/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ /** \file * \ingroup blenloader * * This file handles updating the `startup.blend`, this is used when reading old files. * * Unlike regular versioning this makes changes that ensure the startup file * has brushes and other presets setup to take advantage of newer features. * * To update preference defaults see `userdef_default.c`. */ #include "MEM_guardedalloc.h" #include "BLI_listbase.h" #include "BLI_math.h" #include "BLI_string.h" #include "BLI_system.h" #include "BLI_utildefines.h" #include "DNA_camera_types.h" #include "DNA_curveprofile_types.h" #include "DNA_gpencil_types.h" #include "DNA_light_types.h" #include "DNA_material_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_object_types.h" #include "DNA_scene_types.h" #include "DNA_screen_types.h" #include "DNA_space_types.h" #include "DNA_userdef_types.h" #include "DNA_windowmanager_types.h" #include "DNA_workspace_types.h" #include "BKE_appdir.h" #include "BKE_brush.h" #include "BKE_colortools.h" #include "BKE_curveprofile.h" #include "BKE_customdata.h" #include "BKE_gpencil.h" #include "BKE_layer.h" #include "BKE_lib_id.h" #include "BKE_main.h" #include "BKE_material.h" #include "BKE_mesh.h" #include "BKE_node.h" #include "BKE_paint.h" #include "BKE_screen.h" #include "BKE_workspace.h" #include "BLO_readfile.h" #include "versioning_common.h" /* Make preferences read-only, use versioning_userdef.c. */ #define U (*((const UserDef *)&U)) static bool blo_is_builtin_template(const char *app_template) { /* For all builtin templates shipped with Blender. */ return (!app_template || STR_ELEM(app_template, "2D_Animation", "Sculpting", "VFX", "Video_Editing")); } static void blo_update_defaults_screen(bScreen *screen, const char *app_template, const char *workspace_name) { /* For all app templates. */ LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { /* Some toolbars have been saved as initialized, * we don't want them to have odd zoom-level or scrolling set, see: T47047 */ if (ELEM(region->regiontype, RGN_TYPE_UI, RGN_TYPE_TOOLS, RGN_TYPE_TOOL_PROPS)) { region->v2d.flag &= ~V2D_IS_INIT; } } /* Set default folder. */ LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) { if (sl->spacetype == SPACE_FILE) { SpaceFile *sfile = (SpaceFile *)sl; if (sfile->params) { const char *dir_default = BKE_appdir_folder_default(); if (dir_default) { STRNCPY(sfile->params->dir, dir_default); sfile->params->file[0] = '\0'; } } } } } /* For builtin templates only. */ if (!blo_is_builtin_template(app_template)) { return; } LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { /* Remove all stored panels, we want to use defaults * (order, open/closed) as defined by UI code here! */ BKE_area_region_panels_free(®ion->panels); BLI_freelistN(®ion->panels_category_active); /* Reset size so it uses consistent defaults from the region types. */ region->sizex = 0; region->sizey = 0; } if (area->spacetype == SPACE_IMAGE) { if (STREQ(workspace_name, "UV Editing")) { SpaceImage *sima = area->spacedata.first; if (sima->mode == SI_MODE_VIEW) { sima->mode = SI_MODE_UV; } } } else if (area->spacetype == SPACE_ACTION) { /* Show markers region, hide channels and collapse summary in timelines. */ SpaceAction *saction = area->spacedata.first; saction->flag |= SACTION_SHOW_MARKERS; if (saction->mode == SACTCONT_TIMELINE) { saction->ads.flag |= ADS_FLAG_SUMMARY_COLLAPSED; LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { if (region->regiontype == RGN_TYPE_CHANNELS) { region->flag |= RGN_FLAG_HIDDEN; } } } } else if (area->spacetype == SPACE_GRAPH) { SpaceGraph *sipo = area->spacedata.first; sipo->flag |= SIPO_SHOW_MARKERS; } else if (area->spacetype == SPACE_NLA) { SpaceNla *snla = area->spacedata.first; snla->flag |= SNLA_SHOW_MARKERS; } else if (area->spacetype == SPACE_SEQ) { SpaceSeq *seq = area->spacedata.first; seq->flag |= SEQ_SHOW_MARKERS | SEQ_ZOOM_TO_FIT | SEQ_USE_PROXIES | SEQ_SHOW_OVERLAY; seq->render_size = SEQ_RENDER_SIZE_PROXY_100; seq->timeline_overlay.flag |= SEQ_TIMELINE_SHOW_STRIP_SOURCE | SEQ_TIMELINE_SHOW_STRIP_NAME | SEQ_TIMELINE_SHOW_STRIP_DURATION | SEQ_TIMELINE_SHOW_GRID; } else if (area->spacetype == SPACE_TEXT) { /* Show syntax and line numbers in Script workspace text editor. */ SpaceText *stext = area->spacedata.first; stext->showsyntax = true; stext->showlinenrs = true; } else if (area->spacetype == SPACE_VIEW3D) { View3D *v3d = area->spacedata.first; /* Screen space cavity by default for faster performance. */ v3d->shading.cavity_type = V3D_SHADING_CAVITY_CURVATURE; v3d->shading.flag |= V3D_SHADING_SPECULAR_HIGHLIGHT; v3d->overlay.texture_paint_mode_opacity = 1.0f; v3d->overlay.weight_paint_mode_opacity = 1.0f; v3d->overlay.vertex_paint_mode_opacity = 1.0f; /* Use dimmed selected edges. */ v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_EDGES; /* grease pencil settings */ v3d->vertex_opacity = 1.0f; v3d->gp_flag |= V3D_GP_SHOW_EDIT_LINES; /* Remove dither pattern in wireframe mode. */ v3d->shading.xray_alpha_wire = 0.0f; v3d->clip_start = 0.01f; /* Skip startups that use the viewport color by default. */ if (v3d->shading.background_type != V3D_SHADING_BACKGROUND_VIEWPORT) { copy_v3_fl(v3d->shading.background_color, 0.05f); } /* Disable Curve Normals. */ v3d->overlay.edit_flag &= ~V3D_OVERLAY_EDIT_CU_NORMALS; v3d->overlay.normals_constant_screen_size = 7.0f; } else if (area->spacetype == SPACE_CLIP) { SpaceClip *sclip = area->spacedata.first; sclip->around = V3D_AROUND_CENTER_MEDIAN; } } /* Show tool-header by default (for most cases at least, hide for others). */ const bool hide_image_tool_header = STREQ(workspace_name, "Rendering"); LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { LISTBASE_FOREACH (SpaceLink *, sl, &area->spacedata) { ListBase *regionbase = (sl == area->spacedata.first) ? &area->regionbase : &sl->regionbase; LISTBASE_FOREACH (ARegion *, region, regionbase) { if (region->regiontype == RGN_TYPE_TOOL_HEADER) { if ((sl->spacetype == SPACE_IMAGE) && hide_image_tool_header) { region->flag |= RGN_FLAG_HIDDEN; } else { region->flag &= ~(RGN_FLAG_HIDDEN | RGN_FLAG_HIDDEN_BY_USER); } } } } } /* 2D animation template. */ if (app_template && STREQ(app_template, "2D_Animation")) { LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { if (area->spacetype == SPACE_ACTION) { SpaceAction *saction = area->spacedata.first; /* Enable Sliders. */ saction->flag |= SACTION_SLIDERS; } else if (area->spacetype == SPACE_VIEW3D) { View3D *v3d = area->spacedata.first; /* Set Material Color by default. */ v3d->shading.color_type = V3D_SHADING_MATERIAL_COLOR; /* Enable Annotations. */ v3d->flag2 |= V3D_SHOW_ANNOTATION; } } } } void BLO_update_defaults_workspace(WorkSpace *workspace, const char *app_template) { LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) { if (layout->screen) { blo_update_defaults_screen(layout->screen, app_template, workspace->id.name + 2); } } if (blo_is_builtin_template(app_template)) { /* Clear