/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. */ /** \file * \ingroup blenloader */ /** * * FILE FORMAT * =========== * * IFF-style structure (but not IFF compatible!) * * Start file: *
 * `BLENDER_V100`  `12` bytes  (version 1.00 is just an example).
 *                 `V` = big endian, `v` = little endian.
 *                 `_` = 4 byte pointer, `-` = 8 byte pointer.
 * 
* * data-blocks: (also see struct #BHead). *
 * `bh.code`       `char[4]` see `BLO_blend_defs.h` for a list of known types.
 * `bh.len`        `int32` length data after #BHead in bytes.
 * `bh.old`        `void *` old pointer (the address at the time of writing the file).
 * `bh.SDNAnr`     `int32` struct index of structs stored in #DNA1 data.
 * `bh.nr`         `int32` in case of array: number of structs.
 * data
 * ...
 * ...
 * 
* * Almost all data in Blender are structures. Each struct saved * gets a BHead header. With BHead the struct can be linked again * and compared with #StructDNA. * WRITE * ===== * * Preferred writing order: (not really a must, but why would you do it random?) * Any case: direct data is ALWAYS after the lib block. * * (Local file data) * - for each LibBlock * - write LibBlock * - write associated direct data * (External file data) * - per library * - write library block * - per LibBlock * - write the ID of LibBlock * - write #TEST (#RenderInfo struct. 128x128 blend file preview is optional). * - write #GLOB (#FileGlobal struct) (some global vars). * - write #DNA1 (#SDNA struct) * - write #USER (#UserDef struct) if filename is ``~/.config/blender/X.XX/config/startup.blend``. */ #include #include #include #include #include #include #ifdef WIN32 # include /* odd include order-issue */ # include "winsock2.h" # include # include "BLI_winstuff.h" #else # include /* FreeBSD, for write() and close(). */ #endif #include "BLI_utildefines.h" /* allow writefile to use deprecated functionality (for forward compatibility code) */ #define DNA_DEPRECATED_ALLOW #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_brush_types.h" #include "DNA_cachefile_types.h" #include "DNA_camera_types.h" #include "DNA_cloth_types.h" #include "DNA_collection_types.h" #include "DNA_constraint_types.h" #include "DNA_dynamicpaint_types.h" #include "DNA_genfile.h" #include "DNA_gpencil_types.h" #include "DNA_gpencil_modifier_types.h" #include "DNA_shader_fx_types.h" #include "DNA_fileglobal_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" #include "DNA_light_types.h" #include "DNA_layer_types.h" #include "DNA_linestyle_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_object_force_types.h" #include "DNA_packedFile_types.h" #include "DNA_particle_types.h" #include "DNA_lightprobe_types.h" #include "DNA_rigidbody_types.h" #include "DNA_scene_types.h" #include "DNA_sdna_types.h" #include "DNA_sequence_types.h" #include "DNA_fluid_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_speaker_types.h" #include "DNA_sound_types.h" #include "DNA_text_types.h" #include "DNA_view3d_types.h" #include "DNA_vfont_types.h" #include "DNA_world_types.h" #include "DNA_windowmanager_types.h" #include "DNA_workspace_types.h" #include "DNA_movieclip_types.h" #include "DNA_mask_types.h" #include "DNA_curveprofile_types.h" #include "MEM_guardedalloc.h" // MEM_freeN #include "BLI_bitmap.h" #include "BLI_blenlib.h" #include "BLI_mempool.h" #include "BKE_action.h" #include "BKE_blender_version.h" #include "BKE_bpath.h" #include "BKE_collection.h" #include "BKE_constraint.h" #include "BKE_curve.h" #include "BKE_fcurve.h" #include "BKE_global.h" // for G #include "BKE_gpencil_modifier.h" #include "BKE_idcode.h" #include "BKE_layer.h" #include "BKE_lib_override.h" #include "BKE_main.h" #include "BKE_modifier.h" #include "BKE_node.h" #include "BKE_pointcache.h" #include "BKE_report.h" #include "BKE_sequencer.h" #include "BKE_shader_fx.h" #include "BKE_subsurf.h" #include "BKE_workspace.h" #include "BLO_blend_defs.h" #include "BLO_blend_validate.h" #include "BLO_readfile.h" #include "BLO_undofile.h" #include "BLO_writefile.h" #include "readfile.h" /* for SDNA_TYPE_FROM_STRUCT() macro */ #include "dna_type_offsets.h" #include /* Make preferences read-only. */ #define U (*((const UserDef *)&U)) /* ********* my write, buffered writing with minimum size chunks ************ */ /* Use optimal allocation since blocks of this size are kept in memory for undo. */ #define MYWRITE_BUFFER_SIZE (MEM_SIZE_OPTIMAL(1 << 17)) /* 128kb */ #define MYWRITE_MAX_CHUNK (MEM_SIZE_OPTIMAL(1 << 15)) /* ~32kb */ /** Use if we want to store how many bytes have been written to the file. */ // #define USE_WRITE_DATA_LEN /* -------------------------------------------------------------------- */ /** \name Internal Write Wrapper's (Abstracts Compression) * \{ */ typedef enum { WW_WRAP_NONE = 1, WW_WRAP_ZLIB, } eWriteWrapType; typedef struct WriteWrap WriteWrap; struct WriteWrap { /* callbacks */ bool (*open)(WriteWrap *ww, const char *filepath); bool (*close)(WriteWrap *ww); size_t (*write)(WriteWrap *ww, const char *data, size_t data_len); /* Buffer output (we only want when output isn't already buffered). */ bool use_buf; /* internal */ union { int file_handle; gzFile gz_handle; } _user_data; }; /* none */ #define FILE_HANDLE(ww) (ww)->_user_data.file_handle static bool ww_open_none(WriteWrap *ww, const char *filepath) { int file; file = BLI_open(filepath, O_BINARY + O_WRONLY + O_CREAT + O_TRUNC, 0666); if (file != -1) { FILE_HANDLE(ww) = file; return true; } else { return false; } } static bool ww_close_none(WriteWrap *ww) { return (close(FILE_HANDLE(ww)) != -1); } static size_t ww_write_none(WriteWrap *ww, const char *buf, size_t buf_len) { return write(FILE_HANDLE(ww), buf, buf_len); } #undef FILE_HANDLE /* zlib */ #define FILE_HANDLE(ww) (ww)->_user_data.gz_handle static bool ww_open_zlib(WriteWrap *ww, const char *filepath) { gzFile file; file = BLI_gzopen(filepath, "wb1"); if (file != Z_NULL) { FILE_HANDLE(ww) = file; return true; } else { return false; } } static bool ww_close_zlib(WriteWrap *ww) { return (gzclose(FILE_HANDLE(ww)) == Z_OK); } static size_t ww_write_zlib(WriteWrap *ww, const char *buf, size_t buf_len) { return gzwrite(FILE_HANDLE(ww), buf, buf_len); } #undef FILE_HANDLE /* --- end compression types --- */ static void ww_handle_init(eWriteWrapType ww_type, WriteWrap *r_ww) { memset(r_ww, 0, sizeof(*r_ww)); switch (ww_type) { case WW_WRAP_ZLIB: { r_ww->open = ww_open_zlib; r_ww->close = ww_close_zlib; r_ww->write = ww_write_zlib; r_ww->use_buf = false; break; } default: { r_ww->open = ww_open_none; r_ww->close = ww_close_none; r_ww->write = ww_write_none; r_ww->use_buf = true; break; } } } /** \} */ /* -------------------------------------------------------------------- */ /** \name Write Data Type & Functions * \{ */ typedef struct { const struct SDNA *sdna; /** Use for file and memory writing (fixed size of #MYWRITE_BUFFER_SIZE). */ uchar *buf; /** Number of bytes used in #WriteData.buf (flushed when exceeded). */ int buf_used_len; #ifdef USE_WRITE_DATA_LEN /** Total number of bytes written. */ size_t write_len; #endif /** Set on unlikely case of an error (ignores further file writing). */ bool error; /** #MemFile writing (used for undo). */ struct { MemFile *current; MemFile *compare; /** Use to de-duplicate chunks when writing. */ MemFileChunk *compare_chunk; } mem; /** When true, write to #WriteData.current, could also call 'is_undo'. */ bool use_memfile; /** * Wrap writing, so we can use zlib or * other compression types later, see: G_FILE_COMPRESS * Will be NULL for UNDO. */ WriteWrap *ww; } WriteData; static WriteData *writedata_new(WriteWrap *ww) { WriteData *wd = MEM_callocN(sizeof(*wd), "writedata"); wd->sdna = DNA_sdna_current_get(); wd->ww = ww; if ((ww == NULL) || (ww->use_buf)) { wd->buf = MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf"); } return wd; } static void writedata_do_write(WriteData *wd, const void *mem, int memlen) { if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) { return; } if (UNLIKELY(wd->error)) { return; } /* memory based save */ if (wd->use_memfile) { memfile_chunk_add(wd->mem.current, mem, memlen, &wd->mem.compare_chunk); } else { if (wd->ww->write(wd->ww, mem, memlen) != memlen) { wd->error = true; } } } static void writedata_free(WriteData *wd) { if (wd->buf) { MEM_freeN(wd->buf); } MEM_freeN(wd); } /** \} */ /* -------------------------------------------------------------------- */ /** \name Local Writing API 'mywrite' * \{ */ /** * Flush helps the de-duplicating memory for undo-save by logically segmenting data, * so differences in one part of memory won't cause unrelated data to be duplicated. */ static void mywrite_flush(WriteData *wd) { if (wd->buf_used_len) { writedata_do_write(wd, wd->buf, wd->buf_used_len); wd->buf_used_len = 0; } } /** * Low level WRITE(2) wrapper that buffers data * \param adr: Pointer to new chunk of data * \param len: Length of new chunk of data */ static void mywrite(WriteData *wd, const void *adr, int len) { if (UNLIKELY(wd->error)) { return; } if (UNLIKELY(adr == NULL)) { BLI_assert(0); return; } #ifdef USE_WRITE_DATA_LEN wd->write_len += len; #endif if (wd->buf == NULL) { writedata_do_write(wd, adr, len); } else { /* if we have a single big chunk, write existing data in * buffer and write out big chunk in smaller pieces */ if (len > MYWRITE_MAX_CHUNK) { if (wd->buf_used_len) { writedata_do_write(wd, wd->buf, wd->buf_used_len); wd->buf_used_len = 0; } do { int writelen = MIN2(len, MYWRITE_MAX_CHUNK); writedata_do_write(wd, adr, writelen); adr = (const char *)adr + writelen; len -= writelen; } while (len > 0); return; } /* if data would overflow buffer, write out the buffer */ if (len + wd->buf_used_len > MYWRITE_BUFFER_SIZE - 1) { writedata_do_write(wd, wd->buf, wd->buf_used_len); wd->buf_used_len = 0; } /* append data at end of buffer */ memcpy(&wd->buf[wd->buf_used_len], adr, len); wd->buf_used_len += len; } } /** * BeGiN initializer for mywrite * \param ww: File write wrapper. * \param compare: Previous memory file (can be NULL). * \param current: The current memory file (can be NULL). * \warning Talks to other functions with global parameters */ static WriteData *mywrite_begin(WriteWrap *ww, MemFile *compare, MemFile *current) { WriteData *wd = writedata_new(ww); if (current != NULL) { wd->mem.current = current; wd->mem.compare = compare; wd->mem.compare_chunk = compare ? compare->chunks.first : NULL; wd->use_memfile = true; } return wd; } /** * END the mywrite wrapper * \return 1 if write failed * \return unknown global variable otherwise * \warning Talks to other functions with global parameters */ static bool mywrite_end(WriteData *wd) { if (wd->buf_used_len) { writedata_do_write(wd, wd->buf, wd->buf_used_len); wd->buf_used_len = 0; } const bool err = wd->error; writedata_free(wd); return err; } /** \} */ /* -------------------------------------------------------------------- */ /** \name Generic DNA File Writing * \{ */ static void writestruct_at_address_nr( WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr, const void *data) { BHead bh; const short *sp; BLI_assert(struct_nr > 0 && struct_nr < SDNA_TYPE_MAX); if (adr == NULL || data == NULL || nr == 0) { return; } /* init BHead */ bh.code = filecode; bh.old = adr; bh.nr = nr; bh.SDNAnr = struct_nr; sp = wd->sdna->structs[bh.SDNAnr]; bh.len = nr * wd->sdna->types_size[sp[0]]; if (bh.len == 0) { return; } mywrite(wd, &bh, sizeof(BHead)); mywrite(wd, data, bh.len); } static void writestruct_at_address_id( WriteData *wd, int filecode, const char *structname, int nr, const void *adr, const void *data) { if (adr == NULL || data == NULL || nr == 0) { return; } const int SDNAnr = DNA_struct_find_nr(wd->sdna, structname); if (UNLIKELY(SDNAnr == -1)) { printf("error: can't find SDNA code <%s>\n", structname); return; } writestruct_at_address_nr(wd, filecode, SDNAnr, nr, adr, data); } static void writestruct_nr( WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr) { writestruct_at_address_nr(wd, filecode, struct_nr, nr, adr, adr); } static void writestruct_id( WriteData *wd, int filecode, const char *structname, int nr, const void *adr) { writestruct_at_address_id(wd, filecode, structname, nr, adr, adr); } /* do not use for structs */ static void writedata(WriteData *wd, int filecode, int len, const void *adr) { BHead bh; if (adr == NULL || len == 0) { return; } /* align to 4 (writes uninitialized bytes in some cases) */ len = (len + 3) & ~3; /* init BHead */ bh.code = filecode; bh.old = adr; bh.nr = 1; bh.SDNAnr = 0; bh.len = len; mywrite(wd, &bh, sizeof(BHead)); mywrite(wd, adr, len); } /* use this to force writing of lists in same order as reading (using link_list) */ static void writelist_nr(WriteData *wd, int filecode, const int struct_nr, const ListBase *lb) { const Link *link = lb->first; while (link) { writestruct_nr(wd, filecode, struct_nr, 1, link); link = link->next; } } #if 0 static void writelist_id(WriteData *wd, int filecode, const char *structname, const ListBase *lb) { const Link *link = lb->first; if (link) { const int struct_nr = DNA_struct_find_nr(wd->sdna, structname); if (struct_nr == -1) { printf("error: can't find SDNA code <%s>\n", structname); return; } while (link) { writestruct_nr(wd, filecode, struct_nr, 1, link); link = link->next; } } } #endif #define writestruct_at_address(wd, filecode, struct_id, nr, adr, data) \ writestruct_at_address_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), nr, adr, data) #define writestruct(wd, filecode, struct_id, nr, adr) \ writestruct_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), nr, adr) #define writelist(wd, filecode, struct_id, lb) \ writelist_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), lb) /** \} */ /* -------------------------------------------------------------------- */ /** \name Typed DNA File Writing * * These functions are used by blender's .blend system for file saving/loading. * \{ */ void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd); void IDP_WriteProperty(const IDProperty *prop, void *wd); static void IDP_WriteArray(const IDProperty *prop, void *wd) { /*REMEMBER to set totalen to len in the linking code!!