/*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
*
* Contributor(s): Blender Foundation
*
* ***** END GPL LICENSE BLOCK *****
*/
/** \file blender/blenloader/intern/writefile.c
* \ingroup blenloader
*/
/**
*
* FILE FORMAT
* ===========
*
* IFF-style structure (but not IFF compatible!)
*
* start file:
*
* BLENDER_V100 12 bytes (versie 1.00)
* V = big endian, v = little endian
* _ = 4 byte pointer, - = 8 byte pointer
*
*
* datablocks: (also see struct #BHead).
*
* 4 chars
* int, len data after BHead
* void, old pointer
* int
* int, in case of array: amount of structs
* data
* ...
* ...
*
*
* Almost all data in Blender are structures. Each struct saved
* gets a BHead header. With BHead the struct can be linked again
* and compared with StructDNA .
*
*
* WRITE
* =====
*
* Preferred writing order: (not really a must, but why would you do it random?)
* Any case: direct data is ALWAYS after the lib block
*
* (Local file data)
* - for each LibBlock
* - write LibBlock
* - write associated direct data
* (External file data)
* - per library
* - write library block
* - per LibBlock
* - write the ID of LibBlock
* - write #TEST (#RenderInfo struct. 128x128 blend file preview is optional).
* - write #GLOB (#FileGlobal struct) (some global vars).
* - write #DNA1 (#SDNA struct)
* - write #USER (#UserDef struct) if filename is ``~/X.XX/config/startup.blend``.
*/
#include
#include
#include
#include
#include
#include
#ifdef WIN32
# include /* odd include order-issue */
# include "winsock2.h"
# include
# include "BLI_winstuff.h"
#else
# include /* FreeBSD, for write() and close(). */
#endif
#include "BLI_utildefines.h"
/* allow writefile to use deprecated functionality (for forward compatibility code) */
#define DNA_DEPRECATED_ALLOW
#include "DNA_anim_types.h"
#include "DNA_armature_types.h"
#include "DNA_actuator_types.h"
#include "DNA_brush_types.h"
#include "DNA_camera_types.h"
#include "DNA_cloth_types.h"
#include "DNA_constraint_types.h"
#include "DNA_controller_types.h"
#include "DNA_dynamicpaint_types.h"
#include "DNA_genfile.h"
#include "DNA_group_types.h"
#include "DNA_gpencil_types.h"
#include "DNA_fileglobal_types.h"
#include "DNA_key_types.h"
#include "DNA_lattice_types.h"
#include "DNA_lamp_types.h"
#include "DNA_linestyle_types.h"
#include "DNA_meta_types.h"
#include "DNA_mesh_types.h"
#include "DNA_meshdata_types.h"
#include "DNA_material_types.h"
#include "DNA_node_types.h"
#include "DNA_object_types.h"
#include "DNA_object_force.h"
#include "DNA_packedFile_types.h"
#include "DNA_property_types.h"
#include "DNA_rigidbody_types.h"
#include "DNA_scene_types.h"
#include "DNA_sdna_types.h"
#include "DNA_sequence_types.h"
#include "DNA_sensor_types.h"
#include "DNA_smoke_types.h"
#include "DNA_space_types.h"
#include "DNA_screen_types.h"
#include "DNA_speaker_types.h"
#include "DNA_sound_types.h"
#include "DNA_text_types.h"
#include "DNA_view3d_types.h"
#include "DNA_vfont_types.h"
#include "DNA_world_types.h"
#include "DNA_windowmanager_types.h"
#include "DNA_movieclip_types.h"
#include "DNA_mask_types.h"
#include "MEM_guardedalloc.h" // MEM_freeN
#include "BLI_bitmap.h"
#include "BLI_blenlib.h"
#include "BLI_linklist.h"
#include "BLI_mempool.h"
#include "BKE_action.h"
#include "BKE_blender_version.h"
#include "BKE_bpath.h"
#include "BKE_curve.h"
#include "BKE_constraint.h"
#include "BKE_global.h" // for G
#include "BKE_idcode.h"
#include "BKE_library.h" // for set_listbasepointers
#include "BKE_main.h"
#include "BKE_node.h"
#include "BKE_report.h"
#include "BKE_sequencer.h"
#include "BKE_subsurf.h"
#include "BKE_modifier.h"
#include "BKE_fcurve.h"
#include "BKE_mesh.h"
#ifdef USE_NODE_COMPAT_CUSTOMNODES
#include "NOD_socket.h" /* for sock->default_value data */
#endif
#include "BLO_writefile.h"
#include "BLO_readfile.h"
#include "BLO_undofile.h"
#include "BLO_blend_defs.h"
#include "readfile.h"
#include
/* ********* my write, buffered writing with minimum size chunks ************ */
#define MYWRITE_BUFFER_SIZE 100000
#define MYWRITE_MAX_CHUNK 32768
/** \name Small API to handle compression.
* \{ */
typedef enum {
WW_WRAP_NONE = 1,
WW_WRAP_ZLIB,
} eWriteWrapType;
typedef struct WriteWrap WriteWrap;
struct WriteWrap {
/* callbacks */
bool (*open)(WriteWrap *ww, const char *filepath);
bool (*close)(WriteWrap *ww);
size_t (*write)(WriteWrap *ww, const char *data, size_t data_len);
/* internal */
union {
int file_handle;
gzFile gz_handle;
} _user_data;
};
/* none */
#define FILE_HANDLE(ww) \
(ww)->_user_data.file_handle
static bool ww_open_none(WriteWrap *ww, const char *filepath)
{
int file;
file = BLI_open(filepath, O_BINARY + O_WRONLY + O_CREAT + O_TRUNC, 0666);
if (file != -1) {
FILE_HANDLE(ww) = file;
return true;
}
else {
return false;
}
}
static bool ww_close_none(WriteWrap *ww)
{
return (close(FILE_HANDLE(ww)) != -1);
}
static size_t ww_write_none(WriteWrap *ww, const char *buf, size_t buf_len)
{
return write(FILE_HANDLE(ww), buf, buf_len);
}
#undef FILE_HANDLE
/* zlib */
#define FILE_HANDLE(ww) \
(ww)->_user_data.gz_handle
static bool ww_open_zlib(WriteWrap *ww, const char *filepath)
{
gzFile file;
file = BLI_gzopen(filepath, "wb1");
if (file != Z_NULL) {
FILE_HANDLE(ww) = file;
return true;
}
else {
return false;
}
}
static bool ww_close_zlib(WriteWrap *ww)
{
return (gzclose(FILE_HANDLE(ww)) == Z_OK);
}
static size_t ww_write_zlib(WriteWrap *ww, const char *buf, size_t buf_len)
{
return gzwrite(FILE_HANDLE(ww), buf, buf_len);
}
#undef FILE_HANDLE
/* --- end compression types --- */
static void ww_handle_init(eWriteWrapType ww_type, WriteWrap *r_ww)
{
memset(r_ww, 0, sizeof(*r_ww));
switch (ww_type) {
case WW_WRAP_ZLIB:
{
r_ww->open = ww_open_zlib;
r_ww->close = ww_close_zlib;
r_ww->write = ww_write_zlib;
break;
}
default:
{
r_ww->open = ww_open_none;
r_ww->close = ww_close_none;
r_ww->write = ww_write_none;
break;
}
}
}
/** \} */
typedef struct {
struct SDNA *sdna;
unsigned char *buf;
MemFile *compare, *current;
int tot, count, error;
/* Wrap writing, so we can use zlib or
* other compression types later, see: G_FILE_COMPRESS
* Will be NULL for UNDO. */
WriteWrap *ww;
#ifdef USE_BMESH_SAVE_AS_COMPAT
char use_mesh_compat; /* option to save with older mesh format */
#endif
} WriteData;
static WriteData *writedata_new(WriteWrap *ww)
{
WriteData *wd= MEM_callocN(sizeof(*wd), "writedata");
wd->sdna = DNA_sdna_from_data(DNAstr, DNAlen, false);
wd->ww = ww;
wd->buf= MEM_mallocN(MYWRITE_BUFFER_SIZE, "wd->buf");
return wd;
}
static void writedata_do_write(WriteData *wd, const void *mem, int memlen)
{
if ((wd == NULL) || wd->error || (mem == NULL) || memlen < 1) return;
if (wd->error) return;
/* memory based save */
if (wd->current) {
memfile_chunk_add(NULL, wd->current, mem, memlen);
}
else {
if (wd->ww->write(wd->ww, mem, memlen) != memlen) {
wd->error = 1;
}
}
}
static void writedata_free(WriteData *wd)
{
DNA_sdna_free(wd->sdna);
MEM_freeN(wd->buf);
MEM_freeN(wd);
}
/***/
/**
* Low level WRITE(2) wrapper that buffers data
* \param adr Pointer to new chunk of data
* \param len Length of new chunk of data
* \warning Talks to other functions with global parameters
*/
#define MYWRITE_FLUSH NULL
static void mywrite(WriteData *wd, const void *adr, int len)
{
if (wd->error) return;
/* flush helps compression for undo-save */
if (adr==MYWRITE_FLUSH) {
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
return;
}
wd->tot+= len;
/* if we have a single big chunk, write existing data in
* buffer and write out big chunk in smaller pieces */
if (len>MYWRITE_MAX_CHUNK) {
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
do {
int writelen= MIN2(len, MYWRITE_MAX_CHUNK);
writedata_do_write(wd, adr, writelen);
adr = (const char *)adr + writelen;
len -= writelen;
} while (len > 0);
return;
}
/* if data would overflow buffer, write out the buffer */
if (len+wd->count>MYWRITE_BUFFER_SIZE-1) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
/* append data at end of buffer */
memcpy(&wd->buf[wd->count], adr, len);
wd->count+= len;
}
/**
* BeGiN initializer for mywrite
* \param ww: File write wrapper.
* \param compare Previous memory file (can be NULL).
* \param current The current memory file (can be NULL).
* \warning Talks to other functions with global parameters
*/
static WriteData *bgnwrite(WriteWrap *ww, MemFile *compare, MemFile *current)
{
WriteData *wd= writedata_new(ww);
if (wd == NULL) return NULL;
wd->compare= compare;
wd->current= current;
/* this inits comparing */
memfile_chunk_add(compare, NULL, NULL, 0);
return wd;
}
/**
* END the mywrite wrapper
* \return 1 if write failed
* \return unknown global variable otherwise
* \warning Talks to other functions with global parameters
*/
static int endwrite(WriteData *wd)
{
int err;
if (wd->count) {
writedata_do_write(wd, wd->buf, wd->count);
wd->count= 0;
}
err= wd->error;
writedata_free(wd);
return err;
}
/* ********** WRITE FILE ****************** */
static void writestruct_at_address(
WriteData *wd, int filecode, const char *structname, int nr,
const void *adr, const void *data)
{
BHead bh;
const short *sp;
if (adr==NULL || data==NULL || nr==0) return;
/* init BHead */
bh.code= filecode;
bh.old= adr;
bh.nr= nr;
bh.SDNAnr= DNA_struct_find_nr(wd->sdna, structname);
if (bh.SDNAnr== -1) {
printf("error: can't find SDNA code <%s>\n", structname);
return;
}
sp= wd->sdna->structs[bh.SDNAnr];
bh.len= nr*wd->sdna->typelens[sp[0]];
if (bh.len==0) return;
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, data, bh.len);
}
static void writestruct(
WriteData *wd, int filecode, const char *structname, int nr,
const void *adr)
{
writestruct_at_address(wd, filecode, structname, nr, adr, adr);
}
static void writedata(WriteData *wd, int filecode, int len, const void *adr) /* do not use for structs */
{
BHead bh;
if (adr==NULL) return;
if (len==0) return;
/* align to 4 (writes uninitialized bytes in some cases) */
len = (len + 3) & ~3;
/* init BHead */
bh.code = filecode;
bh.old = adr;
bh.nr = 1;
bh.SDNAnr = 0;
bh.len = len;
mywrite(wd, &bh, sizeof(BHead));
mywrite(wd, adr, len);
}
/* use this to force writing of lists in same order as reading (using link_list) */
static void writelist(WriteData *wd, int filecode, const char *structname, const ListBase *lb)
{
const Link *link = lb->first;
while (link) {
writestruct(wd, filecode, structname, 1, link);
link = link->next;
}
}
/* *************** writing some direct data structs used in more code parts **************** */
/*These functions are used by blender's .blend system for file saving/loading.*/
void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd);
void IDP_WriteProperty(const IDProperty *prop, void *wd);
static void IDP_WriteArray(const IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
writedata(wd, DATA, MEM_allocN_len(prop->data.pointer), prop->data.pointer);
