/* * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) 2011 Blender Foundation. * All rights reserved. */ /** \file * \ingroup blt */ #pragma once #include "BLI_utildefines.h" /* for bool type */ #define TEXT_DOMAIN_NAME "blender" #ifdef __cplusplus extern "C" { #endif bool BLT_is_default_context(const char *msgctxt); const char *BLT_pgettext(const char *msgctxt, const char *msgid); /* translation */ bool BLT_translate(void); bool BLT_translate_iface(void); bool BLT_translate_tooltips(void); bool BLT_translate_new_dataname(void); const char *BLT_translate_do(const char *msgctxt, const char *msgid); const char *BLT_translate_do_iface(const char *msgctxt, const char *msgid); const char *BLT_translate_do_tooltip(const char *msgctxt, const char *msgid); const char *BLT_translate_do_new_dataname(const char *msgctxt, const char *msgid); /** * Note that "lang" here is the _output_ display language. We used to restrict * IME for keyboard _input_ language because our multilingual font was only used * when some output languages were selected. That font is used all the time now. */ bool BLT_lang_is_ime_supported(void); /* The "translation-marker" macro. */ #define N_(msgid) msgid #define CTX_N_(context, msgid) msgid /* These macros should be used everywhere in UI code. */ /*# define _(msgid) BLT_gettext(msgid) */ #define IFACE_(msgid) BLT_translate_do_iface(NULL, msgid) #define TIP_(msgid) BLT_translate_do_tooltip(NULL, msgid) #define DATA_(msgid) BLT_translate_do_new_dataname(NULL, msgid) #define CTX_IFACE_(context, msgid) BLT_translate_do_iface(context, msgid) #define CTX_TIP_(context, msgid) BLT_translate_do_tooltip(context, msgid) #define CTX_DATA_(context, msgid) BLT_translate_do_new_dataname(context, msgid) /* Helper macro, when we want to define a same msgid for multiple msgctxt... * Does nothing in C, but is "parsed" by our i18n py tools. * XXX Currently limited to at most 16 contexts at once * (but you can call it several times with the same msgid, should you need more contexts!). */ #define BLT_I18N_MSGID_MULTI_CTXT(msgid, ...) /****************************************************************************** * All i18n contexts must be defined here. * This is a nice way to be sure not to use a context twice for different * things, and limit the number of existing contexts! * WARNING! Contexts should not be longer than BKE_ST_MAXNAME - 1! */ /* Default, void context. * WARNING! The "" context is not the same as no (NULL) context at mo/boost::locale level! * NOTE: We translate BLT_I18NCONTEXT_DEFAULT as BLT_I18NCONTEXT_DEFAULT_BPY in Python, * as we can't use "natural" None value in rna string properties... :/ * The void string "" is also interpreted as BLT_I18NCONTEXT_DEFAULT. * For performance reason, we only use the first char to detect this context, * so other contexts should never start with the same char! */ #define BLT_I18NCONTEXT_DEFAULT NULL #define BLT_I18NCONTEXT_DEFAULT_BPYRNA "*" /* Default context for operator names/labels. */ #define BLT_I18NCONTEXT_OPERATOR_DEFAULT "Operator" /* Context for events/keymaps (necessary, since those often use one or two letters, * easy to get collisions with other areas...). */ #define BLT_I18NCONTEXT_UI_EVENTS "UI_Events_KeyMaps" /* Mark the msgid applies to several elements * (needed in some cases, as english adjectives have no plural mark :( ). */ #define BLT_I18NCONTEXT_PLURAL "Plural" /* ID-types contexts. */ /* WARNING! Keep it in sync with idtypes in blenkernel/intern/idcode.c */ #define BLT_I18NCONTEXT_ID_ACTION "Action" #define BLT_I18NCONTEXT_ID_ARMATURE "Armature" #define BLT_I18NCONTEXT_ID_BRUSH "Brush" #define BLT_I18NCONTEXT_ID_CAMERA "Camera" #define BLT_I18NCONTEXT_ID_CACHEFILE "CacheFile" #define BLT_I18NCONTEXT_ID_COLLECTION "Collection" #define BLT_I18NCONTEXT_ID_CURVE "Curve" #define BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE "FreestyleLineStyle" #define BLT_I18NCONTEXT_ID_GPENCIL "GPencil" #define BLT_I18NCONTEXT_ID_CURVES "Curves" #define BLT_I18NCONTEXT_ID_ID "ID" #define BLT_I18NCONTEXT_ID_IMAGE "Image" // #define BLT_I18NCONTEXT_ID_IPO "Ipo" /* DEPRECATED */ #define BLT_I18NCONTEXT_ID_SHAPEKEY "Key" #define BLT_I18NCONTEXT_ID_SIMULATION "Simulation" #define BLT_I18NCONTEXT_ID_LIGHT "Light" #define BLT_I18NCONTEXT_ID_LIBRARY "Library" #define BLT_I18NCONTEXT_ID_LATTICE "Lattice" #define BLT_I18NCONTEXT_ID_MATERIAL "Material" #define BLT_I18NCONTEXT_ID_METABALL "Metaball" #define BLT_I18NCONTEXT_ID_MESH "Mesh" #define BLT_I18NCONTEXT_ID_NODETREE "NodeTree" #define BLT_I18NCONTEXT_ID_OBJECT "Object" #define BLT_I18NCONTEXT_ID_PAINTCURVE "PaintCurve" #define BLT_I18NCONTEXT_ID_PALETTE "Palette" #define