*/ if (prop->data.pointer) { writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer); if (prop->subtype == IDP_GROUP) { IDProperty **array = prop->data.pointer; int a; for (a = 0; a < prop->len; a++) { IDP_WriteProperty(array[a], wd); } } } } static void IDP_WriteIDPArray(const IDProperty *prop, void *wd) { /*REMEMBER to set totalen to len in the linking code!!*/ if (prop->data.pointer) { const IDProperty *array = prop->data.pointer; int a; writestruct(wd, DATA, IDProperty, prop->len, array); for (a = 0; a < prop->len; a++) { IDP_WriteProperty_OnlyData(&array[a], wd); } } } static void IDP_WriteString(const IDProperty *prop, void *wd) { /*REMEMBER to set totalen to len in the linking code!!*/ writedata(wd, DATA, prop->len, prop->data.pointer); } static void IDP_WriteGroup(const IDProperty *prop, void *wd) { IDProperty *loop; for (loop = prop->data.group.first; loop; loop = loop->next) { IDP_WriteProperty(loop, wd); } } /* Functions to read/write ID Properties */ void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd) { switch (prop->type) { case IDP_GROUP: IDP_WriteGroup(prop, wd); break; case IDP_STRING: IDP_WriteString(prop, wd); break; case IDP_ARRAY: IDP_WriteArray(prop, wd); break; case IDP_IDPARRAY: IDP_WriteIDPArray(prop, wd); break; } } void IDP_WriteProperty(const IDProperty *prop, void *wd) { writestruct(wd, DATA, IDProperty, 1, prop); IDP_WriteProperty_OnlyData(prop, wd); } static void write_iddata(void *wd, const ID *id) { /* ID_WM's id->properties are considered runtime only, and never written in .blend file. */ if (id->properties && !ELEM(GS(id->name), ID_WM)) { IDP_WriteProperty(id->properties, wd); } if (id->override_library) { writestruct(wd, DATA, IDOverrideLibrary, 1, id->override_library); writelist(wd, DATA, IDOverrideLibraryProperty, &id->override_library->properties); for (IDOverrideLibraryProperty *op = id->override_library->properties.first; op; op = op->next) { writedata(wd, DATA, strlen(op->rna_path) + 1, op->rna_path); writelist(wd, DATA, IDOverrideLibraryPropertyOperation, &op->operations); for (IDOverrideLibraryPropertyOperation *opop = op->operations.first; opop; opop = opop->next) { if (opop->subitem_reference_name) { writedata( wd, DATA, strlen(opop->subitem_reference_name) + 1, opop->subitem_reference_name); } if (opop->subitem_local_name) { writedata(wd, DATA, strlen(opop->subitem_local_name) + 1, opop->subitem_local_name); } } } } } static void write_previews(WriteData *wd, const PreviewImage *prv_orig) { /* Note we write previews also for undo steps. It takes up some memory, * but not doing so would causes all previews to be re-rendered after * undo which is too expensive. */ if (prv_orig) { PreviewImage prv = *prv_orig; /* don't write out large previews if not requested */ if (!(U.flag & USER_SAVE_PREVIEWS)) { prv.w[1] = 0; prv.h[1] = 0; prv.rect[1] = NULL; } writestruct_at_address(wd, DATA, PreviewImage, 1, prv_orig, &prv); if (prv.rect[0]) { writedata(wd, DATA, prv.w[0] * prv.h[0] * sizeof(uint), prv.rect[0]); } if (prv.rect[1]) { writedata(wd, DATA, prv.w[1] * prv.h[1] * sizeof(uint), prv.rect[1]); } } } static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers) { FModifier *fcm; /* Write all modifiers first (for faster reloading) */ writelist(wd, DATA, FModifier, fmodifiers); /* Modifiers */ for (fcm = fmodifiers->first; fcm; fcm = fcm->next) { const FModifierTypeInfo *fmi = fmodifier_get_typeinfo(fcm); /* Write the specific data */ if (fmi && fcm->data) { /* firstly, just write the plain fmi->data struct */ writestruct_id(wd, DATA, fmi->structName, 1, fcm->data); /* do any modifier specific stuff */ switch (fcm->type) { case FMODIFIER_TYPE_GENERATOR: { FMod_Generator *data = fcm->data; /* write coefficients array */ if (data->coefficients) { writedata(wd, DATA, sizeof(float) * (data->arraysize), data->coefficients); } break; } case FMODIFIER_TYPE_ENVELOPE: { FMod_Envelope *data = fcm->data; /* write envelope data */ if (data->data) { writestruct(wd, DATA, FCM_EnvelopeData, data->totvert, data->data); } break; } case FMODIFIER_TYPE_PYTHON: { FMod_Python *data = fcm->data; /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ IDP_WriteProperty(data->prop, wd); break; } } } } } static void write_fcurves(WriteData *wd, ListBase *fcurves) { FCurve *fcu; writelist(wd, DATA, FCurve, fcurves); for (fcu = fcurves->first; fcu; fcu = fcu->next) { /* curve data */ if (fcu->bezt) { writestruct(wd, DATA, BezTriple, fcu->totvert, fcu->bezt); } if (fcu->fpt) { writestruct(wd, DATA, FPoint, fcu->totvert, fcu->fpt); } if (fcu->rna_path) { writedata(wd, DATA, strlen(fcu->rna_path) + 1, fcu->rna_path); } /* driver data */ if (fcu->driver) { ChannelDriver *driver = fcu->driver; DriverVar *dvar; writestruct(wd, DATA, ChannelDriver, 1, driver); /* variables */ writelist(wd, DATA, DriverVar, &driver->variables); for (dvar = driver->variables.first; dvar; dvar = dvar->next) { DRIVER_TARGETS_USED_LOOPER_BEGIN (dvar) { if (dtar->rna_path) { writedata(wd, DATA, strlen(dtar->rna_path) + 1, dtar->rna_path); } } DRIVER_TARGETS_LOOPER_END; } } /* write F-Modifiers */ write_fmodifiers(wd, &fcu->modifiers); } } static void write_action(WriteData *wd, bAction *act) { if (act->id.us > 0 || wd->use_memfile) { writestruct(wd, ID_AC, bAction, 1, act); write_iddata(wd, &act->id); write_fcurves(wd, &act->curves); for (bActionGroup *grp = act->groups.first; grp; grp = grp->next) { writestruct(wd, DATA, bActionGroup, 1, grp); } for (TimeMarker *marker = act->markers.first; marker; marker = marker->next) { writestruct(wd, DATA, TimeMarker, 1, marker); } } } static void write_keyingsets(WriteData *wd, ListBase *list) { KeyingSet *ks; KS_Path *ksp; for (ks = list->first; ks; ks = ks->next) { /* KeyingSet */ writestruct(wd, DATA, KeyingSet, 1, ks); /* Paths */ for (ksp = ks->paths.first; ksp; ksp = ksp->next) { /* Path */ writestruct(wd, DATA, KS_Path, 1, ksp); if (ksp->rna_path) { writedata(wd, DATA, strlen(ksp->rna_path) + 1, ksp->rna_path); } } } } static void write_nlastrips(WriteData *wd, ListBase *strips) { NlaStrip *strip; writelist(wd, DATA, NlaStrip, strips); for (strip = strips->first; strip; strip = strip->next) { /* write the strip's F-Curves and modifiers */ write_fcurves(wd, &strip->fcurves); write_fmodifiers(wd, &strip->modifiers); /* write the strip's children */ write_nlastrips(wd, &strip->strips); } } static void write_nladata(WriteData *wd, ListBase *nlabase) { NlaTrack *nlt; /* write all the tracks */ for (nlt = nlabase->first; nlt; nlt = nlt->next) { /* write the track first */ writestruct(wd, DATA, NlaTrack, 1, nlt); /* write the track's strips */ write_nlastrips(wd, &nlt->strips); } } static void write_animdata(WriteData *wd, AnimData *adt) { AnimOverride *aor; /* firstly, just write the AnimData block */ writestruct(wd, DATA, AnimData, 1, adt); /* write drivers */ write_fcurves(wd, &adt->drivers); /* write overrides */ // FIXME: are these needed? for (aor = adt->overrides.first; aor; aor = aor->next) { /* overrides consist of base data + rna_path */ writestruct(wd, DATA, AnimOverride, 1, aor); writedata(wd, DATA, strlen(aor->rna_path) + 1, aor->rna_path); } // TODO write the remaps (if they are needed) /* write NLA data */ write_nladata(wd, &adt->nla_tracks); } static void write_curvemapping_curves(WriteData *wd, CurveMapping *cumap) { for (int a = 0; a < CM_TOT; a++) { writestruct(wd, DATA, CurveMapPoint, cumap->cm[a].totpoint, cumap->cm[a].curve); } } static void write_curvemapping(WriteData *wd, CurveMapping *cumap) { writestruct(wd, DATA, CurveMapping, 1, cumap); write_curvemapping_curves(wd, cumap); } static void write_CurveProfile(WriteData *wd, CurveProfile *profile) { writestruct(wd, DATA, CurveProfile, 1, profile); writestruct(wd, DATA, CurveProfilePoint, profile->path_len, profile->path); } static void write_node_socket(WriteData *wd, bNodeSocket *sock) { /* actual socket writing */ writestruct(wd, DATA, bNodeSocket, 1, sock); if (sock->prop) { IDP_WriteProperty(sock->prop, wd); } if (sock->default_value) { writedata(wd, DATA, MEM_allocN_len(sock->default_value), sock->default_value); } } static void write_node_socket_interface(WriteData *wd, bNodeSocket *sock) { /* actual socket writing */ writestruct(wd, DATA, bNodeSocket, 1, sock); if (sock->prop) { IDP_WriteProperty(sock->prop, wd); } if (sock->default_value) { writedata(wd, DATA, MEM_allocN_len(sock->default_value), sock->default_value); } } /* this is only direct data, tree itself should have been written */ static void write_nodetree_nolib(WriteData *wd, bNodeTree *ntree) { bNode *node; bNodeSocket *sock; bNodeLink *link; /* for link_list() speed, we write per list */ if (ntree->adt) { write_animdata(wd, ntree->adt); } for (node = ntree->nodes.first; node; node = node->next) { writestruct(wd, DATA, bNode, 1, node); if (node->prop) { IDP_WriteProperty(node->prop, wd); } for (sock = node->inputs.first; sock; sock = sock->next) { write_node_socket(wd, sock); } for (sock = node->outputs.first; sock; sock = sock->next) { write_node_socket(wd, sock); } for (link = node->internal_links.first; link; link = link->next) { writestruct(wd, DATA, bNodeLink, 1, link); } if (node->storage) { /* could be handlerized at some point, now only 1 exception still */ if ((ntree->type == NTREE_SHADER) && ELEM(node->type, SH_NODE_CURVE_VEC, SH_NODE_CURVE_RGB)) { write_curvemapping(wd, node->storage); } else if (ntree->type == NTREE_SHADER && (node->type == SH_NODE_SCRIPT)) { NodeShaderScript *nss = (NodeShaderScript *)node->storage; if (nss->bytecode) { writedata(wd, DATA, strlen(nss->bytecode) + 1, nss->bytecode); } writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage); } else if ((ntree->type == NTREE_COMPOSIT) && ELEM(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) { write_curvemapping(wd, node->storage); } else if ((ntree->type == NTREE_TEXTURE) && (node->type == TEX_NODE_CURVE_RGB || node->type == TEX_NODE_CURVE_TIME)) { write_curvemapping(wd, node->storage); } else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_MOVIEDISTORTION)) { /* pass */ } else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_GLARE)) { /* Simple forward compatibility for fix for T50736. * Not ideal (there is no ideal solution here), but should do for now. */ NodeGlare *ndg = node->storage; /* Not in undo case. */ if (wd->use_memfile == false) { switch (ndg->type) { case 2: /* Grrrr! magic numbers :( */ ndg->angle = ndg->streaks; break; case 0: ndg->angle = ndg->star_45; break; default: break; } } writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage); } else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_CRYPTOMATTE)) { NodeCryptomatte *nc = (NodeCryptomatte *)node->storage; if (nc->matte_id) { writedata(wd, DATA, strlen(nc->matte_id) + 1, nc->matte_id); } writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage); } else { writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage); } } if (node->type == CMP_NODE_OUTPUT_FILE) { /* inputs have own storage data */ for (sock = node->inputs.first; sock; sock = sock->next) { writestruct(wd, DATA, NodeImageMultiFileSocket, 1, sock->storage); } } if (ELEM(node->type, CMP_NODE_IMAGE, CMP_NODE_R_LAYERS)) { /* write extra socket info */ for (sock = node->outputs.first; sock; sock = sock->next) { writestruct(wd, DATA, NodeImageLayer, 1, sock->storage); } } } for (link = ntree->links.first; link; link = link->next) { writestruct(wd, DATA, bNodeLink, 1, link); } for (sock = ntree->inputs.first; sock; sock = sock->next) { write_node_socket_interface(wd, sock); } for (sock = ntree->outputs.first; sock; sock = sock->next) { write_node_socket_interface(wd, sock); } } /** * Take care using 'use_active_win', since we wont want the currently active window * to change which scene