if (prop->subtype == IDP_GROUP) {
IDProperty **array= prop->data.pointer;
int a;
for (a=0; alen; a++)
IDP_WriteProperty(array[a], wd);
}
}
}
static void IDP_WriteIDPArray(const IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
if (prop->data.pointer) {
const IDProperty *array = prop->data.pointer;
int a;
writestruct(wd, DATA, "IDProperty", prop->len, array);
for (a=0; alen; a++)
IDP_WriteProperty_OnlyData(&array[a], wd);
}
}
static void IDP_WriteString(const IDProperty *prop, void *wd)
{
/*REMEMBER to set totalen to len in the linking code!!*/
writedata(wd, DATA, prop->len, prop->data.pointer);
}
static void IDP_WriteGroup(const IDProperty *prop, void *wd)
{
IDProperty *loop;
for (loop=prop->data.group.first; loop; loop=loop->next) {
IDP_WriteProperty(loop, wd);
}
}
/* Functions to read/write ID Properties */
void IDP_WriteProperty_OnlyData(const IDProperty *prop, void *wd)
{
switch (prop->type) {
case IDP_GROUP:
IDP_WriteGroup(prop, wd);
break;
case IDP_STRING:
IDP_WriteString(prop, wd);
break;
case IDP_ARRAY:
IDP_WriteArray(prop, wd);
break;
case IDP_IDPARRAY:
IDP_WriteIDPArray(prop, wd);
break;
}
}
void IDP_WriteProperty(const IDProperty *prop, void *wd)
{
writestruct(wd, DATA, "IDProperty", 1, prop);
IDP_WriteProperty_OnlyData(prop, wd);
}
static void write_iddata(void *wd, const ID *id)
{
/* ID_WM's id->properties are considered runtime only, and never written in .blend file. */
if (id->properties && !ELEM(GS(id->name), ID_WM)) {
IDP_WriteProperty(id->properties, wd);
}
}
static void write_previews(WriteData *wd, const PreviewImage *prv_orig)
{
/* Never write previews when doing memsave (i.e. undo/redo)! */
if (prv_orig && !wd->current) {
PreviewImage prv = *prv_orig;
/* don't write out large previews if not requested */
if (!(U.flag & USER_SAVE_PREVIEWS)) {
prv.w[1] = 0;
prv.h[1] = 0;
prv.rect[1] = NULL;
}
writestruct_at_address(wd, DATA, "PreviewImage", 1, prv_orig, &prv);
if (prv.rect[0]) {
writedata(wd, DATA, prv.w[0] * prv.h[0] * sizeof(unsigned int), prv.rect[0]);
}
if (prv.rect[1]) {
writedata(wd, DATA, prv.w[1] * prv.h[1] * sizeof(unsigned int), prv.rect[1]);
}
}
}
static void write_fmodifiers(WriteData *wd, ListBase *fmodifiers)
{
FModifier *fcm;
/* Write all modifiers first (for faster reloading) */
writelist(wd, DATA, "FModifier", fmodifiers);
/* Modifiers */
for (fcm= fmodifiers->first; fcm; fcm= fcm->next) {
const FModifierTypeInfo *fmi= fmodifier_get_typeinfo(fcm);
/* Write the specific data */
if (fmi && fcm->data) {
/* firstly, just write the plain fmi->data struct */
writestruct(wd, DATA, fmi->structName, 1, fcm->data);
/* do any modifier specific stuff */
switch (fcm->type) {
case FMODIFIER_TYPE_GENERATOR:
{
FMod_Generator *data= (FMod_Generator *)fcm->data;
/* write coefficients array */
if (data->coefficients)
writedata(wd, DATA, sizeof(float)*(data->arraysize), data->coefficients);
break;
}
case FMODIFIER_TYPE_ENVELOPE:
{
FMod_Envelope *data= (FMod_Envelope *)fcm->data;
/* write envelope data */
if (data->data)
writestruct(wd, DATA, "FCM_EnvelopeData", data->totvert, data->data);
break;
}
case FMODIFIER_TYPE_PYTHON:
{
FMod_Python *data = (FMod_Python *)fcm->data;
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
break;
}
}
}
}
}
static void write_fcurves(WriteData *wd, ListBase *fcurves)
{
FCurve *fcu;
writelist(wd, DATA, "FCurve", fcurves);
for (fcu=fcurves->first; fcu; fcu=fcu->next) {
/* curve data */
if (fcu->bezt)
writestruct(wd, DATA, "BezTriple", fcu->totvert, fcu->bezt);
if (fcu->fpt)
writestruct(wd, DATA, "FPoint", fcu->totvert, fcu->fpt);
if (fcu->rna_path)
writedata(wd, DATA, strlen(fcu->rna_path)+1, fcu->rna_path);
/* driver data */
if (fcu->driver) {
ChannelDriver *driver= fcu->driver;
DriverVar *dvar;
writestruct(wd, DATA, "ChannelDriver", 1, driver);
/* variables */
writelist(wd, DATA, "DriverVar", &driver->variables);
for (dvar= driver->variables.first; dvar; dvar= dvar->next) {
DRIVER_TARGETS_USED_LOOPER(dvar)
{
if (dtar->rna_path)
writedata(wd, DATA, strlen(dtar->rna_path)+1, dtar->rna_path);
}
DRIVER_TARGETS_LOOPER_END
}
}
/* write F-Modifiers */
write_fmodifiers(wd, &fcu->modifiers);
}
}
static void write_actions(WriteData *wd, ListBase *idbase)
{
bAction *act;
bActionGroup *grp;
TimeMarker *marker;
for (act=idbase->first; act; act= act->id.next) {
if (act->id.us>0 || wd->current) {
writestruct(wd, ID_AC, "bAction", 1, act);
write_iddata(wd, &act->id);
write_fcurves(wd, &act->curves);
for (grp=act->groups.first; grp; grp=grp->next) {
writestruct(wd, DATA, "bActionGroup", 1, grp);
}
for (marker=act->markers.first; marker; marker=marker->next) {
writestruct(wd, DATA, "TimeMarker", 1, marker);
}
}
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_keyingsets(WriteData *wd, ListBase *list)
{
KeyingSet *ks;
KS_Path *ksp;
for (ks= list->first; ks; ks= ks->next) {
/* KeyingSet */
writestruct(wd, DATA, "KeyingSet", 1, ks);
/* Paths */
for (ksp= ks->paths.first; ksp; ksp= ksp->next) {
/* Path */
writestruct(wd, DATA, "KS_Path", 1, ksp);
if (ksp->rna_path)
writedata(wd, DATA, strlen(ksp->rna_path)+1, ksp->rna_path);
}
}
}
static void write_nlastrips(WriteData *wd, ListBase *strips)
{
NlaStrip *strip;
writelist(wd, DATA, "NlaStrip", strips);
for (strip= strips->first; strip; strip= strip->next) {
/* write the strip's F-Curves and modifiers */
write_fcurves(wd, &strip->fcurves);
write_fmodifiers(wd, &strip->modifiers);
/* write the strip's children */
write_nlastrips(wd, &strip->strips);
}
}
static void write_nladata(WriteData *wd, ListBase *nlabase)
{
NlaTrack *nlt;
/* write all the tracks */
for (nlt= nlabase->first; nlt; nlt= nlt->next) {
/* write the track first */
writestruct(wd, DATA, "NlaTrack", 1, nlt);
/* write the track's strips */
write_nlastrips(wd, &nlt->strips);
}
}
static void write_animdata(WriteData *wd, AnimData *adt)
{
AnimOverride *aor;
/* firstly, just write the AnimData block */
writestruct(wd, DATA, "AnimData", 1, adt);
/* write drivers */
write_fcurves(wd, &adt->drivers);
/* write overrides */
// FIXME: are these needed?
for (aor= adt->overrides.first; aor; aor= aor->next) {
/* overrides consist of base data + rna_path */
writestruct(wd, DATA, "AnimOverride", 1, aor);
writedata(wd, DATA, strlen(aor->rna_path)+1, aor->rna_path);
}
// TODO write the remaps (if they are needed)
/* write NLA data */
write_nladata(wd, &adt->nla_tracks);
}
static void write_curvemapping_curves(WriteData *wd, CurveMapping *cumap)
{
int a;
for (a = 0; a < CM_TOT; a++)
writestruct(wd, DATA, "CurveMapPoint", cumap->cm[a].totpoint, cumap->cm[a].curve);
}
static void write_curvemapping(WriteData *wd, CurveMapping *cumap)
{
writestruct(wd, DATA, "CurveMapping", 1, cumap);
write_curvemapping_curves(wd, cumap);
}
static void write_node_socket(WriteData *wd, bNodeTree *UNUSED(ntree), bNode *node, bNodeSocket *sock)
{
#ifdef USE_NODE_COMPAT_CUSTOMNODES
/* forward compatibility code, so older blenders still open */
sock->stack_type = 1;
if (node->type == NODE_GROUP) {
bNodeTree *ngroup = (bNodeTree *)node->id;
if (ngroup) {
/* for node groups: look up the deprecated groupsock pointer */
sock->groupsock = ntreeFindSocketInterface(ngroup, sock->in_out, sock->identifier);
BLI_assert(sock->groupsock != NULL);
/* node group sockets now use the generic identifier string to verify group nodes,
* old blender uses the own_index.
*/
sock->own_index = sock->groupsock->own_index;
}
}
#endif
/* actual socket writing */
writestruct(wd, DATA, "bNodeSocket", 1, sock);
if (sock->prop)
IDP_WriteProperty(sock->prop, wd);
if (sock->default_value)
writedata(wd, DATA, MEM_allocN_len(sock->default_value), sock->default_value);
}
static void write_node_socket_interface(WriteData *wd, bNodeTree *UNUSED(ntree), bNodeSocket *sock)
{
#ifdef USE_NODE_COMPAT_CUSTOMNODES
/* forward compatibility code, so older blenders still open */
sock->stack_type = 1;
/* Reconstruct the deprecated default_value structs in socket interface DNA. */
if (sock->default_value == NULL && sock->typeinfo) {
node_socket_init_default_value(sock);
}
#endif
/* actual socket writing */
writestruct(wd, DATA, "bNodeSocket", 1, sock);
if (sock->prop)
IDP_WriteProperty(sock->prop, wd);
if (sock->default_value)
writedata(wd, DATA, MEM_allocN_len(sock->default_value), sock->default_value);
}
/* this is only direct data, tree itself should have been written */
static void write_nodetree(WriteData *wd, bNodeTree *ntree)
{
bNode *node;
bNodeSocket *sock;
bNodeLink *link;
/* for link_list() speed, we write per list */
if (ntree->adt) write_animdata(wd, ntree->adt);
for (node = ntree->nodes.first; node; node = node->next) {
writestruct(wd, DATA, "bNode", 1, node);
if (node->prop)
IDP_WriteProperty(node->prop, wd);
for (sock= node->inputs.first; sock; sock= sock->next)
write_node_socket(wd, ntree, node, sock);
for (sock= node->outputs.first; sock; sock= sock->next)
write_node_socket(wd, ntree, node, sock);
for (link = node->internal_links.first; link; link = link->next)
writestruct(wd, DATA, "bNodeLink", 1, link);
if (node->storage) {
/* could be handlerized at some point, now only 1 exception still */
if (ntree->type==NTREE_SHADER && (node->type==SH_NODE_CURVE_VEC || node->type==SH_NODE_CURVE_RGB))
write_curvemapping(wd, node->storage);
else if (ntree->type==NTREE_SHADER && node->type==SH_NODE_SCRIPT) {
NodeShaderScript *nss = (NodeShaderScript *)node->storage;
if (nss->bytecode)
writedata(wd, DATA, strlen(nss->bytecode)+1, nss->bytecode);
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
else if (ntree->type==NTREE_COMPOSIT && ELEM(node->type, CMP_NODE_TIME, CMP_NODE_CURVE_VEC, CMP_NODE_CURVE_RGB, CMP_NODE_HUECORRECT))
write_curvemapping(wd, node->storage);
else if (ntree->type==NTREE_TEXTURE && (node->type==TEX_NODE_CURVE_RGB || node->type==TEX_NODE_CURVE_TIME) )
write_curvemapping(wd, node->storage);
else if (ntree->type==NTREE_COMPOSIT && node->type==CMP_NODE_MOVIEDISTORTION) {
/* pass */
}
else
writestruct(wd, DATA, node->typeinfo->storagename, 1, node->storage);
}
if (node->type==CMP_NODE_OUTPUT_FILE) {
/* inputs have own storage data */
for (sock = node->inputs.first; sock; sock = sock->next)
writestruct(wd, DATA, "NodeImageMultiFileSocket", 1, sock->storage);
}
if (node->type==CMP_NODE_IMAGE) {
/* write extra socket info */
for (sock = node->outputs.first; sock; sock = sock->next)
writestruct(wd, DATA, "NodeImageLayer", 1, sock->storage);
}
}
for (link= ntree->links.first; link; link= link->next)
writestruct(wd, DATA, "bNodeLink", 1, link);
for (sock = ntree->inputs.first; sock; sock = sock->next)
write_node_socket_interface(wd, ntree, sock);
for (sock = ntree->outputs.first; sock; sock = sock->next)
write_node_socket_interface(wd, ntree, sock);
}
/**
* Take care using 'use_active_win', since we wont want the currently active window
* to change which scene renders (currently only used for undo).
