/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2001-2002 by NaN Holding BV. * All rights reserved. * * * Contributor(s): Blender Foundation * * ***** END GPL LICENSE BLOCK ***** */ /** \file blender/blenloader/intern/writefile.c * \ingroup blenloader */ /** * * FILE FORMAT * =========== * * IFF-style structure (but not IFF compatible!) * * start file: *
 *     BLENDER_V100    12 bytes  (versie 1.00)
 *                     V = big endian, v = little endian
 *                     _ = 4 byte pointer, - = 8 byte pointer
 * 
* * datablocks: (also see struct #BHead). *
 *                4 chars
 *                 int,  len data after BHead
 *                 void,  old pointer
 *              int
 *                  int, in case of array: amount of structs
 *     data
 *     ...
 *     ...
 * 
* * Almost all data in Blender are structures. Each struct saved * gets a BHead header. With BHead the struct can be linked again * and compared with StructDNA . * * * WRITE * ===== * * Preferred writing order: (not really a must, but why would you do it random?) * Any case: direct data is ALWAYS after the lib block * * (Local file data) * - for each LibBlock * - write LibBlock * - write associated direct data * (External file data) * - per library * - write library block * - per LibBlock * - write the ID of LibBlock * - write #TEST (#RenderInfo struct. 128x128 blend file preview is optional). * - write #GLOB (#FileGlobal struct) (some global vars). * - write #DNA1 (#SDNA struct) * - write #USER (#UserDef struct) if filename is ``~/X.XX/config/startup.blend``. */ #include #include #include #include #include #include #ifdef WIN32 # include /* odd include order-issue */ # include "winsock2.h" # include # include "BLI_winstuff.h" #else # include /* FreeBSD, for write() and close(). */ #endif #include "BLI_utildefines.h" /* allow writefile to use deprecated functionality (for forward compatibility code) */ #define DNA_DEPRECATED_ALLOW #include "DNA_anim_types.h" #include "DNA_armature_types.h" #include "DNA_actuator_types.h" #include "DNA_brush_types.h" #include "DNA_camera_types.h" #include "DNA_cloth_types.h" #include "DNA_constraint_types.h" #include "DNA_controller_types.h" #include "DNA_dynamicpaint_types.h" #include "DNA_genfile.h" #include "DNA_group_types.h" #include "DNA_gpencil_types.h" #include "DNA_fileglobal_types.h" #include "DNA_key_types.h" #include "DNA_lattice_types.h" #include "DNA_lamp_types.h" #include "DNA_linestyle_types.h" #include "DNA_meta_types.h" #include "DNA_mesh_types.h" #include "DNA_meshdata_types.h" #include "DNA_material_types.h" #include "DNA_node_types.h" #include "DNA_object_types.h" #include "DNA_object_force.h" #include "DNA_packedFile_types.h" #include "DNA_particle_types.h" #include "DNA_property_types.h" #include "DNA_rigidbody_types.h" #include "DNA_scene_types.h" #include "DNA_sdna_types.h" #include "DNA_sequence_types.h" #include "DNA_sensor_types.h" #include "DNA_smoke_types.h" #include "DNA_space_types.h" #include "DNA_screen_types.h" #include "DNA_speaker_types.h" #include "DNA_sound_types.h" #include "DNA_text_types.h" #include "DNA_view3d_types.h" #include "DNA_vfont_types.h" #include "DNA_world_types.h" #include "DNA_windowmanager_types.h" #include "DNA_movieclip_types.h" #include "DNA_mask_types.h" #include "MEM_guardedalloc.h" // MEM_freeN #include "BLI_bitmap.h" #include "BLI_blenlib.h" #include "BLI_linklist.h" #include "BLI_mempool.h" #include "BKE_action.h" #include "BKE_blender_version.h" #include "BKE_bpath.h" #include "BKE_curve.h" #include "BKE_constraint.h" #include "BKE_global.h" // for G #include "BKE_idcode.h" #include "BKE_library.h" // for set_listbasepointers #include "BKE_main.h" #include "BKE_node.h" #include "BKE_report.h" #include "BKE_sequencer.h" #include "BKE_subsurf.h" #include "BKE_modifier.h" #include "BKE_fcurve.h" #include "BKE_pointcache.h" #include "BKE_mesh.h" #ifdef USE_NODE_COMPAT_CUSTOMNODES #include "NOD_socket.h" /* for sock->default_value data */ #endif #include "BLO_writefile.h" #include "BLO_readfile.h" #include "BLO_undofile.h" #include "BLO_blend_defs.h" #include "readfile.h" /* for SDNA_TYPE_FROM_STRUCT() macro */ #include "dna_type_offsets.h" #include /* ********* my write, buffered writing with minimum size chunks ************ */ /* Use optimal allocation since blocks of this size are kept in memory for undo. */ #define MYWRITE_BUFFER_SIZE (MEM_SIZE_OPTIMAL(1 << 17)) /* 128kb */ #define MYWRITE_MAX_CHUNK (MEM_SIZE_OPTIMAL(1 << 15)) /* ~32kb */ /** \name Small API to handle compression. * \{ */ typedef enum { WW_WRAP_NONE = 1, WW_WRAP_ZLIB, } eWriteWrapType; typedef struct WriteWrap WriteWrap; struct WriteWrap { /* callbacks */ bool (*open)(WriteWrap *ww, const char *filepath); bool (*close)(WriteWrap *ww); size_t (*write)(WriteWrap *ww, const char *data, size_t data_len); /* internal */ union { int file_handle; gzFile gz_handle; } _user_data; }; /* none */ #define FILE_HANDLE(ww) \ (ww)->_user_data.file_handle static bool ww_open_none(WriteWrap *ww, const char *filepath) { int file; file = BLI_open(filepath, O_BINARY + O_WRONLY + O_CREAT + O_TRUNC, 0666); if (file != -1) { FILE_HANDLE(ww) = file; return true; } else { return false; } } static bool ww_close_none(WriteWrap *ww) { return (close(FILE_HANDLE(ww)) != -1); } static size_t ww_write_none(WriteWrap *ww, const char *buf, size_t buf_len) { return write(FILE_HANDLE(ww), buf, buf_len); } #undef FILE_HANDLE /* zlib */ #define FILE_HANDLE(ww) \ (ww)->_user_data.gz_handle static bool ww_open_zlib(WriteWrap *ww, const char *filepath) { gzFile file; file = BLI_gzopen(filepath, "wb1"); if (file != Z_NULL) { FILE_HANDLE(ww) = file; return true; } else { return false; } } static bool ww_close_zlib(WriteWrap *ww) { return (gzclose(FILE_HANDLE(ww)) == Z_OK); } static size_t ww_write_zlib(WriteWrap *ww, const char *buf, size_t buf_len) { return gzwrite(FILE_HANDLE(ww), buf, buf_len); } #undef FILE_HANDLE /* --- end compression types --- */ static void ww_handle_init(eWriteWrapType ww_type, WriteWrap *r_ww) { memset(r_ww, 0, sizeof(*r_ww)); switch (ww_type) { case WW_WRAP_ZLIB: { r_ww->open = ww_open_zlib; r_ww->close = ww_close_zlib; r_ww->write = ww_write_zlib; break; } default: { r_ww->open = ww_open_none; r_ww->close = ww_close_none; r_ww->write = ww_write_none; break; } } } /** \} */ typedef struct { const struct SDNA *sdna; unsigned char *buf; MemFile *compare, *current; int tot, count; bool error; /* Wrap writing, so we can use zlib or * other compression types later, see: G_FILE_COMPRESS * Will be NULL for UNDO. */ WriteWrap *ww; #ifdef USE_BMESH_SAVE_AS_COMPAT bool use_mesh_compat; /* option to save with older mesh format */ #endif } WriteData; static WriteData *writedata_new(WriteWrap *ww) { WriteData *wd = MEM_callocN(sizeof(*wd), "writedata"); wd->sdna = DNA_sdna_current_get(); wd->ww = ww; wd->buf = MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf"); return wd; } static void writedata_do_write(WriteData *wd, const void *mem, int memlen) { if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) { return; } if (UNLIKELY(wd->error)) { return; } /* memory based save */ if (wd->current) { memfile_chunk_add(NULL, wd->current, mem, memlen); } else { if (wd->ww->write(wd->ww, mem, memlen) != memlen) { wd->error = true; } } } static void writedata_free(WriteData *wd) { MEM_freeN(wd->buf); MEM_freeN(wd); } /***/ /** * Flush helps the de-duplicating memory for undo-save by logically segmenting data, * so differences in one part of memory won't cause unrelated data to be duplicated. */ static void mywrite_flush(WriteData *wd) { if (wd->count) { writedata_do_write(wd, wd->buf, wd->count); wd->count = 0; } } /** * Low level WRITE(2) wrapper that buffers data * \param adr Pointer to new chunk of data * \param len Length of new chunk of data * \warning Talks to other functions with global parameters */ static void mywrite(WriteData *wd, const void *adr, int len) { if (UNLIKELY(wd->error)) { return; } if (adr == NULL) { BLI_assert(0); return; } wd->tot += len; /* if we have a single big chunk, write existing data in * buffer and write out big chunk in smaller pieces */ if (len > MYWRITE_MAX_CHUNK) { if (wd->count) { writedata_do_write(wd, wd->buf, wd->count); wd->count = 0; } do { int writelen = MIN2(len, MYWRITE_MAX_CHUNK); writedata_do_write(wd, adr, writelen); adr = (const char *)adr + writelen; len -= writelen; } while (len > 0); return; } /* if data would overflow buffer, write out the buffer */ if (len + wd->count > MYWRITE_BUFFER_SIZE - 1) { writedata_do_write(wd, wd->buf, wd->count); wd->count = 0; } /* append data at end of buffer */ memcpy(&wd->buf[wd->count], adr, len); wd->count += len; } /** * BeGiN initializer for mywrite * \param ww: File write wrapper. * \param compare Previous memory file (can be NULL). * \param current The current memory file (can be NULL). * \warning Talks to other functions with global parameters */ static WriteData *bgnwrite(WriteWrap *ww, MemFile *compare, MemFile *current) { WriteData *wd = writedata_new(ww); if (wd == NULL) { return NULL; } wd->compare = compare; wd->current = current; /* this inits comparing */ memfile_chunk_add(compare, NULL, NULL, 0); return wd; } /** * END the mywrite wrapper * \return 1 if write failed * \return unknown global variable otherwise * \warning Talks to other functions with global parameters */ static bool endwrite(WriteData *wd) { if (wd->count) { writedata_do_write(wd, wd->buf, wd->count); wd->count = 0; } const bool err = wd->error; writedata_free(wd); return err; } /* ********** WRITE FILE ****************** */ static void writestruct_at_address_nr( WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr, const void *data) { BHead bh; const short *sp; BLI_assert(struct_nr > 0 && struct_nr < SDNA_TYPE_MAX); if (adr == NULL || data == NULL || nr == 0) { return; } /* init BHead */ bh.code = filecode; bh.old = adr; bh.nr = nr; bh.SDNAnr = struct_nr; sp = wd->sdna->structs[bh.SDNAnr]; bh.len = nr * wd->sdna->typelens[sp[0]]; if (bh.len == 0) { return; } mywrite(wd, &bh, sizeof(BHead)); mywrite(wd, data, bh.len); } static void writestruct_at_address_id( WriteData *wd, int filecode, const char *structname, int nr, const void *adr, const void *data) { if (adr == NULL || data == NULL || nr == 0) { return; } const int SDNAnr = DNA_struct_find_nr(wd->sdna, structname); if (UNLIKELY(SDNAnr == -1)) { printf("error: can't find SDNA code <%s>\n", structname); return; } writestruct_at_address_nr(wd, filecode, SDNAnr, nr, adr, data); } static void writestruct_nr( WriteData *wd, int filecode, const int struct_nr, int nr, const void *adr) { writestruct_at_address_nr(wd, filecode, struct_nr, nr, adr, adr); } static void writestruct_id( WriteData *wd, int filecode, const char *structname, int nr, const void *adr) { writestruct_at_address_id(wd, filecode, structname, nr, adr, adr); } static void writedata(WriteData *wd, int filecode, int len, const void *adr) /* do not use for structs */ { BHead bh; if (adr == NULL || len == 0) { return; } /* align to 4 (writes uninitialized bytes in some cases) */ len = (len + 3) & ~3; /* init BHead */ bh.code = filecode; bh.old = adr; bh.nr = 1; bh.SDNAnr = 0; bh.len = len; mywrite(wd, &bh, sizeof(BHead)); mywrite(wd, adr, len); } /* use this to force writing of lists in same order as reading (using link_list) */ static void writelist_nr(WriteData *wd, int filecode, const int struct_nr, const ListBase *lb) { const Link *link = lb->first; while (link) { writestruct_nr(wd, filecode, struct_nr, 1, link); link = link->next; } } #if 0 static void writelist_id(WriteData *wd, int filecode, const char *structname, const ListBase *lb) { const Link *link = lb->first; if (link) { const int struct_nr = DNA_struct_find_nr(wd->sdna, structname); if (struct_nr == -1) { printf("error: can't find SDNA code <%s>\n", structname); return; } while (link) { writestruct_nr(wd, filecode, struct_nr, 1, link); link = link->next; } } } #endif #define writestruct_at_address(wd, filecode, struct_id, nr, adr, data) \ writestruct_at_address_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), nr, adr, data) #define writestruct(wd, filecode, struct_id, nr, adr) \ writestruct_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), nr, adr) #define writelist(wd, filecode, struct_id, lb) \ writelist_nr(wd, filecode, SDNA_TYPE_FROM_STRUCT(struct_id), lb) /* *************** writing some direct data structs used in more code parts **************** */ /*These functions are used by blender's .blend system for file saving/loading.