/*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*/
/** \file
* \ingroup blenloader
*/
/**
*
* FILE FORMAT
* ===========
*
* IFF-style structure (but not IFF compatible!)
*
* Start file:
*
* `BLENDER_V100` `12` bytes (version 1.00 is just an example).
* `V` = big endian, `v` = little endian.
* `_` = 4 byte pointer, `-` = 8 byte pointer.
*
*
* data-blocks: (also see struct #BHead).
*
* `bh.code` `char[4]` see `BLO_blend_defs.h` for a list of known types.
* `bh.len` `int32` length data after #BHead in bytes.
* `bh.old` `void *` old pointer (the address at the time of writing the file).
* `bh.SDNAnr` `int32` struct index of structs stored in #DNA1 data.
* `bh.nr` `int32` in case of array: number of structs.
* data
* ...
* ...
*
*
* Almost all data in Blender are structures. Each struct saved
* gets a BHead header. With BHead the struct can be linked again
* and compared with #StructDNA.
* WRITE
* =====
*
* Preferred writing order: (not really a must, but why would you do it random?)
* Any case: direct data is ALWAYS after the lib block.
*
* (Local file data)
* - for each LibBlock
* - write LibBlock
* - write associated direct data
* (External file data)
* - per library
* - write library block
* - per LibBlock
* - write the ID of LibBlock
* - write #TEST (#RenderInfo struct. 128x128 blend file preview is optional).
* - write #GLOB (#FileGlobal struct) (some global vars).
* - write #DNA1 (#SDNA struct)
* - write #USER (#UserDef struct) if filename is ``~/.config/blender/X.XX/config/startup.blend``.
*/
#include
#include
#include
#include
#include
#include
#ifdef WIN32
# include "BLI_winstuff.h"
# include "winsock2.h"
# include
# include /* odd include order-issue */
#else
# include /* FreeBSD, for write() and close(). */
#endif
#include "BLI_utildefines.h"
/* allow writefile to use deprecated functionality (for forward compatibility code) */
#define DNA_DEPRECATED_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_brush_types.h"
#include "DNA_cachefile_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_collection_types.h"
#include "DNA_constraint_types.h"
#include "DNA_curveprofile_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_fluid_types.h"
#include "DNA_genfile.h"
#include "DNA_gpencil_modifier_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_hair_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_layer_types.h"
#include "DNA_light_types.h"
#include "DNA_lightprobe_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_mask_types.h"
#include "DNA_material_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_meta_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_node_types.h"
#include "DNA_object_force_types.h"
#include "DNA_object_types.h"
#include "DNA_packedFile_types.h"
#include "DNA_particle_types.h"
#include "DNA_pointcloud_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_screen_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_shader_fx_types.h"
#include "DNA_sound_types.h"
#include "DNA_space_types.h"
#include "DNA_speaker_types.h"
#include "DNA_text_types.h"
#include "DNA_vfont_types.h"
#include "DNA_view3d_types.h"
#include "DNA_volume_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_workspace_types.h"
#include "DNA_world_types.h"
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_mempool.h"
#include "MEM_guardedalloc.h" // MEM_freeN
#include "BKE_action.h"
#include "BKE_blender_version.h"
#include "BKE_bpath.h"
#include "BKE_collection.h"
#include "BKE_constraint.h"
#include "BKE_curve.h"
#include "BKE_fcurve.h"
#include "BKE_global.h" // for G
#include "BKE_gpencil_modifier.h"
#include "BKE_idtype.h"
#include "BKE_layer.h"
#include "BKE_lib_override.h"
#include "BKE_main.h"
#include "BKE_modifier.h"
#include "BKE_node.h"
#include "BKE_object.h"
#include "BKE_pointcache.h"
#include "BKE_report.h"
#include "BKE_sequencer.h"
#include "BKE_shader_fx.h"
#include "BKE_subsurf.h"
#include "BKE_workspace.h"
#include "BLO_blend_defs.h"
#include "BLO_blend_validate.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "BLO_writefile.h"
#include "readfile.h"
/* for SDNA_TYPE_FROM_STRUCT() macro */
#include "dna_type_offsets.h"
#include
/* Make preferences read-only. */
#define U (*((const UserDef *)&U))
/* ********* my write, buffered writing with minimum size chunks ************ */
/* Use optimal allocation since blocks of this size are kept in memory for undo. */
#define MYWRITE_BUFFER_SIZE (MEM_SIZE_OPTIMAL(1 << 17)) /* 128kb */
#define MYWRITE_MAX_CHUNK (MEM_SIZE_OPTIMAL(1 << 15)) /* ~32kb */
/** Use if we want to store how many bytes have been written to the file. */
// #define USE_WRITE_DATA_LEN
/* -------------------------------------------------------------------- */
/** \name Internal Write Wrapper's (Abstracts Compression)
* \{ */
typedef enum {
WW_WRAP_NONE = 1,
WW_WRAP_ZLIB,
} eWriteWrapType;
typedef struct WriteWrap WriteWrap;
struct WriteWrap {
/* callbacks */
bool (*open)(WriteWrap *ww, const char *filepath);
bool (*close)(WriteWrap *ww);
size_t (*write)(WriteWrap *ww, const char *data, size_t data_len);
/* Buffer output (we only want when output isn't already buffered). */
bool use_buf;
/* internal */
union {
int file_handle;
gzFile gz_handle;
} _user_data;
};
/* none */
#define FILE_HANDLE(ww) (ww)->_user_data.file_handle
static bool ww_open_none(WriteWrap *ww, const char *filepath)
{
int file;
file = BLI_open(filepath, O_BINARY + O_WRONLY + O_CREAT + O_TRUNC, 0666);
if (file != -1) {
FILE_HANDLE(ww) = file;
return true;
}
else {
return false;
}
}
static bool ww_close_none(WriteWrap *ww)
{
return (close(FILE_HANDLE(ww)) != -1);
}
static size_t ww_write_none(WriteWrap *ww, const char *buf, size_t buf_len)
{
return write(FILE_HANDLE(ww), buf, buf_len);
}
#undef FILE_HANDLE
/* zlib */
#define FILE_HANDLE(ww) (ww)->_user_data.gz_handle
static bool ww_open_zlib(WriteWrap *ww, const char *filepath)
{
gzFile file;
file = BLI_gzopen(filepath, "wb1");
if (file != Z_NULL) {
FILE_HANDLE(ww) = file;
return true;
}
else {
return false;
}
}
static bool ww_close_zlib(WriteWrap *ww)
{
return (gzclose(FILE_HANDLE(ww)) == Z_OK);
}
static size_t ww_write_zlib(WriteWrap *ww, const char *buf, size_t buf_len)
{
return gzwrite(FILE_HANDLE(ww), buf, buf_len);
}
#undef FILE_HANDLE
/* --- end compression types --- */
static void ww_handle_init(eWriteWrapType ww_type, WriteWrap *r_ww)
{
memset(r_ww, 0, sizeof(*r_ww));
switch (ww_type) {
case WW_WRAP_ZLIB: {
r_ww->open = ww_open_zlib;
r_ww->close = ww_close_zlib;
r_ww->write = ww_write_zlib;
r_ww->use_buf = false;
break;
}
default: {
r_ww->open = ww_open_none;
r_ww->close = ww_close_none;
r_ww->write = ww_write_none;
r_ww->use_buf = true;
break;
}
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Write Data Type & Functions
* \{ */
typedef struct {
const struct SDNA *sdna;
/** Use for file and memory writing (fixed size of #MYWRITE_BUFFER_SIZE). */
uchar *buf;
/** Number of bytes used in #WriteData.buf (flushed when exceeded). */
int buf_used_len;
#ifdef USE_WRITE_DATA_LEN
/** Total number of bytes written. */
size_t write_len;
#endif
/** Set on unlikely case of an error (ignores further file writing). */
bool error;
/** #MemFile writing (used for undo). */
struct {
MemFile *current;
MemFile *compare;
/** Use to de-duplicate chunks when writing. */
MemFileChunk *compare_chunk;
} mem;
/** When true, write to #WriteData.current, could also call 'is_undo'. */
bool use_memfile;
/**
* Wrap writing, so we can use zlib or
* other compression types later, see: G_FILE_COMPRESS
* Will be NULL for UNDO.
*/
WriteWrap *ww;
} WriteData;
static WriteData *writedata_new(WriteWrap *ww)
{
WriteData *wd = MEM_callocN(sizeof(*wd), "writedata");
wd->sdna = DNA_sdna_current_get();
wd->ww = ww;
if ((ww == NULL) || (ww->use_buf)) {
wd->buf = MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf");
}
return wd;
}
static void writedata_do_write(WriteData *wd, const void *mem, int memlen)
{
if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) {
return;
}
if (UNLIKELY(wd->error)) {
return;
}
/* memory based save */
if (wd->use_memfile) {
memfile_chunk_add(wd->mem.current, mem, memlen, &wd->mem.compare_chunk);
}
else {
if (wd->ww->write(wd->ww, mem, memlen) != memlen) {
wd->error = true;
}
}
}
static void writedata_free(WriteData *wd)
{
if (wd->buf) {
MEM_freeN(wd->buf);
}
MEM_freeN(wd);
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Local Writing API 'mywrite'
* \{ */
/**
* Flush helps the de-duplicating memory for undo-save by logically segmenting data,
* so differences in one part of memory won't cause unrelated data to be duplicated.
*/
static void mywrite_flush(WriteData *wd)
{
if (wd->buf_used_len) {
writedata_do_write(wd, wd->buf, wd->buf_used_len);
wd->buf_used_len = 0;
}
}
/**
* Low level WRITE(2) wrapper that buffers data
* \param adr: Pointer to new chunk of data
* \param len: Length of new chunk of data
*/
static void mywrite(WriteData *wd, const void *adr, int len)
{
if (UNLIKELY(wd->error)) {
return;
}
if (UNLIKELY(adr == NULL)) {
BLI_assert(0);
return;
}
#ifdef USE_WRITE_DATA_LEN
wd->write_len += len;
#endif
if (wd->buf == NULL) {
writedata_do_write(wd, adr, len);
}
else {
/* if we have a single big chunk, write existing data in
* buffer and write out big chunk in smaller pieces */
if (len > MYWRITE_MAX_CHUNK) {
if (wd->buf_used_len) {
writedata_do_write(wd, wd->buf, wd->buf_used_len);
wd->buf_used_len = 0;
}
do {
int writelen = MIN2(len, MYWRITE_MAX_CHUNK);
writedata_do_write(wd, adr, writelen);
adr = (const char *)adr + writelen;
len -= writelen;
} while (len > 0);
return;
}
/* if data would overflow buffer, write out the buffer */
if (len + wd->buf_used_len > MYWRITE_BUFFER_SIZE - 1) {
writedata_do_write(wd, wd->buf, wd->buf_used_len);
wd->buf_used_len = 0;
}
/* append data at end of buffer */
memcpy(&wd->buf[wd->buf_used_len], adr, len);
wd->buf_used_len += len;
}
}
/**
* BeGiN initializer for mywrite
* \param ww: File write wrapper.
* \param compare: Previous memory file (can be NULL).
* \param current: The current memory file (can be NULL).
* \warning Talks to other functions with global parameters
*/
static WriteData *mywrite_begin(WriteWrap *ww, MemFile *compare, MemFile *current)
{
WriteData *wd = writedata_new(ww);
if (current != NULL) {
wd->mem.current = current;
wd->mem.compare = compare;
wd->mem.compare_chunk = compare ? compare->chunks.first : NULL;
wd->use_memfile = true;
}
return wd;
}
/**
* END the mywrite wrapper
* \return 1 if write failed
* \return unknown global variable otherwise
* \warning Talks to other functions with global parameters
*/
static bool mywrite_end(WriteData *wd)
{
if (wd->buf_used_len) {
writedata_do_write(wd, wd->buf, wd->buf_used_len);
wd->buf_used_len = 0;
}
const bool err = wd->error;
writedata_free(wd);
return err;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name Generic DNA File Writing
* \{ */
static void writestruct_at_address_nr(
WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr, const void *data)
{
BHead bh;
const short *sp;
BLI_assert(struct_nr > 0 && struct_nr < SDNA_TYPE_MAX);
if (adr == NULL || data == NULL || nr == 0) {
return;
}
/* init BHead */
bh.code = filecode;
bh.old = adr;
bh.nr = nr;
bh.SDNAnr = struct_nr;
sp = wd->sdna->structs[bh.SDNAnr];
bh.len = nr * wd->sdna->types_size[sp[0]];
if (bh.len == 0) {
return;
}
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, data, bh.len);
}
static void writestruct_at_address_id(
WriteData *wd, int filecode, const char *structname, int nr, const void *adr, const void *data)
{
if (adr == NULL || data == NULL || nr == 0) {
return;
}
const int SDNAnr = DNA_struct_find_nr(wd->sdna, structname);
if (UNLIKELY(SDNAnr == -1)) {
printf("error: can't find SDNA code <%s>\n", structname);
return;
}
writestruct_at_address_nr(wd, filecode, SDNAnr, nr, adr, data);
}
static void writestruct_nr(
WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr)
{
writestruct_at_address_nr(wd, filecode, struct_nr, nr, adr, adr);
}
static void writestruct_id(
WriteData *wd, int filecode, const char *structname, int nr, const void *adr)
{
writestruct_at_address_id(wd, filecode, structname, nr, adr, adr);
}
/* do not use for structs */
static void writedata(WriteData *wd, int filecode, int len, const void *adr)
{
BHead bh;
if (adr == NULL || len == 0) {
return;
}
/* align to 4 (writes uninitialized bytes in some cases) */
len = (len + 3) & ~3;
/* init BHead */
bh.code = filecode;
bh.old = adr;
bh.nr = 1;
bh.SDNAnr = 0;
bh.len = len;
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, adr, len);
}
/* use this to force writing of lists in same order as reading (using link_list) */
static void writelist_nr(WriteData *wd, int filecode, const int struct_nr, const ListBase *lb)
{
const Link *link = lb->first;
while (link) {
writestruct_nr(wd, filecode, struct_nr, 1, link);
link = link->next;
}
}
#if 0
static void writelist_id(WriteData *wd, int filecode, const char *structname, const ListBase *lb)
{
const Link *link = lb->first;
if (link) {
const int struct_nr = DNA_struct_find_nr(wd->sdna, structname);
if (struct_nr == -1) {
printf("error: can't find SDNA code <%s>\n", structname);
return;
}
while (link) {
writestruct_nr(wd, filecode, struct_nr, 1, link);
link = link->next;
}
}
}
#endif
#define writestruct_at_address(wd, filecode, struct_id, nr, adr, data) \
writestruct_at_address_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), nr, adr, data)
#define writestruct(wd, filecode, struct_id, nr, adr) \
writestruct_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), nr, adr)
#define writelist(wd, filecode, struct_id, lb) \
writelist_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), lb)
/** \} */
/* -------------------------------------------------------------------- */
/** \name Typed DNA File Writing
*
* These functions are used by blender's .blend system for file saving/loading.
