/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup blenloader */ #include "MEM_guardedalloc.h" #include "BLI_utildefines.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLI_system.h" #include "DNA_camera_types.h" #include "DNA_gpencil_types.h" #include "DNA_mesh_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "DNA_workspace_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "BKE_appdir.h" #include "BKE_colortools.h" #include "BKE_layer.h" #include "BKE_library.h" #include "BKE_main.h" #include "BKE_node.h" #include "BKE_screen.h" #include "BKE_workspace.h" #include "BLO_readfile.h" /** * Rename if the ID doesn't exist. */ static ID *rename_id_for_versioning(Main *bmain, const short id_type, const char *name_src, const char *name_dst) { /* We can ignore libraries */ ListBase *lb = which_libbase(bmain, id_type); ID *id = NULL; for (ID *idtest = lb->first; idtest; idtest = idtest->next) { if (idtest->lib == NULL) { if (STREQ(idtest->name + 2, name_src)) { id = idtest; } if (STREQ(idtest->name + 2, name_dst)) { return NULL; } } } if (id != NULL) { BLI_strncpy(id->name + 2, name_dst, sizeof(id->name) - 2); /* We know it's unique, this just sorts. */ BLI_libblock_ensure_unique_name(bmain, id->name); } return id; } static bool blo_is_builtin_template(const char *app_template) { /* For all builtin templates shipped with Blender. */ return (!app_template || STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing")); } static void blo_update_defaults_screen(bScreen *screen, const char *app_template, const char *workspace_name) { /* For all app templates. */ for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { /* Some toolbars have been saved as initialized, * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ if (ELEM(ar->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { ar->v2d.flag &= ~V2D_IS_INITIALISED; } } /* Set default folder. */ for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { if (sl->spacetype == SPACE_FILE) { SpaceFile *sfile = (SpaceFile *)sl; if (sfile->params) { const char *dir_default = BKE_appdir_folder_default(); if (dir_default) { STRNCPY(sfile->params->dir, dir_default); sfile->params->file[0] = '\0'; } } } } } /* For builtin templates only. */ if (!blo_is_builtin_template(app_template)) { return; } for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { /* Remove all stored panels, we want to use defaults * (order, open/closed) as defined by UI code here! */ BKE_area_region_panels_free(&ar->panels); BLI_freelistN(&ar->panels_category_active); /* Reset size so it uses consistent defaults from the region types. */ ar->sizex = 0; ar->sizey = 0; } if (sa->spacetype == SPACE_IMAGE) { if (STREQ(workspace_name, "UV Editing")) { SpaceImage *sima = sa->spacedata.first; if (sima->mode == SI_MODE_VIEW) { sima->mode = SI_MODE_UV; } } } else if (sa->spacetype == SPACE_ACTION) { /* Show marker lines, hide channels and collapse summary in timelines. */ SpaceAction *saction = sa->spacedata.first; saction->flag |= SACTION_SHOW_MARKER_LINES; if (saction->mode == SACTCONT_TIMELINE) { saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED; for (ARegion *ar = sa->regionbase.first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_CHANNELS) { ar->flag |= RGN_FLAG_HIDDEN; } } } } else if (sa->spacetype == SPACE_GRAPH) { SpaceGraph *sipo = sa->spacedata.first; sipo->flag |= SIPO_MARKER_LINES; } else if (sa->spacetype == SPACE_NLA) { SpaceNla *snla = sa->spacedata.first; snla->flag |= SNLA_SHOW_MARKER_LINES; } else if (sa->spacetype == SPACE_TEXT) { /* Show syntax and line numbers in Script workspace text editor. */ SpaceText *stext = sa->spacedata.first; stext->showsyntax = true; stext->showlinenrs = true; } else if (sa->spacetype == SPACE_VIEW3D) { View3D *v3d = sa->spacedata.first; /* Screen space cavity by default for faster performance. */ v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE; v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT; v3d->overlay.texture_paint_mode_opacity = 1.0f; v3d->overlay.weight_paint_mode_opacity = 1.0f; v3d->overlay.vertex_paint_mode_opacity = 1.0f; /* Use dimmed selected edges. */ v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES; /* grease pencil settings */ v3d->vertex_opacity = 1.0f; v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES; /* Remove dither pattern in wireframe mode. */ v3d->shading.xray_alpha_wire = 0.0f; /* Skip startups that use the viewport color by default. */ if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) { copy_v3_fl(v3d->shading.background_color, 0.05f); } } else if (sa->spacetype == SPACE_CLIP) { SpaceClip *sclip = sa->spacedata.first; sclip->around = V3D_AROUND_CENTER_MEDIAN; } } /* Show toopbar for sculpt/paint modes. */ const bool show_tool_header = STR_ELEM( workspace_name, "Sculpting", "Texture Paint", "2D Animation", "2D Full Canvas"); if (show_tool_header) { for (ScrArea *sa = screen->areabase.first; sa; sa = sa->next) { for (SpaceLink *sl = sa->spacedata.first; sl; sl = sl->next) { ListBase *regionbase = (sl == sa->spacedata.first) ? &sa->regionbase : &sl->regionbase; for (ARegion *ar = regionbase->first; ar; ar = ar->next) { if (ar->regiontype == RGN_TYPE_TOOL_HEADER) { ar->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER); } } } } } } void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template) { ListBase *layouts = BKE_workspace_layouts_get(workspace); for (WorkSpaceLayout *layout = layouts->first; layout; layout = layout->next) { if (layout->screen) { blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2); } } if (blo_is_builtin_template(app_template)) { /* Clear all tools to use default options instead, ignore the tool saved in