*/ void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd); void IDP_WriteProperty(const IDProperty *prop, void *wd); static void IDP_WriteArray(const IDProperty *prop, void *wd) { /*REMEMBER to set totalen to len in the linking code!!*/ if (prop->data.pointer) { writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer); if (prop->subtype == IDP_GROUP) { IDProperty **array = prop->data.pointer; int a; for (a = 0; a < prop->len; a++) { IDP_WriteProperty(array[a], wd); } } } } static void IDP_WriteIDPArray(const IDProperty *prop, void *wd) { /*REMEMBER to set totalen to len in the linking code!!*/ if (prop->data.pointer) { const IDProperty *array = prop->data.pointer; int a; writestruct(wd, DATA, IDProperty, prop->len, array); for (a = 0; a < prop->len; a++) { IDP_WriteProperty_OnlyData(&array[a], wd); } } } static void IDP_WriteString(const IDProperty *prop, void *wd) { /*REMEMBER to set totalen to len in the linking code!!*/ writedata(wd, DATA, prop->len, prop->data.pointer); } static void IDP_WriteGroup(const IDProperty *prop, void *wd) { IDProperty *loop; for (loop = prop->data.group.first; loop; loop = loop->next) { IDP_WriteProperty(loop, wd); } } /* Functions to read/write ID Properties */ void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd) { switch (prop->type) { case IDP_GROUP: IDP_WriteGroup(prop, wd); break; case IDP_STRING: IDP_WriteString(prop, wd); break; case IDP_ARRAY: IDP_WriteArray(prop, wd); break; case IDP_IDPARRAY: IDP_WriteIDPArray(prop, wd); break; } } void IDP_WriteProperty(const IDProperty *prop, void *wd) { writestruct(wd, DATA, IDProperty, 1, prop); IDP_WriteProperty_OnlyData(prop, wd); } static void write_iddata(void *wd, const ID *id) { /* ID_WM's id->properties are considered runtime only, and never written in .blend file. */ if (id->properties && !ELEM(GS(id->name), ID_WM)) { IDP_WriteProperty(id->properties, wd); } } static void write_previews(WriteData *wd, const PreviewImage *prv_orig) { /* Never write previews when doing memsave (i.e. undo/redo)! */ if (prv_orig && !wd->current) { PreviewImage prv = *prv_orig; /* don't write out large previews if not requested */ if (!(U.flag & USER_SAVE_PREVIEWS)) { prv.w[1] = 0; prv.h[1] = 0; prv.rect[1] = NULL; } writestruct_at_address(wd, DATA, PreviewImage, 1, prv_orig, &prv); if (prv.rect[0]) { writedata(wd, DATA, prv.w[0] * prv.h[0] * sizeof(unsigned int), prv.rect[0]); } if (prv.rect[1]) { writedata(wd, DATA, prv.w[1] * prv.h[1] * sizeof(unsigned int), prv.rect[1]); } } } static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers) { FModifier *fcm; /* Write all modifiers first (for faster reloading) */ writelist(wd, DATA, FModifier, fmodifiers); /* Modifiers */ for (fcm = fmodifiers->first; fcm; fcm = fcm->next) { const FModifierTypeInfo *fmi = fmodifier_get_typeinfo(fcm); /* Write the specific data */ if (fmi && fcm->data) { /* firstly, just write the plain fmi->data struct */ writestruct_id(wd, DATA, fmi->structName, 1, fcm->data); /* do any modifier specific stuff */ switch (fcm->type) { case FMODIFIER_TYPE_GENERATOR: { FMod_Generator *data = fcm->data; /* write coefficients array */ if (data->coefficients) { writedata(wd, DATA, sizeof(float) * (data->arraysize), data->coefficients); } break; } case FMODIFIER_TYPE_ENVELOPE: { FMod_Envelope *data = fcm->data; /* write envelope data */ if (data->data) { writestruct(wd, DATA, FCM_EnvelopeData, data->totvert, data->data); } break; } case FMODIFIER_TYPE_PYTHON: { FMod_Python *data = fcm->data; /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ IDP_WriteProperty(data->prop, wd); break; } } } } } static void write_fcurves(WriteData *wd, ListBase *fcurves) { FCurve *fcu; writelist(wd, DATA, FCurve, fcurves); for (fcu = fcurves->first; fcu; fcu = fcu->next) { /* curve data */ if (fcu->bezt) { writestruct(wd, DATA, BezTriple, fcu->totvert, fcu->bezt); } if (fcu->fpt) { writestruct(wd, DATA, FPoint, fcu->totvert, fcu->fpt); } if (fcu->rna_path) { writedata(wd, DATA, strlen(fcu->rna_path) + 1, fcu->rna_path); } /* driver data */ if (fcu->driver) { ChannelDriver *driver = fcu->driver; DriverVar *dvar; writestruct(wd, DATA, ChannelDriver, 1, driver); /* variables */ writelist(wd, DATA, DriverVar, &driver->variables); for (dvar = driver->variables.first; dvar; dvar = dvar->next) { DRIVER_TARGETS_USED_LOOPER(dvar) { if (dtar->rna_path) { writedata(wd, DATA, strlen(dtar->rna_path) + 1, dtar->rna_path); } } DRIVER_TARGETS_LOOPER_END } } /* write F-Modifiers */ write_fmodifiers(wd, &fcu->modifiers); } } static void write_actions(WriteData *wd, ListBase *idbase) { bAction *act; bActionGroup *grp; TimeMarker *marker; for (act = idbase->first; act; act = act->id.next) { if (act->id.us > 0 || wd->current) { writestruct(wd, ID_AC, bAction, 1, act); write_iddata(wd, &act->id); write_fcurves(wd, &act->curves); for (grp = act->groups.first; grp; grp = grp->next) { writestruct(wd, DATA, bActionGroup, 1, grp); } for (marker = act->markers.first; marker; marker = marker->next) { writestruct(wd, DATA, TimeMarker, 1, marker); } } } mywrite_flush(wd); } static void write_keyingsets(WriteData *wd, ListBase *list) { KeyingSet *ks; KS_Path *ksp; for (ks = list->first; ks; ks = ks->next) { /* KeyingSet */ writestruct(wd, DATA, KeyingSet, 1, ks); /* Paths */ for (ksp = ks->paths.first; ksp; ksp = ksp->next) { /* Path */ writestruct(wd, DATA, KS_Path, 1, ksp); if (ksp->rna_path) { writedata(wd, DATA, strlen(ksp->rna_path) + 1, ksp->rna_path); } } } } static void write_nlastrips(WriteData *wd, ListBase *strips) { NlaStrip *strip; writelist(wd, DATA, NlaStrip, strips); for (strip = strips->first; strip; strip = strip->next) { /* write the strip's F-Curves and modifiers */ write_fcurves(wd, &strip->fcurves); write_fmodifiers(wd, &strip->modifiers); /* write the strip's children */ write_nlastrips(wd, &strip->strips); } } static void write_nladata(WriteData *wd, ListBase *nlabase) { NlaTrack *nlt; /* write all the tracks */ for (nlt = nlabase->first; nlt; nlt = nlt->next) { /* write the track first */ writestruct(wd, DATA, NlaTrack, 1, nlt); /* write the track's strips */ write_nlastrips(wd, &nlt->strips); } } static void write_animdata(WriteData *wd, AnimData *adt) { AnimOverride *aor; /* firstly, just write the AnimData block */ writestruct(wd, DATA, AnimData, 1, adt); /* write drivers */ write_fcurves(wd, &adt->drivers); /* write overrides */ // FIXME: are these needed? for (aor = adt->overrides.first; aor; aor = aor->next) { /* overrides consist of base data + rna_path */ writestruct(wd, DATA, AnimOverride, 1, aor); writedata(wd, DATA, strlen(aor->rna_path) + 1, aor->rna_path); } // TODO write the remaps (if they are needed) /* write NLA data */ write_nladata(wd, &adt->nla_tracks); } static void write_curvemapping_curves(WriteData *wd, CurveMapping *cumap) { for (int a = 0; a < CM_TOT; a++) { writestruct(wd, DATA, CurveMapPoint, cumap->cm[a].totpoint, cumap->cm[a].curve); } } static void write_curvemapping(WriteData *wd, CurveMapping *cumap) { writestruct(wd, DATA, CurveMapping, 1, cumap); write_curvemapping_curves(wd, cumap); } static void write_node_socket(WriteData *wd, bNodeTree *UNUSED(ntree), bNode *node, bNodeSocket *sock) { #ifdef USE_NODE_COMPAT_CUSTOMNODES /* forward compatibility code, so older blenders still open */ sock->stack_type = 1; if (node->type == NODE_GROUP) { bNodeTree *ngroup = (bNodeTree *)node->id; if (ngroup) { /* for node groups: look up the deprecated groupsock pointer */ sock->groupsock = ntreeFindSocketInterface(ngroup, sock->in_out, sock->identifier); BLI_assert(sock->groupsock != NULL); /* node group sockets now use the generic identifier string to verify group nodes, * old blender uses the own_index. */ sock->own_index = sock->groupsock->own_index; } } #endif /* actual socket writing */ writestruct(wd, DATA, bNodeSocket, 1, sock); if (sock->prop) { IDP_WriteProperty(sock->prop, wd); } if (sock->default_value) { writedata(wd, DATA, MEM_allocN_len(sock->default_value), sock->default_value); } } static void write_node_socket_interface(WriteData *wd, bNodeTree *UNUSED(ntree), bNodeSocket *sock) { #ifdef USE_NODE_COMPAT_CUSTOMNODES /* forward compatibility code, so older blenders still open */ sock->stack_type = 1; /* Reconstruct the deprecated default_value structs in socket interface DNA. */ if (sock->default_value == NULL && sock->typeinfo) { node_socket_init_default_value(sock); } #endif /* actual socket writing */ writestruct(wd, DATA, bNodeSocket, 1, sock); if (sock->prop) { IDP_WriteProperty(sock->prop, wd); } if (sock->default_value) { writedata(wd, DATA, MEM_allocN_len(sock->default_value), sock->default_value); } } /* this is only direct data, tree itself should have been written */ static void write_nodetree(WriteData *wd, bNodeTree *ntree) { bNode *node; bNodeSocket *sock; bNodeLink *link; /* for link_list() speed, we write per list */ if (ntree->adt) { write_animdata(wd, ntree->adt); } for (node = ntree->nodes.first; node; node = node->next) { writestruct(wd, DATA, bNode, 1, node); if (node->prop) { IDP_WriteProperty(node->prop, wd); } for (sock = node->inputs.first; sock; sock = sock->next) { write_node_socket(wd, ntree, node, sock); } for (sock = node->outputs.first; sock; sock = sock->next) { write_node_socket(wd, ntree, node, sock); } for (link = node->internal_links.first; link; link = link->next) { writestruct(wd, DATA, bNodeLink, 1, link); } if (node->storage) { /* could be handlerized at some point, now only 1 exception still */ if ((ntree->type == NTREE_SHADER) && ELEM(node->type, SH_NODE_CURVE_VEC, SH_NODE_CURVE_RGB)) { write_curvemapping(wd, node->storage); } else if (ntree->type == NTREE_SHADER && (node->type == SH_NODE_SCRIPT)) { NodeShaderScript *nss = (NodeShaderScript *)node->storage; if (nss->bytecode) { writedata(wd, DATA, strlen(nss->bytecode) + 1, nss->bytecode); } writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage); } else if ((ntree->type == NTREE_COMPOSIT) && ELEM(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT)) { write_curvemapping(wd, node->storage); } else if ((ntree->type == NTREE_COMPOSIT) && (node->type == CMP_NODE_MOVIEDISTORTION)) { /* pass */ } else { writestruct_id(wd, DATA, node->typeinfo->storagename, 1, node->storage); } } if (node->type == CMP_NODE_OUTPUT_FILE) { /* inputs have own storage data */ for (sock = node->inputs.first; sock; sock = sock->next) { writestruct(wd, DATA, NodeImageMultiFileSocket, 1, sock->storage); } } if (node->type == CMP_NODE_IMAGE) { /* write extra socket info */ for (sock = node->outputs.first; sock; sock = sock->next) { writestruct(wd, DATA, NodeImageLayer, 1, sock->storage); } } } for (link = ntree->links.first; link; link = link->next) { writestruct(wd, DATA, bNodeLink, 1, link); } for (sock = ntree->inputs.first; sock; sock = sock->next) { write_node_socket_interface(wd, ntree, sock); } for (sock = ntree->outputs.first; sock; sock = sock->next) { write_node_socket_interface(wd, ntree, sock); } } /** * Take care using 'use_active_win', since we wont want the currently active window * to change which scene renders (currently only used for undo). */ static void current_screen_compat(Main *mainvar, bScreen **r_screen, bool use_active_win) { wmWindowManager *wm; wmWindow *window = NULL; /* find a global current screen in the first open window, to have * a reasonable default for reading in older versions */ wm = mainvar->wm.first; if (wm) { if (use_active_win) { /* write the active window into the file, needed for multi-window undo T43424 */ for (window = wm->windows.first; window; window = window->next) { if (window->active) { break; } } /* fallback */ if (window == NULL) { window = wm->windows.first; } } else { window = wm->windows.first; } } *r_screen = (window) ? window->screen : NULL; } typedef struct RenderInfo { int sfra; int efra; char scene_name[MAX_ID_NAME - 2]; } RenderInfo; /* was for historic render-deamon feature, * now write because it can be easily extracted without * reading the whole blend file */ static void write_renderinfo(WriteData *wd, Main *mainvar) { bScreen *curscreen; Scene *sce, *curscene = NULL; RenderInfo data; /* XXX in future, handle multiple windows with multiple screens? */ current_screen_compat(mainvar, &curscreen, false); if (curscreen) { curscene = curscreen->scene; } for (sce = mainvar->scene.first; sce; sce = sce->id.next) { if (sce->id.lib == NULL && (sce == curscene || (sce->r.scemode & R_BG_RENDER))) { data.sfra = sce->r.sfra; data.efra = sce->r.efra; memset(data.scene_name, 0, sizeof(data.scene_name)); BLI_strncpy(data.scene_name, sce->id.name + 2, sizeof(data.scene_name)); writedata(wd, REND, sizeof(data), &data); } } } static void write_keymapitem(WriteData *wd, wmKeyMapItem *kmi) { writestruct(wd, DATA, wmKeyMapItem, 1, kmi); if (kmi->properties) { IDP_WriteProperty(kmi->properties, wd); } } static void write_userdef(WriteData *wd) { bTheme *btheme; wmKeyMap *keymap; wmKeyMapItem *kmi; wmKeyMapDiffItem *kmdi; bAddon *bext; bPathCompare *path_cmp; uiStyle *style; writestruct(wd, USER, UserDef, 1, &U); for (btheme = U.themes.first; btheme; btheme = btheme->next) { writestruct(wd, DATA, bTheme, 1, btheme); } for (keymap = U.user_keymaps.first; keymap; keymap = keymap->next) { writestruct(wd, DATA, wmKeyMap, 1, keymap); for (kmdi = keymap->diff_items.first; kmdi; kmdi = kmdi->next) { writestruct(wd, DATA, wmKeyMapDiffItem, 1, kmdi); if (kmdi->remove_item) { write_keymapitem(wd, kmdi->remove_item); } if (kmdi->add_item) { write_keymapitem(wd, kmdi->add_item); } } for (kmi = keymap->items.first; kmi; kmi = kmi->next) { write_keymapitem(wd, kmi); } } for (bext = U.addons.first; bext; bext = bext->next) { writestruct(wd, DATA, bAddon, 1, bext); if (bext->prop) { IDP_WriteProperty(bext->prop, wd); } } for (path_cmp = U.autoexec_paths.first; path_cmp; path_cmp = path_cmp->next) { writestruct(wd, DATA, bPathCompare, 1, path_cmp); } for (style = U.uistyles.first; style; style = style->next) { writestruct(wd, DATA, uiStyle, 1, style); } } static void write_boid_state(WriteData *wd, BoidState *state) { BoidRule *rule = state->rules.first; writestruct(wd, DATA, BoidState, 1, state); for (; rule; rule = rule->next) { switch (rule->type) { case eBoidRuleType_Goal: case eBoidRuleType_Avoid: writestruct(wd, DATA, BoidRuleGoalAvoid, 1, rule); break; case eBoidRuleType_AvoidCollision: writestruct(wd, DATA, BoidRuleAvoidCollision, 1, rule); break; case eBoidRuleType_FollowLeader: writestruct(wd, DATA, BoidRuleFollowLeader, 1, rule); break; case eBoidRuleType_AverageSpeed: writestruct(wd, DATA, BoidRuleAverageSpeed, 1, rule); break; case eBoidRuleType_Fight: writestruct(wd, DATA, BoidRuleFight, 1, rule); break; default: writestruct(wd, DATA, BoidRule, 1, rule); break; } } #if 0 BoidCondition *cond = state->conditions.first; for (; cond; cond = cond->next) { writestruct(wd, DATA, BoidCondition, 1, cond); } #endif } /* update this also to readfile.c */ static const char *ptcache_data_struct[] = { "", // BPHYS_DATA_INDEX "", // BPHYS_DATA_LOCATION "", // BPHYS_DATA_VELOCITY "", // BPHYS_DATA_ROTATION "", // BPHYS_DATA_AVELOCITY / BPHYS_DATA_XCONST */ "", // BPHYS_DATA_SIZE: "", // BPHYS_DATA_TIMES: "BoidData" // case BPHYS_DATA_BOIDS: }; static const char *ptcache_extra_struct[] = { "", "ParticleSpring" }; static void write_pointcaches(WriteData *wd, ListBase *ptcaches) { PointCache *cache = ptcaches->first; int i; for (; cache; cache = cache->next) { writestruct(wd, DATA, PointCache, 1, cache); if ((cache->flag & PTCACHE_DISK_CACHE) == 0) { PTCacheMem *pm = cache->mem_cache.first; for (; pm; pm = pm->next) { PTCacheExtra *extra = pm->extradata.first; writestruct(wd, DATA, PTCacheMem, 1, pm); for (i = 0; i < BPHYS_TOT_DATA; i++) { if (pm->data[i] && pm->data_types & (1 << i)) { if (ptcache_data_struct[i][0] == '\0') { writedata(wd, DATA, MEM_allocN_len(pm->data[i]), pm->data[i]); } else { writestruct_id(wd, DATA, ptcache_data_struct[i], pm->totpoint, pm->data[i]); } } } for (; extra; extra = extra->next) { if (ptcache_extra_struct[extra->type][0] == '\0') { continue; } writestruct(wd, DATA, PTCacheExtra, 1, extra); writestruct_id(wd, DATA, ptcache_extra_struct[extra->type], extra->totdata, extra->data); } } } } } static void write_particlesettings(WriteData *wd, ListBase *idbase) { ParticleSettings *part; ParticleDupliWeight *dw; GroupObject *go; int a; part = idbase->first; while (part) { if (part->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_PA, ParticleSettings, 1, part); write_iddata(wd, &part->id); if (part->adt) { write_animdata(wd, part->adt); } writestruct(wd, DATA, PartDeflect, 1, part->pd); writestruct(wd, DATA, PartDeflect, 1, part->pd2); writestruct(wd, DATA, EffectorWeights, 1, part->effector_weights); if (part->clumpcurve) { write_curvemapping(wd, part->clumpcurve); } if (part->roughcurve) { write_curvemapping(wd, part->roughcurve); } dw = part->dupliweights.first; for (; dw; dw = dw->next) { /* update indices */ dw->index = 0; if (part->dup_group) { /* can be NULL if lining fails or set to None */ go = part->dup_group->gobject.first; while (go && go->ob != dw->ob) { go = go->next; dw->index++; } } writestruct(wd, DATA, ParticleDupliWeight, 1, dw); } if (part->boids && part->phystype == PART_PHYS_BOIDS) { BoidState *state = part->boids->states.first; writestruct(wd, DATA, BoidSettings, 1, part->boids); for (; state; state = state->next) { write_boid_state(wd, state); } } if (part->fluid && part->phystype == PART_PHYS_FLUID) { writestruct(wd, DATA, SPHFluidSettings, 1, part->fluid); } for (a = 0; a < MAX_MTEX; a++) { if (part->mtex[a]) { writestruct(wd, DATA, MTex, 1, part->mtex[a]); } } } part = part->id.next; } } static void write_particlesystems(WriteData *wd, ListBase *particles) { ParticleSystem *psys = particles->first; ParticleTarget *pt; int a; for (; psys; psys = psys->next) { writestruct(wd, DATA, ParticleSystem, 1, psys); if (psys->particles) { writestruct(wd, DATA, ParticleData, psys->totpart, psys->particles); if (psys->particles->hair) { ParticleData *pa = psys->particles; for (a = 0; a < psys->totpart; a++, pa++) { writestruct(wd, DATA, HairKey, pa->totkey, pa->hair); } } if (psys->particles->boid && (psys->part->phystype == PART_PHYS_BOIDS)) { writestruct(wd, DATA, BoidParticle, psys->totpart, psys->particles->boid); } if (psys->part->fluid && (psys->part->phystype == PART_PHYS_FLUID) && (psys->part->fluid->flag & SPH_VISCOELASTIC_SPRINGS)) { writestruct(wd, DATA, ParticleSpring, psys->tot_fluidsprings, psys->fluid_springs); } } pt = psys->targets.first; for (; pt; pt = pt->next) { writestruct(wd, DATA, ParticleTarget, 1, pt); } if (psys->child) { writestruct(wd, DATA, ChildParticle, psys->totchild, psys->child); } if (psys->clmd) { writestruct(wd, DATA, ClothModifierData, 1, psys->clmd); writestruct(wd, DATA, ClothSimSettings, 1, psys->clmd->sim_parms); writestruct(wd, DATA, ClothCollSettings, 1, psys->clmd->coll_parms); } write_pointcaches(wd, &psys->ptcaches); } } static void write_properties(WriteData *wd, ListBase *lb) { bProperty *prop; prop = lb->first; while (prop) { writestruct(wd, DATA, bProperty, 1, prop); if (prop->poin && prop->poin != &prop->data) { writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin); } prop = prop->next; } } static void write_sensors(WriteData *wd, ListBase *lb) { bSensor *sens; sens = lb->first; while (sens) { writestruct(wd, DATA, bSensor, 1, sens); writedata(wd, DATA, sizeof(void *) * sens->totlinks, sens->links); switch (sens->type) { case SENS_NEAR: writestruct(wd, DATA, bNearSensor, 1, sens->data); break; case SENS_MOUSE: writestruct(wd, DATA, bMouseSensor, 1, sens->data); break; case SENS_KEYBOARD: writestruct(wd, DATA, bKeyboardSensor, 1, sens->data); break; case SENS_PROPERTY: writestruct(wd, DATA, bPropertySensor, 1, sens->data); break; case SENS_ARMATURE: writestruct(wd, DATA, bArmatureSensor, 1, sens->data); break; case SENS_ACTUATOR: writestruct(wd, DATA, bActuatorSensor, 1, sens->data); break; case SENS_DELAY: writestruct(wd, DATA, bDelaySensor, 1, sens->data); break; case SENS_COLLISION: writestruct(wd, DATA, bCollisionSensor, 1, sens->data); break; case SENS_RADAR: writestruct(wd, DATA, bRadarSensor, 1, sens->data); break; case SENS_RANDOM: writestruct(wd, DATA, bRandomSensor, 1, sens->data); break; case SENS_RAY: writestruct(wd, DATA, bRaySensor, 1, sens->data); break; case SENS_MESSAGE: writestruct(wd, DATA, bMessageSensor, 1, sens->data); break; case SENS_JOYSTICK: writestruct(wd, DATA, bJoystickSensor, 1, sens->data); break; default: ; /* error: don't know how to write this file */ } sens = sens->next; } } static void write_controllers(WriteData *wd, ListBase *lb) { bController *cont; cont = lb->first; while (cont) { writestruct(wd, DATA, bController, 1, cont); writedata(wd, DATA, sizeof(void *) * cont->totlinks, cont->links); switch (cont->type) { case CONT_EXPRESSION: writestruct(wd, DATA, bExpressionCont, 1, cont->data); break; case CONT_PYTHON: writestruct(wd, DATA, bPythonCont, 1, cont->data); break; default: ; /* error: don't know how to write this file */ } cont = cont->next; } } static void write_actuators(WriteData *wd, ListBase *lb) { bActuator *act; act = lb->first; while (act) { writestruct(wd, DATA, bActuator, 1, act); switch (act->type) { case ACT_ACTION: case ACT_SHAPEACTION: writestruct(wd, DATA, bActionActuator, 1, act->data); break; case ACT_SOUND: writestruct(wd, DATA, bSoundActuator, 1, act->data); break; case ACT_OBJECT: writestruct(wd, DATA, bObjectActuator, 1, act->data); break; case ACT_PROPERTY: writestruct(wd, DATA, bPropertyActuator, 1, act->data); break; case ACT_CAMERA: writestruct(wd, DATA, bCameraActuator, 1, act->data); break; case ACT_CONSTRAINT: writestruct(wd, DATA, bConstraintActuator, 1, act->data); break; case ACT_EDIT_OBJECT: writestruct(wd, DATA, bEditObjectActuator, 1, act->data); break; case ACT_SCENE: writestruct(wd, DATA, bSceneActuator, 1, act->data); break; case ACT_GROUP: writestruct(wd, DATA, bGroupActuator, 1, act->data); break; case ACT_RANDOM: writestruct(wd, DATA, bRandomActuator, 1, act->data); break; case ACT_MESSAGE: writestruct(wd, DATA, bMessageActuator, 1, act->data); break; case ACT_GAME: writestruct(wd, DATA, bGameActuator, 1, act->data); break; case ACT_VISIBILITY: writestruct(wd, DATA, bVisibilityActuator, 1, act->data); break; case ACT_2DFILTER: writestruct(wd, DATA, bTwoDFilterActuator, 1, act->data); break; case ACT_PARENT: writestruct(wd, DATA, bParentActuator, 1, act->data); break; case ACT_STATE: writestruct(wd, DATA, bStateActuator, 1, act->data); break; case ACT_ARMATURE: writestruct(wd, DATA, bArmatureActuator, 1, act->data); break; case ACT_STEERING: writestruct(wd, DATA, bSteeringActuator, 1, act->data); break; case ACT_MOUSE: writestruct(wd, DATA, bMouseActuator, 1, act->data); break; default: ; /* error: don't know how to write this file */ } act = act->next; } } static void write_motionpath(WriteData *wd, bMotionPath *mpath) { /* sanity checks */ if (mpath == NULL) { return; } /* firstly, just write the motionpath struct */ writestruct(wd, DATA, bMotionPath, 1, mpath); /* now write the array of data */ writestruct(wd, DATA, bMotionPathVert, mpath->length, mpath->points); } static void write_constraints(WriteData *wd, ListBase *conlist) { bConstraint *con; for (con = conlist->first; con; con = con->next) { const bConstraintTypeInfo *cti = BKE_constraint_typeinfo_get(con); /* Write the specific data */ if (cti && con->data) { /* firstly, just write the plain con->data struct */ writestruct_id(wd, DATA, cti->structName, 1, con->data); /* do any constraint specific stuff */ switch (con->type) { case CONSTRAINT_TYPE_PYTHON: { bPythonConstraint *data = con->data; bConstraintTarget *ct; /* write targets */ for (ct = data->targets.first; ct; ct = ct->next) { writestruct(wd, DATA, bConstraintTarget, 1, ct); } /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ IDP_WriteProperty(data->prop, wd); break; } case CONSTRAINT_TYPE_SPLINEIK: { bSplineIKConstraint *data = con->data; /* write points array */ writedata(wd, DATA, sizeof(float) * (data->numpoints), data->points); break; } } } /* Write the constraint */ writestruct(wd, DATA, bConstraint, 1, con); } } static void write_pose(WriteData *wd, bPose *pose) { bPoseChannel *chan; bActionGroup *grp; /* Write each channel */ if (pose == NULL) { return; } /* Write channels */ for (chan = pose->chanbase.first; chan; chan = chan->next) { /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ if (chan->prop) { IDP_WriteProperty(chan->prop, wd); } write_constraints(wd, &chan->constraints); write_motionpath(wd, chan->mpath); /* prevent crashes with autosave, * when a bone duplicated in editmode has not yet been assigned to its posechannel */ if (chan->bone) { /* gets restored on read, for library armatures */ chan->selectflag = chan->bone->flag & BONE_SELECTED; } writestruct(wd, DATA, bPoseChannel, 1, chan); } /* Write groups */ for (grp = pose->agroups.first; grp; grp = grp->next) { writestruct(wd, DATA, bActionGroup, 1, grp); } /* write IK param */ if (pose->ikparam) { const char *structname = BKE_pose_ikparam_get_name(pose); if (structname) { writestruct_id(wd, DATA, structname, 1, pose->ikparam); } } /* Write this pose */ writestruct(wd, DATA, bPose, 1, pose); } static void write_defgroups(WriteData *wd, ListBase *defbase) { for (bDeformGroup *defgroup = defbase->first; defgroup; defgroup = defgroup->next) { writestruct(wd, DATA, bDeformGroup, 1, defgroup); } } static