* \{ */
void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd);
void IDP_WriteProperty(const IDProperty *prop, void *wd);
static void IDP_WriteArray(const IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer);
if (prop->subtype == IDP_GROUP) {
IDProperty **array = prop->data.pointer;
int a;
for (a = 0; a < prop->len; a++) {
IDP_WriteProperty(array[a], wd);
}
}
}
}
static void IDP_WriteIDPArray(const IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
const IDProperty *array = prop->data.pointer;
int a;
writestruct(wd, DATA, IDProperty, prop->len, array);
for (a = 0; a < prop->len; a++) {
IDP_WriteProperty_OnlyData(&array[a], wd);
}
}
}
static void IDP_WriteString(const IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
writedata(wd, DATA, prop->len, prop->data.pointer);
}
static void IDP_WriteGroup(const IDProperty *prop, void *wd)
{
IDProperty *loop;
for (loop = prop->data.group.first; loop; loop = loop->next) {
IDP_WriteProperty(loop, wd);
}
}
/* Functions to read/write ID Properties */
void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd)
{
switch (prop->type) {
case IDP_GROUP:
IDP_WriteGroup(prop, wd);
break;
case IDP_STRING:
IDP_WriteString(prop, wd);
break;
case IDP_ARRAY:
IDP_WriteArray(prop, wd);
break;
case IDP_IDPARRAY:
IDP_WriteIDPArray(prop, wd);
break;
}
}
void IDP_WriteProperty(const IDProperty *prop, void *wd)
{
writestruct(wd, DATA, IDProperty, 1, prop);
IDP_WriteProperty_OnlyData(prop, wd);
}
static void write_iddata(WriteData *wd, ID *id)
{
/* ID_WM's id->properties are considered runtime only, and never written in .blend file. */
if (id->properties && !ELEM(GS(id->name), ID_WM)) {
IDP_WriteProperty(id->properties, wd);
}
if (id->override_library) {
writestruct(wd, DATA, IDOverrideLibrary, 1, id->override_library);
writelist(wd, DATA, IDOverrideLibraryProperty, &id->override_library->properties);
for (IDOverrideLibraryProperty *op = id->override_library->properties.first; op;
op = op->next) {
writedata(wd, DATA, strlen(op->rna_path) + 1, op->rna_path);
writelist(wd, DATA, IDOverrideLibraryPropertyOperation, &op->operations);
for (IDOverrideLibraryPropertyOperation *opop = op->operations.first; opop;
opop = opop->next) {
if (opop->subitem_reference_name) {
writedata(
wd, DATA, strlen(opop->subitem_reference_name) + 1, opop->subitem_reference_name);
}
if (opop->subitem_local_name) {
writedata(wd, DATA, strlen(opop->subitem_local_name) + 1, opop->subitem_local_name);
}
}
}
}
}
static void write_previews(WriteData *wd, const PreviewImage *prv_orig)
{
/* Note we write previews also for undo steps. It takes up some memory,
* but not doing so would causes all previews to be re-rendered after
* undo which is too expensive. */
if (prv_orig) {
PreviewImage prv = *prv_orig;
/* don't write out large previews if not requested */
if (!(U.flag & USER_SAVE_PREVIEWS)) {
prv.w[1] = 0;
prv.h[1] = 0;
prv.rect[1] = NULL;
}
writestruct_at_address(wd, DATA, PreviewImage, 1, prv_orig, &prv);
if (prv.rect[0]) {
writedata(wd, DATA, prv.w[0] * prv.h[0] * sizeof(uint), prv.rect[0]);
}
if (prv.rect[1]) {
writedata(wd, DATA, prv.w[1] * prv.h[1] * sizeof(uint), prv.rect[1]);
}
}
}
static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers)
{
FModifier *fcm;
/* Write all modifiers first (for faster reloading) */
writelist(wd, DATA, FModifier, fmodifiers);
/* Modifiers */
for (fcm = fmodifiers->first; fcm; fcm = fcm->next) {
const FModifierTypeInfo *fmi = fmodifier_get_typeinfo(fcm);
/* Write the specific data */
if (fmi && fcm->data) {
/* firstly, just write the plain fmi->data struct */
writestruct_id(wd, DATA, fmi->structName, 1, fcm->data);
/* do any modifier specific stuff */
switch (fcm->type) {
case FMODIFIER_TYPE_GENERATOR: {
FMod_Generator *data = fcm->data;
/* write coefficients array */
if (data->coefficients) {
writedata(wd, DATA, sizeof(float) * (data->arraysize), data->coefficients);
}
break;
}
case FMODIFIER_TYPE_ENVELOPE: {
FMod_Envelope *data = fcm->data;
/* write envelope data */
if (data->data) {
writestruct(wd, DATA, FCM_EnvelopeData, data->totvert, data->data);
}
break;
}
case FMODIFIER_TYPE_PYTHON: {
FMod_Python *data = fcm->data;
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
break;
}
}
}
}
}
static void write_fcurves(WriteData *wd, ListBase *fcurves)
{
FCurve *fcu;
writelist(wd, DATA, FCurve, fcurves);
for (fcu = fcurves->first; fcu; fcu = fcu->next) {
/* curve data */
if (fcu->bezt) {
writestruct(wd, DATA, BezTriple, fcu->totvert, fcu->bezt);
}
if (fcu->fpt) {
writestruct(wd, DATA, FPoint, fcu->totvert, fcu->fpt);
}
if (fcu->rna_path) {
writedata(wd, DATA, strlen(fcu->rna_path) + 1, fcu->rna_path);
}
/* driver data */
if (fcu->driver) {
ChannelDriver *driver = fcu->driver;
DriverVar *dvar;
writestruct(wd, DATA, ChannelDriver, 1, driver);
/* variables */
writelist(wd, DATA, DriverVar, &driver->variables);
for (dvar = driver->variables.first; dvar; dvar = dvar->next) {
DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) {
if (dtar->rna_path) {
writedata(wd, DATA, strlen(dtar->rna_path) + 1, dtar->rna_path);
}
}
DRIVER_TARGETS_LOOPER_END;
}
}
/* write F-Modifiers */
write_fmodifiers(wd, &fcu->modifiers);
}
}
static void write_action(WriteData *wd, bAction *act, const void *id_address)
{
if (act->id.us > 0 || wd->use_memfile) {
writestruct_at_address(wd, ID_AC, bAction, 1, id_address, act);
write_iddata(wd, &act->id);
write_fcurves(wd, &act->curves);
for (bActionGroup *grp = act->groups.first; grp; grp = grp->next) {
writestruct(wd, DATA, bActionGroup, 1, grp);
}
for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) {
writestruct(wd, DATA, TimeMarker, 1, marker);
}
}
}
static void write_keyingsets(WriteData *wd, ListBase *list)
{
KeyingSet *ks;
KS_Path *ksp;
for (ks = list->first; ks; ks = ks->next) {
/* KeyingSet */
writestruct(wd, DATA, KeyingSet, 1, ks);
/* Paths */
for (ksp = ks->paths.first; ksp; ksp = ksp->next) {
/* Path */
writestruct(wd, DATA, KS_Path, 1, ksp);
if (ksp->rna_path) {
writedata(wd, DATA, strlen(ksp->rna_path) + 1, ksp->rna_path);
}
}
}
}
static void write_nlastrips(WriteData *wd, ListBase *strips)
{
NlaStrip *strip;
writelist(wd, DATA, NlaStrip, strips);
for (strip = strips->first; strip; strip = strip->next) {
/* write the strip's F-Curves and modifiers */
write_fcurves(wd, &strip->fcurves);
write_fmodifiers(wd, &strip->modifiers);
/* write the strip's children */
write_nlastrips(wd, &strip->strips);
}
}
static void write_nladata(WriteData *wd, ListBase *nlabase)
{
NlaTrack *nlt;
/* write all the tracks */
for (nlt = nlabase->first; nlt; nlt = nlt->next) {
/* write the track first */
writestruct(wd, DATA, NlaTrack, 1, nlt);
/* write the track's strips */
write_nlastrips(wd, &nlt->strips);
}
}
static void write_animdata(WriteData *wd, AnimData *adt)
{
AnimOverride *aor;
/* firstly, just write the AnimData block */
writestruct(wd, DATA, AnimData, 1, adt);
/* write drivers */
write_fcurves(wd, &adt->drivers);
/* write overrides */
// FIXME: are these needed?
for (aor = adt->overrides.first; aor; aor = aor->next) {
/* overrides consist of base data + rna_path */
writestruct(wd, DATA, AnimOverride, 1, aor);
writedata(wd, DATA, strlen(aor->rna_path) + 1, aor->rna_path);
}
// TODO write the remaps (if they are needed)
/* write NLA data */
write_nladata(wd, &adt->nla_tracks);
}
static void write_curvemapping_curves(WriteData *wd, CurveMapping *cumap)
{
for (int a = 0; a < CM_TOT; a++) {
writestruct(wd, DATA, CurveMapPoint, cumap->cm[a].totpoint, cumap->cm[a].curve);
}
}
static void write_curvemapping(WriteData *wd, CurveMapping *cumap)
{
writestruct(wd, DATA, CurveMapping, 1, cumap);
write_curvemapping_curves(wd, cumap);
}
static void write_CurveProfile(WriteData *wd, CurveProfile *profile)
{
writestruct(wd, DATA, CurveProfile, 1, profile);
writestruct(wd, DATA, CurveProfilePoint, profile->path_len, profile->path);
}
static void write_node_socket_default_value(WriteData *wd, bNodeSocket *sock)
{
if (sock->default_value == NULL) {
return;
}
switch ((eNodeSocketDatatype)sock->type) {
case SOCK_FLOAT:
writestruct(wd, DATA, bNodeSocketValueFloat, 1, sock->default_value);
break;
case SOCK_VECTOR:
writestruct(wd, DATA, bNodeSocketValueVector, 1, sock->default_value);
break;
case SOCK_RGBA:
writestruct(wd, DATA, bNodeSocketValueRGBA, 1, sock->default_value);
break;
case SOCK_BOOLEAN:
writestruct(wd, DATA, bNodeSocketValueBoolean, 1, sock->default_value);
break;
case SOCK_INT:
writestruct(wd, DATA, bNodeSocketValueInt, 1, sock->default_value);
break;
case SOCK_STRING:
writestruct(wd, DATA, bNodeSocketValueString, 1, sock->default_value);
break;
case __SOCK_MESH:
case SOCK_CUSTOM:
case SOCK_SHADER:
BLI_assert(false);
break;
}
}
static void write_node_socket(WriteData *wd, bNodeSocket *sock)
{
/* actual socket writing */
writestruct(wd, DATA, bNodeSocket, 1, sock);
if (sock->prop) {
IDP_WriteProperty(sock->prop, wd);
}
write_node_socket_default_value(wd, sock);
}
static void write_node_socket_interface(WriteData *wd, bNodeSocket *sock)
{
/* actual socket writing */
writestruct(wd, DATA, bNodeSocket, 1, sock);
if (sock->prop) {
IDP_WriteProperty(sock->prop, wd);
}
write_node_socket_default_value(wd, sock);
}
/* this is only direct data, tree itself should have been written */
static void write_nodetree_nolib(WriteData *wd, bNodeTree *ntree)
{
bNode *node;
bNodeSocket *sock;
bNodeLink *link;
/* for link_list() speed, we write per list */
if (ntree->adt) {
write_animdata(wd, ntree->adt);
}
for (node = ntree->nodes.first; node; node = node->next) {
writestruct(wd, DATA, bNode, 1, node);
if (node->prop) {
IDP_WriteProperty(node->prop, wd);
}
for (sock = node->inputs.first; sock; sock = sock->next) {
write_node_socket(wd, sock);
}
for (sock = node->outputs.first; sock; sock = sock->next) {
write_node_socket(wd, sock);
}
for (link = node->internal_links.first; link; link = link->next) {
writestruct(wd, DATA, bNodeLink, 1, link);
}
if (node->storage) {
/* could be handlerized at some point, now only 1 exception still */
if ((ntree->type == NTREE_SHADER) &&
ELEM(node->type, SH_NODE_CURVE_VEC, SH_NODE_CURVE_RGB)) {
write_curvemapping(wd, node->storage);
}
else if (ntree->type == NTREE_SHADER && (node->type == SH_NODE_SCRIPT)) {
NodeShaderScript *nss = (NodeShaderScript *)node->storage;
if (nss->bytecode) {
writedata(wd, DATA, strlen(nss->bytecode) + 1, nss->bytecode);
}
writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
else if ((ntree->type == NTREE_COMPOSIT) && ELEM(node->type,
CMP_NODE_TIME,
CMP_NODE_CURVE_VEC,
CMP_NODE_CURVE_RGB,
CMP_NODE_HUECORRECT)) {
write_curvemapping(wd, node->storage);
}
else if ((ntree->type == NTREE_TEXTURE) &&
(node->type == TEX_NODE_CURVE_RGB || node->type == TEX_NODE_CURVE_TIME)) {
write_curvemapping(wd, node->storage);
}
else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_MOVIEDISTORTION)) {
/* pass */
}
else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_GLARE)) {
/* Simple forward compatibility for fix for T50736.
* Not ideal (there is no ideal solution here), but should do for now. */
NodeGlare *ndg = node->storage;
/* Not in undo case. */
if (wd->use_memfile == false) {
switch (ndg->type) {
case 2: /* Grrrr! magic numbers :( */
ndg->angle = ndg->streaks;
break;
case 0:
ndg->angle = ndg->star_45;
break;
default:
break;
}
}
writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_CRYPTOMATTE)) {
NodeCryptomatte *nc = (NodeCryptomatte *)node->storage;
if (nc->matte_id) {
writedata(wd, DATA, strlen(nc->matte_id) + 1, nc->matte_id);
}
writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
else {
writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
}
if (node->type == CMP_NODE_OUTPUT_FILE) {
/* inputs have own storage data */
for (sock = node->inputs.first; sock; sock = sock->next) {
writestruct(wd, DATA, NodeImageMultiFileSocket, 1, sock->storage);
}
}
if (ELEM(node->type, CMP_NODE_IMAGE, CMP_NODE_R_LAYERS)) {
/* write extra socket info */
for (sock = node->outputs.first; sock; sock = sock->next) {
writestruct(wd, DATA, NodeImageLayer, 1, sock->storage);
}
}
}
for (link = ntree->links.first; link; link = link->next) {
writestruct(wd, DATA, bNodeLink, 1, link);
}
for (sock = ntree->inputs.first; sock; sock = sock->next) {
write_node_socket_interface(wd, sock);
}
for (sock = ntree->outputs.first; sock; sock = sock->next) {
write_node_socket_interface(wd, sock);
}
/* Clear the accumulated recalc flags in case of undo step saving. */
if (wd->use_memfile) {
ntree->id.recalc_undo_accumulated = 0;
}
}
/**
* Take care using 'use_active_win', since we wont want the currently active window
* to change which scene renders (currently only used for undo).
*/
static void current_screen_compat(Main *mainvar,
bool use_active_win,
bScreen **r_screen,
Scene **r_scene,
ViewLayer **r_view_layer)
{
wmWindowManager *wm;
wmWindow *window = NULL;
/* find a global current screen in the first open window, to have
* a reasonable default for reading in older versions */
wm = mainvar->wm.first;
if (wm) {
if (use_active_win) {
/* write the active window into the file, needed for multi-window undo T43424 */
for (window = wm->windows.first; window; window = window->next) {
if (window->active) {
break;
}
}
/* fallback */
if (window == NULL) {
window = wm->windows.first;
}
}
else {
window = wm->windows.first;
}
}
*r_screen = (window) ? BKE_workspace_active_screen_get(window->workspace_hook) : NULL;
*r_scene = (window) ? window->scene : NULL;
*r_view_layer = (window && *r_scene) ? BKE_view_layer_find(*r_scene, window->view_layer_name) :
NULL;
}
typedef struct RenderInfo {
int sfra;
int efra;
char scene_name[MAX_ID_NAME - 2];
} RenderInfo;
/**
* This was originally added for the historic render-daemon feature,
* now write because it can be easily extracted without reading the whole blend file.