all tools to use default options instead, ignore the tool saved in the file. */ while (!BLI_listbase_is_empty(&workspace->tools)) { BKE_workspace_tool_remove(workspace, workspace->tools.first); } /* For 2D animation template. */ if (STREQ(workspace->id.name + 2, "Drawing")) { workspace->object_mode = OB_MODE_PAINT_GPENCIL; } /* For Sculpting template. */ if (STREQ(workspace->id.name + 2, "Sculpting")) { LISTBASE_FOREACH (WorkSpaceLayout *, layout, &workspace->layouts) { bScreen *screen = layout->screen; if (screen) { LISTBASE_FOREACH (ScrArea *, area, &screen->areabase) { LISTBASE_FOREACH (ARegion *, region, &area->regionbase) { if (area->spacetype == SPACE_VIEW3D) { View3D *v3d = area->spacedata.first; v3d->shading.flag &= ~V3D_SHADING_CAVITY; copy_v3_fl(v3d->shading.single_color, 1.0f); STRNCPY(v3d->shading.matcap, "basic_1"); } } } } } } } } static void blo_update_defaults_scene(Main *bmain, Scene *scene) { BLI_strncpy(scene->r.engine, RE_engine_id_BLENDER_EEVEE, sizeof(scene->r.engine)); scene->r.cfra = 1.0f; /* Don't enable compositing nodes. */ if (scene->nodetree) { ntreeFreeEmbeddedTree(scene->nodetree); MEM_freeN(scene->nodetree); scene->nodetree = NULL; scene->use_nodes = false; } /* Rename render layers. */ BKE_view_layer_rename(bmain, scene, scene->view_layers.first, "View Layer"); /* Disable Z pass by default. */ LISTBASE_FOREACH (ViewLayer *, view_layer, &scene->view_layers) { view_layer->passflag &= ~SCE_PASS_Z; } /* New EEVEE defaults. */ scene->eevee.bloom_intensity = 0.05f; scene->eevee.bloom_clamp = 0.0f; scene->eevee.motion_blur_shutter = 0.5f; copy_v3_v3(scene->display.light_direction, (float[3]){M_SQRT1_3, M_SQRT1_3, M_SQRT1_3}); copy_v2_fl2(scene->safe_areas.title, 0.1f, 0.05f); copy_v2_fl2(scene->safe_areas.action, 0.035f, 0.035f); /* Change default cube-map quality. */ scene->eevee.gi_filter_quality = 3.0f; /* Enable Soft Shadows by default. */ scene->eevee.flag |= SCE_EEVEE_SHADOW_SOFT; /* Be sure `curfalloff` and primitive are initialized. */ ToolSettings *ts = scene->toolsettings; if (ts->gp_sculpt.cur_falloff == NULL) { ts->gp_sculpt.cur_falloff = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *gp_falloff_curve = ts->gp_sculpt.cur_falloff; BKE_curvemapping_init(gp_falloff_curve); BKE_curvemap_reset(gp_falloff_curve->cm, &gp_falloff_curve->clipr, CURVE_PRESET_GAUSS, CURVEMAP_SLOPE_POSITIVE); } if (ts->gp_sculpt.cur_primitive == NULL) { ts->gp_sculpt.cur_primitive = BKE_curvemapping_add(1, 0.0f, 0.0f, 1.0f, 1.0f); CurveMapping *gp_primitive_curve = ts->gp_sculpt.cur_primitive; BKE_curvemapping_init(gp_primitive_curve); BKE_curvemap_reset(gp_primitive_curve->cm, &gp_primitive_curve->clipr, CURVE_PRESET_BELL, CURVEMAP_SLOPE_POSITIVE); } if (ts->sculpt) { ts->sculpt->paint.symmetry_flags |= PAINT_SYMMETRY_FEATHER; } /* Correct default startup UV's. */ Mesh *me = BLI_findstring(&bmain->meshes, "Cube", offsetof(ID, name) + 2); if (me && (me->totloop == 24) && (me->mloopuv != NULL)) { const float uv_values[24][2] = { {0.625, 0.50}, {0.875, 0.50}, {0.875, 0.75}, {0.625, 0.75}, {0.375, 0.75}, {0.625, 0.75}, {0.625, 1.00}, {0.375, 1.00}, {0.375, 0.00}, {0.625, 0.00}, {0.625, 0.25}, {0.375, 0.25}, {0.125, 0.50}, {0.375, 0.50}, {0.375, 0.75}, {0.125, 0.75}, {0.375, 0.50}, {0.625, 0.50}, {0.625, 0.75}, {0.375, 0.75}, {0.375, 0.25}, {0.625, 0.25}, {0.625, 0.50}, {0.375, 0.50}, }; for (int i = 0; i < ARRAY_SIZE(uv_values); i++) { copy_v2_v2(me->mloopuv[i].uv, uv_values[i]); } } /* Make