void write_modifiers(WriteData *wd, ListBase *modbase) { ModifierData *md; if (modbase == NULL) { return; } for (md = modbase->first; md; md = md->next) { const ModifierTypeInfo *mti = modifierType_getInfo(md->type); if (mti == NULL) { return; } writestruct_id(wd, DATA, mti->structName, 1, md); if (md->type == eModifierType_Hook) { HookModifierData *hmd = (HookModifierData *)md; if (hmd->curfalloff) { write_curvemapping(wd, hmd->curfalloff); } writedata(wd, DATA, sizeof(int) * hmd->totindex, hmd->indexar); } else if (md->type == eModifierType_Cloth) { ClothModifierData *clmd = (ClothModifierData *)md; writestruct(wd, DATA, ClothSimSettings, 1, clmd->sim_parms); writestruct(wd, DATA, ClothCollSettings, 1, clmd->coll_parms); writestruct(wd, DATA, EffectorWeights, 1, clmd->sim_parms->effector_weights); write_pointcaches(wd, &clmd->ptcaches); } else if (md->type == eModifierType_Smoke) { SmokeModifierData *smd = (SmokeModifierData *)md; if (smd->type & MOD_SMOKE_TYPE_DOMAIN) { if (smd->domain) { write_pointcaches(wd, &(smd->domain->ptcaches[0])); /* create fake pointcache so that old blender versions can read it */ smd->domain->point_cache[1] = BKE_ptcache_add(&smd->domain->ptcaches[1]); smd->domain->point_cache[1]->flag |= PTCACHE_DISK_CACHE | PTCACHE_FAKE_SMOKE; smd->domain->point_cache[1]->step = 1; write_pointcaches(wd, &(smd->domain->ptcaches[1])); } writestruct(wd, DATA, SmokeDomainSettings, 1, smd->domain); if (smd->domain) { /* cleanup the fake pointcache */ BKE_ptcache_free_list(&smd->domain->ptcaches[1]); smd->domain->point_cache[1] = NULL; writestruct(wd, DATA, EffectorWeights, 1, smd->domain->effector_weights); } } else if (smd->type & MOD_SMOKE_TYPE_FLOW) { writestruct(wd, DATA, SmokeFlowSettings, 1, smd->flow); } else if (smd->type & MOD_SMOKE_TYPE_COLL) { writestruct(wd, DATA, SmokeCollSettings, 1, smd->coll); } } else if (md->type == eModifierType_Fluidsim) { FluidsimModifierData *fluidmd = (FluidsimModifierData *)md; writestruct(wd, DATA, FluidsimSettings, 1, fluidmd->fss); } else if (md->type == eModifierType_DynamicPaint) { DynamicPaintModifierData *pmd = (DynamicPaintModifierData *)md; if (pmd->canvas) { DynamicPaintSurface *surface; writestruct(wd, DATA, DynamicPaintCanvasSettings, 1, pmd->canvas); /* write surfaces */ for (surface = pmd->canvas->surfaces.first; surface; surface = surface->next) { writestruct(wd, DATA, DynamicPaintSurface, 1, surface); } /* write caches and effector weights */ for (surface = pmd->canvas->surfaces.first; surface; surface = surface->next) { write_pointcaches(wd, &(surface->ptcaches)); writestruct(wd, DATA, EffectorWeights, 1, surface->effector_weights); } } if (pmd->brush) { writestruct(wd, DATA, DynamicPaintBrushSettings, 1, pmd->brush); writestruct(wd, DATA, ColorBand, 1, pmd->brush->paint_ramp); writestruct(wd, DATA, ColorBand, 1, pmd->brush->vel_ramp); } } else if (md->type == eModifierType_Collision) { #if 0 CollisionModifierData *collmd = (CollisionModifierData *)md; // TODO: CollisionModifier should use pointcache // + have proper reset events before enabling this writestruct(wd, DATA, MVert, collmd->numverts, collmd->x); writestruct(wd, DATA, MVert, collmd->numverts, collmd->xnew); writestruct(wd, DATA, MFace, collmd->numfaces, collmd->mfaces); #endif } else if (md->type == eModifierType_MeshDeform) { MeshDeformModifierData *mmd = (MeshDeformModifierData *)md; int size = mmd->dyngridsize; writestruct(wd, DATA, MDefInfluence, mmd->totinfluence, mmd->bindinfluences); writedata(wd, DATA, sizeof(int) * (mmd->totvert + 1), mmd->bindoffsets); writedata(wd, DATA, sizeof(float) * 3 * mmd->totcagevert, mmd->bindcagecos); writestruct(wd, DATA, MDefCell, size * size * size, mmd->dyngrid); writestruct(wd, DATA, MDefInfluence, mmd->totinfluence, mmd->dyninfluences); writedata(wd, DATA, sizeof(int) * mmd->totvert, mmd->dynverts); } else if (md->type == eModifierType_Warp) { WarpModifierData *tmd = (WarpModifierData *)md; if (tmd->curfalloff) { write_curvemapping(wd, tmd->curfalloff); } } else if (md->type == eModifierType_WeightVGEdit) { WeightVGEditModifierData *wmd = (WeightVGEditModifierData *)md; if (wmd->cmap_curve) { write_curvemapping(wd, wmd->cmap_curve); } } else if (md->type == eModifierType_LaplacianDeform) { LaplacianDeformModifierData *lmd = (LaplacianDeformModifierData *)md; writedata(wd, DATA, sizeof(float) * lmd->total_verts * 3, lmd->vertexco); } else if (md->type == eModifierType_CorrectiveSmooth) { CorrectiveSmoothModifierData *csmd = (CorrectiveSmoothModifierData *)md; if (csmd->bind_coords) { writedata(wd, DATA, sizeof(float[3]) * csmd->bind_coords_num, csmd->bind_coords); } } } } static void write_objects(WriteData *wd, ListBase *idbase) { Object *ob; ob = idbase->first; while (ob) { if (ob->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_OB, Object, 1, ob); write_iddata(wd, &ob->id); if (ob->adt) { write_animdata(wd, ob->adt); } /* direct data */ writedata(wd, DATA, sizeof(void *) * ob->totcol, ob->mat); writedata(wd, DATA, sizeof(char) * ob->totcol, ob->matbits); /* write_effects(wd, &ob->effect); */ /* not used anymore */ write_properties(wd, &ob->prop); write_sensors(wd, &ob->sensors); write_controllers(wd, &ob->controllers); write_actuators(wd, &ob->actuators); if (ob->type == OB_ARMATURE) { bArmature *arm = ob->data; if (arm && ob->pose && arm->act_bone) { BLI_strncpy(ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone)); } } write_pose(wd, ob->pose); write_defgroups(wd, &ob->defbase); write_constraints(wd, &ob->constraints); write_motionpath(wd, ob->mpath); writestruct(wd, DATA, PartDeflect, 1, ob->pd); writestruct(wd, DATA, SoftBody, 1, ob->soft); if (ob->soft) { write_pointcaches(wd, &ob->soft->ptcaches); writestruct(wd, DATA, EffectorWeights, 1, ob->soft->effector_weights); } writestruct(wd, DATA, BulletSoftBody, 1, ob->bsoft); if (ob->rigidbody_object) { /* TODO: if any extra data is added to handle duplis, will need separate function then */ writestruct(wd, DATA, RigidBodyOb, 1, ob->rigidbody_object); } if (ob->rigidbody_constraint) { writestruct(wd, DATA, RigidBodyCon, 1, ob->rigidbody_constraint); } if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) { writestruct(wd, DATA, ImageUser, 1, ob->iuser); } write_particlesystems(wd, &ob->particlesystem); write_modifiers(wd, &ob->modifiers); writelist(wd, DATA, LinkData, &ob->pc_ids); writelist(wd, DATA, LodLevel, &ob->lodlevels); } write_previews(wd, ob->preview); ob = ob->id.next; } mywrite_flush(wd); } static void write_vfonts(WriteData *wd, ListBase *idbase) { VFont *vf; PackedFile *pf; vf = idbase->first; while (vf) { if (vf->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_VF, VFont, 1, vf); write_iddata(wd, &vf->id); /* direct data */ if (vf->packedfile) { pf = vf->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); } } vf = vf->id.next; } mywrite_flush(wd); } static void write_keys(WriteData *wd, ListBase *idbase) { Key *key; KeyBlock *kb; key = idbase->first; while (key) { if (key->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_KE, Key, 1, key); write_iddata(wd, &key->id); if (key->adt) { write_animdata(wd, key->adt); } /* direct data */ kb = key->block.first; while (kb) { writestruct(wd, DATA, KeyBlock, 1, kb); if (kb->data) { writedata(wd, DATA, kb->totelem * key->elemsize, kb->data); } kb = kb->next; } } key = key->id.next; } mywrite_flush(wd); } static void write_cameras(WriteData *wd, ListBase *idbase) { Camera *cam; cam = idbase->first; while (cam) { if (cam->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_CA, Camera, 1, cam); write_iddata(wd, &cam->id); if (cam->adt) { write_animdata(wd, cam->adt); } } cam = cam->id.next; } } static void write_mballs(WriteData *wd, ListBase *idbase) { MetaBall *mb; MetaElem *ml; mb = idbase->first; while (mb) { if (mb->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_MB, MetaBall, 1, mb); write_iddata(wd, &mb->id); /* direct data */ writedata(wd, DATA, sizeof(void *) * mb->totcol, mb->mat); if (mb->adt) { write_animdata(wd, mb->adt); } ml = mb->elems.first; while (ml) { writestruct(wd, DATA, MetaElem, 1, ml); ml = ml->next; } } mb = mb->id.next; } } static void write_curves(WriteData *wd, ListBase *idbase) { Curve *cu; Nurb *nu; cu = idbase->first; while (cu) { if (cu->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_CU, Curve, 1, cu); write_iddata(wd, &cu->id); /* direct data */ writedata(wd, DATA, sizeof(void *) * cu->totcol, cu->mat); if (cu->adt) { write_animdata(wd, cu->adt); } if (cu->vfont) { writedata(wd, DATA, cu->len + 1, cu->str); writestruct(wd, DATA, CharInfo, cu->len_wchar + 1, cu->strinfo); writestruct(wd, DATA, TextBox, cu->totbox, cu->tb); } else { /* is also the order of reading */ nu = cu->nurb.first; while (nu) { writestruct(wd, DATA, Nurb, 1, nu); nu = nu->next; } nu = cu->nurb.first; while (nu) { if (nu->type == CU_BEZIER) { writestruct(wd, DATA, BezTriple, nu->pntsu, nu->bezt); } else { writestruct(wd, DATA, BPoint, nu->pntsu * nu->pntsv, nu->bp); if (nu->knotsu) { writedata(wd, DATA, KNOTSU(nu) * sizeof(float), nu->knotsu); } if (nu->knotsv) { writedata(wd, DATA, KNOTSV(nu) * sizeof(float), nu->knotsv); } } nu = nu->next; } } } cu = cu->id.next; } mywrite_flush(wd); } static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist) { if (dvlist) { /* Write the dvert list */ writestruct(wd, DATA, MDeformVert, count, dvlist); /* Write deformation data for each dvert */ for (int i = 0; i < count; i++) { if (dvlist[i].dw) { writestruct(wd, DATA, MDeformWeight, dvlist[i].totweight, dvlist[i].dw); } } } } static void write_mdisps(WriteData *wd, int count, MDisps *mdlist, int external) { if (mdlist) { int i; writestruct(wd, DATA, MDisps, count, mdlist); for (i = 0; i < count; ++i) { MDisps *md = &mdlist[i]; if (md->disps) { if (!external) { writedata(wd, DATA, sizeof(float) * 3 * md->totdisp, md->disps); } } if (md->hidden) { writedata(wd, DATA, BLI_BITMAP_SIZE(md->totdisp), md->hidden); } } } } static void write_grid_paint_mask(WriteData *wd, int count, GridPaintMask *grid_paint_mask) { if (grid_paint_mask) { int i; writestruct(wd, DATA, GridPaintMask, count, grid_paint_mask); for (i = 0; i < count; ++i) { GridPaintMask *gpm = &grid_paint_mask[i]; if (gpm->data) { const int gridsize = BKE_ccg_gridsize(gpm->level); writedata(wd, DATA, sizeof(*gpm->data) * gridsize * gridsize, gpm->data); } } } } static void write_customdata( WriteData *wd, ID *id, int count, CustomData *data, CustomDataLayer *layers, int partial_type, int partial_count) { int i; /* write external customdata (not for undo) */ if (data->external && !wd->current) { CustomData_external_write(data, id, CD_MASK_MESH, count, 0); } writestruct_at_address(wd, DATA, CustomDataLayer, data->totlayer, data->layers, layers); for (i = 0; i < data->totlayer; i++) { CustomDataLayer *layer = &layers[i]; const char *structname; int structnum, datasize; if (layer->type == CD_MDEFORMVERT) { /* layer types that allocate own memory need special handling */ write_dverts(wd, count, layer->data); } else if (layer->type == CD_MDISPS) { write_mdisps(wd, count, layer->data, layer->flag & CD_FLAG_EXTERNAL); } else if (layer->type == CD_PAINT_MASK) { const float *layer_data = layer->data; writedata(wd, DATA, sizeof(*layer_data) * count, layer_data); } else if (layer->type == CD_GRID_PAINT_MASK) { write_grid_paint_mask(wd, count, layer->data); } else { CustomData_file_write_info(layer->type, &structname, &structnum); if (structnum) { /* when using partial visibility, the MEdge and MFace layers * are smaller than the original, so their type and count is * passed to make this work */ if (layer->type != partial_type) { datasize = structnum * count; } else { datasize = structnum * partial_count; } writestruct_id(wd, DATA, structname, datasize, layer->data); } else { printf("%s error: layer '%s':%d - can't be written to file\n", __func__, structname, layer->type); } } } if (data->external) { writestruct(wd, DATA, CustomDataExternal, 1, data->external); } } static void write_meshes(WriteData *wd, ListBase *idbase) { Mesh *mesh; bool save_for_old_blender = false; #ifdef USE_BMESH_SAVE_AS_COMPAT save_for_old_blender = wd->use_mesh_compat; /* option to save with older mesh format */ #endif mesh = idbase->first; while (mesh) { CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE]; CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE]; if (mesh->id.us > 0 || wd->current) { /* write LibData */ if (!save_for_old_blender) { /* write a copy of the mesh, don't modify in place because it is * not thread safe for threaded renders that are reading this */ Mesh *old_mesh = mesh; Mesh copy_mesh = *mesh; mesh = ©_mesh; #ifdef USE_BMESH_SAVE_WITHOUT_MFACE /* cache only - don't write */ mesh->mface = NULL; mesh->totface = 0; memset(&mesh->fdata, 0, sizeof(mesh->fdata)); #endif /* USE_BMESH_SAVE_WITHOUT_MFACE */ /** * Those calls: * - Reduce mesh->xdata.totlayer to number of layers to write. * - Fill xlayers with those layers to be written. * Note that mesh->xdata is from now on invalid for Blender, but this is why the whole mesh is * a temp local copy! */ CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff)); CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff)); #ifndef USE_BMESH_SAVE_WITHOUT_MFACE /* Do not copy org fdata in this case!!! */ CustomData_file_write_prepare(&mesh->fdata, &flayers, flayers_buff, ARRAY_SIZE(flayers_buff)); #else flayers = flayers_buff; #endif CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff)); CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff)); writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh); write_iddata(wd, &mesh->id); /* direct data */ if (mesh->adt) { write_animdata(wd, mesh->adt); } writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat); writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, -1, 0); write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, -1, 0); /* fdata is really a dummy - written so slots align */ write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, -1, 0); write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, -1, 0); write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, -1, 0); /* restore pointer */ mesh = old_mesh; } else { #ifdef USE_BMESH_SAVE_AS_COMPAT /* write a copy of the mesh, don't modify in place because it is * not thread safe for threaded renders that are reading this */ Mesh *old_mesh = mesh; Mesh copy_mesh = *mesh; mesh = ©_mesh; mesh->mpoly = NULL; mesh->mface = NULL; mesh->totface = 0; mesh->totpoly = 0; mesh->totloop = 0; CustomData_reset(&mesh->fdata); CustomData_reset(&mesh->pdata); CustomData_reset(&mesh->ldata); mesh->edit_btmesh = NULL; /* now fill in polys to mfaces */ /* XXX This breaks writing design, by using temp allocated memory, which will likely generate * duplicates in stored 'old' addresses. * This is very bad, but do not see easy way to avoid this, aside from generating those data * outside of save process itself. * Maybe we can live with this, though? */ mesh->totface = BKE_mesh_mpoly_to_mface(&mesh->fdata, &old_mesh->ldata, &old_mesh->pdata, mesh->totface, old_mesh->totloop, old_mesh->totpoly); BKE_mesh_update_customdata_pointers(mesh, false); CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff)); CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff)); CustomData_file_write_prepare(&mesh->fdata, &flayers, flayers_buff, ARRAY_SIZE(flayers_buff)); #if 0 CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff)); CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff)); #endif writestruct_at_address(wd, ID_ME, Mesh, 1, old_mesh, mesh); write_iddata(wd, &mesh->id); /* direct data */ if (mesh->adt) { write_animdata(wd, mesh->adt); } writedata(wd, DATA, sizeof(void *) * mesh->totcol, mesh->mat); /* writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); */ /* pre-bmesh NULL's */ write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, -1, 0); write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, -1, 0); write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, -1, 0); /* harmless for older blender versioins but _not_ writing these keeps file size down */ #if 0 write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, -1, 0); write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, -1, 0); #endif CustomData_free(&mesh->fdata, mesh->totface); flayers = NULL; /* restore pointer */ mesh = old_mesh; #endif /* USE_BMESH_SAVE_AS_COMPAT */ } } if (vlayers && vlayers != vlayers_buff) { MEM_freeN(vlayers); } if (elayers && elayers != elayers_buff) { MEM_freeN(elayers); } if (flayers && flayers != flayers_buff) { MEM_freeN(flayers); } if (llayers && llayers != llayers_buff) { MEM_freeN(llayers); } if (players && players != players_buff) { MEM_freeN(players); } mesh = mesh->id.next; } mywrite_flush(wd); } static void write_lattices(WriteData *wd, ListBase *idbase) { Lattice *lt; lt = idbase->first; while (lt) { if (lt->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_LT, Lattice, 1, lt); write_iddata(wd, <->id); /* write animdata */ if (lt->adt) { write_animdata(wd, lt->adt); } /* direct data */ writestruct(wd, DATA, BPoint, lt->pntsu * lt->pntsv * lt->pntsw, lt->def); write_dverts(wd, lt->pntsu * lt->pntsv * lt->pntsw, lt->dvert); } lt = lt->id.next; } mywrite_flush(wd); } static void write_images(WriteData *wd, ListBase *idbase) { Image *ima; PackedFile *pf; ImageView *iv; ImagePackedFile *imapf; ima = idbase->first; while (ima) { if (ima->id.us > 0 || wd->current) { /* Some trickery to keep forward compatibility of packed images. */ BLI_assert(ima->packedfile == NULL); if (ima->packedfiles.first != NULL) { imapf = ima->packedfiles.first; ima->packedfile = imapf->packedfile; } /* write LibData */ writestruct(wd, ID_IM, Image, 1, ima); write_iddata(wd, &ima->id); for (imapf = ima->packedfiles.first; imapf; imapf = imapf->next) { writestruct(wd, DATA, ImagePackedFile, 1, imapf); if (imapf->packedfile) { pf = imapf->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); } } write_previews(wd, ima->preview); for (iv = ima->views.first; iv; iv = iv->next) { writestruct(wd, DATA, ImageView, 1, iv); } writestruct(wd, DATA, Stereo3dFormat, 1, ima->stereo3d_format); ima->packedfile = NULL; } ima = ima->id.next; } mywrite_flush(wd); } static void write_textures(WriteData *wd, ListBase *idbase) { Tex *tex; tex = idbase->first; while (tex) { if (tex->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_TE, Tex, 1, tex); write_iddata(wd, &tex->id); if (tex->adt) { write_animdata(wd, tex->adt); } /* direct data */ if (tex->coba) { writestruct(wd, DATA, ColorBand, 1, tex->coba); } if (tex->type == TEX_ENVMAP && tex->env) { writestruct(wd, DATA, EnvMap, 1, tex->env); } if (tex->type == TEX_POINTDENSITY && tex->pd) { writestruct(wd, DATA, PointDensity, 1, tex->pd); if (tex->pd->coba) { writestruct(wd, DATA, ColorBand, 1, tex->pd->coba); } if (tex->pd->falloff_curve) { write_curvemapping(wd, tex->pd->falloff_curve); } } if (tex->type == TEX_VOXELDATA) { writestruct(wd, DATA, VoxelData, 1, tex->vd); } if (tex->type == TEX_OCEAN && tex->ot) { writestruct(wd, DATA, OceanTex, 1, tex->ot); } /* nodetree is integral part of texture, no libdata */ if (tex->nodetree) { writestruct(wd, DATA, bNodeTree, 1, tex->nodetree); write_nodetree(wd, tex->nodetree); } write_previews(wd, tex->preview); } tex = tex->id.next; } mywrite_flush(wd); } static void write_materials(WriteData *wd, ListBase *idbase) { Material *ma; int a; ma = idbase->first; while (ma) { if (ma->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_MA, Material, 1, ma); write_iddata(wd, &ma->id); if (ma->adt) { write_animdata(wd, ma->adt); } for (a = 0; a < MAX_MTEX; a++) { if (ma->mtex[a]) { writestruct(wd, DATA, MTex, 1, ma->mtex[a]); } } if (ma->ramp_col) { writestruct(wd, DATA, ColorBand, 1, ma->ramp_col); } if (ma->ramp_spec) { writestruct(wd, DATA, ColorBand, 1, ma->ramp_spec); } /* nodetree is integral part of material, no libdata */ if (ma->nodetree) { writestruct(wd, DATA, bNodeTree, 1, ma->nodetree); write_nodetree(wd, ma->nodetree); } write_previews(wd, ma->preview); } ma = ma->id.next; } } static void write_worlds(WriteData *wd, ListBase *idbase) { World *wrld; int a; wrld = idbase->first; while (wrld) { if (wrld->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_WO, World, 1, wrld); write_iddata(wd, &wrld->id); if (wrld->adt) { write_animdata(wd, wrld->adt); } for (a = 0; a < MAX_MTEX; a++) { if (wrld->mtex[a]) { writestruct(wd, DATA, MTex, 1, wrld->mtex[a]); } } /* nodetree is integral part of world, no libdata */ if (wrld->nodetree) { writestruct(wd, DATA, bNodeTree, 1, wrld->nodetree); write_nodetree(wd, wrld->nodetree); } write_previews(wd, wrld->preview); } wrld = wrld->id.next; } } static void write_lamps(WriteData *wd, ListBase *idbase) { Lamp *la; int a; la = idbase->first; while (la) { if (la->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_LA, Lamp, 1, la); write_iddata(wd, &la->id); if (la->adt) { write_animdata(wd, la->adt); } /* direct data */ for (a = 0; a < MAX_MTEX; a++) { if (la->mtex[a]) { writestruct(wd, DATA, MTex, 1, la->mtex[a]); } } if (la->curfalloff) { write_curvemapping(wd, la->curfalloff); } /* nodetree is integral part of lamps, no libdata */ if (la->nodetree) { writestruct(wd, DATA, bNodeTree, 1, la->nodetree); write_nodetree(wd, la->nodetree); } write_previews(wd, la->preview); } la = la->id.next; } mywrite_flush(wd); } static void write_sequence_modifiers(WriteData *wd, ListBase *modbase) { SequenceModifierData *smd; for (smd = modbase->first; smd; smd = smd->next) { const SequenceModifierTypeInfo *smti = BKE_sequence_modifier_type_info_get(smd->type); if (smti) { writestruct_id(wd, DATA, smti->struct_name, 1, smd); if (smd->type == seqModifierType_Curves) { CurvesModifierData *cmd = (CurvesModifierData *)smd; write_curvemapping(wd, &cmd->curve_mapping); } else if (smd->type == seqModifierType_HueCorrect) { HueCorrectModifierData *hcmd = (HueCorrectModifierData *)smd; write_curvemapping(wd, &hcmd->curve_mapping); } } else { writestruct(wd, DATA, SequenceModifierData, 1, smd); } } } static void write_view_settings(WriteData *wd, ColorManagedViewSettings *view_settings) { if (view_settings->curve_mapping) { write_curvemapping(wd, view_settings->curve_mapping); } } static void write_paint(WriteData *wd, Paint *p) { if (p->cavity_curve) { write_curvemapping(wd, p->cavity_curve); } } static void write_scenes(WriteData *wd, ListBase *scebase) { Scene *sce; Base *base; Editing *ed; Sequence *seq; MetaStack *ms; Strip *strip; TimeMarker *marker; TransformOrientation *ts; SceneRenderLayer *srl; SceneRenderView *srv; ToolSettings *tos; FreestyleModuleConfig *fmc; FreestyleLineSet *fls; sce = scebase->first; while (sce) { /* write LibData */ writestruct(wd, ID_SCE, Scene, 1, sce); write_iddata(wd, &sce->id); if (sce->adt) { write_animdata(wd, sce->adt); } write_keyingsets(wd, &sce->keyingsets); /* direct data */ base = sce->base.first; while (base) { writestruct(wd, DATA, Base, 1, base); base = base->next; } tos = sce->toolsettings; writestruct(wd, DATA, ToolSettings, 1, tos); if (tos->vpaint) { writestruct(wd, DATA, VPaint, 1, tos->vpaint); write_paint(wd, &tos->vpaint->paint); } if (tos->wpaint) { writestruct(wd, DATA, VPaint, 1, tos->wpaint); write_paint(wd, &tos->wpaint->paint); } if (tos->sculpt) { writestruct(wd, DATA, Sculpt, 1, tos->sculpt); write_paint(wd, &tos->sculpt->paint); } if (tos->uvsculpt) { writestruct(wd, DATA, UvSculpt, 1, tos->uvsculpt); write_paint(wd, &tos->uvsculpt->paint); } write_paint(wd, &tos->imapaint.paint); ed = sce->ed; if (ed) { writestruct(wd, DATA, Editing, 1, ed); /* reset write flags too */ SEQ_BEGIN(ed, seq) { if (seq->strip) { seq->strip->done = false; } writestruct(wd, DATA, Sequence, 1, seq); } SEQ_END SEQ_BEGIN(ed, seq) { if (seq->strip && seq->strip->done == 0) { /* write strip with 'done' at 0 because readfile */ if (seq->effectdata) { switch (seq->type) { case SEQ_TYPE_COLOR: writestruct(wd, DATA, SolidColorVars, 1, seq->effectdata); break; case SEQ_TYPE_SPEED: writestruct(wd, DATA, SpeedControlVars, 1, seq->effectdata); break; case SEQ_TYPE_WIPE: writestruct(wd, DATA, WipeVars, 1, seq->effectdata); break; case SEQ_TYPE_GLOW: writestruct(wd, DATA, GlowVars, 1, seq->effectdata); break; case SEQ_TYPE_TRANSFORM: writestruct(wd, DATA, TransformVars, 1, seq->effectdata); break; case SEQ_TYPE_GAUSSIAN_BLUR: writestruct(wd, DATA, GaussianBlurVars, 1, seq->effectdata); break; case SEQ_TYPE_TEXT: writestruct(wd, DATA, TextVars, 1, seq->effectdata); break; } } writestruct(wd, DATA, Stereo3dFormat, 1, seq->stereo3d_format); strip = seq->strip; writestruct(wd, DATA, Strip, 1, strip); if (seq->flag & SEQ_USE_CROP && strip->crop) { writestruct(wd, DATA, StripCrop, 1, strip->crop); } if (seq->flag & SEQ_USE_TRANSFORM && strip->transform) { writestruct(wd, DATA, StripTransform, 1, strip->transform); } if (seq->flag & SEQ_USE_PROXY && strip->proxy) { writestruct(wd, DATA, StripProxy, 1, strip->proxy); } if (seq->type == SEQ_TYPE_IMAGE) { writestruct(wd, DATA, StripElem, MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem), strip->stripdata); } else if (ELEM(seq->type, SEQ_TYPE_MOVIE, SEQ_TYPE_SOUND_RAM, SEQ_TYPE_SOUND_HD)) { writestruct(wd, DATA, StripElem, 1, strip->stripdata); } strip->done = true; } if (seq->prop) { IDP_WriteProperty(seq->prop, wd); } write_sequence_modifiers(wd, &seq->modifiers); } SEQ_END /* new; meta stack too, even when its nasty restore code */ for (ms = ed->metastack.first; ms; ms = ms->next) { writestruct(wd, DATA, MetaStack, 1, ms); } } if (sce->r.avicodecdata) { writestruct(wd, DATA, AviCodecData, 1, sce->r.avicodecdata); if (sce->r.avicodecdata->lpFormat) { writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat); } if (sce->r.avicodecdata->lpParms) { writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms); } } if (sce->r.qtcodecdata) { writestruct(wd, DATA, QuicktimeCodecData, 1, sce->r.qtcodecdata); if (sce->r.qtcodecdata->cdParms) { writedata(wd, DATA, sce->r.qtcodecdata->cdSize, sce->r.qtcodecdata->cdParms); } } if (sce->r.ffcodecdata.properties) { IDP_WriteProperty(sce->r.ffcodecdata.properties, wd); } /* writing dynamic list of TimeMarkers to the blend file */ for (marker = sce->markers.first; marker; marker = marker->next) { writestruct(wd, DATA, TimeMarker, 1, marker); } /* writing dynamic list of TransformOrientations to the blend file */ for (ts = sce->transform_spaces.first; ts; ts = ts->next) { writestruct(wd, DATA, TransformOrientation, 1, ts); } for (srl = sce->r.layers.first; srl; srl = srl->next) { writestruct(wd, DATA, SceneRenderLayer, 1, srl); for (fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) { writestruct(wd, DATA, FreestyleModuleConfig, 1, fmc); } for (fls = srl->freestyleConfig.linesets.first; fls; fls = fls->next) { writestruct(wd, DATA, FreestyleLineSet, 1, fls); } } /* writing MultiView to the blend file */ for (srv = sce->r.views.first; srv; srv = srv->next) { writestruct(wd, DATA, SceneRenderView, 1, srv); } if (sce->nodetree) { writestruct(wd, DATA, bNodeTree, 1, sce->nodetree); write_nodetree(wd, sce->nodetree); } write_view_settings(wd, &sce->view_settings); /* writing RigidBodyWorld data to the blend file */ if (sce->rigidbody_world) { writestruct(wd, DATA, RigidBodyWorld, 1, sce->rigidbody_world); writestruct(wd, DATA, EffectorWeights, 1, sce->rigidbody_world->effector_weights); write_pointcaches(wd, &(sce->rigidbody_world->ptcaches)); } write_previews(wd, sce->preview); write_curvemapping_curves(wd, &sce->r.mblur_shutter_curve); sce = sce->id.next; } mywrite_flush(wd); } static void write_gpencils(WriteData *wd, ListBase *lb) { bGPdata *gpd; bGPDlayer *gpl; bGPDframe *gpf; bGPDstroke *gps; for (gpd = lb->first; gpd; gpd = gpd->id.next) { if (gpd->id.us > 0 || wd->current) { /* write gpd data block to file */ writestruct(wd, ID_GD, bGPdata, 1, gpd); write_iddata(wd, &gpd->id); if (gpd->adt) { write_animdata(wd, gpd->adt); } /* write grease-pencil layers to file */ writelist(wd, DATA, bGPDlayer, &gpd->layers); for (gpl = gpd->layers.first; gpl; gpl = gpl->next) { /* write this layer's frames to file */ writelist(wd, DATA, bGPDframe, &gpl->frames); for (gpf = gpl->frames.first; gpf; gpf = gpf->next) { /* write strokes */ writelist(wd, DATA, bGPDstroke, &gpf->strokes); for (gps = gpf->strokes.first; gps; gps = gps->next) { writestruct(wd, DATA, bGPDspoint, gps->totpoints, gps->points); } } } } } mywrite_flush(wd); } static void write_windowmanagers(WriteData *wd, ListBase *lb) { wmWindowManager *wm; wmWindow *win; for (wm = lb->first; wm; wm = wm->id.next) { writestruct(wd, ID_WM, wmWindowManager, 1, wm); write_iddata(wd, &wm->id); for (win = wm->windows.first; win; win = win->next) { writestruct(wd, DATA, wmWindow, 1, win); writestruct(wd, DATA, Stereo3dFormat, 1, win->stereo3d_format); } } /* typically flushing wouldn't be needed however this data _always_ changes, * so flush here for more efficient undo. */ mywrite_flush(wd); } static void write_region(WriteData *wd, ARegion *ar, int spacetype) { writestruct(wd, DATA, ARegion, 1, ar); if (ar->regiondata) { switch (spacetype) { case SPACE_VIEW3D: if (ar->regiontype == RGN_TYPE_WINDOW) { RegionView3D *rv3d = ar->regiondata; writestruct(wd, DATA, RegionView3D, 1, rv3d); if (rv3d->localvd) { writestruct(wd, DATA, RegionView3D, 1, rv3d->localvd); } if (rv3d->clipbb) { writestruct(wd, DATA, BoundBox, 1, rv3d->clipbb); } } else printf("regiondata write missing!\n"); break; default: printf("regiondata write missing!\n"); } } } static void write_uilist(WriteData *wd, uiList *ui_list) { writestruct(wd, DATA, uiList, 1, ui_list); if (ui_list->properties) { IDP_WriteProperty(ui_list->properties, wd); } } static void write_soops(WriteData *wd, SpaceOops *so) { BLI_mempool *ts = so->treestore; if (ts) { SpaceOops so_flat = *so; int elems = BLI_mempool_count(ts); /* linearize mempool to array */ TreeStoreElem *data = elems ? BLI_mempool_as_arrayN(ts, "TreeStoreElem") : NULL; if (data) { /* In this block we use the memory location of the treestore * but _not_ its data, the addresses in this case are UUID's, * since we can't rely on malloc giving us different values each time. */ TreeStore ts_flat = {0}; /* we know the treestore is at least as big as a pointer, * so offsetting works to give us a UUID. */ void *data_addr = (void *)POINTER_OFFSET(ts, sizeof(void *)); ts_flat.usedelem = elems; ts_flat.totelem = elems; ts_flat.data = data_addr; writestruct(wd, DATA, SpaceOops, 1, so); writestruct_at_address(wd, DATA, TreeStore, 1, ts, &ts_flat); writestruct_at_address(wd, DATA, TreeStoreElem, elems, data_addr, data); MEM_freeN(data); } else { so_flat.treestore = NULL; writestruct_at_address(wd, DATA, SpaceOops, 1, so, &so_flat); } } else { writestruct(wd, DATA, SpaceOops, 1, so); } } static void write_screens(WriteData *wd, ListBase *scrbase) { bScreen *sc; ScrArea *sa; ScrVert *sv; ScrEdge *se; sc = scrbase->first; while (sc) { /* write LibData */ /* in 2.50+ files, the file identifier for screens is patched, forward compatibility */ writestruct(wd, ID_SCRN, bScreen, 1, sc); write_iddata(wd, &sc->id); /* direct data */ for (sv = sc->vertbase.first; sv; sv = sv->next) { writestruct(wd, DATA, ScrVert, 1, sv); } for (se = sc->edgebase.first; se; se = se->next) { writestruct(wd, DATA, ScrEdge, 1, se); } for (sa = sc->areabase.first; sa; sa = sa->next) { SpaceLink *sl; Panel *pa; uiList *ui_list; uiPreview *ui_preview; PanelCategoryStack *pc_act; ARegion *ar; writestruct(wd, DATA, ScrArea, 1, sa); for (ar = sa->regionbase.first; ar; ar = ar->next) { write_region(wd, ar, sa->spacetype); for (pa = ar->panels.first; pa; pa = pa->next) { writestruct(wd, DATA, Panel, 1, pa); } for (pc_act = ar->panels_category_active.first; pc_act; pc_act = pc_act->next) { writestruct(wd, DATA, PanelCategoryStack, 1, pc_act); } for (ui_list = ar->ui_lists.first; ui_list; ui_list = ui_list->next) { write_uilist(wd, ui_list); } for (ui_preview = ar->ui_previews.first; ui_preview; ui_preview = ui_preview->next) { writestruct(wd, DATA, uiPreview, 1, ui_preview); } } sl = sa->spacedata.first; while (sl) { for (ar = sl->regionbase.first; ar; ar = ar->next) { write_region(wd, ar, sl->spacetype); } if (sl->spacetype == SPACE_VIEW3D) { View3D *v3d = (View3D *)sl; BGpic *bgpic; writestruct(wd, DATA, View3D, 1, v3d); for (bgpic = v3d->bgpicbase.first; bgpic; bgpic = bgpic->next) { writestruct(wd, DATA, BGpic, 1, bgpic); } if (v3d->localvd) { writestruct(wd, DATA, View3D, 1, v3d->localvd); } if (v3d->fx_settings.ssao) { writestruct(wd, DATA, GPUSSAOSettings, 1, v3d->fx_settings.ssao); } if (v3d->fx_settings.dof) { writestruct(wd, DATA, GPUDOFSettings, 1, v3d->fx_settings.dof); } } else if (sl->spacetype == SPACE_IPO) { SpaceIpo *sipo = (SpaceIpo *)sl; ListBase tmpGhosts = sipo->ghostCurves; /* temporarily disable ghost curves when saving */ sipo->ghostCurves.first = sipo->ghostCurves.last = NULL; writestruct(wd, DATA, SpaceIpo, 1, sl); if (sipo->ads) { writestruct(wd, DATA, bDopeSheet, 1, sipo->ads); } /* reenable ghost curves */ sipo->ghostCurves = tmpGhosts; } else if (sl->spacetype == SPACE_BUTS) { writestruct(wd, DATA, SpaceButs, 1, sl); } else if (sl->spacetype == SPACE_FILE) { SpaceFile *sfile = (SpaceFile *)sl; writestruct(wd, DATA, SpaceFile, 1, sl); if (sfile->params) { writestruct(wd, DATA, FileSelectParams, 1, sfile->params); } } else if (sl->spacetype == SPACE_SEQ) { writestruct(wd, DATA, SpaceSeq, 1, sl); } else if (sl->spacetype == SPACE_OUTLINER) { SpaceOops *so = (SpaceOops *)sl; write_soops(wd, so); } else if (sl->spacetype == SPACE_IMAGE) { writestruct(wd, DATA, SpaceImage, 1, sl); } else if (sl->spacetype == SPACE_TEXT) { writestruct(wd, DATA, SpaceText, 1, sl); } else if (sl->spacetype == SPACE_SCRIPT) { SpaceScript *scr = (SpaceScript *)sl; scr->but_refs = NULL; writestruct(wd, DATA, SpaceScript, 1, sl); } else if (sl->spacetype == SPACE_ACTION) { writestruct(wd, DATA, SpaceAction, 1, sl); } else if (sl->spacetype == SPACE_NLA) { SpaceNla *snla = (SpaceNla *)sl; writestruct(wd, DATA, SpaceNla, 1, snla); if (snla->ads) { writestruct(wd, DATA, bDopeSheet, 1, snla->ads); } } else if (sl->spacetype == SPACE_TIME) { writestruct(wd, DATA, SpaceTime, 1, sl); } else if (sl->spacetype == SPACE_NODE) { SpaceNode *snode = (SpaceNode *)sl; bNodeTreePath *path; writestruct(wd, DATA, SpaceNode, 1, snode); for (path = snode->treepath.first; path; path = path->next) { writestruct(wd, DATA, bNodeTreePath, 1, path); } } else if (sl->spacetype == SPACE_LOGIC) { writestruct(wd, DATA, SpaceLogic, 1, sl); } else if (sl->spacetype == SPACE_CONSOLE) { SpaceConsole *con = (SpaceConsole *)sl; ConsoleLine *cl; for (cl = con->history.first; cl; cl = cl->next) { /* 'len_alloc' is invalid on write, set from 'len' on read */ writestruct(wd, DATA, ConsoleLine, 1, cl); writedata(wd, DATA, cl->len + 1, cl->line); } writestruct(wd, DATA, SpaceConsole, 1, sl); } else if (sl->spacetype == SPACE_USERPREF) { writestruct(wd, DATA, SpaceUserPref, 1, sl); } else if (sl->spacetype == SPACE_CLIP) { writestruct(wd, DATA, SpaceClip, 1, sl); } else if (sl->spacetype == SPACE_INFO) { writestruct(wd, DATA, SpaceInfo, 1, sl); } sl = sl->next; } } sc = sc->id.next; } mywrite_flush(wd); } static void write_bone(WriteData *wd, Bone *bone) { /* PATCH for upward compatibility after 2.37+ armature recode */ bone->size[0] = bone->size[1] = bone->size[2] = 1.0f; /* Write this bone */ writestruct(wd, DATA, Bone, 1, bone); /* Write ID Properties -- and copy this comment EXACTLY for easy finding * of library blocks that implement this.*/ if (bone->prop) { IDP_WriteProperty(bone->prop, wd); } /* Write Children */ for (Bone *cbone = bone->childbase.first; cbone; cbone = cbone->next) { write_bone(wd, cbone); } } static void write_armatures(WriteData *wd, ListBase *idbase) { bArmature *arm; Bone *bone; arm = idbase->first; while (arm) { if (arm->id.us > 0 || wd->current) { writestruct(wd, ID_AR, bArmature, 1, arm); write_iddata(wd, &arm->id); if (arm->adt) { write_animdata(wd, arm->adt); } /* Direct data */ bone = arm->bonebase.first; while (bone) { write_bone(wd, bone); bone = bone->next; } } arm = arm->id.next; } mywrite_flush(wd); } static void write_texts(WriteData *wd, ListBase *idbase) { Text *text; TextLine *tmp; text = idbase->first; while (text) { if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) { text->flags &= ~TXT_ISEXT; } /* write LibData */ writestruct(wd, ID_TXT, Text, 1, text); write_iddata(wd, &text->id); if (text->name) { writedata(wd, DATA, strlen(text->name) + 1, text->name); } if (!