*/
static void current_screen_compat(Main *mainvar, bScreen **r_screen, bool use_active_win)
{
wmWindowManager *wm;
wmWindow *window = NULL;
/* find a global current screen in the first open window, to have
* a reasonable default for reading in older versions */
wm = mainvar->wm.first;
if (wm) {
if (use_active_win) {
/* write the active window into the file, needed for multi-window undo T43424 */
for (window = wm->windows.first; window; window = window->next) {
if (window->active) {
break;
}
}
/* fallback */
if (window == NULL) {
window = wm->windows.first;
}
}
else {
window = wm->windows.first;
}
}
*r_screen = (window) ? window->screen : NULL;
}
typedef struct RenderInfo {
int sfra;
int efra;
char scene_name[MAX_ID_NAME - 2];
} RenderInfo;
/* was for historic render-deamon feature,
* now write because it can be easily extracted without
* reading the whole blend file */
static void write_renderinfo(WriteData *wd, Main *mainvar)
{
bScreen *curscreen;
Scene *sce, *curscene = NULL;
RenderInfo data;
/* XXX in future, handle multiple windows with multiple screens? */
current_screen_compat(mainvar, &curscreen, false);
if (curscreen) curscene = curscreen->scene;
for (sce= mainvar->scene.first; sce; sce= sce->id.next) {
if (sce->id.lib == NULL && (sce == curscene || (sce->r.scemode & R_BG_RENDER))) {
data.sfra = sce->r.sfra;
data.efra = sce->r.efra;
memset(data.scene_name, 0, sizeof(data.scene_name));
BLI_strncpy(data.scene_name, sce->id.name + 2, sizeof(data.scene_name));
writedata(wd, REND, sizeof(data), &data);
}
}
}
static void write_keymapitem(WriteData *wd, wmKeyMapItem *kmi)
{
writestruct(wd, DATA, "wmKeyMapItem", 1, kmi);
if (kmi->properties)
IDP_WriteProperty(kmi->properties, wd);
}
static void write_userdef(WriteData *wd)
{
bTheme *btheme;
wmKeyMap *keymap;
wmKeyMapItem *kmi;
wmKeyMapDiffItem *kmdi;
bAddon *bext;
bPathCompare *path_cmp;
uiStyle *style;
writestruct(wd, USER, "UserDef", 1, &U);
for (btheme= U.themes.first; btheme; btheme=btheme->next)
writestruct(wd, DATA, "bTheme", 1, btheme);
for (keymap= U.user_keymaps.first; keymap; keymap=keymap->next) {
writestruct(wd, DATA, "wmKeyMap", 1, keymap);
for (kmdi=keymap->diff_items.first; kmdi; kmdi=kmdi->next) {
writestruct(wd, DATA, "wmKeyMapDiffItem", 1, kmdi);
if (kmdi->remove_item)
write_keymapitem(wd, kmdi->remove_item);
if (kmdi->add_item)
write_keymapitem(wd, kmdi->add_item);
}
for (kmi=keymap->items.first; kmi; kmi=kmi->next)
write_keymapitem(wd, kmi);
}
for (bext= U.addons.first; bext; bext=bext->next) {
writestruct(wd, DATA, "bAddon", 1, bext);
if (bext->prop) {
IDP_WriteProperty(bext->prop, wd);
}
}
for (path_cmp = U.autoexec_paths.first; path_cmp; path_cmp = path_cmp->next) {
writestruct(wd, DATA, "bPathCompare", 1, path_cmp);
}
for (style= U.uistyles.first; style; style= style->next) {
writestruct(wd, DATA, "uiStyle", 1, style);
}
}
static void write_properties(WriteData *wd, ListBase *lb)
{
bProperty *prop;
prop= lb->first;
while (prop) {
writestruct(wd, DATA, "bProperty", 1, prop);
if (prop->poin && prop->poin != &prop->data)
writedata(wd, DATA, MEM_allocN_len(prop->poin), prop->poin);
prop= prop->next;
}
}
static void write_sensors(WriteData *wd, ListBase *lb)
{
bSensor *sens;
sens= lb->first;
while (sens) {
writestruct(wd, DATA, "bSensor", 1, sens);
writedata(wd, DATA, sizeof(void *)*sens->totlinks, sens->links);
switch (sens->type) {
case SENS_NEAR:
writestruct(wd, DATA, "bNearSensor", 1, sens->data);
break;
case SENS_MOUSE:
writestruct(wd, DATA, "bMouseSensor", 1, sens->data);
break;
case SENS_KEYBOARD:
writestruct(wd, DATA, "bKeyboardSensor", 1, sens->data);
break;
case SENS_PROPERTY:
writestruct(wd, DATA, "bPropertySensor", 1, sens->data);
break;
case SENS_ARMATURE:
writestruct(wd, DATA, "bArmatureSensor", 1, sens->data);
break;
case SENS_ACTUATOR:
writestruct(wd, DATA, "bActuatorSensor", 1, sens->data);
break;
case SENS_DELAY:
writestruct(wd, DATA, "bDelaySensor", 1, sens->data);
break;
case SENS_COLLISION:
writestruct(wd, DATA, "bCollisionSensor", 1, sens->data);
break;
case SENS_RADAR:
writestruct(wd, DATA, "bRadarSensor", 1, sens->data);
break;
case SENS_RANDOM:
writestruct(wd, DATA, "bRandomSensor", 1, sens->data);
break;
case SENS_RAY:
writestruct(wd, DATA, "bRaySensor", 1, sens->data);
break;
case SENS_MESSAGE:
writestruct(wd, DATA, "bMessageSensor", 1, sens->data);
break;
case SENS_JOYSTICK:
writestruct(wd, DATA, "bJoystickSensor", 1, sens->data);
break;
default:
; /* error: don't know how to write this file */
}
sens= sens->next;
}
}
static void write_controllers(WriteData *wd, ListBase *lb)
{
bController *cont;
cont= lb->first;
while (cont) {
writestruct(wd, DATA, "bController", 1, cont);
writedata(wd, DATA, sizeof(void *)*cont->totlinks, cont->links);
switch (cont->type) {
case CONT_EXPRESSION:
writestruct(wd, DATA, "bExpressionCont", 1, cont->data);
break;
case CONT_PYTHON:
writestruct(wd, DATA, "bPythonCont", 1, cont->data);
break;
default:
; /* error: don't know how to write this file */
}
cont= cont->next;
}
}
static void write_actuators(WriteData *wd, ListBase *lb)
{
bActuator *act;
act= lb->first;
while (act) {
writestruct(wd, DATA, "bActuator", 1, act);
switch (act->type) {
case ACT_ACTION:
case ACT_SHAPEACTION:
writestruct(wd, DATA, "bActionActuator", 1, act->data);
break;
case ACT_SOUND:
writestruct(wd, DATA, "bSoundActuator", 1, act->data);
break;
case ACT_OBJECT:
writestruct(wd, DATA, "bObjectActuator", 1, act->data);
break;
case ACT_PROPERTY:
writestruct(wd, DATA, "bPropertyActuator", 1, act->data);
break;
case ACT_CAMERA:
writestruct(wd, DATA, "bCameraActuator", 1, act->data);
break;
case ACT_CONSTRAINT:
writestruct(wd, DATA, "bConstraintActuator", 1, act->data);
break;
case ACT_EDIT_OBJECT:
writestruct(wd, DATA, "bEditObjectActuator", 1, act->data);
break;
case ACT_SCENE:
writestruct(wd, DATA, "bSceneActuator", 1, act->data);
break;
case ACT_GROUP:
writestruct(wd, DATA, "bGroupActuator", 1, act->data);
break;
case ACT_RANDOM:
writestruct(wd, DATA, "bRandomActuator", 1, act->data);
break;
case ACT_MESSAGE:
writestruct(wd, DATA, "bMessageActuator", 1, act->data);
break;
case ACT_GAME:
writestruct(wd, DATA, "bGameActuator", 1, act->data);
break;
case ACT_VISIBILITY:
writestruct(wd, DATA, "bVisibilityActuator", 1, act->data);
break;
case ACT_2DFILTER:
writestruct(wd, DATA, "bTwoDFilterActuator", 1, act->data);
break;
case ACT_PARENT:
writestruct(wd, DATA, "bParentActuator", 1, act->data);
break;
case ACT_STATE:
writestruct(wd, DATA, "bStateActuator", 1, act->data);
break;
case ACT_ARMATURE:
writestruct(wd, DATA, "bArmatureActuator", 1, act->data);
break;
case ACT_STEERING:
writestruct(wd, DATA, "bSteeringActuator", 1, act->data);
break;
case ACT_MOUSE:
writestruct(wd, DATA, "bMouseActuator", 1, act->data);
break;
default:
; /* error: don't know how to write this file */
}
act= act->next;
}
}
static void write_motionpath(WriteData *wd, bMotionPath *mpath)
{
/* sanity checks */
if (mpath == NULL)
return;
/* firstly, just write the motionpath struct */
writestruct(wd, DATA, "bMotionPath", 1, mpath);
/* now write the array of data */
writestruct(wd, DATA, "bMotionPathVert", mpath->length, mpath->points);
}
static void write_constraints(WriteData *wd, ListBase *conlist)
{
bConstraint *con;
for (con=conlist->first; con; con=con->next) {
const bConstraintTypeInfo *cti= BKE_constraint_typeinfo_get(con);
/* Write the specific data */
if (cti && con->data) {
/* firstly, just write the plain con->data struct */
writestruct(wd, DATA, cti->structName, 1, con->data);
/* do any constraint specific stuff */
switch (con->type) {
case CONSTRAINT_TYPE_PYTHON:
{
bPythonConstraint *data = (bPythonConstraint *)con->data;
bConstraintTarget *ct;
/* write targets */
for (ct= data->targets.first; ct; ct= ct->next)
writestruct(wd, DATA, "bConstraintTarget", 1, ct);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
IDP_WriteProperty(data->prop, wd);
break;
}
case CONSTRAINT_TYPE_SPLINEIK:
{
bSplineIKConstraint *data = (bSplineIKConstraint *)con->data;
/* write points array */
writedata(wd, DATA, sizeof(float)*(data->numpoints), data->points);
break;
}
}
}
/* Write the constraint */
writestruct(wd, DATA, "bConstraint", 1, con);
}
}
static void write_pose(WriteData *wd, bPose *pose)
{
bPoseChannel *chan;
bActionGroup *grp;
/* Write each channel */
if (!pose)
return;
/* Write channels */
for (chan=pose->chanbase.first; chan; chan=chan->next) {
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
if (chan->prop)
IDP_WriteProperty(chan->prop, wd);
write_constraints(wd, &chan->constraints);
write_motionpath(wd, chan->mpath);
/* prevent crashes with autosave, when a bone duplicated in editmode has not yet been assigned to its posechannel */
if (chan->bone)
chan->selectflag= chan->bone->flag & BONE_SELECTED; /* gets restored on read, for library armatures */
writestruct(wd, DATA, "bPoseChannel", 1, chan);
}
/* Write groups */
for (grp=pose->agroups.first; grp; grp=grp->next)
writestruct(wd, DATA, "bActionGroup", 1, grp);
/* write IK param */
if (pose->ikparam) {
const char *structname = BKE_pose_ikparam_get_name(pose);
if (structname)
writestruct(wd, DATA, structname, 1, pose->ikparam);
}
/* Write this pose */
writestruct(wd, DATA, "bPose", 1, pose);
}
static void write_defgroups(WriteData *wd, ListBase *defbase)
{
bDeformGroup *defgroup;
for (defgroup=defbase->first; defgroup; defgroup=defgroup->next)
writestruct(wd, DATA, "bDeformGroup", 1, defgroup);
}
static void write_modifiers(WriteData *wd, ListBase *modbase)
{
ModifierData *md;
if (modbase == NULL) return;
for (md=modbase->first; md; md= md->next) {
const ModifierTypeInfo *mti = modifierType_getInfo(md->type);
if (mti == NULL) return;
writestruct(wd, DATA, mti->structName, 1, md);
if (md->type==eModifierType_Hook) {
HookModifierData *hmd = (HookModifierData*) md;
if (hmd->curfalloff) {
write_curvemapping(wd, hmd->curfalloff);
}
writedata(wd, DATA, sizeof(int)*hmd->totindex, hmd->indexar);
}
else if (md->type==eModifierType_Cloth) {
ClothModifierData *clmd = (ClothModifierData*) md;
writestruct(wd, DATA, "ClothSimSettings", 1, clmd->sim_parms);
writestruct(wd, DATA, "ClothCollSettings", 1, clmd->coll_parms);
writestruct(wd, DATA, "EffectorWeights", 1, clmd->sim_parms->effector_weights);
}
else if (md->type==eModifierType_Smoke) {
SmokeModifierData *smd = (SmokeModifierData*) md;
if (smd->type & MOD_SMOKE_TYPE_DOMAIN) {
writestruct(wd, DATA, "SmokeDomainSettings", 1, smd->domain);
if (smd->domain) {
writestruct(wd, DATA, "EffectorWeights", 1, smd->domain->effector_weights);
}
}
else if (smd->type & MOD_SMOKE_TYPE_FLOW)
writestruct(wd, DATA, "SmokeFlowSettings", 1, smd->flow);
else if (smd->type & MOD_SMOKE_TYPE_COLL)
writestruct(wd, DATA, "SmokeCollSettings", 1, smd->coll);
}
else if (md->type==eModifierType_Fluidsim) {
FluidsimModifierData *fluidmd = (FluidsimModifierData*) md;
writestruct(wd, DATA, "FluidsimSettings", 1, fluidmd->fss);
}
else if (md->type==eModifierType_DynamicPaint) {
DynamicPaintModifierData *pmd = (DynamicPaintModifierData*) md;
if (pmd->canvas) {
DynamicPaintSurface *surface;
writestruct(wd, DATA, "DynamicPaintCanvasSettings", 1, pmd->canvas);
/* write surfaces */
for (surface=pmd->canvas->surfaces.first; surface; surface=surface->next)
writestruct(wd, DATA, "DynamicPaintSurface", 1, surface);
/* write caches and effector weights */
for (surface=pmd->canvas->surfaces.first; surface; surface=surface->next) {
writestruct(wd, DATA, "EffectorWeights", 1, surface->effector_weights);
}
}
if (pmd->brush) {
writestruct(wd, DATA, "DynamicPaintBrushSettings", 1, pmd->brush);
writestruct(wd, DATA, "ColorBand", 1, pmd->brush->paint_ramp);
writestruct(wd, DATA, "ColorBand", 1, pmd->brush->vel_ramp);
}
}
else if (md->type==eModifierType_Collision) {
