#!/usr/bin/python Import ('env') cflags='' """ sources = ['intern/bmesh_eulers.c'] sources.append('intern/bmesh_mesh.c') sources.append('intern/bmesh_polygon.c') sources.append('intern/bmesh_structure.c') sources.append('intern/bmesh_marking.c') sources.append('intern/bmesh_construct.c') sources.append('intern/bmesh_interp.c') sources.append('intern/bmesh_filters.c') sources.append('intern/bmesh_iterators.c') sources.append('intern/bmesh_mods.c') sources.append('intern/bmesh_queries.c') sources.append('intern/bmesh_operators.c') """ #sources.append('api/BME_walkers.c') sources = env.Glob('intern/*.c') sources += env.Glob('operators/*.c') #sources += env.Glob('tools/*.c') incs = ['#/intern/guardedalloc'] incs.append('../blenlib') incs.append('../blenloader') incs.append('../makesdna') incs.append('../makesrna') incs.append('../blenkernel') incs.append('./') incs.append('./intern') incs.append('../editors/mesh') incs.append('../editors/include') defs = [] env.BlenderLib ( libname = 'bf_bmesh', sources = sources, includes = Split(incs), libtype = ['core','player'], defines=defs, priority=[100, 100], compileflags=cflags )