(text->flags & TXT_ISEXT)) { /* now write the text data, in two steps for optimization in the readfunction */ tmp = text->lines.first; while (tmp) { writestruct(wd, DATA, TextLine, 1, tmp); tmp = tmp->next; } tmp = text->lines.first; while (tmp) { writedata(wd, DATA, tmp->len + 1, tmp->line); tmp = tmp->next; } } text = text->id.next; } mywrite_flush(wd); } static void write_speakers(WriteData *wd, ListBase *idbase) { Speaker *spk; spk = idbase->first; while (spk) { if (spk->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_SPK, Speaker, 1, spk); write_iddata(wd, &spk->id); if (spk->adt) { write_animdata(wd, spk->adt); } } spk = spk->id.next; } } static void write_sounds(WriteData *wd, ListBase *idbase) { bSound *sound; PackedFile *pf; sound = idbase->first; while (sound) { if (sound->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_SO, bSound, 1, sound); write_iddata(wd, &sound->id); if (sound->packedfile) { pf = sound->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); } } sound = sound->id.next; } mywrite_flush(wd); } static void write_groups(WriteData *wd, ListBase *idbase) { Group *group; GroupObject *go; for (group = idbase->first; group; group = group->id.next) { if (group->id.us > 0 || wd->current) { /* write LibData */ writestruct(wd, ID_GR, Group, 1, group); write_iddata(wd, &group->id); write_previews(wd, group->preview); go = group->gobject.first; while (go) { writestruct(wd, DATA, GroupObject, 1, go); go = go->next; } } } mywrite_flush(wd); } static void write_nodetrees(WriteData *wd, ListBase *idbase) { bNodeTree *ntree; for (ntree = idbase->first; ntree; ntree = ntree->id.next) { if (ntree->id.us > 0 || wd->current) { writestruct(wd, ID_NT, bNodeTree, 1, ntree); /* Note that trees directly used by other IDs (materials etc.) are not 'real' ID, they cannot * be linked, etc., so we write actual id data here only, for 'real' ID trees. */ write_iddata(wd, &ntree->id); write_nodetree(wd, ntree); } } } #ifdef USE_NODE_COMPAT_CUSTOMNODES static void customnodes_add_deprecated_data(Main *mainvar) { FOREACH_NODETREE(mainvar, ntree, id) { bNodeLink *link, *last_link = ntree->links.last; /* only do this for node groups */ if (id != &ntree->id) { continue; } /* Forward compatibility for group nodes: add links to node tree interface sockets. * These links are invalid by new rules (missing node pointer)! * They will be removed again in customnodes_free_deprecated_data, * cannot do this directly lest bNodeLink pointer mapping becomes ambiguous. * When loading files with such links in a new Blender version * they will be removed as well. */ for (link = ntree->links.first; link; link = link->next) { bNode *fromnode = link->fromnode, *tonode = link->tonode; bNodeSocket *fromsock = link->fromsock, *tosock = link->tosock; /* check both sides of the link, to handle direct input-to-output links */ if (fromnode->type == NODE_GROUP_INPUT) { fromnode = NULL; fromsock = ntreeFindSocketInterface(ntree, SOCK_IN, fromsock->identifier); } /* only the active output node defines links */ if (tonode->type == NODE_GROUP_OUTPUT && (tonode->flag & NODE_DO_OUTPUT)) { tonode = NULL; tosock = ntreeFindSocketInterface(ntree, SOCK_OUT, tosock->identifier); } if (!fromnode || !tonode) { /* Note: not using nodeAddLink here, it asserts existing node pointers */ bNodeLink *tlink = MEM_callocN(sizeof(bNodeLink), "group node link"); tlink->fromnode = fromnode; tlink->fromsock = fromsock; tlink->tonode = tonode; tlink->tosock = tosock; tosock->link = tlink; tlink->flag |= NODE_LINK_VALID; BLI_addtail(&ntree->links, tlink); } /* don't check newly created compatibility links */ if (link == last_link) { break; } } } FOREACH_NODETREE_END } static void customnodes_free_deprecated_data(Main *mainvar) { FOREACH_NODETREE(mainvar, ntree, id) { bNodeLink *link, *next_link; for (link = ntree->links.first; link; link = next_link) { next_link = link->next; if (link->fromnode == NULL || link->tonode == NULL) { nodeRemLink(ntree, link); } } } FOREACH_NODETREE_END } #endif static void write_brushes(WriteData *wd, ListBase *idbase) { Brush *brush; for (brush = idbase->first; brush; brush = brush->id.next) { if (brush->id.us > 0 || wd->current) { writestruct(wd, ID_BR, Brush, 1, brush); write_iddata(wd, &brush->id); if (brush->curve) { write_curvemapping(wd, brush->curve); } if (brush->gradient) { writestruct(wd, DATA, ColorBand, 1, brush->gradient); } } } } static void write_palettes(WriteData *wd, ListBase *idbase) { Palette *palette; for (palette = idbase->first; palette; palette = palette->id.next) { if (palette->id.us > 0 || wd->current) { PaletteColor *color; writestruct(wd, ID_PAL, Palette, 1, palette); write_iddata(wd, &palette->id); for (color = palette->colors.first; color; color = color->next) { writestruct(wd, DATA, PaletteColor, 1, color); } } } } static void write_paintcurves(WriteData *wd, ListBase *idbase) { PaintCurve *pc; for (pc = idbase->first; pc; pc = pc->id.next) { if (pc->id.us > 0 || wd->current) { writestruct(wd, ID_PC, PaintCurve, 1, pc); write_iddata(wd, &pc->id); writestruct(wd, DATA, PaintCurvePoint, pc->tot_points, pc->points); } } } static void write_movieTracks(WriteData *wd, ListBase *tracks) { MovieTrackingTrack *track; track = tracks->first; while (track) { writestruct(wd, DATA, MovieTrackingTrack, 1, track); if (track->markers) { writestruct(wd, DATA, MovieTrackingMarker, track->markersnr, track->markers); } track = track->next; } } static void write_moviePlaneTracks(WriteData *wd, ListBase *plane_tracks_base) { MovieTrackingPlaneTrack *plane_track; for (plane_track = plane_tracks_base->first; plane_track; plane_track = plane_track->next) { writestruct(wd, DATA, MovieTrackingPlaneTrack, 1, plane_track); writedata(wd, DATA, sizeof(MovieTrackingTrack *) * plane_track->point_tracksnr, plane_track->point_tracks); writestruct(wd, DATA, MovieTrackingPlaneMarker, plane_track->markersnr, plane_track->markers); } } static void write_movieReconstruction(WriteData *wd, MovieTrackingReconstruction *reconstruction) { if (reconstruction->camnr) { writestruct(wd, DATA, MovieReconstructedCamera, reconstruction->camnr, reconstruction->cameras); } } static void write_movieclips(WriteData *wd, ListBase *idbase) { MovieClip *clip; clip = idbase->first; while (clip) { if (clip->id.us > 0 || wd->current) { MovieTracking *tracking = &clip->tracking; MovieTrackingObject *object; writestruct(wd, ID_MC, MovieClip, 1, clip); write_iddata(wd, &clip->id); if (clip->adt) { write_animdata(wd, clip->adt); } write_movieTracks(wd, &tracking->tracks); write_moviePlaneTracks(wd, &tracking->plane_tracks); write_movieReconstruction(wd, &tracking->reconstruction); object = tracking->objects.first; while (object) { writestruct(wd, DATA, MovieTrackingObject, 1, object); write_movieTracks(wd, &object->tracks); write_moviePlaneTracks(wd, &object->plane_tracks); write_movieReconstruction(wd, &object->reconstruction); object = object->next; } } clip = clip->id.next; } mywrite_flush(wd); } static void write_masks(WriteData *wd, ListBase *idbase) { Mask *mask; mask = idbase->first; while (mask) { if (mask->id.us > 0 || wd->current) { MaskLayer *masklay; writestruct(wd, ID_MSK, Mask, 1, mask); write_iddata(wd, &mask->id); if (mask->adt) { write_animdata(wd, mask->adt); } for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) { MaskSpline *spline; MaskLayerShape *masklay_shape; writestruct(wd, DATA, MaskLayer, 1, masklay); for (spline = masklay->splines.first; spline; spline = spline->next) { int i; void *points_deform = spline->points_deform; spline->points_deform = NULL; writestruct(wd, DATA, MaskSpline, 1, spline); writestruct(wd, DATA, MaskSplinePoint, spline->tot_point, spline->points); spline->points_deform = points_deform; for (i = 0; i < spline->tot_point; i++) { MaskSplinePoint *point = &spline->points[i]; if (point->tot_uw) { writestruct(wd, DATA, MaskSplinePointUW, point->tot_uw, point->uw); } } } for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) { writestruct(wd, DATA, MaskLayerShape, 1, masklay_shape); writedata(wd, DATA, masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, masklay_shape->data); } } } mask = mask->id.next; } mywrite_flush(wd); } static void write_linestyle_color_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_ALONG_STROKE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_AlongStroke); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_DistanceFromCamera); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_DistanceFromObject); break; case LS_MODIFIER_MATERIAL: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Material); break; case LS_MODIFIER_TANGENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Tangent); break; case LS_MODIFIER_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Noise); break; case LS_MODIFIER_CREASE_ANGLE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_CreaseAngle); break; case LS_MODIFIER_CURVATURE_3D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleColorModifier_Curvature_3D); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } for (m = modifiers->first; m; m = m->next) { switch (m->type) { case LS_MODIFIER_ALONG_STROKE: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_AlongStroke *)m)->color_ramp); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_DistanceFromCamera *)m)->color_ramp); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_DistanceFromObject *)m)->color_ramp); break; case LS_MODIFIER_MATERIAL: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Material *)m)->color_ramp); break; case LS_MODIFIER_TANGENT: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Tangent *)m)->color_ramp); break; case LS_MODIFIER_NOISE: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Noise *)m)->color_ramp); break; case LS_MODIFIER_CREASE_ANGLE: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_CreaseAngle *)m)->color_ramp); break; case LS_MODIFIER_CURVATURE_3D: writestruct(wd, DATA, ColorBand, 1, ((LineStyleColorModifier_Curvature_3D *)m)->color_ramp); break; } } } static void write_linestyle_alpha_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_ALONG_STROKE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_AlongStroke); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_DistanceFromCamera); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_DistanceFromObject); break; case LS_MODIFIER_MATERIAL: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Material); break; case LS_MODIFIER_TANGENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Tangent); break; case LS_MODIFIER_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Noise); break; case LS_MODIFIER_CREASE_ANGLE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_CreaseAngle); break; case LS_MODIFIER_CURVATURE_3D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleAlphaModifier_Curvature_3D); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } for (m = modifiers->first; m; m = m->next) { switch (m->type) { case LS_MODIFIER_ALONG_STROKE: write_curvemapping(wd, ((LineStyleAlphaModifier_AlongStroke *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromCamera *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromObject *)m)->curve); break; case LS_MODIFIER_MATERIAL: write_curvemapping(wd, ((LineStyleAlphaModifier_Material *)m)->curve); break; case LS_MODIFIER_TANGENT: write_curvemapping(wd, ((LineStyleAlphaModifier_Tangent *)m)->curve); break; case LS_MODIFIER_NOISE: write_curvemapping(wd, ((LineStyleAlphaModifier_Noise *)m)->curve); break; case LS_MODIFIER_CREASE_ANGLE: write_curvemapping(wd, ((LineStyleAlphaModifier_CreaseAngle *)m)->curve); break; case LS_MODIFIER_CURVATURE_3D: write_curvemapping(wd, ((LineStyleAlphaModifier_Curvature_3D *)m)->curve); break; } } } static void write_linestyle_thickness_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_ALONG_STROKE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_AlongStroke); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_DistanceFromCamera); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_DistanceFromObject); break; case LS_MODIFIER_MATERIAL: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Material); break; case LS_MODIFIER_CALLIGRAPHY: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Calligraphy); break; case LS_MODIFIER_TANGENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Tangent); break; case LS_MODIFIER_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Noise); break; case LS_MODIFIER_CREASE_ANGLE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_CreaseAngle); break; case LS_MODIFIER_CURVATURE_3D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleThicknessModifier_Curvature_3D); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } for (m = modifiers->first; m; m = m->next) { switch (m->type) { case LS_MODIFIER_ALONG_STROKE: write_curvemapping(wd, ((LineStyleThicknessModifier_AlongStroke *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_CAMERA: write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromCamera *)m)->curve); break; case LS_MODIFIER_DISTANCE_FROM_OBJECT: write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromObject *)m)->curve); break; case LS_MODIFIER_MATERIAL: write_curvemapping(wd, ((LineStyleThicknessModifier_Material *)m)->curve); break; case LS_MODIFIER_TANGENT: write_curvemapping(wd, ((LineStyleThicknessModifier_Tangent *)m)->curve); break; case LS_MODIFIER_CREASE_ANGLE: write_curvemapping(wd, ((LineStyleThicknessModifier_CreaseAngle *)m)->curve); break; case LS_MODIFIER_CURVATURE_3D: write_curvemapping(wd, ((LineStyleThicknessModifier_Curvature_3D *)m)->curve); break; } } } static void write_linestyle_geometry_modifiers(WriteData *wd, ListBase *modifiers) { LineStyleModifier *m; for (m = modifiers->first; m; m = m->next) { int struct_nr; switch (m->type) { case LS_MODIFIER_SAMPLING: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Sampling); break; case LS_MODIFIER_BEZIER_CURVE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_BezierCurve); break; case LS_MODIFIER_SINUS_DISPLACEMENT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_SinusDisplacement); break; case