#if 0
CollisionModifierData *collmd = (CollisionModifierData*) md;
// TODO: CollisionModifier should use pointcache
// + have proper reset events before enabling this
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->x);
writestruct(wd, DATA, "MVert", collmd->numverts, collmd->xnew);
writestruct(wd, DATA, "MFace", collmd->numfaces, collmd->mfaces);
#endif
}
else if (md->type==eModifierType_MeshDeform) {
MeshDeformModifierData *mmd = (MeshDeformModifierData*) md;
int size = mmd->dyngridsize;
writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->bindinfluences);
writedata(wd, DATA, sizeof(int) * (mmd->totvert + 1), mmd->bindoffsets);
writedata(wd, DATA, sizeof(float) * 3 * mmd->totcagevert,
mmd->bindcagecos);
writestruct(wd, DATA, "MDefCell", size*size*size, mmd->dyngrid);
writestruct(wd, DATA, "MDefInfluence", mmd->totinfluence, mmd->dyninfluences);
writedata(wd, DATA, sizeof(int)*mmd->totvert, mmd->dynverts);
}
else if (md->type==eModifierType_Warp) {
WarpModifierData *tmd = (WarpModifierData*) md;
if (tmd->curfalloff) {
write_curvemapping(wd, tmd->curfalloff);
}
}
else if (md->type==eModifierType_WeightVGEdit) {
WeightVGEditModifierData *wmd = (WeightVGEditModifierData*) md;
if (wmd->cmap_curve)
write_curvemapping(wd, wmd->cmap_curve);
}
else if (md->type==eModifierType_LaplacianDeform) {
LaplacianDeformModifierData *lmd = (LaplacianDeformModifierData*) md;
writedata(wd, DATA, sizeof(float)*lmd->total_verts * 3, lmd->vertexco);
}
else if (md->type == eModifierType_CorrectiveSmooth) {
CorrectiveSmoothModifierData *csmd = (CorrectiveSmoothModifierData *)md;
if (csmd->bind_coords) {
writedata(wd, DATA, sizeof(float[3]) * csmd->bind_coords_num, csmd->bind_coords);
}
}
}
}
static void write_objects(WriteData *wd, ListBase *idbase)
{
Object *ob;
ob= idbase->first;
while (ob) {
if (ob->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_OB, "Object", 1, ob);
write_iddata(wd, &ob->id);
if (ob->adt) write_animdata(wd, ob->adt);
/* direct data */
writedata(wd, DATA, sizeof(void *)*ob->totcol, ob->mat);
writedata(wd, DATA, sizeof(char)*ob->totcol, ob->matbits);
/* write_effects(wd, &ob->effect); */ /* not used anymore */
write_properties(wd, &ob->prop);
write_sensors(wd, &ob->sensors);
write_controllers(wd, &ob->controllers);
write_actuators(wd, &ob->actuators);
if (ob->type == OB_ARMATURE) {
bArmature *arm = ob->data;
if (arm && ob->pose && arm->act_bone) {
BLI_strncpy(ob->pose->proxy_act_bone, arm->act_bone->name, sizeof(ob->pose->proxy_act_bone));
}
}
write_pose(wd, ob->pose);
write_defgroups(wd, &ob->defbase);
write_constraints(wd, &ob->constraints);
write_motionpath(wd, ob->mpath);
writestruct(wd, DATA, "PartDeflect", 1, ob->pd);
writestruct(wd, DATA, "SoftBody", 1, ob->soft);
if (ob->soft) {
writestruct(wd, DATA, "EffectorWeights", 1, ob->soft->effector_weights);
}
writestruct(wd, DATA, "BulletSoftBody", 1, ob->bsoft);
if (ob->rigidbody_object) {
// TODO: if any extra data is added to handle duplis, will need separate function then
writestruct(wd, DATA, "RigidBodyOb", 1, ob->rigidbody_object);
}
if (ob->rigidbody_constraint) {
writestruct(wd, DATA, "RigidBodyCon", 1, ob->rigidbody_constraint);
}
if (ob->type == OB_EMPTY && ob->empty_drawtype == OB_EMPTY_IMAGE) {
writestruct(wd, DATA, "ImageUser", 1, ob->iuser);
}
write_modifiers(wd, &ob->modifiers);
writelist(wd, DATA, "LinkData", &ob->pc_ids);
writelist(wd, DATA, "LodLevel", &ob->lodlevels);
}
write_previews(wd, ob->preview);
ob= ob->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_vfonts(WriteData *wd, ListBase *idbase)
{
VFont *vf;
PackedFile * pf;
vf= idbase->first;
while (vf) {
if (vf->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_VF, "VFont", 1, vf);
write_iddata(wd, &vf->id);
/* direct data */
if (vf->packedfile) {
pf = vf->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
vf= vf->id.next;
}
}
static void write_keys(WriteData *wd, ListBase *idbase)
{
Key *key;
KeyBlock *kb;
key= idbase->first;
while (key) {
if (key->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_KE, "Key", 1, key);
write_iddata(wd, &key->id);
if (key->adt) write_animdata(wd, key->adt);
/* direct data */
kb= key->block.first;
while (kb) {
writestruct(wd, DATA, "KeyBlock", 1, kb);
if (kb->data) writedata(wd, DATA, kb->totelem*key->elemsize, kb->data);
kb= kb->next;
}
}
key= key->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_cameras(WriteData *wd, ListBase *idbase)
{
Camera *cam;
cam= idbase->first;
while (cam) {
if (cam->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CA, "Camera", 1, cam);
write_iddata(wd, &cam->id);
if (cam->adt) write_animdata(wd, cam->adt);
}
cam= cam->id.next;
}
}
static void write_mballs(WriteData *wd, ListBase *idbase)
{
MetaBall *mb;
MetaElem *ml;
mb= idbase->first;
while (mb) {
if (mb->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MB, "MetaBall", 1, mb);
write_iddata(wd, &mb->id);
/* direct data */
writedata(wd, DATA, sizeof(void *)*mb->totcol, mb->mat);
if (mb->adt) write_animdata(wd, mb->adt);
ml= mb->elems.first;
while (ml) {
writestruct(wd, DATA, "MetaElem", 1, ml);
ml= ml->next;
}
}
mb= mb->id.next;
}
}
static void write_curves(WriteData *wd, ListBase *idbase)
{
Curve *cu;
Nurb *nu;
cu= idbase->first;
while (cu) {
if (cu->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_CU, "Curve", 1, cu);
write_iddata(wd, &cu->id);
/* direct data */
writedata(wd, DATA, sizeof(void *)*cu->totcol, cu->mat);
if (cu->adt) write_animdata(wd, cu->adt);
if (cu->vfont) {
writedata(wd, DATA, cu->len + 1, cu->str);
writestruct(wd, DATA, "CharInfo", cu->len_wchar + 1, cu->strinfo);
writestruct(wd, DATA, "TextBox", cu->totbox, cu->tb);
}
else {
/* is also the order of reading */
nu= cu->nurb.first;
while (nu) {
writestruct(wd, DATA, "Nurb", 1, nu);
nu= nu->next;
}
nu= cu->nurb.first;
while (nu) {
if (nu->type == CU_BEZIER)
writestruct(wd, DATA, "BezTriple", nu->pntsu, nu->bezt);
else {
writestruct(wd, DATA, "BPoint", nu->pntsu*nu->pntsv, nu->bp);
if (nu->knotsu) writedata(wd, DATA, KNOTSU(nu)*sizeof(float), nu->knotsu);
if (nu->knotsv) writedata(wd, DATA, KNOTSV(nu)*sizeof(float), nu->knotsv);
}
nu= nu->next;
}
}
}
cu= cu->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_dverts(WriteData *wd, int count, MDeformVert *dvlist)
{
if (dvlist) {
int i;
/* Write the dvert list */
writestruct(wd, DATA, "MDeformVert", count, dvlist);
/* Write deformation data for each dvert */
for (i=0; idisps) {
if (!external)
writedata(wd, DATA, sizeof(float) * 3 * md->totdisp, md->disps);
}
if (md->hidden)
writedata(wd, DATA, BLI_BITMAP_SIZE(md->totdisp), md->hidden);
}
}
}
static void write_grid_paint_mask(WriteData *wd, int count, GridPaintMask *grid_paint_mask)
{
if (grid_paint_mask) {
int i;
writestruct(wd, DATA, "GridPaintMask", count, grid_paint_mask);
for (i = 0; i < count; ++i) {
GridPaintMask *gpm = &grid_paint_mask[i];
if (gpm->data) {
const int gridsize = BKE_ccg_gridsize(gpm->level);
writedata(wd, DATA,
sizeof(*gpm->data) * gridsize * gridsize,
gpm->data);
}
}
}
}
static void write_customdata(
WriteData *wd, ID *id, int count, CustomData *data, CustomDataLayer *layers,
int partial_type, int partial_count)
{
int i;
/* write external customdata (not for undo) */
if (data->external && !wd->current)
CustomData_external_write(data, id, CD_MASK_MESH, count, 0);
writestruct_at_address(wd, DATA, "CustomDataLayer", data->totlayer, data->layers, layers);
for (i = 0; i < data->totlayer; i++) {
CustomDataLayer *layer = &layers[i];
const char *structname;
int structnum, datasize;
if (layer->type == CD_MDEFORMVERT) {
/* layer types that allocate own memory need special handling */
write_dverts(wd, count, layer->data);
}
else if (layer->type == CD_MDISPS) {
write_mdisps(wd, count, layer->data, layer->flag & CD_FLAG_EXTERNAL);
}
else if (layer->type == CD_PAINT_MASK) {
const float *layer_data = layer->data;
writedata(wd, DATA, sizeof(*layer_data) * count, layer_data);
}
else if (layer->type == CD_GRID_PAINT_MASK) {
write_grid_paint_mask(wd, count, layer->data);
}
else {
CustomData_file_write_info(layer->type, &structname, &structnum);
if (structnum) {
/* when using partial visibility, the MEdge and MFace layers
* are smaller than the original, so their type and count is
* passed to make this work */
if (layer->type != partial_type) datasize= structnum*count;
else datasize= structnum*partial_count;
writestruct(wd, DATA, structname, datasize, layer->data);
}
else {
printf("%s error: layer '%s':%d - can't be written to file\n",
__func__, structname, layer->type);
}
}
}
if (data->external)
writestruct(wd, DATA, "CustomDataExternal", 1, data->external);
}
static void write_meshes(WriteData *wd, ListBase *idbase)
{
Mesh *mesh;
int save_for_old_blender= 0;
#ifdef USE_BMESH_SAVE_AS_COMPAT
save_for_old_blender = wd->use_mesh_compat; /* option to save with older mesh format */
#endif
mesh= idbase->first;
while (mesh) {
CustomDataLayer *vlayers = NULL, vlayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *elayers = NULL, elayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *flayers = NULL, flayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *llayers = NULL, llayers_buff[CD_TEMP_CHUNK_SIZE];
CustomDataLayer *players = NULL, players_buff[CD_TEMP_CHUNK_SIZE];
if (mesh->id.us>0 || wd->current) {
/* write LibData */
if (!save_for_old_blender) {
/* write a copy of the mesh, don't modify in place because it is
* not thread safe for threaded renders that are reading this */
Mesh *old_mesh = mesh;
Mesh copy_mesh = *mesh;
mesh = ©_mesh;
#ifdef USE_BMESH_SAVE_WITHOUT_MFACE
/* cache only - don't write */
mesh->mface = NULL;
mesh->totface = 0;
memset(&mesh->fdata, 0, sizeof(mesh->fdata));
#endif /* USE_BMESH_SAVE_WITHOUT_MFACE */
/**
* Those calls:
* - Reduce mesh->xdata.totlayer to number of layers to write.
* - Fill xlayers with those layers to be written.
* Note that mesh->xdata is from now on invalid for Blender, but this is why the whole mesh is
* a temp local copy!
*/
CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
#ifndef USE_BMESH_SAVE_WITHOUT_MFACE /* Do not copy org fdata in this case!!! */
CustomData_file_write_prepare(&mesh->fdata, &flayers, flayers_buff, ARRAY_SIZE(flayers_buff));
#else
flayers = flayers_buff;
#endif
CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
writestruct_at_address(wd, ID_ME, "Mesh", 1, old_mesh, mesh);
write_iddata(wd, &mesh->id);
/* direct data */
if (mesh->adt) write_animdata(wd, mesh->adt);
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect);
write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, -1, 0);
write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, -1, 0);
/* fdata is really a dummy - written so slots align */
write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, -1, 0);
write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, -1, 0);
write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, -1, 0);
/* restore pointer */
mesh = old_mesh;
}
else {
#ifdef USE_BMESH_SAVE_AS_COMPAT
/* write a copy of the mesh, don't modify in place because it is
* not thread safe for threaded renders that are reading this */
Mesh *old_mesh = mesh;
Mesh copy_mesh = *mesh;
mesh = ©_mesh;
mesh->mpoly = NULL;
mesh->mface = NULL;
mesh->totface = 0;
mesh->totpoly = 0;
mesh->totloop = 0;
CustomData_reset(&mesh->fdata);
CustomData_reset(&mesh->pdata);
CustomData_reset(&mesh->ldata);
mesh->edit_btmesh = NULL;
/* now fill in polys to mfaces */
/* XXX This breaks writing desing, by using temp allocated memory, which will likely generate
* duplicates in stored 'old' addresses.
* This is very bad, but do not see easy way to avoid this, aside from generating those data
* outside of save process itself.
* Maybe we can live with this, though?