*
* See: `release/scripts/modules/blend_render_info.py`
*/
static void write_renderinfo(WriteData *wd, Main *mainvar)
{
bScreen *curscreen;
Scene *sce, *curscene = NULL;
ViewLayer *view_layer;
RenderInfo data;
/* XXX in future, handle multiple windows with multiple screens? */
current_screen_compat(mainvar, false, &curscreen, &curscene, &view_layer);
for (sce = mainvar->scenes.first; sce; sce = sce->id.next) {
if (sce->id.lib == NULL && (sce == curscene || (sce->r.scemode & R_BG_RENDER))) {
data.sfra = sce->r.sfra;
data.efra = sce->r.efra;
memset(data.scene_name, 0, sizeof(data.scene_name));
BLI_strncpy(data.scene_name, sce->id.name + 2, sizeof(data.scene_name));
writedata(wd, REND, sizeof(data), &data);
}
}
}
static void write_keymapitem(WriteData *wd, const wmKeyMapItem *kmi)
{
writestruct(wd, DATA, wmKeyMapItem, 1, kmi);
if (kmi->properties) {
IDP_WriteProperty(kmi->properties, wd);
}
}
static void write_userdef(WriteData *wd, const UserDef *userdef)
{
writestruct(wd, USER, UserDef, 1, userdef);
for (const bTheme *btheme = userdef->themes.first; btheme; btheme = btheme->next) {
writestruct(wd, DATA, bTheme, 1, btheme);
}
for (const wmKeyMap *keymap = userdef->user_keymaps.first; keymap; keymap = keymap->next) {
writestruct(wd, DATA, wmKeyMap, 1, keymap);
for (const wmKeyMapDiffItem *kmdi = keymap->diff_items.first; kmdi; kmdi = kmdi->next) {
writestruct(wd, DATA, wmKeyMapDiffItem, 1, kmdi);
if (kmdi->remove_item) {
write_keymapitem(wd, kmdi->remove_item);
}
if (kmdi->add_item) {
write_keymapitem(wd, kmdi->add_item);
}
}
for (const wmKeyMapItem *kmi = keymap->items.first; kmi; kmi = kmi->next) {
write_keymapitem(wd, kmi);
}
}
for (const wmKeyConfigPref *kpt = userdef->user_keyconfig_prefs.first; kpt; kpt = kpt->next) {
writestruct(wd, DATA, wmKeyConfigPref, 1, kpt);
if (kpt->prop) {
IDP_WriteProperty(kpt->prop, wd);
}
}
for (const bUserMenu *um = userdef->user_menus.first; um; um = um->next) {
writestruct(wd, DATA, bUserMenu, 1, um);
for (const bUserMenuItem *umi = um->items.first; umi; umi = umi->next) {
if (umi->type == USER_MENU_TYPE_OPERATOR) {
const bUserMenuItem_Op *umi_op = (const bUserMenuItem_Op *)umi;
writestruct(wd, DATA, bUserMenuItem_Op, 1, umi_op);
if (umi_op->prop) {
IDP_WriteProperty(umi_op->prop, wd);
}
}
else if (umi->type == USER_MENU_TYPE_MENU) {
const bUserMenuItem_Menu *umi_mt = (const bUserMenuItem_Menu *)umi;
writestruct(wd, DATA, bUserMenuItem_Menu, 1, umi_mt);
}
else if (umi->type == USER_MENU_TYPE_PROP) {
const bUserMenuItem_Prop *umi_pr = (const bUserMenuItem_Prop *)umi;
writestruct(wd, DATA, bUserMenuItem_Prop, 1, umi_pr);
}
else {
writestruct(wd, DATA, bUserMenuItem, 1, umi);
}
}
}
for (const bAddon *bext = userdef->addons.first; bext; bext = bext->next) {
writestruct(wd, DATA, bAddon, 1, bext);
if (bext->prop) {
IDP_WriteProperty(bext->prop, wd);
}
}
for (const bPathCompare *path_cmp = userdef->autoexec_paths.first; path_cmp;
path_cmp = path_cmp->next) {
writestruct(wd, DATA, bPathCompare, 1, path_cmp);
}
for (const uiStyle *style = userdef->uistyles.first; style; style = style->next) {
writestruct(wd, DATA, uiStyle, 1, style);
}
}
static void write_boid_state(WriteData *wd, BoidState *state)
{
BoidRule *rule = state->rules.first;
writestruct(wd, DATA, BoidState, 1, state);
for (; rule; rule = rule->next) {
switch (rule->type) {
case eBoidRuleType_Goal:
case eBoidRuleType_Avoid:
writestruct(wd, DATA, BoidRuleGoalAvoid, 1, rule);
break;
case eBoidRuleType_AvoidCollision:
writestruct(wd, DATA, BoidRuleAvoidCollision, 1, rule);
break;
case eBoidRuleType_FollowLeader:
writestruct(wd, DATA, BoidRuleFollowLeader, 1, rule);
break;
case eBoidRuleType_AverageSpeed:
writestruct(wd, DATA, BoidRuleAverageSpeed, 1, rule);
break;
case eBoidRuleType_Fight:
writestruct(wd, DATA, BoidRuleFight, 1, rule);
break;
default:
writestruct(wd, DATA, BoidRule, 1, rule);
break;
}
}
#if 0
BoidCondition *cond = state->conditions.first;
for (; cond; cond = cond->next) {
writestruct(wd, DATA, BoidCondition, 1, cond);
}
#endif
}
/* update this also to readfile.c */
static const char *ptcache_data_struct[] = {
"", // BPHYS_DATA_INDEX
"", // BPHYS_DATA_LOCATION
"", // BPHYS_DATA_VELOCITY
"", // BPHYS_DATA_ROTATION
"", // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST */
"", // BPHYS_DATA_SIZE:
"", // BPHYS_DATA_TIMES:
"BoidData", // case BPHYS_DATA_BOIDS:
};
static const char *ptcache_extra_struct[] = {
"",
"ParticleSpring",
};
static void write_pointcaches(WriteData *wd, ListBase *ptcaches)
{
PointCache *cache = ptcaches->first;
int i;
for (; cache; cache = cache->next) {
writestruct(wd, DATA, PointCache, 1, cache);
if ((cache->flag & PTCACHE_DISK_CACHE) == 0) {
PTCacheMem *pm = cache->mem_cache.first;
for (; pm; pm = pm->next) {
PTCacheExtra *extra = pm->extradata.first;
writestruct(wd, DATA, PTCacheMem, 1, pm);
for (i = 0; i < BPHYS_TOT_DATA; i++) {
if (pm->data[i] && pm->data_types & (1 << i)) {
if (ptcache_data_struct[i][0] == '\0') {
writedata(wd, DATA, MEM_allocN_len(pm->data[i]), pm->data[i]);
}
else {
writestruct_id(wd, DATA, ptcache_data_struct[i], pm->totpoint, pm->data[i]);
}
}
}
for (; extra; extra = extra->next) {
if (ptcache_extra_struct[extra->type][0] == '\0') {
continue;
}
writestruct(wd, DATA, PTCacheExtra, 1, extra);
writestruct_id(wd, DATA, ptcache_extra_struct[extra->type], extra->totdata, extra->data);
}
}
}
}
}
static void write_particlesettings(WriteData *wd, ParticleSettings *part, const void *id_address)
{
if (part->id.us > 0 || wd->use_memfile) {
/* write LibData */
writestruct_at_address(wd, ID_PA, ParticleSettings, 1, id_address, part);
write_iddata(wd, &part->id);
if (part->adt) {
write_animdata(wd, part->adt);
}
writestruct(wd, DATA, PartDeflect, 1, part->pd);
writestruct(wd, DATA, PartDeflect, 1, part->pd2);
writestruct(wd, DATA, EffectorWeights, 1, part->effector_weights);
if (part->clumpcurve) {
write_curvemapping(wd, part->clumpcurve);
}
if (part->roughcurve) {
write_curvemapping(wd, part->roughcurve);
}
if (part->twistcurve) {
write_curvemapping(wd, part->twistcurve);
}
for (ParticleDupliWeight *dw = part->instance_weights.first; dw; dw = dw->next) {
/* update indices, but only if dw->ob is set (can be NULL after loading e.g.) */
if (dw->ob != NULL) {
dw->index = 0;
if (part->instance_collection) { /* can be NULL if lining fails or set to None */
FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (part->instance_collection, object) {
if (object == dw->ob) {
break;
}
dw->index++;
}
FOREACH_COLLECTION_OBJECT_RECURSIVE_END;
}
}
writestruct(wd, DATA, ParticleDupliWeight, 1, dw);
}
if (part->boids && part->phystype == PART_PHYS_BOIDS) {
writestruct(wd, DATA, BoidSettings, 1, part->boids);
for (BoidState *state = part->boids->states.first; state; state = state->next) {
write_boid_state(wd, state);
}
}
if (part->fluid && part->phystype == PART_PHYS_FLUID) {
writestruct(wd, DATA, SPHFluidSettings, 1, part->fluid);
}
for (int a = 0; a < MAX_MTEX; a++) {
if (part->mtex[a]) {
writestruct(wd, DATA, MTex, 1, part->mtex[a]);
}
}
}
}
static void write_particlesystems(WriteData *wd, ListBase *particles)
{
ParticleSystem *psys = particles->first;
ParticleTarget *pt;
int a;
for (; psys; psys = psys->next) {
writestruct(wd, DATA, ParticleSystem, 1, psys);
if (psys->particles) {
writestruct(wd, DATA, ParticleData, psys->totpart, psys->particles);
if (psys->particles->hair) {
ParticleData *pa = psys->particles;
for (a = 0; a < psys->totpart; a++, pa++) {
writestruct(wd, DATA, HairKey, pa->totkey, pa->hair);
}
}
if (psys->particles->boid && (psys->part->phystype == PART_PHYS_BOIDS)) {
writestruct(wd, DATA, BoidParticle, psys->totpart, psys->particles->boid);
}
if (psys->part->fluid && (psys->part->phystype == PART_PHYS_FLUID) &&
(psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS)) {
writestruct(wd, DATA, ParticleSpring, psys->tot_fluidsprings, psys->fluid_springs);
}
}
pt = psys->targets.first;
for (; pt; pt = pt->next) {
writestruct(wd, DATA, ParticleTarget, 1, pt);
}
if (psys->child) {
writestruct(wd, DATA, ChildParticle, psys->totchild, psys->child);
}
if (psys->clmd) {
writestruct(wd, DATA, ClothModifierData, 1, psys->clmd);
writestruct(wd, DATA, ClothSimSettings, 1, psys->clmd->sim_parms);
writestruct(wd, DATA, ClothCollSettings, 1, psys->clmd->coll_parms);
}
write_pointcaches(wd, &psys->ptcaches);
}
}
static void write_motionpath(WriteData *wd, bMotionPath *mpath)
{
/* sanity checks */
if (mpath == NULL) {
return;
}
/* firstly, just write the motionpath struct */
writestruct(wd, DATA, bMotionPath, 1, mpath);
/* now write the array of data */
writestruct(wd, DATA, bMotionPathVert, mpath->length, mpath->points);
}
static void write_constraints(WriteData *wd, ListBase *conlist)
{
bConstraint *con;
for (con = conlist->first; con; con = con->next) {
const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con);
/* Write the specific data */
if (cti && con->data) {
/* firstly, just write the plain con->data struct */
writestruct_id(wd, DATA, cti->structName, 1, con->data);
/* do any constraint specific stuff */
switch (con->type) {
case CONSTRAINT_TYPE_PYTHON: {
bPythonConstraint *data = con->data;
bConstraintTarget *ct;
/* write targets */
for (ct = data->targets.first; ct; ct = ct->next) {
writestruct(wd, DATA, bConstraintTarget, 1, ct);
}
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
break;
}
case CONSTRAINT_TYPE_ARMATURE: {
bArmatureConstraint *data = con->data;
bConstraintTarget *ct;
/* write targets */
for (ct = data->targets.first; ct; ct = ct->next) {
writestruct(wd, DATA, bConstraintTarget, 1, ct);
}
break;
}
case CONSTRAINT_TYPE_SPLINEIK: {
bSplineIKConstraint *data = con->data;
/* write points array */
writedata(wd, DATA, sizeof(float) * (data->numpoints), data->points);
break;
}
}
}
/* Write the constraint */
writestruct(wd, DATA, bConstraint, 1, con);
}
}
static void write_pose(WriteData *wd, bPose *pose)
{
bPoseChannel *chan;
bActionGroup *grp;
/* Write each channel */
if (pose == NULL) {
return;
}
/* Write channels */
for (chan = pose->chanbase.first; chan; chan = chan->next) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
if (chan->prop) {
IDP_WriteProperty(chan->prop, wd);
}
write_constraints(wd, &chan->constraints);
write_motionpath(wd, chan->mpath);
/* prevent crashes with autosave,
* when a bone duplicated in editmode has not yet been assigned to its posechannel */
if (chan->bone) {
/* gets restored on read, for library armatures */
chan->selectflag = chan->bone->flag & BONE_SELECTED;
}
writestruct(wd, DATA, bPoseChannel, 1, chan);
}
/* Write groups */
for (grp = pose->agroups.first; grp; grp = grp->next) {
writestruct(wd, DATA, bActionGroup, 1, grp);
}
/* write IK param */
if (pose->ikparam) {
const char *structname = BKE_pose_ikparam_get_name(pose);
if (structname) {
writestruct_id(wd, DATA, structname, 1, pose->ikparam);
}
}
/* Write this pose */
writestruct(wd, DATA, bPose, 1, pose);
}
static void write_defgroups(WriteData *wd, ListBase *defbase)
{
for (bDeformGroup *defgroup = defbase->first; defgroup; defgroup = defgroup->next) {
writestruct(wd, DATA, bDeformGroup, 1, defgroup);
}
}
static void write_fmaps(WriteData *wd, ListBase *fbase)
{
for (bFaceMap *fmap = fbase->first; fmap; fmap = fmap->next) {
writestruct(wd, DATA, bFaceMap, 1, fmap);
}
}
static void write_modifiers(WriteData *wd, ListBase *modbase)
{
ModifierData *md;
if (modbase == NULL) {
return;
}
for (md = modbase->first; md; md = md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti == NULL) {
return;
}
writestruct_id(wd, DATA, mti->structName, 1, md);
if (md->type == eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData *)md;
if (hmd->curfalloff) {
write_curvemapping(wd, hmd->curfalloff);
}
writedata(wd, DATA, sizeof(int) * hmd->totindex, hmd->indexar);
}
else if (md->type == eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData *)md;
writestruct(wd, DATA, ClothSimSettings, 1, clmd->sim_parms);
writestruct(wd, DATA, ClothCollSettings, 1, clmd->coll_parms);
writestruct(wd, DATA, EffectorWeights, 1, clmd->sim_parms->effector_weights);
write_pointcaches(wd, &clmd->ptcaches);
}
else if (md->type == eModifierType_Fluid) {
FluidModifierData *mmd = (FluidModifierData *)md;
if (mmd->type & MOD_FLUID_TYPE_DOMAIN) {
writestruct(wd, DATA, FluidDomainSettings, 1, mmd->domain);
if (mmd->domain) {
write_pointcaches(wd, &(mmd->domain->ptcaches[0]));
/* create fake pointcache so that old blender versions can read it */
mmd->domain->point_cache[1] = BKE_ptcache_add(&mmd->domain->ptcaches[1]);
mmd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE | PTCACHE_FAKE_SMOKE;
mmd->domain->point_cache[1]->step = 1;
write_pointcaches(wd, &(mmd->domain->ptcaches[1]));
if (mmd->domain->coba) {
writestruct(wd, DATA, ColorBand, 1, mmd->domain->coba);
}
/* cleanup the fake pointcache */
BKE_ptcache_free_list(&mmd->domain->ptcaches[1]);
mmd->domain->point_cache[1] = NULL;
writestruct(wd, DATA, EffectorWeights, 1, mmd->domain->effector_weights);
}
}
else if (mmd->type & MOD_FLUID_TYPE_FLOW) {
writestruct(wd, DATA, FluidFlowSettings, 1, mmd->flow);
}
else if (mmd->type & MOD_FLUID_TYPE_EFFEC) {
writestruct(wd, DATA, FluidEffectorSettings, 1, mmd->effector);
}
}
else if (md->type == eModifierType_Fluidsim) {
FluidsimModifierData *fluidmd = (FluidsimModifierData *)md;
writestruct(wd, DATA, FluidsimSettings, 1, fluidmd->fss);
}
else if (md->type == eModifierType_DynamicPaint) {
DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md;
if (pmd->canvas) {
DynamicPaintSurface *surface;
writestruct(wd, DATA, DynamicPaintCanvasSettings, 1, pmd->canvas);
/* write surfaces */
for (surface = pmd->canvas->surfaces.first; surface; surface = surface->next) {
