/* SPDX-License-Identifier: GPL-2.0-or-later * Copyright 2011 Blender Foundation. All rights reserved. */ /** \file * \ingroup blt */ #pragma once #ifdef __cplusplus extern "C" { #endif /* Search the path directory to the locale files, this try all * the case for Linux, Win and Mac. * Also dynamically builds locales and locales' menu from "languages" text file. */ void BLT_lang_init(void); /* Free languages and locales_menu arrays created by BLT_lang_init. */ void BLT_lang_free(void); /* Set the current locale. */ void BLT_lang_set(const char *); /* Get the current locale ([partial] ISO code, e.g. es_ES). */ const char *BLT_lang_get(void); /* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g. * if there is no variant, *variant and *language_variant will always be NULL). * Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them. * NOTE: Always available, even in non-WITH_INTERNATIONAL builds. */ /** * Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g. * if there is no variant, * *variant and *language_variant will always be NULL). * Non-null elements are always MEM_mallocN'ed, it's the caller's responsibility to free them. * * \note Keep that one always available, you never know, * may become useful even in no #WITH_INTERNATIONAL context. */ void BLT_lang_locale_explode(const char *locale, char **language, char **country, char **variant, char **language_country, char **language_variant); /* Get EnumPropertyItem's for translations menu. */ struct EnumPropertyItem *BLT_lang_RNA_enum_properties(void); #ifdef __cplusplus }; #endif