*/
mesh->totface = BKE_mesh_mpoly_to_mface(&mesh->fdata, &old_mesh->ldata, &old_mesh->pdata,
mesh->totface, old_mesh->totloop, old_mesh->totpoly);
BKE_mesh_update_customdata_pointers(mesh, false);
CustomData_file_write_prepare(&mesh->vdata, &vlayers, vlayers_buff, ARRAY_SIZE(vlayers_buff));
CustomData_file_write_prepare(&mesh->edata, &elayers, elayers_buff, ARRAY_SIZE(elayers_buff));
CustomData_file_write_prepare(&mesh->fdata, &flayers, flayers_buff, ARRAY_SIZE(flayers_buff));
#if 0
CustomData_file_write_prepare(&mesh->ldata, &llayers, llayers_buff, ARRAY_SIZE(llayers_buff));
CustomData_file_write_prepare(&mesh->pdata, &players, players_buff, ARRAY_SIZE(players_buff));
#endif
writestruct_at_address(wd, ID_ME, "Mesh", 1, old_mesh, mesh);
write_iddata(wd, &mesh->id);
/* direct data */
if (mesh->adt) write_animdata(wd, mesh->adt);
writedata(wd, DATA, sizeof(void *)*mesh->totcol, mesh->mat);
/* writedata(wd, DATA, sizeof(MSelect) * mesh->totselect, mesh->mselect); */ /* pre-bmesh NULL's */
write_customdata(wd, &mesh->id, mesh->totvert, &mesh->vdata, vlayers, -1, 0);
write_customdata(wd, &mesh->id, mesh->totedge, &mesh->edata, elayers, -1, 0);
write_customdata(wd, &mesh->id, mesh->totface, &mesh->fdata, flayers, -1, 0);
/* harmless for older blender versioins but _not_ writing these keeps file size down */
#if 0
write_customdata(wd, &mesh->id, mesh->totloop, &mesh->ldata, llayers, -1, 0);
write_customdata(wd, &mesh->id, mesh->totpoly, &mesh->pdata, players, -1, 0);
#endif
CustomData_free(&mesh->fdata, mesh->totface);
flayers = NULL;
/* restore pointer */
mesh = old_mesh;
#endif /* USE_BMESH_SAVE_AS_COMPAT */
}
}
if (vlayers && vlayers != vlayers_buff) {
MEM_freeN(vlayers);
}
if (elayers && elayers != elayers_buff) {
MEM_freeN(elayers);
}
if (flayers && flayers != flayers_buff) {
MEM_freeN(flayers);
}
if (llayers && llayers != llayers_buff) {
MEM_freeN(llayers);
}
if (players && players != players_buff) {
MEM_freeN(players);
}
mesh= mesh->id.next;
}
}
static void write_lattices(WriteData *wd, ListBase *idbase)
{
Lattice *lt;
lt= idbase->first;
while (lt) {
if (lt->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LT, "Lattice", 1, lt);
write_iddata(wd, <->id);
/* write animdata */
if (lt->adt) write_animdata(wd, lt->adt);
/* direct data */
writestruct(wd, DATA, "BPoint", lt->pntsu*lt->pntsv*lt->pntsw, lt->def);
write_dverts(wd, lt->pntsu*lt->pntsv*lt->pntsw, lt->dvert);
}
lt= lt->id.next;
}
}
static void write_images(WriteData *wd, ListBase *idbase)
{
Image *ima;
PackedFile * pf;
ImageView *iv;
ImagePackedFile *imapf;
ima= idbase->first;
while (ima) {
if (ima->id.us>0 || wd->current) {
/* Some trickery to keep forward compatibility of packed images. */
BLI_assert(ima->packedfile == NULL);
if (ima->packedfiles.first != NULL) {
imapf = ima->packedfiles.first;
ima->packedfile = imapf->packedfile;
}
/* write LibData */
writestruct(wd, ID_IM, "Image", 1, ima);
write_iddata(wd, &ima->id);
for (imapf = ima->packedfiles.first; imapf; imapf = imapf->next) {
writestruct(wd, DATA, "ImagePackedFile", 1, imapf);
if (imapf->packedfile) {
pf = imapf->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
write_previews(wd, ima->preview);
for (iv = ima->views.first; iv; iv = iv->next)
writestruct(wd, DATA, "ImageView", 1, iv);
writestruct(wd, DATA, "Stereo3dFormat", 1, ima->stereo3d_format);
ima->packedfile = NULL;
}
ima= ima->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_textures(WriteData *wd, ListBase *idbase)
{
Tex *tex;
tex= idbase->first;
while (tex) {
if (tex->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_TE, "Tex", 1, tex);
write_iddata(wd, &tex->id);
if (tex->adt) write_animdata(wd, tex->adt);
/* direct data */
if (tex->coba) writestruct(wd, DATA, "ColorBand", 1, tex->coba);
if (tex->type == TEX_ENVMAP && tex->env) writestruct(wd, DATA, "EnvMap", 1, tex->env);
if (tex->type == TEX_POINTDENSITY && tex->pd) {
writestruct(wd, DATA, "PointDensity", 1, tex->pd);
if (tex->pd->coba) writestruct(wd, DATA, "ColorBand", 1, tex->pd->coba);
if (tex->pd->falloff_curve) write_curvemapping(wd, tex->pd->falloff_curve);
}
if (tex->type == TEX_VOXELDATA) writestruct(wd, DATA, "VoxelData", 1, tex->vd);
if (tex->type == TEX_OCEAN && tex->ot) writestruct(wd, DATA, "OceanTex", 1, tex->ot);
/* nodetree is integral part of texture, no libdata */
if (tex->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, tex->nodetree);
write_nodetree(wd, tex->nodetree);
}
write_previews(wd, tex->preview);
}
tex= tex->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_materials(WriteData *wd, ListBase *idbase)
{
Material *ma;
int a;
ma= idbase->first;
while (ma) {
if (ma->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_MA, "Material", 1, ma);
write_iddata(wd, &ma->id);
if (ma->adt) write_animdata(wd, ma->adt);
for (a=0; amtex[a]) writestruct(wd, DATA, "MTex", 1, ma->mtex[a]);
}
if (ma->ramp_col) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_col);
if (ma->ramp_spec) writestruct(wd, DATA, "ColorBand", 1, ma->ramp_spec);
/* nodetree is integral part of material, no libdata */
if (ma->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, ma->nodetree);
write_nodetree(wd, ma->nodetree);
}
write_previews(wd, ma->preview);
}
ma= ma->id.next;
}
}
static void write_worlds(WriteData *wd, ListBase *idbase)
{
World *wrld;
int a;
wrld= idbase->first;
while (wrld) {
if (wrld->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_WO, "World", 1, wrld);
write_iddata(wd, &wrld->id);
if (wrld->adt) write_animdata(wd, wrld->adt);
for (a=0; amtex[a]) writestruct(wd, DATA, "MTex", 1, wrld->mtex[a]);
}
/* nodetree is integral part of world, no libdata */
if (wrld->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, wrld->nodetree);
write_nodetree(wd, wrld->nodetree);
}
write_previews(wd, wrld->preview);
}
wrld= wrld->id.next;
}
}
static void write_lamps(WriteData *wd, ListBase *idbase)
{
Lamp *la;
int a;
la= idbase->first;
while (la) {
if (la->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_LA, "Lamp", 1, la);
write_iddata(wd, &la->id);
if (la->adt) write_animdata(wd, la->adt);
/* direct data */
for (a=0; amtex[a]) writestruct(wd, DATA, "MTex", 1, la->mtex[a]);
}
if (la->curfalloff)
write_curvemapping(wd, la->curfalloff);
/* nodetree is integral part of lamps, no libdata */
if (la->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, la->nodetree);
write_nodetree(wd, la->nodetree);
}
write_previews(wd, la->preview);
}
la= la->id.next;
}
}
static void write_sequence_modifiers(WriteData *wd, ListBase *modbase)
{
SequenceModifierData *smd;
for (smd = modbase->first; smd; smd = smd->next) {
const SequenceModifierTypeInfo *smti = BKE_sequence_modifier_type_info_get(smd->type);
if (smti) {
writestruct(wd, DATA, smti->struct_name, 1, smd);
if (smd->type == seqModifierType_Curves) {
CurvesModifierData *cmd = (CurvesModifierData *) smd;
write_curvemapping(wd, &cmd->curve_mapping);
}
else if (smd->type == seqModifierType_HueCorrect) {
HueCorrectModifierData *hcmd = (HueCorrectModifierData *) smd;
write_curvemapping(wd, &hcmd->curve_mapping);
}
}
else {
writestruct(wd, DATA, "SequenceModifierData", 1, smd);
}
}
}
static void write_view_settings(WriteData *wd, ColorManagedViewSettings *view_settings)
{
if (view_settings->curve_mapping) {
write_curvemapping(wd, view_settings->curve_mapping);
}
}
static void write_paint(WriteData *wd, Paint *p)
{
if (p->cavity_curve)
write_curvemapping(wd, p->cavity_curve);
}
static void write_scenes(WriteData *wd, ListBase *scebase)
{
Scene *sce;
Base *base;
Editing *ed;
Sequence *seq;
MetaStack *ms;
Strip *strip;
TimeMarker *marker;
TransformOrientation *ts;
SceneRenderLayer *srl;
SceneRenderView *srv;
ToolSettings *tos;
FreestyleModuleConfig *fmc;
FreestyleLineSet *fls;
sce= scebase->first;
while (sce) {
/* write LibData */
writestruct(wd, ID_SCE, "Scene", 1, sce);
write_iddata(wd, &sce->id);
if (sce->adt) write_animdata(wd, sce->adt);
write_keyingsets(wd, &sce->keyingsets);
/* direct data */
base= sce->base.first;
while (base) {
writestruct(wd, DATA, "Base", 1, base);
base= base->next;
}
tos = sce->toolsettings;
writestruct(wd, DATA, "ToolSettings", 1, tos);
if (tos->vpaint) {
writestruct(wd, DATA, "VPaint", 1, tos->vpaint);
write_paint(wd, &tos->vpaint->paint);
}
if (tos->wpaint) {
writestruct(wd, DATA, "VPaint", 1, tos->wpaint);
write_paint(wd, &tos->wpaint->paint);
}
if (tos->sculpt) {
writestruct(wd, DATA, "Sculpt", 1, tos->sculpt);
write_paint(wd, &tos->sculpt->paint);
}
if (tos->uvsculpt) {
writestruct(wd, DATA, "UvSculpt", 1, tos->uvsculpt);
write_paint(wd, &tos->uvsculpt->paint);
}
write_paint(wd, &tos->imapaint.paint);
ed= sce->ed;
if (ed) {
writestruct(wd, DATA, "Editing", 1, ed);
/* reset write flags too */
SEQ_BEGIN (ed, seq)
{
if (seq->strip) seq->strip->done = false;
writestruct(wd, DATA, "Sequence", 1, seq);
}
SEQ_END
SEQ_BEGIN (ed, seq)
{
if (seq->strip && seq->strip->done==0) {
/* write strip with 'done' at 0 because readfile */
if (seq->effectdata) {
switch (seq->type) {
case SEQ_TYPE_COLOR:
writestruct(wd, DATA, "SolidColorVars", 1, seq->effectdata);
break;
case SEQ_TYPE_SPEED:
writestruct(wd, DATA, "SpeedControlVars", 1, seq->effectdata);
break;
case SEQ_TYPE_WIPE:
writestruct(wd, DATA, "WipeVars", 1, seq->effectdata);
break;
case SEQ_TYPE_GLOW:
writestruct(wd, DATA, "GlowVars", 1, seq->effectdata);
break;
case SEQ_TYPE_TRANSFORM:
writestruct(wd, DATA, "TransformVars", 1, seq->effectdata);
break;
case SEQ_TYPE_GAUSSIAN_BLUR:
writestruct(wd, DATA, "GaussianBlurVars", 1, seq->effectdata);
break;
case SEQ_TYPE_TEXT:
writestruct(wd, DATA, "TextVars", 1, seq->effectdata);
break;
}
}
writestruct(wd, DATA, "Stereo3dFormat", 1, seq->stereo3d_format);
strip= seq->strip;
writestruct(wd, DATA, "Strip", 1, strip);
if (seq->flag & SEQ_USE_CROP && strip->crop) {
writestruct(wd, DATA, "StripCrop", 1, strip->crop);
}
if (seq->flag & SEQ_USE_TRANSFORM && strip->transform) {
writestruct(wd, DATA, "StripTransform", 1, strip->transform);
}
if (seq->flag & SEQ_USE_PROXY && strip->proxy) {
writestruct(wd, DATA, "StripProxy", 1, strip->proxy);
}
if (seq->type==SEQ_TYPE_IMAGE)
writestruct(wd, DATA, "StripElem", MEM_allocN_len(strip->stripdata) / sizeof(struct StripElem), strip->stripdata);
else if (seq->type==SEQ_TYPE_MOVIE || seq->type==SEQ_TYPE_SOUND_RAM || seq->type == SEQ_TYPE_SOUND_HD)
writestruct(wd, DATA, "StripElem", 1, strip->stripdata);
strip->done = true;
}
if (seq->prop) {
IDP_WriteProperty(seq->prop, wd);
}
write_sequence_modifiers(wd, &seq->modifiers);
}
SEQ_END
/* new; meta stack too, even when its nasty restore code */
for (ms= ed->metastack.first; ms; ms= ms->next) {
writestruct(wd, DATA, "MetaStack", 1, ms);
}
}
if (sce->r.avicodecdata) {
writestruct(wd, DATA, "AviCodecData", 1, sce->r.avicodecdata);
if (sce->r.avicodecdata->lpFormat) writedata(wd, DATA, sce->r.avicodecdata->cbFormat, sce->r.avicodecdata->lpFormat);
if (sce->r.avicodecdata->lpParms) writedata(wd, DATA, sce->r.avicodecdata->cbParms, sce->r.avicodecdata->lpParms);
}
if (sce->r.qtcodecdata) {
writestruct(wd, DATA, "QuicktimeCodecData", 1, sce->r.qtcodecdata);
if (sce->r.qtcodecdata->cdParms) writedata(wd, DATA, sce->r.qtcodecdata->cdSize, sce->r.qtcodecdata->cdParms);
}
if (sce->r.ffcodecdata.properties) {
IDP_WriteProperty(sce->r.ffcodecdata.properties, wd);
}
/* writing dynamic list of TimeMarkers to the blend file */
for (marker= sce->markers.first; marker; marker= marker->next)
writestruct(wd, DATA, "TimeMarker", 1, marker);
/* writing dynamic list of TransformOrientations to the blend file */
for (ts = sce->transform_spaces.first; ts; ts = ts->next)
writestruct(wd, DATA, "TransformOrientation", 1, ts);
for (srl = sce->r.layers.first; srl; srl = srl->next) {
writestruct(wd, DATA, "SceneRenderLayer", 1, srl);
for (fmc = srl->freestyleConfig.modules.first; fmc; fmc = fmc->next) {
writestruct(wd, DATA, "FreestyleModuleConfig", 1, fmc);
}
for (fls = srl->freestyleConfig.linesets.first; fls; fls = fls->next) {
writestruct(wd, DATA, "FreestyleLineSet", 1, fls);
}
}
/* writing MultiView to the blend file */
for (srv = sce->r.views.first; srv; srv = srv->next)