writestruct(wd, DATA, DynamicPaintSurface, 1, surface);
}
/* write caches and effector weights */
for (surface = pmd->canvas->surfaces.first; surface; surface = surface->next) {
write_pointcaches(wd, &(surface->ptcaches));
writestruct(wd, DATA, EffectorWeights, 1, surface->effector_weights);
}
}
if (pmd->brush) {
writestruct(wd, DATA, DynamicPaintBrushSettings, 1, pmd->brush);
writestruct(wd, DATA, ColorBand, 1, pmd->brush->paint_ramp);
writestruct(wd, DATA, ColorBand, 1, pmd->brush->vel_ramp);
}
}
else if (md->type == eModifierType_Collision) {
#if 0
CollisionModifierData *collmd = (CollisionModifierData *)md;
// TODO: CollisionModifier should use pointcache
// + have proper reset events before enabling this
writestruct(wd, DATA, MVert, collmd->numverts, collmd->x);
writestruct(wd, DATA, MVert, collmd->numverts, collmd->xnew);
writestruct(wd, DATA, MFace, collmd->numfaces, collmd->mfaces);
#endif
}
else if (md->type == eModifierType_MeshDeform) {
MeshDeformModifierData *mmd = (MeshDeformModifierData *)md;
int size = mmd->dyngridsize;
writestruct(wd, DATA, MDefInfluence, mmd->totinfluence, mmd->bindinfluences);
writedata(wd, DATA, sizeof(int) * (mmd->totvert + 1), mmd->bindoffsets);
writedata(wd, DATA, sizeof(float) * 3 * mmd->totcagevert, mmd->bindcagecos);
writestruct(wd, DATA, MDefCell, size * size * size, mmd->dyngrid);
writestruct(wd, DATA, MDefInfluence, mmd->totinfluence, mmd->dyninfluences);
writedata(wd, DATA, sizeof(int) * mmd->totvert, mmd->dynverts);
}
else if (md->type == eModifierType_Warp) {
WarpModifierData *tmd = (WarpModifierData *)md;
if (tmd->curfalloff) {
write_curvemapping(wd, tmd->curfalloff);
}
}
else if (md->type == eModifierType_WeightVGEdit) {
WeightVGEditModifierData *wmd = (WeightVGEditModifierData *)md;
if (wmd->cmap_curve) {
write_curvemapping(wd, wmd->cmap_curve);
}
}
else if (md->type == eModifierType_LaplacianDeform) {
LaplacianDeformModifierData *lmd = (LaplacianDeformModifierData *)md;
writedata(wd, DATA, sizeof(float) * lmd->total_verts * 3, lmd->vertexco);
}
else if (md->type == eModifierType_CorrectiveSmooth) {
CorrectiveSmoothModifierData *csmd = (CorrectiveSmoothModifierData *)md;
if (csmd->bind_coords) {
writedata(wd, DATA, sizeof(float[3]) * csmd->bind_coords_num, csmd->bind_coords);
}
}
else if (md->type == eModifierType_SurfaceDeform) {
SurfaceDeformModifierData *smd = (SurfaceDeformModifierData *)md;
writestruct(wd, DATA, SDefVert, smd->numverts, smd->verts);
if (smd->verts) {
for (int i = 0; i < smd->numverts; i++) {
writestruct(wd, DATA, SDefBind, smd->verts[i].numbinds, smd->verts[i].binds);
if (smd->verts[i].binds) {
for (int j = 0; j < smd->verts[i].numbinds; j++) {
writedata(wd,
DATA,
sizeof(int) * smd->verts[i].binds[j].numverts,
smd->verts[i].binds[j].vert_inds);
if (smd->verts[i].binds[j].mode == MOD_SDEF_MODE_CENTROID ||
smd->verts[i].binds[j].mode == MOD_SDEF_MODE_LOOPTRI) {
writedata(wd, DATA, sizeof(float) * 3, smd->verts[i].binds[j].vert_weights);
}
else {
writedata(wd,
DATA,
sizeof(float) * smd->verts[i].binds[j].numverts,
smd->verts[i].binds[j].vert_weights);
}
}
}
}
}
}
else if (md->type == eModifierType_Bevel) {
BevelModifierData *bmd = (BevelModifierData *)md;
if (bmd->custom_profile) {
write_CurveProfile(wd, bmd->custom_profile);
}
}
}
}
static void write_gpencil_modifiers(WriteData *wd, ListBase *modbase)
{
GpencilModifierData *md;
if (modbase == NULL) {
return;
}
for (md = modbase->first; md; md = md->next) {
const GpencilModifierTypeInfo *mti = BKE_gpencil_modifierType_getInfo(md->type);
if (mti == NULL) {
return;
}
writestruct_id(wd, DATA, mti->struct_name, 1, md);
if (md->type == eGpencilModifierType_Thick) {
ThickGpencilModifierData *gpmd = (ThickGpencilModifierData *)md;
if (gpmd->curve_thickness) {
write_curvemapping(wd, gpmd->curve_thickness);
}
}
else if (md->type == eGpencilModifierType_Noise) {
NoiseGpencilModifierData *gpmd = (NoiseGpencilModifierData *)md;
if (gpmd->curve_intensity) {
write_curvemapping(wd, gpmd->curve_intensity);
}
}
else if (md->type == eGpencilModifierType_Hook) {
HookGpencilModifierData *gpmd = (HookGpencilModifierData *)md;
if (gpmd->curfalloff) {
write_curvemapping(wd, gpmd->curfalloff);
}
}
else if (md->type == eGpencilModifierType_Tint) {
TintGpencilModifierData *gpmd = (TintGpencilModifierData *)md;
if (gpmd->colorband) {
writestruct(wd, DATA, ColorBand, 1, gpmd->colorband);
}
if (gpmd->curve_intensity) {
write_curvemapping(wd, gpmd->curve_intensity);
}
}
else if (md->type == eGpencilModifierType_Smooth) {
SmoothGpencilModifierData *gpmd = (SmoothGpencilModifierData *)md;
if (gpmd->curve_intensity) {
write_curvemapping(wd, gpmd->curve_intensity);
}
}
else if (md->type == eGpencilModifierType_Color) {
ColorGpencilModifierData *gpmd = (ColorGpencilModifierData *)md;
if (gpmd->curve_intensity) {
write_curvemapping(wd, gpmd->curve_intensity);
}
}
else if (md->type == eGpencilModifierType_Opacity) {
OpacityGpencilModifierData *gpmd = (OpacityGpencilModifierData *)md;
if (gpmd->curve_intensity) {
write_curvemapping(wd, gpmd->curve_intensity);
}
}
}
}
static void write_shaderfxs(WriteData *wd, ListBase *fxbase)
{
ShaderFxData *fx;
if (fxbase == NULL) {
return;
}
for (fx = fxbase->first; fx; fx = fx->next) {
const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type);
if (fxi == NULL) {
return;
}
writestruct_id(wd, DATA, fxi->struct_name, 1, fx);
}
}
static void write_object(WriteData *wd, Object *ob, const void *id_address)
{
if (ob->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BKE_object_runtime_reset(ob);
/* write LibData */
writestruct_at_address(wd, ID_OB, Object, 1, id_address, ob);
write_iddata(wd, &ob->id);
if (ob->adt) {
write_animdata(wd, ob->adt);
}
/* direct data */
writedata(wd, DATA, sizeof(void *) * ob->totcol, ob->mat);
writedata(wd, DATA, sizeof(char) * ob->totcol, ob->matbits);
/* write_effects(wd, &ob->effect); */ /* not used anymore */
if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
if (arm && ob->pose && arm->act_bone) {
BLI_strncpy(
ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone));
}
}
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
write_fmaps(wd, &ob->fmaps);
write_constraints(wd, &ob->constraints);
write_motionpath(wd, ob->mpath);
writestruct(wd, DATA, PartDeflect, 1, ob->pd);
if (ob->soft) {
/* Set deprecated pointers to prevent crashes of older Blenders */
ob->soft->pointcache = ob->soft->shared->pointcache;
ob->soft->ptcaches = ob->soft->shared->ptcaches;
writestruct(wd, DATA, SoftBody, 1, ob->soft);
writestruct(wd, DATA, SoftBody_Shared, 1, ob->soft->shared);
write_pointcaches(wd, &(ob->soft->shared->ptcaches));
writestruct(wd, DATA, EffectorWeights, 1, ob->soft->effector_weights);
}
if (ob->rigidbody_object) {
/* TODO: if any extra data is added to handle duplis, will need separate function then */
writestruct(wd, DATA, RigidBodyOb, 1, ob->rigidbody_object);
}
if (ob->rigidbody_constraint) {
writestruct(wd, DATA, RigidBodyCon, 1, ob->rigidbody_constraint);
}
if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
writestruct(wd, DATA, ImageUser, 1, ob->iuser);
}
write_particlesystems(wd, &ob->particlesystem);
write_modifiers(wd, &ob->modifiers);
write_gpencil_modifiers(wd, &ob->greasepencil_modifiers);
write_shaderfxs(wd, &ob->shader_fx);
writelist(wd, DATA, LinkData, &ob->pc_ids);
writelist(wd, DATA, LodLevel, &ob->lodlevels);
write_previews(wd, ob->preview);
}
}
static void write_vfont(WriteData *wd, VFont *vf, const void *id_address)
{
if (vf->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
vf->data = NULL;
vf->temp_pf = NULL;
/* write LibData */
writestruct_at_address(wd, ID_VF, VFont, 1, id_address, vf);
write_iddata(wd, &vf->id);
/* direct data */
if (vf->packedfile) {
PackedFile *pf = vf->packedfile;
writestruct(wd, DATA, PackedFile, 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
}
static void write_key(WriteData *wd, Key *key, const void *id_address)
{
if (key->id.us > 0 || wd->use_memfile) {
/* write LibData */
writestruct_at_address(wd, ID_KE, Key, 1, id_address, key);
write_iddata(wd, &key->id);
if (key->adt) {
write_animdata(wd, key->adt);
}
/* direct data */
for (KeyBlock *kb = key->block.first; kb; kb = kb->next) {
writestruct(wd, DATA, KeyBlock, 1, kb);
if (kb->data) {
writedata(wd, DATA, kb->totelem * key->elemsize, kb->data);
}
}
}
}
static void write_camera(WriteData *wd, Camera *cam, const void *id_address)
{
if (cam->id.us > 0 || wd->use_memfile) {
/* write LibData */
writestruct_at_address(wd, ID_CA, Camera, 1, id_address, cam);
write_iddata(wd, &cam->id);
if (cam->adt) {
write_animdata(wd, cam->adt);
}
for (CameraBGImage *bgpic = cam->bg_images.first; bgpic; bgpic = bgpic->next) {
writestruct(wd, DATA, CameraBGImage, 1, bgpic);
}
}
}
static void write_mball(WriteData *wd, MetaBall *mb, const void *id_address)
{
if (mb->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BLI_listbase_clear(&mb->disp);
mb->editelems = NULL;
/* Must always be cleared (meta's don't have their own edit-data). */
mb->needs_flush_to_id = 0;
mb->lastelem = NULL;
mb->batch_cache = NULL;
/* write LibData */
writestruct_at_address(wd, ID_MB, MetaBall, 1, id_address, mb);
write_iddata(wd, &mb->id);
/* direct data */
writedata(wd, DATA, sizeof(void *) * mb->totcol, mb->mat);
if (mb->adt) {
write_animdata(wd, mb->adt);
}
for (MetaElem *ml = mb->elems.first; ml; ml = ml->next) {
writestruct(wd, DATA, MetaElem, 1, ml);
}
}
}
static void write_curve(WriteData *wd, Curve *cu, const void *id_address)
{
if (cu->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
cu->editnurb = NULL;
cu->editfont = NULL;
cu->batch_cache = NULL;
/* write LibData */
writestruct_at_address(wd, ID_CU, Curve, 1, id_address, cu);
write_iddata(wd, &cu->id);
/* direct data */
writedata(wd, DATA, sizeof(void *) * cu->totcol, cu->mat);
if (cu->adt) {
write_animdata(wd, cu->adt);
}
if (cu->vfont) {
writedata(wd, DATA, cu->len + 1, cu->str);
writestruct(wd, DATA, CharInfo, cu->len_wchar + 1, cu->strinfo);
writestruct(wd, DATA, TextBox, cu->totbox, cu->tb);
}
else {
/* is also the order of reading */
for (Nurb *nu = cu->nurb.first; nu; nu = nu->next) {
writestruct(wd, DATA, Nurb, 1, nu);
}
for (Nurb *nu = cu->nurb.first; nu; nu = nu->next) {
if (nu->type == CU_BEZIER) {
writestruct(wd, DATA, BezTriple, nu->pntsu, nu->bezt);
}
else {
writestruct(wd, DATA, BPoint, nu->pntsu * nu->pntsv, nu->bp);
if (nu->knotsu) {
writedata(wd, DATA, KNOTSU(nu) * sizeof(float), nu->knotsu);
}
if (nu->knotsv) {
writedata(wd, DATA, KNOTSV(nu) * sizeof(float), nu->knotsv);
}
}
}
}
}
}
static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
{
if (dvlist) {
/* Write the dvert list */
writestruct(wd, DATA, MDeformVert, count, dvlist);
/* Write deformation data for each dvert */
for (int i = 0; i < count; i++) {
if (dvlist[i].dw) {
writestruct(wd, DATA, MDeformWeight, dvlist[i].totweight, dvlist[i].dw);
}
}
}
}
static void write_mdisps(WriteData *wd, int count, MDisps *mdlist, int external)
{
if (mdlist) {
int i;
writestruct(wd, DATA, MDisps, count, mdlist);
for (i = 0; i < count; i++) {
MDisps *md = &mdlist[i];
if (md->disps) {
if (!external) {
writedata(wd, DATA, sizeof(float) * 3 * md->totdisp, md->disps);
}
}
if (md->hidden) {
writedata(wd, DATA, BLI_BITMAP_SIZE(md->totdisp), md->hidden);
}
}
}
}
static void write_grid_paint_mask(WriteData *wd, int count, GridPaintMask *grid_paint_mask)
{
if (grid_paint_mask) {
int i;
writestruct(wd, DATA, GridPaintMask, count, grid_paint_mask);
for (i = 0; i < count; i++) {
GridPaintMask *gpm = &grid_paint_mask[i];
if (gpm->data) {
const int gridsize = BKE_ccg_gridsize(gpm->level);
writedata(wd, DATA, sizeof(*gpm->data) * gridsize * gridsize, gpm->data);
}
}
}
}
static void write_customdata(WriteData *wd,
ID *id,
int count,
CustomData *data,
CustomDataLayer *layers,
CustomDataMask cddata_mask)
{
int i;
/* write external customdata (not for undo) */
if (data->external && (wd->use_memfile == false)) {
CustomData_external_write(data, id, cddata_mask, count, 0);
}
writestruct_at_address(wd, DATA, CustomDataLayer, data->totlayer, data->layers, layers);
for (i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &layers[i];
const char *structname;
int structnum, datasize;
if (layer->type == CD_MDEFORMVERT) {
/* layer types that allocate own memory need special handling */
write_dverts(wd, count, layer->data);
}
else if (layer->type == CD_MDISPS) {
write_mdisps(wd, count, layer->data, layer->flag & CD_FLAG_EXTERNAL);
}
else if (layer->type == CD_PAINT_MASK) {
const float *layer_data = layer->data;
writedata(wd, DATA, sizeof(*layer_data) * count, layer_data);
}
else if (layer->type == CD_SCULPT_FACE_SETS) {
const float *layer_data = layer->data;
writedata(wd, DATA, sizeof(*layer_data) * count, layer_data);
}
else if (layer->type == CD_GRID_PAINT_MASK) {
write_grid_paint_mask(wd, count, layer->data);
}
else if (layer->type == CD_FACEMAP) {
const int *layer_data = layer->data;
writedata(wd, DATA, sizeof(*layer_data) * count, layer_data);
}
else {
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
datasize = structnum * count;
writestruct_id(wd, DATA, structname, datasize, layer->data);
}
else {
printf("%s error: layer '%s':%d - can't be written to file\n",
__func__,
structname,
layer->type);
}
}
}
if (data->external) {
writestruct(wd, DATA, CustomDataExternal, 1, data->external);
}
}
static void write_mesh(WriteData *wd, Mesh *mesh, const void *id_address)
{
if (mesh->id.us > 0 || wd->use_memfile) {
/* cache only - don't write */
mesh->mface = NULL;
mesh->totface = 0;
memset(&mesh->fdata, 0, sizeof(mesh->fdata));
memset(&mesh->runtime, 0, sizeof(mesh->runtime));
/* Reduce xdata layers, fill xlayers with layers to be written.