renders (currently only used for undo). */ static void current_screen_compat(Main *mainvar, bool use_active_win, bScreen **r_screen, Scene **r_scene, ViewLayer **r_view_layer) { wmWindowManager *wm; wmWindow *window = NULL; /* find a global current screen in the first open window, to have * a reasonable default for reading in older versions */ wm = mainvar->wm.first; if (wm) { if (use_active_win) { /* write the active window into the file, needed for multi-window undo T43424 */ for (window = wm->windows.first; window; window = window->next) { if (window->active) { break; } } /* fallback */ if (window == NULL) { window = wm->windows.first; } } else { window = wm->windows.first; } } *r_screen = (window) ? BKE_workspace_active_screen_get(window->workspace_hook) : NULL; *r_scene = (window) ? window->scene : NULL; *r_view_layer = (window && *r_scene) ? BKE_view_layer_find(*r_scene, window->view_layer_name) : NULL; } typedef struct RenderInfo { int sfra; int efra; char scene_name[MAX_ID_NAME - 2]; } RenderInfo; /** * This was originally added for the historic render-daemon feature, * now write because it can be easily extracted without reading the whole blend file. * * See: `release/scripts/modules/blend_render_info.py` */ static void write_renderinfo(WriteData *wd, Main *mainvar) { bScreen *curscreen; Scene *sce, *curscene = NULL; ViewLayer *view_layer; RenderInfo data; /* XXX in future, handle multiple windows with multiple screens? */ current_screen_compat(mainvar, false, &curscreen, &curscene, &view_layer); for (sce = mainvar->scenes.first; sce; sce = sce->id.next) { if (sce->id.lib == NULL && (sce == curscene || (sce->r.scemode & R_BG_RENDER))) { data.sfra = sce->r.sfra; data.efra = sce->r.efra; memset(data.scene_name, 0, sizeof(data.scene_name)); BLI_strncpy(data.scene_name, sce->id.name + 2, sizeof(data.scene_name)); writedata(wd, REND, sizeof(data), &data); } } } static void write_keymapitem(WriteData *wd, const wmKeyMapItem *kmi) { writestruct(wd, DATA, wmKeyMapItem, 1, kmi); if (kmi->properties) { IDP_WriteProperty(kmi->properties, wd); } } static void write_userdef(WriteData *wd, const UserDef *userdef) { writestruct(wd, USER, UserDef, 1, userdef); for (const bTheme *btheme = userdef->themes.first; btheme; btheme = btheme->next) { writestruct(wd, DATA, bTheme, 1, btheme); } for (const wmKeyMap *keymap = userdef->user_keymaps.first; keymap; keymap = keymap->next) { writestruct(wd, DATA, wmKeyMap, 1, keymap); for (const wmKeyMapDiffItem *kmdi = keymap->diff_items.first; kmdi; kmdi = kmdi->next) { writestruct(wd, DATA, wmKeyMapDiffItem, 1, kmdi); if (kmdi->remove_item) { write_keymapitem(wd, kmdi->remove_item); } if (kmdi->add_item) { write_keymapitem(wd, kmdi->add_item); } } for (const wmKeyMapItem *kmi = keymap->items.first; kmi; kmi = kmi->next) { write_keymapitem(wd, kmi); } } for (const wmKeyConfigPref *kpt = userdef->user_keyconfig_prefs.first; kpt; kpt = kpt->next) { writestruct(wd, DATA, wmKeyConfigPref, 1, kpt); if (kpt->prop) { IDP_WriteProperty(kpt->prop, wd); } } for (const bUserMenu *um = userdef->user_menus.first; um; um = um->next) { writestruct(wd, DATA, bUserMenu, 1, um); for (const bUserMenuItem *umi = um->items.first; umi; umi = umi->next) { if (umi->type == USER_MENU_TYPE_OPERATOR) { const bUserMenuItem_Op *umi_op = (const bUserMenuItem_Op *)umi; writestruct(wd, DATA, bUserMenuItem_Op, 1, umi_op); if (umi_op->prop) { IDP_WriteProperty(umi_op->prop, wd); } } else if (umi->type == USER_MENU_TYPE_MENU) { const bUserMenuItem_Menu *umi_mt = (const bUserMenuItem_Menu *)umi; writestruct(wd, DATA, bUserMenuItem_Menu, 1, umi_mt); } else if (umi->type == USER_MENU_TYPE_PROP) { const bUserMenuItem_Prop *umi_pr = (const bUserMenuItem_Prop *)umi; writestruct(wd, DATA, bUserMenuItem_Prop, 1, umi_pr); } else { writestruct(wd, DATA, bUserMenuItem, 1, umi); } } } for (const bAddon *bext = userdef->addons.first; bext; bext = bext->next) { writestruct(wd, DATA, bAddon, 1, bext); if (bext->prop) { IDP_WriteProperty(bext->prop, wd); } } for (const bPathCompare *path_cmp = userdef->autoexec_paths.first; path_cmp; path_cmp = path_cmp->next) { writestruct(wd, DATA, bPathCompare, 1, path_cmp); } for (const uiStyle *style = userdef->uistyles.first; style; style = style->next) { writestruct(wd, DATA, uiStyle, 1, style); } } static void write_boid_state(WriteData *wd, BoidState *state) { BoidRule *rule = state->rules.first; writestruct(wd, DATA, BoidState, 1, state); for (; rule; rule = rule->next) { switch (rule->type) { case eBoidRuleType_Goal: case eBoidRuleType_Avoid: writestruct(wd, DATA, BoidRuleGoalAvoid, 1, rule); break; case eBoidRuleType_AvoidCollision: writestruct(wd, DATA, BoidRuleAvoidCollision, 1, rule); break; case eBoidRuleType_FollowLeader: writestruct(wd, DATA, BoidRuleFollowLeader, 1, rule); break; case eBoidRuleType_AverageSpeed: writestruct(wd, DATA, BoidRuleAverageSpeed, 1, rule); break; case eBoidRuleType_Fight: writestruct(wd, DATA, BoidRuleFight, 1, rule); break; default: writestruct(wd, DATA, BoidRule, 1, rule); break; } } #if 0 BoidCondition *cond = state->conditions.first; for (; cond; cond = cond->next) { writestruct(wd, DATA, BoidCondition, 1, cond); } #endif } /* update this also to readfile.c */ static const char *ptcache_data_struct[] = { "", // BPHYS_DATA_INDEX "", // BPHYS_DATA_LOCATION "", // BPHYS_DATA_VELOCITY "", // BPHYS_DATA_ROTATION "", // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST */ "", // BPHYS_DATA_SIZE: "", // BPHYS_DATA_TIMES: "BoidData", // case BPHYS_DATA_BOIDS: }; static const char *ptcache_extra_struct[] = { "", "ParticleSpring", }; static void write_pointcaches(WriteData *wd, ListBase *ptcaches) { PointCache *cache = ptcaches->first; int i; for (; cache; cache = cache->next) { writestruct(wd, DATA, PointCache, 1, cache); if ((cache->flag & PTCACHE_DISK_CACHE) == 0) { PTCacheMem *pm = cache->mem_cache.first; for (; pm; pm = pm->next) { PTCacheExtra *extra = pm->extradata.first; writestruct(wd, DATA, PTCacheMem, 1, pm); for (i = 0; i < BPHYS_TOT_DATA; i++) { if (pm->data[i] && pm->data_types & (1 << i)) { if (ptcache_data_struct[i][0] == '\0') { writedata(wd, DATA, MEM_allocN_len(pm->data[i]), pm->data[i]); } else { writestruct_id(wd, DATA, ptcache_data_struct[i], pm->totpoint, pm->data[i]); } } } for (; extra; extra = extra->next) { if (ptcache_extra_struct[extra->type][0] == '\0') { continue; } writestruct(wd, DATA, PTCacheExtra, 1, extra); writestruct_id(wd, DATA, ptcache_extra_struct[extra->type], extra->totdata, extra->data); } } } } } static void write_particlesettings(WriteData *wd, ParticleSettings *part) { if (part->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_PA, ParticleSettings, 1, part); write_iddata(wd, &part->id); if (part->adt) { write_animdata(wd, part->adt); } writestruct(wd, DATA, PartDeflect, 1, part->pd); writestruct(wd, DATA, PartDeflect, 1, part->pd2); writestruct(wd, DATA, EffectorWeights, 1, part->effector_weights); if (part->clumpcurve) { write_curvemapping(wd, part->clumpcurve); } if (part->roughcurve) { write_curvemapping(wd, part->roughcurve); } if (part->twistcurve) { write_curvemapping(wd, part->twistcurve); } for (ParticleDupliWeight *dw = part->instance_weights.first; dw; dw = dw->next) { /* update indices, but only if dw->ob is set (can be NULL after loading e.g.) */ if (dw->ob != NULL) { dw->index = 0; if (part->instance_collection) { /* can be NULL if lining fails or set to None */ FOREACH_COLLECTION_OBJECT_RECURSIVE_BEGIN (part->instance_collection, object) { if (object == dw->ob) { break; } dw->index++; } FOREACH_COLLECTION_OBJECT_RECURSIVE_END; } } writestruct(wd, DATA, ParticleDupliWeight, 1, dw); } if (part->boids && part->phystype == PART_PHYS_BOIDS) { writestruct(wd, DATA, BoidSettings, 1, part->boids); for (BoidState *state = part->boids->states.first; state; state = state->next) { write_boid_state(wd, state); } } if (part->fluid && part->phystype == PART_PHYS_FLUID) { writestruct(wd, DATA, SPHFluidSettings, 1, part->fluid); } for (int a = 0; a < MAX_MTEX; a++) { if (part->mtex[a]) { writestruct(wd, DATA, MTex, 1, part->mtex[a]); } } } } static void write_particlesystems(WriteData *wd, ListBase *particles) { ParticleSystem *psys = particles->first; ParticleTarget *pt; int a; for (; psys; psys = psys->next) { writestruct(wd, DATA, ParticleSystem, 1, psys); if (psys->particles) { writestruct(wd, DATA, ParticleData, psys->totpart, psys->particles); if (psys->particles->hair) { ParticleData *pa = psys->particles; for (a = 0; a < psys->totpart; a++, pa++) { writestruct(wd, DATA, HairKey, pa->totkey, pa->hair); } } if (psys->particles->boid && (psys->part->phystype == PART_PHYS_BOIDS)) { writestruct(wd, DATA, BoidParticle, psys->totpart, psys->particles->boid); } if (psys->part->fluid && (psys->part->phystype == PART_PHYS_FLUID) && (psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS)) { writestruct(wd, DATA, ParticleSpring, psys->tot_fluidsprings, psys->fluid_springs); } } pt = psys->targets.first; for (; pt; pt = pt->next) { writestruct(wd, DATA, ParticleTarget, 1, pt); } if (psys->child) { writestruct(wd, DATA, ChildParticle, psys->totchild, psys->child); } if (psys->clmd) { writestruct(wd, DATA, ClothModifierData, 1, psys->clmd); writestruct(wd, DATA, ClothSimSettings, 1, psys->clmd->sim_parms); writestruct(wd, DATA, ClothCollSettings, 1, psys->clmd->coll_parms); } write_pointcaches(wd, &psys->ptcaches); } } static void write_motionpath(WriteData *wd, bMotionPath *mpath) { /* sanity checks */ if (mpath == NULL) { return; } /* firstly, just write the motionpath struct */ writestruct(wd, DATA, bMotionPath, 1, mpath); /* now write the array of data */ writestruct(wd, DATA, bMotionPathVert, mpath->length, mpath->points); } static void write_constraints(WriteData *wd, ListBase *conlist) { bConstraint *con; for (con = conlist->first; con; con = con->next) { const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); /* Write the specific data */ if (cti && con->data) { /* firstly, just write the plain con->data struct */ writestruct_id(wd, DATA, cti->structName, 1, con->data); /* do any constraint specific stuff */ switch (con->type) { case CONSTRAINT_TYPE_PYTHON: { bPythonConstraint *data = con->data; bConstraintTarget *ct; /* write targets */ for (ct = data->targets.first; ct; ct = ct->next) { writestruct(wd, DATA, bConstraintTarget, 1, ct); } /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ IDP_WriteProperty(data->prop, wd); break; } case CONSTRAINT_TYPE_ARMATURE: { bArmatureConstraint *data = con->data; bConstraintTarget *ct; /* write targets */ for (ct = data->targets.first; ct; ct = ct->next) { writestruct(wd, DATA, bConstraintTarget, 1, ct); } break; } case CONSTRAINT_TYPE_SPLINEIK: { bSplineIKConstraint *data = con->data; /* write points array */ writedata(wd, DATA, sizeof(float) * (data->numpoints), data->points); break; } } } /* Write the constraint */ writestruct(wd, DATA, bConstraint, 1, con); } } static void write_pose(WriteData *wd, bPose *pose) { bPoseChannel *chan; bActionGroup *grp; /* Write each channel */ if (pose == NULL) { return; } /* Write channels */ for (chan = pose->chanbase.first; chan; chan = chan->next) { /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ if (chan->prop) { IDP_WriteProperty(chan->prop, wd); } write_constraints(wd, &chan->constraints); write_motionpath(wd, chan->mpath); /* prevent crashes with autosave, * when a bone duplicated in editmode has not yet been assigned to its posechannel */ if (chan->bone) { /* gets restored on read, for library armatures */ chan->selectflag = chan->bone->flag & BONE_SELECTED; } writestruct(wd, DATA, bPoseChannel, 1, chan); } /* Write groups */ for (grp = pose->agroups.first; grp; grp = grp->next) { writestruct(wd, DATA, bActionGroup, 1, grp); } /* write IK param */ if (pose->ikparam) { const char *structname = BKE_pose_ikparam_get_name(pose); if (structname) { writestruct_id(wd, DATA, structname, 1, pose->ikparam); } } /* Write this pose */ writestruct(wd, DATA, bPose, 1, pose); } static void write_defgroups(WriteData *wd, ListBase *defbase) { for (bDeformGroup *defgroup = defbase->first; defgroup; defgroup = defgroup->next) { writestruct(wd, DATA, bDeformGroup, 1, defgroup); } } static void write_fmaps(WriteData *wd, ListBase *fbase) { for (bFaceMap *fmap = fbase->first; fmap; fmap = fmap->next) { writestruct(wd, DATA, bFaceMap, 1, fmap); } } static void write_modifiers(WriteData *wd, ListBase *modbase) { ModifierData *md; if (modbase == NULL) { return; } for (md = modbase->first; md; md = md->next) { const ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti == NULL) { return; } writestruct_id(wd, DATA, mti->structName, 1, md); if (md->type == eModifierType_Hook) { HookModifierData *hmd = (HookModifierData *)md; if (hmd->curfalloff) { write_curvemapping(wd, hmd->curfalloff); } writedata(wd, DATA, sizeof(int) * hmd->totindex, hmd->indexar); } else if (md->type == eModifierType_Cloth) { ClothModifierData *clmd = (ClothModifierData *)md; writestruct(wd, DATA, ClothSimSettings, 1, clmd->sim_parms); writestruct(wd, DATA, ClothCollSettings, 1, clmd->coll_parms); writestruct(wd, DATA, EffectorWeights, 1, clmd->sim_parms->effector_weights); write_pointcaches(wd, &clmd->ptcaches); } else if (md->type == eModifierType_Fluid) { FluidModifierData *mmd = (FluidModifierData *)md; if (mmd->type & MOD_FLUID_TYPE_DOMAIN) { writestruct(wd, DATA, FluidDomainSettings, 1, mmd->domain); if (mmd->domain) { write_pointcaches(wd, &(mmd->domain->ptcaches[0])); /* create fake pointcache so that old blender versions can read it */ mmd->domain->point_cache[1] = BKE_ptcache_add(&mmd->domain->ptcaches[1]); mmd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE | PTCACHE_FAKE_SMOKE; mmd->domain->point_cache[1]->step = 1; write_pointcaches(wd, &(mmd->domain->ptcaches[1])); if (mmd->domain->coba) { writestruct(wd, DATA, ColorBand, 1, mmd->domain->coba); } /* cleanup the fake pointcache */ BKE_ptcache_free_list(&mmd->domain->ptcaches[1]); mmd->domain->point_cache[1] = NULL; writestruct(wd, DATA, EffectorWeights, 1, mmd->domain->effector_weights); } } else if (mmd->type & MOD_FLUID_TYPE_FLOW) { writestruct(wd, DATA, FluidFlowSettings, 1, mmd->flow); } else if (mmd->type & MOD_FLUID_TYPE_EFFEC) { writestruct(wd, DATA, FluidEffectorSettings, 1, mmd->effector); } } else if (md->type == eModifierType_Fluidsim) { FluidsimModifierData *fluidmd = (FluidsimModifierData *)md; writestruct(wd, DATA, FluidsimSettings, 1, fluidmd->fss); } else if (md->type == eModifierType_DynamicPaint) { DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md; if (pmd->canvas) { DynamicPaintSurface *surface; writestruct(wd, DATA, DynamicPaintCanvasSettings, 1, pmd->canvas); /* write surfaces */ for (surface = pmd->canvas->surfaces.first; surface; surface = surface->next) { writestruct(wd, DATA, DynamicPaintSurface, 1, surface); } /* write caches and effector weights */ for (surface = pmd->canvas->surfaces.first; surface; surface = surface->next) { write_pointcaches(wd, &(surface->ptcaches)); writestruct(wd, DATA, EffectorWeights, 1, surface->effector_weights); } } if (pmd->brush) { writestruct(wd, DATA, DynamicPaintBrushSettings, 1, pmd->brush); writestruct(wd, DATA, ColorBand, 1, pmd->brush->paint_ramp); writestruct(wd, DATA, ColorBand, 1, pmd->brush->vel_ramp); } } else if (md->type == eModifierType_Collision) { #if 0 CollisionModifierData *collmd = (CollisionModifierData *)md; // TODO: CollisionModifier should use pointcache // + have proper reset events before enabling this writestruct(wd, DATA, MVert, collmd->numverts, collmd->x); writestruct(wd, DATA, MVert, collmd->numverts, collmd->xnew); writestruct(wd, DATA, MFace, collmd->numfaces, collmd->mfaces); #endif } else if (md->type == eModifierType_MeshDeform) { MeshDeformModifierData *mmd = (MeshDeformModifierData *)md; int size = mmd->dyngridsize; writestruct(wd, DATA, MDefInfluence, mmd->totinfluence, mmd->bindinfluences); writedata(wd, DATA, sizeof(int) * (mmd->totvert + 1), mmd->bindoffsets); writedata(wd, DATA, sizeof(float) * 3 * mmd->totcagevert, mmd->bindcagecos); writestruct(wd, DATA, MDefCell, size * size * size, mmd->dyngrid); writestruct(wd, DATA, MDefInfluence, mmd->totinfluence, mmd->dyninfluences); writedata(wd, DATA, sizeof(int) * mmd->totvert, mmd->dynverts); } else if (md->type == eModifierType_Warp) { WarpModifierData *tmd = (WarpModifierData *)md; if (tmd->curfalloff) { write_curvemapping(wd, tmd->curfalloff); } } else if (md->type == eModifierType_WeightVGEdit) { WeightVGEditModifierData *wmd = (WeightVGEditModifierData *)md; if (wmd->cmap_curve) { write_curvemapping(wd, wmd->cmap_curve); } } else if (md->type == eModifierType_LaplacianDeform) { LaplacianDeformModifierData *lmd = (LaplacianDeformModifierData *)md; writedata(wd, DATA, sizeof(float) * lmd->total_verts * 3, lmd->vertexco); } else if (md->type == eModifierType_CorrectiveSmooth) { CorrectiveSmoothModifierData *csmd = (CorrectiveSmoothModifierData *)md; if (csmd->bind_coords) { writedata(wd, DATA, sizeof(float[3]) * csmd->bind_coords_num, csmd->bind_coords); } } else if (md->type == eModifierType_SurfaceDeform) { SurfaceDeformModifierData *smd = (SurfaceDeformModifierData *)md; writestruct(wd, DATA, SDefVert, smd->numverts, smd->verts); if (smd->verts) { for (int i = 0; i < smd->numverts; i++) { writestruct(wd, DATA, SDefBind, smd->verts[i].numbinds, smd->verts[i].binds); if (smd->verts[i].binds) { for (int j = 0; j < smd->verts[i].numbinds; j++) { writedata(wd, DATA, sizeof(int) * smd->verts[i].binds[j].numverts, smd->verts[i].binds[j].vert_inds); if (smd->verts[i].binds[j].mode == MOD_SDEF_MODE_CENTROID || smd->verts[i].binds[j].mode == MOD_SDEF_MODE_LOOPTRI) { writedata(wd, DATA, sizeof(float) * 3, smd->verts[i].binds[j].vert_weights); } else { writedata(wd, DATA, sizeof(float) * smd->verts[i].binds[j].numverts, smd->verts[i].binds[j].vert_weights); } } } } } } else if (md->type == eModifierType_Bevel) { BevelModifierData *bmd = (BevelModifierData *)md; if (bmd->custom_profile) { write_CurveProfile(wd, bmd->custom_profile); } } } } static void write_gpencil_modifiers(WriteData *wd, ListBase *modbase) { GpencilModifierData *md; if (modbase == NULL) { return; } for (md = modbase->first; md; md = md->next) { const GpencilModifierTypeInfo *mti = BKE_gpencil_modifierType_getInfo(md->type); if (mti == NULL) { return; } writestruct_id(wd, DATA, mti->struct_name, 1, md); if (md->type == eGpencilModifierType_Thick) { ThickGpencilModifierData *gpmd = (ThickGpencilModifierData *)md; if (gpmd->curve_thickness) { write_curvemapping(wd, gpmd->curve_thickness); } } else if (md->type == eGpencilModifierType_Hook) { HookGpencilModifierData *gpmd = (HookGpencilModifierData *)md; if (gpmd->curfalloff) { write_curvemapping(wd, gpmd->curfalloff); } } } } static void write_shaderfxs(WriteData *wd, ListBase *fxbase) { ShaderFxData *fx; if (fxbase == NULL) { return; } for (fx = fxbase->first; fx; fx = fx->next) { const ShaderFxTypeInfo *fxi = BKE_shaderfxType_getInfo(fx->type); if (fxi == NULL) { return; } writestruct_id(wd, DATA, fxi->struct_name, 1, fx); } } static void write_object(WriteData *wd, Object *ob) { if (ob->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_OB, Object, 1, ob); write_iddata(wd, &ob->id); if (ob->adt) { write_animdata(wd, ob->adt); } /* direct data */ writedata(wd, DATA, sizeof(void *) * ob->totcol, ob->mat); writedata(wd, DATA, sizeof(char) * ob->totcol, ob->matbits); /* write_effects(wd, &ob->effect); */ /* not used anymore */ if (ob->type == OB_ARMATURE) { bArmature *arm = ob->data; if (arm && ob->pose && arm->act_bone) { BLI_strncpy( ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone)); } } write_pose(wd, ob->pose); write_defgroups(wd, &ob->defbase); write_fmaps(wd, &ob->fmaps); write_constraints(wd, &ob->constraints); write_motionpath(wd, ob->mpath); writestruct(wd, DATA, PartDeflect, 1, ob->pd); if (ob->soft) { /* Set deprecated pointers to prevent crashes of older Blenders */ ob->soft->pointcache = ob->soft->shared->pointcache; ob->soft->ptcaches = ob->soft->shared->ptcaches; writestruct(wd, DATA, SoftBody, 1, ob->soft); writestruct(wd, DATA, SoftBody_Shared, 1, ob->soft->shared); write_pointcaches(wd, &(ob->soft->shared->ptcaches)); writestruct(wd, DATA, EffectorWeights, 1, ob->soft->effector_weights); } if (ob->rigidbody_object) { /* TODO: if any extra data is added to handle duplis, will need separate function then */ writestruct(wd, DATA, RigidBodyOb, 1, ob->rigidbody_object); } if (ob->rigidbody_constraint) { writestruct(wd, DATA, RigidBodyCon, 1, ob->rigidbody_constraint); } if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) { writestruct(wd, DATA, ImageUser, 1, ob->iuser); } write_particlesystems(wd, &ob->particlesystem); write_modifiers(wd, &ob->modifiers); write_gpencil_modifiers(wd, &ob->greasepencil_modifiers); write_shaderfxs(wd, &ob->shader_fx); writelist(wd, DATA, LinkData, &ob->pc_ids); writelist(wd, DATA, LodLevel, &ob->lodlevels); write_previews(wd, ob->preview); } } static void write_vfont(WriteData *wd, VFont *vf) { if (vf->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_VF, VFont, 1, vf); write_iddata(wd, &vf->id); /* direct data */ if (vf->packedfile) { PackedFile *pf = vf->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); } } } static void write_key(WriteData *wd, Key *key) { if (key->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_KE, Key, 1, key); write_iddata(wd, &key->id); if (key->adt) { write_animdata(wd, key->adt); } /* direct data */ for (KeyBlock *kb = key->block.first; kb; kb = kb->next) { writestruct(wd, DATA, KeyBlock, 1, kb); if (kb->data) { writedata(wd, DATA, kb->totelem * key->elemsize, kb->data); } } } } static void write_camera(WriteData *wd, Camera *cam) { if (cam->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_CA, Camera, 1, cam); write_iddata(wd, &cam->id); if (cam->adt) { write_animdata(wd, cam->adt); } for (CameraBGImage *bgpic = cam->bg_images.first; bgpic; bgpic = bgpic->next) { writestruct(wd, DATA, CameraBGImage, 1, bgpic); } } } static void write_mball(WriteData *wd, MetaBall *mb) { if (mb->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_MB, MetaBall, 1, mb); write_iddata(wd, &mb->id); /* direct data */ writedata(wd, DATA, sizeof(void *) * mb->totcol, mb->mat); if (mb->adt) { write_animdata(wd, mb->adt); } for (MetaElem *ml = mb->elems.first; ml; ml = ml->next) { writestruct(wd, DATA, MetaElem, 1, ml); } } } static void write_curve(WriteData *wd, Curve *cu) { if (cu->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_CU, Curve, 1, cu); write_iddata(wd, &cu->id); /* direct data */ writedata(wd, DATA, sizeof(void *) * cu->totcol, cu->mat); if (cu->adt) { write_animdata(wd, cu->adt); } if (cu->vfont) { writedata(wd, DATA, cu->len + 1, cu->str); writestruct(wd, DATA, CharInfo, cu->len_wchar + 1, cu->strinfo); writestruct(wd, DATA, TextBox, cu->totbox, cu->tb); } else { /* is also the order of reading */ for (Nurb *nu = cu->nurb.first; nu; nu = nu->next) { writestruct(wd, DATA, Nurb, 1, nu); } for (Nurb *nu = cu->nurb.first; nu; nu = nu->next) { if (nu->type == CU_BEZIER) { writestruct(wd, DATA, BezTriple, nu->pntsu, nu->bezt); } else { writestruct(wd, DATA, BPoint, nu->pntsu * nu->pntsv, nu->bp); if (nu->knotsu) { writedata(wd, DATA, KNOTSU(nu) * sizeof(float), nu->knotsu); } if (nu->knotsv) { writedata(wd, DATA, KNOTSV(nu) * sizeof(float), nu->knotsv); } } } } } } static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist) { if (dvlist) { /* Write the dvert list */ writestruct(wd, DATA, MDeformVert, count, dvlist); /* Write deformation data for each dvert */ for (int i = 0; i < count; i++) { if (dvlist[i].dw) { writestruct(wd, DATA, MDeformWeight, dvlist[i].totweight, dvlist[i].dw); } } } } static void write_mdisps(WriteData *wd, int count, MDisps *mdlist, int external) { if (mdlist) { int i; writestruct(wd, DATA, MDisps, count, mdlist); for (i = 0; i < count; i++) { MDisps *md = &mdlist[i]; if (md->disps) { if (!external) { writedata(wd, DATA, sizeof(float) * 3 * md->totdisp, md->disps); } } if (md->hidden) { writedata(wd, DATA, BLI_BITMAP_SIZE(md->totdisp), md->hidden); } } } } static void write_grid_paint_mask(WriteData *wd, int count, GridPaintMask *grid_paint_mask) { if (grid_paint_mask) { int i; writestruct(wd, DATA, GridPaintMask, count, grid_paint_mask); for (i = 0; i < count; i++) { GridPaintMask *gpm = &grid_paint_mask[i]; if (gpm->data) { const int gridsize = BKE_ccg_gridsize(gpm->level); writedata(wd, DATA, sizeof(*gpm->data) * gridsize * gridsize, gpm->data); } } } } static void write_customdata(WriteData *wd, ID *id, int count, CustomData *data, CustomDataLayer *layers, CustomDataMask cddata_mask) { int i; /* write external customdata (not for undo) */ if (data->external && (wd->use_memfile == false)) { CustomData_external_write(data, id, cddata_mask, count, 0); } writestruct_at_address(wd, DATA, CustomDataLayer, data->totlayer, data->layers, layers); for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &layers[i]; const char *structname; int structnum, datasize; if (layer->type == CD_MDEFORMVERT) { /* layer types that allocate own memory need special handling */ write_dverts(wd, count, layer->data); } else if (layer->type == CD_MDISPS) { write_mdisps(wd, count, layer->data, layer->flag & CD_FLAG_EXTERNAL); } else if (layer->type == CD_PAINT_MASK) { const float *layer_data = layer->data; writedata(wd, DATA, sizeof(*layer_data) * count, layer_data); } else if (layer->type == CD_GRID_PAINT_MASK) { write_grid_paint_mask(wd, count, layer->data); } else if (layer->type == CD_FACEMAP) { const int *layer_data = layer->data; writedata(wd, DATA, sizeof(*layer_data) * count, layer_data); } else { CustomData_file_write_info(layer->type, &structname, &structnum); if (structnum) { datasize = structnum * count; writestruct_id(wd, DATA, structname, datasize, layer->data); } else { printf("%s error: layer '%s':%d - can't