BLT_I18NCONTEXT_ID_PARTICLESETTINGS "ParticleSettings" #define BLT_I18NCONTEXT_ID_POINTCLOUD "PointCloud" #define BLT_I18NCONTEXT_ID_LIGHTPROBE "LightProbe" #define BLT_I18NCONTEXT_ID_SCENE "Scene" #define BLT_I18NCONTEXT_ID_SCREEN "Screen" #define BLT_I18NCONTEXT_ID_SEQUENCE "Sequence" #define BLT_I18NCONTEXT_ID_SPEAKER "Speaker" #define BLT_I18NCONTEXT_ID_SOUND "Sound" #define BLT_I18NCONTEXT_ID_TEXTURE "Texture" #define BLT_I18NCONTEXT_ID_TEXT "Text" #define BLT_I18NCONTEXT_ID_VFONT "VFont" #define BLT_I18NCONTEXT_ID_VOLUME "Volume" #define BLT_I18NCONTEXT_ID_WORLD "World" #define BLT_I18NCONTEXT_ID_WORKSPACE "WorkSpace" #define BLT_I18NCONTEXT_ID_WINDOWMANAGER "WindowManager" #define BLT_I18NCONTEXT_ID_MOVIECLIP "MovieClip" #define BLT_I18NCONTEXT_ID_MASK "Mask" /* Helper for bpy.app.i18n object... */ typedef struct { const char *c_id; const char *py_id; const char *value; } BLT_i18n_contexts_descriptor; #define BLT_I18NCONTEXTS_ITEM(ctxt_id, py_id) \ { \ # ctxt_id, py_id, ctxt_id \ } #define BLT_I18NCONTEXTS_DESC \ { \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_DEFAULT, "default_real"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_DEFAULT_BPYRNA, "default"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_OPERATOR_DEFAULT, "operator_default"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_UI_EVENTS, "ui_events_keymaps"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_PLURAL, "plural"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ACTION, "id_action"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ARMATURE, "id_armature"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_BRUSH, "id_brush"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CAMERA, "id_camera"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CACHEFILE, "id_cachefile"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_COLLECTION, "id_collection"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CURVE, "id_curve"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_FREESTYLELINESTYLE, "id_fs_linestyle"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_GPENCIL, "id_gpencil"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_CURVES, "id_curves"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_ID, "id_id"), \ BLT_I18NCONTEXTS_ITEM( \ BLT_I18NCONTEXT_ID_IMAGE, \ "id_image"), /* BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_IPO, "id_ipo"), */ \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SHAPEKEY, "id_shapekey"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIGHT, "id_light"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIBRARY, "id_library"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LATTICE, "id_lattice"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MASK, "id_mask"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MATERIAL, "id_material"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_METABALL, "id_metaball"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MESH, "id_mesh"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_MOVIECLIP, "id_movieclip"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_NODETREE, "id_nodetree"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_OBJECT, "id_object"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PAINTCURVE, "id_paintcurve"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PALETTE, "id_palette"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_PARTICLESETTINGS, "id_particlesettings"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_POINTCLOUD, "id_pointcloud"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_LIGHTPROBE, "id_lightprobe"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCENE, "id_scene"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SCREEN, "id_screen"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SEQUENCE, "id_sequence"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SIMULATION, "id_simulation"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SPEAKER, "id_speaker"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_SOUND, "id_sound"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_TEXTURE, "id_texture"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_TEXT, "id_text"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_VFONT, "id_vfont"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_VOLUME, "id_volume"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WORLD, "id_world"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WORKSPACE, "id_workspace"), \ BLT_I18NCONTEXTS_ITEM(BLT_I18NCONTEXT_ID_WINDOWMANAGER, "id_windowmanager"), \ { \ NULL, NULL, NULL \ } \ } #ifdef __cplusplus }; #endif