sure that the curve profile is initialized */ if (ts->custom_bevel_profile_preset == NULL) { ts->custom_bevel_profile_preset = BKE_curveprofile_add(PROF_PRESET_LINE); } } /** * Update defaults in startup.blend, without having to save and embed the file. * This function can be emptied each time the startup.blend is updated. * * \note Screen data may be cleared at this point, this will happen in the case * an app-template's data needs to be versioned when read-file is called with "Load UI" disabled. * Versioning the screen data can be safely skipped without "Load UI" since the screen data * will have been versioned when it was first loaded. */ void BLO_update_defaults_startup_blend(Main *bmain, const char *app_template) { /* For all app templates. */ for (WorkSpace *workspace = bmain->workspaces.first; workspace; workspace = workspace->id.next) { BLO_update_defaults_workspace(workspace, app_template); } /* New grease pencil brushes and vertex paint setup. */ { /* Update Grease Pencil brushes. */ Brush *brush; /* Pencil brush. */ do_versions_rename_id(bmain, ID_BR, "Draw Pencil", "Pencil"); /* Pen brush. */ do_versions_rename_id(bmain, ID_BR, "Draw Pen", "Pen"); /* Pen Soft brush. */ brush = (Brush *)do_versions_rename_id(bmain, ID_BR, "Draw Soft", "Pencil Soft"); if (brush) { brush->gpencil_settings->icon_id = GP_BRUSH_ICON_PEN; } /* Ink Pen brush. */ do_versions_rename_id(bmain, ID_BR, "Draw Ink", "Ink Pen"); /* Ink Pen Rough brush. */ do_versions_rename_id(bmain, ID_BR, "Draw Noise", "Ink Pen Rough"); /* Marker Bold brush. */ do_versions_rename_id(bmain, ID_BR, "Draw Marker", "Marker Bold"); /* Marker Chisel brush. */ do_versions_rename_id(bmain, ID_BR, "Draw Block", "Marker Chisel"); /* Remove useless Fill Area.001 brush. */ brush = BLI_findstring(&bmain->brushes, "Fill Area.001", offsetof(ID, name) + 2); if (brush) { BKE_id_delete(bmain, brush); } /* Rename and fix materials and enable default object lights on. */ if (app_template && STREQ(app_template, "2D_Animation")) { Material *ma = NULL; do_versions_rename_id(bmain, ID_MA, "Black", "Solid Stroke"); do_versions_rename_id(bmain, ID_MA, "Red", "Squares Stroke"); do_versions_rename_id(bmain, ID_MA, "Grey", "Solid Fill"); do_versions_rename_id(bmain, ID_MA, "Black Dots", "Dots Stroke"); /* Dots Stroke. */ ma = BLI_findstring(&bmain->materials, "Dots Stroke", offsetof(ID, name) + 2); if (ma == NULL) { ma = BKE_gpencil_material_add(bmain, "Dots Stroke"); } ma->gp_style->mode = GP_MATERIAL_MODE_DOT; /* Squares Stroke. */ ma = BLI_findstring(&bmain->materials, "Squares Stroke", offsetof(ID, name) + 2); if (ma == NULL) { ma = BKE_gpencil_material_add(bmain, "Squares Stroke"); } ma->gp_style->mode = GP_MATERIAL_MODE_SQUARE; /* Change Solid Stroke settings. */ ma = BLI_findstring(&bmain->materials, "Solid Stroke", offsetof(ID, name) + 2); if (ma != NULL) { ma->gp_style->mix_rgba[3] = 1.0f; ma->gp_style->texture_offset[0] = -0.5f; ma->gp_style->mix_factor = 0.5f; } /* Change Solid Fill settings. */ ma = BLI_findstring(&bmain->materials, "Solid Fill", offsetof(ID, name) + 2); if (ma != NULL) { ma->gp_style->flag &= ~GP_MATERIAL_STROKE_SHOW; ma->gp_style->mix_rgba[3] = 1.0f; ma->gp_style->texture_offset[0] = -0.5f; ma->gp_style->mix_factor = 0.5f; } Object *ob = BLI_findstring(&bmain->objects, "Stroke", offsetof(ID, name) + 2); if (ob && ob->type == OB_GPENCIL) { ob->dtx |= OB_USE_GPENCIL_LIGHTS; } } /* Reset all grease pencil brushes. */ Scene *scene = bmain->scenes.first; BKE_brush_gpencil_paint_presets(bmain, scene->toolsettings, true); BKE_brush_gpencil_sculpt_presets(bmain, scene->toolsettings, true); BKE_brush_gpencil_vertex_presets(bmain, scene->toolsettings, true); BKE_brush_gpencil_weight_presets(bmain, scene->toolsettings, true); /* Ensure new Paint modes. */ BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_VERTEX_GPENCIL); BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_SCULPT_GPENCIL); BKE_paint_ensure_from_paintmode(scene, PAINT_MODE_WEIGHT_GPENCIL); /* Enable cursor. */ GpPaint *gp_paint = scene->toolsettings->gp_paint; gp_paint->paint.flags |= PAINT_SHOW_BRUSH; /* Ensure Palette by default. */ BKE_gpencil_palette_ensure(bmain, scene); } /* For builtin templates only. */ if (!blo_is_builtin_template(app_template)) { return; } /* Workspaces. */ LISTBASE_FOREACH (wmWindowManager *, wm, &bmain->wm) { LISTBASE_FOREACH (wmWindow *, win, &wm->windows) { LISTBASE_FOREACH (WorkSpace *, workspace, &bmain->workspaces) { WorkSpaceLayout *layout = BKE_workspace_active_layout_for_workspace_get( win->workspace_hook, workspace); /* Name all screens by their workspaces (avoids 'Default.###' names). */ /* Default only has one window. */ if (layout->screen) { bScreen *screen = layout->screen; BLI_strncpy(screen->id.name + 2, workspace->id.name + 2, sizeof(screen->id.name) - 2); BLI_libblock_ensure_unique_name(bmain, screen->id.name); } /* For some reason we have unused screens, needed until re-saving. * Clear unused layouts because they're visible in the outliner & Python API. */ LISTBASE_FOREACH_MUTABLE (WorkSpaceLayout *, layout_iter, &workspace->layouts) { if (layout != layout_iter) { BKE_workspace_layout_remove(bmain, workspace, layout_iter); } } } } } /* Scenes */ for (Scene *scene = bmain->scenes.first; scene; scene = scene->id.next) { blo_update_defaults_scene(bmain, scene); if (app_template && STREQ(app_template, "Video_Editing")) { /* Filmic is too slow, use standard until it is optimized. */ STRNCPY(scene->view_settings.view_transform, "Standard"); STRNCPY(scene->view_settings.look, "None"); } else { /* AV Sync break physics sim caching, disable until that is fixed. */ scene->audio.flag &= ~AUDIO_SYNC; scene->flag &= ~SCE_FRAME_DROP; } /* Change default selection mode for Grease Pencil. */ if (app_template && STREQ(app_template, "2D_Animation")) { ToolSettings *ts = scene->toolsettings; ts->gpencil_selectmode_edit = GP_SELECTMODE_STROKE; } } /* Objects */ do_versions_rename_id(bmain, ID_OB, "Lamp", "Light"); do_versions_rename_id(bmain, ID_LA, "Lamp", "Light"); if (app_template && STREQ(app_template, "2D_Animation")) { for (Object *object = bmain->objects.first; object; object = object->id.next) { if (object->type == OB_GPENCIL) { /* Set grease pencil object in drawing mode */ bGPdata *gpd = (bGPdata *)object->data; object->mode = OB_MODE_PAINT_GPENCIL; gpd->flag |= GP_DATA_STROKE_PAINTMODE; break; } } } for (Mesh *mesh = bmain->meshes.first; mesh; mesh = mesh->id.next) { /* Match default for new meshes. */ mesh->smoothresh = DEG2RADF(30); /* For Sculpting template. */ if (app_template && STREQ(app_template, "Sculpting")) { mesh->remesh_voxel_size = 0.035f; mesh->flag |= ME_REMESH_FIX_POLES | ME_REMESH_REPROJECT_VOLUME; BKE_mesh_smooth_flag_set(mesh, false); } else { /* Remove sculpt-mask data in default mesh objects for all non-sculpt templates. */ CustomData_free_layers(&mesh->vdata, CD_PAINT_MASK, mesh->totvert); CustomData_free_layers(&mesh->ldata, CD_GRID_PAINT_MASK, mesh->totloop); } } for (Camera *camera = bmain->cameras.first; camera; camera = camera->id.next) { /* Initialize to a useful value. */ camera->dof.focus_distance = 10.0f; camera->dof.aperture_fstop = 2.8f; } for (Light *light = bmain->lights.first; light; light = light->id.next) { /* Fix lights defaults. */ light->clipsta = 0.05f; light->att_dist = 40.0f; } /* Materials */ for (Material *ma = bmain->materials.first; ma; ma = ma->id.next) { /* Update default material to be a bit more rough. */ ma->roughness = 0.4f; if (ma->nodetree) { LISTBASE_FOREACH (bNode *, node, &ma->nodetree->nodes) { if (node->type == SH_NODE_BSDF_PRINCIPLED) { bNodeSocket *roughness_socket = nodeFindSocket(node, SOCK_IN, "Roughness"); bNodeSocketValueFloat *roughness_data = roughness_socket->default_value; roughness_data->value = 0.4f; } } } } /* Brushes */ { /* Enable for UV sculpt (other brush types will be created as needed), * without this the grab brush will be active but not selectable from the list. */ const char *brush_name = "Grab"; Brush *brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (brush) { brush->ob_mode |= OB_MODE_EDIT; } } for (Brush *brush = bmain->brushes.first; brush; brush = brush->id.next) { brush->blur_kernel_radius = 2; /* Use full strength for all non-sculpt brushes, * when painting we want to use full color/weight always. * * Note that sculpt is an exception, * its values are overwritten by #BKE_brush_sculpt_reset below. */ brush->alpha = 1.0; /* Enable antialiasing by default */ brush->sampling_flag |= BRUSH_PAINT_ANTIALIASING; } { /* Change the spacing of the Smear brush to 3.0% */ const char *brush_name; Brush *brush; brush_name = "Smear"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (brush) { brush->spacing = 3.0; } brush_name = "Draw Sharp"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_DRAW_SHARP; } brush_name = "Elastic Deform"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_ELASTIC_DEFORM; } brush_name = "Pose"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_POSE; } brush_name = "Multi-plane Scrape"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_MULTIPLANE_SCRAPE; } brush_name = "Clay Thumb"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_CLAY_THUMB; } brush_name = "Cloth"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_CLOTH; } brush_name = "Slide Relax"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_SLIDE_RELAX; } brush_name = "Paint"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_PAINT; } brush_name = "Smear"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_SMEAR; } brush_name = "Boundary"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_BOUNDARY; } brush_name = "Simplify"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_SIMPLIFY; } brush_name = "Draw Face Sets"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_DRAW_FACE_SETS; } brush_name = "Multires Displacement Eraser"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_ERASER; } brush_name = "Multires Displacement Smear"; brush = BLI_findstring(&bmain->brushes, brush_name, offsetof(ID, name) + 2); if (!brush) { brush = BKE_brush_add(bmain, brush_name, OB_MODE_SCULPT); id_us_min(&brush->id); brush->sculpt_tool = SCULPT_TOOL_DISPLACEMENT_SMEAR; } /* Use the same tool icon color in the brush cursor */ for (brush = bmain->brushes.first; brush; brush = brush->id.next) { if (brush->ob_mode & OB_MODE_SCULPT) { BLI_assert(brush->sculpt_tool != 0); BKE_brush_sculpt_reset(brush); } } } }