be written to file\n", __func__, structname, layer->type); } } } if (data->external) { writestruct(wd, DATA, CustomDataExternal, 1, data->external); } } static void write_mesh(WriteData *wd, Mesh *mesh) { if (mesh->id.us > 0 || wd->use_memfile) { /* Write a copy of the mesh with possibly reduced number of data layers. * Don't edit the original since other threads might be reading it. */ Mesh *old_mesh = mesh; Mesh copy_mesh = *mesh; mesh = ©_mesh; /* cache only - don't write */ mesh->mface = NULL; mesh->totface = 0; memset(&mesh->fdata, 0, sizeof(mesh->fdata)); /* Reduce xdata layers, fill xlayers with layers to be written. * This makes xdata invalid for Blender, which is why we made a * temporary local copy. */ CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE]; CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff)); CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff)); flayers = flayers_buff; CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff)); CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff)); writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh); write_iddata(wd, &mesh->id); /* direct data */ if (mesh->adt) { write_animdata(wd, mesh->adt); } writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat); writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, CD_MASK_MESH.vmask); write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, CD_MASK_MESH.emask); /* fdata is really a dummy - written so slots align */ write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, CD_MASK_MESH.fmask); write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, CD_MASK_MESH.lmask); write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, CD_MASK_MESH.pmask); /* restore pointer */ mesh = old_mesh; /* free temporary data */ if (vlayers && vlayers != vlayers_buff) { MEM_freeN(vlayers); } if (elayers && elayers != elayers_buff) { MEM_freeN(elayers); } if (flayers && flayers != flayers_buff) { MEM_freeN(flayers); } if (llayers && llayers != llayers_buff) { MEM_freeN(llayers); } if (players && players != players_buff) { MEM_freeN(players); } } } static void write_lattice(WriteData *wd, Lattice *lt) { if (lt->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_LT, Lattice, 1, lt); write_iddata(wd, <->id); /* write animdata */ if (lt->adt) { write_animdata(wd, lt->adt); } /* direct data */ writestruct(wd, DATA, BPoint, lt->pntsu * lt->pntsv * lt->pntsw, lt->def); write_dverts(wd, lt->pntsu * lt->pntsv * lt->pntsw, lt->dvert); } } static void write_image(WriteData *wd, Image *ima) { if (ima->id.us > 0 || wd->use_memfile) { ImagePackedFile *imapf; /* Some trickery to keep forward compatibility of packed images. */ BLI_assert(ima->packedfile == NULL); if (ima->packedfiles.first != NULL) { imapf = ima->packedfiles.first; ima->packedfile = imapf->packedfile; } /* write LibData */ writestruct(wd, ID_IM, Image, 1, ima); write_iddata(wd, &ima->id); for (imapf = ima->packedfiles.first; imapf; imapf = imapf->next) { writestruct(wd, DATA, ImagePackedFile, 1, imapf); if (imapf->packedfile) { PackedFile *pf = imapf->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); } } write_previews(wd, ima->preview); for (ImageView *iv = ima->views.first; iv; iv = iv->next) { writestruct(wd, DATA, ImageView, 1, iv); } writestruct(wd, DATA, Stereo3dFormat, 1, ima->stereo3d_format); writelist(wd, DATA, ImageTile, &ima->tiles); ima->packedfile = NULL; writelist(wd, DATA, RenderSlot, &ima->renderslots); } } static void write_texture(WriteData *wd, Tex *tex) { if (tex->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_TE, Tex, 1, tex); write_iddata(wd, &tex->id); if (tex->adt) { write_animdata(wd, tex->adt); } /* direct data */ if (tex->coba) { writestruct(wd, DATA, ColorBand, 1, tex->coba); } /* nodetree is integral part of texture, no libdata */ if (tex->nodetree) { writestruct(wd, DATA, bNodeTree, 1, tex->nodetree); write_nodetree_nolib(wd, tex->nodetree); } write_previews(wd, tex->preview); } } static void write_material(WriteData *wd, Material *ma) { if (ma->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_MA, Material, 1, ma); write_iddata(wd, &ma->id); if (ma->adt) { write_animdata(wd, ma->adt); } /* nodetree is integral part of material, no libdata */ if (ma->nodetree) { writestruct(wd, DATA, bNodeTree, 1, ma->nodetree); write_nodetree_nolib(wd, ma->nodetree); } write_previews(wd, ma->preview); /* grease pencil settings */ if (ma->gp_style) { writestruct(wd, DATA, MaterialGPencilStyle, 1, ma->gp_style); } } } static void write_world(WriteData *wd, World *wrld) { if (wrld->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_WO, World, 1, wrld); write_iddata(wd, &wrld->id); if (wrld->adt) { write_animdata(wd, wrld->adt); } /* nodetree is integral part of world, no libdata */ if (wrld->nodetree) { writestruct(wd, DATA, bNodeTree, 1, wrld->nodetree); write_nodetree_nolib(wd, wrld->nodetree); } write_previews(wd, wrld->preview); } } static void write_light(WriteData *wd, Light *la) { if (la->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_LA, Light, 1, la); write_iddata(wd, &la->id); if (la->adt) { write_animdata(wd, la->adt); } if (la->curfalloff) { write_curvemapping(wd, la->curfalloff); } /* Node-tree is integral part of lights, no libdata. */ if (la->nodetree) { writestruct(wd, DATA, bNodeTree, 1, la->nodetree); write_nodetree_nolib(wd, la->nodetree); } write_previews(wd, la->preview); } } static void write_collection_nolib(WriteData *wd, Collection *collection) { /* Shared function for collection data-blocks and scene master collection. */ write_previews(wd, collection->preview); for (CollectionObject *cob = collection->gobject.first; cob; cob = cob->next) { writestruct(wd, DATA, CollectionObject, 1, cob); } for (CollectionChild *child = collection->children.first; child; child = child->next) { writestruct(wd, DATA, CollectionChild, 1, child); } } static void write_collection(WriteData *wd, Collection *collection) { if (collection->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_GR, Collection, 1, collection); write_iddata(wd, &collection->id); write_collection_nolib(wd, collection); } } static void write_sequence_modifiers(WriteData *wd, ListBase *modbase) { SequenceModifierData *smd; for (smd = modbase->first; smd; smd = smd->next) { const SequenceModifierTypeInfo *smti = BKE_sequence_modifier_type_info_get(smd->type); if (smti) { writestruct_id(wd, DATA, smti->struct_name, 1, smd); if (smd->type == seqModifierType_Curves) { CurvesModifierData *cmd = (CurvesModifierData *)smd; write_curvemapping(wd, &cmd->curve_mapping); } else if (smd->type == seqModifierType_HueCorrect) { HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd; write_curvemapping(wd, &hcmd->curve_mapping); } } else { writestruct(wd, DATA, SequenceModifierData, 1, smd); } } } static void write_view_settings(WriteData *wd, ColorManagedViewSettings *view_settings) { if (view_settings->curve_mapping) { write_curvemapping(wd, view_settings->curve_mapping); } } static void write_view3dshading(WriteData *wd, View3DShading *shading) { if (shading->prop) { IDP_WriteProperty(shading->prop, wd); } } static void write_paint(WriteData *wd, Paint *p) { if (p->cavity_curve) { write_curvemapping(wd, p->cavity_curve); } writestruct(wd, DATA, PaintToolSlot, p->tool_slots_len, p->tool_slots); } static void write_layer_collections(WriteData *wd, ListBase *lb) { for (LayerCollection *lc = lb->first; lc; lc = lc->next) { writestruct(wd, DATA, LayerCollection, 1, lc); write_layer_collections(wd, &lc->layer_collections); } } static void write_view_layer(WriteData *wd, ViewLayer *view_layer) { writestruct(wd, DATA, ViewLayer, 1, view_layer); writelist(wd, DATA, Base, &view_layer->object_bases); if (view_layer->id_properties) { IDP_WriteProperty(view_layer->id_properties, wd); } for (FreestyleModuleConfig *fmc = view_layer->freestyle_config.modules.first; fmc; fmc = fmc->next) { writestruct(wd, DATA, FreestyleModuleConfig, 1, fmc); } for (FreestyleLineSet *fls = view_layer->freestyle_config.linesets.first; fls; fls = fls->next) { writestruct(wd, DATA, FreestyleLineSet, 1, fls); } write_layer_collections(wd, &view_layer->layer_collections); } static void write_lightcache_texture(WriteData *wd, LightCacheTexture *tex) { if (tex->data) { size_t data_size = tex->components * tex->tex_size[0] * tex->tex_size[1] * tex->tex_size[2]; if (tex->data_type == LIGHTCACHETEX_FLOAT) { data_size *= sizeof(float); } else if (tex->data_type == LIGHTCACHETEX_UINT) { data_size *= sizeof(uint); } writedata(wd, DATA, data_size, tex->data); } } static void write_lightcache(WriteData *wd, LightCache *cache) { write_lightcache_texture(wd, &cache->grid_tx); write_lightcache_texture(wd, &cache->cube_tx); if (cache->cube_mips) { writestruct(wd, DATA, LightCacheTexture, cache->mips_len, cache->cube_mips); for (int i = 0; i < cache->mips_len; i++) { write_lightcache_texture(wd, &cache->cube_mips[i]); } } writestruct(wd, DATA, LightGridCache, cache->grid_len, cache->grid_data); writestruct(wd, DATA, LightProbeCache, cache->cube_len, cache->cube_data); } static void write_scene(WriteData *wd, Scene *sce) { /* write LibData */ writestruct(wd, ID_SCE, Scene, 1, sce); write_iddata(wd, &sce->id); if (sce->adt) { write_animdata(wd, sce->adt); } write_keyingsets(wd, &sce->keyingsets); /* direct data */ ToolSettings *tos = sce->toolsettings; writestruct(wd, DATA, ToolSettings, 1, tos); if (tos->vpaint) { writestruct(wd, DATA, VPaint, 1, tos->vpaint); write_paint(wd, &tos->vpaint->paint); } if (tos->wpaint) { writestruct(wd, DATA, VPaint, 1, tos->wpaint); write_paint(wd, &tos->wpaint->paint); } if (tos->sculpt) { writestruct(wd, DATA, Sculpt, 1, tos->sculpt); write_paint(wd, &tos->sculpt->paint); } if (tos->uvsculpt) { writestruct(wd, DATA, UvSculpt, 1, tos->uvsculpt); write_paint(wd, &tos->uvsculpt->paint); } if (tos->gp_paint) { writestruct(wd, DATA, GpPaint, 1, tos->gp_paint); write_paint(wd, &tos->gp_paint->paint); } /* write grease-pencil custom ipo curve to file */ if (tos->gp_interpolate.custom_ipo) { write_curvemapping(wd, tos->gp_interpolate.custom_ipo); } /* write grease-pencil multiframe falloff curve to file */ if (tos->gp_sculpt.cur_falloff) { write_curvemapping(wd, tos->gp_sculpt.cur_falloff); } /* write grease-pencil primitive curve to file */ if (tos->gp_sculpt.cur_primitive) { write_curvemapping(wd, tos->gp_sculpt.cur_primitive); } /* Write the curve profile to the file. */ if (tos->custom_bevel_profile_preset) { write_CurveProfile(wd, tos->custom_bevel_profile_preset); } write_paint(wd, &tos->imapaint.paint); Editing *ed = sce->ed; if (ed) { Sequence *seq; writestruct(wd, DATA, Editing, 1, ed); /* reset write flags too */ SEQ_BEGIN (ed, seq) { if (seq->strip) { seq->strip->done = false; } writestruct(wd, DATA, Sequence, 1, seq); } SEQ_END; SEQ_BEGIN (ed, seq) { if (seq->strip && seq->strip->done == 0) { /* write strip with 'done' at 0 because readfile */ if (seq->effectdata) { switch (seq->type) { case SEQ_TYPE_COLOR: writestruct(wd, DATA, SolidColorVars, 1, seq->effectdata); break; case SEQ_TYPE_SPEED: writestruct(wd, DATA, SpeedControlVars, 1, seq->effectdata); break; case SEQ_TYPE_WIPE: writestruct(wd, DATA, WipeVars, 1, seq->effectdata); break; case SEQ_TYPE_GLOW: writestruct(wd, DATA, GlowVars, 1, seq->effectdata); break; case SEQ_TYPE_TRANSFORM: writestruct(wd, DATA, TransformVars, 1, seq->effectdata); break; case SEQ_TYPE_GAUSSIAN_BLUR: writestruct(wd, DATA, GaussianBlurVars, 1, seq->effectdata); break; case SEQ_TYPE_TEXT: writestruct(wd, DATA, TextVars, 1, seq->effectdata); break; case SEQ_TYPE_COLORMIX: writestruct(wd, DATA, ColorMixVars, 1, seq->effectdata); break; } } writestruct(wd, DATA, Stereo3dFormat, 1, seq->stereo3d_format); Strip *strip = seq->strip; writestruct(wd, DATA, Strip, 1, strip); if (strip->crop) { writestruct(wd, DATA, StripCrop, 1, strip->crop); } if (strip->transform) { writestruct(wd, DATA, StripTransform, 1, strip->transform); } if (strip->proxy) { writestruct(wd, DATA, StripProxy, 1, strip->proxy); } if (seq->type == SEQ_TYPE_IMAGE) { writestruct(wd, DATA, StripElem, MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem), strip->stripdata); } else if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) { writestruct(wd, DATA, StripElem, 1, strip->stripdata); } strip->done = true; } if (seq->prop) { IDP_WriteProperty(seq->prop, wd); } write_sequence_modifiers(wd, &seq->modifiers); } SEQ_END; /* new; meta stack too, even when its nasty restore code */ for (MetaStack *ms = ed->metastack.first; ms; ms = ms->next) { writestruct(wd, DATA, MetaStack, 1, ms); } } if (sce->r.avicodecdata) { writestruct(wd, DATA, AviCodecData, 1, sce->r.avicodecdata); if (sce->r.avicodecdata->lpFormat) { writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat); } if (sce->r.avicodecdata->lpParms) { writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms); } } if (sce->r.ffcodecdata.properties) { IDP_WriteProperty(sce->r.ffcodecdata.properties, wd); } /* writing