bmain, ID_BR, "Flatten/Contrast"); if (br) { br->flag |= BRUSH_ACCUMULATE; } } }