writestruct(wd, DATA, "SceneRenderView", 1, srv);
if (sce->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, sce->nodetree);
write_nodetree(wd, sce->nodetree);
}
write_view_settings(wd, &sce->view_settings);
/* writing RigidBodyWorld data to the blend file */
if (sce->rigidbody_world) {
writestruct(wd, DATA, "RigidBodyWorld", 1, sce->rigidbody_world);
writestruct(wd, DATA, "EffectorWeights", 1, sce->rigidbody_world->effector_weights);
}
write_previews(wd, sce->preview);
write_curvemapping_curves(wd, &sce->r.mblur_shutter_curve);
sce= sce->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_gpencils(WriteData *wd, ListBase *lb)
{
bGPdata *gpd;
bGPDlayer *gpl;
bGPDframe *gpf;
bGPDstroke *gps;
for (gpd= lb->first; gpd; gpd= gpd->id.next) {
if (gpd->id.us>0 || wd->current) {
/* write gpd data block to file */
writestruct(wd, ID_GD, "bGPdata", 1, gpd);
write_iddata(wd, &gpd->id);
if (gpd->adt) write_animdata(wd, gpd->adt);
/* write grease-pencil layers to file */
writelist(wd, DATA, "bGPDlayer", &gpd->layers);
for (gpl= gpd->layers.first; gpl; gpl= gpl->next) {
/* write this layer's frames to file */
writelist(wd, DATA, "bGPDframe", &gpl->frames);
for (gpf= gpl->frames.first; gpf; gpf= gpf->next) {
/* write strokes */
writelist(wd, DATA, "bGPDstroke", &gpf->strokes);
for (gps= gpf->strokes.first; gps; gps= gps->next) {
writestruct(wd, DATA, "bGPDspoint", gps->totpoints, gps->points);
}
}
}
}
}
}
static void write_windowmanagers(WriteData *wd, ListBase *lb)
{
wmWindowManager *wm;
wmWindow *win;
for (wm= lb->first; wm; wm= wm->id.next) {
writestruct(wd, ID_WM, "wmWindowManager", 1, wm);
write_iddata(wd, &wm->id);
for (win= wm->windows.first; win; win= win->next) {
writestruct(wd, DATA, "wmWindow", 1, win);
writestruct(wd, DATA, "Stereo3dFormat", 1, win->stereo3d_format);
}
}
}
static void write_region(WriteData *wd, ARegion *ar, int spacetype)
{
writestruct(wd, DATA, "ARegion", 1, ar);
if (ar->regiondata) {
switch (spacetype) {
case SPACE_VIEW3D:
if (ar->regiontype==RGN_TYPE_WINDOW) {
RegionView3D *rv3d= ar->regiondata;
writestruct(wd, DATA, "RegionView3D", 1, rv3d);
if (rv3d->localvd)
writestruct(wd, DATA, "RegionView3D", 1, rv3d->localvd);
if (rv3d->clipbb)
writestruct(wd, DATA, "BoundBox", 1, rv3d->clipbb);
}
else
printf("regiondata write missing!\n");
break;
default:
printf("regiondata write missing!\n");
}
}
}
static void write_uilist(WriteData *wd, uiList *ui_list)
{
writestruct(wd, DATA, "uiList", 1, ui_list);
if (ui_list->properties) {
IDP_WriteProperty(ui_list->properties, wd);
}
}
static void write_soops(WriteData *wd, SpaceOops *so, LinkNode **tmp_mem_list)
{
BLI_mempool *ts = so->treestore;
if (ts) {
int elems = BLI_mempool_count(ts);
/* linearize mempool to array */
TreeStoreElem *data = elems ? BLI_mempool_as_arrayN(ts, "TreeStoreElem") : NULL;
if (data) {
TreeStore *ts_flat = MEM_callocN(sizeof(TreeStore), "TreeStore");
ts_flat->usedelem = elems;
ts_flat->totelem = elems;
ts_flat->data = data;
/* temporarily replace mempool-treestore by flat-treestore */
so->treestore = (BLI_mempool *)ts_flat;
writestruct(wd, DATA, "SpaceOops", 1, so);
writestruct(wd, DATA, "TreeStore", 1, ts_flat);
writestruct(wd, DATA, "TreeStoreElem", elems, data);
/* we do not free the pointers immediately, because if we have multiple
* outliners in a screen we might get the same address on the next
* malloc, which makes the address no longer unique and so invalid for
* lookups on file read, causing crashes or double frees */
BLI_linklist_prepend(tmp_mem_list, ts_flat);
BLI_linklist_prepend(tmp_mem_list, data);
}
else {
so->treestore = NULL;
writestruct(wd, DATA, "SpaceOops", 1, so);
}
/* restore old treestore */
so->treestore = ts;
}
else {
writestruct(wd, DATA, "SpaceOops", 1, so);
}
}
static void write_screens(WriteData *wd, ListBase *scrbase)
{
bScreen *sc;
ScrArea *sa;
ScrVert *sv;
ScrEdge *se;
LinkNode *tmp_mem_list = NULL;
sc= scrbase->first;
while (sc) {
/* write LibData */
/* in 2.50+ files, the file identifier for screens is patched, forward compatibility */
writestruct(wd, ID_SCRN, "Screen", 1, sc);
write_iddata(wd, &sc->id);
/* direct data */
for (sv= sc->vertbase.first; sv; sv= sv->next)
writestruct(wd, DATA, "ScrVert", 1, sv);
for (se= sc->edgebase.first; se; se= se->next)
writestruct(wd, DATA, "ScrEdge", 1, se);
for (sa= sc->areabase.first; sa; sa= sa->next) {
SpaceLink *sl;
Panel *pa;
uiList *ui_list;
uiPreview *ui_preview;
PanelCategoryStack *pc_act;
ARegion *ar;
writestruct(wd, DATA, "ScrArea", 1, sa);
for (ar= sa->regionbase.first; ar; ar= ar->next) {
write_region(wd, ar, sa->spacetype);
for (pa= ar->panels.first; pa; pa= pa->next)
writestruct(wd, DATA, "Panel", 1, pa);
for (pc_act = ar->panels_category_active.first; pc_act; pc_act = pc_act->next)
writestruct(wd, DATA, "PanelCategoryStack", 1, pc_act);
for (ui_list = ar->ui_lists.first; ui_list; ui_list = ui_list->next)
write_uilist(wd, ui_list);
for (ui_preview = ar->ui_previews.first; ui_preview; ui_preview = ui_preview->next)
writestruct(wd, DATA, "uiPreview", 1, ui_preview);
}
sl= sa->spacedata.first;
while (sl) {
for (ar= sl->regionbase.first; ar; ar= ar->next)
write_region(wd, ar, sl->spacetype);
if (sl->spacetype==SPACE_VIEW3D) {
View3D *v3d= (View3D *) sl;
BGpic *bgpic;
writestruct(wd, DATA, "View3D", 1, v3d);
for (bgpic= v3d->bgpicbase.first; bgpic; bgpic= bgpic->next)
writestruct(wd, DATA, "BGpic", 1, bgpic);
if (v3d->localvd) writestruct(wd, DATA, "View3D", 1, v3d->localvd);
if (v3d->fx_settings.ssao)
writestruct(wd, DATA, "GPUSSAOSettings", 1, v3d->fx_settings.ssao);
if (v3d->fx_settings.dof)
writestruct(wd, DATA, "GPUDOFSettings", 1, v3d->fx_settings.dof);
}
else if (sl->spacetype==SPACE_IPO) {
SpaceIpo *sipo= (SpaceIpo *)sl;
ListBase tmpGhosts = sipo->ghostCurves;
/* temporarily disable ghost curves when saving */
sipo->ghostCurves.first= sipo->ghostCurves.last= NULL;
writestruct(wd, DATA, "SpaceIpo", 1, sl);
if (sipo->ads) writestruct(wd, DATA, "bDopeSheet", 1, sipo->ads);
/* reenable ghost curves */
sipo->ghostCurves= tmpGhosts;
}
else if (sl->spacetype==SPACE_BUTS) {
writestruct(wd, DATA, "SpaceButs", 1, sl);
}
else if (sl->spacetype==SPACE_FILE) {
SpaceFile *sfile= (SpaceFile *)sl;
writestruct(wd, DATA, "SpaceFile", 1, sl);
if (sfile->params)
writestruct(wd, DATA, "FileSelectParams", 1, sfile->params);
}
else if (sl->spacetype==SPACE_SEQ) {
writestruct(wd, DATA, "SpaceSeq", 1, sl);
}
else if (sl->spacetype==SPACE_OUTLINER) {
SpaceOops *so= (SpaceOops *)sl;
write_soops(wd, so, &tmp_mem_list);
}
else if (sl->spacetype==SPACE_IMAGE) {
writestruct(wd, DATA, "SpaceImage", 1, sl);
}
else if (sl->spacetype==SPACE_TEXT) {
writestruct(wd, DATA, "SpaceText", 1, sl);
}
else if (sl->spacetype==SPACE_SCRIPT) {
SpaceScript *scr = (SpaceScript*)sl;
scr->but_refs = NULL;
writestruct(wd, DATA, "SpaceScript", 1, sl);
}
else if (sl->spacetype==SPACE_ACTION) {
writestruct(wd, DATA, "SpaceAction", 1, sl);
}
else if (sl->spacetype==SPACE_NLA) {
SpaceNla *snla= (SpaceNla *)sl;
writestruct(wd, DATA, "SpaceNla", 1, snla);
if (snla->ads) writestruct(wd, DATA, "bDopeSheet", 1, snla->ads);
}
else if (sl->spacetype==SPACE_TIME) {
writestruct(wd, DATA, "SpaceTime", 1, sl);
}
else if (sl->spacetype==SPACE_NODE) {
SpaceNode *snode = (SpaceNode *)sl;
bNodeTreePath *path;
writestruct(wd, DATA, "SpaceNode", 1, snode);
for (path=snode->treepath.first; path; path=path->next)
writestruct(wd, DATA, "bNodeTreePath", 1, path);
}
else if (sl->spacetype==SPACE_LOGIC) {
writestruct(wd, DATA, "SpaceLogic", 1, sl);
}
else if (sl->spacetype==SPACE_CONSOLE) {
SpaceConsole *con = (SpaceConsole*)sl;
ConsoleLine *cl;
for (cl=con->history.first; cl; cl=cl->next) {
/* 'len_alloc' is invalid on write, set from 'len' on read */
writestruct(wd, DATA, "ConsoleLine", 1, cl);
writedata(wd, DATA, cl->len+1, cl->line);
}
writestruct(wd, DATA, "SpaceConsole", 1, sl);
}
else if (sl->spacetype==SPACE_USERPREF) {
writestruct(wd, DATA, "SpaceUserPref", 1, sl);
}
else if (sl->spacetype==SPACE_CLIP) {
writestruct(wd, DATA, "SpaceClip", 1, sl);
}
else if (sl->spacetype == SPACE_INFO) {
writestruct(wd, DATA, "SpaceInfo", 1, sl);
}
sl= sl->next;
}
}
sc= sc->id.next;
}
BLI_linklist_freeN(tmp_mem_list);
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_bone(WriteData *wd, Bone *bone)
{
Bone* cbone;
// PATCH for upward compatibility after 2.37+ armature recode
bone->size[0] = bone->size[1] = bone->size[2] = 1.0f;
// Write this bone
writestruct(wd, DATA, "Bone", 1, bone);
/* Write ID Properties -- and copy this comment EXACTLY for easy finding
* of library blocks that implement this.*/
if (bone->prop)
IDP_WriteProperty(bone->prop, wd);
// Write Children
cbone= bone->childbase.first;
while (cbone) {
write_bone(wd, cbone);
cbone= cbone->next;
}
}
static void write_armatures(WriteData *wd, ListBase *idbase)
{
bArmature *arm;
Bone *bone;
arm=idbase->first;
while (arm) {
if (arm->id.us>0 || wd->current) {
writestruct(wd, ID_AR, "bArmature", 1, arm);
write_iddata(wd, &arm->id);
if (arm->adt) write_animdata(wd, arm->adt);
/* Direct data */
bone= arm->bonebase.first;
while (bone) {
write_bone(wd, bone);
bone=bone->next;
}
}
arm=arm->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_texts(WriteData *wd, ListBase *idbase)
{
Text *text;
TextLine *tmp;
text= idbase->first;
while (text) {
if ( (text->flags & TXT_ISMEM) && (text->flags & TXT_ISEXT)) text->flags &= ~TXT_ISEXT;
/* write LibData */
writestruct(wd, ID_TXT, "Text", 1, text);
write_iddata(wd, &text->id);
if (text->name) writedata(wd, DATA, strlen(text->name)+1, text->name);
if (!(text->flags & TXT_ISEXT)) {
/* now write the text data, in two steps for optimization in the readfunction */
tmp= text->lines.first;
while (tmp) {
writestruct(wd, DATA, "TextLine", 1, tmp);
tmp= tmp->next;
}
tmp= text->lines.first;
while (tmp) {
writedata(wd, DATA, tmp->len+1, tmp->line);
tmp= tmp->next;
}
}
text= text->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_speakers(WriteData *wd, ListBase *idbase)
{
Speaker *spk;
spk= idbase->first;
while (spk) {
if (spk->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SPK, "Speaker", 1, spk);
write_iddata(wd, &spk->id);
if (spk->adt) write_animdata(wd, spk->adt);
}
spk= spk->id.next;
}
}
static void write_sounds(WriteData *wd, ListBase *idbase)
{
bSound *sound;
PackedFile * pf;
sound= idbase->first;
while (sound) {
if (sound->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_SO, "bSound", 1, sound);
write_iddata(wd, &sound->id);
if (sound->packedfile) {
pf = sound->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
}
}
sound= sound->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_groups(WriteData *wd, ListBase *idbase)
{
Group *group;
GroupObject *go;
for (group= idbase->first; group; group= group->id.next) {
if (group->id.us>0 || wd->current) {
/* write LibData */
writestruct(wd, ID_GR, "Group", 1, group);
write_iddata(wd, &group->id);
write_previews(wd, group->preview);
go= group->gobject.first;
while (go) {
writestruct(wd, DATA, "GroupObject", 1, go);
go= go->next;
}
}
}
}
static void write_nodetrees(WriteData *wd, ListBase *idbase)
{
bNodeTree *ntree;
for (ntree=idbase->first; ntree; ntree= ntree->id.next) {
if (ntree->id.us>0 || wd->current) {
writestruct(wd, ID_NT, "bNodeTree", 1, ntree);
/* Note that trees directly used by other IDs (materials etc.) are not 'real' ID, they cannot
* be linked, etc., so we write actual id data here only, for 'real' ID trees. */
write_iddata(wd, &ntree->id);
write_nodetree(wd, ntree);
}
}
}
#ifdef USE_NODE_COMPAT_CUSTOMNODES
static void customnodes_add_deprecated_data(Main *mainvar)
{
FOREACH_NODETREE(mainvar, ntree, id) {
bNodeLink *link, *last_link = ntree->links.last;
/* only do this for node groups */
if (id != &ntree->id)
continue;
/* Forward compatibility for group nodes: add links to node tree interface sockets.
* These links are invalid by new rules (missing node pointer)!
* They will be removed again in customnodes_free_deprecated_data,
* cannot do this directly lest bNodeLink pointer mapping becomes ambiguous.
* When loading files with such links in a new Blender version
* they will be removed as well.