dynamic list of TimeMarkers to the blend file */ for (TimeMarker *marker = sce->markers.first; marker; marker = marker->next) { writestruct(wd, DATA, TimeMarker, 1, marker); } /* writing dynamic list of TransformOrientations to the blend file */ for (TransformOrientation *ts = sce->transform_spaces.first; ts; ts = ts->next) { writestruct(wd, DATA, TransformOrientation, 1, ts); } /* writing MultiView to the blend file */ for (SceneRenderView *srv = sce->r.views.first; srv; srv = srv->next) { writestruct(wd, DATA, SceneRenderView, 1, srv); } if (sce->nodetree) { writestruct(wd, DATA, bNodeTree, 1, sce->nodetree); write_nodetree_nolib(wd, sce->nodetree); } write_view_settings(wd, &sce->view_settings); /* writing RigidBodyWorld data to the blend file */ if (sce->rigidbody_world) { /* Set deprecated pointers to prevent crashes of older Blenders */ sce->rigidbody_world->pointcache = sce->rigidbody_world->shared->pointcache; sce->rigidbody_world->ptcaches = sce->rigidbody_world->shared->ptcaches; writestruct(wd, DATA, RigidBodyWorld, 1, sce->rigidbody_world); writestruct(wd, DATA, RigidBodyWorld_Shared, 1, sce->rigidbody_world->shared); writestruct(wd, DATA, EffectorWeights, 1, sce->rigidbody_world->effector_weights); write_pointcaches(wd, &(sce->rigidbody_world->shared->ptcaches)); } write_previews(wd, sce->preview); write_curvemapping_curves(wd, &sce->r.mblur_shutter_curve); for (ViewLayer *view_layer = sce->view_layers.first; view_layer; view_layer = view_layer->next) { write_view_layer(wd, view_layer); } if (sce->master_collection) { writestruct(wd, DATA, Collection, 1, sce->master_collection); write_collection_nolib(wd, sce->master_collection); } /* Eevee Lightcache */ if (sce->eevee.light_cache && !wd->use_memfile) { writestruct(wd, DATA, LightCache, 1, sce->eevee.light_cache); write_lightcache(wd, sce->eevee.light_cache); } write_view3dshading(wd, &sce->display.shading); /* Freed on doversion. */ BLI_assert(sce->layer_properties == NULL); } static void write_gpencil(WriteData *wd, bGPdata *gpd) { if (gpd->id.us > 0 || wd->use_memfile) { /* write gpd data block to file */ writestruct(wd, ID_GD, bGPdata, 1, gpd); write_iddata(wd, &gpd->id); if (gpd->adt) { write_animdata(wd, gpd->adt); } writedata(wd, DATA, sizeof(void *) * gpd->totcol, gpd->mat); /* write grease-pencil layers to file */ writelist(wd, DATA, bGPDlayer, &gpd->layers); for (bGPDlayer *gpl = gpd->layers.first; gpl; gpl = gpl->next) { /* write this layer's frames to file */ writelist(wd, DATA, bGPDframe, &gpl->frames); for (bGPDframe *gpf = gpl->frames.first; gpf; gpf = gpf->next) { /* write strokes */ writelist(wd, DATA, bGPDstroke, &gpf->strokes); for (bGPDstroke *gps = gpf->strokes.first; gps; gps = gps->next) { writestruct(wd, DATA, bGPDspoint, gps->totpoints, gps->points); write_dverts(wd, gps->totpoints, gps->dvert); } } } } } static void write_region(WriteData *wd, ARegion *ar, int spacetype) { writestruct(wd, DATA, ARegion, 1, ar); if (ar->regiondata) { if (ar->flag & RGN_FLAG_TEMP_REGIONDATA) { return; } switch (spacetype) { case SPACE_VIEW3D: if (ar->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = ar->regiondata; writestruct(wd, DATA, RegionView3D, 1, rv3d); if (rv3d->localvd) { writestruct(wd, DATA, RegionView3D, 1, rv3d->localvd); } if (rv3d->clipbb) { writestruct(wd, DATA, BoundBox, 1, rv3d->clipbb); } } else { printf("regiondata write missing!\n"); } break; default: printf("regiondata write missing!\n"); } } } static void write_uilist(WriteData *wd, uiList *ui_list) { writestruct(wd, DATA, uiList, 1, ui_list); if (ui_list->properties) { IDP_WriteProperty(ui_list->properties, wd); } } static void write_soops(WriteData *wd, SpaceOutliner *so) { BLI_mempool *ts = so->treestore; if (ts) { SpaceOutliner so_flat = *so; int elems = BLI_mempool_len(ts); /* linearize mempool to array */ TreeStoreElem *data = elems ? BLI_mempool_as_arrayN(ts, "TreeStoreElem") : NULL; if (data) { /* In this block we use the memory location of the treestore * but _not_ its data, the addresses in this case are UUID's, * since we can't rely on malloc giving us different values each time. */ TreeStore ts_flat = {0}; /* we know the treestore is at least as big as a pointer, * so offsetting works to give us a UUID. */ void *data_addr = (void *)POINTER_OFFSET(ts, sizeof(void *)); ts_flat.usedelem = elems; ts_flat.totelem = elems; ts_flat.data = data_addr; writestruct(wd, DATA, SpaceOutliner, 1, so); writestruct_at_address(wd, DATA, TreeStore, 1, ts, &ts_flat); writestruct_at_address(wd, DATA, TreeStoreElem, elems, data_addr, data); MEM_freeN(data); } else { so_flat.treestore = NULL; writestruct_at_address(wd, DATA, SpaceOutliner, 1, so, &so_flat); } } else { writestruct(wd, DATA, SpaceOutliner, 1, so); } } static void write_panel_list(WriteData *wd, ListBase *lb) { for (Panel *pa = lb->first; pa; pa = pa->next) { writestruct(wd, DATA, Panel, 1, pa); write_panel_list(wd, &pa->children); } } static void write_area_regions(WriteData *wd, ScrArea *area) { for (ARegion *region = area->regionbase.first; region; region = region->next) { write_region(wd, region, area->spacetype); write_panel_list(wd, ®ion->panels); for (PanelCategoryStack *pc_act = region->panels_category_active.first; pc_act; pc_act = pc_act->next) { writestruct(wd, DATA, PanelCategoryStack, 1, pc_act); } for (uiList *ui_list = region->ui_lists.first; ui_list; ui_list = ui_list->next) { write_uilist(wd, ui_list); } for (uiPreview *ui_preview = region->ui_previews.first; ui_preview; ui_preview = ui_preview->next) { writestruct(wd, DATA, uiPreview, 1, ui_preview); } } for (SpaceLink *sl = area->spacedata.first; sl; sl = sl->next) { for (ARegion *region = sl->regionbase.first; region; region = region->next) { write_region(wd, region, sl->spacetype); } if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; writestruct(wd, DATA, View3D, 1, v3d); if (v3d->localvd) { writestruct(wd, DATA, View3D, 1, v3d->localvd); } write_view3dshading(wd, &v3d->shading); } else if (sl->spacetype == SPACE_GRAPH) { SpaceGraph *sipo = (SpaceGraph *)sl; ListBase tmpGhosts = sipo->runtime.ghost_curves; /* temporarily disable ghost curves when saving */ BLI_listbase_clear(&sipo->runtime.ghost_curves); writestruct(wd, DATA, SpaceGraph, 1, sl); if (sipo->ads) { writestruct(wd, DATA, bDopeSheet, 1, sipo->ads); } /* reenable ghost curves */ sipo->runtime.ghost_curves = tmpGhosts; } else if (sl->spacetype == SPACE_PROPERTIES) { writestruct(wd, DATA, SpaceProperties, 1, sl); } else if (sl->spacetype == SPACE_FILE) { SpaceFile *sfile = (SpaceFile *)sl; writestruct(wd, DATA, SpaceFile, 1, sl); if (sfile->params) { writestruct(wd, DATA, FileSelectParams, 1, sfile->params); } } else if (sl->spacetype == SPACE_SEQ) { writestruct(wd, DATA, SpaceSeq, 1, sl); } else if (sl->spacetype == SPACE_OUTLINER) { SpaceOutliner *so = (SpaceOutliner *)sl; write_soops(wd, so); } else if (sl->spacetype == SPACE_IMAGE) { writestruct(wd, DATA, SpaceImage, 1, sl); } else if (sl->spacetype == SPACE_TEXT) { writestruct(wd, DATA, SpaceText, 1, sl); } else if (sl->spacetype == SPACE_SCRIPT) { SpaceScript *scr = (SpaceScript *)sl; scr->but_refs = NULL; writestruct(wd, DATA, SpaceScript, 1, sl); } else if (sl->spacetype == SPACE_ACTION) { writestruct(wd, DATA, SpaceAction, 1, sl); } else if (sl->spacetype == SPACE_NLA) { SpaceNla *snla = (SpaceNla *)sl; writestruct(wd, DATA, SpaceNla, 1, snla); if (snla->ads) { writestruct(wd, DATA, bDopeSheet, 1, snla->ads); } } else if (sl->spacetype == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)sl; bNodeTreePath *path; writestruct(wd, DATA, SpaceNode, 1, snode); for (path = snode->treepath.first; path; path = path->next) { writestruct(wd, DATA, bNodeTreePath, 1, path); } } else if (sl->spacetype == SPACE_CONSOLE) { SpaceConsole *con = (SpaceConsole *)sl; ConsoleLine *cl; for (cl = con->history.first; cl; cl = cl->next) { /* 'len_alloc' is invalid on write, set from 'len' on read */ writestruct(wd, DATA, ConsoleLine, 1, cl); writedata(wd, DATA, cl->len + 1, cl->line); } writestruct(wd, DATA, SpaceConsole, 1, sl); } #ifdef WITH_GLOBAL_AREA_WRITING else if (sl->spacetype == SPACE_TOPBAR) { writestruct(wd, DATA, SpaceTopBar, 1, sl); } else if (sl->spacetype == SPACE_STATUSBAR) { writestruct(wd, DATA, SpaceStatusBar, 1, sl); } #endif else if (sl->spacetype == SPACE_USERPREF) { writestruct(wd, DATA, SpaceUserPref, 1, sl); } else if (sl->spacetype == SPACE_CLIP) { writestruct(wd, DATA, SpaceClip, 1, sl); } else if (sl->spacetype == SPACE_INFO) { writestruct(wd, DATA, SpaceInfo, 1, sl); } } } static void write_area_map(WriteData *wd, ScrAreaMap *area_map) { writelist(wd, DATA, ScrVert, &area_map->vertbase); writelist(wd, DATA, ScrEdge, &area_map->edgebase); for (ScrArea *area = area_map->areabase.first; area; area = area->next) { area->butspacetype = area->spacetype; /* Just for compatibility, will be reset below. */ writestruct(wd, DATA, ScrArea, 1, area); #ifdef WITH_GLOBAL_AREA_WRITING writestruct(wd, DATA, ScrGlobalAreaData, 1, area->global); #endif write_area_regions(wd, area); area->butspacetype = SPACE_EMPTY; /* Unset again, was changed above. */ } } static void write_windowmanager(WriteData *wd, wmWindowManager *wm) { writestruct(wd, ID_WM, wmWindowManager, 1, wm); write_iddata(wd, &wm->id); for (wmWindow *win = wm->windows.first; win; win = win->next) { #ifndef WITH_GLOBAL_AREA_WRITING /* Don't write global areas yet, while we make changes to them. */ ScrAreaMap global_areas = win->global_areas; memset(&win->global_areas, 0, sizeof(win->global_areas)); #endif /* update deprecated screen member (for so loading in 2.7x uses the correct screen) */ win->screen = BKE_workspace_active_screen_get(win->workspace_hook); writestruct(wd, DATA, wmWindow, 1, win); writestruct(wd, DATA, WorkSpaceInstanceHook, 1, win->workspace_hook); writestruct(wd, DATA, Stereo3dFormat, 1, win->stereo3d_format); #ifdef WITH_GLOBAL_AREA_WRITING write_area_map(wd, &win->global_areas); #else win->global_areas = global_areas; #endif /* data is written, clear deprecated data again */ win->screen = NULL; } } static void write_screen(WriteData *wd, bScreen *sc) { /* Screens are reference counted, only saved if used by a workspace. */ if (sc->id.us > 0 || wd->use_memfile) { /* write LibData */ /* in 2.50+ files, the file identifier for screens is patched, forward compatibility */ writestruct(wd, ID_SCRN, bScreen, 1, sc); write_iddata(wd, &sc->id); write_previews(wd, sc->preview); /* direct data */ write_area_map(wd, AREAMAP_FROM_SCREEN(sc)); } } static void write_bone(WriteData *wd, Bone *bone) { /* PATCH for upward compatibility after 2.37+ armature recode */ bone->size[0] = bone->size[1] = bone->size[2] = 1.0f; /* Write this bone */ writestruct(wd, DATA, Bone, 1, bone); /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ if (bone->prop) { IDP_WriteProperty(bone->prop, wd); } /* Write Children */ for (Bone *cbone = bone->childbase.first; cbone; cbone = cbone->next) { write_bone(wd, cbone); } } static void write_armature(WriteData *wd, bArmature *arm) { if (arm->id.us > 0 || wd->use_memfile) { writestruct(wd, ID_AR, bArmature, 1, arm); write_iddata(wd, &arm->id); if (arm->adt) { write_animdata(wd, arm->adt); } /* Direct data */ for (Bone *bone = arm->bonebase.first; bone; bone = bone->next) { write_bone(wd, bone); } } } static void write_text(WriteData *wd, Text *text) { if ((text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) { text->flags &= ~TXT_ISEXT; } /* write LibData */ writestruct(wd, ID_TXT, Text, 1, text); write_iddata(wd, &text->id); if (text->name) { writedata(wd, DATA, strlen(text->name) + 1, text->name); } if (!