* This makes xdata invalid for Blender, which is why we made a
* temporary local copy. */
CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE];
CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
flayers = flayers_buff;
CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
writestruct_at_address(wd, ID_ME, Mesh, 1, id_address, mesh);
write_iddata(wd, &mesh->id);
/* direct data */
if (mesh->adt) {
write_animdata(wd, mesh->adt);
}
writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat);
writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect);
write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, CD_MASK_MESH.vmask);
write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, CD_MASK_MESH.emask);
/* fdata is really a dummy - written so slots align */
write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, CD_MASK_MESH.fmask);
write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, CD_MASK_MESH.lmask);
write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, CD_MASK_MESH.pmask);
/* free temporary data */
if (vlayers && vlayers != vlayers_buff) {
MEM_freeN(vlayers);
}
if (elayers && elayers != elayers_buff) {
MEM_freeN(elayers);
}
if (flayers && flayers != flayers_buff) {
MEM_freeN(flayers);
}
if (llayers && llayers != llayers_buff) {
MEM_freeN(llayers);
}
if (players && players != players_buff) {
MEM_freeN(players);
}
}
}
static void write_lattice(WriteData *wd, Lattice *lt, const void *id_address)
{
if (lt->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
lt->editlatt = NULL;
lt->batch_cache = NULL;
/* write LibData */
writestruct_at_address(wd, ID_LT, Lattice, 1, id_address, lt);
write_iddata(wd, <->id);
/* write animdata */
if (lt->adt) {
write_animdata(wd, lt->adt);
}
/* direct data */
writestruct(wd, DATA, BPoint, lt->pntsu * lt->pntsv * lt->pntsw, lt->def);
write_dverts(wd, lt->pntsu * lt->pntsv * lt->pntsw, lt->dvert);
}
}
static void write_image(WriteData *wd, Image *ima, const void *id_address)
{
if (ima->id.us > 0 || wd->use_memfile) {
ImagePackedFile *imapf;
/* Some trickery to keep forward compatibility of packed images. */
BLI_assert(ima->packedfile == NULL);
if (ima->packedfiles.first != NULL) {
imapf = ima->packedfiles.first;
ima->packedfile = imapf->packedfile;
}
/* write LibData */
writestruct_at_address(wd, ID_IM, Image, 1, id_address, ima);
write_iddata(wd, &ima->id);
for (imapf = ima->packedfiles.first; imapf; imapf = imapf->next) {
writestruct(wd, DATA, ImagePackedFile, 1, imapf);
if (imapf->packedfile) {
PackedFile *pf = imapf->packedfile;
writestruct(wd, DATA, PackedFile, 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
write_previews(wd, ima->preview);
for (ImageView *iv = ima->views.first; iv; iv = iv->next) {
writestruct(wd, DATA, ImageView, 1, iv);
}
writestruct(wd, DATA, Stereo3dFormat, 1, ima->stereo3d_format);
writelist(wd, DATA, ImageTile, &ima->tiles);
ima->packedfile = NULL;
writelist(wd, DATA, RenderSlot, &ima->renderslots);
}
}
static void write_texture(WriteData *wd, Tex *tex, const void *id_address)
{
if (tex->id.us > 0 || wd->use_memfile) {
/* write LibData */
writestruct_at_address(wd, ID_TE, Tex, 1, id_address, tex);
write_iddata(wd, &tex->id);
if (tex->adt) {
write_animdata(wd, tex->adt);
}
/* direct data */
if (tex->coba) {
writestruct(wd, DATA, ColorBand, 1, tex->coba);
}
/* nodetree is integral part of texture, no libdata */
if (tex->nodetree) {
writestruct(wd, DATA, bNodeTree, 1, tex->nodetree);
write_nodetree_nolib(wd, tex->nodetree);
}
write_previews(wd, tex->preview);
}
}
static void write_material(WriteData *wd, Material *ma, const void *id_address)
{
if (ma->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
ma->texpaintslot = NULL;
BLI_listbase_clear(&ma->gpumaterial);
/* write LibData */
writestruct_at_address(wd, ID_MA, Material, 1, id_address, ma);
write_iddata(wd, &ma->id);
if (ma->adt) {
write_animdata(wd, ma->adt);
}
/* nodetree is integral part of material, no libdata */
if (ma->nodetree) {
writestruct(wd, DATA, bNodeTree, 1, ma->nodetree);
write_nodetree_nolib(wd, ma->nodetree);
}
write_previews(wd, ma->preview);
/* grease pencil settings */
if (ma->gp_style) {
writestruct(wd, DATA, MaterialGPencilStyle, 1, ma->gp_style);
}
}
}
static void write_world(WriteData *wd, World *wrld, const void *id_address)
{
if (wrld->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BLI_listbase_clear(&wrld->gpumaterial);
/* write LibData */
writestruct_at_address(wd, ID_WO, World, 1, id_address, wrld);
write_iddata(wd, &wrld->id);
if (wrld->adt) {
write_animdata(wd, wrld->adt);
}
/* nodetree is integral part of world, no libdata */
if (wrld->nodetree) {
writestruct(wd, DATA, bNodeTree, 1, wrld->nodetree);
write_nodetree_nolib(wd, wrld->nodetree);
}
write_previews(wd, wrld->preview);
}
}
static void write_light(WriteData *wd, Light *la, const void *id_address)
{
if (la->id.us > 0 || wd->use_memfile) {
/* write LibData */
writestruct_at_address(wd, ID_LA, Light, 1, id_address, la);
write_iddata(wd, &la->id);
if (la->adt) {
write_animdata(wd, la->adt);
}
if (la->curfalloff) {
write_curvemapping(wd, la->curfalloff);
}
/* Node-tree is integral part of lights, no libdata. */
if (la->nodetree) {
writestruct(wd, DATA, bNodeTree, 1, la->nodetree);
write_nodetree_nolib(wd, la->nodetree);
}
write_previews(wd, la->preview);
}
}
static void write_collection_nolib(WriteData *wd, Collection *collection)
{
/* Shared function for collection data-blocks and scene master collection. */
write_previews(wd, collection->preview);
for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) {
writestruct(wd, DATA, CollectionObject, 1, cob);
}
for (CollectionChild *child = collection->children.first; child; child = child->next) {
writestruct(wd, DATA, CollectionChild, 1, child);
}
/* Clear the accumulated recalc flags in case of undo step saving. */
if (wd->use_memfile) {
collection->id.recalc_undo_accumulated = 0;
}
}
static void write_collection(WriteData *wd, Collection *collection, const void *id_address)
{
if (collection->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
collection->flag &= ~COLLECTION_HAS_OBJECT_CACHE;
collection->tag = 0;
BLI_listbase_clear(&collection->object_cache);
BLI_listbase_clear(&collection->parents);
/* write LibData */
writestruct_at_address(wd, ID_GR, Collection, 1, id_address, collection);
write_iddata(wd, &collection->id);
write_collection_nolib(wd, collection);
}
}
static void write_sequence_modifiers(WriteData *wd, ListBase *modbase)
{
SequenceModifierData *smd;
for (smd = modbase->first; smd; smd = smd->next) {
const SequenceModifierTypeInfo *smti = BKE_sequence_modifier_type_info_get(smd->type);
if (smti) {
writestruct_id(wd, DATA, smti->struct_name, 1, smd);
if (smd->type == seqModifierType_Curves) {
CurvesModifierData *cmd = (CurvesModifierData *)smd;
write_curvemapping(wd, &cmd->curve_mapping);
}
else if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd;
write_curvemapping(wd, &hcmd->curve_mapping);
}
}
else {
writestruct(wd, DATA, SequenceModifierData, 1, smd);
}
}
}
static void write_view_settings(WriteData *wd, ColorManagedViewSettings *view_settings)
{
if (view_settings->curve_mapping) {
write_curvemapping(wd, view_settings->curve_mapping);
}
}
static void write_view3dshading(WriteData *wd, View3DShading *shading)
{
if (shading->prop) {
IDP_WriteProperty(shading->prop, wd);
}
}
static void write_paint(WriteData *wd, Paint *p)
{
if (p->cavity_curve) {
write_curvemapping(wd, p->cavity_curve);
}
writestruct(wd, DATA, PaintToolSlot, p->tool_slots_len, p->tool_slots);
}
static void write_layer_collections(WriteData *wd, ListBase *lb)
{
for (LayerCollection *lc = lb->first; lc; lc = lc->next) {
writestruct(wd, DATA, LayerCollection, 1, lc);
write_layer_collections(wd, &lc->layer_collections);
}
}
static void write_view_layer(WriteData *wd, ViewLayer *view_layer)
{
writestruct(wd, DATA, ViewLayer, 1, view_layer);
writelist(wd, DATA, Base, &view_layer->object_bases);
if (view_layer->id_properties) {
IDP_WriteProperty(view_layer->id_properties, wd);
}
for (FreestyleModuleConfig *fmc = view_layer->freestyle_config.modules.first; fmc;
fmc = fmc->next) {
writestruct(wd, DATA, FreestyleModuleConfig, 1, fmc);
}
for (FreestyleLineSet *fls = view_layer->freestyle_config.linesets.first; fls; fls = fls->next) {
writestruct(wd, DATA, FreestyleLineSet, 1, fls);
}
write_layer_collections(wd, &view_layer->layer_collections);
}
static void write_lightcache_texture(WriteData *wd, LightCacheTexture *tex)
{
if (tex->data) {
size_t data_size = tex->components * tex->tex_size[0] * tex->tex_size[1] * tex->tex_size[2];
if (tex->data_type == LIGHTCACHETEX_FLOAT) {
data_size *= sizeof(float);
}
else if (tex->data_type == LIGHTCACHETEX_UINT) {
data_size *= sizeof(uint);
}
writedata(wd, DATA, data_size, tex->data);
}
}
static void write_lightcache(WriteData *wd, LightCache *cache)
{
write_lightcache_texture(wd, &cache->grid_tx);
write_lightcache_texture(wd, &cache->cube_tx);
if (cache->cube_mips) {
writestruct(wd, DATA, LightCacheTexture, cache->mips_len, cache->cube_mips);
for (int i = 0; i < cache->mips_len; i++) {
write_lightcache_texture(wd, &cache->cube_mips[i]);
}
}
writestruct(wd, DATA, LightGridCache, cache->grid_len, cache->grid_data);
writestruct(wd, DATA, LightProbeCache, cache->cube_len, cache->cube_data);
}
static void write_scene(WriteData *wd, Scene *sce, const void *id_address)
{
/* write LibData */
writestruct_at_address(wd, ID_SCE, Scene, 1, id_address, sce);
write_iddata(wd, &sce->id);
if (sce->adt) {
write_animdata(wd, sce->adt);
}
write_keyingsets(wd, &sce->keyingsets);
/* direct data */
ToolSettings *tos = sce->toolsettings;
writestruct(wd, DATA, ToolSettings, 1, tos);
if (tos->vpaint) {
writestruct(wd, DATA, VPaint, 1, tos->vpaint);
write_paint(wd, &tos->vpaint->paint);
}
if (tos->wpaint) {
writestruct(wd, DATA, VPaint, 1, tos->wpaint);
write_paint(wd, &tos->wpaint->paint);
}
if (tos->sculpt) {
writestruct(wd, DATA, Sculpt, 1, tos->sculpt);
write_paint(wd, &tos->sculpt->paint);
}
if (tos->uvsculpt) {
writestruct(wd, DATA, UvSculpt, 1, tos->uvsculpt);
write_paint(wd, &tos->uvsculpt->paint);
}
if (tos->gp_paint) {
writestruct(wd, DATA, GpPaint, 1, tos->gp_paint);
write_paint(wd, &tos->gp_paint->paint);
}
if (tos->gp_vertexpaint) {
writestruct(wd, DATA, GpVertexPaint, 1, tos->gp_vertexpaint);
write_paint(wd, &tos->gp_vertexpaint->paint);
}
if (tos->gp_sculptpaint) {
writestruct(wd, DATA, GpSculptPaint, 1, tos->gp_sculptpaint);
write_paint(wd, &tos->gp_sculptpaint->paint);
}
if (tos->gp_weightpaint) {
writestruct(wd, DATA, GpWeightPaint, 1, tos->gp_weightpaint);
write_paint(wd, &tos->gp_weightpaint->paint);
}
/* write grease-pencil custom ipo curve to file */
if (tos->gp_interpolate.custom_ipo) {
write_curvemapping(wd, tos->gp_interpolate.custom_ipo);
}
/* write grease-pencil multiframe falloff curve to file */
if (tos->gp_sculpt.cur_falloff) {
write_curvemapping(wd, tos->gp_sculpt.cur_falloff);
}
/* write grease-pencil primitive curve to file */
if (tos->gp_sculpt.cur_primitive) {
write_curvemapping(wd, tos->gp_sculpt.cur_primitive);
}
/* Write the curve profile to the file. */
if (tos->custom_bevel_profile_preset) {
write_CurveProfile(wd, tos->custom_bevel_profile_preset);
}
write_paint(wd, &tos->imapaint.paint);
Editing *ed = sce->ed;
if (ed) {
Sequence *seq;
writestruct(wd, DATA, Editing, 1, ed);
/* reset write flags too */
SEQ_BEGIN (ed, seq) {
if (seq->strip) {
seq->strip->done = false;
}
writestruct(wd, DATA, Sequence, 1, seq);
}
SEQ_END;
SEQ_BEGIN (ed, seq) {
if (seq->strip && seq->strip->done == 0) {
/* write strip with 'done' at 0 because readfile */
if (seq->effectdata) {
switch (seq->type) {
case SEQ_TYPE_COLOR:
writestruct(wd, DATA, SolidColorVars, 1, seq->effectdata);
break;
case SEQ_TYPE_SPEED:
writestruct(wd, DATA, SpeedControlVars, 1, seq->effectdata);
break;
case SEQ_TYPE_WIPE:
writestruct(wd, DATA, WipeVars, 1, seq->effectdata);
break;
case SEQ_TYPE_GLOW:
writestruct(wd, DATA, GlowVars, 1, seq->effectdata);
break;
case SEQ_TYPE_TRANSFORM:
writestruct(wd, DATA, TransformVars, 1, seq->effectdata);
break;
case SEQ_TYPE_GAUSSIAN_BLUR:
writestruct(wd, DATA, GaussianBlurVars, 1, seq->effectdata);
break;
case SEQ_TYPE_TEXT:
writestruct(wd, DATA, TextVars, 1, seq->effectdata);
break;
case SEQ_TYPE_COLORMIX:
writestruct(wd, DATA, ColorMixVars, 1, seq->effectdata);
break;
}
}
writestruct(wd, DATA, Stereo3dFormat, 1, seq->stereo3d_format);
Strip *strip = seq->strip;
writestruct(wd, DATA, Strip, 1, strip);
if (strip->crop) {
writestruct(wd, DATA, StripCrop, 1, strip->crop);
}
if (strip->transform) {
writestruct(wd, DATA, StripTransform, 1, strip->transform);
}
if (strip->proxy) {
writestruct(wd, DATA, StripProxy, 1, strip->proxy);
}
if (seq->type == SEQ_TYPE_IMAGE) {
writestruct(wd,
DATA,
StripElem,
MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem),
strip->stripdata);
}
else if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) {
writestruct(wd, DATA, StripElem, 1, strip->stripdata);
}
strip->done = true;
}
if (seq->prop) {
IDP_WriteProperty(seq->prop, wd);
}
write_sequence_modifiers(wd, &seq->modifiers);
}
SEQ_END;
/* new; meta stack too, even when its nasty restore code */
for (MetaStack *ms = ed->metastack.first; ms; ms = ms->next) {
writestruct(wd, DATA, MetaStack, 1, ms);
}
}
if (sce->r.avicodecdata) {
writestruct(wd, DATA, AviCodecData, 1, sce->r.avicodecdata);
if (sce->r.avicodecdata->lpFormat) {
writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
}
if (sce->r.avicodecdata->lpParms) {
writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
}
}
if (sce->r.ffcodecdata.properties) {
IDP_WriteProperty(sce->r.ffcodecdata.properties, wd);
}
/* writing dynamic list of TimeMarkers to the blend file */
for (TimeMarker *marker = sce->markers.first; marker; marker = marker->next) {
writestruct(wd, DATA, TimeMarker, 1, marker);
}
/* writing dynamic list of TransformOrientations to the blend file */
for (TransformOrientation *ts = sce->transform_spaces.first; ts; ts = ts->next) {
writestruct(wd, DATA, TransformOrientation, 1, ts);
}
/* writing MultiView to the blend file */
for (SceneRenderView *srv = sce->r.views.first; srv; srv = srv->next) {
writestruct(wd, DATA, SceneRenderView, 1, srv);
}
if (sce->nodetree) {
writestruct(wd, DATA, bNodeTree, 1, sce->nodetree);
write_nodetree_nolib(wd, sce->nodetree);
}
write_view_settings(wd, &sce->view_settings);
/* writing RigidBodyWorld data to the blend file */
if (sce->rigidbody_world) {
/* Set deprecated pointers to prevent crashes of older Blenders */
sce->rigidbody_world->pointcache = sce->rigidbody_world->shared->pointcache;
sce->rigidbody_world->ptcaches = sce->rigidbody_world->shared->ptcaches;
writestruct(wd, DATA, RigidBodyWorld, 1, sce->rigidbody_world);
writestruct(wd, DATA, RigidBodyWorld_Shared, 1, sce->rigidbody_world->shared);
writestruct(wd, DATA, EffectorWeights, 1, sce->rigidbody_world->effector_weights);
write_pointcaches(wd, &(sce->rigidbody_world->shared->ptcaches));
}
write_previews(wd, sce->preview);
write_curvemapping_curves(wd, &sce->r.mblur_shutter_curve);
for (ViewLayer *view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) {
write_view_layer(wd, view_layer);
}
if (sce->master_collection) {
writestruct(wd, DATA, Collection, 1, sce->master_collection);
write_collection_nolib(wd, sce->master_collection);
}
/* Eevee Lightcache */
if (sce->eevee.light_cache_data && !wd->use_memfile) {
writestruct(wd, DATA, LightCache, 1, sce->eevee.light_cache_data);
write_lightcache(wd, sce->eevee.light_cache_data);
}
write_view3dshading(wd, &sce->display.shading);
/* Freed on doversion. */
BLI_assert(sce->layer_properties == NULL);
}
static void write_gpencil(WriteData *wd, bGPdata *gpd, const void *id_address)
{
if (gpd->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed data-blocks. */
/* XXX not sure why the whole run-time data is not cleared in reading code,
* for now mimicking it here. */
gpd->runtime.sbuffer = NULL;
gpd->runtime.sbuffer_used = 0;
gpd->runtime.sbuffer_size = 0;
gpd->runtime.tot_cp_points = 0;
/* write gpd data block to file */
writestruct_at_address(wd, ID_GD, bGPdata, 1, id_address, gpd);
write_iddata(wd, &gpd->id);
if (gpd->adt) {
write_animdata(wd, gpd->adt);
}
writedata(wd, DATA, sizeof(void *) * gpd->totcol, gpd->mat);
/* write grease-pencil layers to file */
writelist(wd, DATA, bGPDlayer, &gpd->layers);
LISTBASE_FOREACH (bGPDlayer *, gpl, &gpd->layers) {
/* Write mask list. */
writelist(wd, DATA, bGPDlayer_Mask, &gpl->mask_layers);
/* write this layer's frames to file */
writelist(wd, DATA, bGPDframe, &gpl->frames);
LISTBASE_FOREACH (bGPDframe *, gpf, &gpl->frames) {
/* write strokes */
writelist(wd, DATA, bGPDstroke, &gpf->strokes);
LISTBASE_FOREACH (bGPDstroke *, gps, &gpf->strokes) {
writestruct(wd, DATA, bGPDspoint, gps->totpoints, gps->points);
writestruct(wd, DATA, bGPDtriangle, gps->tot_triangles, gps->triangles);
write_dverts(wd, gps->totpoints, gps->dvert);
}
}
}
}
}
static void write_wm_xr_data(WriteData *wd, wmXrData *xr_data)
{
write_view3dshading(wd, &xr_data->session_settings.shading);
}
static void write_region(WriteData *wd, ARegion *region, int spacetype)
{
writestruct(wd, DATA, ARegion, 1, region);
if (region->regiondata) {
if (region->flag & RGN_FLAG_TEMP_REGIONDATA) {
return;
}
switch (spacetype) {
case SPACE_VIEW3D:
if (region->regiontype == RGN_TYPE_WINDOW) {
RegionView3D *rv3d = region->regiondata;
writestruct(wd, DATA, RegionView3D, 1, rv3d);
if (rv3d->localvd) {
writestruct(wd, DATA, RegionView3D, 1, rv3d->localvd);
}
if (rv3d->clipbb) {
writestruct(wd, DATA, BoundBox, 1, rv3d->clipbb);
}
}
else {
printf("regiondata write missing!\n");
}
break;
default:
printf("regiondata write missing!\n");
}
}
}
static void write_uilist(WriteData *wd, uiList *ui_list)
{
writestruct(wd, DATA, uiList, 1, ui_list);
if (ui_list->properties) {
IDP_WriteProperty(ui_list->properties, wd);
}
}
static void write_soops(WriteData *wd, SpaceOutliner *so)
{
BLI_mempool *ts = so->treestore;
if (ts) {
SpaceOutliner so_flat = *so;
int elems = BLI_mempool_len(ts);
/* linearize mempool to array */
TreeStoreElem *data = elems ? BLI_mempool_as_arrayN(ts, "TreeStoreElem") : NULL;
if (data) {
/* In this block we use the memory location of the treestore
* but _not_ its data, the addresses in this case are UUID's,
* since we can't rely on malloc giving us different values each time.