*/
for (link = ntree->links.first; link; link = link->next) {
bNode *fromnode = link->fromnode, *tonode = link->tonode;
bNodeSocket *fromsock = link->fromsock, *tosock = link->tosock;
/* check both sides of the link, to handle direct input-to-output links */
if (fromnode->type == NODE_GROUP_INPUT) {
fromnode = NULL;
fromsock = ntreeFindSocketInterface(ntree, SOCK_IN, fromsock->identifier);
}
/* only the active output node defines links */
if (tonode->type == NODE_GROUP_OUTPUT && (tonode->flag & NODE_DO_OUTPUT)) {
tonode = NULL;
tosock = ntreeFindSocketInterface(ntree, SOCK_OUT, tosock->identifier);
}
if (!fromnode || !tonode) {
/* Note: not using nodeAddLink here, it asserts existing node pointers */
bNodeLink *tlink = MEM_callocN(sizeof(bNodeLink), "group node link");
tlink->fromnode = fromnode;
tlink->fromsock = fromsock;
tlink->tonode = tonode;
tlink->tosock= tosock;
tosock->link = tlink;
tlink->flag |= NODE_LINK_VALID;
BLI_addtail(&ntree->links, tlink);
}
/* don't check newly created compatibility links */
if (link == last_link)
break;
}
}
FOREACH_NODETREE_END
}
static void customnodes_free_deprecated_data(Main *mainvar)
{
FOREACH_NODETREE(mainvar, ntree, id) {
bNodeLink *link, *next_link;
for (link = ntree->links.first; link; link = next_link) {
next_link = link->next;
if (link->fromnode == NULL || link->tonode == NULL)
nodeRemLink(ntree, link);
}
}
FOREACH_NODETREE_END
}
#endif
static void write_brushes(WriteData *wd, ListBase *idbase)
{
Brush *brush;
for (brush=idbase->first; brush; brush= brush->id.next) {
if (brush->id.us>0 || wd->current) {
writestruct(wd, ID_BR, "Brush", 1, brush);
write_iddata(wd, &brush->id);
if (brush->curve)
write_curvemapping(wd, brush->curve);
if (brush->gradient)
writestruct(wd, DATA, "ColorBand", 1, brush->gradient);
}
}
}
static void write_palettes(WriteData *wd, ListBase *idbase)
{
Palette *palette;
for (palette = idbase->first; palette; palette = palette->id.next) {
if (palette->id.us > 0 || wd->current) {
PaletteColor *color;
writestruct(wd, ID_PAL, "Palette", 1, palette);
write_iddata(wd, &palette->id);
for (color = palette->colors.first; color; color= color->next)
writestruct(wd, DATA, "PaletteColor", 1, color);
}
}
}
static void write_paintcurves(WriteData *wd, ListBase *idbase)
{
PaintCurve *pc;
for (pc = idbase->first; pc; pc = pc->id.next) {
if (pc->id.us > 0 || wd->current) {
writestruct(wd, ID_PC, "PaintCurve", 1, pc);
write_iddata(wd, &pc->id);
writestruct(wd, DATA, "PaintCurvePoint", pc->tot_points, pc->points);
}
}
}
static void write_movieTracks(WriteData *wd, ListBase *tracks)
{
MovieTrackingTrack *track;
track= tracks->first;
while (track) {
writestruct(wd, DATA, "MovieTrackingTrack", 1, track);
if (track->markers)
writestruct(wd, DATA, "MovieTrackingMarker", track->markersnr, track->markers);
track= track->next;
}
}
static void write_moviePlaneTracks(WriteData *wd, ListBase *plane_tracks_base)
{
MovieTrackingPlaneTrack *plane_track;
for (plane_track = plane_tracks_base->first;
plane_track;
plane_track = plane_track->next)
{
writestruct(wd, DATA, "MovieTrackingPlaneTrack", 1, plane_track);
writedata(wd, DATA, sizeof(MovieTrackingTrack *) * plane_track->point_tracksnr, plane_track->point_tracks);
writestruct(wd, DATA, "MovieTrackingPlaneMarker", plane_track->markersnr, plane_track->markers);
}
}
static void write_movieReconstruction(WriteData *wd, MovieTrackingReconstruction *reconstruction)
{
if (reconstruction->camnr)
writestruct(wd, DATA, "MovieReconstructedCamera", reconstruction->camnr, reconstruction->cameras);
}
static void write_movieclips(WriteData *wd, ListBase *idbase)
{
MovieClip *clip;
clip= idbase->first;
while (clip) {
if (clip->id.us>0 || wd->current) {
MovieTracking *tracking= &clip->tracking;
MovieTrackingObject *object;
writestruct(wd, ID_MC, "MovieClip", 1, clip);
write_iddata(wd, &clip->id);
if (clip->adt)
write_animdata(wd, clip->adt);
write_movieTracks(wd, &tracking->tracks);
write_moviePlaneTracks(wd, &tracking->plane_tracks);
write_movieReconstruction(wd, &tracking->reconstruction);
object= tracking->objects.first;
while (object) {
writestruct(wd, DATA, "MovieTrackingObject", 1, object);
write_movieTracks(wd, &object->tracks);
write_moviePlaneTracks(wd, &object->plane_tracks);
write_movieReconstruction(wd, &object->reconstruction);
object= object->next;
}
}
clip= clip->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_masks(WriteData *wd, ListBase *idbase)
{
Mask *mask;
mask = idbase->first;
while (mask) {
if (mask->id.us > 0 || wd->current) {
MaskLayer *masklay;
writestruct(wd, ID_MSK, "Mask", 1, mask);
write_iddata(wd, &mask->id);
if (mask->adt)
write_animdata(wd, mask->adt);
for (masklay = mask->masklayers.first; masklay; masklay = masklay->next) {
MaskSpline *spline;
MaskLayerShape *masklay_shape;
writestruct(wd, DATA, "MaskLayer", 1, masklay);
for (spline = masklay->splines.first; spline; spline = spline->next) {
int i;
void *points_deform = spline->points_deform;
spline->points_deform = NULL;
writestruct(wd, DATA, "MaskSpline", 1, spline);
writestruct(wd, DATA, "MaskSplinePoint", spline->tot_point, spline->points);
spline->points_deform = points_deform;
for (i = 0; i < spline->tot_point; i++) {
MaskSplinePoint *point = &spline->points[i];
if (point->tot_uw)
writestruct(wd, DATA, "MaskSplinePointUW", point->tot_uw, point->uw);
}
}
for (masklay_shape = masklay->splines_shapes.first; masklay_shape; masklay_shape = masklay_shape->next) {
writestruct(wd, DATA, "MaskLayerShape", 1, masklay_shape);
writedata(wd, DATA, masklay_shape->tot_vert * sizeof(float) * MASK_OBJECT_SHAPE_ELEM_SIZE, masklay_shape->data);
}
}
}
mask = mask->id.next;
}
/* flush helps the compression for undo-save */
mywrite(wd, MYWRITE_FLUSH, 0);
}
static void write_linestyle_color_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
const char *struct_name;
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
struct_name = "LineStyleColorModifier_AlongStroke";
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
struct_name = "LineStyleColorModifier_DistanceFromCamera";
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
struct_name = "LineStyleColorModifier_DistanceFromObject";
break;
case LS_MODIFIER_MATERIAL:
struct_name = "LineStyleColorModifier_Material";
break;
case LS_MODIFIER_TANGENT:
struct_name = "LineStyleColorModifier_Tangent";
break;
case LS_MODIFIER_NOISE:
struct_name = "LineStyleColorModifier_Noise";
break;
case LS_MODIFIER_CREASE_ANGLE:
struct_name = "LineStyleColorModifier_CreaseAngle";
break;
case LS_MODIFIER_CURVATURE_3D:
struct_name = "LineStyleColorModifier_Curvature_3D";
break;
default:
struct_name = "LineStyleColorModifier"; /* this should not happen */
}
writestruct(wd, DATA, struct_name, 1, m);
}
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_AlongStroke *)m)->color_ramp);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_DistanceFromCamera *)m)->color_ramp);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_DistanceFromObject *)m)->color_ramp);
break;
case LS_MODIFIER_MATERIAL:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_Material *)m)->color_ramp);
break;
case LS_MODIFIER_TANGENT:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_Tangent *)m)->color_ramp);
break;
case LS_MODIFIER_NOISE:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_Noise *)m)->color_ramp);
break;
case LS_MODIFIER_CREASE_ANGLE:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_CreaseAngle *)m)->color_ramp);
break;
case LS_MODIFIER_CURVATURE_3D:
writestruct(wd, DATA, "ColorBand", 1, ((LineStyleColorModifier_Curvature_3D *)m)->color_ramp);
break;
}
}
}
static void write_linestyle_alpha_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
const char *struct_name;
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
struct_name = "LineStyleAlphaModifier_AlongStroke";
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
struct_name = "LineStyleAlphaModifier_DistanceFromCamera";
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
struct_name = "LineStyleAlphaModifier_DistanceFromObject";
break;
case LS_MODIFIER_MATERIAL:
struct_name = "LineStyleAlphaModifier_Material";
break;
case LS_MODIFIER_TANGENT:
struct_name = "LineStyleAlphaModifier_Tangent";
break;
case LS_MODIFIER_NOISE:
struct_name = "LineStyleAlphaModifier_Noise";
break;
case LS_MODIFIER_CREASE_ANGLE:
struct_name = "LineStyleAlphaModifier_CreaseAngle";
break;
case LS_MODIFIER_CURVATURE_3D:
struct_name = "LineStyleAlphaModifier_Curvature_3D";
break;
default:
struct_name = "LineStyleAlphaModifier"; /* this should not happen */
}
writestruct(wd, DATA, struct_name, 1, m);
}
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
write_curvemapping(wd, ((LineStyleAlphaModifier_AlongStroke *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromCamera *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
write_curvemapping(wd, ((LineStyleAlphaModifier_DistanceFromObject *)m)->curve);
break;
case LS_MODIFIER_MATERIAL:
write_curvemapping(wd, ((LineStyleAlphaModifier_Material *)m)->curve);
break;
case LS_MODIFIER_TANGENT:
write_curvemapping(wd, ((LineStyleAlphaModifier_Tangent *)m)->curve);
break;
case LS_MODIFIER_NOISE:
write_curvemapping(wd, ((LineStyleAlphaModifier_Noise *)m)->curve);
break;
case LS_MODIFIER_CREASE_ANGLE:
write_curvemapping(wd, ((LineStyleAlphaModifier_CreaseAngle *)m)->curve);
break;
case LS_MODIFIER_CURVATURE_3D:
write_curvemapping(wd, ((LineStyleAlphaModifier_Curvature_3D *)m)->curve);
break;
}
}
}
static void write_linestyle_thickness_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
const char *struct_name;
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
struct_name = "LineStyleThicknessModifier_AlongStroke";
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
struct_name = "LineStyleThicknessModifier_DistanceFromCamera";
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
struct_name = "LineStyleThicknessModifier_DistanceFromObject";
break;
case LS_MODIFIER_MATERIAL:
struct_name = "LineStyleThicknessModifier_Material";
break;
case LS_MODIFIER_CALLIGRAPHY:
struct_name = "LineStyleThicknessModifier_Calligraphy";
break;
case LS_MODIFIER_TANGENT:
struct_name = "LineStyleThicknessModifier_Tangent";
break;
case LS_MODIFIER_NOISE:
struct_name = "LineStyleThicknessModifier_Noise";
break;
case LS_MODIFIER_CREASE_ANGLE:
struct_name = "LineStyleThicknessModifier_CreaseAngle";
break;
case LS_MODIFIER_CURVATURE_3D:
struct_name = "LineStyleThicknessModifier_Curvature_3D";
break;
default:
struct_name = "LineStyleThicknessModifier"; /* this should not happen */
}
writestruct(wd, DATA, struct_name, 1, m);
}
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_ALONG_STROKE:
write_curvemapping(wd, ((LineStyleThicknessModifier_AlongStroke *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_CAMERA:
write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromCamera *)m)->curve);
break;
case LS_MODIFIER_DISTANCE_FROM_OBJECT:
write_curvemapping(wd, ((LineStyleThicknessModifier_DistanceFromObject *)m)->curve);
break;
case LS_MODIFIER_MATERIAL:
write_curvemapping(wd, ((LineStyleThicknessModifier_Material *)m)->curve);
break;
case LS_MODIFIER_TANGENT:
write_curvemapping(wd, ((LineStyleThicknessModifier_Tangent *)m)->curve);
break;
case LS_MODIFIER_CREASE_ANGLE:
write_curvemapping(wd, ((LineStyleThicknessModifier_CreaseAngle *)m)->curve);
break;
case LS_MODIFIER_CURVATURE_3D:
write_curvemapping(wd, ((LineStyleThicknessModifier_Curvature_3D *)m)->curve);
break;
}
}
}
static void write_linestyle_geometry_modifiers(WriteData *wd, ListBase *modifiers)
{
LineStyleModifier *m;
const char *struct_name;
for (m = modifiers->first; m; m = m->next) {
switch (m->type) {
case LS_MODIFIER_SAMPLING:
struct_name = "LineStyleGeometryModifier_Sampling";
break;
case LS_MODIFIER_BEZIER_CURVE:
struct_name = "LineStyleGeometryModifier_BezierCurve";
break;
case LS_MODIFIER_SINUS_DISPLACEMENT:
struct_name = "LineStyleGeometryModifier_SinusDisplacement";
break;
case LS_MODIFIER_SPATIAL_NOISE:
struct_name = "LineStyleGeometryModifier_SpatialNoise";
break;
case LS_MODIFIER_PERLIN_NOISE_1D:
