/* * ***** BEGIN GPL LICENSE BLOCK ***** * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * The Original Code is Copyright (C) Blender Foundation. * All rights reserved. * * The Original Code is: all of this file. * * Contributor(s): Lukas Toenne * * ***** END GPL LICENSE BLOCK ***** */ #ifndef __GLSL_VALUE_H__ #define __GLSL_VALUE_H__ /** \file blender/blenvm/glsl/glsl_value.h * \ingroup glsl */ #include "util_string.h" namespace blenvm { struct GLSLValue { GLSLValue(const string &name); ~GLSLValue(); const string &name() const { return m_name; } private: string m_name; }; } /* namespace blenvm */ #endif /* __GLSL_VALUE_H__ */