(text->flags & TXT_ISEXT)) { /* now write the text data, in two steps for optimization in the readfunction */ for (TextLine *tmp = text->lines.first; tmp; tmp = tmp->next) { writestruct(wd, DATA, TextLine, 1, tmp); } for (TextLine *tmp = text->lines.first; tmp; tmp = tmp->next) { writedata(wd, DATA, tmp->len + 1, tmp->line); } } } static void write_speaker(WriteData *wd, Speaker *spk) { if (spk->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_SPK, Speaker, 1, spk); write_iddata(wd, &spk->id); if (spk->adt) { write_animdata(wd, spk->adt); } } } static void write_sound(WriteData *wd, bSound *sound) { if (sound->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_SO, bSound, 1, sound); write_iddata(wd, &sound->id); if (sound->packedfile) { PackedFile *pf = sound->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); } } } static void write_probe(WriteData *wd, LightProbe *prb) { if (prb->id.us > 0 || wd->use_memfile) { /* write LibData */ writestruct(wd, ID_LP, LightProbe, 1, prb); write_iddata(wd, &prb->id); if (prb->adt) { write_animdata(wd, prb->adt); } } } static void write_nodetree(WriteData *wd, bNodeTree *ntree) { if (ntree->id.us > 0 || wd->use_memfile) { writestruct(wd, ID_NT, bNodeTree, 1, ntree); /* Note that trees directly used by other IDs (materials etc.) are not 'real' ID, they cannot * be linked, etc., so we write actual id data here only, for 'real' ID trees. */ write_iddata(wd, &ntree->id); write_nodetree_nolib(wd, ntree); } } static void write_brush(WriteData *wd, Brush *brush) { if (brush->id.us > 0 || wd->use_memfile) { writestruct(wd, ID_BR, Brush, 1, brush); write_iddata(wd, &brush->id); if (brush->curve) { write_curvemapping(wd, brush->curve); } if (brush->gpencil_settings) { writestruct(wd, DATA, BrushGpencilSettings, 1, brush->gpencil_settings); if (brush->gpencil_settings->curve_sensitivity) { write_curvemapping(wd, brush->gpencil_settings->curve_sensitivity); } if (brush->gpencil_settings->curve_strength) { write_curvemapping(wd, brush->gpencil_settings->curve_strength); } if (brush->gpencil_settings->curve_jitter) { write_curvemapping(wd, brush->gpencil_settings->curve_jitter); } } if (brush->gradient) { writestruct(wd, DATA, ColorBand, 1, brush->gradient); } } } static void write_palette(WriteData *wd, Palette *palette) { if (palette->id.us > 0 || wd->use_memfile) { PaletteColor *color; writestruct(wd, ID_PAL, Palette, 1, palette); write_iddata(wd, &palette->id); for (color = palette->colors.first; color; color = color->next) { writestruct(wd, DATA, PaletteColor, 1, color); } } } static void write_paintcurve(WriteData *wd, PaintCurve *pc) { if (pc->id.us > 0 || wd->use_memfile) { writestruct(wd, ID_PC, PaintCurve, 1, pc); write_iddata(wd, &pc->id); writestruct(wd, DATA, PaintCurvePoint, pc->tot_points, pc->points); } } static void write_movieTracks(WriteData *wd, ListBase *tracks) { MovieTrackingTrack *track; track = tracks->first; while (track) { writestruct(wd, DATA, MovieTrackingTrack, 1, track); if (track->markers) { writestruct(wd, DATA, MovieTrackingMarker, track->markersnr, track->markers); } track = track->next; } } static void write_moviePlaneTracks(WriteData *wd, ListBase *plane_tracks_base) { MovieTrackingPlaneTrack *plane_track; for (plane_track = plane_tracks_base->first; plane_track; plane_track = plane_track->next) { writestruct(wd, DATA, MovieTrackingPlaneTrack, 1, plane_track); writedata(wd, DATA, sizeof(MovieTrackingTrack *) * plane_track->point_tracksnr, plane_track->point_tracks); writestruct(wd, DATA, MovieTrackingPlaneMarker, plane_track->markersnr, plane_track->markers); } } static void write_movieReconstruction(WriteData *wd, MovieTrackingReconstruction *reconstruction) { if (reconstruction->camnr) { writestruct( wd, DATA, MovieReconstructedCamera, reconstruction->camnr, reconstruction->cameras); } } static void write_movieclip(WriteData *wd, MovieClip *clip) { if (clip->id.us > 0 || wd->use_memfile) { MovieTracking *tracking = &clip->tracking; MovieTrackingObject *object; writestruct(wd, ID_MC, MovieClip, 1, clip); write_iddata(wd, &clip->id); if (clip->adt) { write_animdata(wd, clip->adt); } write_movieTracks(wd, &tracking->tracks); write_moviePlaneTracks(wd, &tracking->plane_tracks); write_movieReconstruction(wd, &tracking->reconstruction); object = tracking->objects.first; while (object) { writestruct(wd, DATA, MovieTrackingObject, 1, object); write_movieTracks(wd, &object->tracks); write_moviePlaneTracks(wd, &object->plane_tracks); write_movieReconstruction(wd, &object->reconstruction); object = object->next; } } } static void write_mask(WriteData *wd, Mask *mask) { if (mask->id.us > 0 || wd->use_memfile) { MaskLayer *masklay; writestruct(wd, ID_MSK, Mask, 1, mask); write_iddata(wd, &mask->id); if (mask->adt) { write_animdata(wd, mask->adt); } for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) { MaskSpline *spline; MaskLayerShape *masklay_shape; writestruct(wd, DATA, MaskLayer, 1, masklay); for (spline = masklay->splines.first; spline; spline = spline->next) { int i; void *points_deform = spline->points_deform; spline->points_deform = NULL; writestruct(wd, DATA, MaskSpline, 1, spline); writestruct(wd, DATA, MaskSplinePoint, spline->tot_point, spline->points); spline->points_deform = points_deform; for (i = 0; i < spline->tot_point; i++) { MaskSplinePoint *point = &spline->points[i]; if (point->tot_uw) { writestruct(wd, DATA, MaskSplinePointUW, point->tot_uw, point->uw); } } } for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { writestruct(wd, DATA, MaskLayerShape, 1, masklay_shape); writedata(wd, DATA, masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, masklay_shape->data); } } } } static void write_linestyle_color_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_ALONG_STROKE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_AlongStroke); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_DistanceFromCamera); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_DistanceFromObject); break; case LS_MODIFIER_MATERIAL: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Material); break; case LS_MODIFIER_TANGENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Tangent); break; case LS_MODIFIER_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Noise); break; case LS_MODIFIER_CREASE_ANGLE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_CreaseAngle); break; case LS_MODIFIER_CURVATURE_3D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Curvature_3D); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } for (m = modifiers->first; m; m = m->next) { switch (m->type) { case LS_MODIFIER_ALONG_STROKE: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_AlongStroke *)m)->color_ramp); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: writestruct( wd, DATA, ColorBand, 1, ((LineStyleColorModifier_DistanceFromCamera *)m)->color_ramp); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: writestruct( wd, DATA, ColorBand, 1, ((LineStyleColorModifier_DistanceFromObject *)m)->color_ramp); break; case LS_MODIFIER_MATERIAL: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Material *)m)->color_ramp); break; case LS_MODIFIER_TANGENT: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Tangent *)m)->color_ramp); break; case LS_MODIFIER_NOISE: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Noise *)m)->color_ramp); break; case LS_MODIFIER_CREASE_ANGLE: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_CreaseAngle *)m)->color_ramp); break; case LS_MODIFIER_CURVATURE_3D: writestruct( wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Curvature_3D *)m)->color_ramp); break; } } } static void write_linestyle_alpha_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_ALONG_STROKE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_AlongStroke); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_DistanceFromCamera); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_DistanceFromObject); break; case LS_MODIFIER_MATERIAL: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Material); break; case LS_MODIFIER_TANGENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Tangent); break; case LS_MODIFIER_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Noise); break; case LS_MODIFIER_CREASE_ANGLE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_CreaseAngle); break; case LS_MODIFIER_CURVATURE_3D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Curvature_3D); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } for (m = modifiers->first; m; m = m->next) { switch (m->type) { case LS_MODIFIER_ALONG_STROKE: write_curvemapping(wd, ((LineStyleAlphaModifier_AlongStroke *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromCamera *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromObject *)m)->curve); break; case LS_MODIFIER_MATERIAL: write_curvemapping(wd, ((LineStyleAlphaModifier_Material *)m)->curve); break; case LS_MODIFIER_TANGENT: write_curvemapping(wd, ((LineStyleAlphaModifier_Tangent *)m)->curve); break; case LS_MODIFIER_NOISE: write_curvemapping(wd, ((LineStyleAlphaModifier_Noise *)m)->curve); break; case LS_MODIFIER_CREASE_ANGLE: write_curvemapping(wd, ((LineStyleAlphaModifier_CreaseAngle *)m)->curve); break; case LS_MODIFIER_CURVATURE_3D: write_curvemapping(wd, ((LineStyleAlphaModifier_Curvature_3D *)m)->curve); break; } } } static void write_linestyle_thickness_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_ALONG_STROKE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_AlongStroke); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_DistanceFromCamera); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_DistanceFromObject); break; case LS_MODIFIER_MATERIAL: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Material); break; case LS_MODIFIER_CALLIGRAPHY: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Calligraphy); break; case LS_MODIFIER_TANGENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Tangent); break; case LS_MODIFIER_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Noise); break; case LS_MODIFIER_CREASE_ANGLE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_CreaseAngle); break; case LS_MODIFIER_CURVATURE_3D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Curvature_3D); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } for (m = modifiers->first; m; m = m->next) { switch (m->type) { case LS_MODIFIER_ALONG_STROKE: write_curvemapping(wd, ((LineStyleThicknessModifier_AlongStroke *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromCamera *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromObject *)m)->curve); break; case LS_MODIFIER_MATERIAL: write_curvemapping(wd, ((LineStyleThicknessModifier_Material *)m)->curve); break; case LS_MODIFIER_TANGENT: write_curvemapping(wd, ((LineStyleThicknessModifier_Tangent *)m)->curve); break; case LS_MODIFIER_CREASE_ANGLE: write_curvemapping(wd, ((LineStyleThicknessModifier_CreaseAngle *)m)->curve); break; case LS_MODIFIER_CURVATURE_3D: write_curvemapping(wd, ((LineStyleThicknessModifier_Curvature_3D *)m)->curve); break; } } } static void write_linestyle_geometry_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_SAMPLING: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Sampling); break; case LS_MODIFIER_BEZIER_CURVE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_BezierCurve); break; case LS_MODIFIER_SINUS_DISPLACEMENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_SinusDisplacement); break; case LS_MODIFIER_SPATIAL_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_SpatialNoise); break; case LS_MODIFIER_PERLIN_NOISE_1D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_PerlinNoise1D); break; case LS_MODIFIER_PERLIN_NOISE_2D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_PerlinNoise2D); break; case LS_MODIFIER_BACKBONE_STRETCHER: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_BackboneStretcher); break; case LS_MODIFIER_TIP_REMOVER: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_TipRemover); break; case LS_MODIFIER_POLYGONIZATION: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Polygonalization); break; case LS_MODIFIER_GUIDING_LINES: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_GuidingLines); break; case LS_MODIFIER_BLUEPRINT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Blueprint); break; case LS_MODIFIER_2D_OFFSET: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_2DOffset); break; case LS_MODIFIER_2D_TRANSFORM: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_2DTransform); break; case LS_MODIFIER_SIMPLIFICATION: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Simplification); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } } static void write_linestyle(WriteData *wd, FreestyleLineStyle *linestyle) { if (linestyle->id.us > 0 || wd->use_memfile) { writestruct(wd, ID_LS, FreestyleLineStyle, 1, linestyle); write_iddata(wd, &linestyle->id); if (linestyle->adt) { write_animdata(wd, linestyle->adt); } write_linestyle_color_modifiers(wd, &linestyle->color_modifiers); write_linestyle_alpha_modifiers(wd, &linestyle->alpha_modifiers); write_linestyle_thickness_modifiers(wd, &linestyle->thickness_modifiers); write_linestyle_geometry_modifiers(wd, &linestyle->geometry_modifiers); for (int a = 0; a < MAX_MTEX; a++) { if (linestyle->mtex[a]) { writestruct(wd, DATA, MTex, 1, linestyle->mtex[a]); } } if (linestyle->nodetree) { writestruct(wd, DATA, bNodeTree, 1, linestyle->nodetree); write_nodetree_nolib(wd, linestyle->nodetree); } } } static void write_cachefile(WriteData *wd, CacheFile *cache_file) { if (cache_file->id.us > 0 || wd->use_memfile) { writestruct(wd, ID_CF, CacheFile, 1, cache_file); if (cache_file->adt) { write_animdata(wd, cache_file->adt); } } } static void write_workspace(WriteData *wd, WorkSpace *workspace) { ListBase *layouts = BKE_workspace_layouts_get(workspace); writestruct(wd, ID_WS, WorkSpace, 1, workspace); writelist(wd, DATA, WorkSpaceLayout, layouts); writelist(wd, DATA, WorkSpaceDataRelation, &workspace->hook_layout_relations); writelist(wd, DATA, wmOwnerID, &workspace->owner_ids); writelist(wd, DATA, bToolRef, &workspace->tools); for (bToolRef *tref = workspace->tools.first; tref; tref = tref->next) { if (tref->properties) { IDP_WriteProperty(tref->properties, wd); } } } /* Keep it last of write_foodata