struct_name = "LineStyleGeometryModifier_PerlinNoise1D";
break;
case LS_MODIFIER_PERLIN_NOISE_2D:
struct_name = "LineStyleGeometryModifier_PerlinNoise2D";
break;
case LS_MODIFIER_BACKBONE_STRETCHER:
struct_name = "LineStyleGeometryModifier_BackboneStretcher";
break;
case LS_MODIFIER_TIP_REMOVER:
struct_name = "LineStyleGeometryModifier_TipRemover";
break;
case LS_MODIFIER_POLYGONIZATION:
struct_name = "LineStyleGeometryModifier_Polygonalization";
break;
case LS_MODIFIER_GUIDING_LINES:
struct_name = "LineStyleGeometryModifier_GuidingLines";
break;
case LS_MODIFIER_BLUEPRINT:
struct_name = "LineStyleGeometryModifier_Blueprint";
break;
case LS_MODIFIER_2D_OFFSET:
struct_name = "LineStyleGeometryModifier_2DOffset";
break;
case LS_MODIFIER_2D_TRANSFORM:
struct_name = "LineStyleGeometryModifier_2DTransform";
break;
case LS_MODIFIER_SIMPLIFICATION:
struct_name = "LineStyleGeometryModifier_Simplification";
break;
default:
struct_name = "LineStyleGeometryModifier"; /* this should not happen */
}
writestruct(wd, DATA, struct_name, 1, m);
}
}
static void write_linestyles(WriteData *wd, ListBase *idbase)
{
FreestyleLineStyle *linestyle;
int a;
for (linestyle = idbase->first; linestyle; linestyle = linestyle->id.next) {
if (linestyle->id.us>0 || wd->current) {
writestruct(wd, ID_LS, "FreestyleLineStyle", 1, linestyle);
write_iddata(wd, &linestyle->id);
if (linestyle->adt)
write_animdata(wd, linestyle->adt);
write_linestyle_color_modifiers(wd, &linestyle->color_modifiers);
write_linestyle_alpha_modifiers(wd, &linestyle->alpha_modifiers);
write_linestyle_thickness_modifiers(wd, &linestyle->thickness_modifiers);
write_linestyle_geometry_modifiers(wd, &linestyle->geometry_modifiers);
for (a=0; amtex[a]) writestruct(wd, DATA, "MTex", 1, linestyle->mtex[a]);
}
if (linestyle->nodetree) {
writestruct(wd, DATA, "bNodeTree", 1, linestyle->nodetree);
write_nodetree(wd, linestyle->nodetree);
}
}
}
}
/* Keep it last of write_foodata functions. */
static void write_libraries(WriteData *wd, Main *main)
{
ListBase *lbarray[MAX_LIBARRAY];
ID *id;
int a, tot;
bool found_one;
for (; main; main= main->next) {
a=tot= set_listbasepointers(main, lbarray);
/* test: is lib being used */
if (main->curlib && main->curlib->packedfile)
found_one = true;
else {
found_one = false;
while (tot--) {
for (id= lbarray[tot]->first; id; id= id->next) {
if (id->us > 0 && (id->tag & LIB_TAG_EXTERN)) {
found_one = true;
break;
}
}
if (found_one) break;
}
}
/* to be able to restore quit.blend and temp saves, the packed blend has to be in undo buffers... */
/* XXX needs rethink, just like save UI in undo files now - would be nice to append things only for the]
* quit.blend and temp saves */
if (found_one) {
writestruct(wd, ID_LI, "Library", 1, main->curlib);
write_iddata(wd, &main->curlib->id);
if (main->curlib->packedfile) {
PackedFile *pf = main->curlib->packedfile;
writestruct(wd, DATA, "PackedFile", 1, pf);
writedata(wd, DATA, pf->size, pf->data);
if (wd->current == NULL)
printf("write packed .blend: %s\n", main->curlib->name);
}
while (a--) {
for (id= lbarray[a]->first; id; id= id->next) {
if (id->us > 0 && (id->tag & LIB_TAG_EXTERN)) {
if (!BKE_idcode_is_linkable(GS(id->name))) {
printf("ERROR: write file: datablock '%s' from lib '%s' is not linkable "
"but is flagged as directly linked", id->name, main->curlib->filepath);
BLI_assert(0);
}
writestruct(wd, ID_ID, "ID", 1, id);
}
}
}
}
}
}
/* context is usually defined by WM, two cases where no WM is available:
* - for forward compatibility, curscreen has to be saved
* - for undofile, curscene needs to be saved */
static void write_global(WriteData *wd, int fileflags, Main *mainvar)
{
const bool is_undo = (wd->current != NULL);
FileGlobal fg;
bScreen *screen;
char subvstr[8];
/* prevent mem checkers from complaining */
memset(fg.pad, 0, sizeof(fg.pad));
memset(fg.filename, 0, sizeof(fg.filename));
memset(fg.build_hash, 0, sizeof(fg.build_hash));
current_screen_compat(mainvar, &screen, is_undo);
/* XXX still remap G */
fg.curscreen= screen;
fg.curscene= screen ? screen->scene : NULL;
/* prevent to save this, is not good convention, and feature with concerns... */
fg.fileflags= (fileflags & ~G_FILE_FLAGS_RUNTIME);
fg.globalf= G.f;
BLI_strncpy(fg.filename, mainvar->name, sizeof(fg.filename));
sprintf(subvstr, "%4d", BLENDER_SUBVERSION);
memcpy(fg.subvstr, subvstr, 4);
fg.subversion= BLENDER_SUBVERSION;
fg.minversion= BLENDER_MINVERSION;
fg.minsubversion= BLENDER_MINSUBVERSION;
#ifdef WITH_BUILDINFO
{
extern unsigned long build_commit_timestamp;
extern char build_hash[];
/* TODO(sergey): Add branch name to file as well? */
fg.build_commit_timestamp = build_commit_timestamp;
BLI_strncpy(fg.build_hash, build_hash, sizeof(fg.build_hash));
}
#else
fg.build_commit_timestamp = 0;
BLI_strncpy(fg.build_hash, "unknown", sizeof(fg.build_hash));
#endif
writestruct(wd, GLOB, "FileGlobal", 1, &fg);
}
/* preview image, first 2 values are width and height
* second are an RGBA image (unsigned char)
* note, this uses 'TEST' since new types will segfault on file load for older blender versions.
*/
static void write_thumb(WriteData *wd, const BlendThumbnail *thumb)
{
if (thumb) {
writedata(wd, TEST, BLEN_THUMB_MEMSIZE_FILE(thumb->width, thumb->height), thumb);
}
}
/* if MemFile * there's filesave to memory */
static int write_file_handle(
Main *mainvar,
WriteWrap *ww,
MemFile *compare, MemFile *current,
int write_user_block, int write_flags, const BlendThumbnail *thumb)
{
BHead bhead;
ListBase mainlist;
char buf[16];
WriteData *wd;
blo_split_main(&mainlist, mainvar);
wd = bgnwrite(ww, compare, current);
#ifdef USE_BMESH_SAVE_AS_COMPAT
wd->use_mesh_compat = (write_flags & G_FILE_MESH_COMPAT) != 0;
#endif
#ifdef USE_NODE_COMPAT_CUSTOMNODES
/* don't write compatibility data on undo */
if (!current) {
/* deprecated forward compat data is freed again below */
customnodes_add_deprecated_data(mainvar);
}
#endif
sprintf(buf, "BLENDER%c%c%.3d",
(sizeof(void *) == 8) ? '-' : '_',
(ENDIAN_ORDER == B_ENDIAN) ? 'V' : 'v',
BLENDER_VERSION);
mywrite(wd, buf, 12);
write_renderinfo(wd, mainvar);
write_thumb(wd, thumb);
write_global(wd, write_flags, mainvar);
write_windowmanagers(wd, &mainvar->wm);
write_screens (wd, &mainvar->screen);
write_movieclips (wd, &mainvar->movieclip);
write_masks (wd, &mainvar->mask);
write_scenes (wd, &mainvar->scene);
write_curves (wd, &mainvar->curve);
write_mballs (wd, &mainvar->mball);
write_images (wd, &mainvar->image);
write_cameras (wd, &mainvar->camera);
write_lamps (wd, &mainvar->lamp);
write_lattices (wd, &mainvar->latt);
write_vfonts (wd, &mainvar->vfont);
write_keys (wd, &mainvar->key);
write_worlds (wd, &mainvar->world);
write_texts (wd, &mainvar->text);
write_speakers (wd, &mainvar->speaker);
write_sounds (wd, &mainvar->sound);
write_groups (wd, &mainvar->group);
write_armatures(wd, &mainvar->armature);
write_actions (wd, &mainvar->action);
write_objects (wd, &mainvar->object);
write_materials(wd, &mainvar->mat);
write_textures (wd, &mainvar->tex);
write_meshes (wd, &mainvar->mesh);
write_nodetrees(wd, &mainvar->nodetree);
write_brushes (wd, &mainvar->brush);
write_palettes (wd, &mainvar->palettes);
write_paintcurves (wd, &mainvar->paintcurves);
write_gpencils (wd, &mainvar->gpencil);
write_linestyles(wd, &mainvar->linestyle);
write_libraries(wd, mainvar->next);
if (write_user_block) {
write_userdef(wd);
}
/* dna as last, because (to be implemented) test for which structs are written */
writedata(wd, DNA1, wd->sdna->datalen, wd->sdna->data);
#ifdef USE_NODE_COMPAT_CUSTOMNODES
/* compatibility data not created on undo */
if (!current) {
/* Ugly, forward compatibility code generates deprecated data during writing,
* this has to be freed again. Can not be done directly after writing, otherwise
* the data pointers could be reused and not be mapped correctly.
*/
customnodes_free_deprecated_data(mainvar);
}
#endif
/* end of file */
memset(&bhead, 0, sizeof(BHead));
bhead.code= ENDB;
mywrite(wd, &bhead, sizeof(BHead));
blo_join_main(&mainlist);
return endwrite(wd);
}
/* do reverse file history: .blend1 -> .blend2, .blend -> .blend1 */
/* return: success(0), failure(1) */
static bool do_history(const char *name, ReportList *reports)
{
char tempname1[FILE_MAX], tempname2[FILE_MAX];
int hisnr= U.versions;
if (U.versions==0) return 0;
if (strlen(name)<2) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup: filename too short");
return 1;
}
while (hisnr > 1) {
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr-1);
if (BLI_exists(tempname1)) {
BLI_snprintf(tempname2, sizeof(tempname2), "%s%d", name, hisnr);
if (BLI_rename(tempname1, tempname2)) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
return true;
}
}
hisnr--;
}
/* is needed when hisnr==1 */
if (BLI_exists(name)) {
BLI_snprintf(tempname1, sizeof(tempname1), "%s%d", name, hisnr);
if (BLI_rename(name, tempname1)) {
BKE_report(reports, RPT_ERROR, "Unable to make version backup");
return true;
}
}
return 0;
}
/**
* \return Success.
*/
bool BLO_write_file(
Main *mainvar, const char *filepath, int write_flags,
ReportList *reports, const BlendThumbnail *thumb)
{
char tempname[FILE_MAX+1];
int err, write_user_block;
eWriteWrapType ww_type;
WriteWrap ww;
/* path backup/restore */
void *path_list_backup = NULL;
const int path_list_flag = (BKE_BPATH_TRAVERSE_SKIP_LIBRARY | BKE_BPATH_TRAVERSE_SKIP_MULTIFILE);
/* open temporary file, so we preserve the original in case we crash */
BLI_snprintf(tempname, sizeof(tempname), "%s@", filepath);
if (write_flags & G_FILE_COMPRESS) {
ww_type = WW_WRAP_ZLIB;
}
else {
ww_type = WW_WRAP_NONE;
}
ww_handle_init(ww_type, &ww);
if (ww.open(&ww, tempname) == false) {
BKE_reportf(reports, RPT_ERROR, "Cannot open file %s for writing: %s", tempname, strerror(errno));
return 0;
}
/* check if we need to backup and restore paths */
if (UNLIKELY((write_flags & G_FILE_RELATIVE_REMAP) && (G_FILE_SAVE_COPY & write_flags))) {
path_list_backup = BKE_bpath_list_backup(mainvar, path_list_flag);
}
/* remapping of relative paths to new file location */
if (write_flags & G_FILE_RELATIVE_REMAP) {
char dir1[FILE_MAX];
char dir2[FILE_MAX];
BLI_split_dir_part(filepath, dir1, sizeof(dir1));
BLI_split_dir_part(mainvar->name, dir2, sizeof(dir2));
/* just in case there is some subtle difference */
BLI_cleanup_dir(mainvar->name, dir1);
BLI_cleanup_dir(mainvar->name, dir2);
if (G.relbase_valid && (BLI_path_cmp(dir1, dir2) == 0)) {
write_flags &= ~G_FILE_RELATIVE_REMAP;
}
else {
if (G.relbase_valid) {
/* blend may not have been saved before. Tn this case
* we should not have any relative paths, but if there
* is somehow, an invalid or empty G.main->name it will
* print an error, don't try make the absolute in this case. */
BKE_bpath_absolute_convert(mainvar, G.main->name, NULL);
}
}
}
write_user_block= write_flags & G_FILE_USERPREFS;
if (write_flags & G_FILE_RELATIVE_REMAP)
BKE_bpath_relative_convert(mainvar, filepath, NULL); /* note, making relative to something OTHER then G.main->name */
/* actual file writing */
err = write_file_handle(mainvar, &ww, NULL, NULL, write_user_block, write_flags, thumb);
ww.close(&ww);
if (UNLIKELY(path_list_backup)) {
BKE_bpath_list_restore(mainvar, path_list_flag, path_list_backup);
BKE_bpath_list_free(path_list_backup);
}
if (err) {
BKE_report(reports, RPT_ERROR, strerror(errno));
remove(tempname);
return 0;
}
/* file save to temporary file was successful */
/* now do reverse file history (move .blend1 -> .blend2, .blend -> .blend1) */
if (write_flags & G_FILE_HISTORY) {
const bool err_hist = do_history(filepath, reports);
if (err_hist) {
BKE_report(reports, RPT_ERROR, "Version backup failed (file saved with @)");
return 0;
}
}
if (BLI_rename(tempname, filepath) != 0) {
BKE_report(reports, RPT_ERROR, "Cannot change old file (file saved with @)");
return 0;
}
return 1;
}
/**
* \return Success.
*/
bool BLO_write_file_mem(Main *mainvar, MemFile *compare, MemFile *current, int write_flags)
{
int err;
err = write_file_handle(mainvar, NULL, compare, current, 0, write_flags, NULL);
return (err == 0);
}