*/
TreeStore ts_flat = {0};
/* we know the treestore is at least as big as a pointer,
* so offsetting works to give us a UUID. */
void *data_addr = (void *)POINTER_OFFSET(ts, sizeof(void *));
ts_flat.usedelem = elems;
ts_flat.totelem = elems;
ts_flat.data = data_addr;
writestruct(wd, DATA, SpaceOutliner, 1, so);
writestruct_at_address(wd, DATA, TreeStore, 1, ts, &ts_flat);
writestruct_at_address(wd, DATA, TreeStoreElem, elems, data_addr, data);
MEM_freeN(data);
}
else {
so_flat.treestore = NULL;
writestruct_at_address(wd, DATA, SpaceOutliner, 1, so, &so_flat);
}
}
else {
writestruct(wd, DATA, SpaceOutliner, 1, so);
}
}
static void write_panel_list(WriteData *wd, ListBase *lb)
{
for (Panel *pa = lb->first; pa; pa = pa->next) {
writestruct(wd, DATA, Panel, 1, pa);
write_panel_list(wd, &pa->children);
}
}
static void write_area_regions(WriteData *wd, ScrArea *area)
{
for (ARegion *region = area->regionbase.first; region; region = region->next) {
write_region(wd, region, area->spacetype);
write_panel_list(wd, ®ion->panels);
for (PanelCategoryStack *pc_act = region->panels_category_active.first; pc_act;
pc_act = pc_act->next) {
writestruct(wd, DATA, PanelCategoryStack, 1, pc_act);
}
for (uiList *ui_list = region->ui_lists.first; ui_list; ui_list = ui_list->next) {
write_uilist(wd, ui_list);
}
for (uiPreview *ui_preview = region->ui_previews.first; ui_preview;
ui_preview = ui_preview->next) {
writestruct(wd, DATA, uiPreview, 1, ui_preview);
}
}
for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) {
for (ARegion *region = sl->regionbase.first; region; region = region->next) {
write_region(wd, region, sl->spacetype);
}
if (sl->spacetype == SPACE_VIEW3D) {
View3D *v3d = (View3D *)sl;
writestruct(wd, DATA, View3D, 1, v3d);
if (v3d->localvd) {
writestruct(wd, DATA, View3D, 1, v3d->localvd);
}
write_view3dshading(wd, &v3d->shading);
}
else if (sl->spacetype == SPACE_GRAPH) {
SpaceGraph *sipo = (SpaceGraph *)sl;
ListBase tmpGhosts = sipo->runtime.ghost_curves;
/* temporarily disable ghost curves when saving */
BLI_listbase_clear(&sipo->runtime.ghost_curves);
writestruct(wd, DATA, SpaceGraph, 1, sl);
if (sipo->ads) {
writestruct(wd, DATA, bDopeSheet, 1, sipo->ads);
}
/* reenable ghost curves */
sipo->runtime.ghost_curves = tmpGhosts;
}
else if (sl->spacetype == SPACE_PROPERTIES) {
writestruct(wd, DATA, SpaceProperties, 1, sl);
}
else if (sl->spacetype == SPACE_FILE) {
SpaceFile *sfile = (SpaceFile *)sl;
writestruct(wd, DATA, SpaceFile, 1, sl);
if (sfile->params) {
writestruct(wd, DATA, FileSelectParams, 1, sfile->params);
}
}
else if (sl->spacetype == SPACE_SEQ) {
writestruct(wd, DATA, SpaceSeq, 1, sl);
}
else if (sl->spacetype == SPACE_OUTLINER) {
SpaceOutliner *so = (SpaceOutliner *)sl;
write_soops(wd, so);
}
else if (sl->spacetype == SPACE_IMAGE) {
writestruct(wd, DATA, SpaceImage, 1, sl);
}
else if (sl->spacetype == SPACE_TEXT) {
writestruct(wd, DATA, SpaceText, 1, sl);
}
else if (sl->spacetype == SPACE_SCRIPT) {
SpaceScript *scr = (SpaceScript *)sl;
scr->but_refs = NULL;
writestruct(wd, DATA, SpaceScript, 1, sl);
}
else if (sl->spacetype == SPACE_ACTION) {
writestruct(wd, DATA, SpaceAction, 1, sl);
}
else if (sl->spacetype == SPACE_NLA) {
SpaceNla *snla = (SpaceNla *)sl;
writestruct(wd, DATA, SpaceNla, 1, snla);
if (snla->ads) {
writestruct(wd, DATA, bDopeSheet, 1, snla->ads);
}
}
else if (sl->spacetype == SPACE_NODE) {
SpaceNode *snode = (SpaceNode *)sl;
bNodeTreePath *path;
writestruct(wd, DATA, SpaceNode, 1, snode);
for (path = snode->treepath.first; path; path = path->next) {
writestruct(wd, DATA, bNodeTreePath, 1, path);
}
}
else if (sl->spacetype == SPACE_CONSOLE) {
SpaceConsole *con = (SpaceConsole *)sl;
ConsoleLine *cl;
for (cl = con->history.first; cl; cl = cl->next) {
/* 'len_alloc' is invalid on write, set from 'len' on read */
writestruct(wd, DATA, ConsoleLine, 1, cl);
writedata(wd, DATA, cl->len + 1, cl->line);
}
writestruct(wd, DATA, SpaceConsole, 1, sl);
}
#ifdef WITH_GLOBAL_AREA_WRITING
else if (sl->spacetype == SPACE_TOPBAR) {
writestruct(wd, DATA, SpaceTopBar, 1, sl);
}
else if (sl->spacetype == SPACE_STATUSBAR) {
writestruct(wd, DATA, SpaceStatusBar, 1, sl);
}
#endif
else if (sl->spacetype == SPACE_USERPREF) {
writestruct(wd, DATA, SpaceUserPref, 1, sl);
}
else if (sl->spacetype == SPACE_CLIP) {
writestruct(wd, DATA, SpaceClip, 1, sl);
}
else if (sl->spacetype == SPACE_INFO) {
writestruct(wd, DATA, SpaceInfo, 1, sl);
}
}
}
static void write_area_map(WriteData *wd, ScrAreaMap *area_map)
{
writelist(wd, DATA, ScrVert, &area_map->vertbase);
writelist(wd, DATA, ScrEdge, &area_map->edgebase);
for (ScrArea *area = area_map->areabase.first; area; area = area->next) {
area->butspacetype = area->spacetype; /* Just for compatibility, will be reset below. */
writestruct(wd, DATA, ScrArea, 1, area);
#ifdef WITH_GLOBAL_AREA_WRITING
writestruct(wd, DATA, ScrGlobalAreaData, 1, area->global);
#endif
write_area_regions(wd, area);
area->butspacetype = SPACE_EMPTY; /* Unset again, was changed above. */
}
}
static void write_windowmanager(WriteData *wd, wmWindowManager *wm, const void *id_address)
{
writestruct_at_address(wd, ID_WM, wmWindowManager, 1, id_address, wm);
write_iddata(wd, &wm->id);
write_wm_xr_data(wd, &wm->xr);
for (wmWindow *win = wm->windows.first; win; win = win->next) {
#ifndef WITH_GLOBAL_AREA_WRITING
/* Don't write global areas yet, while we make changes to them. */
ScrAreaMap global_areas = win->global_areas;
memset(&win->global_areas, 0, sizeof(win->global_areas));
#endif
/* update deprecated screen member (for so loading in 2.7x uses the correct screen) */
win->screen = BKE_workspace_active_screen_get(win->workspace_hook);
writestruct(wd, DATA, wmWindow, 1, win);
writestruct(wd, DATA, WorkSpaceInstanceHook, 1, win->workspace_hook);
writestruct(wd, DATA, Stereo3dFormat, 1, win->stereo3d_format);
#ifdef WITH_GLOBAL_AREA_WRITING
write_area_map(wd, &win->global_areas);
#else
win->global_areas = global_areas;
#endif
/* data is written, clear deprecated data again */
win->screen = NULL;
}
}
static void write_screen(WriteData *wd, bScreen *screen, const void *id_address)
{
/* Screens are reference counted, only saved if used by a workspace. */
if (screen->id.us > 0 || wd->use_memfile) {
/* write LibData */
/* in 2.50+ files, the file identifier for screens is patched, forward compatibility */
writestruct_at_address(wd, ID_SCRN, bScreen, 1, id_address, screen);
write_iddata(wd, &screen->id);
write_previews(wd, screen->preview);
/* direct data */
write_area_map(wd, AREAMAP_FROM_SCREEN(screen));
}
}
static void write_bone(WriteData *wd, Bone *bone)
{
/* PATCH for upward compatibility after 2.37+ armature recode */
bone->size[0] = bone->size[1] = bone->size[2] = 1.0f;
/* Write this bone */
writestruct(wd, DATA, Bone, 1, bone);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
if (bone->prop) {
IDP_WriteProperty(bone->prop, wd);
}
/* Write Children */
for (Bone *cbone = bone->childbase.first; cbone; cbone = cbone->next) {
write_bone(wd, cbone);
}
}
static void write_armature(WriteData *wd, bArmature *arm, const void *id_address)
{
if (arm->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
arm->bonehash = NULL;
arm->edbo = NULL;
/* Must always be cleared (armatures don't have their own edit-data). */
arm->needs_flush_to_id = 0;
arm->act_edbone = NULL;
writestruct_at_address(wd, ID_AR, bArmature, 1, id_address, arm);
write_iddata(wd, &arm->id);
if (arm->adt) {
write_animdata(wd, arm->adt);
}
/* Direct data */
for (Bone *bone = arm->bonebase.first; bone; bone = bone->next) {
write_bone(wd, bone);
}
}
}
static void write_text(WriteData *wd, Text *text, const void *id_address)
{
/* Note: we are clearing local temp data here, *not* the flag in the actual 'real' ID. */
if ((text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) {
text->flags &= ~TXT_ISEXT;
}
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
text->compiled = NULL;
/* write LibData */
writestruct_at_address(wd, ID_TXT, Text, 1, id_address, text);
write_iddata(wd, &text->id);
if (text->name) {
writedata(wd, DATA, strlen(text->name) + 1, text->name);
}
if (!(text->flags & TXT_ISEXT)) {
/* now write the text data, in two steps for optimization in the readfunction */
for (TextLine *tmp = text->lines.first; tmp; tmp = tmp->next) {
writestruct(wd, DATA, TextLine, 1, tmp);
}
for (TextLine *tmp = text->lines.first; tmp; tmp = tmp->next) {
writedata(wd, DATA, tmp->len + 1, tmp->line);
}
}
}
static void write_speaker(WriteData *wd, Speaker *spk, const void *id_address)
{
if (spk->id.us > 0 || wd->use_memfile) {
/* write LibData */
writestruct_at_address(wd, ID_SPK, Speaker, 1, id_address, spk);
write_iddata(wd, &spk->id);
if (spk->adt) {
write_animdata(wd, spk->adt);
}
}
}
static void write_sound(WriteData *wd, bSound *sound, const void *id_address)
{
if (sound->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
sound->tags = 0;
sound->handle = NULL;
sound->playback_handle = NULL;
sound->spinlock = NULL;
/* write LibData */
writestruct_at_address(wd, ID_SO, bSound, 1, id_address, sound);
write_iddata(wd, &sound->id);
if (sound->packedfile) {
PackedFile *pf = sound->packedfile;
writestruct(wd, DATA, PackedFile, 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
}
static void write_probe(WriteData *wd, LightProbe *prb, const void *id_address)
{
if (prb->id.us > 0 || wd->use_memfile) {
/* write LibData */
writestruct_at_address(wd, ID_LP, LightProbe, 1, id_address, prb);
write_iddata(wd, &prb->id);
if (prb->adt) {
write_animdata(wd, prb->adt);
}
}
}
static void write_nodetree(WriteData *wd, bNodeTree *ntree, const void *id_address)
{
if (ntree->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
ntree->init = 0; /* to set callbacks and force setting types */
ntree->is_updating = false;
ntree->typeinfo = NULL;
ntree->interface_type = NULL;
ntree->progress = NULL;
ntree->execdata = NULL;
writestruct_at_address(wd, ID_NT, bNodeTree, 1, id_address, ntree);
/* Note that trees directly used by other IDs (materials etc.) are not 'real' ID, they cannot
* be linked, etc., so we write actual id data here only, for 'real' ID trees. */
write_iddata(wd, &ntree->id);
write_nodetree_nolib(wd, ntree);
}
}
static void write_brush(WriteData *wd, Brush *brush, const void *id_address)
{
if (brush->id.us > 0 || wd->use_memfile) {
writestruct_at_address(wd, ID_BR, Brush, 1, id_address, brush);
write_iddata(wd, &brush->id);
if (brush->curve) {
write_curvemapping(wd, brush->curve);
}
if (brush->gpencil_settings) {
writestruct(wd, DATA, BrushGpencilSettings, 1, brush->gpencil_settings);
if (brush->gpencil_settings->curve_sensitivity) {
write_curvemapping(wd, brush->gpencil_settings->curve_sensitivity);
}
if (brush->gpencil_settings->curve_strength) {
write_curvemapping(wd, brush->gpencil_settings->curve_strength);
}
if (brush->gpencil_settings->curve_jitter) {
write_curvemapping(wd, brush->gpencil_settings->curve_jitter);
}
}
if (brush->gradient) {
writestruct(wd, DATA, ColorBand, 1, brush->gradient);
}
}
}
static void write_palette(WriteData *wd, Palette *palette, const void *id_address)
{
if (palette->id.us > 0 || wd->use_memfile) {
PaletteColor *color;
writestruct_at_address(wd, ID_PAL, Palette, 1, id_address, palette);
write_iddata(wd, &palette->id);
for (color = palette->colors.first; color; color = color->next) {
writestruct(wd, DATA, PaletteColor, 1, color);
}
}
}
static void write_paintcurve(WriteData *wd, PaintCurve *pc, const void *id_address)
{
if (pc->id.us > 0 || wd->use_memfile) {
writestruct_at_address(wd, ID_PC, PaintCurve, 1, id_address, pc);
write_iddata(wd, &pc->id);
writestruct(wd, DATA, PaintCurvePoint, pc->tot_points, pc->points);
}
}
static void write_movieTracks(WriteData *wd, ListBase *tracks)
{
MovieTrackingTrack *track;
track = tracks->first;
while (track) {
writestruct(wd, DATA, MovieTrackingTrack, 1, track);
if (track->markers) {
writestruct(wd, DATA, MovieTrackingMarker, track->markersnr, track->markers);
}
track = track->next;
}
}
static void write_moviePlaneTracks(WriteData *wd, ListBase *plane_tracks_base)
{
MovieTrackingPlaneTrack *plane_track;
for (plane_track = plane_tracks_base->first; plane_track; plane_track = plane_track->next) {
writestruct(wd, DATA, MovieTrackingPlaneTrack, 1, plane_track);
writedata(wd,
DATA,
sizeof(MovieTrackingTrack *) * plane_track->point_tracksnr,
plane_track->point_tracks);
writestruct(wd, DATA, MovieTrackingPlaneMarker, plane_track->markersnr, plane_track->markers);
}
}
static void write_movieReconstruction(WriteData *wd, MovieTrackingReconstruction *reconstruction)
{
if (reconstruction->camnr) {
writestruct(
wd, DATA, MovieReconstructedCamera, reconstruction->camnr, reconstruction->cameras);
}
}
static void write_movieclip(WriteData *wd, MovieClip *clip, const void *id_address)
{
if (clip->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
clip->anim = NULL;
clip->tracking_context = NULL;
clip->tracking.stats = NULL;
MovieTracking *tracking = &clip->tracking;
MovieTrackingObject *object;
writestruct_at_address(wd, ID_MC, MovieClip, 1, id_address, clip);
write_iddata(wd, &clip->id);
if (clip->adt) {
write_animdata(wd, clip->adt);
}
write_movieTracks(wd, &tracking->tracks);
write_moviePlaneTracks(wd, &tracking->plane_tracks);
write_movieReconstruction(wd, &tracking->reconstruction);
object = tracking->objects.first;
while (object) {
writestruct(wd, DATA, MovieTrackingObject, 1, object);
write_movieTracks(wd, &object->tracks);
write_moviePlaneTracks(wd, &object->plane_tracks);
write_movieReconstruction(wd, &object->reconstruction);
object = object->next;
}
}
}
static void write_mask(WriteData *wd, Mask *mask, const void *id_address)
{
if (mask->id.us > 0 || wd->use_memfile) {
MaskLayer *masklay;
writestruct_at_address(wd, ID_MSK, Mask, 1, id_address, mask);
write_iddata(wd, &mask->id);
if (mask->adt) {
write_animdata(wd, mask->adt);
}
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline;
MaskLayerShape *masklay_shape;
writestruct(wd, DATA, MaskLayer, 1, masklay);
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
void *points_deform = spline->points_deform;
spline->points_deform = NULL;
writestruct(wd, DATA, MaskSpline, 1, spline);
writestruct(wd, DATA, MaskSplinePoint, spline->tot_point, spline->points);
spline->points_deform = points_deform;
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
if (point->tot_uw) {
writestruct(wd, DATA, MaskSplinePointUW, point->tot_uw, point->uw);
}
}
}
for (masklay_shape = masklay->splines_shapes.first; masklay_shape;
masklay_shape = masklay_shape->next) {
writestruct(wd, DATA, MaskLayerShape, 1, masklay_shape);
writedata(wd,
DATA,
masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE,
masklay_shape->data);
}
}
}
}
static void write_linestyle_color_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
for (m = modifiers->first; m; m = m->next) {
int struct_nr;
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_AlongStroke);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_DistanceFromCamera);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_DistanceFromObject);