LS_MODIFIER_SPATIAL_NOISE: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_SpatialNoise); break; case LS_MODIFIER_PERLIN_NOISE_1D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_PerlinNoise1D); break; case LS_MODIFIER_PERLIN_NOISE_2D: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_PerlinNoise2D); break; case LS_MODIFIER_BACKBONE_STRETCHER: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_BackboneStretcher); break; case LS_MODIFIER_TIP_REMOVER: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_TipRemover); break; case LS_MODIFIER_POLYGONIZATION: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Polygonalization); break; case LS_MODIFIER_GUIDING_LINES: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_GuidingLines); break; case LS_MODIFIER_BLUEPRINT: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Blueprint); break; case LS_MODIFIER_2D_OFFSET: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_2DOffset); break; case LS_MODIFIER_2D_TRANSFORM: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_2DTransform); break; case LS_MODIFIER_SIMPLIFICATION: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleGeometryModifier_Simplification); break; default: struct_nr = SDNA_TYPE_FROM_STRUCT(LineStyleModifier); /* this should not happen */ } writestruct_nr(wd, DATA, struct_nr, 1, m); } } static void write_linestyles(WriteData *wd, ListBase *idbase) { FreestyleLineStyle *linestyle; int a; for (linestyle = idbase->first; linestyle; linestyle = linestyle->id.next) { if (linestyle->id.us > 0 || wd->current) { writestruct(wd, ID_LS, FreestyleLineStyle, 1, linestyle); write_iddata(wd, &linestyle->id); if (linestyle->adt) { write_animdata(wd, linestyle->adt); } write_linestyle_color_modifiers(wd, &linestyle->color_modifiers); write_linestyle_alpha_modifiers(wd, &linestyle->alpha_modifiers); write_linestyle_thickness_modifiers(wd, &linestyle->thickness_modifiers); write_linestyle_geometry_modifiers(wd, &linestyle->geometry_modifiers); for (a = 0; a < MAX_MTEX; a++) { if (linestyle->mtex[a]) { writestruct(wd, DATA, MTex, 1, linestyle->mtex[a]); } } if (linestyle->nodetree) { writestruct(wd, DATA, bNodeTree, 1, linestyle->nodetree); write_nodetree(wd, linestyle->nodetree); } } } } /* Keep it last of write_foodata functions. */ static void write_libraries(WriteData *wd, Main *main) { ListBase *lbarray[MAX_LIBARRAY]; ID *id; int a, tot; bool found_one; for (; main; main = main->next) { a = tot = set_listbasepointers(main, lbarray); /* test: is lib being used */ if (main->curlib && main->curlib->packedfile) { found_one = true; } else { found_one = false; while (tot--) { for (id = lbarray[tot]->first; id; id = id->next) { if (id->us > 0 && (id->tag & LIB_TAG_EXTERN)) { found_one = true; break; } } if (found_one) { break; } } } /* to be able to restore quit.blend and temp saves, the packed blend has to be in undo buffers... */ /* XXX needs rethink, just like save UI in undo files now - would be nice to append things only for the] * quit.blend and temp saves */ if (found_one) { writestruct(wd, ID_LI, Library, 1, main->curlib); write_iddata(wd, &main->curlib->id); if (main->curlib->packedfile) { PackedFile *pf = main->curlib->packedfile; writestruct(wd, DATA, PackedFile, 1, pf); writedata(wd, DATA, pf->size, pf->data); if (wd->current == NULL) { printf("write packed .blend: %s\n", main->curlib->name); } } while (a--) { for (id = lbarray[a]->first; id; id = id->next) { if (id->us > 0 && (id->tag & LIB_TAG_EXTERN)) { if (!BKE_idcode_is_linkable(GS(id->name))) { printf("ERROR: write file: datablock '%s' from lib '%s' is not linkable " "but is flagged as directly linked", id->name, main->curlib->filepath); BLI_assert(0); } writestruct(wd, ID_ID, ID, 1, id); } } } } } mywrite_flush(wd); } /* context is usually defined by WM, two cases where no WM is available: * - for forward compatibility, curscreen has to be saved * - for undofile, curscene needs to be saved */ static void write_global(WriteData *wd, int fileflags, Main *mainvar) { const bool is_undo = (wd->current != NULL); FileGlobal fg; bScreen *screen; char subvstr[8]; /* prevent mem checkers from complaining */ memset(fg.pad, 0, sizeof(fg.pad)); memset(fg.filename, 0, sizeof(fg.filename)); memset(fg.build_hash, 0, sizeof(fg.build_hash)); current_screen_compat(mainvar, &screen, is_undo); /* XXX still remap G */ fg.curscreen = screen; fg.curscene = screen ? screen->scene : NULL; /* prevent to save this, is not good convention, and feature with concerns... */ fg.fileflags = (fileflags & ~G_FILE_FLAGS_RUNTIME); fg.globalf = G.f; BLI_strncpy(fg.filename, mainvar->name, sizeof(fg.filename)); sprintf(subvstr, "%4d", BLENDER_SUBVERSION); memcpy(fg.subvstr, subvstr, 4); fg.subversion = BLENDER_SUBVERSION; fg.minversion = BLENDER_MINVERSION; fg.minsubversion = BLENDER_MINSUBVERSION; #ifdef WITH_BUILDINFO { extern unsigned long build_commit_timestamp; extern char build_hash[]; /* TODO(sergey): Add branch name to file as well? */ fg.build_commit_timestamp = build_commit_timestamp; BLI_strncpy(fg.build_hash, build_hash, sizeof(fg.build_hash)); } #else fg.build_commit_timestamp = 0; BLI_strncpy(fg.build_hash, "unknown", sizeof(fg.build_hash)); #endif writestruct(wd, GLOB, FileGlobal, 1, &fg); } /* preview image, first 2 values are width and height * second are an RGBA image (unsigned char) * note, this uses 'TEST' since new types will segfault on file load for older blender versions. */ static void write_thumb(WriteData *wd, const BlendThumbnail *thumb) { if (thumb) { writedata(wd, TEST, BLEN_THUMB_MEMSIZE_FILE(thumb->width, thumb->height), thumb); } } /* if MemFile * there's filesave to memory */ static bool write_file_handle( Main *mainvar, WriteWrap *ww, MemFile *compare, MemFile *current, int write_flags, const BlendThumbnail *thumb) { BHead bhead; ListBase mainlist; char buf[16]; WriteData *wd; blo_split_main(&mainlist, mainvar); wd = bgnwrite(ww, compare, current); #ifdef USE_BMESH_SAVE_AS_COMPAT wd->use_mesh_compat = (write_flags & G_FILE_MESH_COMPAT) != 0; #endif #ifdef USE_NODE_COMPAT_CUSTOMNODES /* don't write compatibility data on undo */ if (!current) { /* deprecated forward compat data is freed again below */ customnodes_add_deprecated_data(mainvar); } #endif sprintf(buf, "BLENDER%c%c%.3d", (sizeof(void *) == 8) ? '-' : '_', (ENDIAN_ORDER == B_ENDIAN) ? 'V' : 'v', BLENDER_VERSION); mywrite(wd, buf, 12); write_renderinfo(wd, mainvar); write_thumb(wd, thumb); write_global(wd, write_flags, mainvar); /* The windowmanager and screen often change, * avoid thumbnail detecting changes because of this. */ mywrite_flush(wd); write_windowmanagers(wd, &mainvar->wm); write_screens(wd, &mainvar->screen); write_movieclips(wd, &mainvar->movieclip); write_masks(wd, &mainvar->mask); write_scenes(wd, &mainvar->scene); write_curves(wd, &mainvar->curve); write_mballs(wd, &mainvar->mball); write_images(wd, &mainvar->image); write_cameras(wd, &mainvar->camera); write_lamps(wd, &mainvar->lamp); write_lattices(wd, &mainvar->latt); write_vfonts(wd, &mainvar->vfont); write_keys(wd, &mainvar->key); write_worlds(wd, &mainvar->world); write_texts(wd, &mainvar->text); write_speakers(wd, &mainvar->speaker); write_sounds(wd, &mainvar->sound); write_groups(wd, &mainvar->group); write_armatures(wd, &mainvar->armature); write_actions(wd, &mainvar->action); write_objects(wd, &mainvar->object); write_materials(wd, &mainvar->mat); write_textures(wd, &mainvar->tex); write_meshes(wd, &mainvar->mesh); write_particlesettings(wd, &mainvar->particle); write_nodetrees(wd, &mainvar->nodetree); write_brushes(wd, &mainvar->brush); write_palettes(wd, &mainvar->palettes); write_paintcurves(wd, &mainvar->paintcurves); write_gpencils(wd, &mainvar->gpencil); write_linestyles(wd, &mainvar->linestyle); write_libraries(wd, mainvar->next); /* So changes above don't cause a 'DNA1' to be detected as changed on undo. */ mywrite_flush(wd); if (write_flags & G_FILE_USERPREFS) { write_userdef(wd); } /* Write DNA last, because (to be implemented) test for which structs are written. * * Note that we *borrow* the pointer to 'DNAstr', * so writing each time uses the same address and doesn't cause unnecessary undo overhead. */ writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data); #ifdef USE_NODE_COMPAT_CUSTOMNODES /* compatibility data not created on undo */ if (!current) { /* Ugly, forward compatibility code generates deprecated data during writing, * this has to be freed again. Can not be done directly after writing, otherwise * the data pointers could be reused and not be mapped correctly. */ customnodes_free_deprecated_data(mainvar); } #endif /* end of file */ memset(&bhead, 0, sizeof(BHead)); bhead.code = ENDB; mywrite(wd, &bhead, sizeof(BHead)); blo_join_main(&mainlist); return endwrite(wd); } /* do reverse file history: .blend1 -> .blend2, .blend -> .blend1 */ /* return: success(0), failure(1) */ static bool do_history(const char *name, ReportList *reports) { char tempname1[FILE_MAX], tempname2[FILE_MAX]; int hisnr = U.versions; if (U.versions == 0) { return 0; } if (strlen(name) < 2) { BKE_report(reports, RPT_ERROR, "Unable to make version backup: filename too short"); return 1; } while (hisnr > 1) { BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr - 1); if (BLI_exists(tempname1)) { BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr); if (BLI_rename(tempname1, tempname2)) { BKE_report(reports, RPT_ERROR, "Unable to make version backup"); return true; } } hisnr--; } /* is needed when hisnr==1 */ if (BLI_exists(name)) { BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr); if (BLI_rename(name, tempname1)) { BKE_report(reports, RPT_ERROR, "Unable to make version backup"); return true; } } return 0; } /** * \return Success. */ bool BLO_write_file( Main *mainvar, const char *filepath, int write_flags, ReportList *reports, const BlendThumbnail *thumb) { char tempname[FILE_MAX + 1]; eWriteWrapType ww_type; WriteWrap ww; /* path backup/restore */ void *path_list_backup = NULL; const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE); /* open temporary file, so we preserve the original in case we crash */ BLI_snprintf(tempname, sizeof(tempname), "%s@", filepath); if (write_flags & G_FILE_COMPRESS) { ww_type = WW_WRAP_ZLIB; } else { ww_type = WW_WRAP_NONE; } ww_handle_init(ww_type, &ww); if (ww.open(&ww, tempname) == false) { BKE_reportf(reports, RPT_ERROR, "Cannot open file %s for writing: %s", tempname, strerror(errno)); return 0; } /* check if we need to backup and restore paths */ if (UNLIKELY((write_flags & G_FILE_RELATIVE_REMAP) && (G_FILE_SAVE_COPY & write_flags))) { path_list_backup = BKE_bpath_list_backup(mainvar, path_list_flag); } /* remapping of relative paths to new file location */ if (write_flags & G_FILE_RELATIVE_REMAP) { char dir1[FILE_MAX]; char dir2[FILE_MAX]; BLI_split_dir_part(filepath, dir1, sizeof(dir1)); BLI_split_dir_part(mainvar->name, dir2, sizeof(dir2)); /* just in case there is some subtle difference */ BLI_cleanup_dir(mainvar->name, dir1); BLI_cleanup_dir(mainvar->name, dir2); if (G.relbase_valid && (BLI_path_cmp(dir1, dir2) == 0)) { write_flags &= ~G_FILE_RELATIVE_REMAP; } else { if (G.relbase_valid) { /* blend may not have been saved before. Tn this case * we should not have any relative paths, but if there * is somehow, an invalid or empty G.main->name it will * print an error, don't try make the absolute in this case. */ BKE_bpath_absolute_convert(mainvar, G.main->name, NULL); } } } if (write_flags & G_FILE_RELATIVE_REMAP) { /* note, making relative to something OTHER then G.main->name */ BKE_bpath_relative_convert(mainvar, filepath, NULL); } /* actual file writing */ const bool err = write_file_handle(mainvar, &ww, NULL, NULL, write_flags, thumb); ww.close(&ww); if (UNLIKELY(path_list_backup)) { BKE_bpath_list_restore(mainvar, path_list_flag, path_list_backup); BKE_bpath_list_free(path_list_backup); } if (err) { BKE_report(reports, RPT_ERROR, strerror(errno)); remove(tempname); return 0; } /* file save to temporary file was successful */ /* now do reverse file history (move .blend1 -> .blend2, .blend -> .blend1) */ if (write_flags & G_FILE_HISTORY) { const bool err_hist = do_history(filepath, reports); if (err_hist) { BKE_report(reports, RPT_ERROR, "Version backup failed (file saved with @)"); return 0; } } if (BLI_rename(tempname, filepath) != 0) { BKE_report(reports, RPT_ERROR, "Cannot change old file (file saved with @)"); return 0; } return 1; } /** * \return Success. */ bool BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags) { write_flags &= ~G_FILE_USERPREFS; const bool err = write_file_handle(mainvar, NULL, compare, current, write_flags, NULL); return (err == 0); }