the file. */ while (!BLI_listbase_is_empty(&workspace->tools)) { BKE_workspace_tool_remove(workspace, workspace->tools.first); } /* For 2D animation template. */ if (STREQ(workspace->id.name + 2, "Drawing")) { workspace->object_mode = OB_MODE_PAINT_GPENCIL; } } } static void blo_update_defaults_scene(Main *bmain, Scene *scene) { BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); scene->r.cfra = 1.0f; scene->r.displaymode = R_OUTPUT_WINDOW; /* Don't enable compositing nodes. */ if (scene->nodetree) { ntreeFreeNestedTree(scene->nodetree); MEM_freeN(scene->nodetree); scene->nodetree = NULL; scene->use_nodes = false; } /* Rename render layers. */ BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer"); /* New EEVEE defaults. */ scene->eevee.bloom_intensity = 0.05f; scene->eevee.bloom_clamp = 0.0f; scene->eevee.motion_blur_shutter = 0.5f; copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3}); copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f); copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f); /* Change default cubemap quality. */ scene->eevee.gi_filter_quality = 3.0f; /* Be sure curfalloff and primitive are initializated */ ToolSettings *ts = scene->toolsettings; if (ts->gp_sculpt.cur_falloff == NULL) { ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff; BKE_curvemapping_initialize(gp_falloff_curve); BKE_curvemap_reset(gp_falloff_curve->cm, &gp_falloff_curve->clipr, CURVE_PRESET_GAUSS, CURVEMAP_SLOPE_POSITIVE); } if (ts->gp_sculpt.cur_primitive == NULL) { ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive; BKE_curvemapping_initialize(gp_primitive_curve); BKE_curvemap_reset(gp_primitive_curve->cm, &gp_primitive_curve->clipr, CURVE_PRESET_BELL, CURVEMAP_SLOPE_POSITIVE); } /* Correct default startup UV's. */ Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2); if (me && (me->totloop == 24) && (me->mloopuv != NULL)) { const float uv_values[24][2] = { {0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75}, {0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25}, {0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50}, {0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50}, }; for (int i = 0; i < ARRAY_SIZE(uv_values); i++) { copy_v2_v2(me->mloopuv[i].uv, uv_values[i]); } } } /** * Update defaults in startup.blend, without having to save and embed the file. * This function can be emptied each time the startup.blend is updated. */ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { /* For all app templates. */ for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { BLO_update_defaults_workspace(workspace, app_template); } /* For builtin templates only. */ if (!blo_is_builtin_template(app_template)) { return; } /* Workspaces. */ wmWindow *win = ((wmWindowManager *)bmain->wm.first)->windows.first; for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { WorkSpaceLayout *layout = BKE_workspace_hook_layout_for_workspace_get(win->workspace_hook, workspace); /* Name all screens by their workspaces (avoids 'Default.###' names). */ /* Default only has one window. */ if (layout->screen) { bScreen *screen = layout->screen; BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); BLI_libblock_ensure_unique_name(bmain, screen->id.name); } } /* Scenes */ for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { blo_update_defaults_scene(bmain, scene); if (app_template && STREQ(app_template, "Video_Editing")) { /* Filmic is too slow, use standard until it is optimized. */ STRNCPY(scene->view_settings.view_transform, "Standard"); STRNCPY(scene->view_settings.look, "None"); } else { /* AV Sync break physics sim caching, disable until that is fixed. */ scene->audio.flag &= ~AUDIO_SYNC; scene->flag &= ~SCE_FRAME_DROP; } } /* Objects */ rename_id_for_versioning(bmain, ID_OB, "Lamp", "Light"); rename_id_for_versioning(bmain, ID_LA, "Lamp", "Light"); if (app_template && STREQ(app_template, "2D_Animation")) { for (Object *object = bmain->objects.first; object; object = object->id.next) { if (object->type == OB_GPENCIL) { /* Set grease pencil object in drawing mode */ bGPdata *gpd = (bGPdata *)object->data; object->mode = OB_MODE_PAINT_GPENCIL; gpd->flag |= GP_DATA_STROKE_PAINTMODE; break; } } } for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) { /* Match default for new meshes. */ mesh->smoothresh = DEG2RADF(30); } for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) { /* Initialize to a useful value. */ camera->dof.focus_distance = 10.0f; camera->dof.aperture_fstop = 2.8f; } for (Light *light = bmain->lights.first; light; light = light->id.next) { /* Fix lights defaults. */ light->clipsta = 0.05f; light->att_dist = 40.0f; } /* Materials */ for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) { /* Update default material to be a bit more rough. */ ma->roughness = 0.4f; if (ma->nodetree) { for (bNode *node = ma->nodetree->nodes.first; node; node = node->next) { if (node->type == SH_NODE_BSDF_PRINCIPLED) { bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness"); bNodeSocketValueFloat *roughness_data = roughness_socket->default_value; roughness_data->value = 0.4f; } } } } /* Brushes */ { /* Enable for UV sculpt (other brush types will be created as needed), * without this the grab brush will be active but not selectable from the list. */ Brush *brush = BLI_findstring(&bmain->brushes, "Grab", offsetof(ID, name) + 2); if (brush) { brush->ob_mode |= OB_MODE_EDIT; } } for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) { brush->blur_kernel_radius = 2; } { /* Change the spacing of the Smear brush to 3.0% */ Brush *brush = BLI_findstring(&bmain->brushes, "Smear", offsetof(ID, name) + 2); if (brush) { brush->spacing = 3.0; } } }