break;
case LS_MODIFIER_MATERIAL:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Material);
break;
case LS_MODIFIER_TANGENT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Tangent);
break;
case LS_MODIFIER_NOISE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Noise);
break;
case LS_MODIFIER_CREASE_ANGLE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_CreaseAngle);
break;
case LS_MODIFIER_CURVATURE_3D:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Curvature_3D);
break;
default:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */
}
writestruct_nr(wd, DATA, struct_nr, 1, m);
}
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_AlongStroke *)m)->color_ramp);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
writestruct(
wd, DATA, ColorBand, 1, ((LineStyleColorModifier_DistanceFromCamera *)m)->color_ramp);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
writestruct(
wd, DATA, ColorBand, 1, ((LineStyleColorModifier_DistanceFromObject *)m)->color_ramp);
break;
case LS_MODIFIER_MATERIAL:
writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Material *)m)->color_ramp);
break;
case LS_MODIFIER_TANGENT:
writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Tangent *)m)->color_ramp);
break;
case LS_MODIFIER_NOISE:
writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Noise *)m)->color_ramp);
break;
case LS_MODIFIER_CREASE_ANGLE:
writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_CreaseAngle *)m)->color_ramp);
break;
case LS_MODIFIER_CURVATURE_3D:
writestruct(
wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Curvature_3D *)m)->color_ramp);
break;
}
}
}
static void write_linestyle_alpha_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
for (m = modifiers->first; m; m = m->next) {
int struct_nr;
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_AlongStroke);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_DistanceFromCamera);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_DistanceFromObject);
break;
case LS_MODIFIER_MATERIAL:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Material);
break;
case LS_MODIFIER_TANGENT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Tangent);
break;
case LS_MODIFIER_NOISE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Noise);
break;
case LS_MODIFIER_CREASE_ANGLE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_CreaseAngle);
break;
case LS_MODIFIER_CURVATURE_3D:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Curvature_3D);
break;
default:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */
}
writestruct_nr(wd, DATA, struct_nr, 1, m);
}
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
write_curvemapping(wd, ((LineStyleAlphaModifier_AlongStroke *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromCamera *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromObject *)m)->curve);
break;
case LS_MODIFIER_MATERIAL:
write_curvemapping(wd, ((LineStyleAlphaModifier_Material *)m)->curve);
break;
case LS_MODIFIER_TANGENT:
write_curvemapping(wd, ((LineStyleAlphaModifier_Tangent *)m)->curve);
break;
case LS_MODIFIER_NOISE:
write_curvemapping(wd, ((LineStyleAlphaModifier_Noise *)m)->curve);
break;
case LS_MODIFIER_CREASE_ANGLE:
write_curvemapping(wd, ((LineStyleAlphaModifier_CreaseAngle *)m)->curve);
break;
case LS_MODIFIER_CURVATURE_3D:
write_curvemapping(wd, ((LineStyleAlphaModifier_Curvature_3D *)m)->curve);
break;
}
}
}
static void write_linestyle_thickness_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
for (m = modifiers->first; m; m = m->next) {
int struct_nr;
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_AlongStroke);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_DistanceFromCamera);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_DistanceFromObject);
break;
case LS_MODIFIER_MATERIAL:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Material);
break;
case LS_MODIFIER_CALLIGRAPHY:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Calligraphy);
break;
case LS_MODIFIER_TANGENT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Tangent);
break;
case LS_MODIFIER_NOISE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Noise);
break;
case LS_MODIFIER_CREASE_ANGLE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_CreaseAngle);
break;
case LS_MODIFIER_CURVATURE_3D:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Curvature_3D);
break;
default:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */
}
writestruct_nr(wd, DATA, struct_nr, 1, m);
}
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
write_curvemapping(wd, ((LineStyleThicknessModifier_AlongStroke *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromCamera *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromObject *)m)->curve);
break;
case LS_MODIFIER_MATERIAL:
write_curvemapping(wd, ((LineStyleThicknessModifier_Material *)m)->curve);
break;
case LS_MODIFIER_TANGENT:
write_curvemapping(wd, ((LineStyleThicknessModifier_Tangent *)m)->curve);
break;
case LS_MODIFIER_CREASE_ANGLE:
write_curvemapping(wd, ((LineStyleThicknessModifier_CreaseAngle *)m)->curve);
break;
case LS_MODIFIER_CURVATURE_3D:
write_curvemapping(wd, ((LineStyleThicknessModifier_Curvature_3D *)m)->curve);
break;
}
}
}
static void write_linestyle_geometry_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
for (m = modifiers->first; m; m = m->next) {
int struct_nr;
switch (m->type) {
case LS_MODIFIER_SAMPLING:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Sampling);
break;
case LS_MODIFIER_BEZIER_CURVE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_BezierCurve);
break;
case LS_MODIFIER_SINUS_DISPLACEMENT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_SinusDisplacement);
break;
case LS_MODIFIER_SPATIAL_NOISE:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_SpatialNoise);
break;
case LS_MODIFIER_PERLIN_NOISE_1D:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_PerlinNoise1D);
break;
case LS_MODIFIER_PERLIN_NOISE_2D:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_PerlinNoise2D);
break;
case LS_MODIFIER_BACKBONE_STRETCHER:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_BackboneStretcher);
break;
case LS_MODIFIER_TIP_REMOVER:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_TipRemover);
break;
case LS_MODIFIER_POLYGONIZATION:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Polygonalization);
break;
case LS_MODIFIER_GUIDING_LINES:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_GuidingLines);
break;
case LS_MODIFIER_BLUEPRINT:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Blueprint);
break;
case LS_MODIFIER_2D_OFFSET:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_2DOffset);
break;
case LS_MODIFIER_2D_TRANSFORM:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_2DTransform);
break;
case LS_MODIFIER_SIMPLIFICATION:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Simplification);
break;
default:
struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */
}
writestruct_nr(wd, DATA, struct_nr, 1, m);
}
}
static void write_linestyle(WriteData *wd, FreestyleLineStyle *linestyle, const void *id_address)
{
if (linestyle->id.us > 0 || wd->use_memfile) {
writestruct_at_address(wd, ID_LS, FreestyleLineStyle, 1, id_address, linestyle);
write_iddata(wd, &linestyle->id);
if (linestyle->adt) {
write_animdata(wd, linestyle->adt);
}
write_linestyle_color_modifiers(wd, &linestyle->color_modifiers);
write_linestyle_alpha_modifiers(wd, &linestyle->alpha_modifiers);
write_linestyle_thickness_modifiers(wd, &linestyle->thickness_modifiers);
write_linestyle_geometry_modifiers(wd, &linestyle->geometry_modifiers);
for (int a = 0; a < MAX_MTEX; a++) {
if (linestyle->mtex[a]) {
writestruct(wd, DATA, MTex, 1, linestyle->mtex[a]);
}
}
if (linestyle->nodetree) {
writestruct(wd, DATA, bNodeTree, 1, linestyle->nodetree);
write_nodetree_nolib(wd, linestyle->nodetree);
}
}
}
static void write_cachefile(WriteData *wd, CacheFile *cache_file, const void *id_address)
{
if (cache_file->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
BLI_listbase_clear(&cache_file->object_paths);
cache_file->handle = NULL;
memset(cache_file->handle_filepath, 0, sizeof(cache_file->handle_filepath));
cache_file->handle_readers = NULL;
writestruct_at_address(wd, ID_CF, CacheFile, 1, id_address, cache_file);
if (cache_file->adt) {
write_animdata(wd, cache_file->adt);
}
}
}
static void write_workspace(WriteData *wd, WorkSpace *workspace, const void *id_address)
{
ListBase *layouts = BKE_workspace_layouts_get(workspace);
writestruct_at_address(wd, ID_WS, WorkSpace, 1, id_address, workspace);
write_iddata(wd, &workspace->id);
writelist(wd, DATA, WorkSpaceLayout, layouts);
writelist(wd, DATA, WorkSpaceDataRelation, &workspace->hook_layout_relations);
writelist(wd, DATA, wmOwnerID, &workspace->owner_ids);
writelist(wd, DATA, bToolRef, &workspace->tools);
for (bToolRef *tref = workspace->tools.first; tref; tref = tref->next) {
if (tref->properties) {
IDP_WriteProperty(tref->properties, wd);
}
}
}
static void write_hair(WriteData *wd, Hair *hair, const void *id_address)
{
if (hair->id.us > 0 || wd->use_memfile) {
CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *clayers = NULL, clayers_buff[CD_TEMP_CHUNK_SIZE];
CustomData_file_write_prepare(&hair->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
CustomData_file_write_prepare(&hair->cdata, &clayers, clayers_buff, ARRAY_SIZE(clayers_buff));
/* Write LibData */
writestruct_at_address(wd, ID_HA, Hair, 1, id_address, hair);
write_iddata(wd, &hair->id);
/* Direct data */
write_customdata(wd, &hair->id, hair->totpoint, &hair->pdata, players, CD_MASK_ALL);
write_customdata(wd, &hair->id, hair->totcurve, &hair->cdata, clayers, CD_MASK_ALL);
writedata(wd, DATA, sizeof(void *) * hair->totcol, hair->mat);
if (hair->adt) {
write_animdata(wd, hair->adt);
}
/* Remove temporary data. */
if (players && players != players_buff) {
MEM_freeN(players);
}
if (clayers && clayers != clayers_buff) {
MEM_freeN(clayers);
}
}
}
static void write_pointcloud(WriteData *wd, PointCloud *pointcloud, const void *id_address)
{
if (pointcloud->id.us > 0 || wd->use_memfile) {
CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE];
CustomData_file_write_prepare(
&pointcloud->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
/* Write LibData */
writestruct_at_address(wd, ID_PT, PointCloud, 1, id_address, pointcloud);
write_iddata(wd, &pointcloud->id);
/* Direct data */
write_customdata(
wd, &pointcloud->id, pointcloud->totpoint, &pointcloud->pdata, players, CD_MASK_ALL);
writedata(wd, DATA, sizeof(void *) * pointcloud->totcol, pointcloud->mat);
if (pointcloud->adt) {
write_animdata(wd, pointcloud->adt);
}
/* Remove temporary data. */
if (players && players != players_buff) {
MEM_freeN(players);
}
}
}
static void write_volume(WriteData *wd, Volume *volume, const void *id_address)
{
if (volume->id.us > 0 || wd->use_memfile) {
/* Clean up, important in undo case to reduce false detection of changed datablocks. */
volume->runtime.grids = 0;
/* write LibData */
writestruct_at_address(wd, ID_VO, Volume, 1, id_address, volume);
write_iddata(wd, &volume->id);
/* direct data */
writedata(wd, DATA, sizeof(void *) * volume->totcol, volume->mat);
if (volume->adt) {
write_animdata(wd, volume->adt);
}
if (volume->packedfile) {
PackedFile *pf = volume->packedfile;
writestruct(wd, DATA, PackedFile, 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
}
/* Keep it last of write_foodata functions. */
static void write_libraries(WriteData *wd, Main *main)
{
ListBase *lbarray[MAX_LIBARRAY];
ID *id;
int a, tot;
bool found_one;
for (; main; main = main->next) {
a = tot = set_listbasepointers(main, lbarray);
/* test: is lib being used */
if (main->curlib && main->curlib->packedfile) {
found_one = true;
}
else {
found_one = false;
while (!found_one && tot--) {
for (id = lbarray[tot]->first; id; id = id->next) {
if (id->us > 0 &&
((id->tag & LIB_TAG_EXTERN) ||
((id->tag & LIB_TAG_INDIRECT) && (id->flag & LIB_INDIRECT_WEAK_LINK)))) {
found_one = true;
break;
}
}
}
}
/* To be able to restore 'quit.blend' and temp saves,
* the packed blend has to be in undo buffers... */
/* XXX needs rethink, just like save UI in undo files now -
* would be nice to append things only for the 'quit.blend' and temp saves. */
if (found_one) {
/* Not overridable. */
writestruct(wd, ID_LI, Library, 1, main->curlib);
write_iddata(wd, &main->curlib->id);
if (main->curlib->packedfile) {
PackedFile *pf = main->curlib->packedfile;
writestruct(wd, DATA, PackedFile, 1, pf);
writedata(wd, DATA, pf->size, pf->data);
if (wd->use_memfile == false) {
printf("write packed .blend: %s\n", main->curlib->name);
}
}
/* Write link placeholders for all direct linked IDs. */
while (a--) {
for (id = lbarray[a]->first; id; id = id->next) {
if (id->us > 0 &&
((id->tag & LIB_TAG_EXTERN) ||
((id->tag & LIB_TAG_INDIRECT) && (id->flag & LIB_INDIRECT_WEAK_LINK)))) {
if (!BKE_idtype_idcode_is_linkable(GS(id->name))) {
printf(
"ERROR: write file: data-block '%s' from lib '%s' is not linkable "
"but is flagged as directly linked",
id->name,
main->curlib->filepath);
BLI_assert(0);
}
writestruct(wd, ID_LINK_PLACEHOLDER, ID, 1, id);
}
}
}
}
}
mywrite_flush(wd);
}
/* context is usually defined by WM, two cases where no WM is available:
* - for forward compatibility, curscreen has to be saved
* - for undofile, curscene needs to be saved */
static void write_global(WriteData *wd, int fileflags, Main *mainvar)
{
const bool is_undo = wd->use_memfile;
FileGlobal fg;
bScreen *screen;
Scene *scene;
ViewLayer *view_layer;
char subvstr[8];
/* prevent mem checkers from complaining */
memset(fg._pad, 0, sizeof(fg._pad));
memset(fg.filename, 0, sizeof(fg.filename));
memset(fg.build_hash, 0, sizeof(fg.build_hash));
fg._pad1 = NULL;
current_screen_compat(mainvar, is_undo, &screen, &scene, &view_layer);
/* XXX still remap G */
fg.curscreen = screen;
fg.curscene = scene;
fg.cur_view_layer = view_layer;
/* prevent to save this, is not good convention, and feature with concerns... */
fg.fileflags = (fileflags & ~G_FILE_FLAG_ALL_RUNTIME);
fg.globalf = G.f;
BLI_strncpy(fg.filename, mainvar->name, sizeof(fg.filename));
sprintf(subvstr, "%4d", BLENDER_SUBVERSION);
memcpy(fg.subvstr, subvstr, 4);
fg.subversion = BLENDER_SUBVERSION;
fg.minversion = BLENDER_MINVERSION;
fg.minsubversion = BLENDER_MINSUBVERSION;
#ifdef WITH_BUILDINFO
{
extern unsigned long build_commit_timestamp;
extern char build_hash[];
/* TODO(sergey): Add branch name to file as well? */
fg.build_commit_timestamp = build_commit_timestamp;
BLI_strncpy(fg.build_hash, build_hash, sizeof(fg.build_hash));
}
#else
fg.build_commit_timestamp = 0;
BLI_strncpy(fg.build_hash, "unknown", sizeof(fg.build_hash));
#endif
writestruct(wd, GLOB, FileGlobal, 1, &fg);
}
/* preview image, first 2 values are width and height
* second are an RGBA image (uchar)
* note, this uses 'TEST' since new types will segfault on file load for older blender versions.