functions. */ static void write_libraries(WriteData *wd, Main *main) { ListBase *lbarray[MAX_LIBARRAY]; ID *id; int a, tot; bool found_one; for (; main; main = main->next) { a = tot = set_listbasepointers(main, lbarray); /* test: is lib being used */ if (main->curlib && main->curlib->packedfile) { found_one = true; } else { found_one = false; while (!found_one && tot--) { for (id = lbarray[tot]->first; id; id = id->next) { if (id->us > 0 && ((id->tag & LIB_TAG_EXTERN) || ((id->tag & LIB_TAG_INDIRECT) && (id->flag & LIB_INDIRECT_WEAK_LINK)))) { found_one = true; break; } } } } /* To be able to restore 'quit.blend' and temp saves, * the packed blend has to be in undo buffers... */ /* XXX needs rethink, just like save UI in undo files now - * would be nice to append things only for the 'quit.blend' and temp saves. */ if (found_one) { /* Not overridable. */ writestruct(wd, ID_LI, Library, 1, main->curlib); write_iddata(wd, &main->curlib->id); if (main->curlib->packedfile) { PackedFile *pf = main->curlib->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); if (wd->use_memfile == false) { printf("write packed .blend: %s\n", main->curlib->name); } } /* Write link placeholders for all direct linked IDs. */ while (a--) { for (id = lbarray[a]->first; id; id = id->next) { if (id->us > 0 && ((id->tag & LIB_TAG_EXTERN) || ((id->tag & LIB_TAG_INDIRECT) && (id->flag & LIB_INDIRECT_WEAK_LINK)))) { if (!BKE_idcode_is_linkable(GS(id->name))) { printf( "ERROR: write file: data-block '%s' from lib '%s' is not linkable " "but is flagged as directly linked", id->name, main->curlib->filepath); BLI_assert(0); } writestruct(wd, ID_LINK_PLACEHOLDER, ID, 1, id); } } } } } mywrite_flush(wd); } /* context is usually defined by WM, two cases where no WM is available: * - for forward compatibility, curscreen has to be saved * - for undofile, curscene needs to be saved */ static void write_global(WriteData *wd, int fileflags, Main *mainvar) { const bool is_undo = wd->use_memfile; FileGlobal fg; bScreen *screen; Scene *scene; ViewLayer *view_layer; char subvstr[8]; /* prevent mem checkers from complaining */ memset(fg._pad, 0, sizeof(fg._pad)); memset(fg.filename, 0, sizeof(fg.filename)); memset(fg.build_hash, 0, sizeof(fg.build_hash)); fg._pad1 = NULL; current_screen_compat(mainvar, is_undo, &screen, &scene, &view_layer); /* XXX still remap G */ fg.curscreen = screen; fg.curscene = scene; fg.cur_view_layer = view_layer; /* prevent to save this, is not good convention, and feature with concerns... */ fg.fileflags = (fileflags & ~G_FILE_FLAG_ALL_RUNTIME); fg.globalf = G.f; BLI_strncpy(fg.filename, mainvar->name, sizeof(fg.filename)); sprintf(subvstr, "%4d", BLENDER_SUBVERSION); memcpy(fg.subvstr, subvstr, 4); fg.subversion = BLENDER_SUBVERSION; fg.minversion = BLENDER_MINVERSION; fg.minsubversion = BLENDER_MINSUBVERSION; #ifdef WITH_BUILDINFO { extern unsigned long build_commit_timestamp; extern char build_hash[]; /* TODO(sergey): Add branch name to file as well? */ fg.build_commit_timestamp = build_commit_timestamp; BLI_strncpy(fg.build_hash, build_hash, sizeof(fg.build_hash)); } #else fg.build_commit_timestamp = 0; BLI_strncpy(fg.build_hash, "unknown", sizeof(fg.build_hash)); #endif writestruct(wd, GLOB, FileGlobal, 1, &fg); } /* preview image, first 2 values are width and height * second are an RGBA image (uchar) * note, this uses 'TEST' since new types will segfault on file load for older blender versions. */ static void write_thumb(WriteData *wd, const BlendThumbnail *thumb) { if (thumb) { writedata(wd, TEST, BLEN_THUMB_MEMSIZE_FILE(thumb->width, thumb->height), thumb); } } /** \} */ /* -------------------------------------------------------------------- */ /** \name File Writing (Private) * \{ */ /* if MemFile * there's filesave to memory */ static bool write_file_handle(Main *mainvar, WriteWrap *ww, MemFile *compare, MemFile *current, int write_flags, const BlendThumbnail *thumb) { BHead bhead; ListBase mainlist; char buf[16]; WriteData *wd; blo_split_main(&mainlist, mainvar); wd = mywrite_begin(ww, compare, current); sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void *) == 8) ? '-' : '_', (ENDIAN_ORDER == B_ENDIAN) ? 'V' : 'v', BLENDER_VERSION); mywrite(wd, buf, 12); write_renderinfo(wd, mainvar); write_thumb(wd, thumb); write_global(wd, write_flags, mainvar); /* The windowmanager and screen often change, * avoid thumbnail detecting changes because of this. */ mywrite_flush(wd); OverrideLibraryStorage *override_storage = wd->use_memfile ? NULL : BKE_lib_override_library_operations_store_initialize(); /* This outer loop allows to save first data-blocks from real mainvar, * then the temp ones from override process, * if needed, without duplicating whole code. */ Main *bmain = mainvar; do { ListBase *lbarray[MAX_LIBARRAY]; int a = set_listbasepointers(bmain, lbarray); while (a--) { ID *id = lbarray[a]->first; if (id && GS(id->name) == ID_LI) { continue; /* Libraries are handled separately below. */ } for (; id; id = id->next) { /* We should never attempt to write non-regular IDs * (i.e. all kind of temp/runtime ones). */ BLI_assert( (id->tag & (LIB_TAG_NO_MAIN | LIB_TAG_NO_USER_REFCOUNT | LIB_TAG_NOT_ALLOCATED)) == 0); const bool do_override = !ELEM(override_storage, NULL, bmain) && id->override_library; if (do_override) { BKE_lib_override_library_operations_store_start(bmain, override_storage, id); } switch ((ID_Type)GS(id->name)) { case ID_WM: write_windowmanager(wd, (wmWindowManager *)id); break; case ID_WS: write_workspace(wd, (WorkSpace *)id); break; case ID_SCR: write_screen(wd, (bScreen *)id); break; case ID_MC: write_movieclip(wd, (MovieClip *)id); break; case ID_MSK: write_mask(wd, (Mask *)id); break; case ID_SCE: write_scene(wd, (Scene *)id); break; case ID_CU: write_curve(wd, (Curve *)id); break; case ID_MB: write_mball(wd, (MetaBall *)id); break; case ID_IM: write_image(wd, (Image *)id); break; case ID_CA: write_camera(wd, (Camera *)id); break; case ID_LA: write_light(wd, (Light *)id); break; case ID_LT: write_lattice(wd, (Lattice *)id); break; case ID_VF: write_vfont(wd, (VFont *)id); break; case ID_KE: write_key(wd, (Key *)id); break; case ID_WO: write_world(wd, (World *)id); break; case ID_TXT: write_text(wd, (Text *)id); break; case ID_SPK: write_speaker(wd, (Speaker *)id); break; case ID_LP: write_probe(wd, (LightProbe *)id); break; case ID_SO: write_sound(wd, (bSound *)id); break; case ID_GR: write_collection(wd, (Collection *)id); break; case ID_AR: write_armature(wd, (bArmature *)id); break; case ID_AC: write_action(wd, (bAction *)id); break; case ID_OB: write_object(wd, (Object *)id); break; case ID_MA: write_material(wd, (Material *)id); break; case ID_TE: write_texture(wd, (Tex *)id); break; case ID_ME: write_mesh(wd, (Mesh *)id); break; case ID_PA: write_particlesettings(wd, (ParticleSettings *)id); break; case ID_NT: write_nodetree(wd, (bNodeTree *)id); break; case ID_BR: write_brush(wd, (Brush *)id); break; case ID_PAL: write_palette(wd, (Palette *)id); break; case ID_PC: write_paintcurve(wd, (PaintCurve *)id); break; case ID_GD: write_gpencil(wd, (bGPdata *)id); break; case ID_LS: write_linestyle(wd, (FreestyleLineStyle *)id); break; case ID_CF: write_cachefile(wd, (CacheFile *)id); break; case ID_LI: /* Do nothing, handled below - and should never be reached. */ BLI_assert(0); break; case ID_IP: /* Do nothing, deprecated. */ break; default: /* Should never be reached. */ BLI_assert(0); break; } if (do_override) { BKE_lib_override_library_operations_store_end(override_storage, id); } } mywrite_flush(wd); } } while ((bmain != override_storage) && (bmain = override_storage)); if (override_storage) { BKE_lib_override_library_operations_store_finalize(override_storage); override_storage = NULL; } /* Special handling, operating over split Mains... */ write_libraries(wd, mainvar->next); /* So changes above don't cause a 'DNA1' to be detected as changed on undo. */ mywrite_flush(wd); if (write_flags & G_FILE_USERPREFS) { write_userdef(wd, &U); } /* Write DNA last, because (to be implemented) test for which structs are written. * * Note that we *borrow* the pointer to 'DNAstr', * so writing each time uses the same address and doesn't cause unnecessary undo overhead. */ writedata(wd, DNA1, wd->sdna->data_len, wd->sdna->data); /* end of file */ memset(&bhead, 0, sizeof(BHead)); bhead.code = ENDB; mywrite(wd, &bhead, sizeof(BHead)); blo_join_main(&mainlist); return mywrite_end(wd); } /* do reverse file history: .blend1 -> .blend2, .blend -> .blend1 */ /* return: success(0), failure(1) */ static bool do_history(const char *name, ReportList *reports) { char tempname1[FILE_MAX], tempname2[FILE_MAX]; int hisnr = U.versions; if (U.versions == 0) { return 0; } if (strlen(name) < 2) { BKE_report(reports, RPT_ERROR, "Unable to make version backup: filename too short"); return 1; } while (hisnr > 1) { BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr - 1); if (BLI_exists(tempname1)) { BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr); if (BLI_rename(tempname1, tempname2)) { BKE_report(reports, RPT_ERROR, "Unable to make version backup"); return true; } } hisnr--; } /* is needed when hisnr==1 */ if (BLI_exists(name)) { BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr); if (BLI_rename(name, tempname1)) { BKE_report(reports, RPT_ERROR, "Unable to make version backup"); return true; } } return 0; } /** \} */ /* -------------------------------------------------------------------- */ /** \name File Writing (Public) * \{ */ /** * \return Success. */ bool BLO_write_file(Main *mainvar, const char *filepath, int write_flags, ReportList *reports, const BlendThumbnail *thumb) { char tempname[FILE_MAX + 1]; eWriteWrapType ww_type; WriteWrap ww; /* path backup/restore */ void *path_list_backup = NULL; const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE); if (G.debug & G_DEBUG_IO && mainvar->lock != NULL) { BKE_report(reports, RPT_INFO, "Checking sanity of current .blend file *BEFORE* save to disk"); BLO_main_validate_libraries(mainvar, reports); BLO_main_validate_shapekeys(mainvar, reports); } /* open temporary file, so we preserve the original in case we crash */ BLI_snprintf(tempname, sizeof(tempname), "%s@", filepath); if (write_flags & G_FILE_COMPRESS) { ww_type = WW_WRAP_ZLIB; } else { ww_type = WW_WRAP_NONE; } ww_handle_init(ww_type, &ww); if (ww.open(&ww, tempname) == false) { BKE_reportf( reports, RPT_ERROR, "Cannot open file %s for writing: %s", tempname, strerror(errno)); return 0; } /* check if we need to backup and restore paths */ if (UNLIKELY((write_flags & G_FILE_RELATIVE_REMAP) && (G_FILE_SAVE_COPY & write_flags))) { path_list_backup = BKE_bpath_list_backup(mainvar, path_list_flag); } /* remapping of relative paths to new file location */ if (write_flags & G_FILE_RELATIVE_REMAP) { char dir1[FILE_MAX]; char dir2[FILE_MAX]; BLI_split_dir_part(filepath, dir1, sizeof(dir1)); BLI_split_dir_part(mainvar->name, dir2, sizeof(dir2)); /* just in case there is some subtle difference */ BLI_cleanup_dir(mainvar->name, dir1); BLI_cleanup_dir(mainvar->name, dir2); if (G.relbase_valid && (BLI_path_cmp(dir1, dir2) == 0)) { write_flags &= ~G_FILE_RELATIVE_REMAP; } else { if (G.relbase_valid) { /* blend may not have been saved before. Tn this case * we should not have any relative paths, but if there * is somehow, an invalid or empty G_MAIN->name it will * print an error, don't try make the absolute in this case. */ BKE_bpath_absolute_convert(mainvar, BKE_main_blendfile_path_from_global(), NULL); } } } if (write_flags & G_FILE_RELATIVE_REMAP) { /* note, making relative to something OTHER then G_MAIN->name */ BKE_bpath_relative_convert(mainvar, filepath, NULL); } /* actual file writing */ const bool err = write_file_handle(mainvar, &ww, NULL, NULL, write_flags, thumb); ww.close(&ww); if (UNLIKELY(path_list_backup)) { BKE_bpath_list_restore(mainvar, path_list_flag, path_list_backup); BKE_bpath_list_free(path_list_backup); } if (err) { BKE_report(reports, RPT_ERROR, strerror(errno)); remove(tempname); return 0; } /* file save to temporary file was successful */ /* now do reverse file history (move .blend1 -> .blend2, .blend -> .blend1) */ if (write_flags & G_FILE_HISTORY) { const bool err_hist = do_history(filepath, reports); if (err_hist) { BKE_report(reports, RPT_ERROR, "Version backup failed (file saved with @)"); return 0; } } if (BLI_rename(tempname, filepath) != 0) { BKE_report(reports, RPT_ERROR, "Cannot change old file (file saved with @)"); return 0; } if (G.debug & G_DEBUG_IO && mainvar->lock != NULL) { BKE_report(reports, RPT_INFO, "Checking sanity of current .blend file *AFTER* save to disk"); BLO_main_validate_libraries(mainvar, reports); } return 1; } /** * \return Success. */ bool BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags) { write_flags &= ~G_FILE_USERPREFS; const bool err = write_file_handle(mainvar, NULL, compare, current, write_flags, NULL); return (err == 0); } /** \} */