*/
static void write_thumb(WriteData *wd, const BlendThumbnail *thumb)
{
if (thumb) {
writedata(wd, TEST, BLEN_THUMB_MEMSIZE_FILE(thumb->width, thumb->height), thumb);
}
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name File Writing (Private)
* \{ */
/* if MemFile * there's filesave to memory */
static bool write_file_handle(Main *mainvar,
WriteWrap *ww,
MemFile *compare,
MemFile *current,
int write_flags,
const BlendThumbnail *thumb)
{
BHead bhead;
ListBase mainlist;
char buf[16];
WriteData *wd;
blo_split_main(&mainlist, mainvar);
wd = mywrite_begin(ww, compare, current);
sprintf(buf,
"BLENDER%c%c%.3d",
(sizeof(void *) == 8) ? '-' : '_',
(ENDIAN_ORDER == B_ENDIAN) ? 'V' : 'v',
BLENDER_VERSION);
mywrite(wd, buf, 12);
write_renderinfo(wd, mainvar);
write_thumb(wd, thumb);
write_global(wd, write_flags, mainvar);
/* The windowmanager and screen often change,
* avoid thumbnail detecting changes because of this. */
mywrite_flush(wd);
OverrideLibraryStorage *override_storage =
wd->use_memfile ? NULL : BKE_lib_override_library_operations_store_initialize();
#define ID_BUFFER_STATIC_SIZE 8192
/* This outer loop allows to save first data-blocks from real mainvar,
* then the temp ones from override process,
* if needed, without duplicating whole code. */
Main *bmain = mainvar;
do {
ListBase *lbarray[MAX_LIBARRAY];
int a = set_listbasepointers(bmain, lbarray);
while (a--) {
ID *id = lbarray[a]->first;
if (id == NULL || GS(id->name) == ID_LI) {
continue; /* Libraries are handled separately below. */
}
char id_buffer_static[ID_BUFFER_STATIC_SIZE];
void *id_buffer = id_buffer_static;
const size_t idtype_struct_size = BKE_idtype_get_info_from_id(id)->struct_size;
if (idtype_struct_size > ID_BUFFER_STATIC_SIZE) {
BLI_assert(0);
id_buffer = MEM_mallocN(idtype_struct_size, __func__);
}
for (; id; id = id->next) {
/* We should never attempt to write non-regular IDs
* (i.e. all kind of temp/runtime ones). */
BLI_assert(
(id->tag & (LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT | LIB_TAG_NOT_ALLOCATED)) == 0);
const bool do_override = !ELEM(override_storage, NULL, bmain) && id->override_library;
if (do_override) {
BKE_lib_override_library_operations_store_start(bmain, override_storage, id);
}
memcpy(id_buffer, id, idtype_struct_size);
((ID *)id_buffer)->tag = 0;
switch ((ID_Type)GS(id->name)) {
case ID_WM:
write_windowmanager(wd, (wmWindowManager *)id_buffer, id);
break;
case ID_WS:
write_workspace(wd, (WorkSpace *)id_buffer, id);
break;
case ID_SCR:
write_screen(wd, (bScreen *)id_buffer, id);
break;
case ID_MC:
write_movieclip(wd, (MovieClip *)id_buffer, id);
break;
case ID_MSK:
write_mask(wd, (Mask *)id_buffer, id);
break;
case ID_SCE:
write_scene(wd, (Scene *)id_buffer, id);
break;
case ID_CU:
write_curve(wd, (Curve *)id_buffer, id);
break;
case ID_MB:
write_mball(wd, (MetaBall *)id_buffer, id);
break;
case ID_IM:
write_image(wd, (Image *)id_buffer, id);
break;
case ID_CA:
write_camera(wd, (Camera *)id_buffer, id);
break;
case ID_LA:
write_light(wd, (Light *)id_buffer, id);
break;
case ID_LT:
write_lattice(wd, (Lattice *)id_buffer, id);
break;
case ID_VF:
write_vfont(wd, (VFont *)id_buffer, id);
break;
case ID_KE:
write_key(wd, (Key *)id_buffer, id);
break;
case ID_WO:
write_world(wd, (World *)id_buffer, id);
break;
case ID_TXT:
write_text(wd, (Text *)id_buffer, id);
break;
case ID_SPK:
write_speaker(wd, (Speaker *)id_buffer, id);
break;
case ID_LP:
write_probe(wd, (LightProbe *)id_buffer, id);
break;
case ID_SO:
write_sound(wd, (bSound *)id_buffer, id);
break;
case ID_GR:
write_collection(wd, (Collection *)id_buffer, id);
break;
case ID_AR:
write_armature(wd, (bArmature *)id_buffer, id);
break;
case ID_AC:
write_action(wd, (bAction *)id_buffer, id);
break;
case ID_OB:
write_object(wd, (Object *)id_buffer, id);
break;
case ID_MA:
write_material(wd, (Material *)id_buffer, id);
break;
case ID_TE:
write_texture(wd, (Tex *)id_buffer, id);
break;
case ID_ME:
write_mesh(wd, (Mesh *)id_buffer, id);
break;
case ID_PA:
write_particlesettings(wd, (ParticleSettings *)id_buffer, id);
break;
case ID_NT:
write_nodetree(wd, (bNodeTree *)id_buffer, id);
break;
case ID_BR:
write_brush(wd, (Brush *)id_buffer, id);
break;
case ID_PAL:
write_palette(wd, (Palette *)id_buffer, id);
break;
case ID_PC:
write_paintcurve(wd, (PaintCurve *)id_buffer, id);
break;
case ID_GD:
write_gpencil(wd, (bGPdata *)id_buffer, id);
break;
case ID_LS:
write_linestyle(wd, (FreestyleLineStyle *)id_buffer, id);
break;
case ID_CF:
write_cachefile(wd, (CacheFile *)id_buffer, id);
break;
case ID_HA:
write_hair(wd, (Hair *)id_buffer, id);
break;
case ID_PT:
write_pointcloud(wd, (PointCloud *)id_buffer, id);
break;
case ID_VO:
write_volume(wd, (Volume *)id_buffer, id);
break;
case ID_LI:
/* Do nothing, handled below - and should never be reached. */
BLI_assert(0);
break;
case ID_IP:
/* Do nothing, deprecated. */
break;
default:
/* Should never be reached. */
BLI_assert(0);
break;
}
if (do_override) {
BKE_lib_override_library_operations_store_end(override_storage, id);
}
if (wd->use_memfile) {
/* Very important to do it after every ID write now, otherwise we cannot know whether a
* specific ID changed or not. */
mywrite_flush(wd);
/* Clear the accumulated recalc flags in case of undo step saving. */
id->recalc_undo_accumulated = 0;
}
}
if (id_buffer != id_buffer_static) {
MEM_SAFE_FREE(id_buffer);
}
mywrite_flush(wd);
}
} while ((bmain != override_storage) && (bmain = override_storage));
if (override_storage) {
BKE_lib_override_library_operations_store_finalize(override_storage);
override_storage = NULL;
}
/* Special handling, operating over split Mains... */
write_libraries(wd, mainvar->next);
/* So changes above don't cause a 'DNA1' to be detected as changed on undo. */
mywrite_flush(wd);
if (write_flags & G_FILE_USERPREFS) {
write_userdef(wd, &U);
}
/* Write DNA last, because (to be implemented) test for which structs are written.
*
* Note that we *borrow* the pointer to 'DNAstr',
* so writing each time uses the same address and doesn't cause unnecessary undo overhead. */
writedata(wd, DNA1, wd->sdna->data_len, wd->sdna->data);
/* end of file */
memset(&bhead, 0, sizeof(BHead));
bhead.code = ENDB;
mywrite(wd, &bhead, sizeof(BHead));
blo_join_main(&mainlist);
return mywrite_end(wd);
}
/* do reverse file history: .blend1 -> .blend2, .blend -> .blend1 */
/* return: success(0), failure(1) */
static bool do_history(const char *name, ReportList *reports)
{
char tempname1[FILE_MAX], tempname2[FILE_MAX];
int hisnr = U.versions;
if (U.versions == 0) {
return 0;
}
if (strlen(name) < 2) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup: filename too short");
return 1;
}
while (hisnr > 1) {
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr - 1);
if (BLI_exists(tempname1)) {
BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr);
if (BLI_rename(tempname1, tempname2)) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
return true;
}
}
hisnr--;
}
/* is needed when hisnr==1 */
if (BLI_exists(name)) {
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr);
if (BLI_rename(name, tempname1)) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
return true;
}
}
return 0;
}
/** \} */
/* -------------------------------------------------------------------- */
/** \name File Writing (Public)
* \{ */
/**
* \return Success.
*/
bool BLO_write_file(Main *mainvar,
const char *filepath,
int write_flags,
ReportList *reports,
const BlendThumbnail *thumb)
{
char tempname[FILE_MAX + 1];
eWriteWrapType ww_type;
WriteWrap ww;
/* path backup/restore */
void *path_list_backup = NULL;
const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
if (G.debug & G_DEBUG_IO && mainvar->lock != NULL) {
BKE_report(reports, RPT_INFO, "Checking sanity of current .blend file *BEFORE* save to disk");
BLO_main_validate_libraries(mainvar, reports);
BLO_main_validate_shapekeys(mainvar, reports);
}
/* open temporary file, so we preserve the original in case we crash */
BLI_snprintf(tempname, sizeof(tempname), "%s@", filepath);
if (write_flags & G_FILE_COMPRESS) {
ww_type = WW_WRAP_ZLIB;
}
else {
ww_type = WW_WRAP_NONE;
}
ww_handle_init(ww_type, &ww);
if (ww.open(&ww, tempname) == false) {
BKE_reportf(
reports, RPT_ERROR, "Cannot open file %s for writing: %s", tempname, strerror(errno));
return 0;
}
/* Remapping of relative paths to new file location. */
if (write_flags & G_FILE_RELATIVE_REMAP) {
char dir_src[FILE_MAX];
char dir_dst[FILE_MAX];
BLI_split_dir_part(mainvar->name, dir_src, sizeof(dir_src));
BLI_split_dir_part(filepath, dir_dst, sizeof(dir_dst));
/* Just in case there is some subtle difference. */
BLI_cleanup_path(mainvar->name, dir_dst);
BLI_cleanup_path(mainvar->name, dir_src);
if (G.relbase_valid && (BLI_path_cmp(dir_dst, dir_src) == 0)) {
/* Saved to same path. Nothing to do. */
write_flags &= ~G_FILE_RELATIVE_REMAP;
}
else {
/* Check if we need to backup and restore paths. */
if (UNLIKELY(G_FILE_SAVE_COPY & write_flags)) {
path_list_backup = BKE_bpath_list_backup(mainvar, path_list_flag);
}
if (G.relbase_valid) {
/* Saved, make relative paths relative to new location (if possible). */
BKE_bpath_relative_rebase(mainvar, dir_src, dir_dst, NULL);
}
else {
/* Unsaved, make all relative. */
BKE_bpath_relative_convert(mainvar, dir_dst, NULL);
}
}
}
/* actual file writing */
const bool err = write_file_handle(mainvar, &ww, NULL, NULL, write_flags, thumb);
ww.close(&ww);
if (UNLIKELY(path_list_backup)) {
BKE_bpath_list_restore(mainvar, path_list_flag, path_list_backup);
BKE_bpath_list_free(path_list_backup);
}
if (err) {
BKE_report(reports, RPT_ERROR, strerror(errno));
remove(tempname);
return 0;
}
/* file save to temporary file was successful */
/* now do reverse file history (move .blend1 -> .blend2, .blend -> .blend1) */
if (write_flags & G_FILE_HISTORY) {
const bool err_hist = do_history(filepath, reports);
if (err_hist) {
BKE_report(reports, RPT_ERROR, "Version backup failed (file saved with @)");
return 0;
}
}
if (BLI_rename(tempname, filepath) != 0) {
BKE_report(reports, RPT_ERROR, "Cannot change old file (file saved with @)");
return 0;
}
if (G.debug & G_DEBUG_IO && mainvar->lock != NULL) {
BKE_report(reports, RPT_INFO, "Checking sanity of current .blend file *AFTER* save to disk");
BLO_main_validate_libraries(mainvar, reports);
}
return 1;
}
/**
* \return Success.
*/
bool BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags)
{
write_flags &= ~G_FILE_USERPREFS;
const bool err = write_file_handle(mainvar, NULL, compare, current, write_flags, NULL);
return (err == 0);
}
/** \} */